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  • How can I Connect My Nokia C6-01 to any music player?

    - by iasi
    I have a problem with Ubuntu 11.10. I can connect my Nokia C6-01 as a Massive Storage and Ubuntu will recognize it like a flash drive. But when I try to use Songbird, Rhythmbox, GMusic Browser and Amarok they arent even detecting it. I checked the add ons in everyone of them and they all have the mtp one. I want to be able to synchronize without problems my phone´s music but it´s so annoying to drag and drop my music and podcasts.

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  • How are trajectories calculated and transmitted to other players in Multi-Player ?

    - by giulio
    I play alot of COD4. And can see tracers for gunfire, missles, care packages fall from helicopters etc. There is alot of activity. I am curious to know the algorithm (at a high level) that manages all this action when you have 20 people on a map shooting each other to death ? This question touches on the subject but doesn't ask for a more in-depth answer as to how you the developers go about calculating and transmitting movement and collision detection for projectiles, be it missles/bullets or any other object that is flying through the air in real-time.

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  • Can I fully disable my PCIe Video/Graphics Card per BIOS/Software?

    - by Jook
    Because of a quite noisy fan of my HD6700 I was wondering, if I could fully disable my video card through BIOS or even some Software/Windows. Switching to Intel I7 2600 internal video helped already with the noise, but it would be great to have the HD6700 only build in, but not activated/powered. So that the fan could stay compleatly off. Of course, I could just remove the video card, but I would like to avoid that. Is there any way? My Mainboard is an ASUS P8H67-M Pro, with Intel I7 2600 and ATI HD6500

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  • Best way to go for simple online multi-player games?

    - by Mr_CryptoPrime
    I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be able to play for real money. It also needs to run fast so users don't spend their time frustrated with game freezing. Compatibility, as with almost all online products, is key because of the large target market. I am most acquainted with Java programming, but I don't want to do it in Java if there is something much better. I am assuming I will have to utilize a variety of different languages in order for everything to come together. If someone could point out the main structure of everything so I could get a good start that would be great! 1) Language choice for simple secure online multiplayer games? 2) Perhaps use a database like MySQL, stored on a secure server for the trivia questions? 3) Free educational resources and even simpler projects to practice? Any ideas or suggestions would be helpful...Thanks!

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  • Is NVIDIA GeForce GTX 480 Video Card Compatbile with a Mac Pro Running Windows 7 Pro 64?

    - by aquat33nfan
    I have a Mac Pro (early 2008) and I'm running Windows 7 Pro (64 bit) natively (i.e., with just Windows installed and no OSX or boot camp) on it. If I buy an NVIDIA GeForce GTX 480 video card, will it work or do I have to buy a card that is Mac-specific (e.g., GeForce GTX 285 'for Mac')? Also, more generally, will Windows video cards work on Intel Macs running Windows (in case I pick a cheaper card)? I can't tell if it matters that a Mac does not have a bios. I searched other boards and I gathered that video cards would work fine because Windows has the proper drivers for them and OSX doesn't and not having the BIOS doesn't make a difference. I found one thread on here that seemed to indicate that as well, but I wanted to make sure. Thanks.

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  • La version 2.2 de NeoAxis 3D est disponible le moteur de jeux vidéo en C# se voit doter d'un outil d'analyse de performance

    La version 2.2 de NeoAxis 3D est disponible Le moteur de jeux vidéo, multi-plateforme, en C# atteint la version 2.2. Même si c'est une mise à jour mineure, celle-ci apporte : Physique des personnages : refonte complète du code de la physique des personnages ;Physique des personnages : ajout du support de la position accroupie ;Ajout d'un outil d'analyse de performance dans l'éditeur de carte. L'outil fournit des informations détaillées sur les composants du moteur, l'utilisation des ressources...

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  • How to specify console (or primary display) for video adapter?

    - by Igor Zinov'yev
    I have an ASUS ENGT440/DI1GD5 video adapter which has three output ports: D-Sub (HD-15), DVI and HDMI. I am using both the D-Sub and DVI ports, but my main monitor is connected to the DVI output. Everything works fine except for which monitor is designated the console during boot. The video adapter seems to prefer the D-Sub output for the console. When both the VGA and DVI monitors are connected, then the VGA monitor always becomes the console which displays the motherboard logo, POST information and booting progress. When only the DVI monitor is connected, then it becomes the console as desired. How do I make the video adapter always use the DVI output (instead of the VGA port) for the console while booting?

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  • How to create a minimal installation in VMware Player for browsing?

    - by dbz_a
    I am trying to build a minimal vmware image to use for private browsing (also called a browser appliance). I have tried using images for other small linux distros, most of them are either too heavy (I do not want any other functionality than browsing and downloading) or outdated (DSL, various browser appliance images at vmware official site). I have downloaded the minimal Ubuntu install image (12MB) and was hoping to select only the needed pakcages while installing but it was not asking for my choices anywhere. I am new to the command line installation and I would be thankful if someone could point out how to install only needed packages, and what are the bare-minimum packages to browse internet (I plan to use only firefox and transmission)

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  • Chrome 32 bêta sort avec un indicateur d'onglets qui jouent un son, une vidéo, utilisent la webcam ou diffusent sur la TV

    Chrome 32 bêta sort avec un indicateur d'onglets qui jouent un son une vidéo, utilisent la webcam ou diffusent sur la TVFidèle à son rythme de sortie des nouvelles versions de Chrome, Google vient de dévoiler la bêta de la version 32 du navigateur pour Windows, Mac et Linux, avec comme nouveauté phare une fonctionnalité permettant d'identifier rapidement les onglets bruyants, ceux qui utilisent la webcam, ainsi que ceux en diffusion sur votre télévision.En gestation depuis fin février sur le canal...

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  • Nvidia GTX250( Ubuntu 12.10 64) after install drivers video change to 1600x1200(without left panel, without borders(file,help,go))

    - by NvidiaTroble
    Nvidia GTX250( Ubuntu 12.10 64) after install drivers - 304.51.really.304.43-0ubuntu1(there was x3 point of 96, 173, current- video change to 1600x1200(without left panel, without borders(file,help,go)). I opened (by right mouse lick) and changed to 1024x768 = lines and nothing else(but ubuntu works! So how repair it back to normal? Thank's for all how will tell me how to! (Sorry about my English).

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  • How do I have an arrow follow different height parabolas depending on how long the player holds down a key?

    - by Moondustt
    i'm trying to throw an arrow in my game, but i'm having a hard time trying to realize how to make a good parabola. What I need: The more you hold "enter" stronger the arrow goes. The arrow angle will be always the same, 45 degrees. This is what I have already have: private float velocityHeld = 1f; protected override void Update(GameTime gameTime) { private void GetKeyboardEvent() { if (Keyboard.GetState().IsKeyDown(Keys.Enter) && !released) { timeHeld += velocityHeld; holding = true; } else { if (holding) { released = true; holding = false; lastTimeHeld = timeHeld; } } } if (released && timeHeld > 0) { float alpha = MathHelper.ToRadians(45f); double vy = timeHeld * Math.Sin(alpha); double vx = timeHeld * Math.Cos(alpha); ShadowPosition.Y -= (int)vy; ShadowPosition.X += (int)vx; timeHeld -= velocityHeld; } else { released = false; } } My question is, what do I need to do to make the arrow to go bottom as it loses velocity (timeHeld) to make a perfect parabola?

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  • GameMaker 1.3 apporte un nouveau débogueur et le support des consoles de Sony, l'environnement pour créer des jeux vidéo en 2D sort

    GameMaker est disponible en version 1.3 Ajout d'un nouveau débogueur et du support des consoles de SonyYoyo Games a annoncé la disponibilité de la version 1.3 de GameMaker: Studio, un environnement pour créer des jeux vidéo en 2D. Celle-ci apporte de très nombreuses fonctionnalités dont l'intégration d'un nouveau débogueur simplifiant le processus de correction des bogues. De plus, le nouvel outil permet le débogage directement sur les périphériques mobiles. Dans cette version, le système d'extensions...

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  • Javascript to check if there is flash player installed and redirect to the neededn page.

    - by themajiks
    Hi. I have this script. This determines if there is a flash player installed in the browser, it redirects the browser to a flash website. if not, then it opens a non-flash website. The Code is here: <SCRIPT LANGUAGE="JavaScript"> <!-- if ((navigator.appName == "Microsoft Internet Explorer" && navigator.appVersion.indexOf("Mac") == -1 && navigator.appVersion.indexOf("3.1") == -1) || (navigator.plugins && navigator.plugins["Shockwave Flash"])|| navigator.plugins["Shockwave Flash 2.0"]){ window.location='flash/index.html'; } else { window.location='index.html'; } --> </SCRIPT> What i want is to embed this code in the non-flash index page. it should just check if there is no flash then simply go with the current index file that already has been opened, or if there is no flash player, then load the index file from within the flash website. Currently, when index.html (non-flash) is opened, it goes into loop and keeps on checking for the flash player. Can I modify the window.location='index.html'; statement no to load any file here, just go on with the file already opened.??

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  • Any examples of fair mmo games with quick completion

    - by Keith Player
    I'm looking for some example games for inspiration that allow from 10 to a large number of players at a time and can be completed in 10 to 30 minutes. I'm looking for something that would have extremely low bandwidth and not be dependent on chance or luck (i.e one player can't gain an unfair advantage because the computer put them in a better position). Realized on the way home that more clarifications might have been helpful. I'm looking to develop a pay-to-play competition that would allow a large number of players to compete in a relatively short period of time. One way would be to have an mmo that can be completed in 30 minutes, another way would be if you could have 10 person games that finish in under 5 minutes and then have the winners compete against each other until a winner is decided. I'm interested in any genre that would make for a fun/interesting game that doesn't depend on luck, so all players should have the same choice/availability of activities/resources and follow the same rules. Some possible games that could possibly be modified into what I want, would be bztanks (too easy to create a bot), diplomacy (takes too long), risk, some chess like game. I was just wondering if there are other game types to the ones I have been considering.

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  • Linux depends hell when installing a small mp3 player...

    - by smwikipedia
    I try to install a small audio player named "Audacious" with the following command: sudo apt-get install audacious and it tells me that it depends audacious-plugins, so I try to install the audacious-plugins, one thing leads to another, there're numerous depends and it is just impossible to install all of them manually... Is it even possible to install a software on ubuntu linux? Is there a way to auto install all the depends? (I have never seen such a stupid software manager.) Many thanks.

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  • fast forward/streaming in html5 video? RTSP?

    - by karpodiem
    right now I've got a few .mp4's hosted on Amazon S3. I know that S3 has support for RTMP, which is useful for streaming Flash. I'd like to accomplish something similar with html5 video; my biggest issue is that I need the ability to seek (fast forward) to a particular part of the video. Right now when I query the video, it loads the entire video before playing, which is a waste of bandwidth/dealbreaker. In what manner could this be implemented? Is this even possible? Looks like RTSP would be a good bet, but I haven't found whether anyone has rolled this out successfully.

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  • WinForms Application Form "Shakes" When Audio Playing

    - by ikurtz
    I have a C# game program that i'm developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? i'm sure no one is going to want the whole app code in fear of virus attacks. please guide me.. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake. if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } can you see anything in the above code that would produce this shake?

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  • add/remove items in a list

    - by Jam
    I'm trying to create a player who can add and remove items from their inventory. I have everything working, I just have 1 small problem. Every time it prints the inventory, 'None' also appears. I've been messing with it to try and remove that, but no matter what I do, 'None' always appears in the program! I know I'm just missing something simple, but I can't figure it out for the life of me. class Player(object): def __init__(self, name, max_items, items): self.name=name self.max_items=max_items self.items=items def inventory(self): for item in self.items: print item def take(self, new_item): if len(self.items)<self.max_items: self.items.append(new_item) else: print "You can't carry any more items!" def drop(self, old_item): if old_item in self.items: self.items.remove(old_item) else: print "You don't have that item." def main(): player=Player("Jimmy", 5, ['sword', 'shield', 'ax']) print "Max items:", player.max_items print "Inventory:", player.inventory() choice=None while choice!="0": print \ """ Inventory Man 0 - Quit 1 - Add an item to inventory 2 - Remove an item from inventory """ choice=raw_input("Choice: ") print if choice=="0": print "Good-bye." elif choice=="1": new_item=raw_input("What item would you like to add to your inventory?") player.take(new_item) print "Inventory:", player.inventory() elif choice=="2": old_item=raw_input("What item would you like to remove from your inventory?") player.drop(old_item) print "Inventory:", player.inventory() else: print "\nSorry, but", choice, "isn't a valid choice." main() raw_input("Press enter to exit.")

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  • Original object is also changed when values of cloned object are changed.

    - by fari
    I am trying to use clone but the original object is also changed when values of cloned object are changed. As you can see KalaGameState does not use any objects so a shallow copy should work. /** * This class represents the current state of a Kala game, including * which player's turn it is along with the state of the board; i.e. the * numbers of stones in each side pit, and each player's 'kala'). */ public class KalaGameState implements Cloneable { // your code goes here private int turn; private int[] sidePit; private boolean game; public Object clone() { try { return super.clone(); } catch (CloneNotSupportedException e) { // This should never happen throw new InternalError(e.toString()); } } /** * Constructs a new GameState with a specified number of stones in each * player's side pits. * @param startingStones the number of starting stones in each side pit. * @throws InvalidStartingStonesException if startingStones not in the range 1-10. */ public KalaGameState(int startingStones) throws InvalidStartingStonesException { game=true; turn=0; sidePit=new int[14]; for (int i=0; i <= 13 ; i++) { sidePit[i] = startingStones; } sidePit[6] =0; sidePit[13] =0; // your code goes here } /** * Returns the ID of the player whose turn it is. * @return A value of 0 = Player A, 1 = Player B. */ public int getTurn() { return turn; // your code goes here } /** * Returns the current kala for a specified player. * @param playerNum A value of 0 for Player A, 1 for Player B. * @throws IllegalPlayerNumException if the playerNum parameter * is not 0 or 1. */ public int getKala(int playerNum) throws IllegalPlayerNumException { if(playerNum!=0 || playerNum!=1) throw new IllegalPlayerNumException(playerNum); if(playerNum==0) return sidePit[6]; else return sidePit[13]; // your code goes here } /** * Returns the current number of stones in the specified pit for * the player whose turn it is. * @param sidePitNum the side pit being queried in the range 1-6. * @throws IllegalSidePitNumException if the sidePitNum parameter. * is not in the range 1-6. */ public int getNumStones(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) return sidePit[sidePitNum]; else return sidePit[sidePitNum+6]; // your code goes here } /** * Returns the current number of stones in the specified pit for a specified player. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @param sidePitNum the side pit being queried (in the range 1-6). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the * range 1-6. */ public int getNumStones(int playerNum, int sidePitNum) throws IllegalPlayerNumException, IllegalSidePitNumException { /*if(playerNum>2) throw new IllegalPlayerNumException(playerNum); if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); */ if(playerNum==0) return sidePit[sidePitNum]; else if(playerNum==1) return sidePit[sidePitNum+7]; else return sidePit[sidePitNum]; } /** * Returns the current score for a specified player - the player's * kala plus the number of stones in each of their side pits. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. */ public int getScore(int playerNum) throws IllegalPlayerNumException { if(playerNum>1) throw new IllegalPlayerNumException(playerNum); int score=0; if(playerNum==0) { for(int i=0;i<=5;i++) score=score+sidePit[i]; score=score+sidePit[6]; } else { for(int i=7;i<=12;i++) score=score+sidePit[i]; score=score+sidePit[13]; } // your code goes here return score; } private int getSidePitArrayIndex(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) { return sidePitNum--; } else { return sidePitNum+6; } } public boolean gameOver() { int stone=0; if(turn==0) for(int i=0;i<=5;i++) stone=stone+getNumStones(i); else for(int i=7;i<=12;i++) stone=stone+getNumStones(i-7); if (stone==0) game=false; return game; } /** * Makes a move for the player whose turn it is. * @param sidePitNum the side pit being queried (should be in the range 1-6) * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the range 1-6. * @throws IllegalMoveException if the side pit is empty and has no stones in it. */ public void makeMove(int sidePitNum) throws IllegalSidePitNumException, IllegalMoveException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); /* if(turn==0) { if(sidePit[sidePitNum-1]==0) throw new IllegalMoveException(sidePitNum); } else { if(sidePit[sidePitNum-1+7]==0) throw new IllegalMoveException(sidePitNum); } */ sidePitNum--; int temp=sidePitNum; int pitNum=sidePitNum+1; int stones=getNumStones(turn,sidePitNum); if(turn==0) sidePit[sidePitNum]=0; else { sidePitNum=sidePitNum+7; sidePit[sidePitNum]=0; pitNum=pitNum+7; } while(stones!=0) { if(turn==0) { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==13) pitNum=0; } else { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==6) pitNum=7; else if(pitNum==14) pitNum=0; } } boolean res=anotherTurn(pitNum); if(!res){ capture(pitNum,temp); if(turn==0) turn=1; else turn=0;} } private boolean anotherTurn(int pitNum) {pitNum--; boolean temp=false; if(turn==0) {if(pitNum==6) {turn=0; temp=true; } } else if(pitNum==-1) {turn=1; temp=true; } return temp; } private void capture(int pitNum, int pit) { pitNum--; if(turn==0){ if(sidePit[pitNum]==1 && pitNum<6) { if(pitNum==0) { sidePit[6]=sidePit[6]+sidePit[12]+1; sidePit[12]=0; } else if(pitNum==1) { sidePit[6]=sidePit[6]+sidePit[11]+1; sidePit[11]=0; } else if(pitNum==2) { sidePit[6]=sidePit[6]+sidePit[10]+1; sidePit[10]=0; } else if(pitNum==3) { sidePit[6]=sidePit[6]+sidePit[9]+1; sidePit[9]=0; } else if(pitNum==4) { sidePit[6]=sidePit[6]+sidePit[8]+1; sidePit[8]=0; } else if(pitNum==5) { sidePit[6]=sidePit[6]+sidePit[7]+1; sidePit[7]=0; } sidePit[pitNum]=0; } } if(turn==1) { //pitNum=pitNum; if(sidePit[pitNum]==1 && pit+7>6) { if(pitNum==7) { sidePit[13]=sidePit[13]+sidePit[5]+1; sidePit[7]=0; } else if(pitNum==8) { sidePit[13]=sidePit[13]+sidePit[4]+1; sidePit[4]=0; } else if(pitNum==9) { sidePit[13]=sidePit[13]+sidePit[3]+1; sidePit[3]=0; } else if(pitNum==10) { sidePit[13]=sidePit[13]+sidePit[2]+1; sidePit[2]=0; } else if(pitNum==11) { sidePit[13]=sidePit[13]+sidePit[1]+1; sidePit[1]=0; } else if(pitNum==12) { sidePit[13]=sidePit[13]+sidePit[0]+1; sidePit[0]=0; } sidePit[pitNum]=0; } } } } import java.io.BufferedReader; import java.io.InputStreamReader; public class RandomPlayer extends KalaPlayer{ //KalaGameState state; public int chooseMove(KalaGameState gs) throws NoMoveAvailableException {int[] moves; moves=getMoves(gs); try{ for(int i=0;i<=5;i++) System.out.println(moves[i]); for(int i=0;i<=5;i++) { if(moves[i]==1) { KalaGameState state=(KalaGameState) gs.clone(); state.makeMove(moves[i]); gs.getTurn(); moves[i]=evalValue(state.getScore(0),state.getScore(1)); } } } catch(IllegalMoveException e) { System.out.println(e); //chooseMove(state); } return 10; } private int evalValue(int score0,int score1) { int score=0; //int score0=0; // int score1=0; //getScore(0); //score1=state.getScore(1); //if((state.getTurn())==0) score=score1-score0; //else //score=score1-score0; System.out.println("score: "+score); return score; } public int[] getMoves(KalaGameState gs) { int[] moves=new int[6]; for(int i=1;i<=6;i++) { if(gs.getNumStones(i)!=0) moves[i-1]=1; else moves[i-1]=0; } return moves; } } Can you explain what is going wrong, please?

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