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  • conky stopped displaying after daul monitors setup -- works when I detect monitors

    - by synaptik
    I just recently installed Ubuntu 12.04 on a clean install. I previously was using 11.10. I am also using a new laptop with a Dell docking-station and two external monitors. When I try to use the .conkyrc file that I used previously, my conky display simply doesn't show up anywhere. However, after I went to System Settings Displays and made some slight change that caused the monitors to refresh, then conky appeared as it should. Here is my .conkyrc file: background yes use_xft yes xftfont DejaVu Sans Mono:size=8 xftalpha 0.8 out_to_console no update_interval 2.0 total_run_times 0 draw_shades no short_units yes # Create own window instead of using desktop (required in nautilus) own_window yes # If own_window is yes, you may use type normal, desktop or override own_window_type override # Use pseudo transparency with own_window? own_window_transparent yes double_buffer yes default_color f0e68c color1 white color2 AD0303 alignment bottom_left gap_x 2 gap_y 30 no_buffers yes use_spacer right pad_percents 3 xftfont Terminus:size=10 TEXT $stippled_hr cpu1: ${color1}${cpu cpu1}% ${color} cpu2: ${color1}${cpu cpu2}% ${color} load: ${color1}$loadavg ${color} hot proc: ${color1}${top cpu 1}% - ${top name 1}${color} $stippled_hr big proc: ${color1}${top_mem mem_res 1} - ${top_mem name 1}${color} memory: ${color1}$mem/$memmax $memperc%${color} $stippled_hr disk: ${color1}${fs_used /}/${fs_size /}${color} swap: ${color1}${swap}/${swapmax}${color} ${diskiograph_read 15,120 color1 0077ff 750} ${diskiograph_write 15,120 color1 0077ff 750} $stippled_hr download: ${color1}${downspeed wlan0} /s${color} ${downspeedgraph eth0 20,120 104E8B 0077ff} upload: ${color1}${upspeed wlan0} /s${color} ${upspeedgraph eth0 20,120 104E8B 0077ff} How can I fix it so that I don't have to tamper with the Displays settings in order for conky to show up?

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  • Adding and accessing custom sections in your C# App.config

    - by deadlydog
    So I recently thought I’d try using the app.config file to specify some data for my application (such as URLs) rather than hard-coding it into my app, which would require a recompile and redeploy of my app if one of our URLs changed.  By using the app.config it allows a user to just open up the .config file that sits beside their .exe file and edit the URLs right there and then re-run the app; no recompiling, no redeployment necessary. I spent a good few hours fighting with the app.config and looking at examples on Google before I was able to get things to work properly.  Most of the examples I found showed you how to pull a value from the app.config if you knew the specific key of the element you wanted to retrieve, but it took me a while to find a way to simply loop through all elements in a section, so I thought I would share my solutions here.   Simple and Easy The easiest way to use the app.config is to use the built-in types, such as NameValueSectionHandler.  For example, if we just wanted to add a list of database server urls to use in my app, we could do this in the app.config file like so: 1: <?xml version="1.0" encoding="utf-8" ?> 2: <configuration> 3: <configSections> 4: <section name="ConnectionManagerDatabaseServers" type="System.Configuration.NameValueSectionHandler" /> 5: </configSections> 6: <startup> 7: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" /> 8: </startup> 9: <ConnectionManagerDatabaseServers> 10: <add key="localhost" value="localhost" /> 11: <add key="Dev" value="Dev.MyDomain.local" /> 12: <add key="Test" value="Test.MyDomain.local" /> 13: <add key="Live" value="Prod.MyDomain.com" /> 14: </ConnectionManagerDatabaseServers> 15: </configuration>   And then you can access these values in code like so: 1: string devUrl = string.Empty; 2: var connectionManagerDatabaseServers = ConfigurationManager.GetSection("ConnectionManagerDatabaseServers") as NameValueCollection; 3: if (connectionManagerDatabaseServers != null) 4: { 5: devUrl = connectionManagerDatabaseServers["Dev"].ToString(); 6: }   Sometimes though you don’t know what the keys are going to be and you just want to grab all of the values in that ConnectionManagerDatabaseServers section.  In that case you can get them all like this: 1: // Grab the Environments listed in the App.config and add them to our list. 2: var connectionManagerDatabaseServers = ConfigurationManager.GetSection("ConnectionManagerDatabaseServers") as NameValueCollection; 3: if (connectionManagerDatabaseServers != null) 4: { 5: foreach (var serverKey in connectionManagerDatabaseServers.AllKeys) 6: { 7: string serverValue = connectionManagerDatabaseServers.GetValues(serverKey).FirstOrDefault(); 8: AddDatabaseServer(serverValue); 9: } 10: }   And here we just assume that the AddDatabaseServer() function adds the given string to some list of strings.  So this works great, but what about when we want to bring in more values than just a single string (or technically you could use this to bring in 2 strings, where the “key” could be the other string you want to store; for example, we could have stored the value of the Key as the user-friendly name of the url).   More Advanced (and more complicated) So if you want to bring in more information than a string or two per object in the section, then you can no longer simply use the built-in System.Configuration.NameValueSectionHandler type provided for us.  Instead you have to build your own types.  Here let’s assume that we again want to configure a set of addresses (i.e. urls), but we want to specify some extra info with them, such as the user-friendly name, if they require SSL or not, and a list of security groups that are allowed to save changes made to these endpoints. So let’s start by looking at the app.config: 1: <?xml version="1.0" encoding="utf-8" ?> 2: <configuration> 3: <configSections> 4: <section name="ConnectionManagerDataSection" type="ConnectionManagerUpdater.Data.Configuration.ConnectionManagerDataSection, ConnectionManagerUpdater" /> 5: </configSections> 6: <startup> 7: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" /> 8: </startup> 9: <ConnectionManagerDataSection> 10: <ConnectionManagerEndpoints> 11: <add name="Development" address="Dev.MyDomain.local" useSSL="false" /> 12: <add name="Test" address="Test.MyDomain.local" useSSL="true" /> 13: <add name="Live" address="Prod.MyDomain.com" useSSL="true" securityGroupsAllowedToSaveChanges="ConnectionManagerUsers" /> 14: </ConnectionManagerEndpoints> 15: </ConnectionManagerDataSection> 16: </configuration>   The first thing to notice here is that my section is now using the type “ConnectionManagerUpdater.Data.Configuration.ConnectionManagerDataSection” (the fully qualified path to my new class I created) “, ConnectionManagerUpdater” (the name of the assembly my new class is in).  Next, you will also notice an extra layer down in the <ConnectionManagerDataSection> which is the <ConnectionManagerEndpoints> element.  This is a new collection class that I created to hold each of the Endpoint entries that are defined.  Let’s look at that code now: 1: using System; 2: using System.Collections.Generic; 3: using System.Configuration; 4: using System.Linq; 5: using System.Text; 6: using System.Threading.Tasks; 7:  8: namespace ConnectionManagerUpdater.Data.Configuration 9: { 10: public class ConnectionManagerDataSection : ConfigurationSection 11: { 12: /// <summary> 13: /// The name of this section in the app.config. 14: /// </summary> 15: public const string SectionName = "ConnectionManagerDataSection"; 16: 17: private const string EndpointCollectionName = "ConnectionManagerEndpoints"; 18:  19: [ConfigurationProperty(EndpointCollectionName)] 20: [ConfigurationCollection(typeof(ConnectionManagerEndpointsCollection), AddItemName = "add")] 21: public ConnectionManagerEndpointsCollection ConnectionManagerEndpoints { get { return (ConnectionManagerEndpointsCollection)base[EndpointCollectionName]; } } 22: } 23:  24: public class ConnectionManagerEndpointsCollection : ConfigurationElementCollection 25: { 26: protected override ConfigurationElement CreateNewElement() 27: { 28: return new ConnectionManagerEndpointElement(); 29: } 30: 31: protected override object GetElementKey(ConfigurationElement element) 32: { 33: return ((ConnectionManagerEndpointElement)element).Name; 34: } 35: } 36: 37: public class ConnectionManagerEndpointElement : ConfigurationElement 38: { 39: [ConfigurationProperty("name", IsRequired = true)] 40: public string Name 41: { 42: get { return (string)this["name"]; } 43: set { this["name"] = value; } 44: } 45: 46: [ConfigurationProperty("address", IsRequired = true)] 47: public string Address 48: { 49: get { return (string)this["address"]; } 50: set { this["address"] = value; } 51: } 52: 53: [ConfigurationProperty("useSSL", IsRequired = false, DefaultValue = false)] 54: public bool UseSSL 55: { 56: get { return (bool)this["useSSL"]; } 57: set { this["useSSL"] = value; } 58: } 59: 60: [ConfigurationProperty("securityGroupsAllowedToSaveChanges", IsRequired = false)] 61: public string SecurityGroupsAllowedToSaveChanges 62: { 63: get { return (string)this["securityGroupsAllowedToSaveChanges"]; } 64: set { this["securityGroupsAllowedToSaveChanges"] = value; } 65: } 66: } 67: }   So here the first class we declare is the one that appears in the <configSections> element of the app.config.  It is ConnectionManagerDataSection and it inherits from the necessary System.Configuration.ConfigurationSection class.  This class just has one property (other than the expected section name), that basically just says I have a Collection property, which is actually a ConnectionManagerEndpointsCollection, which is the next class defined.  The ConnectionManagerEndpointsCollection class inherits from ConfigurationElementCollection and overrides the requied fields.  The first tells it what type of Element to create when adding a new one (in our case a ConnectionManagerEndpointElement), and a function specifying what property on our ConnectionManagerEndpointElement class is the unique key, which I’ve specified to be the Name field. The last class defined is the actual meat of our elements.  It inherits from ConfigurationElement and specifies the properties of the element (which can then be set in the xml of the App.config).  The “ConfigurationProperty” attribute on each of the properties tells what we expect the name of the property to correspond to in each element in the app.config, as well as some additional information such as if that property is required and what it’s default value should be. Finally, the code to actually access these values would look like this: 1: // Grab the Environments listed in the App.config and add them to our list. 2: var connectionManagerDataSection = ConfigurationManager.GetSection(ConnectionManagerDataSection.SectionName) as ConnectionManagerDataSection; 3: if (connectionManagerDataSection != null) 4: { 5: foreach (ConnectionManagerEndpointElement endpointElement in connectionManagerDataSection.ConnectionManagerEndpoints) 6: { 7: var endpoint = new ConnectionManagerEndpoint() { Name = endpointElement.Name, ServerInfo = new ConnectionManagerServerInfo() { Address = endpointElement.Address, UseSSL = endpointElement.UseSSL, SecurityGroupsAllowedToSaveChanges = endpointElement.SecurityGroupsAllowedToSaveChanges.Split(',').Where(e => !string.IsNullOrWhiteSpace(e)).ToList() } }; 8: AddEndpoint(endpoint); 9: } 10: } This looks very similar to what we had before in the “simple” example.  The main points of interest are that we cast the section as ConnectionManagerDataSection (which is the class we defined for our section) and then iterate over the endpoints collection using the ConnectionManagerEndpoints property we created in the ConnectionManagerDataSection class.   Also, some other helpful resources around using app.config that I found (and for parts that I didn’t really explain in this article) are: How do you use sections in C# 4.0 app.config? (Stack Overflow) <== Shows how to use Section Groups as well, which is something that I did not cover here, but might be of interest to you. How to: Create Custom Configuration Sections Using Configuration Section (MSDN) ConfigurationSection Class (MSDN) ConfigurationCollectionAttribute Class (MSDN) ConfigurationElementCollection Class (MSDN)   I hope you find this helpful.  Feel free to leave a comment.  Happy Coding!

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  • What are my options for sharing music between Windows & Ubuntu on the same network?

    - by jgbelacqua
    We have a few Windows(XP & 7) and Ubuntu machines in the house sharing a wireless connection, and want to share music between them. If possible, I would like to be able to serve music from both Windows and Ubuntu (but it doesn't have to be the same time). I don't know much about sharing folders or streaming, but I'm guessing both would be options (that is, using a local client to access a shared song or a local client to access a shared stream). I want to be able to share the music between the systems as simply as possible. Bonus points (but not requirements) for cross-platform -- same application on both Windows and Ubuntu? available on startup (via daemon or autostart or whatnot) open source More info: All systems have dynamic addresses (DHCP) supplied from the ISP-supplied wireless router. There are several Gigabytes of music on one Windows XP box and one Ubuntu 10.10 The music is not well-sorted (I'm thinking this might have an impact on UI usability). Only has to be available internally (private address space behind the wireless router) bandwidth is not a problem We don't have (legitimate) admin access to the wireless router

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  • Unit testing statically typed functional code

    - by back2dos
    I wanted to ask you people, in which cases it makes sense to unit test statically typed functional code, as written in haskell, scala, ocaml, nemerle, f# or haXe (the last is what I am really interested in, but I wanted to tap into the knowledge of the bigger communities). I ask this because from my understanding: One aspect of unit tests is to have the specs in runnable form. However when employing a declarative style, that directly maps the formalized specs to language semantics, is it even actually possible to express the specs in runnable form in a separate way, that adds value? The more obvious aspect of unit tests is to track down errors that cannot be revealed through static analysis. Given that type safe functional code is a good tool to code extremely close to what your static analyzer understands. However a simple mistake like using x instead of y (both being coordinates) in your code cannot be covered. However such a mistake could also arise while writing the test code, so I am not sure whether its worth the effort. Unit tests do introduce redundancy, which means that when requirements change, the code implementing them and the tests covering this code must both be changed. This overhead of course is about constant, so one could argue, that it doesn't really matter. In fact, in languages like Ruby it really doesn't compared to the benefits, but given how statically typed functional programming covers a lot of the ground unit tests are intended for, it feels like it's a constant overhead one can simply reduce without penalty. From this I'd deduce that unit tests are somewhat obsolete in this programming style. Of course such a claim can only lead to religious wars, so let me boil this down to a simple question: When you use such a programming style, to which extents do you use unit tests and why (what quality is it you hope to gain for your code)? Or the other way round: do you have criteria by which you can qualify a unit of statically typed functional code as covered by the static analyzer and hence needs no unit test coverage?

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  • IIM Calcutta &ndash; EPBM 14 &ndash; Campus Visit &ndash; Day 1 &ndash; Registration &amp; Beginning

    - by Ram Shankar Yadav
    Hey Guys! I’m back with the updates, it was an awesome Monday morning, for me it started when Sun came on my face, and the time was 5:30AM~~ I was amazed that this part of the country gets the sunrise quite early, but I ignored the sunlight for a while by covering my face, but…finally the door knocked….~ It was Mukesh, and the time was 6 AM, so I thought let’s get rid of laziness and start my day~ After having my brush and bath, I shaved and we headed for the Breakfast~ We quickly had our bread butter jam combo, and left for the Auditorium for Registration~ We searched for our names and signed the Registration paper and got a cool IIM C bag, with following in it: - a IIMC Notepad - Cello X Caliber pen - a book “What the Best MBAs Know”, and - Reading Material for Campus Sessions Today we had lectures on “Evolution of Indian Corporate Sector” (2 Session of 1.5 hrs each) and “Indian Economy: Crisis & Response” (2 Sessions of 1.5 hrs). “Evolution of Indian Corporate Sector” was by Prof. Raghabendra Chattopadhyay, was one of my best lectures I’ve ever attended in my life, he started with a question that saying that “The Indian Capitalists didn’t wanted the economy to open up till the economic reforms occurred?”, he is one of the best story tellers I’ve ever met, he started with the ancient European and Indian history and linked the trade & economics with it, simply amazing~ I can’t believe I didn’t get bore even after a 2hour long session…awesome~~ Afterward we had our lunch break, we did our lunch in “New Hostel” building and got back for “Indian Economy” sessions. Indian Economy session was taken by Sudip Chaudhuri, for us he’s a well known face as we have already attended his sessions on Macroeconomics~ It was an interactive, easy going, and a laughable session, and we did discussed some serious issues as well. After the class got over we went out and got few T-Shirts and Mugs for ourselves, and yep not to forget it “Rained” in Kolkata today~~ We got back and had our dinner and dispersed finally… I loved this amazing Monday, and hope the spirit continues till Saturday~ I’m feeling the enrichment in my thought and perceptions~ I’m lovin’ it~~ ram :)

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  • Financial Statement Presentation Changes

    - by Theresa Hickman
    On March 10, 2010, FASB and IASB came to an agreement on financial statement presentation. They have been discussing changes for some time, such as displaying more lines items and moving certain line items from equity to the P&L, and now it seems they have finally come to a joint decision and put it in writing. I recently learned that there will be a trend to book nothing to equity and to convey everything in the P&L to take away any facility for companies to hide losses from its shareholders, investors, etc. (I'm exaggerating when I say book nothing to equity. Obviously, those items that already live there, such as stocks and dividends, would stay there.) But accounts like your CTA (Cumulative Translation Adjustment account) used to plug the gain or loss from equity translation would move from the equity section to your expense section. The rationale is that when you run translation, you're doing so for a subsidiary that you own, or simply put, it's a foriegn investment. Thus, the gains/losses of that foriegn investment should be itemized on your P&L and not buried in equity. The FASB will include changes in financial statement presentation in its Exposure Draft that is planned for issuance at the end of April 2010. Companies will be required to adopt the financial statement presentation provisions retroactively. Yes, that means companies will need to apply these changes to previously issued financial statements. The FASB Summary of Board Decisions can be found at "fasb.org".

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  • Resolution Independence in libGDX

    - by ashes999
    How do I make my libGDX game resolution/density independent? Is there a way to specify image sizes as "absolute" regardless of the underlying density? I'm making a very simple kids game; just a bunch of sprites displayed on-screen, and some text for menus (options menu primarily). What I want to know is: how do I make my sprites/fonts resolution independent? (I have wrapped them in my own classes to make things easier.) Since it's a simple kids game, I don't need to worry about the "playable area" of the game; I want to use as much of the screen space as possible. What I'm doing right now, which seems super incorrect, is to simply create images suitable for large resolutions, and then scale down (or rarely, up) to fit the screen size. This seems to work okay (in the desktop version), even with linear mapping on my textures, but the smaller resolutions look ugly. Also, this seems to fly in the face of Android's "device independent pixels" (DPs). Or maybe I'm missing something and libGDX already takes care of this somehow? What's the best way to tackle this? I found this link; is this a good way of solving the problem?: http://www.dandeliongamestudio.com/2011/09/12/android-fragmentation-density-independent-pixel-dip/ It mentions how to control the images, but it doesn't mention how to specify font/image sizes regardless of density.

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  • How to set acpi=off for installation?

    - by Johan Helgø
    I'm trying to install Ubuntu 12.04 LTS 64bit from a USB created in Windows using the recommended software from pendrivelinux. The USB is tested on two laptops and works fine. The install does not work on my desktop PC, it either hangs with lots of text on the screen, or it just gives me a screen with garbled colors. Right now it hangs on "[3.925311] Initializing USB Mass Storage driver...", but it hangs on different spots every time I try. I know that acpi=off will fix this. On older versions, there used to be a pink screen with the icon of a keyboard, at that screen I could press ESC, and I would then get a long list of languages, I could choose English, and then I would get options for setting acpi=off, then install without any problems. This new install menu does not have those options. The (now black and white) "Installer boot menu"'s advanced options is blank. There simply are no advanced options. If I go to help, then press F6, I get to a help screen describing the different boot parameters. I see examples of writing "Install acpi=off" However, writing "install acpi=off" it gives an error saying "could not find kernel image: install". How can I install Ubuntu 12.04 with acpi=off? (Oh, btw, nothing happens if I press F6 in the "Installer boot menu")

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  • Remote Data connection in iphone app

    - by Tariq- iPHONE Programmer
    Hello, i am working with Social Networking iphone app which require remote data connection. So i hired a php developer in order to provide me RESTful services. But when i start working with him, he arguing me that he will not make stored procedures and web services. Instead of he suggested me to pass query as a parameter. Suppose If I have to call Search service, he told me to send POST request with 3 parameters: Query="select * from users", username=abd and password = 123 And i thing there is no such architecture in order to use remote data. Then he is saying it is possible through socket programming. And I am 100% sure this is not an appropriate way to access remote data. This is simply illogical. Thousands of iphone application using REST/SOAP services to make remote data connection He just declined me to provide RESTful services. Please its my heartily advice to all developers that post your own views over here. So that I can show to that developers that these are the views from all developers worldwide.

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  • What is the correct term for - server/client database sync via API?

    - by Daniel
    Forgive the vague question title. I've been programming mobile apps for 3 years now, and I've got a little too far from the web services and server side code then I probably should have. Anyway, I'm doing a personal project now and I want to create an web API for it. One of my requirements is to check for updates from my app, so I would send a timestamp to the API. I've used many APIs that my clients prepared for me and only now am I appreciating their work ! What is the term or technique used to create an API backed by a database which tracks changes via dates/timestamps, basically an effective way for me to query changes occurring since a timestamp. Simply put, I want that my app can call my API in order to sync new data and changed data from the server, to the app. The app would only have a timestamp of the last time it synced with the server. Would I have a log table for each data table in my database which adds a record for each change? Then I could query all changes with a timestamp superior to the one passed to the API. Can anyone point me in the right direction on this?

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  • How can dev teams prevent slow performance in consumer apps?

    - by Crashworks
    When I previously asked what's responsible for slow software, a few answers I've received suggested it was a social and management problem: This isn't a technical problem, it's a marketing and management problem.... Utimately, the product mangers are responsible to write the specs for what the user is supposed to get. Lots of things can go wrong: The product manager fails to put button response in the spec ... The QA folks do a mediocre job of testing against the spec ... if the product management and QA staff are all asleep at the wheel, we programmers can't make up for that. —Bob Murphy People work on good-size apps. As they work, performance problems creep in, just like bugs. The difference is - bugs are "bad" - they cry out "find me, and fix me". Performance problems just sit there and get worse. Programmers often think "Well, my code wouldn't have a performance problem. Rather, management needs to buy me a newer/bigger/faster machine." The fact is, if developers periodically just hunt for performance problems (which is actually very easy) they could simply clean them out. —Mike Dunlavey So, if this is a social problem, what social mechanisms can an organization put into place to avoid shipping slow software to its customers?

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  • Oracle PartnerNetwork Syndicated Oracle Showcase Got a Facelift!

    - by Meghan Fritz-Oracle
    Have you seen the recently redesigned OPN Syndicated Oracle Showcase? Our new look makes it even easier to provide your customers with timely, compelling, rich web content that reinforces your expertise and the power of Oracle solutions. OPN continues to provide our Gold level and above partners this content syndication service – available at no additional charge. So, if you aren’t taking advantage of this service – what are you waiting for?Register today to get started and start enjoying these benefits: Dynamic up-to-date Oracle content featuring Applications; Database;Engineered Systems; Middleware; Servers & Storage; Optimized Solutions; and Cloud; Easy Installation – requires just a few lines of code; Seamless integration with existing website styles; Gated assets for lead generation capabilities; Statistics and metrics available to measure effectiveness; Tools and resources available to drive traffic + search engine optimization. Don’t just take our word for it! Check out the redesign for yourself! Questions?If you have questions about our redesign, or if you'd like help customizing the available solution pages, listen to the webinar replay that discusses these items in length.If you’re currently syndicating and you'd like to customize the available solution pages of your Showcase, simply log in to your OPN Syndicated Oracle Showcase Partner Console. If you'd like one-on-one assistance or technical support, don’t hesitate to contact us.Attending Oracle OpenWorld this year?The Oracle Showcase is powered by SharedVue. Stop by the OPN Lounge – a part of OPN Central @ OpenWorld – and meet with our SharedVue representative to learn more about this exciting syndication service.Can’t wait to see you shine brighter!The OPN Communications team

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  • Getting into game/game engine programming

    - by Darkslash
    So I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have openGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesnt teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? Im sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • CodePlex Daily Summary for Friday, June 08, 2012

    CodePlex Daily Summary for Friday, June 08, 2012Popular ReleasesMy Google Workspace: Google Workspace 1.0.0: Useful Google Search workspace that includes web-browsing and applitions access Download it to see it in action, please take a look and let me know your feedback Thanks!Tweetz - Windows Twitter Client Gadget: tweetz 3.1.5.8: Fixes bug where Ctrl+Shift+S sends a tweet when only Ctrl+S should send the tweet.C++ AMP Conformance Test Suite: C++ AMP Conformance Test Suite 0.99.0: Initial release of the C++ AMP Conformance Test Suite.Audio Pitch & Shift: Audio Pitch And Shift 4.5.0: Added Instruments tab for modules Open folder content feature Some bug fixesLINQ to Twitter: LINQ to Twitter Beta v2.0.26: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.Python Tools for Visual Studio: 1.5 Beta 1: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports CPython, IronPython, Jython and PyPy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging •...Circuit Diagram: Circuit Diagram 2.0 Beta 1: New in this release: Automatically flip components when placing Delete components using keyboard delete key Resize document Document properties window Print document Recent files list Confirm when exiting with unsaved changes Thumbnail previews in Windows Explorer for CDDX files Show shortcut keys in toolbox Highlight selected item in toolbox Zoom using mouse scroll wheel while holding down ctrl key Plugin support for: Custom export formats Custom import formats Open...Umbraco CMS: Umbraco CMS 5.2 Beta: The future of Umbracov5 represents the future architecture of Umbraco, so please be aware that while it's technically superior to v4 it's not yet on a par feature or performance-wise. What's new? For full details see our http://progress.umbraco.org task tracking page showing all items complete for 5.2. In a nutshellPackage Builder Starter Kits Dynamic Extension Methods Querying / IsHelpers Friendly alt template URLs Localization Various bug fixes / performance enhancements Gett...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0.5: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video New features in JayData 1.0.5http://jaydata.org/blog/jaydata-1.0.5-is-here-with-authentication-support-and-more http://jaydata.org/blog/release-notes Sencha Touch 2 module (read-only)This module can be used to bind data retrieved by JayData to Sencha Touch 2 generated user interface. (exam...32feet.NET: 3.5: This version changes the 32feet.NET library (both desktop and NETCF) to use .NET Framework version 3.5. Previously we compiled for .NET v2.0. There are no code changes from our version 3.4. See the 3.4 release for more information. Changes due to compiling for .NET 3.5Applications should be changed to use NET/NETCF v3.5. Removal of class InTheHand.Net.Bluetooth.AsyncCompletedEventArgs, which we provided on NETCF. We now just use the standard .NET System.ComponentModel.AsyncCompletedEvent...DotNetNuke® Links: 06.02.01: Added new DNN 6.2.0 beta social feature "friends" BugfixesApplication Architecture Guidelines: Application Architecture Guidelines 3.0.7: 3.0.7Jolt Environment: Jolt v2 Stable: Many new features. Follow development here for more information: http://www.rune-server.org/runescape-development/rs-503-client-server/projects/298763-jolt-environment-v2.html Setup instructions in downloadSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.5): New fetures:Multilingual Support Max users property in Standings Web Part Games time zone change (UTC +1) bug fix - Version 1.4 locking problem http://euro2012.codeplex.com/discussions/358262 bug fix - Field Title not found (v.1.3) German SP http://euro2012.codeplex.com/discussions/358189#post844228 Bug fix - Access is denied.for users with contribute rights Bug fix - Installing on non-English version of SharePoint Bug fix - Title Rules Installing SharePoint Euro 2012 PredictorSharePoint E...xNet: xNet 2.1.1: Release xNet 2.1.1Command Line Parser Library: 1.9.2.4 stable: This is the first stable of 1.9.* branch. Added tests for HelpText::AutoBuild. Fixed minor formatting error in HelpText::DefaultParsingErrorsHandler.myManga: myManga v1.0.0.4: ChangeLogUpdating from Previous Version: Extract contents of Release - myManga v1.0.0.4.zip to previous version's folder. Replaces: myManga.exe BakaBox.dll CoreMangaClasses.dll Manga.dll Plugins/MangaReader.manga.dll Plugins/MangaFox.manga.dll Plugins/MangaHere.manga.dll Plugins/MangaPanda.manga.dllMVVM Light Toolkit: V4RC (binaries only) including Windows 8 RP: This package contains all the latest DLLs for MVVM Light V4 RC. It includes the DLLs for Windows 8 Release Preview. An updated Nuget package is also available at http://nuget.org/packages/MvvmLightLibsPreviewExtAspNet: ExtAspNet v3.1.7: +2012-06-03 v3.1.7 -?????????BUG,??????RadioButtonList?,AJAX????????BUG(swtseaman、????)。 +?Grid?BoundField、HyperLinkField、LinkButtonField、WindowField??HtmlEncode?HtmlEncodeFormatString(TiDi)。 -HtmlEncode?HtmlEncodeFormatString??????true,??????HTML????????。 -??????Asp.Net??GridView?BoundField?????????。 -http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.boundfield.htmlencode -?Grid?HyperLinkField、WindowField??UrlEncode??,????URL??(???true)。 -?????????????,?????????????...LiveChat Starter Kit: LCSK v1.5.2: New features: Visitor location (City - Country) from geo-location Pass configuration via javascript for the chat box New visitor identification (no more using the IP address as visitor identification) To update from 1.5.1 Run the /src/1.5.2-sql-updates.txt SQL script to update your database tables. If you have it installed via NuGet, simply update your package and the file will be included so you can run the update script. New installation The easiest way to add LCSK to your app is by...New ProjectsAFSAspnetHandyAppTry: ddddddBlackrain Engine: A real-time rendering, game/cinematic engine.codeplexbsso: codeplexbsso?????codesmith template for DbEntry.Net: codesmith template for DbEntry.NetDevTeamsUnse: Proyecto de software para crear un sistema de gestion para una bibliotecaErrordite Client: Client libraries for Errordite Errordite is a simple plug-in for any .net application that will log details of exceptions generated by your application. Errordite will group together errors that are the same, either automatically or with rules you define. You then decide how to progress with the errors. You can investigate them, request to ignore them or put them on hold while you have more pressing concerns. For further information and to sign up for the beta, please visit http://ww...Expense Tracker V2: Asp.net site to manage expenses on a daily basis.Experiment N-Layer Project: The goal of this project to build a deal application using microsoft nlayer sample project. Goal is to build a complete application with proper documentation. More to add...GoMusicNow Downloader: This is a simple application created to make things a little easier when downloading a whole album worth of mp3s from the gomusicnow.com web site. To use, simply add your gomusicnow username and password, choose a local folder to download the mp3s to, then paste the url of the gomusicnow 'links' page, for the album you have purchased. Once you hit start, the files will be downloaded sequentially. This application is my first windows application, and first time using WPF. Therefore, I ca...Help A Lot(HAL): Dll to help in the developementHospital: The hospital project is built for my dad's hospital in India. The version one's features to be implemented are: 1. Add or edit patient (Deadline: 6/10/2012) 2. Add or edit medical history of a patient 3. Add or edit patient visit 4. Search existing patients 5. Print discharge reportinControl: Basic Inv ControlLongNile_Projects: Mobile devices projectsNucleo Mobile Detection: This project wraps around Wireless Universal Resource FiLe (WURFL) and provides added server-side mobile detection features for ASP.NET web forms and ASP.NET MVC. It provides controls/helpers and extension methods that make device detection support much easier. It also provides some mobile simulation capabilities for testing purposes.Physical Quantities: This library represents all physical quantities, units of measures, unit systems and unit conversions, as stated in different sources, but mainly on Wikipedia.Proyecto cuarto a: este trabajo es de prueba en codeplex 4to Apython otp: an hmac-based one-time password algorithmRadiation IM: This project aims to create a secure IRC like client (in the main ideas). But it brings a lot of new ideas and makes it a quite good place to discuss and share things. In security.RULI Chain Code Image Generator: RULICCimageGeneratorSharePoint 2010 - Selected items export to excel: Out of the box export to excel feature allows to export the complete view, and not the selected items. In order to achieve the functionality of exporting only selected items to excel.social media solidario: Se trata de desarrollar una aplicación web para escritorio y móvil que ofrezca la posibilidad de que expertos en social media puedan compartir su conocimiento en este área con las ONG , se trata de que respondan las preguntas que las ONG formulen y que todo ese conocimiento quede clasificado y a disposición de todosStarfish: Planning and organisation app for Pilates instructors.testddgit060720121: cxvtestddgit060720122: gftestddhg060720121: ,ktestddtfs060720122: cxvtesttom06072012git01: dsadstesttom06072012hg01: fdstitle: lo mejorWii Game Maker: Wii Game Maker is a program made in VB.NET that was made to allow people with little to no programming experience make their Wii ideas into reality.WoJiudeProject: WoJiudeProjectWpf localization without compile: Localization without recompiling, use it to localize your app. (Including xaml support).zzz: zzz

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  • Proper Data Structure for Commentable Comments

    - by Wesley
    Been struggling with this on an architectural level. I have an object which can be commented on, let's call it a Post. Every post has a unique ID. Now I want to comment on that Post, and I can use ID as a foreign key, and each PostComment has an ItemID field which correlates to the Post. Since each Post has a unique ID, it is very easy to assign "Top Level" comments. When I comment on a comment however, I feel like I now need a PostCommentComment, which attaches to the ID of the PostComment. Since ID's are assigned sequentially, I can no longer simply use ItemID to differentiate where in the tree the comment is assigned. I.E. both a Post and a Post Comment might have an ID of '5', so my foreign key relationship is invalid. This seems like it could go on infinitely, with PostCommentCommentComment's etc... What's the best way to solve this? Should I have a field in the comment called "IsPostComment" or something of the like to know which collection to attach the ID to? This strikes me as the best solution I've seen so far, but now I feel like I need to make recursive DataBase calls which start to get expensive. Meaning, I get a Post and get all PostComments where ItemID == Post.ID && where IsPostComment == true Then I take that as a collection, gather all the ID's of the PostComments, and do another search where ItemID == PostComment[all].ID && where IsPostComment == false, then repeat infinitely. This means I make a call for every layer, and if I'm calling 100 Posts, I might make 1000 DB calls to get 10 layers of comments each. What is the right way to do this?

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  • EPM 11.1.2.2 Architecture: Essbase

    - by Marc Schumacher
    Since a lot of components exist to access or administer Essbase, there are also a couple of client tools available. End users typically use the Excel Add-In or SmartView nowadays. While the Excel Add-In talks to the Essbase server directly using various ports, SmartView connects to Essbase through Provider Services using HTTP protocol. The ability to communicate using a single port is one of the major advantages from SmartView over Excel Add-In. If you consider using Excel Add-In going forward, please make sure you are aware of the Statement of Direction for this component. The Administration Services Console, Integration Services Console and Essbase Studio are clients, which are mainly used by Essbase administrators or application designers. While Integration Services and Essbase Studio are used to setup Essbase applications by loading metadata or simply for data loads, Administration Services are utilized for all kind of Essbase administration. All clients are using only one or two ports to talk to their server counterparts, which makes them work through firewalls easily. Although clients for Provider Services (SmartView) and Administration Services (Administration Services Console) are only using a single port to communicate to their backend services, the backend services itself need the Essbase configured port range to talk to the Essbase server. Any communication to repository databases is done using JDBC connections. Essbase Studio and Integration Services are using different technologies to talk to the Essbase server, Integration Services uses CAPI, Essbase Studio uses JAPI. However, both are using the configured port range on the Essbase server to talk to Essbase. Connections to data sources are either based on ODBC (Integration Service, Essbase) or JDBC (Essbase Studio). As for all other components discussed previously, when setting up firewall rules, be aware of the fact that all services may need to talk to the external authentication sources, this is not only needed for Shared Services.

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  • Building LMMS: "Configuring incomplete, errors occurred!"

    - by fridojet
    I tried to build Linux MultiMedia studio from the source of the SourceForge git:// repository under Ubuntu 12.04 LTS 32b: git clone git://lmms.git.sourceforge.net/gitroot/lmms/lmms cd lmms git checkout First I tried to install all the required libraries and then I cmaked. - That's what happened on cmake (errors occurred!): [DIR]lmms/build$ cmake .. -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done PROCESSOR: i686 Machine: i686-linux-gnu -- Target host is 32 bit -- Looking for include files LMMS_HAVE_STDINT_H -- Looking for include files LMMS_HAVE_STDINT_H - found -- Looking for include files LMMS_HAVE_STDBOOL_H -- Looking for include files LMMS_HAVE_STDBOOL_H - found -- Looking for include files LMMS_HAVE_STDLIB_H -- Looking for include files LMMS_HAVE_STDLIB_H - found -- Looking for include files LMMS_HAVE_PTHREAD_H -- Looking for include files LMMS_HAVE_PTHREAD_H - found -- Looking for include files LMMS_HAVE_SEMAPHORE_H -- Looking for include files LMMS_HAVE_SEMAPHORE_H - found -- Looking for include files LMMS_HAVE_UNISTD_H -- Looking for include files LMMS_HAVE_UNISTD_H - found -- Looking for include files LMMS_HAVE_SYS_TYPES_H -- Looking for include files LMMS_HAVE_SYS_TYPES_H - found -- Looking for include files LMMS_HAVE_SYS_IPC_H -- Looking for include files LMMS_HAVE_SYS_IPC_H - found -- Looking for include files LMMS_HAVE_SYS_SHM_H -- Looking for include files LMMS_HAVE_SYS_SHM_H - found -- Looking for include files LMMS_HAVE_SYS_TIME_H -- Looking for include files LMMS_HAVE_SYS_TIME_H - found -- Looking for include files LMMS_HAVE_SYS_WAIT_H -- Looking for include files LMMS_HAVE_SYS_WAIT_H - found -- Looking for include files LMMS_HAVE_SYS_SELECT_H -- Looking for include files LMMS_HAVE_SYS_SELECT_H - found -- Looking for include files LMMS_HAVE_STDARG_H -- Looking for include files LMMS_HAVE_STDARG_H - found -- Looking for include files LMMS_HAVE_SIGNAL_H -- Looking for include files LMMS_HAVE_SIGNAL_H - found -- Looking for include files LMMS_HAVE_SCHED_H -- Looking for include files LMMS_HAVE_SCHED_H - found -- Looking for include files LMMS_HAVE_SYS_SOUNDCARD_H -- Looking for include files LMMS_HAVE_SYS_SOUNDCARD_H - found -- Looking for include files LMMS_HAVE_SOUNDCARD_H -- Looking for include files LMMS_HAVE_SOUNDCARD_H - not found. -- Looking for include files LMMS_HAVE_FCNTL_H -- Looking for include files LMMS_HAVE_FCNTL_H - found -- Looking for include files LMMS_HAVE_SYS_IOCTL_H -- Looking for include files LMMS_HAVE_SYS_IOCTL_H - found -- Looking for include files LMMS_HAVE_CTYPE_H -- Looking for include files LMMS_HAVE_CTYPE_H - found -- Looking for include files LMMS_HAVE_STRING_H -- Looking for include files LMMS_HAVE_STRING_H - found -- Looking for include files LMMS_HAVE_PROCESS_H -- Looking for include files LMMS_HAVE_PROCESS_H - not found. -- Looking for include files LMMS_HAVE_LOCALE_H -- Looking for include files LMMS_HAVE_LOCALE_H - found -- Looking for Q_WS_X11 -- Looking for Q_WS_X11 - found -- Looking for Q_WS_WIN -- Looking for Q_WS_WIN - not found. -- Looking for Q_WS_QWS -- Looking for Q_WS_QWS - not found. -- Looking for Q_WS_MAC -- Looking for Q_WS_MAC - not found. -- Found Qt4: /usr/bin/qmake (found suitable version "4.8.1", required is "4.6.0;COMPONENTS;QtCore;QtGui;QtXml;QtNetwork") -- Found Qt translations in /usr/share/qt4/translations -- checking for module 'sndfile>=1.0.11' -- found sndfile, version 1.0.25 -- Looking for include files CMAKE_HAVE_PTHREAD_H -- Looking for include files CMAKE_HAVE_PTHREAD_H - found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE -- Found libzip: /usr/lib/libzip.so -- Found libflac++: /usr/lib/i386-linux-gnu/libFLAC.so;/usr/lib/i386-linux-gnu/libFLAC++.so -- Found STK: /usr/lib/i386-linux-gnu/libstk.so -- checking for module 'portaudio-2.0' -- found portaudio-2.0, version 19 -- Found Portaudio: portaudio;asound;m;pthread -- checking for module 'libpulse' -- found libpulse, version 1.1 -- Found PulseAudio Simple: /usr/lib/i386-linux-gnu/libpulse.so -- Looking for vorbis_bitrate_addblock in vorbis -- Looking for vorbis_bitrate_addblock in vorbis - found -- Found OggVorbis: /usr/lib/i386-linux-gnu/libogg.so;/usr/lib/i386-linux-gnu/libvorbis.so;/usr/lib/i386-linux-gnu/libvorbisfile.so;/usr/lib/i386-linux-gnu/libvorbisenc.so -- Looking for snd_seq_create_simple_port in asound -- Looking for snd_seq_create_simple_port in asound - found -- Found ALSA: /usr/lib/i386-linux-gnu/libasound.so -- Looking for include files LMMS_HAVE_MACHINE_SOUNDCARD_H -- Looking for include files LMMS_HAVE_MACHINE_SOUNDCARD_H - not found. -- Looking for include files LMMS_HAVE_LINUX_AWE_VOICE_H -- Looking for include files LMMS_HAVE_LINUX_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE_AWE_VOICE_H -- Looking for include files LMMS_HAVE_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE__USR_SRC_SYS_I386_ISA_SOUND_AWE_VOICE_H -- Looking for include files LMMS_HAVE__USR_SRC_SYS_I386_ISA_SOUND_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE__USR_SRC_SYS_GNU_I386_ISA_SOUND_AWE_VOICE_H -- Looking for include files LMMS_HAVE__USR_SRC_SYS_GNU_I386_ISA_SOUND_AWE_VOICE_H - not found. -- Looking for C++ include sys/asoundlib.h -- Looking for C++ include sys/asoundlib.h - found -- Looking for C++ include alsa/asoundlib.h -- Looking for C++ include alsa/asoundlib.h - found -- Looking for snd_pcm_resume in asound -- Looking for snd_pcm_resume in asound - found -- checking for module 'jack>=0.77' -- found jack, version 0.121.2 -- checking for module 'fftw3f>=3.0.0' -- package 'fftw3f>=3.0.0' not found CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): A required package was not found Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) CMakeLists.txt:309 (PKG_CHECK_MODULES) -- checking for module 'fluidsynth>=1.0.7' -- found fluidsynth, version 1.1.5 -- Looking for include files LMMS_HAVE_LV2CORE -- Looking for include files LMMS_HAVE_LV2CORE - found -- Looking for include files LMMS_HAVE_SLV2_SCALEPOINTS_H -- Looking for include files LMMS_HAVE_SLV2_SCALEPOINTS_H - not found. -- Looking for slv2_world_new in slv2 -- Looking for slv2_world_new in slv2 - found -- Looking for librdf_new_world in rdf -- Looking for librdf_new_world in rdf - found -- Looking for wine_init in wine -- Looking for wine_init in wine - found -- Looking for C++ include windows.h -- Looking for C++ include windows.h - found -- checking for module 'samplerate>=0.1.7' -- package 'samplerate>=0.1.7' not found -- Performing Test HAVE_LRINT -- Performing Test HAVE_LRINT - Success -- Performing Test HAVE_LRINTF -- Performing Test HAVE_LRINTF - Success -- Performing Test CPU_CLIPS_POSITIVE -- Performing Test CPU_CLIPS_POSITIVE - Failed -- Performing Test CPU_CLIPS_NEGATIVE -- Performing Test CPU_CLIPS_NEGATIVE - Success -- Looking for XOpenDisplay in /usr/lib/i386-linux-gnu/libX11.so;/usr/lib/i386-linux-gnu/libXext.so -- Looking for XOpenDisplay in /usr/lib/i386-linux-gnu/libX11.so;/usr/lib/i386-linux-gnu/libXext.so - found -- Looking for gethostbyname -- Looking for gethostbyname - found -- Looking for connect -- Looking for connect - found -- Looking for remove -- Looking for remove - found -- Looking for shmat -- Looking for shmat - found -- Looking for IceConnectionNumber in ICE -- Looking for IceConnectionNumber in ICE - found -- Found X11: /usr/lib/i386-linux-gnu/libX11.so -- Found Freetype: /usr/lib/i386-linux-gnu/libfreetype.so Installation Summary -------------------- * Install Directory : /usr/local * Use system's libsamplerate : Supported audio interfaces -------------------------- * ALSA : OK * JACK : OK * OSS : OK * PortAudio : OK * PulseAudio : OK * SDL : OK Supported MIDI interfaces ------------------------- * ALSA : OK * OSS : OK * WinMM : <not supported on this platform> Supported file formats for project export ----------------------------------------- * WAVE : OK * OGG/VORBIS : OK * FLAC : OK Optional plugins ---------------- * SoundFont2 player : OK * Stk Mallets : OK * VST-instrument hoster : OK * VST-effect hoster : OK * LV2 hoster : OK * CALF LADSPA plugins : OK * CAPS LADSPA plugins : OK * CMT LADSPA plugins : OK * TAP LADSPA plugins : OK * SWH LADSPA plugins : OK * FL .zip import : OK ----------------------------------------------------------------- IMPORTANT: after installing missing packages, remove CMakeCache.txt before running cmake again! ----------------------------------------------------------------- -- Configuring incomplete, errors occurred! Here are some parts the contents of my lmms/build/CMakeCache.txt file: # This is the CMakeCache file. # For build in directory: /home/jk/Downloads/lmms-git/lmms/build # It was generated by CMake: /usr/bin/cmake # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. # The syntax for the file is as follows: # KEY:TYPE=VALUE # KEY is the name of a variable in the cache. # TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!. # VALUE is the current value for the KEY. ######################## # EXTERNAL cache entries ######################## //Path to a file. ALSA_INCLUDES:PATH=/usr/include //Path to a library. ASOUND_LIBRARY:FILEPATH=/usr/lib/i386-linux-gnu/libasound.so //Path to a program. CMAKE_AR:FILEPATH=/usr/bin/ar //Choose the type of build, options are: None(CMAKE_CXX_FLAGS or // CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel. CMAKE_BUILD_TYPE:STRING= //Enable/Disable color output during build. CMAKE_COLOR_MAKEFILE:BOOL=ON //CXX compiler. CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++ //Flags used by the compiler during all build types. CMAKE_CXX_FLAGS:STRING= //Flags used by the compiler during debug builds. CMAKE_CXX_FLAGS_DEBUG:STRING=-g //Flags used by the compiler during release minsize builds. CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG //Flags used by the compiler during release builds (/MD /Ob1 /Oi // /Ot /Oy /Gs will produce slightly less optimized but smaller // files). CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG //Flags used by the compiler during Release with Debug Info builds. CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g //C compiler. CMAKE_C_COMPILER:FILEPATH=/usr/bin/gcc //Flags used by the compiler during all build types. CMAKE_C_FLAGS:STRING= //Flags used by the compiler during debug builds. CMAKE_C_FLAGS_DEBUG:STRING=-g //Flags used by the compiler during release minsize builds. CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG //Flags used by the compiler during release builds (/MD /Ob1 /Oi // /Ot /Oy /Gs will produce slightly less optimized but smaller // files). CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG //Flags used by the compiler during Release with Debug Info builds. CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g //Flags used by the linker. CMAKE_EXE_LINKER_FLAGS:STRING=' ' //Flags used by the linker during debug builds. CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING= //Flags used by the linker during release minsize builds. CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING= //Flags used by the linker during release builds. CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING= //Flags used by the linker during Release with Debug Info builds. CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= //Enable/Disable output of compile commands during generation. CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=OFF //Install path prefix, prepended onto install directories. CMAKE_INSTALL_PREFIX:PATH=/usr/local //Path to a program. CMAKE_LINKER:FILEPATH=/usr/bin/ld //Path to a program. CMAKE_MAKE_PROGRAM:FILEPATH=/usr/bin/make //Flags used by the linker during the creation of modules. CMAKE_MODULE_LINKER_FLAGS:STRING=' ' //Flags used by the linker during debug builds. CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING= //Flags used by the linker during release minsize builds. CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING= //Flags used by the linker during release builds. CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING= //Flags used by the linker during Release with Debug Info builds. CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING= ==[...]== That's a list of the contents of my lmms/build folder: [DIR]lmms/build$ dir CMakeCache.txt CPackSourceConfig.cmake lmmsconfig.h plugins CMakeFiles data lmms.rc CPackConfig.cmake include lmmsversion.h My Question: It just tells me that that "errors" occurred, but I can't see any error message. It seems like everything went fine. - So: Any idea what the problem could be? - Thanks.

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  • Create Shortened goo.gl URLs in Your Favorite Browser

    - by Asian Angel
    Now that the new goo.gl URL shortening service has been active for a bit you may be wanting to add it to your favorite non Internet Explorer/Firefox browser. See how easy it is to enjoy that goo.gl URL shortening goodness with the “goo.gl with prompt for copying Bookmarklet”. goo.gl with Prompt for Copying Bookmarklet In Action To add the bookmarklet to your browser simply drag it to your “Bookmarks Toolbar” and get ready to start creating those shortened URLs. For our example we chose one of the wonderful malware removal articles here at the site. All that you will need to do is click on the bookmarklet to create your shortened URL. The wonderful thing about this bookmarklet is the small pop-up window that provides an easy way for you to copy the shortened URL. You can see the “Context Menu” for the small window here…definitely nice. Once you have copied your new URL you can close the window by clicking on “OK” or pressing “Enter”. Now you are ready to use your new shortened goo.gl URL wherever you like or need to. Conclusion If you have been wanting to add goo.gl URL shortening power to your favorite browser then this is the perfect bookmarklet to have. Links Add the goo.gl with Prompt for Copying Bookmarklet to Your Favorite Browser Similar Articles Productive Geek Tips See Where Shortened URLs “Link To” in Your Favorite BrowserVerify the Destinations of Shortened URLs the Easy WayA Quick Look at URL Shortening Services & ExtensionsCreate Shortened goo.gl URLs in Google Chrome the Easy WayText-Only URL Quick-Fix for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool

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  • Stencyl or flash limitation?

    - by FlightOfGrey
    I have found that Stencyl doesn't seem to be very good at handling very many actors in a game. I had been trying to implement some basic AI at the moment all the behaviours were: wander (pick a random point and move directly to it) and wrap around screen (if it goes off the top of the screen it appears at the bottom). Even with these simple behaviours and calculations the frame rate dropped dramatically when there were more then 50 actors on screen: 10 actors: 60fps 50 actors: 30-50fps 75 actors: ~30fps 100 actors: 15-20fps 200 actors: 8-10fps I had planned on having a maximum of around 200 actors but I see that's no longer an option and implementing a more complicated AI system with flocking behaviour, looking at creating a game in a similar vein to flOw. I understand that a game is perfectly playable at 30fps but this is a super simple test with ultra simple graphics, no animations and no sounds is child's play in terms of calculations to be made. Is this a limitation with Stencyl or is it flash? Should I simply scale the scope of the game down or is there a better game engine that exports to .swf that I should look into?

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  • Installing 10.10+ with Radeon HD 6970 Video Card

    - by Ben Lacy
    I built a new PC that has a Diamond Radeon HD 6970 graphics card, and no on-board graphics. When I boot from the Ubuntu disc, it runs through some initial booting stuff, and then gets to a loading screen that just has the Ubuntu logo and some progress bar/dot thingies. After this screen is finished, it goes black and says it cannot display video mode. I've seen many people that say to simply install the ati drivers. However, I don't believe this is an option, because I can't even get to the boot screen that asks me if I want to run the system off of the LiveCD, boot to hard disk, etc... Is there a way to somehow boot to a CLI before getting to the screen that would normally let me choose that? I'm at a loss as far as what to do. Also: Yes, the CD boots fine on other machines. (I've also burnt a couple discs just to be sure) Yes, the graphics card is fine. I normally dual-boot with Windows 7, and it runs on Windows just fine. Thanks for any help!

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  • Is there any reason not to go directly from client-side Javascript to a database?

    - by Chris Smith
    So, let's say I'm going to build a Stack Exchange clone and I decide to use something like CouchDB as my backend store. If I use their built-in authentication and database-level authorization, is there any reason not to allow the client-side Javascript to write directly to the publicly available CouchDB server? Since this is basically a CRUD application and the business logic consists of "Only the author can edit their post" I don't see much of a need to have a layer between the client-side stuff and the database. I would simply use validation on the CouchDB side to make sure someone isn't putting in garbage data and make sure that permissions are set properly so that users can only read their own _user data. The rendering would be done client-side by something like AngularJS. In essence you could just have a CouchDB server and a bunch of "static" pages and you're good to go. You wouldn't need any kind of server-side processing, just something that could serve up the HTML pages. Opening my database up to the world seems wrong, but in this scenario I can't think of why as long as permissions are set properly. It goes against my instinct as a web developer, but I can't think of a good reason. So, why is this a bad idea? EDIT: Looks like there is a similar discussion here: Writing Web "server less" applications EDIT: Awesome discussion so far, and I appreciate everyone's feedback! I feel like I should add a few generic assumptions instead of calling out CouchDB and AngularJS specifically. So let's assume that: The database can authenticate users directly from its hidden store All database communication would happen over SSL Data validation can (but maybe shouldn't?) be handled by the database The only authorization we care about other than admin functions is someone only being allowed to edit their own post We're perfectly fine with everyone being able to read all data (EXCEPT user records which may contain password hashes) Administrative functions would be restricted by database authorization No one can add themselves to an administrator role The database is relatively easy to scale There is little to no true business logic; this is a basic CRUD app

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  • Resolution independence - resize on the fly or ship all sizes?

    - by RecursiveCall
    My game relies heavily on textures of various sizes with some being full-screen. The game is targeted for multiple resolutions. I found that resizing textures (downsizing) works quite well for this game’s art type (it’s not Pixel Art or anything like that). I asked my artist to ensure that all textures at the edges of the screen to be created in such a way that they can safely “overflow” off screen; this means that aspect ratio is not an issue. So with no aspect ratio issues, I figured that I would simply ask my artist to create assets in very high resolution, and then resize them down to the appropriate screen resolution. The question is, when and how do I do that? Do I pre-resize everything to common resolutions in Photoshop and package all assets in the final product (increasing the size download that the user has to deal with) and then select the appropriate asset based on the detected resolution? Or do I ship with the largest set of Textures, detect the resolution on load, set a render target and draw all downsized assets to it and use that? Or for the latter, do I use some sort of a CPU-sided algorithm to resize on game load?

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  • Turn off Windows Defender on your builds

    - by george_v_reilly
    I've spent some time this evening profiling a Python application on Windows, trying to find out why it was so much slower than on Mac or Linux. The application is an in-house build tool which reads a number of config files, then writes some output files. Using the RunSnakeRun Python profile viewer on Windows, two things immediately leapt out at me: we were running os.stat a lot and file.close was really expensive. A quick test convinced me that we were stat-ing the same files over and over. It was a combination of explicit checks and implicit code, like os.walk calling os.path.isdir. I wrote a little cache that memoizes the results, which brought the cost of the os.stats down from 1.5 seconds to 0.6. Figuring out why closing files was so expensive was harder. I was writing 77 files, totaling just over 1MB, and it was taking 3.5 seconds. It turned out that it wasn't the UTF-8 codec or newline translation. It was simply that closing those files took far longer than it should have. I decided to try a different profiler, hoping to learn more. I downloaded the Windows Performance Toolkit. I recorded a couple of traces of my application running, then I looked at them in the Windows Performance Analyzer, whereupon I saw that in each case, the CPU spike of my app was followed by a CPU spike in MsMpEng.exe. What's MsMpEng.exe? It's Microsoft's antimalware engine, at the heart of Windows Defender. I added my build tree to the list of excluded locations, and my runtime halved. The 3.5 seconds of file closing dropped to 60 milliseconds, a 98% reduction. The moral of this story is: don't let your virus checker run on your builds.

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  • Patch Set Update: Hyperion Essbase 11.1.2.3.502

    - by Paul Anderson -Oracle
    A Patch Set Update (PSU) for Oracle Hyperion Essbase 11.1.2.3.x . The PSU downloads are from the My Oracle Support | Patches & Updates section. Hyperion Essbase Server 11.1.2.3.502 Patch 18950479: Essbase Server Hyperion Essbase Client 11.2.3.502 Patch 18950453: Essbase RTC Patch 18950474: Essbase Client Patch 18950482: Essbase MSI Hyperion Essbase Administration Services (EAS) 11.1.2.3.502 Patch 17767626: Essbase Server Patch 17767628: Essbase Console MSI Hyperion Analytic Provider Services (APS) 11.1.2.3.502 Patch 18907738: APS Services Hyperion Essbase Studio 11.1.2.3.502 Patch 18907980: Essbase Studio Server Patch 18907987: Essbase Studio Console MSI Refer to the Readme file prior to proceeding with this PSU implementation for important information that includes a full list of the defects fixed, along with additional support information, prerequisites, details for applying patch and troubleshooting FAQ's. It is important to ensure that the requirements and support paths to this patch are met as outlined within the Readme file. The Readme file is available from the Patches & Updates download screen. To locate the latest Essbase Patch Sets and Patch Set Updates at anytime visit the My Oracle Support (MOS) Knowledge Article: Available Patch Sets and Patch Set Updates for Oracle Hyperion Essbase Doc ID 1396084.1 Why not share your experience about installing this patch ... In the MOS | Patches & Updates screen simply click the "Start a Discussion" and submit your review. The patch install reviews and other patch related information is available within the My Oracle Support Communities. Visit the Oracle Hyperion EPM sub-space: Hyperion Patch Reviews

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  • What GUI tools are available for which DVCS?

    - by Macneil
    When I worked at Sun, we used a DVC system called Forte SCCS/Teamware, which used the old SCCS file format, but was a true distributed source code revision control system. One nice feature is that it had strong GUI support: You could bringover and putback changes by simply clicking and dragging. It would draw trees/graphs showing how workspaces relate to each other. You also could have a graph view to display a single file's complete history, which might have had several branches and merges. Allowing you to compare any two points. It also had a strong visual merge tool, to let you accept changes from one of two conflicting files. Naturally, many of the current DVCSs have command line support for these operations, but I'm looking for GUI support in order to use this in a lower-level undergraduate course I'll be teaching. I'm not saying the Forte Teamware solution was perfect, but it did seem to be ahead of the curve. Unfortunately, it's not a viable option to use for my class. Question: What support do the current DVCSs have with regards to GUIs? Do any of them work on Windows, and not just Linux? Are they "ready for prime-time" or still works in progress? Are these standalone or built as plug-ins, e.g., for Eclipse? Note: To help keep this discussion focused I'm only interested in GUI tools. And not a meta-discussion if GUI tools should be used in teaching.

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