Dell stretches its small-business notebook computer lineup with a 14-inch slimline that packs Core i5 power and GeForce graphics into a tidy 4.8-pound package. We rev it up and hit the road.
Dell stretches its small-business notebook computer lineup with a 14-inch slimline that packs Core i5 power and GeForce graphics into a tidy 4.8-pound package. We rev it up and hit the road.
WordPress is one of the most popular platforms for creating blog. Many bloggers often use PDFs to share their blogs on and offline. PDF (Portable Document Format) is a formal open standard for document exchange. PDF file encapsulate the complete description of document including text, graphics, fonts and more. there are many PDF plugins are [...]
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If I try to launch something with optirun under compiz, it works.
If I try to launch something with optirun under KDE or metacity, it gives me:
[ 247.384077] [ERROR]Cannot access secondary GPU - error: [XORG] (EE)
[ 247.384117] [ERROR]Aborting because fallback start is disabled.
If it matters, I'm trying to launch Portal 2 with wine
I have:
Nvidia GeForce GT540M with optimus
Acer Aspire Timeline X
Intel core i5 and 3000 Integrated Graphics
Hi there, sorry im new here but i have a serious problem;
I changed the CSS style sheet for IE7 for my site http://bumblebbids.com , but now when using IE7 it has no graphics and all of the scripts code is printed ;
I have tried replacing the original stylesheet but it made no difference, so please suggest ways that i can fix this? If not, would it be possible to have a 'Incompatible browser' message that only appears for IE7 users?
Thanks
Attempting to install/try ubuntu (11.10, 12.04) on my new laptop, using a liveCD (and tried USB). I get the purple screen (with the man/keyboard at the bottom) and after that the screen flashes bright white before going black. Ubuntu continues to load in the background, with login sound etc but the screen is off.
I have tried as many different solutions as I could find including:
using nomodestep, xforcevesa, i915.modeset=0, and also now i915.modeset=1 in boot options (seperately): varying consequences, but either I end up at a blinking cursor with no prompt, a command line (startx fails: no screen found), or the original blank screen again
Tried booting from VirtualBox - it crashes at the same place the screen would go blank when using a CD/USB
tried 11.04: I don't have this problem BUT when trying to install, I get a ubi-partman error 141 (possibly down to the three partitions that came on my laptop... not sure why HP needed there own separate partition for HP Tools...)
Model: HP Pavillion DV6 6B08SA
Processor: AMD Quad-Core A6-3410MX APU with Radeon HD 6545G2 Dual Graphics (1.6 GHZ 4 MB L2 cache )
Chipset: AMD RS880M
Any help would be greatly appreciated. I just want to be able to partition the drive and install Ubuntu. I'm assuming the issue is graphics card related, although I have no confirmation of that.
Update:
Tried the ?orkarounds on https://wiki.ubuntu.com/X/Troubleshooting/BlankScreen - set gfxpayload=text changed nothing, removing splash did nothing and setting vesafb.nonsense=1 did nothing either. I'd like to be able to collect some log information somehow, but I can't get to a command line from the liveCD.
tried using the latest 12.04 beta, same issue
tried nomodeset without splash or quiet. get the following (tail of) output before it freezes on that screen:
* Starting configure network device security [OK]
* Starting configure network device [OK]
[ 25.720899] ieee80211 phy0: w1_ops_config: change monitor mode: false (implement)
[ 25.720923] ieee80211 phy0: w1_ops_config: change power-save mode: false (implement)
* Starting restore sound card(s') mixer state(s) [fail]
[ 25.721849] ieee80211 phy0: w1_ops_bss_info_changed: qos enabled: false (implement)
* Stopping save kernel messages [OK]
* Starting bluetooth [OK]
* PulseAudio configured for per-user sessions
saned disabled; edit /etc/default/saned
[ 25.988016] hci_cmd_timer: hci0 command tx timeout
[ 26.207225] bad LUN (0:1)
[ 26.223735] bad target number (1:0)
[ 26.252111] bad target number (2:0)
[ 26.272170] bad target number (3:0)
[ 26.300154] bad target number (4:0)
[ 26.328162] bad target number (5:0)
[ 26.344180] bad target number (6:0)
[ 26.368142] bad target number (7:0)
* Checking battery state... [OK]
* Stopping System V runlevel capability [OK]
Does this give any indication of the problem? the false (implement) messages also reappear when I press the power button to ask it to shutdown, followed by a [fail] status for killing remaining processes.
What is The best Bejeweled Twist clone for Gnu/linux. I know about like Kdiamond and Geweled, but those games are don't have sound or good graphics. I know One good Bejeweled Clone for Gnu/Linux Hotei Jewels Relax but that wasn't a Bejeweled Twist clone.
F.I.Y I only run thing natively in Gnu/Linux And I don't use Compatibility layers or emulations over they are buggy and they don't use the Gnu/linux file hierarchy.
Thank you.
Using firefox and chrome on an Acer Aspire 5100 with an AMD Turion 64 MK36 processor with 2GB of RAM and an ATI Radeon Xpress 110 Graphics card.
I had a problem viewing Vimeo and youtube that has now been resolved with the help of this website. But now I find that trying to watch Facebook videos from family and friends is impossible due to the terrible choppy frame rate and near freezing of the browser window. Any idea what is going on and how to fix it?
I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class:
public class RenderingSystem extends GameSystem {
private GameView gameView_;
/**
* Constructor
* Creates a new RenderingSystem.
* @param gameManager The game manager. Used to get the game components.
*/
public RenderingSystem(GameManager gameManager) {
super(gameManager);
}
/**
* Method: registerGameView
* Registers gameView into the RenderingSystem.
* @param gameView The game view registered.
*/
public void registerGameView(GameView gameView) {
gameView_ = gameView;
}
/**
* Method: triggerRender
* Adds a repaint call to the event queue for the dirty rectangle.
*/
public void triggerRender() {
Rectangle dirtyRect = new Rectangle();
for (GameObject object : getRenderableObjects()) {
GraphicsComponent graphicsComponent =
object.getComponent(GraphicsComponent.class);
dirtyRect.add(graphicsComponent.getDirtyRect());
}
gameView_.repaint(dirtyRect);
}
/**
* Method: renderGameView
* Renders the game objects onto the game view.
* @param g The graphics object that draws the game objects.
*/
public void renderGameView(Graphics g) {
for (GameObject object : getRenderableObjects()) {
GraphicsComponent graphicsComponent =
object.getComponent(GraphicsComponent.class);
if (!graphicsComponent.isVisible()) continue;
GraphicsComponent.Shape shape = graphicsComponent.getShape();
BoundsComponent boundsComponent =
object.getComponent(BoundsComponent.class);
Rectangle bounds = boundsComponent.getBounds();
g.setColor(graphicsComponent.getColor());
if (shape == GraphicsComponent.Shape.RECTANGULAR) {
g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height,
true);
} else if (shape == GraphicsComponent.Shape.CIRCULAR) {
g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height);
}
}
}
/**
* Method: getRenderableObjects
* @return The renderable game objects.
*/
private HashSet<GameObject> getRenderableObjects() {
return gameManager.getGameObjectManager().getRelevantObjects(
getClass());
}
}
Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time.
I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something?
As rumors swirl of a big announcement with Intel, Google gets ready for its annual Google developers conference this week that will showcase a number of mobile advances for Android and other technologies the search giant is working on.
The downsides of Mainframes is well trodden ground; expensive, legacy, dwindling community, etc.
I'm not particularly interested in the downsides, but I am curious if there are any benefits to mainframe hardware/software over the current Intel/AMD & Linux/Windows environment.
I've been told that MFs are particularly good (and better than current servers) at heavy I/O loads. Is this still true?
When I install ubuntu 12.04 beta 2 using wubi ,
first it extracts the files
and then asks to reboot to complete the installation.
But when I reboot the machine the installation hangs
and there is a message
"panic occurred, switching to text console "
Machine Specification
Studio XPS 13 (1340) Laptop: Intel Core 2 Duo P8600 (3MB cache/2.4GHz/1066Mhz FSB)
Chipset : NVIDIA® MCP79MX
Please contact at [email protected] if any more information needed .
i'm currently in the process of creating a Windows 8 applicaiton using SharpDX (the managed c# directx wrapper). However I have ran into problems with one of my shaders and I want to know if its possible to debug such applications. PIX doesn't seem to work of directX apps as the executable does not like opening directly, and the new visual studio graphics debugging toolkit in VS2012 always states "unable to start the experiment" when I try to capture any information about my session.
Thanks!
First time running Ubuntu 11.04 and getting used to Unity, I decided to install proprietary drivers for my Nvidia graphic card.
The output of lspci | grep VGA is:
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
01:00.0 VGA compatible controller: nVidia Corporation Device 0df5 (rev a1)
If I activate the driver that is "recommended", next time I try to login in a Unity session it just changes to the classic. How can that be happening?
I attach the screenshoot of my proprietary driver screen:
I am starting to learn OpenGL with FreeGLUT using the Superbible and the knowledge i have from my elementary graphics to brush up on my skills.
To get more from this experience i want to integrate a GUI to overwrite the one FreeGLUT uses, now my question is this: is this thing possible and what library should i use?
Some characteristics for the library:
Open source
Multi-platform (Linux and Windows)
C/C++
If you have any other recommendations please feel free to post them along with your answers for my problem.
I am trying to record some tutorials using RecordMyDesktop application. The problem is the video becomes jagged and unusable as you can see from the screenshot I have taken while playing a saved video.
I don't know what can be the problem, but I guess it has something to do with my graphics driver. My laptop is using Intel HD 3000 series and I couldn't find any update for it. If you know what might be the problem and how to solve it I will really appreciate it!
As you see, my code does not work. When armor1 is true, it would add my life. goldA is another class.
public void goldenArmor(GameContainer gc, StateBasedGame sbg, Graphics g)
{
if(armor1==true)
{
goldA.life = life;
goldA.intelligence = intelligence;
goldA.power = power;
goldA.lifeLeft = lifeLeft;
goldA.head();
goldA.body();
goldA.legs();
}
}
My other class:
package javagame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
/*
Note: Copyright(C)2012 System Networks | Square NET | Julius Bryan Gambe. You cannot copy the style, story of the game and gameplay!
To programmers: The int,doubles,strings,booleans are properly sorted out. Please don't mess it up.
*/
/*
NOTE: We have loops but not for programming. The loop is:
1.show the world to user
2.Obtain input from the user
3.Shows the update, repeat step 1
*/
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
import org.lwjgl.input.Mouse;
//contents:
//
public class GoldenArmor{
//get it from play
public int life;
public double intelligence;
public int lifeLeft;
public double power;
public GoldenArmor() {
// TODO Auto-generated constructor stub
}
//start here
public void head()
{
life += 10;
intelligence +=0.5;
}
public void body()
{
lifeLeft += 100;
}
public void legs()
{
power += 100;
}
}
/*
SYSTEM NETWORKS(C) 2012 NET FRONT
*/
The life, intelligence, power, lifeLeft are nothing but to use it as just reference to prevent stack overflow. And at my main class, it becomes my real booleans, int, doubles. How do I fix this? It does not add it to my normal int.
This white paper tells the story of how three Intel employees optimized DreamWorks Animation’s rendering, animation, and special effects applications without recompiling or relinking.
After updating from 10.10, there were no problems everything updated fine. I restarted the computer and selected Ubuntu from the boot menu but nothing came. it only shows a a black screen and it allows me to type. I have a feeling that this might be to do with the graphics driver, but how would i get a driver if nothing shows? I have ati radeon 5450 which runs with Catalyst Control Center on Windows. How can fix this?
Hello, I'm trying to install Ubuntu 10.10 32bit on this pc.
I have both tried with Wubi from Windows and from USB stick, but after the installation process when I select to boot Ubuntu the screen becomes black and nothing happens (btw I can hear the cpu running)!
Notice that maybe it is something related to the graphic card of the pc, since when I use Ubuntu in live mode or during the installation process all the graphics and colors are messed up as if there wasn't an appropriate diriver...
What can I do??
Thanks
I use Ubuntu 12.04. My graphics card is Geforce GT540M.
I opened Synaptic Package manager and installed the following:
nvidia-common
nvidia-settings-update
nvidia-common
nvidia-current
nvidia-current-updates
The following were installed before(when unity launcher looked normal):
jockey-common
psensor
nvidia-settings
jockey-gtk
xserver-xorg-video-nouveau
My intention was to use the right Nvidia drivers.
But apparently it didn't rightly install the drivers and now I have Unity 2D running!
I've installed Ubuntu 11.10 on my emachine e625 AMD64 (TF-20) with an ATI RS690m X1200 graphics card but I didn't have 3D acceleration. The open-source driver works, except for any video effects or acceleration… I've downloaded the driver from ATI and followed the installation instructions and here is the result:
Error: ./default_policy.sh does not support version
default:v2:x86_64:lib32::none:3.0.0-17-generic; make sure that the version is being
correctly set by --iscurrentdistro
What did I do wrong?
For the last 15 years, Intel and AMD have been progressively adding special purpose extensions to their processor architectures. The extensions mostly pertain to vector operations with Single Instruction, Multiple Data (SIMD) concept. The reasoning was that achieving significant performance improvement over each successive generation for the general purpose elements had become extraordinarily difficult. On the other hand, SIMD performance could be significantly improved with special purpose registers...(read more)
I have ben using 12.10 for a few days. Just upgraded it from 12.04. This comp of mine, which has a 4GB RAM and 64 bit intel processor, just goes slow randomly. When I press Ctrl+Alt+F6 and login through a command prompt, I see a number of processes using -
ps -A
I get many instances of a process named 'doodle' running. So many that I have to 'pkill' them by hand.
Any idea why this is happening?
I have programmed an OpenGL game which just contains one F1 car and a track. It is very simple and only uses around of 10'000 - 20'000 triangles. It should run on any PC but it won't, it needs a really good graphics-card to run at a decent framerate. Can you write some methods or links to sites which would help me make my scene/game more efective?
my game can be downloaded from here
or directly from here