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  • November EPM Patch Set Updates released

    - by p.anda
    (in via Greg) Greg has provided us an updated listing of current patches for the EPM system.  These follow on from our previous Blog post last month in October [link]. 17320505 - Oracle Hyperion Reporting and Analysis for Foundation - PSU 11.1.2.1.136 17413112 - Oracle Hyperion Planning, Fusion Edition - PSU 11.1.2.2.30516345450 - Oracle Hyperion Reporting and Analysis for Financial Reporting - PSU 11.1.2.1.134 17609530 - Hyperion Essbase RTC - PSU 11.1.2.3.00317609535 - Hyperion Essbase Server - PSU 11.1.2.3.00317609533 - Hyperion Essbase Client - PSU 11.1.2.3.00317609539 - Hyperion Essbase Client MSI - PSU 11.1.2.3.00317609518 - Hyperion Essbase Administration Services Server - PSU 11.1.2.3.00317609497 - Hyperion Essbase Administration Services Console MSI - PSU 11.1.2.3.00317609493 - Hyperion Analytic Provider Services - PSU 11.1.2.3.00316692973 - Oracle Hyperion Enterprise Performance Management - PSU 11.1.2.2.30116984944 - Oracle Hyperion Financial Close Management - PSU 11.1.2.2.35216989110 - Oracle Hyperion Financial Close Management - PSU 11.1.2.3.10017636270 - Hyperion Strategic Finance - PSU 11.1.2.1.103 Be sure to review the related Readme files available per Patch Set Update.  These describe the defects fixed and/or updates included along with requirements and instructions for applying the patch. To access simply click on the "Read Me" button when accessing the PSU via My Oracle Support | Patches & Updates. At any time to see listing of the latest Enterprise Performance Management (EPM) Patch Sets and Patch Set Updates for the current releases visit: Doc ID 1400559.1 - Available Patch Sets and Patch Set Updates for Oracle Hyperion EPM Products Doc ID 1525518.1 - Available Patch Sets and Patch Set Updates for Oracle Crystal Ball, DRM, FCM, HPCM and HSF For OBIEE keep up to-date with the latest Patches and Patch Set Updates by visiting: Doc ID 1488475.1 - OBIEE 11g: Required and Recommended Patches and Patch Sets

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  • How to re-configure graphics from Intel integrated to Intel / ATI switchable?

    - by Bucic
    There are lots of 'how to get switchable graphics to work' guides but I found none on how to configure a system for switchable graphics operation on Ubuntu from the ground up, nor explaining the current driver situation for particular computer models (integrated+discrete combinations). Example: https://help.ubuntu.com/community/HybridGraphics My system being mature and on Intel integrated card also makes things complicated. System information: Ubuntu 12.04 amd64, installed clean with system configured to use only the integrated Intel card Lenovo Thinkpad T500 Intel GMA 4500MHD / ATI Mobility Radeon HD 3650 Current situation: Mature and up-to-date system with no configuration changes to what's given above. I've made a backup image of the system (Clonezilla) so regardless of what's written below let's assume it's our starting point. If something in What I have already tried is not clear you may as well diregard it. What I have already tried: Configuring BIOS to switchable graphics and: Installing Additional Hardware drivers - returned an error. Installing proprietary amd-driver-installer-12.6-legacy-x86.x86_64.run automatically - system starts to 'low-graphics mode'. Tried fixing as per https://help.ubuntu.com/community/BinaryDriverHowto/ATI#Manually_installing_Catalyst_12.6.2C_special_case_for_Intel.2BAC8-ATI_hybrid_graphics Got lost, gave up. Please note that while configuring BIOS for integrated graphics only is pretty straightforward, configuring for switchable graphics is not.

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  • Use 3 monitors w/built-in intel adapter + two old nvidia PCI cards on 10.10?

    - by Kendall Gifford
    I'd like to move from windows with my current workstation. The only thing holding me back is that I have 3 monitors connected to the system and I really take advantage of the real estate when working. I just installed Ubuntu 10.10 on the system and one of the monitors is up and running just fine. This monitor is connected to the built-in Intel adapter. I also have two old nVidia GeForce4 MX 4000 (nv19pl) cards in my two PCI slots with two monitors connected to them respectively. I installed the legacy (and proprietary) nVidia drivers (the nvidia-96 package) that claims to support these old cards. Now the question is how to get X configured to use all adapters (using two different drivers) so I can use all three monitors (and is this even possible)? From what I've read, it looks like I'll have to write an xorg.conf file since the nVidia driver doesn't support the auto-magic configuration supported by other drivers. On this site: http://wiki.ubuntu.com/X/Config it says that on 10.10 I just need to write an xorg.conf "containing only those sections and options that you need to override Xorg's autoconfigurated settings". So, does this mean I can get away with only including the nVidia-specific configuration stuff and all else will get auto-configured? Or, will providing a config with a "Device" section overrule the auto-magic from detecting/using the Intel adapter? I ran the included nvidia-xconfig to generate a basic, nVidia-specific xorg.conf but I'm hesitant to reboot with it in place, suspecting I'll have a screwed up display. Also, is there any way (any tool or command) to generate an xorg.conf from the current, auto-configured running state of an X session? If I have to write a full, complete config, I'd rather start with one that includes everything that's been auto-detected thus far (and merge it with my nVidia version). Anyhow, any info and thoughts are greatly appreciated (as are answers).

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  • Windows 7 User / Documents and Settings folders

    - by Kip
    Yo, I have a machine - Windows 7, nothing remarkable about the install but i have multiple drives in the machine. I have a c:\users\username folder which seems to be current and is the one that all windows properties point to. However, i also have a f:\documents and settings\username folder (which was hidden) which is also current and up to date. If i edit anything from either, they seem to "replicate" or update each other ie if i rename an icon on my desktop, it renames it in c:\users\username\desktop and f:\documents and settings\username\desktop. Likewise if i edit directly in one of those folders, it does the same to the other. Any one got any ideas what might cause this? Problem i have is that I need to remove the f drive all together! Thanks in advance

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  • Anti-aliasing works for debug runtime but not retail runtime

    - by DeadMG
    I'm experimenting with setting various graphical settings in my Direct3D9 application, and I'm currently facing a curious problem with anti-aliasing. When running under the debug runtime, AA works as expected, and I don't have any errors or warnings. But when running under the retail runtime, the image isn't anti-aliased at all. I don't get any errors, the device creates and executes just fine. As I honestly have little idea where the problem is, I will simply give a relatively high-level overview of the architecture involved, rather than specific problematic code. Simply put, I render my 3D content to a texture, which I then render to the back buffer. Any suggestions as to where to look?

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  • Why does modx-based site start using different domains for some content?

    - by naxa
    situation I have a modx site on a VPS with multiple domain and subdomain names. The modx site should use what I call the 'primary' domain name's 'primary' subdomain, ie www.intendedname.tld . The problem is that as time pass, the site mysteriously starts using another subdomain for links to content like videos, images, and even pages and (internal) links. The other subdomains doesn't serve this content of course. If I clear the modx cache, the original state is restored. However, the problem comes back again later. The VPS has a domain registered and multiple A records pointing to the VPS's IP, as subdomains. There is the 'primary' whan which is intended to be used as the public content server, the other ones are like docs. and test., etc. On top of that, I have dynamic-dns service client installed from no-ip on the machine and a dynamic domain-name bound. It gives a completely different domain name. I originally used it for ssh login and to serve a completely different site. An nginx server is put into good use to do rewrite the different subdomains to the right places. edit The modx templates use Templates use <base href="[[++site_url]]" />. current attempt to fix The current 'solution' to the problem is to also use the rewrite to rewrite everything to the 'primary' domain and subdomain. In the nginx config file for the site, it utilizes (unsurprisingly) the rewrite directive to rewrite the unexpected server_name entries (ie. the other subdomains) in a server block dedicated to this task. So with this, the main site basically works (sort of) but this renders all the other functions (docs) useless. Before this rewrite was set, the 'solution' was to clear the modx cache on a regular basis. The original modx content is not getting corrupted, only the files in cache are. What can I do to find out what actual the problem is and fix it?

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  • How to achieve a Gaussian Blur effect for shadows in LWJGL/Slick2D?

    - by user46883
    I am currently trying to implement shadows into my game, and after a lot of searching in the interwebs I came to the conclusion that drawing hard edged shadows to a low resolution pass combined with a Gaussian blur effect would fit best and make a good compromise between performance and looks - even though theyre not 100% physically accurate. Now my problem is, that I dont really know how to implement the Gaussian blur part. Its not difficult to draw shadows to a low resolutions buffer image and then stretch it which makes it more smooth, but I need to add the Gaussian blur effect. I have searched a lot on that and found some approachs for GLSL, some even here, but none of them really helped it. My game is written in Java using Slick2D/LWJGL and I would appreciate any help or approaches for an algorithm or maybe even an existing library to achieve that effect. Thanks for any help in advance.

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  • Vehicle: Boat accelerating and turning in Unity

    - by Emilios S.
    I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code. 1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed I'm telling it to right away. 2) I want to make the player unable to steer the boat unless it is moving. 3) If possible, I want to simulate the vertical floating of a boat during its movement (it going up and down) My current code (C#) is this: using UnityEngine; using System.Collections; public class VehicleScript : MonoBehaviour { public float speed=10; public float rotationspeed=50; // Use this for initialization // Update is called once per frame void Update () { // Forward movement if(Input.GetKey(KeyCode.I)) speed = transform.Translate (Vector3.left*speed*Time.deltaTime); // Backward movement if(Input.GetKey(KeyCode.K)) transform.Translate (Vector3.right*speed*Time.deltaTime); // Left movement if(Input.GetKey(KeyCode.J)) transform.Rotate (Vector3.down*rotationspeed*Time.deltaTime); // Right movement if(Input.GetKey(KeyCode.L)) transform.Rotate (Vector3.up*rotationspeed*Time.deltaTime); } } In the current state of my code, when I press the specified keys, the boat simply moves 10 units/sec instantly, and also stops instantly. I'm not really sure how to make the things stated above, so any help would be appreciated. Just to clarify, I don't necessarily need the full code to implement those features, I just want to know what functions to use in order to achieve the desired effects. Thank you very much.

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  • Why eclipse is hanging while in debug mode ?

    - by Pratik
    We are developing our web application using JAVA GWT framework. We are using Eclipse Indigo as a development GUI. We are facing problems while debugging the JAVA gwt application in eclipse. Most of the time, Eclipse hangs while debugging. We tried to increase the memory buffer size in eclipse but no luck. We had tried to run the eclipse in various environment like Windows, Fedora 16, Cent OS. but some how not getting positive results. Can anyone help me out to decide which OS, and eclipse or version should we have to use so can able to resolve the hanging issue? Thanks in advance. Pratik

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  • Issue with multiplayer interpolation

    - by Ben Cracknell
    In a fast-paced multiplayer game I'm working on, there is an issue with the interpolation algorithm. You can see it clearly in the image below. Cyan: Local position when a packet is received Red: Position received from packet (goal) Blue: Line from local position to goal when packet is received Black: Local position every frame As you can see, the local position seems to oscillate around the goals instead of moving between them smoothly. Here is the code: // local transform position when the last packet arrived. Will lerp from here to the goal private Vector3 positionAtLastPacket; // location received from last packet private Vector3 goal; // time since the last packet arrived private float currentTime; // estimated time to reach goal (also the expected time of the next packet) private float timeToReachGoal; private void PacketReceived(Vector3 position, float timeBetweenPackets) { positionAtLastPacket = transform.position; goal = position; timeToReachGoal = timeBetweenPackets; currentTime = 0; Debug.DrawRay(transform.position, Vector3.up, Color.cyan, 5); // current local position Debug.DrawLine(transform.position, goal, Color.blue, 5); // path to goal Debug.DrawRay(goal, Vector3.up, Color.red, 5); // received goal position } private void FrameUpdate() { currentTime += Time.deltaTime; float delta = currentTime/timeToReachGoal; transform.position = FreeLerp(positionAtLastPacket, goal, currentTime / timeToReachGoal); // current local position Debug.DrawRay(transform.position, Vector3.up * 0.5f, Color.black, 5); } /// <summary> /// Lerp without being locked to 0-1 /// </summary> Vector3 FreeLerp(Vector3 from, Vector3 to, float t) { return from + (to - from) * t; } Any idea about what's going on?

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  • Notes for a NetBeans IDE 7.4 HTML5 Screencast

    - by Geertjan
    I'm making a screencast that intends to thoroughly introduce NetBeans IDE 7.4 as a tool for HTML, JavaScript, and CSS developers. Here's the current outline, additions and other suggestions are welcome. Getting Started Downloading NetBeans IDE for HTML5 and PHP Examining the NetBeans installation directory, especially netbeans.conf Examining the NetBeans user directory Command line options for starting NetBeans IDE Exploring NetBeans IDE Menus and toolbars Versioning tools Options Window Go through whole Options window Change look and feels Adding themes Syntax coloring Code templates Plugin Manager and Plugin Portal Dark Look and Feel Themes Toggle line wrap Emmet HTML Tidy NetBeans Cheat Sheets Creating HTML5 projects From scratch From online template, e.g., Twitter Bootstrap From ZIP file From folder on disk From sample Editing Useful shortcuts Alt-Enter: see the current hints Alt-Shift-DOT/COMMA: expand selection (CTRL instead of Alt on Mac) Ctrl-Shift-Up/Down: copy up/down Alt-Shift-Up/Down: move up/down Alt-Insert: generate code (Lorum Ipsum) View menu | Show Non-printable Characters Source menu Show keyboard shortcut card Useful hints Surround with Tag Remove Surrounding Tag Useful code completion Link tag for CSS, show completion Script tag for JavaScript, show completion Create code templates in Options window Useful HTML Palette items Unordered List Link Useful code navigation Navigator Navigate menu Useful project settings Project-level deployment settings CSS Preprocessors (SASS/LESS) Cordova support Useful window management Dragging, minimizing, undocking Ctrl-Shift-Enter: distraction-free mode Alt-Shift Enter: maximization Debugging JavaScript debugger Deploying Embedded browser Responsive design Inspect in NetBeans mode Chrome browser with NetBeans plugin Android and iOS browsers Cordova makes native packages On device debugging On device styling Documentation PHP and HTML5 Learning Trail: https://netbeans.org/kb/trails/php.html Contributing Social Media: Twitter, Facebook, blogs Plugin Portal Planning to complete the above screencast this week, will continue editing this page as more useful features arise in my mind or hopefully in the comments in this blog entry!

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  • BI Applications 7.9.6.3 and EBS 12.1.3 Vision: Integrated Demo Environments

    - by Mike.Hallett(at)Oracle-BI&EPM
    If you need a combined BI-Applications + eBusiness Suite Applications demonstration environment, or for proof of concept work for your customers, then these versions of images on Oracle Virtual Box are now available for partners to download and use.  To get access to these images, Partners must be OPN members, specialised in OBI or BI-Apps.   This is an integrated Demo/Test Drive/POC/Self Enablement environment including two separate images (in English) representing the entire Oracle Stack – Applications, Middleware, Database, Operating System and Virtual Machine. Minimum Hardware requirements for each image to run separately 4GB RAM Minimum Hardware requirements for both images to run concurrently 8GB RAM Dual CPU 64 bit OS   BI Applications 7.9.6.3 Linux based and running on Oracle Virtual Box and compatible with OVM Image Content: BI Application Analytics demo data extracted from EBS 12.1.3 Vision for Financials and HR using EBS 12.1.3 Vision (image supplied) Built Integration to EBS 12.1.3 Vision image (provided). Fully functional BI Applications 7.9.6.3 software install and configuration Image can be connected to load any data from any other compatible source system. BI Apps Demo data is based on OOTB EBS Vision 12.1.3 Configured to run BI Apps data load for all other modules of EBS 12.1.3 Vision. Includes OBIEE Sample demonstration content Documented scripts for running presentations, demonstrations and Test Drives Image Size: 34GB zip, 84GB unzip.  Min Hardware 4GB RAM         EBS Vision 12.1.3 Linux based and running on Oracle Virtual Box and compatible with OVM Image Content: eBusiness Suite (EBS) Applications Vision 12.1.3 Standard Vision instance with all given setups, configurations and data Source system for BI Apps 7.9.6.3 Image Size: 76GB zip, 300GB unzip.  Min Hardware 4GB RAM Distribution: The Virtual Box images are posted on an external FTP server @ BI Applications 7.9.6.3 EBS12.1.3   To download, Partners need to request the current password to access the images.  To request the current ftp.oracle.com password and the password required to unzip the images, please email Marek Winiarski   Support Contact =  Marek Winiarski: Oracle Partner Solution Consultant

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  • Clientside anticheating in multiplayer game 1vs1

    - by garnav
    I'm developing a simple card game, where there will be a matchmaking system that will put you against another human player. This will be the only game mode available, a 1vs1 against another human, no AI. I want to prevent cheating as much as possible. I have already read a lot of similar questions here and I already know that I cannot trust the client and I have to make all verifications server side. I intend to have a server (need one for the matchmaking anyway) and I intend to make some verifications server side but if I want to check everything server side this makes my server to be able to keep track of the state of all current games and check every action, and I don't have the money/infrastructure to support that server. My idea is to make clients check and verify some of the actions made by their opponent* and if they find some illegal action notify the possible cheating to the server and make the server verify it. This will still require my server to keep track of all current games, but it will save resources only checking some things that cannot be checked at client side(like card order in the deck) and only checking other things when they are actually wrong. *(only those they can check with out allowing themselves cheating! for example:they can't check if the played card was in hand cos that will need them to know all cards in hand) Summing up, my questions are: is this a viable approach? will I actually save resources doing this or the extra complexity in the server and client for exchanging this messages is not worth it? do you know any game that has successfully or unsuccessfully tried a similar approach? Thanks all for reading and answering

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  • Backup Exec 12.5 or 2010? [closed]

    - by Chris Thorpe
    Backup Exec 2010 has just dropped, and I'm about to implement a new BEWS infrastructure, complete with CALs and new central servers. When I specced this up last year, I ignored 2010 and focused on Backup Exec 12.5, since it's a mature product. In previous experience, major released of BE had numerous technical issues and seemed to improve significantly at the first service pack. However, our refresh cycle on the backup infrastructure is slow, the main driver usually being lack of support for some new server type (in this case, ESX has driven our current upgrade need). With this in mind, I'm wondering if Backup Exec 2010 should be my first choice, as it'll last longer under current support than 12.5, which will approach EOL soon. Has anyone got any perspective they could add to this? Right now, I'm leaning towards biting the bullet and going with 2010.

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  • How to update Preview.app from the command line without losing focus on Mac OS X?

    - by snies
    I want to update Preview.app in the background from the command line without losing focus of my current window. I know that I can use the following to open/update the view of a file, but then I lose focus to the Preview.app. open -a Preview foo.pdf I guess there might be some clever AppleScript commands to do so but so far I didn't find the right one. Alternatively I would be interested into transfering the focus back to my current application directly after the update. I need this in order to update Preview.app's view of a PDF file through a vi autocmd after I update the PDF file according to changes in a TeX file I am editing. Here is an example of what I want to achieve but using Ubuntu and evince.

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  • Computer Science Programming Certificate vs. Computer Science Degree?

    - by Jess
    I'm kind of in a tough spot. My current living conditions require that I work a full-time job while attending school. I've attended a UC in the past but had to withdraw my junior year due to financial issues at home. I currently work an entry-level IT corp job but I'm looking to further my salary/skills by getting a degree, or a programming certificate like this one: http://www.lavc.edu/voced1/CSITCertCSP/CSITCertFrameCSP.htm Herein lies the problem. I prefer getting a CS degree from an accredited university but I looked at the schedules for classes and it is impossible to work around my current 40/hr work week. There are random morning classes, with the occasional evening class, but the times get even more construed as I move my way up to the upper divisions. So what I guess I'm trying to get at is, can anyone lay out the pros and cons of obtaining a certificate vs. the degree (besides obvious points like the latter being 100x better)? I'm aware that having a degree is always going to be a better route, but...is the programming certificate useless? Should I not even bother?

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  • WordPress page title repeated in SOME pages

    - by cmykrgbb
    I have created a Wordpress site and titles were working just fine. Then, some time and plugins installed later, I noticed that in SOME pages I get the title repeated 2 times. Example of wrong page title: Contact - NAME | NAME Example of normal title: Our Services | NAME Now, if I go to General Settings and change title it will change both, no improvement. SEO by Yoast has the option to reset page titles, but that just removes all titles leaving the current URL as page title, so no good either. Here is the code I originally had: <title><?php wp_title(''); ?><?php if(wp_title('', false)) { echo ' | '; } ?><?php bloginfo('name'); ?></title> Here is the code I am using now: <title><?php wp_title('|'); ?></title> To sum up, I think somewhere in the database there's a wp_title repeated: once using '-' as separator, another one (the current one) using '|'. Any help will be most appreciated, thanks!

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  • How to Handle frame rates and synchronizing screen repaints

    - by David Kroukamp
    I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 characters (which are rendered by redrawing a varying amount of sprites one after the other). Now at the moment I have a single game loop limiting me to a set number of frames per second (using Java): Timer timer = new Timer(0, new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { long beginTime; //The time when the cycle begun long timeDiff; //The time it took for the cycle to execute int sleepTime; //ms to sleep (< 0 if we're behind) int fps = 1000 / 40; beginTime = System.nanoTime() / 1000000; //execute loop to update check collisions and draw gameLoop(); //Calculate how long did the cycle take timeDiff = System.nanoTime() / 1000000 - beginTime; //Calculate sleep time sleepTime = fps - (int) (timeDiff); if (sleepTime > 0) {//If sleepTime > 0 we're OK ((Timer)e.getSource()).setDelay(sleepTime); } } }); timer.start(); in gameLoop() characters are drawn to the screen ( a character holds an array of images which consists of their current sprites) every gameLoop() call will change the characters current sprite to the next and loop if the end is reached. But as you can imagine if a sprite is only 3 images in length than calling gameLoop() 40 times will cause the characters movement to be drawn 40/3=13 times. This causes a few minor anomilies in the sprited for some charcters So my question is how would I go about delivering a set amount of frames per second in when I have 2 characters on screen with varying amount of sprites?

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  • Debugging/Logging Techniques for End Users

    - by James Burgess
    I searched a bit, but didn't find anything particularly pertinent to my problem - so please do excuse me if I missed something! A few months back I inherited the source to a fairly-popular indie game project and have been working, along with another developer, on the code-base. We recently made our first release since taking over the development but we're a little stuck. A few users are experiencing slowdowns/lagging in the current version, as compared to the previous version, and we are not able to reproduce these issues in any of our various development environments (debug, release, different OSes, different machines, etc.). What I'd like to know is how can we go about implementing some form of logging/debugging mechanism into the game, that users can enable and send the reports to us for examination? We're not able to distribute debug binaries using the MSVS 2010 runtimes, due to the licensing - and wouldn't want to, for a variety of reasons. We'd really like to get to the bottom of this issue, even if just to find out it's nothing to do with our code base but everything to do with their system configuration. At the moment, we just have no leads - and the community isn't a very technically-savvy one, so we're unable to rely on 'expert' bug reports or investigations. I've seen the debug logging mechanism used in other applications and games for everything from logging simple errors to crash dumps. We're really at a loss at this stage as to how to address these issues, having been over every commit to the repository from the previous to the current version and not finding any real issues.

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  • Rotation of bitmap using a frame by frame animation

    - by pengume
    Hey every one I know this has probably been asked a ton of times but I just wanted to clarify if I am approaching this correctly, since I ran into some problems rotating a bitmap. So basically I have one large bitmap that has four frames drawn on it and I only draw one at a time by looping through the bitmap by increments to animate walking. I can get the bitmap to rotate correctly when it is not moving but once the animation starts it starts to cut off alot of the image and sometimes becomes very fuzzy. I have tried public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); setRotation = false; } And then the Draw Method here // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null); The animation is four frames long and gets incremented by 66 (the size of one of the frames on the bitmap) for every frame and then back to 0 at the end of the loop.

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  • Update fails with unrecoverable dpkg fatal error

    - by Jonthue Michel
    Hello I keep receiving this error every-time i try to do some updates, I tried sudo dpkg --configure, sudo apt-get update and sudo apt-get install -f but they failed on me. installArchives() failed: (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55%dpkg: unrecoverable fatal error, aborting: failed to read on buffer copy for files list for package `libc6-i386': Is a directory

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  • How add cpu frequency that should be available?

    - by Andrew Redd
    I have a system with an Intel Core i7 970 that should be able to run at 3.2 GHz. I'm running ubuntu 12.04 and installed the cpufreq indicator to be able to change the governor and noticed that I only had frequencies up to 2.0 GHz available to me. I set to performance and checked with cpufreq-info cpufreq-info -c 0 cpufrequtils 007: cpufreq-info (C) Dominik Brodowski 2004-2009 Report errors and bugs to [email protected], please. analyzing CPU 0: driver: acpi-cpufreq CPUs which run at the same hardware frequency: 0 1 2 3 4 5 6 7 8 9 10 11 CPUs which need to have their frequency coordinated by software: 0 maximum transition latency: 10.0 us. hardware limits: 1.60 GHz - 2.00 GHz available frequency steps: 2.00 GHz, 1.86 GHz, 1.73 GHz, 1.60 GHz available cpufreq governors: conservative, ondemand, userspace, powersave, performance current policy: frequency should be within 1.60 GHz and 2.00 GHz. The governor "performance" may decide which speed to use within this range. current CPU frequency is 2.00 GHz (asserted by call to hardware). cpufreq stats: 2.00 GHz:4.93%, 1.86 GHz:0.03%, 1.73 GHz:0.02%, 1.60 GHz:95.02% (718654) And to double check: $ cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_available_frequencies 1995000 1862000 1729000 1596000 How do I get all the frequencies that I should have available to me, all up to the 3.2 GHz?

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  • What do these "Cron Daemon" email errors mean?

    - by Meltemi
    Anyone know what this means? Getting one of these every minute in one user's inbox: From: Cron Daemon <[email protected]> Subject: Cron <joe@mail> /tmp/.d/update >/dev/null 2>&1 To: [email protected] Received: from murder ([unix socket]) by mail.domain.com (Cyrus v2.2.12-OS X 10.3) with LMTPA; Tue, 04 May 2010 10:35:00 -0700 shell-init: could not get current directory: getcwd: cannot access parent directories: Permission denied job-working-directory: could not get current directory: getcwd: cannot access parent directories: Permission denied

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