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  • Getting the size of the window WITHOUT title/notification bars

    - by Anidamo
    Hi there, I've been playing around with Android development and one of the things I'd like to be able to do is dynamically create a background image for my windows, similar to the one below. This is from my BlackBerry app. It consists of three separate parts, the bottom right logo, the top left watermark, and the bottom right name. It works independent of screen size because the BlackBerry app just gets all three parts and generates an appropriately sized bitmap using the screen width and height. Since Android has quite a bit more screen resolution possibilities I need to be able to generate backgrounds on the fly like this. However, I have not found any way to get the height/width of the window in Android. I can get the screen resolution, but that includes the application title bar and the notification bar, which is unacceptable. I'd like to know how to get the size of my window, or screen resolution minus the title and notification bars. I think this might be possible using the dimensions of my layout managers but I cannot get the height/width of them in the onCreate method so I'm at a little bit of a loss. Thanks.

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  • 3 or 4 monitors with Nvidia and Ubuntu

    - by Jason
    I saw that you are (were?) running 4 monitors with Ubuntu 8.10 and two Nvidia cards (http://stackoverflow.com/questions/27113/how-to-use-3-monitors). I was curious if you were doing this with Xinerama, a hacked up TwinView config, or multiple X screens, or some other method? Does it work with compiz? I intend to run my Dell 30" in the middle with two 1280x1024 on the sides and continue to use one X screen, and run compiz, on Ubuntu 9.04. Currently, I am using 2 monitors with twinview and compiz, which runs fantastic. I just can't get the third monitor running (unless I enable it in its own X screen, and then enable Xinerama to enable windows to be dragged as if all one X screen, but this breaks compiz, and I don't care much for having separate X screen). I am very interested in knowing how you set up 4 monitors with 2 GPU's. Thanks!

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  • Right-to-left script fails with Flash Player

    - by maria
    I am continuing an abandoned thread arabic reading error, since it was not solved. I'm using Ubuntu 10.04, Firefox 3.6.14. I've checked for Flash Player, I have the recent version installed. In the Flash Player window arabic script appears in wrong direction. The letters are displayed from left to right and not, as it should be, from right to left. For exemple http://www.fpnp.net/. The problematic place is the black bar in Flash window with a text below the image on the right. Here the letters are displayed in wrong direction and, by consequence, are not joined. You can see (I hope) the difference between that black bar and the rest of the text. Hope it will understandable for not Arabic-speaking people. Thanks

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  • Removed Xserver driver. ubuntu doesnt start. what should i Do?

    - by user71576
    im new on ubuntu , i intalled it ( dual booted with windows 7) i was customizing it, but when i tried to run compiz it said that missing glx or something like that in the screen, i realized that the driver that i was not using wasnt the gefroce on so i went to nvidia downloaded the correct version for my graphic ( geforce gtm 525m) when y run the .run file it told me that i was using xserver and that i cant install this driver with the xserver installed. i search for information of how to remove or disable xserver i found one. in this web site --http://www.ubuntugeek.com/ubuntu-tiphow-to-removeinstall-and-reconfigure-xorg-without-reinstalling-ubuntu.html when i run the command , after that i tried to instal the geforce on, doesnt work so i remember windows that you must reboot after a driver unintallation or intallation so i reboot, them ubuntu doesnto load, it show the ubuntu whit the five dots like or 1-2 sec and them i get a black screen ( not the red-black of ubutntu ) so why i should do. i dont want to re install i dont have a cd and my usb is a little damaged so please if you could help me

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  • Moving around/avoiding obstacles

    - by János Harsányi
    I would like to write a "game", where you can place an obstacle (red), and then the black dot tries to avoid it, and get to the green target. I'm using a very easy way to avoid it, if the black dot is close to the red, it changes its direction, and moves for a while, then it moves forward to the green point. How could I create a "smooth" path for the computer controlled "player"? Edit: Not the smoothness is the main point, but to avoid the red blocking "wall" and not to crash into it and then avoid it. How could I implement some path finding algorithm if I just have basically 3 points? (And what would it make the things much more complicated, if you could place multiple obstacles?)

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  • Why did the upgrade from 11.10 to 12.04 ruin my system?

    - by Jared
    After upgrading from Ubuntu 11.10 to 12.04, when I log in, everything is ruined. It's all black, blank white icons, blank black icons on the start menu, and well, nothing works. If I open up Chromium, it looks as though it's in high contrast mode. Is this a bug? Any ideas what could have happened? Can I get 11.10 back? Some photos (can't connect to network in Ubuntu so I had to take pictures with phone): http://i.stack.imgur.com/2dwKl.jpg http://i.stack.imgur.com/N4nA3.jpg http://i.stack.imgur.com/LNFje.jpg

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  • UIwebview delays loading

    - by malleswar
    Hi, I have Login screen and second view which will be shown after login. On second view I have UIWebview which loads the url. After login first it shows the empty view and slowly it loads the url. I want to show login screen with wait cursor, until the uiwebview loads the url and then want show that screen. Can any body please provide code or sample for this? Regards, Malleswar

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  • Can't boot Ubuntu 12.10 32 or 64 Bit, only Ubuntu 12.04 32 Bit [closed]

    - by Alexander
    Possible Duplicate: My computer boots to a black screen, what options do I have to fix it? i tried to install Ubuntu 12.04 64Bit, 12.10 32 and 64Bit, but it doesn't work. I'm used the Ubuntu 12.04 32Bit Start Disc Creator and also Unetboot on Win7, the installation-process are finished and i restart without the Stick. I can choose for example 12.10 and it starts writing "start ... [OK], ...", but then it hangs most on "Stop Kernel Messages [OK]". Then i can only shutdown normal the system and it writes stopping, shutdown and something like that. I am use an Aspire One D270 Netbook with Intel Atom N2600. It also doesn't work to try Ubuntu 12.10 from running on USB Stick. It starts, but then its black and the cursor blink on the left upside. Please can you help me? :(

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  • UIView animation only animating some of the things I ask it to

    - by Ben
    I have a series of (say) boxes on the screen in a row, all subviews of my main view. Each is a UIView. I want to shift them all left and have a new view also enter the screen from the right in lockstep. Here's what I'm doing: // First add a dummy view offscreen UIView * stagingView = /* make this view, which sets up its width/height */ CGRect frame = [stagingView frame]; frame.origin.x = /* just off the right side of the screen */; [stagingView setFrame:frame]; [self stagingView]; And then I set up animations in one block for all of my subviews (which includes the one I just added): [UIView beginAnimations:@"shiftLeft" context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(_animationDidStop:context:)]; [UIView setAnimationDuration:0.3]; for (UIView * view in [self subviews]) { CGRect frame = [view frame]; frame.origin.x -= (frame.size.width + viewPadding); [view setFrame:frame]; } [UIView commitAnimations]; Here's what I expect: The (three) views already on screen get shifted left and the newly staged view marches in from the right at the same time. Here's what happens: The newly staged view animates in exactly as expected, and the views already on the screen do not appear to move at all! (Or possibly they jump without animation to their end locations). And! If I comment out the whole business of creating the new subview offscreen... the ones onscreen do animate correctly! Huh? (Thanks!)

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  • How to make enemies?

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

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  • Installer Dialog comes up with Scroll bars on 800x480 resolution

    - by Nagashree
    I am building an msi using WISE. The Dialogs appear fine when run on a 1280x800 resolution screen. But when I run the same msi on a 800x480 resolution screen, the installer dialog appears really huge and you cannot see the whole dialog on the screen.However, the dialog now comes up with a vertical and horizontal scrollbar allowing you to scroll and view it fully. Is there any property I need to set to adjust the installer dialog such that it appears properly on both higher and lower resolution screens?

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  • Multiple problems while installing Ubuntu 13.04 on LENOVO G500 laptop

    - by Balazs Kiss
    Dear Community, I encountered several problems when installing Ubuntu on my new Lenovo G500 laptop. First I bumped in the problem (also reported by many other) of the black screen after booting Ubuntu. This problem I recould solve by changing the "quiet splash" record of GRUB to "nomodeset". Ubuntu install was successful then. After the installation, I had a black screen again when booting up for the first time. I booted up again with "nomodeset", and enabled the external AMD driver at Hardware Drivers. Booting still do not worked (only with nomodeset), and when I log in, the system gives me a "System program problem detected" message, and the system (desktop) does not load in. Please, can you advise me what to do? Shall I re-install Ubuntu? What are the steps to make my ubuntu work with this harver? Hardware: LENOVO G500 with IntelCore i5-3230M 3,2Ghz processor and AMD Radeon HD8570 integrated chip Thank you for your help in advance!

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

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  • Storyboard editor layout confusion

    - by drew
    I am having layout problems with the storyboard editor with a fairly simple screen. I have a UIViewController to which I have added a 320x440 UIScrollView at 0,0 followed by a 320x20 UIProgressBar at 0,440. It looks fine in Storyboard editor. I'm not entirely sure how the 20 pixel status bar at the top of the screen is accommodated given the CGRect frame coordinates that Storyboard calculates. On loading ( in -(void)viewDidLoad ), the UIScrollView frame seems to be set to 320x460 pixels at 0,0 but the UIProgressBar is still 320x20 at 0,440. When I add subviews to the UIScrollView, (UIImageViews in particular), they get stretched and get clipped on the screen because although the UIScrollView thinks it is 460 pixels high, it only has 440 pixels of screen to display in. Can anyone point me to a solution? Thanks

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  • Ubuntu 12.04 OpenCL with Intel and Radeon?

    - by Steve
    I want to setup my Ubuntu 12.04 with OpenCL(Open Computing Language) support for i7 2600k and Radeon HD5870. My Monitor is connected to the integrated Graphics of the i7. Intel OpenCL SDK is installed and working. Iteration of avaliable OpenCL devices shows 2 entries for Intel. As recommended I installed AMD APP SDK 2.6 first and then the fglrx driver. I installed fglrx from Ubuntu repositories. This works fine till here. When I run aticonfig --inital -f and restart the system I get into trouble. Xorg starts only in low-graphics mode. cat /var/log/Xorg.0.log [ 21.201] X.Org X Server 1.12.2 Release Date: 2012-05-29 [ 21.201] X Protocol Version 11, Revision 0 [ 21.201] Build Operating System: Linux 2.6.24-29-xen x86_64 Ubuntu [ 21.201] Current Operating System: Linux chimera 3.2.0-24-generic #39-Ubuntu SMP Mon May 21 16:52:17 UTC 2012 x86_ [ 21.201] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-24-generic root=UUID=c137757b-486b-4514-9dfe-00c97662 [ 21.201] Build Date: 05 June 2012 08:35:55AM [ 21.201] xorg-server 2:1.12.2+git20120605+server-1.12-branch.aaf48906-0ubuntu0ricotz~precise (For technical suppor [ 21.201] Current version of pixman: 0.26.0 [ 21.201] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 21.201] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 21.201] (==) Log file: "/var/log/Xorg.0.log", Time: Fri Jun 8 14:22:36 2012 [ 21.247] (==) Using config file: "/etc/X11/xorg.conf" [ 21.247] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 21.450] (==) ServerLayout "aticonfig Layout" [ 21.450] (**) |-->Screen "aticonfig-Screen[0]-0" (0) [ 21.450] (**) | |-->Monitor "aticonfig-Monitor[0]-0" [ 21.451] (**) | |-->Device "aticonfig-Device[0]-0" [ 21.451] (==) Automatically adding devices [ 21.451] (==) Automatically enabling devices [ 21.466] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 21.466] Entry deleted from font path. [ 21.466] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 21.466] Entry deleted from font path. [ 21.466] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 21.466] Entry deleted from font path. [ 21.473] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (WW) The directory "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 21.473] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib [ 21.473] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 21.473] (II) Loader magic: 0x7f0ad3b9ab00 [ 21.473] (II) Module ABI versions: [ 21.473] X.Org ANSI C Emulation: 0.4 [ 21.473] X.Org Video Driver: 12.0 [ 21.473] X.Org XInput driver : 16.0 [ 21.473] X.Org Server Extension : 6.0 [ 21.473] (--) PCI:*(0:0:2:0) 8086:0122:1458:d000 rev 9, Mem @ 0xfb800000/4194304, 0xe0000000/268435456, I/O @ 0x00 [ 21.473] (--) PCI: (0:1:0:0) 1002:6898:1787:2289 rev 0, Mem @ 0xd0000000/268435456, 0xfbdc0000/131072, I/O @ 0x000 [ 21.473] (II) Open ACPI successful (/var/run/acpid.socket) [ 21.473] (II) "extmod" will be loaded by default. [ 21.473] (II) "dbe" will be loaded by default. [ 21.473] (II) "glx" will be loaded. This was enabled by default and also specified in the config file. [ 21.473] (II) "record" will be loaded by default. [ 21.473] (II) "dri" will be loaded by default. [ 21.473] (II) "dri2" will be loaded by default. [ 21.473] (II) LoadModule: "glx" [ 21.732] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libgl [ 21.934] (II) Module glx: vendor="Advanced Micro Devices, Inc." [ 21.934] compiled for 6.9.0, module version = 1.0.0 [ 21.934] (II) Loading extension GLX [ 21.934] (II) LoadModule: "extmod" [ 22.028] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 22.041] (II) Module extmod: vendor="X.Org Foundation" [ 22.041] compiled for 1.12.2, module version = 1.0.0 [ 22.041] Module class: X.Org Server Extension [ 22.041] ABI class: X.Org Server Extension, version 6.0 [ 22.041] (II) Loading extension MIT-SCREEN-SAVER [ 22.041] (II) Loading extension XFree86-VidModeExtension [ 22.041] (II) Loading extension XFree86-DGA [ 22.041] (II) Loading extension DPMS [ 22.041] (II) Loading extension XVideo [ 22.041] (II) Loading extension XVideo-MotionCompensation [ 22.041] (II) Loading extension X-Resource [ 22.041] (II) LoadModule: "dbe" [ 22.041] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 22.066] (II) Module dbe: vendor="X.Org Foundation" [ 22.066] compiled for 1.12.2, module version = 1.0.0 [ 22.066] Module class: X.Org Server Extension [ 22.066] ABI class: X.Org Server Extension, version 6.0 [ 22.066] (II) Loading extension DOUBLE-BUFFER [ 22.066] (II) LoadModule: "record" [ 22.066] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 22.077] (II) Module record: vendor="X.Org Foundation" [ 22.077] compiled for 1.12.2, module version = 1.13.0 [ 22.077] Module class: X.Org Server Extension [ 22.077] ABI class: X.Org Server Extension, version 6.0 [ 22.077] (II) Loading extension RECORD [ 22.077] (II) LoadModule: "dri" [ 22.077] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 22.082] (II) Module dri: vendor="X.Org Foundation" [ 22.082] compiled for 1.12.2, module version = 1.0.0 [ 22.082] ABI class: X.Org Server Extension, version 6.0 [ 22.082] (II) Loading extension XFree86-DRI [ 22.082] (II) LoadModule: "dri2" [ 22.082] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 22.083] (II) Module dri2: vendor="X.Org Foundation" [ 22.083] compiled for 1.12.2, module version = 1.2.0 [ 22.083] ABI class: X.Org Server Extension, version 6.0 [ 22.083] (II) Loading extension DRI2 [ 22.083] (II) LoadModule: "fglrx" [ 22.083] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_dr [ 22.399] (II) Module fglrx: vendor="FireGL - ATI Technologies Inc." [ 22.399] compiled for 1.4.99.906, module version = 8.96.4 [ 22.399] Module class: X.Org Video Driver [ 22.399] (II) Loading sub module "fglrxdrm" [ 22.399] (II) LoadModule: "fglrxdrm" [ 22.399] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/linux/libfglrxdr [ 22.445] (II) Module fglrxdrm: vendor="FireGL - ATI Technologies Inc." [ 22.445] compiled for 1.4.99.906, module version = 8.96.4 [ 22.445] (II) ATI Proprietary Linux Driver Version Identifier:8.96.4 [ 22.445] (II) ATI Proprietary Linux Driver Release Identifier: 8.96.7 [ 22.445] (II) ATI Proprietary Linux Driver Build Date: Mar 12 2012 13:06:50 [ 22.445] (++) using VT number 7 [ 22.445] (WW) Falling back to old probe method for fglrx [ 23.043] (II) Loading PCS database from /etc/ati/amdpcsdb [ 23.082] (--) Chipset Supported AMD Graphics Processor (0x6898) found [ 23.107] (WW) fglrx: No matching Device section for instance (BusID PCI:0@1:0:1) found [ 23.107] (II) fglrx: intel VGA device detected, load intel driver. [ 23.107] (II) LoadModule: "intel" [ 23.211] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 23.475] (II) Module intel: vendor="X.Org Foundation" [ 23.475] compiled for 1.12.2, module version = 2.19.0 [ 23.475] Module class: X.Org Video Driver [ 23.475] ABI class: X.Org Video Driver, version 12.0 [ 23.476] ukiDynamicMajor: found major device number 249 [ 23.476] ukiDynamicMajor: found major device number 249 [ 23.476] ukiOpenByBusid: Searching for BusID PCI:1:0:0 [ 23.476] ukiOpenDevice: node name is /dev/ati/card0 [ 23.476] ukiOpenDevice: open result is 8, (OK) [ 23.476] ukiOpenByBusid: ukiOpenMinor returns 8 [ 23.476] ukiOpenByBusid: ukiGetBusid reports PCI:1:0:0 [ 23.540] (WW) PowerXpress feature is not supported [ 23.540] (EE) No devices detected. [ 23.540] (==) Matched intel as autoconfigured driver 0 [ 23.540] (==) Matched vesa as autoconfigured driver 1 [ 23.540] (==) Matched fbdev as autoconfigured driver 2 [ 23.540] (==) Assigned the driver to the xf86ConfigLayout [ 23.540] (II) LoadModule: "intel" [ 23.540] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 23.540] (II) Module intel: vendor="X.Org Foundation" [ 23.540] compiled for 1.12.2, module version = 2.19.0 [ 23.540] Module class: X.Org Video Driver [ 23.540] ABI class: X.Org Video Driver, version 12.0 [ 23.540] (II) UnloadModule: "intel" [ 23.540] (II) Unloading intel [ 23.540] (II) Failed to load module "intel" (already loaded, 32522) [ 23.540] (II) LoadModule: "vesa" [ 23.583] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 23.620] (II) Module vesa: vendor="X.Org Foundation" [ 23.620] compiled for 1.12.2, module version = 2.3.1 [ 23.620] Module class: X.Org Video Driver [ 23.620] ABI class: X.Org Video Driver, version 12.0 [ 23.620] (II) LoadModule: "fbdev" [ 23.620] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 23.661] (II) Module fbdev: vendor="X.Org Foundation" [ 23.661] compiled for 1.12.2, module version = 0.4.2 [ 23.661] Module class: X.Org Video Driver [ 23.661] ABI class: X.Org Video Driver, version 12.0 [ 23.661] (II) ATI Proprietary Linux Driver Version Identifier:8.96.4 [ 23.661] (II) ATI Proprietary Linux Driver Release Identifier: 8.96.7 [ 23.661] (II) ATI Proprietary Linux Driver Build Date: Mar 12 2012 13:06:50 [ 23.661] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 854, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, B43, Clarkdale, Arrandale, Sandybridge Desktop (GT1), Sandybridge Desktop (GT2), Sandybridge Desktop (GT2+), Sandybridge Mobile (GT1), Sandybridge Mobile (GT2), Sandybridge Mobile (GT2+), Sandybridge Server, Ivybridge Mobile (GT1), Ivybridge Mobile (GT2), Ivybridge Desktop (GT1), Ivybridge Desktop (GT2), Ivybridge Server, Ivybridge Server (GT2) [ 23.661] (II) VESA: driver for VESA chipsets: vesa [ 23.661] (II) FBDEV: driver for framebuffer: fbdev [ 23.661] (++) using VT number 7 [ 23.661] (WW) xf86OpenConsole: setpgid failed: Operation not permitted [ 23.661] (WW) xf86OpenConsole: setsid failed: Operation not permitted [ 23.661] (WW) Falling back to old probe method for fglrx [ 23.661] (II) Loading PCS database from /etc/ati/amdpcsdb [ 23.661] (WW) Falling back to old probe method for vesa [ 23.661] (WW) Falling back to old probe method for fbdev [ 23.661] (EE) No devices detected. [ 23.661] Fatal server error: [ 23.661] no screens found [ 23.661] Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 23.661] Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 23.661] xorg.conf: cat /etc/X11/xorg.conf Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Is there a way to get the Radeon to work in a hybrid configuration or to use the Radeon as an OpenCL only device?

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  • How do I move a Java JFrame partially off my Linux desktop?

    - by Erick Robertson
    I'm writing a Java application with movable frames, and I've come across a quirk in Linux. I'm running GNOME 2.16.0 under CentOS. When I use JFrame.setBounds to set the bounds to any location that's half off the screen, it actually sets the location of the frame to be as close as possible to the bounds specified while still staying completely on the screen. This is confusing because other non-Java windows can move half off the screen. How do I tell Java to tell GNOME to actually put the frame where I specify, even if that's half off the screen?

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  • Clonezilla failing as soon as image copying begins

    - by mmr
    I have been trying unsuccessfully to create an image of an Ubuntu 10.04 laptop system. As soon as the copying itself starts, the entire system crashes to a black screen. I suspect that the problem is overheating, and that's why I put an ice pack under the machine. That seems to have helped a bit, but it's still not getting through the copying process. Is there any other possible explanation for dying to a black screen like this? I'm just not relishing the task of removing the hard drive, mounting it elsewhere, and then doing a backup that way.

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  • Mobile Identity Management at SuperValu

    - by Tanu Sood
    While organizations are fast embracing BYOD (Bring Your Own Device) culture to attract and retain best talent, improve productivity, bring agility and drive down costs, SuperValu coined their own term (and trend): TYDH – Take Your Device Home. Yes, SuperValu, a Minn based, 18,000 employees strong, food retailer handed out 2,200 iPads to store directors at locations across the country. The motivation behind this reverse trend? Phillip Black, Director of Identity & Access Management at SuperValu, shared the reasoning behind this trend in his talk at last week’s Oracle OpenWorld 2012. "It gives them productivity tools to better manage their store," says Black. Intrigued? Find out more in this recently published news article. And learn more about Oracle Identity Management 11gR2 mobile- and social- ready sign-on features today. Additional Resources: Press Release: Oracle announces Identity Management 11g Release 2 On-Demand webcast: Identity Management 11gR2 Launch Oracle Magazine: Security on the Move Website: Oracle Identity Management Blog Post: Mobile and Social Sign-on with Oracle Access Management

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  • Green Website Design

    - by Christofian
    This is kindove a strange question, but... There was a site called Blackle ( http://www.blackle.com/) which "claimed" to save energy by using a black background (it doesn't: see here: http://skeptics.stackexchange.com/questions/4373/how-much-energy-does-displaying-a-webpage-with-a-black-background-actually-save). However, blackle and it's idea of "green website design" interested me, and I was wondering if there are any ways to design an energy saving website that actually save energy. If anyone knows of any, please post them here. If nobody has any, then I guess there isn't a way to save energy through website design...

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  • How can I test if my rotated rectangle intersects a corner?

    - by Raven Dreamer
    I have a square, tile-based collision map. To check if one of my (square) entities is colliding, I get the vertices of the 4 corners, and test those 4 points against my collision map. If none of those points are intersecting, I know I'm good to move to the new position. I'd like to allow entities to rotate. I can still calculate the 4 corners of the square, but once you factor in rotation, those 4 corners alone don't seem to be enough information to determine if the entity is trying to move to a valid state. For example: In the picture below, black is unwalkable terrain, and red is the player's hitbox. The left scenario is allowed because the 4 corners of the red square are not in the black terrain. The right scenario would also be (incorrectly) allowed, because the player, cleverly turned at a 45* angle, has its corners in valid spaces, even if it is (quite literally) cutting the corner. How can I detect scenarios similar to the situation on the right?

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