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  • Compiling a Monogame Game into a single .exe

    - by user27483
    Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run in on another computer it crashes. I am also aware of the one-click application except this seems like a really messy way of redistributing a monogame game. How come when you build your game, the exe for it wont work anywhere but that file location and that computer. I am also aware that the computer probably needs the XNA framework downloaded to play the monogame game, so in short is it possible to redistribute a monogame game by creating a single .exe and assume that person who is using it doesnt have XNA or monogame installed?

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  • Rendering of 2d water

    - by luke
    Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? Consider the fact that the game is a 2D game. The perspective is like this (the first image i have found): an example of 2d water. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The most simple way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water. Thank you.

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  • How do rsync from within a python script?

    - by Viswa
    I plan to move file from one system to another system. For this, I am using rsync command in linux terminal. It works fine. But I need to implement this command to python. I am very new in python, so I don't know the way of defining the rsync command. So please tell the steps to define it. This is my rsync command: rsync -avrz /opt/data/filename root@ip:/opt/data/file I need to implement this command in a python script.

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  • Blender to Collada to Assimp - Rigid (Non-skinned) Animation

    - by gareththegeek
    I am trying to get simple animations to work, exporting from Blender and importing into my application. My first attempt was as follows: Open Blender at factory settings. Select the default cube and insert a location keyframe. Select another frame and move the cube. Insert a second location keyframe. Export to Collada. When I open the Collada file using assimp it contains zero animations, even though in Blender the cube animates correctly. On my next attempt, I inserted a bone armature with a single bone, made it the parent of the cube, and animated the bone instead. Again the animation worked correctly in Blender. Assimp now lists one animation but both key frames have the position [0, 0, 0] Does anyone have any suggestions as to how I can get animated (non-skinned) meshes from Blender into Assimp? My ultimate goal here is to export animated meshes from Blender, process them offline into my own model format, and load them into my SharpDX based graphics engine..

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  • Ring in the Holiday with Papercraft Star Wars Snowflakes

    - by Jason Fitzpatrick
    Whether your holiday decorating is begging for a geeky touch (or your nieces and nephews are begging for something to occupy their time while visiting this holiday), Anthony Herrera’s Star Wars themed paper snowflakes are a perfect geeky holiday project. This year’s collection includes Admiral Ackbar, A-Wings, B-Wings, Chewbacca, Ewoks, and more. Be sure to check out the 2011 and 2010 editions, for even more characters. Star Wars Snowflakes 2012 [Anthony Herrera Designs] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Alcatel-Lucent Boosts Broadband Over Copper To 300Mbps

    - by Ratman21
    alphadogg at Slashdot writes "Alcatel-Lucent has come up with a way to [0]move data at 300Mbps over copper lines. So far the results have only been reproduced in a lab environment — real products and services won't be available for at least a year. From the article: 'Researchers at the company's Bell Labs demonstrated the 300Mbps technology over a distance of 400 meters using VDSL2 (Very high bitrate Digital Subscriber Line), according to Stefaan Vanhastel, director of product marketing at Alcatel-Lucent Wireline Networks. The test showed that it can also do 100Mbps over a distance of 1,000 meters, he said. Currently, copper is the most common broadband medium. About 65 percent of subscribers have a broadband connection that's based on DSL, compared to 20 percent for cable and 12 percent for fiber, according to market research company Point Topic. Today, the average advertised DSL speeds for residential users vary between 9.2 Mbps and 1.9Mbps in various parts of the world, Point Topic said.'" Discuss this story at: http://tech.slashdot.org/comments.pl?sid=10/04/21/239243

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  • Which paradigm to use for writing chess engine?

    - by poke
    If you were going to write a chess game engine, what programming paradigm would you use (OOP, procedural, etc) and why whould you choose it ? By chess engine, I mean the portion of a program that evaluates the current board and decides the computer's next move. I'm asking because I thought it might be fun to write a chess engine. Then it occured to me that I could use it as a project for learning functional programming. Then it occured to me that some problems aren't well suited to the functional paradigm. Then it occured to me that this might be good discussion fodder.

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  • RDF and OWL: Have these delivered the promises of the Semantic Web?

    - by Dark Templar
    These days I've been learning a lot about how different scientific fields are trying to move their data over to the Semantic Web in order to "free up data from being stored in isolated silos". I read a lot about how these fields are saying how their efforts are implementing the "visions" of the Semantic Web. As a learner (and from purely a learning perspective) I was curious to know why, if semantic technology is deemed to be so powerful, the efforts have been around for years but myself and a lot of people I know have never even heard of it until very recently? Also, I don't come across any scholarly articles deeming "oh, our inferencing engine was able to make such and such discovery, which is helping us pave our way to solving...." etc. It seems that there are genuine efforts across different institutions, fields, and disciplines to shift all their data to a "semantic" format, but what happens after all that's been done? All the ontologies have been created/unified, and then what?

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  • How To Disable the Charms Bar and Switcher Hot Corners in Windows 8

    - by Chris Hoffman
    Several programs can prevent the app switcher and charms from appearing when you move your mouse to the corners of the screen in Windows 8, but you can do it yourself with this quick registry hack. You can also hide the charms bar and switcher by installing an application like Classic Shell, which will also add a Start menu and let you log directly into the desktop. What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • How to Automatically Clean Your Linux PC with Cruftbuster

    - by Zainul Franciscus
    Do you have folders filled with myriad of files that need a serious spring cleaning ? If you do, we have Cruftbuster, an automated self-cleaning tool for Linux, to sort out your messy folders. Well, you can always move these files, or trash them, but why bother doing that if you can have your computer do that automatically for you. This is exactly what Cruftbuster does; It is a freeware for Linux to organize your files. Editor’s Note: this piece of open-source software was created by Zainul Franciscus, a writer here at How-To Geek. Naturally, we need a disclaimer, so if this breaks your PC or deletes the wrong files, don’t blame us. Backup your data!What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • I can't get click and drag to work with my Wacom Bamboo P&T

    - by Magnus Hoff
    I get my Wacom Bamboo Pen & Touch apparently working (By using Martin Owens' PPA), but whenever I try to click and drag something -- for example to move a window -- it will only register as a click. In other words: The "button up" event is generated right after the "button down" event no matter how long I hold it in. This is the same whether I use the tip of the pen, the buttons on the pen or the buttons on the pad. However: Clicking and dragging works perfectly in the login-screen, both before logging in for the first time and after logging out.

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  • The Best Websites and Software for Brainstorming and Mind Mapping

    - by Lori Kaufman
    A mind map is a diagram that allows you to visually outline information, helping you organize, solve problems, and make decisions. Start with a single idea in the center of the diagram and add associated ideas, words, and concepts connected radially around the central idea. We’ve collected links to websites and software that can help you create mind maps, and collaborate on and share your maps with others. The programs and websites listed here are all either free or have a free option. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Linux kernel 3.5.0-18 update is not working with NVIDIA driver 304.60

    - by Janos Fejos
    I have Ubuntu 12.10 64 bit and a Nvidia card GT430 and installed 304.60 Linux driver manually and it worked beautifully until the latest Ubuntu update which got modified to 3.5.0-18 Kernel. Everything has gone: launcher, windows I can't move them it got USELESS. I tried to run the previous kermel 3.5.0-17 with which the driver was working well. I gto the same desktop. USeless - So the problem is something else I guess but it has to do with the update that's for sure- Any idea what to do? Now I have to switch back to Windows 7 which I don't want in order to able to work until an update will come up.

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  • ASP.NET hosting: better, faster, cheaper

    After seven years with webhost4life, it was time to move on. Especially because of all the troubles with webhost4life due to their internal migration to a new hosting environment (the company has been bought out).I've just moved all my websites elsewhere. I'm now using Arvixe and OrcsWeb.I use OrcsWeb for metaSapiens.com. OrcsWeb kindly offers me free ASP.NET hosting because I'm a Microsoft MVP. I'd like to publicly thank OrcsWeb for this, and I invite you to have a look at what they have to offer.I...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ASP.NET hosting: better, faster, cheaper

    After seven years with webhost4life, it was time to move on. Especially because of all the troubles with webhost4life due to their internal migration to a new hosting environment (the company has been bought out).I've just moved all my websites elsewhere. I'm now using Arvixe and OrcsWeb.I use OrcsWeb for metaSapiens.com. OrcsWeb kindly offers me free ASP.NET hosting because I'm a Microsoft MVP. I'd like to publicly thank OrcsWeb for this, and I invite you to have a look at what they have to offer.I...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • [JOGL] My program is too slow, how can I profile with Eclipse?

    - by nkint
    My simple opengl program is really toooo slow and not fluid. I'm rendering 30 sphere with simple illumination and simple materials. The only complex computing stuff I do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) I'm not using any threads, just an animator to move spheres. How can I profile my jogl project? Or maybe (most probable...) I have some opengl instructions that I don't understand and make render particular accurate (or back face rendering that I don't need or whatever I don't know exactly I'm just entering the opengl world)

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  • Motion Sensing Fog Machine Increases Savings and Spook Factor

    - by Jason Fitzpatrick
    This DIY add-on switches a standard fog machine from always-on to motion-activated–increase your savings and spook factor at the same time. Courtesy of tinker Greg, this modification involves a new relay and motion sensor mounted onto the existing switch of a store-bought fog machine. When the motion-sensor detects motion the fog machine releases a burst of fog for 5 seconds and then disarms itself for 10 seconds–long enough for the startled victim to move on and for the machine to recharge for the next passerby. Check out the video above to see it in action and then hit up the link below to see the project’s build guide. Motion Sensing Fog Machine Trigger [via Hack A Day] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Can You Have "Empty" Abstract/Classes?

    - by ShrimpCrackers
    Of course you can, I'm just wondering if it's rational to design in such a way. I'm making a breakout clone and was doing some class design. I wanted to use inheritance, even though I don't have to, to apply what I've learned in C++. I was thinking about class design and came up with something like this: GameObject - base class (consists of data members like x and y offsets, and a vector of SDL_Surface* MovableObject : GameObject - abstract class + derived class of GameObject (one method void move() = 0; ) NonMovableObject : GameObject - empty class...no methods or data members other than constructor and destructor(at least for now?). Later I was planning to derive a class from NonMovableObject, like Tileset : NonMovableObject. I was just wondering if "empty" abstract classes or just empty classes are often used...I notice that the way I'm doing this, I'm just creating the class NonMovableObject just for sake of categorization. I know I'm overthinking things just to make a breakout clone, but my focus is less on the game and more on using inheritance and designing some sort of game framework.

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  • MVC Pattern, ViewModels, Location of conversion.

    - by Pino
    I've been working with ASP.Net MVC for around a year now and have created my applications in the following way. X.Web - MVC Application Contains Controller and Views X.Lib - Contains Data Access, Repositories and Services. This allows us to drop the .Lib into any application that requires it. At the moment we are using Entity Framework, the conversion from EntityO to a more specific model is done in the controller. This set-up means if a service method returns an EntityO and then the Controller will do a conversion before the data is passed to a view. I'm interested to know if I should move the conversion to the Service so that the app doesn't have Entity Objects being passed around.

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  • Deploying Data Mining Models using Model Export and Import, Part 2

    - by [email protected]
    In my last post, Deploying Data Mining Models using Model Export and Import, we explored using DBMS_DATA_MINING.EXPORT_MODEL and DBMS_DATA_MINING.IMPORT_MODEL to enable moving a model from one system to another. In this post, we'll look at two distributed scenarios that make use of this capability and a tip for easily moving models from one machine to another using only Oracle Database, not an external file transport mechanism, such as FTP. The first scenario, consider a company with geographically distributed business units, each collecting and managing their data locally for the products they sell. Each business unit has in-house data analysts that build models to predict which products to recommend to customers in their space. A central telemarketing business unit also uses these models to score new customers locally using data collected over the phone. Since the models recommend different products, each customer is scored using each model. This is depicted in Figure 1.Figure 1: Target instance importing multiple remote models for local scoring In the second scenario, consider multiple hospitals that collect data on patients with certain types of cancer. The data collection is standardized, so each hospital collects the same patient demographic and other health / tumor data, along with the clinical diagnosis. Instead of each hospital building it's own models, the data is pooled at a central data analysis lab where a predictive model is built. Once completed, the model is distributed to hospitals, clinics, and doctor offices who can score patient data locally.Figure 2: Multiple target instances importing the same model from a source instance for local scoring Since this blog focuses on model export and import, we'll only discuss what is necessary to move a model from one database to another. Here, we use the package DBMS_FILE_TRANSFER, which can move files between Oracle databases. The script is fairly straightforward, but requires setting up a database link and directory objects. We saw how to create directory objects in the previous post. To create a database link to the source database from the target, we can use, for example: create database link SOURCE1_LINK connect to <schema> identified by <password> using 'SOURCE1'; Note that 'SOURCE1' refers to the service name of the remote database entry in your tnsnames.ora file. From SQL*Plus, first connect to the remote database and export the model. Note that the model_file_name does not include the .dmp extension. This is because export_model appends "01" to this name.  Next, connect to the local database and invoke DBMS_FILE_TRANSFER.GET_FILE and import the model. Note that "01" is eliminated in the target system file name.  connect <source_schema>/<password>@SOURCE1_LINK; BEGIN  DBMS_DATA_MINING.EXPORT_MODEL ('EXPORT_FILE_NAME' || '.dmp',                                 'MY_SOURCE_DIR_OBJECT',                                 'name =''MY_MINING_MODEL'''); END; connect <target_schema>/<password>; BEGIN  DBMS_FILE_TRANSFER.GET_FILE ('MY_SOURCE_DIR_OBJECT',                               'EXPORT_FILE_NAME' || '01.dmp',                               'SOURCE1_LINK',                               'MY_TARGET_DIR_OBJECT',                               'EXPORT_FILE_NAME' || '.dmp' );  DBMS_DATA_MINING.IMPORT_MODEL ('EXPORT_FILE_NAME' || '.dmp',                                 'MY_TARGET_DIR_OBJECT'); END; To clean up afterward, you may want to drop the exported .dmp file at the source and the transferred file at the target. For example, utl_file.fremove('&directory_name', '&model_file_name' || '.dmp');

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  • When to detect collisions in game loop

    - by Ciaran
    My game loop uses a fixed time step to do "physics" updates, say every 20 ms. In here I move objects. I draw frames as frequently as possible. I work out a value between 0 and 1 to represent the proportion of the physics tick that is complete and interpolate between the previous and current physics state before drawing. It results in a smoother game assuming the frame rate is higher than the physics update rate. I am currently doing the collision detection in the physics update routine. I was wondering should it instead take place in the interpolated draw routine where the positions match what the user sees? Collisions can result in explosions by the way.

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  • Ten Benefits to Video Game Play [Video]

    - by Jason Fitzpatrick
    Want to justify spending the whole weekend playing video games? We’re here to help. Courtesy of AllTime10, this video rounds up ten benefits to playing video games ranging from improved dexterity to pain relief. Want to highlight a benefit not listed in the video? Sound off in the comments. [via Geeks Are Sexy] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Cannot Unbind Super Key from Unity

    - by Tom Thorogood
    Due to a graphics card compatibility issue using CrunchBang, I was told that my best option would be to move to 12.04 LTS. I'm trying to get everything configured and personalized the way I'm used to things, but am having some issues with unbinding default Unity shortcuts. I'm used to having all my shortcuts routed through the super key (T for Terminal, W for Web, Up for increased opacity, and so on). I've followed instructions to install compizconfig-settings-manager, and did an advanced search for all keyboard shortcuts binding to the super key, including the Unity shortcuts, but Unity still seems to listen for that keypress, and thus neither compiz nor the keybindings set up in system prefs - keyboard receive the commands I give them. (I did try also to simply change the unity launcher key instead of disabling it as shown below -- neither worked)

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  • What is wrong with my Dot Product? [Javascript]

    - by Clay Ellis Murray
    I am trying to make a pong game but I wanted to use dot products to do the collisions with the paddles, however whenever I make a dot product objects it never changes much from .9 this is my code to make vectors vector = { make:function(object){ return [object.x + object.width/2,object.y + object.height/2] }, normalize:function(v){ var length = Math.sqrt(v[0] * v[0] + v[1] * v[1]) v[0] = v[0]/length v[1] = v[1]/length return v }, dot:function(v1,v2){ return v1[0] * v2[0] + v1[1] * v2[1] } } and this is where I am calculating the dot in my code vector1 = vector.normalize(vector.make(ball)) vector2 = vector.normalize(vector.make(object)) dot = vector.dot(vector1,vector2) Here is a JsFiddle of my code currently the paddles don't move. Any help would be greatly appreciated

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  • How to render 2D particles as fluid?

    - by luke
    Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? This is for a 2D game, where the perspective is from the side, like this. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The simplest way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water.

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