Search Results

Search found 42090 results on 1684 pages for 'mean square method'.

Page 171/1684 | < Previous Page | 167 168 169 170 171 172 173 174 175 176 177 178  | Next Page >

  • Why cant we use UIFont or UIcolor in the method which we unit test?

    - by PrithviRaj
    Hi all, I have an method in the tableview controller class. It consists few of the UIColor and UIFont class names. I am unit testing that metohd. But when i build that test target i am getting this error: "/Developer/Tools/RunPlatformUnitTests.include:451:0 Test rig '/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/Developer/usr/bin/otest' exited abnormally with code 133 (it may have crashed)." Any idea about this? Thanks in advance.

    Read the article

  • What method can I override in GridViewHeaderRowPresenter to prevent it from drawing some columns?

    - by Carlo
    The thing is that I created a custom column that inherits from GridViewColumn, and I added a Visibility dependency property to it. Now I want to create a custom GridViewHeaderRowPresenter, that does not draw the columns when their visibility is hidden or collapsed, but other than the OnRender() method, I can't think of anything else. Thanks. Btw, the reason I'm doing this is because removing or adding columns doesn't work like we would expect it (some specs for our app) and I believe what I'm trying to do here would work if pulled out correctly.

    Read the article

  • What block is not being tested in my test method? (VS08 Test Framework)

    - by daft
    I have the following code: private void SetControlNumbers() { string controlString = ""; int numberLength = PersonNummer.Length; switch (numberLength) { case (10) : controlString = PersonNummer.Substring(6, 4); break; case (11) : controlString = PersonNummer.Substring(7, 4); break; case (12) : controlString = PersonNummer.Substring(8, 4); break; case (13) : controlString = PersonNummer.Substring(9, 4); break; } ControlNumbers = Convert.ToInt32(controlString); } Which is tested using the following test methods: [TestMethod()] public void SetControlNumbers_Length10() { string pNummer = "9999999999"; Personnummer target = new Personnummer(pNummer); Assert.AreEqual(9999, target.ControlNumbers); } [TestMethod()] public void SetControlNumbers_Length11() { string pNummer = "999999-9999"; Personnummer target = new Personnummer(pNummer); Assert.AreEqual(9999, target.ControlNumbers); } [TestMethod()] public void SetControlNumbers_Length12() { string pNummer = "199999999999"; Personnummer target = new Personnummer(pNummer); Assert.AreEqual(9999, target.ControlNumbers); } [TestMethod()] public void SetControlNumbers_Length13() { string pNummer = "1999999-9999"; Personnummer target = new Personnummer(pNummer); Assert.AreEqual(9999, target.ControlNumbers); } For some reason Visual Studio says that I have 1 block that is not tested despite showing all code in the method under test in blue (ie. the code is covered in my unit tests). Is this because of the fact that I don't have a default value defined in the switch? When the SetControlNumbers() method is called, the string on which it operates have already been validated and checked to see that it conforms to the specification and that the various Substring calls in the switch will generate a string containing 4 chars. I'm just curious as to why it says there is 1 untested block. I'm no unit test guru at all, so I'd love some feedback on this. Also, how can I improve on the conversion after the switch to make it safer other than adding a try-catch block and check for FormatExceptions and OverflowExceptions?

    Read the article

  • Which style of return is "better" for a method that might return None?

    - by Daenyth
    I have a method that will either return an object or None if the lookup fails. Which style of the following is better? def get_foo(needle): haystack = object_dict() if needle not in haystack: return None return haystack[needle] or, def get_foo(needle): haystack = object_dict() try: return haystack[needle] except KeyError: # Needle not found return None I'm undecided as to which is more more desirable myself. Another choice would be return haystack[needle] if needle in haystack else None, but I'm not sure that's any better.

    Read the article

  • What cross browser, W3C valid css, non-javascript "min-height" method?

    - by jitendra
    Should we always try to not to give "height" to elements in XHTML through CSS? if yes the i think min-height would be better idea instead of fixed height. What cross browser( including IE6), W3C valid css, non-javascript "min-height" method in css? if i add min-height to any tag example <div> then in future in more content comes in then will we have to change height of div or if min-height is defined then no need.

    Read the article

  • c# reflection: How can I invoke a method with an out parameter ?

    - by ldp615
    I want expose WebClient.DownloadDataInternal method like below: [ComVisible(true)] public class MyWebClient : WebClient { private MethodInfo _DownloadDataInternal; public MyWebClient() { _DownloadDataInternal = typeof(WebClient).GetMethod("DownloadDataInternal", BindingFlags.NonPublic | BindingFlags.Instance); } public byte[] DownloadDataInternal(Uri address, out WebRequest request) { _DownloadDataInternal.Invoke(this, new object[] { address, out request }); } } WebClient.DownloadDataInternal has a out parameter, I don't know how to invoke it. Help!

    Read the article

  • can't access to an extension method with UrlHelper parameter in controller! Vice versa in view have

    - by Sadegh
    why defined extension method with UrlHelper don't added in Url.EXTENSIONMETHOD when i want to use it in controller! but i have access to it in view? public static string Home(this UrlHelper helper) { return helper.RouteUrl("ABC", new { controller = "ABC", Action = "Default" }); } i haven't access: public ActionResult Default() { return Redirect(Url.Home()); } i have access in view: <a href="<%=Url.Home() %>" title="Hello">Hello</a>

    Read the article

  • What is the "proper" method for determining if a swf is running within an AIR application?

    - by Michael Prescott
    I've got a Flex Web project and a Flex AIR project that use a common code-base. The common code defines several run-time loaded Flex Modules. I want the Flex Modules to behave differently depending on whether the running base application is WEB or AIR. What is the proper method for determining from the module code whether the module is running in a WEB or AIR application? (I found that Security.sandboxType.toString() returns "application", but I haven't found anything better in the documentation, yet.)

    Read the article

  • How can I take any function as input for my Scala wrapper method?

    - by pr1001
    Let's say I want to make a little wrapper along the lines of: def wrapper(f: (Any) => Any): Any = { println("Executing now") val res = f println("Execution finished") res } wrapper { println("2") } Does this make sense? My wrapper method is obviously wrong, but I think the spirit of what I want to do is possible. Am I right in thinking so? If so, what's the solution? Thanks!

    Read the article

  • how to made a "admin-only" for in html page (not view.py),has this method :user.is_superuser ??

    - by zjm1126
    in views.py: @user_passes_test(lambda u: u.is_superuser) def h_view(request): return render_to_response('mytest/news.html',context_instance=RequestContext(request)) but i want to show this page when admin login,and my now page is : <li id="tab_mytest"><a href="{% url mytest_list %}" class="{% block mytest_css_name %}{% endblock %}">{% trans "mytest" %}</a></li> how to change it, has this method :user.is_superuser ?? thanks

    Read the article

  • Is there anything wrong with my texture loading method ?

    - by José Joel.
    I'm a noob in openGL and trying to learn as much as possible. I'm using this method to load my openGL textures, loading every .png as RGBA4444. I'm doing anything incorrect ? - (void)loadTexture:(NSString*)nombre { CGImageRef textureImage =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:nombre ofType:nil]].CGImage; if (textureImage == nil) { NSLog(@"Failed to load texture image"); return; } textureWidth = NextPowerOfTwo(CGImageGetWidth(textureImage)); textureHeight = NextPowerOfTwo(CGImageGetHeight(textureImage)); imageSizeX= CGImageGetWidth(textureImage); imageSizeY= CGImageGetHeight(textureImage); GLubyte *textureData = (GLubyte *)calloc(1,textureWidth * textureHeight * 4); // Por 4 pues cada pixel necesita 4 bytes, RGBA CGContextRef textureContext = CGBitmapContextCreate(textureData, textureWidth,textureHeight,8, textureWidth * 4,CGImageGetColorSpace(textureImage),kCGImageAlphaPremultipliedLast ); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)textureWidth, (float)textureHeight), textureImage); //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA" void *tempData = malloc(textureWidth * textureHeight * 2); unsigned int* inPixel32 = (unsigned int*)textureData; unsigned short* outPixel16 = (unsigned short*)tempData; for(int i = 0; i < textureWidth * textureHeight ; ++i, ++inPixel32) *outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 4) << 12) | // R ((((*inPixel32 >> 8) & 0xFF) >> 4) << 8) | // G ((((*inPixel32 >> 16) & 0xFF) >> 4) << 4) | // B ((((*inPixel32 >> 24) & 0xFF) >> 4) << 0); // A free(textureData); textureData = tempData; CGContextRelease(textureContext); glGenTextures(1, &textures[0]); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 , textureData); free(textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } And this is my dealloc method: - (void)dealloc { glDeleteTextures(1,textures); [super dealloc]; }

    Read the article

< Previous Page | 167 168 169 170 171 172 173 174 175 176 177 178  | Next Page >