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  • Can't logging in file from tomcat6 with log4j

    - by Ivan Nakov
    I have one stupid problem, which is killing me from hours. I'm trying to configure loggin to my project. I started with a simple Spring MVC project generated by STS, then added org.apache.log4j.RollingFileAppender to the existing log4j.xml file. <?xml version="1.0" encoding="UTF-8"?> <!-- Appenders --> <appender name="console" class="org.apache.log4j.ConsoleAppender"> <param name="Target" value="System.out" /> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%-5p: %c - %m%n" /> </layout> </appender> <appender name="FilleAppender" class="org.apache.log4j.RollingFileAppender"> <param name="maxFileSize" value="100KB" /> <param name="maxBackupIndex" value="2" /> <param name="File" value="/home/ivan/Desktop/app.log" /> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%d{ABSOLUTE} %5p %c{1}: %m%n " /> </layout> </appender> <!-- Application Loggers --> <logger name="org.elsys.logger"> <level value="debug" /> </logger> <!-- 3rdparty Loggers --> <logger name="org.springframework.core"> <level value="info" /> </logger> <logger name="org.springframework.beans"> <level value="info" /> </logger> <logger name="org.springframework.context"> <level value="info" /> </logger> <logger name="org.springframework.web"> <level value="info" /> </logger> <!-- Root Logger --> <root> <priority value="debug" /> <appender-ref ref="FilleAppender" /> </root> When I deploy project to tomcat6 server and open the url, logger doesn't generate log file. I'm trying to log from this controller: @Controller public class HomeController { private static final Logger logger = LoggerFactory.getLogger(HomeController.class); /** * Simply selects the home view to render by returning its name. */ @RequestMapping(value = "/", method = RequestMethod.GET) public String home(Locale locale, Model model) { logger.info("Welcome home! the client locale is "+ locale.toString()); Date date = new Date(); DateFormat dateFormat = DateFormat.getDateTimeInstance(DateFormat.LONG, DateFormat.LONG, locale); String formattedDate = dateFormat.format(date); logger.debug("send view"); model.addAttribute("serverTime", formattedDate ); return "home"; } } When I log from this simple Main.class, it works correct. public class Main { public static void main(String[] args) { Logger log = LoggerFactory.getLogger(Main.class); log.debug("Test"); } } I'm using tomcat6 and Ubuntu 11.10. I made a research in net and i found various options to fix this problem, but they don't help me. Please if someone have ideas how to fix it, help me.

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  • Simple MSBuild Configuration: Updating Assemblies With A Version Number

    - by srkirkland
    When distributing a library you often run up against versioning problems, once facet of which is simply determining which version of that library your client is running.  Of course, each project in your solution has an AssemblyInfo.cs file which provides, among other things, the ability to set the Assembly name and version number.  Unfortunately, setting the assembly version here would require not only changing the version manually for each build (depending on your schedule), but keeping it in sync across all projects.  There are many ways to solve this versioning problem, and in this blog post I’m going to try to explain what I think is the easiest and most flexible solution.  I will walk you through using MSBuild to create a simple build script, and I’ll even show how to (optionally) integrate with a Team City build server.  All of the code from this post can be found at https://github.com/srkirkland/BuildVersion. Create CommonAssemblyInfo.cs The first step is to create a common location for the repeated assembly info that is spread across all of your projects.  Create a new solution-level file (I usually create a Build/ folder in the solution root, but anywhere reachable by all your projects will do) called CommonAssemblyInfo.cs.  In here you can put any information common to all your assemblies, including the version number.  An example CommonAssemblyInfo.cs is as follows: using System.Reflection; using System.Resources; using System.Runtime.InteropServices;   [assembly: AssemblyCompany("University of California, Davis")] [assembly: AssemblyProduct("BuildVersionTest")] [assembly: AssemblyCopyright("Scott Kirkland & UC Regents")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyTrademark("")]   [assembly: ComVisible(false)]   [assembly: AssemblyVersion("1.2.3.4")] //Will be replaced   [assembly: NeutralResourcesLanguage("en-US")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Cleanup AssemblyInfo.cs & Link CommonAssemblyInfo.cs For each of your projects, you’ll want to clean up your assembly info to contain only information that is unique to that assembly – everything else will go in the CommonAssemblyInfo.cs file.  For most of my projects, that just means setting the AssemblyTitle, though you may feel AssemblyDescription is warranted.  An example AssemblyInfo.cs file is as follows: using System.Reflection;   [assembly: AssemblyTitle("BuildVersionTest")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Next, you need to “link” the CommonAssemblyinfo.cs file into your projects right beside your newly lean AssemblyInfo.cs file.  To do this, right click on your project and choose Add | Existing Item from the context menu.  Navigate to your CommonAssemblyinfo.cs file but instead of clicking Add, click the little down-arrow next to add and choose “Add as Link.”  You should see a little link graphic similar to this: We’ve actually reduced complexity a lot already, because if you build all of your assemblies will have the same common info, including the product name and our static (fake) assembly version.  Let’s take this one step further and introduce a build script. Create an MSBuild file What we want from the build script (for now) is basically just to have the common assembly version number changed via a parameter (eventually to be passed in by the build server) and then for the project to build.  Also we’d like to have a flexibility to define what build configuration to use (debug, release, etc). In order to find/replace the version number, we are going to use a Regular Expression to find and replace the text within your CommonAssemblyInfo.cs file.  There are many other ways to do this using community build task add-ins, but since we want to keep it simple let’s just define the Regular Expression task manually in a new file, Build.tasks (this example taken from the NuGet build.tasks file). <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <UsingTask TaskName="RegexTransform" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll"> <ParameterGroup> <Items ParameterType="Microsoft.Build.Framework.ITaskItem[]" /> </ParameterGroup> <Task> <Using Namespace="System.IO" /> <Using Namespace="System.Text.RegularExpressions" /> <Using Namespace="Microsoft.Build.Framework" /> <Code Type="Fragment" Language="cs"> <![CDATA[ foreach(ITaskItem item in Items) { string fileName = item.GetMetadata("FullPath"); string find = item.GetMetadata("Find"); string replaceWith = item.GetMetadata("ReplaceWith"); if(!File.Exists(fileName)) { Log.LogError(null, null, null, null, 0, 0, 0, 0, String.Format("Could not find version file: {0}", fileName), new object[0]); } string content = File.ReadAllText(fileName); File.WriteAllText( fileName, Regex.Replace( content, find, replaceWith ) ); } ]]> </Code> </Task> </UsingTask> </Project> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If you glance at the code, you’ll see it’s really just going a Regex.Replace() on a given file, which is exactly what we need. Now we are ready to write our build file, called (by convention) Build.proj. <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildProjectDirectory)\Build.tasks" /> <PropertyGroup> <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration> <SolutionRoot>$(MSBuildProjectDirectory)</SolutionRoot> </PropertyGroup>   <ItemGroup> <RegexTransform Include="$(SolutionRoot)\CommonAssemblyInfo.cs"> <Find>(?&lt;major&gt;\d+)\.(?&lt;minor&gt;\d+)\.\d+\.(?&lt;revision&gt;\d+)</Find> <ReplaceWith>$(BUILD_NUMBER)</ReplaceWith> </RegexTransform> </ItemGroup>   <Target Name="Go" DependsOnTargets="UpdateAssemblyVersion; Build"> </Target>   <Target Name="UpdateAssemblyVersion" Condition="'$(BUILD_NUMBER)' != ''"> <RegexTransform Items="@(RegexTransform)" /> </Target>   <Target Name="Build"> <MSBuild Projects="$(SolutionRoot)\BuildVersionTest.sln" Targets="Build" /> </Target>   </Project> Reviewing this MSBuild file, we see that by default the “Go” target will be called, which in turn depends on “UpdateAssemblyVersion” and then “Build.”  We go ahead and import the Bulid.tasks file and then setup some handy properties for setting the build configuration and solution root (in this case, my build files are in the solution root, but we might want to create a Build/ directory later).  The rest of the file flows logically, we setup the RegexTransform to match version numbers such as <major>.<minor>.1.<revision> (1.2.3.4 in our example) and replace it with a $(BUILD_NUMBER) parameter which will be supplied externally.  The first target, “UpdateAssemblyVersion” just runs the RegexTransform, and the second target, “Build” just runs the default MSBuild on our solution. Testing the MSBuild file locally Now we have a build file which can replace assembly version numbers and build, so let’s setup a quick batch file to be able to build locally.  To do this you simply create a file called Build.cmd and have it call MSBuild on your Build.proj file.  I’ve added a bit more flexibility so you can specify build configuration and version number, which makes your Build.cmd look as follows: set config=%1 if "%config%" == "" ( set config=debug ) set version=%2 if "%version%" == "" ( set version=2.3.4.5 ) %WINDIR%\Microsoft.NET\Framework\v4.0.30319\msbuild Build.proj /p:Configuration="%config%" /p:build_number="%version%" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now if you click on the Build.cmd file, you will get a default debug build using the version 2.3.4.5.  Let’s run it in a command window with the parameters set for a release build version 2.0.1.453.   Excellent!  We can now run one simple command and govern the build configuration and version number of our entire solution.  Each DLL produced will have the same version number, making determining which version of a library you are running very simple and accurate. Configure the build server (TeamCity) Of course you are not really going to want to run a build command manually every time, and typing in incrementing version numbers will also not be ideal.  A good solution is to have a computer (or set of computers) act as a build server and build your code for you, providing you a consistent environment, excellent reporting, and much more.  One of the most popular Build Servers is JetBrains’ TeamCity, and this last section will show you the few configuration parameters to use when setting up a build using your MSBuild file created earlier.  If you are using a different build server, the same principals should apply. First, when setting up the project you want to specify the “Build Number Format,” often given in the form <major>.<minor>.<revision>.<build>.  In this case you will set major/minor manually, and optionally revision (or you can use your VCS revision number with %build.vcs.number%), and then build using the {0} wildcard.  Thus your build number format might look like this: 2.0.1.{0}.  During each build, this value will be created and passed into the $BUILD_NUMBER variable of our Build.proj file, which then uses it to decorate your assemblies with the proper version. After setting up the build number, you must choose MSBuild as the Build Runner, then provide a path to your build file (Build.proj).  After specifying your MSBuild Version (equivalent to your .NET Framework Version), you have the option to specify targets (the default being “Go”) and additional MSBuild parameters.  The one parameter that is often useful is manually setting the configuration property (/p:Configuration="Release") if you want something other than the default (which is Debug in our example).  Your resulting configuration will look something like this: [Under General Settings] [Build Runner Settings]   Now every time your build is run, a newly incremented build version number will be generated and passed to MSBuild, which will then version your assemblies and build your solution.   A Quick Review Our goal was to version our output assemblies in an automated way, and we accomplished it by performing a few quick steps: Move the common assembly information, including version, into a linked CommonAssemblyInfo.cs file Create a simple MSBuild script to replace the common assembly version number and build your solution Direct your build server to use the created MSBuild script That’s really all there is to it.  You can find all of the code from this post at https://github.com/srkirkland/BuildVersion. Enjoy!

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  • Confused Why I am getting C1010 error?

    - by bluepixel
    I have three files: Main, slist.h and slist.cpp can be seen at http://forums.devarticles.com/c-c-help-52/confused-why-i-am-getting-c2143-and-c1010-error-259574.html I'm trying to make a program where main reads the list of student names from a file (roster.txt) and inserts all the names in a list in ascending order. This is the full class roster list (notCheckedIN). From here I will read all students who have come to write the exams, each checkin will transfer their name to another list (in ascending order) called present. The final product is notCheckedIN will contain a list of all those students that did not write the exam and present will contain the list of all students who wrote the exam Main File: // Exam.cpp : Defines the entry point for the console application. #include "stdafx.h" #include "iostream" #include "iomanip" #include "fstream" #include "string" #include "slist.h" using namespace std; void OpenFile(ifstream&); void GetClassRoster(SortList&, ifstream&); void InputStuName(SortList&, SortList&); void UpdateList(SortList&, SortList&, string); void Print(SortList&, SortList&); const string END_DATA = "EndData"; int main() { ifstream roster; SortList notCheckedIn; //students present SortList present; //student absent OpenFile(roster); if(!roster) //Make sure file is opened return 1; GetClassRoster(notCheckedIn, roster); //insert the roster list into the notCheckedIn list InputStuName(present, notCheckedIn); Print(present, notCheckedIn); return 0; } void OpenFile(ifstream& roster) //Precondition: roster is pointing to file containing student anmes //Postcondition:IF file does not exist -> exit { string fileName = "roster.txt"; roster.open(fileName.c_str()); if(!roster) cout << "***ERROR CANNOT OPEN FILE :"<< fileName << "***" << endl; } void GetClassRoster(SortList& notCheckedIN, ifstream& roster) //Precondition:roster points to file containing list of student last name // && notCheckedIN is empty //Postcondition:notCheckedIN is filled with the names taken from roster.txt in ascending order { string name; roster >> name; while(roster) { notCheckedIN.Insert(name); roster >> name; } } void InputStuName(SortList& present, SortList& notCheckedIN) //Precondition: present list is empty initially and notCheckedIN list is full //Postcondition: repeated prompting to enter stuName // && notCheckedIN will delete all names found in present // && present will contain names present // && names not found in notCheckedIN will report Error { string stuName; cout << "Enter last name (Enter EndData if none to Enter): "; cin >> stuName; while(stuName!=END_DATA) { UpdateList(present, notCheckedIN, stuName); } } void UpdateList(SortList& present, SortList& notCheckedIN, string stuName) //Precondition:stuName is assigned //Postcondition:IF stuName is present, stuName is inserted in present list // && stuName is removed from the notCheckedIN list // ELSE stuName does not exist { if(notCheckedIN.isPresent(stuName)) { present.Insert(stuName); notCheckedIN.Delete(stuName); } else cout << "NAME IS NOT PRESENT" << endl; } void Print(SortList& present, SortList& notCheckedIN) //Precondition: present and notCheckedIN contains a list of student Names present/not present //Postcondition: content of present and notCheckedIN is printed { cout << "Candidates Present" << endl; present.Print(); cout << "Candidates Absent" << endl; notCheckedIN.Print(); } Header File: //Specification File: slist.h //This file gives the specifications of a list abstract data type //List items inserted will be in order //Class SortList, structured type used to represent an ADT using namespace std; const int MAX_LENGTH = 200; typedef string ItemType; //Class Object (class instance) SortList. Variable of class type. class SortList { //Class Member - components of a class, can be either data or functions public: //Constructor //Post-condition: Empty list is created SortList(); //Const member function. Compiler error occurs if any statement within tries to modify a private data bool isEmpty() const; //Post-condition: == true if list is empty // == false if list is not empty bool isFull() const; //Post-condition: == true if list is full // == false if list is full int Length() const; //Post-condition: size of list void Insert(ItemType item); //Precondition: NOT isFull() && item is assigned //Postcondition: item is in list && Length() = Length()@entry + 1 void Delete(ItemType item); //Precondition: NOT isEmpty() && item is assigned //Postcondition: // IF items is in list at entry // first occurance of item in list is removed // && Length() = Length()@entry -1; // ELSE // list is not changed bool isPresent(ItemType item) const; //Precondition: item is assigned //Postcondition: == true if item is present in list // == false if item is not present in list void Print() const; //Postcondition: All component of list have been output private: int length; ItemType data[MAX_LENGTH]; void BinSearch(ItemType, bool&, int&) const; }; Source File: //Implementation File: slist.cpp //This file gives the specifications of a list abstract data type //List items inserted will be in order //Class SortList, structured type used to represent an ADT #include "iostream" #include "slist.h" using namespace std; // int length; // ItemType data[MAX_SIZE]; //Class Object (class instance) SortList. Variable of class type. SortList::SortList() //Constructor //Post-condition: Empty list is created { length=0; } //Const member function. Compiler error occurs if any statement within tries to modify a private data bool SortList::isEmpty() const //Post-condition: == true if list is empty // == false if list is not empty { return(length==0); } bool SortList::isFull() const //Post-condition: == true if list is full // == false if list is full { return (length==(MAX_LENGTH-1)); } int SortList::Length() const //Post-condition: size of list { return length; } void SortList::Insert(ItemType item) //Precondition: NOT isFull() && item is assigned //Postcondition: item is in list && Length() = Length()@entry + 1 // && list componenet are in ascending order of value { int index; index = length -1; while(index >=0 && item<data[index]) { data[index+1]=data[index]; index--; } data[index+1]=item; length++; } void SortList:elete(ItemType item) //Precondition: NOT isEmpty() && item is assigned //Postcondition: // IF items is in list at entry // first occurance of item in list is removed // && Length() = Length()@entry -1; // && list components are in ascending order // ELSE data array is unchanged { bool found; int position; BinSearch(item,found,position); if (found) { for(int index = position; index < length; index++) data[index]=data[index+1]; length--; } } bool SortList::isPresent(ItemType item) const //Precondition: item is assigned && length <= MAX_LENGTH && items are in ascending order //Postcondition: true if item is found in the list // false if item is not found in the list { bool found; int position; BinSearch(item,found,position); return (found); } void SortList::Print() const //Postcondition: All component of list have been output { for(int x= 0; x<length; x++) cout << data[x] << endl; } void SortList::BinSearch(ItemType item, bool found, int position) const //Precondition: item contains item to be found // && item in the list is an ascending order //Postcondition: IF item is in list, position is returned // ELSE item does not exist in the list { int first = 0; int last = length -1; int middle; found = false; while(!found) { middle = (first+last)/2; if(data[middle]<item) first = middle+1; else if (data[middle] > item) last = middle -1; else found = true; } if(found) position = middle; } I cannot get rid of the C1010 error: fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source? Is there a way to get rid of this error? When I included "stdafx.h" I received the following 32 errors (which does not make sense to me why because I referred back to my manual on how to use Class method - everything looks a.ok.) Error 1 error C2871: 'std' : a namespace with this name does not exist c:\..\slist.h 6 Error 2 error C2146: syntax error : missing ';' before identifier 'ItemType' c:\..\slist.h 8 Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 8 Error 4 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 8 Error 5 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 30 Error 6 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 34 Error 7 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 43 Error 8 error C2146: syntax error : missing ';' before identifier 'data' c:\..\slist.h 52 Error 9 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 52 Error 10 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 52 Error 11 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 53 Error 12 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 41 Error 13 error C2761: 'void SortList::Insert(void)' : member function redeclaration not allowed c:\..\slist.cpp 41 Error 14 error C2059: syntax error : ')' c:\..\slist.cpp 41 Error 15 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 45 Error 16 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 45 Error 17 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 57 Error 18 error C2761: 'void SortList:elete(void)' : member function redeclaration not allowed c:\..\slist.cpp 57 Error 19 error C2059: syntax error : ')' c:\..\slist.cpp 57 Error 20 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 65 Error 21 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 65 Error 22 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 79 Error 23 error C2761: 'bool SortList::isPresent(void) const' : member function redeclaration not allowed c:\..\slist.cpp 79 Error 24 error C2059: syntax error : ')' c:\..\slist.cpp 79 Error 25 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 83 Error 26 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 83 Error 27 error C2065: 'data' : undeclared identifier c:\..\slist.cpp 95 Error 28 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 98 Error 29 error C2761: 'void SortList::BinSearch(void) const' : member function redeclaration not allowed c:\..\slist.cpp 98 Error 30 error C2059: syntax error : ')' c:\..\slist.cpp 98 Error 31 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 103 Error 32 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 103

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  • Delphi 2009 MS Build headaches

    - by X-Ray
    does anyone know of any good description of delphi's build system? (i know it's using MS Build.) i'm using delphi 2009. i wanted to set up a variation of the Debug build configuration that (often) has different defines (d2009 seems to call them "preprocessor symbols"). the problem i'm having is that--even though i turned off "inherit" for "Base" and "Debug"--have only very limited control. for example, i can't get rid of FastMM_. <PropertyGroup> <ProjectGuid>{D7FE7347-8E2C-438C-A275-38B8DA9244B0}</ProjectGuid> <ProjectVersion>12.0</ProjectVersion> <MainSource>oca.dpr</MainSource> <Config Condition="'$(Config)'==''">Debug</Config> <DCC_DCCCompiler>DCC32</DCC_DCCCompiler> </PropertyGroup> <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''"> <Base>true</Base> </PropertyGroup> <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''"> <Cfg_1>true</Cfg_1> <CfgParent>Base</CfgParent> <Base>true</Base> </PropertyGroup> <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''"> <Cfg_2>true</Cfg_2> <CfgParent>Base</CfgParent> <Base>true</Base> </PropertyGroup> <PropertyGroup Condition="'$(Base)'!=''"> <DCC_StringChecks>off</DCC_StringChecks> <DCC_MinimumEnumSize>4</DCC_MinimumEnumSize> <DCC_RangeChecking>true</DCC_RangeChecking> <DCC_IntegerOverflowCheck>true</DCC_IntegerOverflowCheck> <DCC_UNIT_PLATFORM>false</DCC_UNIT_PLATFORM> <DCC_SYMBOL_PLATFORM>false</DCC_SYMBOL_PLATFORM> <DCC_DcuOutput>.\dcu</DCC_DcuOutput> <DCC_UnitSearchPath>C:\Prj\Lib\AutoQADocking\Delphi2009.Win32\Lib;$(BDS)\Source\DUnit\src;$(DCC_UnitSearchPath)</DCC_UnitSearchPath> <DCC_Optimize>false</DCC_Optimize> <DCC_DependencyCheckOutputName>oca.exe</DCC_DependencyCheckOutputName> <DCC_ImageBase>00400000</DCC_ImageBase> <DCC_UnitAlias>WinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE;$(DCC_UnitAlias)</DCC_UnitAlias> <DCC_Platform>x86</DCC_Platform> <DCC_E>false</DCC_E> <DCC_N>false</DCC_N> <DCC_S>false</DCC_S> <DCC_F>false</DCC_F> <DCC_K>false</DCC_K> </PropertyGroup> <PropertyGroup Condition="'$(Cfg_1)'!=''"> <DCC_PentiumSafeDivide>true</DCC_PentiumSafeDivide> <DCC_Optimize>true</DCC_Optimize> <DCC_IntegerOverflowCheck>false</DCC_IntegerOverflowCheck> <BRCC_Defines>MadExcept;FastMM;$(BRCC_Defines)</BRCC_Defines> <DCC_AssertionsAtRuntime>false</DCC_AssertionsAtRuntime> <DCC_LocalDebugSymbols>false</DCC_LocalDebugSymbols> <DCC_Define>RELEASE;$(DCC_Define)</DCC_Define> <DCC_SymbolReferenceInfo>0</DCC_SymbolReferenceInfo> <DCC_DebugInformation>false</DCC_DebugInformation> </PropertyGroup> <PropertyGroup Condition="'$(Cfg_2)'!=''"> <DCC_DebugInfoInExe>true</DCC_DebugInfoInExe> <BRCC_Defines>FastMM</BRCC_Defines> <DCC_DebugDCUs>true</DCC_DebugDCUs> <DCC_MapFile>3</DCC_MapFile> <DCC_Define>DEBUG;FastMM_;madExcept;$(DCC_Define)</DCC_Define> </PropertyGroup> i even had to edit it today with notepad to get rid of a DCC define that the delphi UI doesn't seem to give access to. (it said "From Delphi Compiler" for the item i couldn't remove.) does anyone know a good primer on the use of this feature in delphi? thank you!

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  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

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  • Runtime error of TASM language help!

    - by dominoos
    .model small .stack 400h .data message db "hello. ", 0ah, 0dh, "$" firstdigit db ? seconddigit db ? thirddigit db ? number dw ? newnumber db ? anumber dw 0d bnumber dw 0d Firstn db 0ah, 0dh, "Enter first 3 digit number: ","$" secondn db 0ah, 0dh, "Enter second 3 digit number: ","$" messageB db 0ah, 0dh, "HCF of two number is: ","$" linebreaker db 0ah, 0dh, ' ', 0ah, 0dh, '$' .code Start: mov ax, @data ; establish access to the data segment mov ds, ax ; mov number, 0d mov dx, offset message ; print the string "yob choi 0648293" mov ah, 9h int 21h num: mov dx, offset Firstn ; print the string "put 1st 3 digit" mov ah, 9h int 21h ;run JMP FirstFirst ; jump to FirstFirst FirstFirst: ;first digit mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov firstdigit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, doubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 100d ;This is so we can calculate 100*1st digit +10*2nd digit + 3rd digit mul cx ;start to accumulate the 3 digit number in the variable imul cx ;it is understood that the other operand is ax ; the result will use both dx::ax ;dx will contain only leading zeros add anumber, ax ;save ;Second Digit mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov seconddigit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, boubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 10d ;continue to accumulate the 3 digit number in the variable mul cx ;it is understood that the other operand is ax, containing first digit ;the result will use both dx::ax ;dx will contain only leading zeros. add anumber, ax ;save ;third Digit mov ah, 1d ;samething as above int 21h ; mov thirddigit, al ; sub al, 30h ; cbw ; add anumber, ax ; jmp num2 ;go to checks Num2: mov dx, offset secondn ; print the string "put 2nd 3 digits" mov ah, 9h int 21h ;run JMP SecondSecond SecondSecond: ;first digit mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov firstdigit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, doubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 100d ;This is so we can calculate 100*1st digit +10*2nd digit + 3rd digit mul cx ;start to accumulate the 3 digit number in the variable imul cx ;it is understood that the other operand is ax ; the result will use both dx::ax ;dx will contain only leading zeros add bnumber, ax ;save ;Second Digit mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov seconddigit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, boubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 10d ;continue to accumulate the 3 digit number in the variable mul cx ;it is understood that the other operand is ax, containing first digit ;the result will use both dx::ax ;dx will contain only leading zeros. add bnumber, ax ;save ;third Digit mov ah, 1d ;samething as above int 21h ; mov thirddigit, al ; sub al, 30h ; cbw ; add bnumber, ax ; jmp compare ;go to compare compare: CMP ax, anumber ;comparing numbB and Number JA comp1 ;go to comp1 if anumber is bigger CMP ax, anumber ; JB comp2 ;go to comp2 if anumber is smaller CMP ax, anumber ; JE equal ;go to equal if two numbers are the same JMP compare ;go to compare (avioding error) comp1: SUB ax, anumber; subtract smaller number from bigger number JMP compare ; comp2: SUB anumber, ax; subtract smaller number from bigger number JMP compare ; equal: mov ah, 9d ;make linkbreak after the 2nd 3 digit number mov dx, offset linebreaker int 21h mov ah, 9d ;print "HCF of two number is:" mov dx, offset messageB int 21h mov ax,anumber ;copying 2nd number into ax add al,30h ; converting to ascii mov newnumber,al ; copying from low part of register into newnumb mov ah, 2d ;bios code for print a character mov dl, newnumber ;we had saved the ascii code here int 21h ;call to bios JMP exit; exit: mov ah, 4ch int 21h ;exit the program End hi, this is a program that finds highest common factor of 2 different 3digit number. if i put 200, 235,312 (low numbers) it works fine. but if i put 500, 550, 654(bigger number) the program crashes after the 2nd 3digit number is entered. can you help me to find out what problem is?

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  • How can I transfer output that appears on the console and format it so that it appears on a web page

    - by lojayna
    package collabsoft.backlog_reports.c4; import java.sql.CallableStatement; import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.ResultSetMetaData; import java.sql.Statement; //import collabsoft.backlog_reports.c4.Report; public class Report { private Connection con; public Report(){ connectUsingJDBC(); } public static void main(String args[]){ Report dc = new Report(); dc.reviewMeeting(6, 8, 10); dc.createReport("dede",100); //dc.viewReport(100); // dc.custRent(3344,123,22,11-11-2009); } /** the following method is used to connect to the database **/ public void connectUsingJDBC() { // This is the name of the ODBC data source String dataSourceName = "Simple_DB"; try { // loading the driver in the memory Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); // This is the connection URL String dbURL = "jdbc:odbc:" + dataSourceName; con = DriverManager.getConnection("jdbc:mysql://localhost:3306/Collabsoft","root",""); // This line is used to print the name of the driver and it would throw an exception if a problem occured System.out.println("User connected using driver: " + con.getMetaData().getDriverName()); //Addcustomer(con,1111,"aaa","aaa","aa","aam","111","2222","111"); //rentedMovies(con); //executePreparedStatement(con); //executeCallableStatement(con); //executeBatch(con); } catch (Exception e) { e.printStackTrace(); } } /** *this code is to link the SQL code with the java for the task *as an admin I should be able to create a report of a review meeting including notes, tasks and users *i will take the task id and user id and note id that will be needed to be added in the review *meeting report and i will display the information related to these ida **/ public void reviewMeeting(int taskID, int userID, int noteID)// law el proc bt return table { try{ CallableStatement callableStatement = con.prepareCall("{CALL report_review_meeting(?,?,?)}"); callableStatement.setInt(1,taskID); callableStatement.setInt(2,userID); callableStatement.setInt(3,noteID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); } } catch(Exception e) { System.out.println("E"); } } ////////////////////////////////// ///////////////////////////////// public void allproject(int projID)// law el proc bt return table { try{ CallableStatement callableStatement = con.prepareCall("{CALL all_project(?)}"); callableStatement.setInt(1,projID); //callableStatement.setInt(2,userID); //callableStatement.setInt(3,noteID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); } } catch(Exception e) { System.out.println("E"); } } /////////////////////////////// /** * here i take the event id and i take a string report and then * i relate the report with the event **/ public void createReport(String report,int E_ID )// law el proc bt return table { try{ Statement st = con.createStatement(); st.executeUpdate("UPDATE e_vent SET e_vent.report=report WHERE e_vent.E_ID= E_ID;"); /* CallableStatement callableStatement = con.prepareCall("{CALL Create_report(?,?)}"); callableStatement.setString(1,report); callableStatement.setInt(2,E_ID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); }*/ } catch(Exception e) { System.out.println("E"); System.out.println(e); } } /** *in the following method i view the report of the event having the ID eventID **/ public void viewReport(int eventID)// law el proc bt return table { try{ CallableStatement callableStatement = con.prepareCall("{CALL view_report(?)}"); callableStatement.setInt(1,eventID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); } } catch(Exception e) { System.out.println("E"); } } } // the result of these methods is being showed on the console , i am using WIcket and i want it 2 be showed on the web how is that done ?!

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  • ASM programming, how to use loop?

    - by chris
    Hello. Im first time here.I am a college student. I've created a simple program by using assembly language. And im wondering if i can use loop method to run it almost samething as what it does below the program i posted. and im also eager to find someome who i can talk through MSN messanger so i can ask you questions right away.(if possible) ok thank you .MODEL small .STACK 400h .data prompt db 10,13,'Please enter a 3 digit number, example 100:',10,13,'$' ;10,13 cause to go to next line first_digit db 0d second_digit db 0d third_digit db 0d Not_prime db 10,13,'This number is not prime!',10,13,'$' prime db 10,13,'This number is prime!',10,13,'$' question db 10,13,'Do you want to contine Y/N $' counter dw 0d number dw 0d half dw ? .code Start: mov ax, @data ;establish access to the data segment mov ds, ax mov number, 0d LetsRoll: mov dx, offset prompt ; print the string (please enter a 3 digit...) mov ah, 9h int 21h ;execute ;read FIRST DIGIT mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov first_digit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, doubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 100d ;This is so we can calculate 100*1st digit +10*2nd digit + 3rd digit mul cx ;start to accumulate the 3 digit number in the variable imul cx ;it is understood that the other operand is ax ;AND that the result will use both dx::ax ;but we understand that dx will contain only leading zeros add number, ax ;save ;variable <number> now contains 1st digit * 10 ;---------------------------------------------------------------------- ;read SECOND DIGIT, multiply by 10 and add in mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov second_digit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, boubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 10d ;continue to accumulate the 3 digit number in the variable mul cx ;it is understood that the other operand is ax, containing first digit ;AND that the result will use both dx::ax ;but we understand that dx will contain only leading zeros. Ignore them add number, ax ;save -- nearly finished ;variable <number> now contains 1st digit * 100 + second digit * 10 ;---------------------------------------------------------------------- ;read THIRD DIGIT, add it in (no multiplication this time) mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov third_digit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, boubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer add number, ax ;Both my variable number and ax are 16 bits, so equal size mov ax, number ;copy contents of number to ax mov cx, 2h div cx ;Divide by cx mov half, ax ;copy the contents of ax to half mov cx, 2h; mov ax, number; ;copy numbers to ax xor dx, dx ;flush dx jmp prime_check ;jump to prime check print_question: mov dx, offset question ;print string (do you want to continue Y/N?) mov ah, 9h int 21h ;execute mov ah, 1h int 21h ;execute cmp al, 4eh ;compare je Exit ;jump to exit cmp al, 6eh ;compare je Exit ;jump to exit cmp al, 59h ;compare je Start ;jump to start cmp al, 79h ;compare je Start ;jump to start prime_check: div cx; ;Divide by cx cmp dx, 0h ;reset the value of dx je print_not_prime ;jump to not prime xor dx, dx; ;flush dx mov ax, number ;copy the contents of number to ax cmp cx, half ;compare half with cx je print_prime ;jump to print prime section inc cx; ;increment cx by one jmp prime_check ;repeat the prime check print_prime: mov dx, offset prime ;print string (this number is prime!) mov ah, 9h int 21h ;execute jmp print_question ;jumps to question (do you want to continue Y/N?) this is for repeat print_not_prime: mov dx, offset Not_prime ;print string (this number is not prime!) mov ah, 9h int 21h ;execute jmp print_question ;jumps to question (do you want to continue Y/N?) this is for repeat Exit: mov ah, 4ch int 21h ;execute exit END Start

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  • i want to show the result of my code on a web page because it is being showed on a console??

    - by lojayna
    package collabsoft.backlog_reports.c4; import java.sql.CallableStatement; import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.ResultSetMetaData; import java.sql.Statement; //import collabsoft.backlog_reports.c4.Report; public class Report { private Connection con; public Report(){ connectUsingJDBC(); } public static void main(String args[]){ Report dc = new Report(); dc.reviewMeeting(6, 8, 10); dc.createReport("dede",100); //dc.viewReport(100); // dc.custRent(3344,123,22,11-11-2009); } /** the following method is used to connect to the database **/ public void connectUsingJDBC() { // This is the name of the ODBC data source String dataSourceName = "Simple_DB"; try { // loading the driver in the memory Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); // This is the connection URL String dbURL = "jdbc:odbc:" + dataSourceName; con = DriverManager.getConnection("jdbc:mysql://localhost:3306/Collabsoft","root",""); // This line is used to print the name of the driver and it would throw an exception if a problem occured System.out.println("User connected using driver: " + con.getMetaData().getDriverName()); //Addcustomer(con,1111,"aaa","aaa","aa","aam","111","2222","111"); //rentedMovies(con); //executePreparedStatement(con); //executeCallableStatement(con); //executeBatch(con); } catch (Exception e) { e.printStackTrace(); } } /** *this code is to link the SQL code with the java for the task *as an admin I should be able to create a report of a review meeting including notes, tasks and users *i will take the task id and user id and note id that will be needed to be added in the review meeting report and i will display the information related to these ida */ public void reviewMeeting(int taskID, int userID, int noteID)// law el proc bt return table { try{ CallableStatement callableStatement = con.prepareCall("{CALL report_review_meeting(?,?,?)}"); callableStatement.setInt(1,taskID); callableStatement.setInt(2,userID); callableStatement.setInt(3,noteID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); } } catch(Exception e) { System.out.println("E"); } } ////////////////////////////////// ///////////////////////////////// public void allproject(int projID)// law el proc bt return table { try{ CallableStatement callableStatement = con.prepareCall("{CALL all_project(?)}"); callableStatement.setInt(1,projID); //callableStatement.setInt(2,userID); //callableStatement.setInt(3,noteID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); } } catch(Exception e) { System.out.println("E"); } } /////////////////////////////// /** * here i take the event id and i take a string report and then * i relate the report with the event **/ public void createReport(String report,int E_ID )// law el proc bt return table { try{ Statement st = con.createStatement(); st.executeUpdate("UPDATE e_vent SET e_vent.report=report WHERE e_vent.E_ID= E_ID;"); /* CallableStatement callableStatement = con.prepareCall("{CALL Create_report(?,?)}"); callableStatement.setString(1,report); callableStatement.setInt(2,E_ID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); }*/ } catch(Exception e) { System.out.println("E"); System.out.println(e); } } /** in the following method i view the report of the event having the ID eventID */ public void viewReport(int eventID)// law el proc bt return table { try{ CallableStatement callableStatement = con.prepareCall("{CALL view_report(?)}"); callableStatement.setInt(1,eventID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); } } catch(Exception e) { System.out.println("E"); } } } // the result of these methods is being showed on the console , i am using WIcket and i want it 2 be showed on the web how is that done ?! thnxxx

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  • java.sql.SQLException: Operation not allowed after ResultSet closed

    - by javatraniee
    Why am I getting an Resultset already closed error? public class Server implements Runnable { private static int port = 1600, maxConnections = 0; public static Connection connnew = null; public static Connection connnew1 = null; public static Statement stnew, stnew1, stnew2, stnew3, stnew4; public void getConnection() { try { Class.forName("org.gjt.mm.mysql.Driver"); connnew = DriverManager.getConnection("jdbc:mysql://localhost/db_alldata", "root", "flashkit"); connnew1 = DriverManager.getConnection("jdbc:mysql://localhost/db_main", "root", "flashkit"); stnew = connnew.createStatement(); stnew1 = connnew.createStatement(); stnew2 = connnew1.createStatement(); stnew3 = connnew1.createStatement(); stnew4 = connnew1.createStatement(); } catch (Exception e) { System.out.print("Get Connection Exception---" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "----- > " + e); } } public void closeConnection() { try { if (!(connnew.isClosed())) { stnew.close(); stnew1.close(); connnew.close(); } if (!(connnew1.isClosed())) { stnew2.close(); stnew3.close(); stnew4.close(); connnew1.close(); } } catch (Exception e) { System.out.print("Close Connection Closing Exception-----" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "------->" + e); } } Server() { try { } catch (Exception ee) { System.out.print("Server Exceptions in main connection--" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "------>" + ee); } } public static void main(String[] args) throws SQLException { int i = 0; Server STUD = new Server(); STUD.getConnection(); try { ServerSocket listener = new ServerSocket(port); Socket server; while ((i++ < maxConnections) || (maxConnections == 0)) { @SuppressWarnings("unused") doComms connection; server = listener.accept(); try { ResultSet checkconnection = stnew4 .executeQuery("select count(*) from t_studentdetails"); if (checkconnection.next()) { // DO NOTHING IF EXCEPTION THEN CLOSE ALL CONNECTIONS AND OPEN NEW // CONNECTIONS } } catch (Exception e) { System.out.print("Db Connection Lost Closing And Re-Opning It--------" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "--------" + e); STUD.closeConnection(); STUD.getConnection(); } doComms conn_c = new doComms(server, stnew, stnew1, stnew2, stnew3); Thread t = new Thread(conn_c); t.start(); } } catch (IOException ioe) { System.out.println("Main IOException on socket listen: " + ioe); } } public void run() { } } class doComms implements Runnable { private Socket server; private String input; static Connection conn = null; static Connection conn1 = null; static Statement st, st1, st2, st3; doComms(Socket server, Statement st, Statement st1, Statement st2, Statement st3) { this.server = server; doComms.st = st; doComms.st1 = st1; doComms.st2 = st2; doComms.st3 = st3; } @SuppressWarnings("deprecation") public void run() { input = ""; // char ch; try { DataInputStream in = new DataInputStream(server.getInputStream()); OutputStreamWriter outgoing = new OutputStreamWriter(server.getOutputStream()); while (!(null == (input = in.readLine()))) { savetodatabase(input, server.getPort(), outgoing); } } catch (IOException ioe) { System.out.println("RUN IOException on socket listen:-------" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "----- " + ioe); ioe.printStackTrace(); } } public void savetodatabase(String line, int port1, OutputStreamWriter outgoing) { try { String Rollno = "-", name = "-", div = "-", storeddate = "-", storedtime = "-", mailfrom = ""; String newline = line; String unitid = "-"; storeddate = new SimpleDateFormat("yyyy-MM-dd").format(new java.util.Date()); storedtime = new SimpleDateFormat("HH:mm:ss").format(new java.util.Date()); String sql2 = "delete from t_currentport where PortNumber='" + port1 + "''"; st2.executeUpdate(sql2); sql2 = "insert into t_currentport (unitid, portnumber,thedate,thetime) values >('" + unitid + "','" + port1 + "','" + storeddate + "','" + storedtime + "')"; st2.executeUpdate(sql2); String tablename = GetTable(); String sql = "select * from t_studentdetails where Unitid='" + unitid + "'"; ResultSet rst = st2.executeQuery(sql); if (rst.next()) { Rollno = rst.getString("Rollno"); name = rst.getString("name"); div = rst.getString("div"); } String sql1 = "insert into studentInfo StoredDate,StoredTime,Subject,UnitId,Body,Status,Rollno,div,VehId,MailDate,MailTime,MailFrom,MailTo,Header,UnProcessedStamps) values('" + storeddate + "','" + storedtime + "','" + unitid + "','" + unitid + "','" + newline + "','Pending','" + Rollno + "','" + div + "','" + name + "','" + storeddate + "','" + storedtime + "','" + mailfrom + "','" + mailfrom + "','-','-')"; st1.executeUpdate(sql1); } catch (Exception e) { System.out.print("Save to db Connection Exception--" + new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "-->" + e); } } }

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  • The 20 Most Important Keyboard Shortcuts For Windows PCs

    - by Chris Hoffman
    Keyboard shortcuts are practically essential for using any type of PC. They’ll speed up almost everything you do. But long lists of keyboard shortcuts can quickly become overwhelming if you’re just getting started. This list will cover the most useful keyboard shortcuts that every Windows user should know. If you haven’t used keyboard shortcuts much, these will show you just how useful keyboard shortcuts can be. Windows Key + Search The Windows key is particularly important on Windows 8 — especially before Windows 8.1 — because it allows you to quickly return to the Start screen. On Windows 7, it opens the Start menu. Either way, you can start typing immediately after you press the Windows key to search for programs, settings, and files. For example, if you want to launch Firefox, you can press the Windows key, start typing the word Firefox, and press Enter when the Firefox shortcut appears. It’s a quick way to launch programs, open files, and locate Control Panel options without even touching your mouse and without digging through a cluttered Start menu. You can also use the arrow keys to select the shortcut you want to launch before pressing Enter. Copy, Cut, Paste Copy, Cut, and Paste are extremely important keyboard shortcuts for text-editing. If you do any typing on your computer, you probably use them. These options can be accessed using the mouse, either by right-clicking on selected text or opening the application’s Edit menu, but this is the slowest way to do it. After selecting some text, press Ctrl+C to copy it or Ctrl+X to cut it. Position the cursor where you want the text and use Ctrl+V to paste it. These shortcuts can save you a huge amount of time over using the mouse. Search the Current Page or File To quickly perform a search in the current application — whether you’re in a web browser, PDF viewer, document editor, or almost any other type of application — press Ctrl+F. The application’s search (or “Find”) feature will pop up, and you can instantly start typing a phrase you want to search for. You can generally press Enter to  go to the next appearance of the word or phrase in the document, quickly searching through it for what you’re interested in. Switch Between Applications and Tabs Rather than clicking buttons on your taskbar, Alt+Tab is a very quick way to switch between running applications. Windows orders the list of open windows by the order you accessed them, so if you’re only using two different applications, you can just press Alt+Tab to quickly switch between them. If switching between more than two windows, you’ll have to hold the Alt key and press Tab repeatedly to toggle through the list of open windows. If you miss the window you want, you can always press Alt+Shift+Tab to move through the list in reverse. To move between tabs in an application — such as the browser tabs in your web browser — press Ctrl+Tab. Ctrl+Shift+Tab will move through tabs in reverse. Quickly Print If you’re the kind of person who still prints things, you can quickly open the print window by pressing Ctrl+P. This can be faster than hunting down the Print option in every program you want to print something from. Basic Browser Shortcuts Web browser shortcuts can save you tons of time, too. Ctrl+T is a very useful one, as it will open a new tab with the address bar focused, so you can quickly press Ctrl +T, type a search phrase or web address, and press Enter to go there. To go back or forward while browsing, hold the Ctrl key and press the left or right arrow keys. If you’d just like to focus your web browser’s address bar so you can type a new web address or search without opening a new tab, press Ctrl + L. You can then start typing something and press Enter. Close Tabs and Windows To quickly close the current application, press Alt+F4. This works on the desktop and even in new Windows 8-style applications. To quickly close the current browser tab or document, press Ctrl+W. This will often close the current window if there are no other tabs open. Lock Your Computer When you’re done using your computer and want to step away, you may want to lock it. People won’t be able to log in and access your desktop unless they know your password. You can do this from the Start menu or Start screen, but the fastest way to lock your screen is by quickly pressing Windows Key + L before you get up. Access the Task Manager Ctrl+Alt+Delete will take you to a screen that allows you to quickly launch the Task Manager or perform other operations, such as signing out. This is particularly useful because if can be used to recover from situations where your computer doesn’t appear responsive or isn’t accepting input. For example, if a full-screen game becomes unresponsive, Ctrl+Alt+Delete will often allow you to escape from it and end it via the Task Manager. Windows 8 Shortcuts On Windows 8 PCs, there are other very important keyboard shortcuts. Windows Key + C will open your Charms bar, while Windows Key + Tab will open the new App Switcher. These keyboard shortcuts will allow you to avoid the hot corners, which can be tedious to use with a mouse. On the desktop side, Windows Key + D will take you back to the desktop from anywhere. Windows Key + X will open a special “power user menu” that gives you quick access to options that are hidden in the new Windows 8 interface, including Shut Down, Restart, and Control Panel. If you’re interested in learning more keyboard shortcuts, be sure to check our longer lists of 47 keyboard shortcuts that work in all web browsers and 42+ keyboard shortcuts to speed up text-editing. Image Credit: Jeroen Bennink on Flickr     

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  • Saving a Join Model

    - by Thorpe Obazee
    I've been reading the cookbook for a while now and still don't get how I'm supposed to do this: My original problem was this: A related Model isn't being validated From RabidFire's commment: If you want to count the number of Category models that a new Post is associated with (on save), then you need to do this in the beforeSave function as I've mentioned. As you've currently set up your models, you don't need to use the multiple rule anywhere. If you really, really want to validate against a list of Category IDs for some reason, then create a join model, and validate category_id with the multiple rule there. Now, I have these models and are now validating. The problem now is that data isn't being saved in the Join Table: class Post extends AppModel { var $name = 'Post'; var $hasMany = array( 'CategoryPost' => array( 'className' => 'CategoryPost' ) ); var $belongsTo = array( 'Page' => array( 'className' => 'Page' ) ); class Category extends AppModel { var $name = 'Category'; var $hasMany = array( 'CategoryPost' => array( 'className' => 'CategoryPost' ) ); class CategoryPost extends AppModel { var $name = 'CategoryPost'; var $validate = array( 'category_id' => array( 'rule' => array('multiple', array('in' => array(1, 2, 3, 4))), 'required' => FALSE, 'message' => 'Please select one, two or three options' ) ); var $belongsTo = array( 'Post' => array( 'className' => 'Post' ), 'Category' => array( 'className' => 'Category' ) ); This is the new Form: <div id="content-wrap"> <div id="main"> <h2>Add Post</h2> <?php echo $this->Session->flash();?> <div> <?php echo $this->Form->create('Post'); echo $this->Form->input('Post.title'); echo $this->Form->input('CategoryPost.category_id', array('multiple' => 'checkbox')); echo $this->Form->input('Post.body', array('rows' => '3')); echo $this->Form->input('Page.meta_keywords'); echo $this->Form->input('Page.meta_description'); echo $this->Form->end('Save Post'); ?> </div> <!-- main ends --> </div> The data I am producing from the form is as follows: Array ( [Post] => Array ( [title] => 1234 [body] => 1234 ) [CategoryPost] => Array ( [category_id] => Array ( [0] => 1 [1] => 2 ) ) [Page] => Array ( [meta_keywords] => 1234 [meta_description] => 1234 [title] => 1234 [layout] => index ) ) UPDATE: controller action //Controller action function admin_add() { // pr(Debugger::trace()); $this->set('categories', $this->Post->CategoryPost->Category->find('list')); if ( ! empty($this->data)) { $this->data['Page']['title'] = $this->data['Post']['title']; $this->data['Page']['layout'] = 'index'; debug($this->data); if ($this->Post->saveAll($this->data)) { $this->Session->setFlash('Your post has been saved', 'flash_good'); $this->redirect($this->here); } } } UPDATE #2: Should I just do this manually? The problem is that the join tables doesn't have things saved in it. Is there something I'm missing? UPDATE #3 RabidFire gave me a solution. I already did this before and am quite surprised as so why it didn't work. Thus, me asking here. The reason I think there is something wrong. I don't know where: Post beforeSave: function beforeSave() { if (empty($this->id)) { $this->data[$this->name]['uri'] = $this->getUniqueUrl($this->data[$this->name]['title']); } if (isset($this->data['CategoryPost']['category_id']) && is_array($this->data['CategoryPost']['category_id'])) { echo 'test'; $categoryPosts = array(); foreach ($this->data['CategoryPost']['category_id'] as $categoryId) { $categoryPost = array( 'category_id' => $categoryId ); array_push($categoryPosts, $categoryPost); } $this->data['CategoryPost'] = $categoryPosts; } debug($this->data); // Gives RabidFire's correct array for saving. return true; } My Post action: function admin_add() { // pr(Debugger::trace()); $this->set('categories', $this->Post->CategoryPost->Category->find('list')); if ( ! empty($this->data)) { $this->data['Page']['title'] = $this->data['Post']['title']; $this->data['Page']['layout'] = 'index'; debug($this->data); // First debug is giving the correct array as above. if ($this->Post->saveAll($this->data)) { debug($this->data); // STILL gives the above array. which shouldn't be because of the beforeSave in the Post Model // $this->Session->setFlash('Your post has been saved', 'flash_good'); // $this->redirect($this->here); } } }

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  • ResultSet Already closed error

    - by javatraniee
    why am i getting an error of resultset already closed error public class Server implements Runnable { private static int port=1600, maxConnections=0; public static Connection connnew=null; public static Connection connnew1=null; public static Statement stnew,stnew1,stnew2,stnew3,stnew4; public void getConnection() { try{ Class.forName("org.gjt.mm.mysql.Driver"); connnew= DriverManager.getConnection("jdbc:mysql://localhost/db_alldata","root","flashkit"); connnew1= DriverManager.getConnection("jdbc:mysql://localhost/db_main","root","flashkit"); stnew=connnew.createStatement(); stnew1=connnew.createStatement(); stnew2=connnew1.createStatement(); stnew3=connnew1.createStatement(); stnew4=connnew1.createStatement(); }catch (Exception e) { System.out.print("Get Connection Exception---"+new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"----- "+e); } } public void closeConnection() { try{ if(!(connnew.isClosed())) { stnew.close(); stnew1.close(); connnew.close(); } if(!(connnew1.isClosed())) { stnew2.close(); stnew3.close(); stnew4.close(); connnew1.close(); } }catch (Exception e) { System.out.print("Close Connection Closing Exception-----"+new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"-------"+e); } } Server() { try{ }catch(Exception ee) { System.out.print("Server Exceptions in main connection--"+new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"------"+ee); } } public static void main(String[] args) throws SQLException { int i=0; Server STUD= new Server(); STUD.getConnection(); try { ServerSocket listener = new ServerSocket(port); Socket server; while((i++ < maxConnections) || (maxConnections == 0)) { @SuppressWarnings("unused") doComms connection; server = listener.accept(); try{ ResultSet checkconnection=stnew4.executeQuery("select count(*) from t_studentdetails"); if(checkconnection.next()) { //DO NOTHING IF EXCEPTION THEN CLOSE ALL CONNECTIONS AND OPEN NEW CONNECTIONS } }catch (Exception e) { System.out.print("Db Connection Lost Closing And Re-Opning It--------"+new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"--------"+e); STUD.closeConnection(); STUD.getConnection(); } doComms conn_c= new doComms(server,stnew,stnew1,stnew2,stnew3); Thread t = new Thread(conn_c); t.start(); } }catch (IOException ioe) { System.out.println("Main IOException on socket listen: " + ioe); } } public void run() { } } class doComms implements Runnable { private Socket server; private String input; static Connection conn=null; static Connection conn1=null; static Statement st,st1,st2,st3; doComms(Socket server, Statement st,Statement st1,Statement st2,Statement st3 ) { this.server=server; doComms.st=st; doComms.st1=st1; doComms.st2=st2; doComms.st3=st3; } @SuppressWarnings("deprecation") public void run () { input=""; //char ch; try { DataInputStream in = new DataInputStream (server.getInputStream()); OutputStreamWriter outgoing=new OutputStreamWriter(server.getOutputStream()); while(!(null==(input=in.readLine()))) { savetodatabase(input,server.getPort(),outgoing); } //server.close(); } catch (IOException ioe) { System.out.println("RUN IOException on socket listen:-------"+new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"----- " + ioe); ioe.printStackTrace(); } } public void savetodatabase(String line, int port1, OutputStreamWriter outgoing) { try { String Rollno="-",name="-",div="-",storeddate="-",storedtime="-",mailfrom=""; String newline=line; String unitid="-"; storeddate=new SimpleDateFormat("yyyy-MM-dd").format(new java.util.Date()); storedtime=new SimpleDateFormat("HH:mm:ss").format(new java.util.Date()); String sql2="delete from t_currentport where PortNumber='"+port1+"''"; st2.executeUpdate(sql2); sql2="insert into t_currentport (unitid, portnumber,thedate,thetime) values ('"+unitid+"','"+port1+"','"+storeddate+"','"+storedtime+"')"; st2.executeUpdate(sql2); String tablename=GetTable(); String sql="select * from t_studentdetails where Unitid='"+unitid+"'"; ResultSet rst=st2.executeQuery(sql); if(rst.next()) { Rollno=rst.getString("Rollno"); name=rst.getString("name"); div=rst.getString("div"); } String sql1="insert into studentInfo StoredDate,StoredTime,Subject,UnitId,Body,Status,Rollno,div,VehId,MailDate,MailTime,MailFrom,MailTo,Header,UnProcessedStamps) values('"+storeddate+"','"+storedtime+"','"+unitid+"','"+unitid+"','"+newline+"','Pending','"+Rollno+"','"+div+"','"+name+"','"+storeddate+"','"+storedtime+"','"+mailfrom+"','"+mailfrom+"','-','-')"; st1.executeUpdate(sql1); }catch(Exception e) { System.out.print("Save to db Connection Exception--"+new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"-->"+e); } } }

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  • I'm new to C++. Please Help me with the Linked List (What functions to add)?

    - by Igal
    DEAR All; Hi, I'm just beginner to C++; Please help me to understand: What functions should be in the Linked list class ? I think there should be overloaded operators << and ; Please help me to improve the code (style, errors, etc,) Thanks for advance. Igal. Please review the small code for the integer List (enclosed MyNODE.h and ListDriver1.cpp); MyNODE.h // This is my first attempt to write linked list. Igal Spector, June 2010. #include <iostream.h> #include <assert.h> //Forward Declaration of the classes: class ListNode; class TheLinkedlist; // Definition of the node (WITH IMPLEMENTATION !!!, without test drive): class ListNode{ friend class TheLinkedlist; public: // constructor: ListNode(const int& value, ListNode *next= 0); // note: no destructor, as this handled by TheLinkedList class. // accessor: return data in the node. // int Show() const {return theData;} private: int theData; //the Data ListNode* theNext; //points to the next node in the list. }; //Implementations: //constructor: inline ListNode::ListNode(const int &value,ListNode *next) :theData(value),theNext(next){} //end of ListNode class, now for the LL class: class TheLinkedlist { public: //constructors: TheLinkedlist(); virtual ~TheLinkedlist(); // Accessors: void InsertAtFront(const &); void AppendAtBack(const &); // void InOrderInsert(const &); bool IsEmpty()const;//predicate function void Print() const; private: ListNode * Head; //pointer to first node ListNode * Tail; //pointer to last node. }; //Implementation: //Default constructor inline TheLinkedlist::TheLinkedlist():Head(0),Tail(0) {} //Destructor inline TheLinkedlist::~TheLinkedlist(){ if(!IsEmpty()){ //list is not empty cout<<"\n\tDestroying Nodes"<<endl; ListNode *currentPointer=Head, *tempPtr; while(currentPointer != 0){ //Delete remaining Nodes. tempPtr=currentPointer; cout<<"The node: "<<tempPtr->theData <<" is Destroyed."<<endl<<endl; currentPointer=currentPointer->theNext; delete tempPtr; } Head=Tail = 0; //don't forget this, as it may be checked one day. } } //Insert the Node to the beginning of the list: void TheLinkedlist::InsertAtFront(const int& value){ ListNode *newPtr = new ListNode(value,Head); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty newPtr->theNext = Head; Head = newPtr; } } //Insert the Node to the beginning of the list: void TheLinkedlist::AppendAtBack(const int& value){ ListNode *newPtr = new ListNode(value, NULL); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty Tail->theNext = newPtr; Tail = newPtr; } } //is the list empty? inline bool TheLinkedlist::IsEmpty() const { return (Head == 0); } // Display the contents of the list void TheLinkedlist::Print()const{ if ( IsEmpty() ){ cout << "\n\t The list is empty!!"<<endl; return; } ListNode *tempPTR = Head; cout<<"\n\t The List is: "; while ( tempPTR != 0 ){ cout<< tempPTR->theData <<" "; tempPTR = tempPTR->theNext; } cout<<endl<<endl; } ////////////////////////////////////// The test Driver: //Driver test for integer Linked List. #include <iostream.h> #include "MyNODE.h" // main Driver int main(){ cout<< "\n\t This is the test for integer LinkedList."<<endl; const int arraySize=11, ARRAY[arraySize]={44,77,88,99,11,2,22,204,50,58,12}; cout << "\n\tThe array is: "; //print the numbers. for (int i=0;i<arraySize; i++) cout<<ARRAY[i]<<", "; TheLinkedlist list; //declare the list for(int index=0;index<arraySize;index++) list.AppendAtBack( ARRAY[index] );//create the list cout<<endl<<endl; list.Print(); //print the list return 0; //end of the program. }

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  • Mistake in display and insert methods (double-ended queue)

    - by MANAL
    1) My problem when i make remove from right or left program will be remove true but when i call diplay method the content wrong like this I insert 12 43 65 23 and when make remove from left program will remove 12 but when call display method show like this 12 43 65 and when make remove from right program will remove 23 but when call display method show like this 12 43 Why ?????? ); and when i try to make insert after remove write this Can not insert right because the queue is full . first remove right and then u can insert right where is the problem ?? Please Help me please 2) My code FIRST CLASS class dqueue { private int fullsize; //number of all cells private int item_num; // number of busy cells only private int front,rear; public int j; private double [] dqarr; //========================================== public dqueue(int s) //constructor { fullsize = s; front = 0; rear = -1; item_num = 0; dqarr = new double[fullsize]; } //========================================== public void insert(double data) { if (rear == fullsize-1) rear = -1; rear++; dqarr[rear] = data; item_num++; } public double removeLeft() // take item from front of queue { double temp = dqarr[front++]; // get value and incr front if(front == fullsize) front = 0; item_num --; // one less item return temp; } public double removeRight() // take item from rear of queue { double temp = dqarr[rear--]; // get value and decr rear if(rear == -1) // rear = item_num -1; item_num --; // one less item return temp; } //========================================= public void display () //display items { for (int j=0;j<item_num;j++) // for every element System.out.print(dqarr[j] +" " ); // display it System.out.println(""); } //========================================= public int size() //number of items in queue { return item_num; } //========================================== public boolean isEmpty() // true if queue is empty { return (item_num ==0); } } SECOND CLASS import java.util.Scanner; class dqueuetest { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println(" ***** Welcome here***** "); System.out.println(" ***** Mind Of Programming Group***** "); System.out.println(" _____________________________________________ "); System.out.println("enter size of your dqueue"); int size = input.nextInt(); dqueue mydq = new dqueue(size); System.out.println(""); System.out.println("enter your itemes"); //===================================== for(int i = 0;i<=size-1;i++) { System.out.printf("item %d:",i+1); double item = input.nextDouble(); mydq.insert(item); System.out.println(""); } //===================================== int queue =size ; int c = 0 ; while (c != 6) { System.out.println(""); System.out.println("************************************************"); System.out.println(" MAIN MENUE"); System.out.println("1- INSERT RIGHT "); System.out.println("2- REMOVE LEFT"); System.out.println("3- REMOVE RIGHT"); System.out.println("4- DISPLAY"); System.out.println("5- SIZE"); System.out.println("6- EXIT"); System.out.println("************************************************"); System.out.println("choose your operation by number(1-6)"); c = input.nextInt(); switch (c) { case 1: if (queue == size) System.out.print("Can not insert right because the queue is full . first remove right and then u can insert right "); else { System.out.print("enter your item: "); double item = input.nextDouble(); mydq.insert(item);} break; case 2: System.out.println("REMOVE FROM REAR :"); if( !mydq.isEmpty() ) { double item = mydq.removeLeft(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 3: System.out.println("REMOVE FROM FRONT :"); if( !mydq.isEmpty() ) { double item = mydq.removeRight(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 4: System.out.println("The items in Queue are :"); mydq.display(); break; case 5: System.out.println("The Size of the Queue is :"+mydq.size()); break; case 6: System.out.println("Good Bye"); break; default: System.out.println("wrong chiose enter again"); } //end switch } //end while } // end main }//end class

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  • GPU Debugging with VS 11

    - by Daniel Moth
    With VS 11 Developer Preview we have invested tremendously in parallel debugging for both CPU (managed and native) and GPU debugging. I'll be doing a whole bunch of blog posts on those topics, and in this post I just wanted to get people started with GPU debugging, i.e. with debugging C++ AMP code. First I invite you to watch 6 minutes of a glimpse of the C++ AMP debugging experience though this video (ffw to minute 51:54, up until minute 59:16). Don't read the rest of this post, just go watch that video, ideally download the High Quality WMV. Summary GPU debugging essentially means debugging the lambda that you pass to the parallel_for_each call (plus any functions you call from the lambda, of course). CPU debugging means debugging all the code above and below the parallel_for_each call, i.e. all the code except the restrict(direct3d) lambda and the functions that it calls. With VS 11 you have to choose what debugger you want to use for a particular debugging session, CPU or GPU. So you can place breakpoints all over your code, then choose what debugger you want (CPU or GPU), and you'll only be able to hit breakpoints for the code type that the debugger engine understands – the remaining breakpoints will appear as unbound. If you want to hit the unbound breakpoints, you'd have to stop debugging, and start again with the other debugger. Sorry. We suck. We know. But once you are past that limitation, I think you'll find the experience truly rewarding – seriously! Switching debugger engines With the Developer Preview bits, one way to switch the debugger engine is through the project properties – see the screenshots that follow. This one is showing the CPU option selected, which is basically the default that you are all familiar with: This screenshot is showing the GPU option selected, by changing the debugger launcher (notice that this applies for both the local and remote case): You actually do not have to open the project properties just for switching the debugger engine, you can switch the selection from the toolbar in VS 11 Developer Preview too – see following screenshot (the effect is the same as if you opened the project properties and switched there) Breakpoint behavior Here are two screenshots, one showing a debugging session for CPU and the other a debugging session for GPU (notice the unbound breakpoints in each case) …and here is the GPU case (where we cannot bind the CPU breakpoints but can the GPU breakpoint, which is actually hit) Give C++ AMP debugging a try So to debug your C++ AMP code, pull down the drop down under the 'play' button to select the 'GPU C++ Direct3D Compute Debugger' menu option, then hit F5 (or the 'play' button itself). Then you can explore debugging by exploring the menus under the Debug and under the Debug->Windows menus. One way to do that exploration is through the C++ AMP debugging walkthrough on MSDN. Another way to explore the C++ AMP debugging experience, you can use the moth.cpp code file, which is what I used in my BUILD session debugger demo. Note that for my demo I was using the latest internal VS11 bits, so your experience with the Developer Preview bits won't be identical to what you saw me demonstrate, but it shouldn't be far off. Stay tuned for a lot more content on the parallel debugger in VS 11, both CPU and GPU, both managed and native. Comments about this post by Daniel Moth welcome at the original blog.

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  • Add a Hovering Image Toolbar to Firefox

    - by Asian Angel
    When you work with webpage images in Firefox you normally have to use the Context Menu to do anything with them. The Image Toolbar extension provides an extra toolbar to use when you hover your mouse over webpage images. Note: This extension will not function if you have the NoScript extension installed/enabled unless JavaScript has permission to be active on that page. Before You can see the available “Context Menu” options for working with images here. Not bad but it would be nice if some other convenient options were available as well. Image Toolbar in Action Once you have installed the extension you will be able to view the toolbar whenever you hover your mouse over an image. All of the commands are active by default but you can choose what is available in the options. The toolbar will also appear in the upper left region of the image but can be set to appear relative to the cursor. Note: The default minimum image size for the toolbar to appear over is “260 x 260 pixels” so you will probably want to change it to a much smaller size (see options below). Here is what is available in the Image Toolbar: Save – Choose between being prompted when saving or automatically saving to a specified location Copy – Copies image and image URL so that you can paste the image or URL depending on the app pasted into Print – Provides print preview and printing capabilities Info – Opens a window with “properties information” about the image Folder – Opens browser’s download folder in Windows Explorer The “Save, Copy, Print, & Folder Commands” are all pretty clear in what you can expect from them but what about the “Info Command”? This is what you will see if you use the “Info Command” and expand the window out all the way. Very nice… Options There are quite a few options available for what appears to be such a small toolbar. The first “Tab Area” lets you set up the “Save Scheme” that best suits your personal needs. You can choose which commands are available in the toolbar, decide if you would like text labels visible, and enable small icons if desired. As mentioned above the default image size for the toolbar to appear is “260 x 260 pixels”…we set ours for “10 x 10 pixels”. If you would like the toolbar to appear relative to your mouse cursor as opposed to the upper left corner of the image then you can select for that here. Conclusion If you have been wanting more options for working with webpage images in Firefox then this will make a very useful and convenient addition to your browser. Links Download the Image Toolbar extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Conserve Space in Firefox by Combining ToolbarsShow Alexa Ranking in FirefoxLightweight Extension to Show PageRank in FirefoxSwitch Windows by Hovering the Mouse Over a Window in Windows 7 or VistaQuick Tip: Show PageRank in Firefox while Google Toolbar is Hidden TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Roadkill’s Scan Port scans for open ports Out of 100 Tweeters Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) If it were only this easy

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  • Adding Fake Build Information in TFS 2010

    - by Jakob Ehn
    We have been using TFS 2010 build for distributing a build in parallel on several agents, but where the actual compilation is done by a bunch of external tools and compilers, e.g. no MSBuild involved. We are using the ParallelTemplate.xaml template that Jim Lamb blogged about previously, which distributes each configuration to a different agent. We developed custom activities for running these external compilers and collecting the information and errors by reading standard out/error and pushing it back to the build log. But since we aren’t using MSBuild we don’t the get nice configuration summary section on the build summary page that we are used to. We would like to show the result of each configuration with any errors/warnings as usual, together with a link to the log file. TFS 2010 API to the rescue! What we need to do is adding information to the InformationNode structure that is associated with every TFS build. The log that you normally see in the Log view is built up as a tree structure of IBuildInformationNode objects. This structure can we accessed by using the InformationNodeConverters class. This class also contain some helper methods for creating BuildProjectNode, which contain the information about each project that was build, for example which configuration, number of errors and warnings and link to the log file. Here is a code snippet that first creates a “fake” build from scratch and the add two BuildProjectNodes, one for Debug|x86 and one for Release|x86 with some release information:   TfsTeamProjectCollection collection = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("http://lt-jakob2010:8080/tfs")); IBuildServer buildServer = collection.GetService<IBuildServer>(); var buildDef = buildServer.GetBuildDefinition("TeamProject", "BuildDefinition"); //Create fake build with random build number var detail = buildDef.CreateManualBuild(new Random().Next().ToString()); // Create Debug|x86 project summary IBuildProjectNode buildProjectNode = detail.Information.AddBuildProjectNode(DateTime.Now, "Debug", "MySolution.sln", "x86", "$/project/MySolution.sln", DateTime.Now, "Default"); buildProjectNode.CompilationErrors = 1; buildProjectNode.CompilationWarnings = 1; buildProjectNode.Node.Children.AddBuildError("Compilation", "File1.cs", 12, 5, "", "Syntax error", DateTime.Now); buildProjectNode.Node.Children.AddBuildWarning("File2.cs", 3, 1, "", "Some warning", DateTime.Now, "Compilation"); buildProjectNode.Node.Children.AddExternalLink("Log File", new Uri(@"\\server\share\logfiledebug.txt")); buildProjectNode.Save(); // Create Releaes|x86 project summary buildProjectNode = detail.Information.AddBuildProjectNode(DateTime.Now, "Release", "MySolution.sln", "x86", "$/project/MySolution.sln", DateTime.Now, "Default"); buildProjectNode.CompilationErrors = 0; buildProjectNode.CompilationWarnings = 0; buildProjectNode.Node.Children.AddExternalLink("Log File", new Uri(@"\\server\share\logfilerelease.txt")); buildProjectNode.Save(); detail.Information.Save(); detail.FinalizeStatus(BuildStatus.Failed); When running this code, it will a create a build that looks like this: As you can see, it created two configurations with error and warning information and a link to a log file. Just like a regular MSBuild would have done. This is very useful when using TFS 2010 Build in heterogeneous environments. It would also be possible to do this when running compilations completely outside TFS build, but then push the results of the into TFS for easy access. You can push all information, including the compilation summary, drop location, test results etc using the API.

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  • A SharePoint Developer&rsquo;s Toolchest

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). When we develop for SharePoint, we end up using many tools, third party or Microsoft, to facilitate our development. What are some of your favorite tools? Mine are as below - 1. Reflector: When I saw reflector, I was pretty convinced that a tool better and more useful than it doesn’t exist. Well I was wrong! Redgate took over reflector and they still offer it as a free version, but they have a paid version called reflector pro. It lets you debug third party source code, as if you had the source code. Brilliant! Who needs documentation anymore when you have real code? 2. ULS Viewer: It is no secret, reading ULS logs is a pain in the rear. Well, not so with ULS Viewer, which does work with SharePoint 2007 as well. But it’s just way cooler with SharePoint 2010. You know when you get an error in SharePoint 2010 it shows you an error like as below: Well, the ULS Viewer will allow you to set filtering critereon, allowing you to immediately zero in, into an error, across multiple WFEs even. Also there are numerous other facilities built into the tool, such as advanced filtering, critical error notifications, etc. A must have! You can read the documentation of the ULSViewer here. 3. SPDisposeCheck: Did you know that the MySite object is strange? What is strange about it? That you have to dispose it even if you didn’t create it!? Well who the hell remembers all that! Honestly I do! And you should too. But there is a tool to help you sanitize your code. And that is SPDisposeCheck. You run it against your DLL or EXE, and it will give you suggestions on where you might have missed calling dispose on an object. You still have to use your head, but having this tool helps. 4. DebugView: Debugging for SharePoint can be difficult sometimes. Sometimes your breakpoints don’t get hit. And while you can try and make them hit, it is sometimes easier to just write a bunch of Debug.WriteLines, and catch them from an external application such as DebugView. You simply use your code, and DebugView will catch all the Debug.WriteLine’s in your code like this - 5. BGInfo: One annoying thing about SharePoint projects, it causes the number of servers to multiply like bunnies. As I’m RDP’ing into many computers trying to diagnose a crazy issue, sometimes it becomes hard to remember which machine is which. BGInfo puts all that on the wallpaper, alongwith a bunch of other useful info. A bit like this - 5. WSPBuilder: SharePoint 2007 only, but I think there maybe a version for SP2010 coming later. I think the VS2010 tools for SP2010 development are quite nice, so WSPBuilder, well so far I don’t miss it. But lets see what WSPBuilder for 2010 brings – I haven’t seen it yet. However, I want to confidently assert that WSPBuilder for SP2007 is simply awesome. 6. SharePoint Manager: The SharePoint Manager 2010 is a SharePoint object model explorer. It enables you to browse every site on the local farm and view every property. It also enables you to change the properties. The VS2010 dev tools now include a server explorer, which show you a subset of properties in read-only. I would LOVE to see SharePoint manager like functionality built into VS2010. SharePoint Manager, a total must-have. Comment on the article ....

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  • Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark (TOTD #184)

    - by arungupta
    TOTD #183 explained how to build a WebSocket-driven application using GlassFish 4. This Tip Of The Day (TOTD) will explain how do view/debug on-the-wire messages, or frames as they are called in WebSocket parlance, over this upgraded connection. This blog will use the application built in TOTD #183. First of all, make sure you are using a browser that supports WebSocket. If you recall from TOTD #183 then WebSocket is combination of Protocol and JavaScript API. A browser supporting WebSocket, or not, means they understand your web pages with the WebSocket JavaScript. caniuse.com/websockets provide a current status of WebSocket support in different browsers. Most of the major browsers such as Chrome, Firefox, Safari already support WebSocket for the past few versions. As of this writing, IE still does not support WebSocket however its planned for a future release. Viewing WebSocket farmes require special settings because all the communication happens over an upgraded HTTP connection over a single TCP connection. If you are building your application using Java, then there are two common ways to debug WebSocket messages today. Other language libraries provide different mechanisms to log the messages. Lets get started! Chrome Developer Tools provide information about the initial handshake only. This can be viewed in the Network tab and selecting the endpoint hosting the WebSocket endpoint. You can also click on "WebSockets" on the bottom-right to show only the WebSocket endpoints. Click on "Frames" in the right panel to view the actual frames being exchanged between the client and server. The frames are not refreshed when new messages are sent or received. You need to refresh the panel by clicking on the endpoint again. To see more detailed information about the WebSocket frames, you need to type "chrome://net-internals" in a new tab. Click on "Sockets" in the left navigation bar and then on "View live sockets" to see the page. Select the box with the address to your WebSocket endpoint and see some basic information about connection and bytes exchanged between the client and the endpoint. Clicking on the blue text "source dependency ..." shows more details about the handshake. If you are interested in viewing the exact payload of WebSocket messages then you need a network sniffer. These tools are used to snoop network traffic and provide a lot more details about the raw messages exchanged over the network. However because they provide lot more information so they need to be configured in order to view the relevant information. Wireshark (nee Ethereal) is a pretty standard tool for sniffing network traffic and will be used here. For this blog purpose, we'll assume that the WebSocket endpoint is hosted on the local machine. These tools do allow to sniff traffic across the network though. Wireshark is quite a comprehensive tool and we'll capture traffic on the loopback address. Start wireshark, select "loopback" and click on "Start". By default, all traffic information on the loopback address is displayed. That includes tons of TCP protocol messages, applications running on your local machines (like GlassFish or Dropbox on mine), and many others. Specify "http" as the filter in the top-left. Invoke the application built in TOTD #183 and click on "Say Hello" button once. The output in wireshark looks like Here is a description of the messages exchanged: Message #4: Initial HTTP request of the JSP page Message #6: Response returning the JSP page Message #16: HTTP Upgrade request Message #18: Upgrade request accepted Message #20: Request favicon Message #22: Responding with favicon not found Message #24: Browser making a WebSocket request to the endpoint Message #26: WebSocket endpoint responding back You can also use Fiddler to debug your WebSocket messages. How are you viewing your WebSocket messages ? Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Reverse subarray of an array with O(1)

    - by Babibu
    I have an idea how to implement sub array reverse with O(1), not including precalculation such as reading the input. I will have many reverse operations, and I can't use the trivial solution of O(N). Edit: To be more clear I want to build data structure behind the array with access layer that knows about reversing requests and inverts the indexing logic as necessary when someone wants to iterate over the array. Edit 2: The data structure will only be used for iterations I been reading this and this and even this questions but they aren't helping. There are 3 cases that need to be taking care of: Regular reverse operation Reverse that including reversed area Intersection between reverse and part of other reversed area in the array Here is my implementation for the first two parts, I will need your help with the last one. This is the rule class: class Rule { public int startingIndex; public int weight; } It is used in my basic data structure City: public class City { Rule rule; private static AtomicInteger _counter = new AtomicInteger(-1); public final int id = _counter.incrementAndGet(); @Override public String toString() { return "" + id; } } This is the main class: public class CitiesList implements Iterable<City>, Iterator<City> { private int position; private int direction = 1; private ArrayList<City> cities; private ArrayDeque<City> citiesQeque = new ArrayDeque<>(); private LinkedList<Rule> rulesQeque = new LinkedList<>(); public void init(ArrayList<City> cities) { this.cities = cities; } public void swap(int index1, int index2){ Rule rule = new Rule(); rule.weight = Math.abs(index2 - index1); cities.get(index1).rule = rule; cities.get(index2 + 1).rule = rule; } @Override public void remove() { throw new IllegalStateException("Not implemented"); } @Override public City next() { City city = cities.get(position); if (citiesQeque.peek() == city){ citiesQeque.pop(); changeDirection(); position += (city.rule.weight + 1) * direction; city = cities.get(position); } if(city.rule != null){ if(city.rule != rulesQeque.peekLast()){ rulesQeque.add(city.rule); position += city.rule.weight * direction; changeDirection(); citiesQeque.push(city); } else{ rulesQeque.removeLast(); position += direction; } } else{ position += direction; } return city; } private void changeDirection() { direction *= -1; } @Override public boolean hasNext() { return position < cities.size(); } @Override public Iterator<City> iterator() { position = 0; return this; } } And here is a sample program: public static void main(String[] args) { ArrayList<City> list = new ArrayList<>(); for(int i = 0 ; i < 20; i++){ list.add(new City()); } CitiesList citiesList = new CitiesList(); citiesList.init(list); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(4, 8); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(2, 15); for (City city : citiesList) { System.out.print(city + " "); } } How do I handle reverse intersections?

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • Visual Studio Exceptions dialogs

    - by Daniel Moth
    Previously I covered step 1 of live debugging with start and attach. Once the debugger is attached, you want to go to step 2 of live debugging, which is to break. One way to break under the debugger is to do nothing, and just wait for an exception to occur in your code. This is true for all types of code that you debug in Visual Studio, and let's consider the following piece of C# code:3: static void Main() 4: { 5: try 6: { 7: int i = 0; 8: int r = 5 / i; 9: } 10: catch (System.DivideByZeroException) {/*gulp. sue me.*/} 11: System.Console.ReadLine(); 12: } If you run this under the debugger do you expect an exception on line 8? It is a trick question: you have to know whether I have configured the debugger to break when exceptions are thrown (first-chance exceptions) or only when they are unhandled. The place you do that is in the Exceptions dialog which is accessible from the Debug->Exceptions menu and on my installation looks like this: Note that I have checked all CLR exceptions. I could have expanded (like shown for the C++ case in my screenshot) and selected specific exceptions. To read more about this dialog, please read the corresponding Exception Handling debugging msdn topic and all its subtopics. So, for the code above, the debugger will break execution due to the thrown exception (exactly as if the try..catch was not there), so I see the following Exception Thrown dialog: Note the following: I can hit continue (or hit break and then later continue) and the program will continue fine since I have a catch handler. If this was an unhandled exception, then that is what the dialog would say (instead of first chance exception) and continuing would crash the app. That hyperlinked text ("Open Exception Settings") opens the Exceptions dialog I described further up. The coolest thing to note is the checkbox - this is new in this latest release of Visual Studio: it is a shortcut to the checkbox in the Exceptions dialog, so you don't have to open it to change this setting for this specific exception - you can toggle that option right from this dialog. Finally, if you try the code above on your system, you may observe a couple of differences from my screenshots. The first is that you may have an additional column of checkboxes in the Exceptions dialog. The second is that the last dialog I shared may look different to you. It all depends on the Debug->Options settings, and the two relevant settings are in this screenshot: The Exception assistant is what configures the look of the UI when the debugger wants to indicate exception to you, and the Just My Code setting controls the extra column in the Exception dialog. You can read more about those options on MSDN: How to break on User-Unhandled exceptions (plus Gregg’s post) and Exception Assistant. Before I leave you to go play with this stuff a bit more, please note that this level of debugging is now available for JavaScript too, and if you are looking at the Exceptions dialog and wondering what the "GPU Memory Access Exceptions" node is about, stay tuned on the C++ AMP blog ;-) Comments about this post by Daniel Moth welcome at the original blog.

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  • Java EE 6 Pocket Guide from O'Reilly - Now Available in Paperback and Kindle Edition

    - by arungupta
    Hot off the press ... Java EE 6 Pocket Guide from 'OReilly Media is now available in Paperback and Kindle Edition. Here are the book details: Release Date: Sep 21, 2012 Language: English Pages: 208 Print ISBN: 978-1-4493-3668-4 | ISBN 10:1-4493-3668-X Ebook ISBN:978-1-4493-3667-7 | ISBN 10:1-4493-3667-1 The book provides a comprehensive summary of the Java EE 6 platform. Main features of different technologies from the platform are explained and accompanied by tons of samples. A chapter is dedicated to Managed Beans, Servlets, Java Persistence API, Enterprise JavaBeans, Contexts and Dependency Injection, JavaServer Faces, SOAP-Based Web Services, RESTful Web Services, Java Message Service, and Bean Validation in that format. Many thanks to Markus Eisele, John Yeary, and Bert Ertman for reviewing and providing valuable comments. This book was not possible without their extensive feedback! This book was mostly written by compiling my blogs, material from 2-day workshops, and several hands-on workshops around the world. The interactions with users of different technologies and whiteboard discussions with different specification leads helped me understand the technology better. Many thanks to them for helping me be a better user! The long international flights during my travel around the world proved extremely useful for authoring the content. No phone, no email, no IM, food served on the table, power outlet = a perfect recipe for authoring ;-) Markus wrote a detailed review of the book. He was one of the manuscript reviewers of the book as well and provided valuable guidance. Some excerpts from his blog: It covers the basics you need to know of Java EE 6 and gives good examples of all relevant parts. ... This is a pocket guide which is comprehensively written. I could follow all examples and it was a good read overall. No complicated constructs and clear writing. ... GO GET IT! It is the only book you probably will need about Java EE 6! It is comprehensive, wonderfully written and covers everything you need in your daily work. It is not a complete reference but provides a great shortcut to the things you need to know. To me it is a good beginners guide and also works as a companion for advanced users. Here is the first tweet feedback ... Jeff West was super prompt to place the first pre-order of my book, pretty much the hour it was announced. Thank you Jeff! @mike_neck posted the very first tweet about the book, thanks for that! The book is now available in Paperback and Kindle Edition from the following websites: O'Reilly Media (Ebook, Print & Ebook, Print) Amazon.com (Kindle Edition and Paperback) Barnes and Noble Overstock (1% off Amazon) Buy.com Booktopia.com Tower Books Angus & Robertson Shopping.com Here is how I can use your help: Help spread the word about the book If you bought a Paperback or downloaded Kindle Edition, then post your review here. If you have not bought, then you can buy it at amazon.com and multiple other websites mentioned above. If you are coming to JavaOne, you'll have an opportunity to get a free copy at O'Reilly's booth on Monday (October 1) from 2-3pm. And you can always buy it from the JavaOne Bookstore. I hope you enjoy reading it and learn something new from it or hone your existing skills. As always, looking forward to your feedback!

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