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  • MFC/CCriticalSection: Simple lock situation hangs

    - by raph.amiard
    I have to program a simple threaded program with MFC/C++ for a uni assignment. I have a simple scenario in wich i have a worked thread which executes a function along the lines of : UINT createSchedules(LPVOID param) { genProgThreadVal* v = (genProgThreadVal*) param; // v->searcherLock is of type CcriticalSection* while(1) { if(v->searcherLock->Lock()) { //do the stuff, access shared object , exit clause etc.. v->searcherLock->Unlock(); } } PostMessage(v->hwnd, WM_USER_THREAD_FINISHED , 0,0); delete v; return 0; } In my main UI class, i have a CListControl that i want to be able to access the shared object (of type std::List). Hence the locking stuff. So this CList has an handler function looking like this : void Ccreationprogramme::OnLvnItemchangedList5(NMHDR *pNMHDR, LRESULT *pResult) { LPNMLISTVIEW pNMLV = reinterpret_cast<LPNMLISTVIEW>(pNMHDR); if((pNMLV->uChanged & LVIF_STATE) && (pNMLV->uNewState & LVNI_SELECTED)) { searcherLock.Lock(); // do the stuff on shared object searcherLock.Unlock(); // do some more stuff } *pResult = 0; } The searcherLock in both function is the same object. The worker thread function is passed a pointer to the CCriticalSection object, which is a member of my dialog class. Everything works but, as soon as i do click on my list, and so triggers the handler function, the whole program hangs indefinitely.I tried using a Cmutex. I tried using a CSingleLock wrapping over the critical section object, and none of this has worked. What am i missing ?

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  • Compiling simple gtk+ application

    - by sterh
    Hello, I try to compile simple gtk+ application in Anjuta IDE. Application is a simple window: # include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *label; GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "??????????, ???!"); label = gtk_label_new("??????????, ???!"); gtk_container_add(GTK_CONTAINER(window), label); gtk_widget_show_all(window); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); gtk_main(); return 0; } In make file i have: GTK_CFLAGS = -D_REENTRANT -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/freetype2 -I/usr/include/directfb -I/usr/include/libpng12 -I/usr/include/pixman-1 GTK_LIBS = -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangocairo-1.0 -lpango-1.0 -lcairo -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 But i see error, when i try to compile project: gtk/gtk.h - No such file or directory Thank you.

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  • Converting string to a simple type

    - by zespri
    .Net framework contains a great class named Convert that allows conversion between simple types, DateTime type and String type. Also the class support conversion of the types implementing IConvertible interface. The class has been implemented in the very first version of .Net framework. There were a few things in the first .Net framework that were not done quite right. For example .Parse methods on simple types would throw an exception if the string couldn't be parsed and there would be no way to check if exception is going to be thrown in advance. A future version of .Net Framework removed this deficiency by introducing the TryParse method that resolved this problem. The Convert class dates back to time of the old Parse method, so the ChangeType method on this class in implemented old style - if conversion can't be performed an exception is thrown. Take a look at the following code: public static T ConvertString<T>(string s, T @default) { try { return (T)Convert.ChangeType(s, typeof(T), CultureInfo.InvariantCulture); } catch (Exception) { return @default; } } This code basically does what I want. However I would pretty much like to avoid the ugly try/catch here. I'm sure, that similar to TryParse, there is a modern method of rewriting this code without the catch-all. Could you suggest one?

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  • simple image animation with the keyboard

    - by conorhiggins
    Hi the app I am currently working on requires a simple animation to be performed, which I am able to do but timing is an issue. The app uses the slightly opaque keyboard and I have set up a black background to make it more visually pleasing . The app is a utility app and as the user clicks on a settings button the app will flip which looks great. However there is a problem at the moment in that while the app is flipping the keyboard also closes which itself looks great also, however the background remains. I was wondering if there was a way of animating the background image to follow the keyboard's animation pattern and speed? If I set up a discrete animation time the chances are there will be some sort of overlap and either the image will show too long or the keyboard will show too long. Any suggestions? Another option is to make the keyboard show constantly if anyone knows how to do that? i would rather animate it though as it is quite a simple app and so I would like to make it as aesthetically pleasing as possible. /Conor

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  • Creating simple calculator with bison & flex in C++ (not C)

    - by ak91
    Hey, I would like to create simple C++ calculator using bison and flex. Please note I'm new to the creating parsers. I already found few examples in bison/flex but they were all written in C. My goal is to create C++ code, where classes would contain nodes of values, operations, funcs - to create AST (evaluation would be done just after creating whole AST - starting from the root and going forward). For example: my_var = sqrt(9 ** 2 - 32) + 4 - 20 / 5 my_var * 3 Would be parsed as: = / \ my_var + / \ sqrt - | / \ - 4 / / \ / \ ** 32 20 5 / \ 9 2 and the second AST would look like: * / \ my_var 3 Then following pseudocode reflects AST: ast_root = create_node('=', new_variable("my_var"), exp) where exp is: exp = create_node(OPERATOR, val1, val2) but NOT like this: $$ = $1 OPERATOR $3 because this way I directly get value of operation instead of creation the Node. I believe the Node should contain type (of operation), val1 (Node), val2 (Node). In some cases val2 would be NULL, like above mentioned sqrt which takes in the end one argument. Right? It will be nice if you can propose me C++ skeleton (without evaluation) for above described problem (including *.y file creating AST) to help me understand the way of creating/holding Nodes in AST. Code can be snipped, just to let me get the idea. I'll also be grateful if you point me to an existing (possibly simple) example if you know any. Thank you all for your time and assistance!

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  • problem with a very simple tile based game

    - by newbieguy
    Hello, I am trying to create a pacman-like game. I have an array that looks like this: array: 1111111111111 1000000000001 1111110111111 1000000000001 1111111111111 1 = Wall, 0 = Empty space I use this array to draw tiles that are 16x16 in size. The Game character is 32x32. Initially I represented the character's position in array indexes, [1,1] etc. I would update his position if array[character.new_y][charater.new_x] == 0 Then I translated these array coordinates to pixels, [y*16, x*16] to draw him. He was lining up nicely, wouldn't go into walls, but I noticed that since I was updating him by 16 pixels each, he was moving very fast. I decided to do it in reverse, to store the game character's position in pixels instead, so that he could use less than 16 pixels per move. I thought that a simple if statement such as this: if array[(character.new_pixel_y)/16][(character.new_pixel_x)/16] == 0 would prevent him from going into walls, but unfortunately he eats a bit of the bottom and right side walls. Any ideas how would I properly translate pixel position to the array indexes? I guess this is something simple, but I really can't figure it out :(

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  • Building simple jQuery plugin, need assistance

    - by kirisu_kun
    Hi there, I'm building my first ever jQuery plugin (it's just a simple experiment). Here's what I have so far: (function($){ $.fn.extend({ auchieFader: function(options) { var defaults = { mask: '', topImg : '', } var options = $.extend(defaults, options); return this.each(function() { var o = options; var obj = $(this); var masker = $(o.mask, obj); masker.hover(function () { $(o.topImg).stop().animate({ "opacity": "0" }, "slow"); }, function () { $(o.topImg).stop().animate({ "opacity": "1" }, "slow"); }); }); } }); })(jQuery); I'm then calling the plugin using: $('.fader').auchieFader({mask: ".mask", topImg: ".top"}); If I then add another request say: $('.fader2').auchieFader({mask: ".mask", topImg: ".top"}); Then no matter what instance of my 2 faders I hover both of them will trigger. I know this is because my mask mask and topImg options have the same class - but how can I modify the plugin to allow for these items to have the same class? I know it's probably something really simple, but I'm still finding my way with jQuery and Javascript in general. Any other tips on improving my code would also be greatly appreciated! Cheers, Chris

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  • How to make simple dicitonary J2ME

    - by batosai_fk
    Hi, I am beginner in JavaME. I'd like to make simple dicitionary. The source data is placed on "data.txt" file in "res" directory. The structure is like this: #apple=kind of fruit; #spinach=kind of vegetable; The flow is so simple. User enters word that he want to search in a text field, e.g "apple", system take the user input, read the "data.txt", search the matched word in it, take corresponding word, and display it to another textfield/textbox. I've managed to read whole "data.txt" using this code.. private String readDataText() { InputStream is = getClass().getResourceAsStream("data.txt"); try { StringBuffer sb = new StringBuffer(); int chr, i=0; while ((chr = is.read()) != -1) sb.append((char) chr); return sb.toString(); } catch (Exception e) { } return null; } but I still dont know how to split it, find the matched word with the user input and take corresponding word. Hope somebody willing to share his/her knowledge to help me.. Add to batosai_fk's Reputation

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  • Cannot press QPushButton in a simple program

    - by shadyabhi
    Basically, I want a simple pushButton with a colorful text which when pressed exits the application. Why cant I press PushButton in this simple program. I am using QT 4.6 on Arch x86_64. #include <QtGui/QApplication> #include <QLabel> #include <QPushButton> #include<QtGui> int main(int argc, char *argv[]) { QApplication a(argc, argv); QMainWindow *Main=new QMainWindow; QPushButton *button = new QPushButton(Main); QLabel *label = new QLabel(Main); label->setText("<h2><i>Hello</i> ""<font color=red>Qt!</font></h2>"); label->setVisible(true); QObject::connect(button, SIGNAL(clicked()),label, SLOT(clear())); label->setAlignment(Qt::AlignCenter|Qt::AlignVCenter); label->setWindowTitle("HelloWorld Test Program"); Main->show(); return a.exec(); }

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  • Aligning left and right in a simple footer

    - by Wolfram
    I'm currently working on a simple footer, and I would like to align one line of text left and the other to the right. This is what I have so far: <div id="footer"> Last Updated: October 15, 2012 <!--left align--> Contact Us Login <!--right align (these will be links)--> </div> #footer { font-family: Arial; font-size: .9em; color: #24ACAE; border-top: 1px solid #24ACAE; margin-left: 90px; margin-right: 90px; padding-top: 5px; } The above code results in the two lines of text being next to each other and I've tried various ways of fixing this such as putting the the 2nd line in a span and aligning right and even putting the lines into a table. None of what I have tried has resulted in both lines being properly aligned. Using a margin-left alone does not work because when the first line is updated and becomes longer, it will push the second line downwards. Relative positioning seems to have the same issue. Hopefully there's something simple that I'm overlooking.

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  • Creating a Simple C# Wrapper to clean up code

    - by Tangopop
    I have this code: public void Contacts(string domainToBeTested, string[] browserList, string timeOut, int numberOfBrowsers) { verificationErrors = new StringBuilder(); for (int i = 0; i < numberOfBrowsers; i++) { ISelenium selenium = new DefaultSelenium("LMTS10", 4444, browserList[i], domainToBeTested); try { selenium.Start(); selenium.Open(domainToBeTested); selenium.Click("link=Email"); Assert.IsTrue(selenium.IsElementPresent("//div[@id='tabs-2']/p/a/strong")); selenium.Click("link=Address"); Assert.IsTrue(selenium.IsElementPresent("//div[@id='tabs-3']/p/strong")); selenium.Click("link=Telephone"); Assert.IsTrue(selenium.IsElementPresent("//div[@id='tabs-1']/ul/li/strong")); } catch (AssertionException e) { verificationErrors.AppendLine(browserList[i] + " :: " + e.Message); } finally { selenium.Stop(); } } Assert.AreEqual("", verificationErrors.ToString(), verificationErrors.ToString()); } My problem is i would like to make it so that i can use the code surrounding the 'try' many many times in the rest of the code. I think it has something to do with wrappers, but i can't get a simple answer for this from the web. So in simple terms the only piece of this code which changes is the bit between the try {} the rest is standard code that i have currently used over 100 times and is turning out to be a pain to maintain. Hope this is clear, many thanks.

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  • c++ simple conditional logging

    - by Sunny
    Disclaimer: I'm not a c++ developer, I can only do basic things. (I understand pointers, just my knowledge is so rusty, I haven't touch c/c++ for about 20 years :) ) The setup: I have an Outlook addin, written in C#/.Net 1.1. It uses a c++ shim to load. Usually, this works pretty well, and I use in my c# code nlog for logging purposes. But sometimes, the addin fails to load, i.t. it does not hit the managed code at all for me to be able to investigate the problem from the log files. So, I need to hook some basic logging into the c++ shim - just writing in a file. I need to make it as simple as possible for our users to enable. Actually I would prefer not to ship it by default. I was thinking about something, which will check if a specific dll is present (the logging dll), and if so, to use it. Otherwise, it will just not log anything. That way, when I have a user with such a problems, I can send him only the logging dll, the user will save it in the runtime directory, and I'll have the file. I guess this have to be done with some form a factory solution, which returns either a dummy logger, or if the dll is found, a real one. Another option would be to make some simple logger, and rebuild the shim with or w/o using it, based on directives. This is not the desirable approach, because the shim needs to be signed, and I have to instruct the user to make a backup copy of the "real" one, then restore when done, etc., instead of just saving and deleting a dll. I'd appreciate any good suggestion how to approach it, together with links or sample code how to go after this. Cheers

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  • Simple search engine issues

    - by user1184100
    Simple search engine issues.. I'm creating a simple search engine but i'm not able to figure out how to go about it. So here's what I have tried. I need to get the results based on first/last name.. JSFiddle : http://jsfiddle.net/WSPbP/ JS $(document).ready(function() { $('#sbutn').click(function() { $v = $('#searchbox').val(); console.log($('#myConnections >div').find("div:contains("+$v+")")); }); }); HTML <div id="searchelement"> <div class="search"><input type="text" name="search" id="searchbox" value="" /></div> <div class="searchbutton" id="sbutn"><button type="button">Search</button></div> </div> </br> <div id="myConnections"> <div class="left" style="width:100px; height:100px;"> <img style="width:70px; height:70px;" src="picture1.jpg" alt=""><br> person1_xyz </div> <div class="left" style="width:100px; height:100px;"> <img style="width:70px; height:70px;" src="picture2.jpg" alt=""><br> person2 abc </div> </div>

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  • Set width of Button in Android

    - by Mohit Deshpande
    How can I set a fixed width for an Android button? Everytime I try to set a fixed width it fills the current parent (the RelativeView). Here is my XML: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/relativelayout" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> <EditText android:layout_height="wrap_content" android:editable="false" android:layout_width="fill_parent" android:id="@+id/output"></EditText> <Button android:layout_height="wrap_content" android:id="@+id/Button01" android:layout_below="@id/output" android:text="7" android:layout_width="wrap_content"></Button> <Button android:layout_below="@id/output" android:layout_height="wrap_content" android:layout_width="wrap_content" android:id="@+id/Button02" android:layout_toRightOf="@+id/Button01" android:text="8"></Button> <Button android:layout_below="@id/output" android:layout_height="wrap_content" android:layout_width="wrap_content" android:id="@+id/Button03" android:layout_toRightOf="@+id/Button02" android:text="9"></Button> </RelativeLayout> How would I give it a FIXED width?

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  • web.config, configSource, and "The 'xxx' element is not declared" warning.

    - by UpTheCreek
    I have broken down the horribly unwieldy web.config file into individual files for some of the sections (e.g. connectionStrings, authentication, pages etc.) using the configSource attribute. This is working file, but the individual xml files that hold the section 'snippets' cause warnings in VS. For example, a file named roleManager.config is used for the role manager section, and looks like this: <roleManager enabled="false"> </rolemanager> However I get a blue squiggle under the roleManager element in VS, and the following warning: The 'roleManager' element is not declared I guess this is something to do with valid xml and schemas etc. Is there an easy way to fix this? Something I can add to the individual files? Thanks P.S. I have heard that it is bad practice to break the web.config file out like this. But don't really understand why - can anyone illuminate me?

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  • In Protobuf-net how can I pass an array of type object with objects of different types inside, knowi

    - by cloudraven
    I am trying to migrate existing code that uses XmlSerializer to protobuf-net due to the increased performance it offers, however I am having problems with this specific case. I have an object[] that includes parameters that are going to be sent to a remote host (sort of a custom mini rpc facility). I know the set of types from which these parameters can be, but I cannot tell in advance in which order they are going to be sent. I have three constraints. The first is that I am running in Compact Framework, so I need something that works there. Second, as I mentioned performance is a big concern (on the serializing side) so I would rather avoid using a lot of reflection there if possible. And the most important is that I care about the order in which this parameters were sent. Using XmlSerializer it was easy just adding XmlInclude, but for fields there is nothing equivalent as far as I know in Protobuf-net. So, is there a way to do this? Here is a simplified example. [Serializable] [XmlInclude(typeof(MyType1)), XmlInclude(typeof(MyType2)), XmlInclude(typeof(MyType3)) public class Message() { public object[] parameters; public Message(object[] parms) { parameters = parms; } } Message m = new Message(new object[] {MyType1(), 33, "test", new MyType3(), new MyType3()}); MemoryStream ms = new MemoryStream(); XmlSerializer xml = new XmlSerializer(typeof(Message)); xml.Serialize(ms,xml); That will just work with XmlSerializer, but if I try to convert it to protobuf-net I will get a "No default encoding for Object" message. The best I came up with is to use generics and [ProtoInclude] as seen in this example. Since I can have different object types within the array this doesn't quite make it. I added a generic List for each potential type and a property with [ProtoIgnore] with type object[] to add them and get them. I have to use reflection when adding them (to know in which array to put each item) which is not desirable and I still can't preserve the ordering as I just extract all the items on each list one by one and put them into a new object[] array on the property get. I wonder if there is a way to accomplish this?

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  • AndEngine Physics Editor loading level

    - by Khawar Raza
    I have created a .pes file using PhysicsEditor and imported as xml and have added to my project. When I parsed it and created bodies, it is showing strange behavior. The mapping of bodies that I created in PhysicsEditor is totally different what I see in my application means the shapes I draw in PhysicsEditor are rendering differently in my app. Here is my xml and code to parse and add bodies to scene. PhysicsEditor XML file: <?xml version="1.0" encoding="UTF-8"?> <!-- created with http://www.physicseditor.de --> <bodydef version="1.0"> <bodies numBodies="1"> <body name="car_path" dynamic="false" numFixtures="1"> <fixture density="2" friction="1" restitution="0" filter_categoryBits="1" filter_groupIndex="0" filter_maskBits="65535" isSensor="false" type="POLYGON" numPolygons="20" > <polygon numVertexes="6"> <vertex x="277.0000" y="152.0000" /> <vertex x="356.0000" y="172.0000" /> <vertex x="413.0000" y="194.0000" /> <vertex x="476.0000" y="223.0000" /> <vertex x="173.0000" y="232.0000" /> <vertex x="174.0000" y="148.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="1556.0000" y="221.0000" /> <vertex x="1142.0000" y="94.0000" /> <vertex x="1255.0000" y="-15.0000" /> <vertex x="1554.0000" y="-14.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-192.0000" y="177.0000" /> <vertex x="-888.0000" y="139.0000" /> <vertex x="-549.0000" y="-125.0000" /> </polygon> <polygon numVertexes="6"> <vertex x="1762.0000" y="24.0000" /> <vertex x="1862.0000" y="27.0000" /> <vertex x="1927.0000" y="68.0000" /> <vertex x="2078.0000" y="222.0000" /> <vertex x="1643.0000" y="212.0000" /> <vertex x="1642.0000" y="38.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-1150.0000" y="146.0000" /> <vertex x="-1776.0000" y="140.0000" /> <vertex x="-1476.0000" y="-25.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="-2799.0000" y="103.0000" /> <vertex x="-2684.0000" y="223.0000" /> <vertex x="-3112.0000" y="256.0000" /> <vertex x="-3108.0000" y="98.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="2422.0000" y="222.0000" /> <vertex x="3120.0000" y="-71.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="1142.0000" y="94.0000" /> <vertex x="1556.0000" y="221.0000" /> <vertex x="709.0000" y="226.0000" /> <vertex x="911.0000" y="93.0000" /> </polygon> <polygon numVertexes="6"> <vertex x="-2111.0000" y="89.0000" /> <vertex x="-2067.0000" y="94.0000" /> <vertex x="-2002.0000" y="139.0000" /> <vertex x="-2344.0000" y="223.0000" /> <vertex x="-2196.0000" y="112.0000" /> <vertex x="-2153.0000" y="91.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="105.0000" y="233.0000" /> <vertex x="-94.0000" y="178.0000" /> <vertex x="69.0000" y="106.0000" /> <vertex x="91.0000" y="104.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-2002.0000" y="139.0000" /> <vertex x="-2067.0000" y="94.0000" /> <vertex x="-2032.0000" y="110.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="-1150.0000" y="146.0000" /> <vertex x="105.0000" y="233.0000" /> <vertex x="-2344.0000" y="223.0000" /> <vertex x="-2002.0000" y="139.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="413.0000" y="194.0000" /> <vertex x="356.0000" y="172.0000" /> <vertex x="376.0000" y="176.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="105.0000" y="233.0000" /> <vertex x="-192.0000" y="177.0000" /> <vertex x="-94.0000" y="178.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="105.0000" y="233.0000" /> <vertex x="-1150.0000" y="146.0000" /> <vertex x="-888.0000" y="139.0000" /> <vertex x="-192.0000" y="177.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="-3112.0000" y="256.0000" /> <vertex x="-2684.0000" y="223.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="1556.0000" y="221.0000" /> <vertex x="1643.0000" y="212.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="709.0000" y="226.0000" /> <vertex x="173.0000" y="232.0000" /> <vertex x="476.0000" y="223.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="2078.0000" y="222.0000" /> <vertex x="2422.0000" y="222.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="105.0000" y="233.0000" /> <vertex x="173.0000" y="232.0000" /> </polygon> </fixture> </body> </bodies> <metadata> <format>1</format> <ptm_ratio></ptm_ratio> </metadata> </bodydef> And here is my code: private void loadLevel() { // TODO Auto-generated method stub AssetManager assetManager = getAssets(); try { InputStream stream = assetManager.open("tmx/path1.xml"); if(stream != null) { try { DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); dbf.setValidating(false); dbf.setIgnoringComments(false); dbf.setIgnoringElementContentWhitespace(true); dbf.setNamespaceAware(true); DocumentBuilder db = null; db = dbf.newDocumentBuilder(); Document document = db.parse(stream); Element root = document.getDocumentElement(); NodeList bodiesNodeList = root.getElementsByTagName("bodies"); for(int i = 0; i < bodiesNodeList.getLength(); i++) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.StaticBody; bodyDef.fixedRotation = true; Element bodiesElement = (Element)bodiesNodeList.item(i); NodeList bodyList = bodiesElement.getElementsByTagName("body"); for(int j = 0; j < bodyList.getLength(); j++) { Element bodyElement = (Element)bodyList.item(j); Body body = mPhysicsWorld.createBody(bodyDef); NodeList fixtureList = bodyElement.getElementsByTagName("fixture"); for(int k = 0; k < fixtureList.getLength(); k++) { Element fixtureElement = (Element)fixtureList.item(k); FixtureDef fixtureDef = new FixtureDef(); if(fixtureElement != null) { String density = fixtureElement.getAttribute("density"); String friction = fixtureElement.getAttribute("friction"); String restitution = fixtureElement.getAttribute("restitution"); fixtureDef = PhysicsFactory.createFixtureDef(Float.parseFloat(density), Float.parseFloat(friction), Float.parseFloat(restitution)); } NodeList polygonList = fixtureElement.getElementsByTagName("polygon"); if(polygonList != null && polygonList.getLength() > 0) { for(int m = 0; m < polygonList.getLength(); m++) { PolygonShape polyShape = new PolygonShape(); Element polygonElement = (Element)polygonList.item(m); NodeList vertexList = polygonElement.getElementsByTagName("vertex"); if(vertexList != null && vertexList.getLength() > 0) { Vector2 [] vectors = new Vector2[vertexList.getLength()]; for(int n = 0; n < vertexList.getLength(); n++) { Element vertexElement = (Element)vertexList.item(n); if(vertexElement != null) { float x = Float.parseFloat(vertexElement.getAttribute("x")); float y = Float.parseFloat(vertexElement.getAttribute("y")); vectors[n] = new Vector2(x/PIXEL_TO_METER_RATIO_DEFAULT, y/PIXEL_TO_METER_RATIO_DEFAULT); } } polyShape.set(vectors); fixtureDef.shape = polyShape; } body.createFixture(fixtureDef); } } } mScene.attachChild(bgSprite); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(bgSprite, body, false, false)); } } } catch(Exception e) { e.printStackTrace(); } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } Any idea where I am going wrong?

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  • Beautiful soup how print a tag while iterating over it .

    - by Bunny Rabbit
    <?xml version="1.0" encoding="UTF-8"?> <playlist version="1" xmlns="http://xspf.org/ns/0/"> <trackList> <track> <location>file:///home/ashu/Music/Collections/randomPicks/ipod%20on%20sep%2009/Coldplay-Sparks.mp3</location> <title>Coldplay-Sparks</title> </track> <track> <location>file:///home/ashu/Music/Collections/randomPicks/gud%201s/Coldplay%20Warning%20sign.mp3</location> <title>Coldplay Warning sign</title> </track>.... My xml looks like this , i want to get the locations, i am trying from BeautifulSoup import BeautifulSoup as bs soup = bs (the_above_xml_text) for track in soup.tracklist: print track.location.string but that is not working because i am getting AttributeError: 'NavigableString' object has no attribute 'location' how can i achive the result , thanks in advance.

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  • Unable to cast lists with Reflection in C#

    - by DrLazer
    I am having a lot of trouble with Reflection in C# at the moment. The app I am writing allows the user to modify the attributes of certain objects using a config file. I want to be able to save the object model (users project) to XML. The function below is called in the middle of a foreach loop, looping through a list of objects that contain all the other objects in the project within them. The idea is, that it works recursively to translate the object model into XML. Dont worry about the call to "Unreal" that just modifes the name of the objects slightly if they contain certain words. private void ReflectToXML(object anObject, XmlElement parentElement) { Type aType = anObject.GetType(); XmlElement anXmlElement = m_xml.CreateElement(Unreal(aType.Name)); parentElement.AppendChild(anXmlElement); PropertyInfo[] pinfos = aType.GetProperties(); //loop through this objects public attributes foreach (PropertyInfo aInfo in pinfos) { //if the attribute is a list Type propertyType = aInfo.PropertyType; if ((propertyType.IsGenericType)&&(propertyType.GetGenericTypeDefinition() == typeof(List<>))) { List<object> listObjects = (aInfo.GetValue(anObject,null) as List<object>); foreach (object aListObject in listObjects) { ReflectToXML(aListObject, anXmlElement); } } //attribute is not a list else anXmlElement.SetAttribute(aInfo.Name, ""); } } If an object attributes are just strings then it should be writing them out as string attributes in the XML. If an objects attributes are lists, then it should recursively call "ReflectToXML" passing itself in as a parameter, thereby creating the nested structure I require that nicely reflect the object model in memory. The problem I have is with the line List<object> listObjects = (aInfo.GetValue(anObject,null) as List<object>); The cast doesn't work and it just returns null. While debugging I changed the line to object temp = aInfo.GetValue(anObject,null); slapped a breakpoint on it to see what "GetValue" was returning. It returns a "Generic list of objects" Surely I should be able to cast that? The annoying thing is that temp becomes a generic list of objects but because i declared temp as a singular object, I can't loop through it because it has no Enumerator. How can I loop through a list of objects when I only have it as a propertyInfo of a class? I know at this point I will only be saving a list of empty strings out anyway, but thats fine. I would be happy to see the structure save out for now. Thanks in advance

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  • Very Slow WebResponse triggering TimeOut

    - by David Fdez
    Hello: I have a function in C# that fetches the status of Internet by retrieving a 64b XML from the router page public bool isOn() { HttpWebRequest hwebRequest = (HttpWebRequest)WebRequest.Create("http://" + this.routerIp + "/top_conn.xml"); hwebRequest.Timeout = 500; HttpWebResponse hWebResponse = (HttpWebResponse)hwebRequest.GetResponse(); XmlTextReader oXmlReader = new XmlTextReader(hWebResponse.GetResponseStream()); string value; while (oXmlReader.Read()) { value = oXmlReader.Value; if (value.Trim() != ""){ return !value.Substring(value.IndexOf("=") + 1, 1).Equals("0"); } } return false; } using Mozilla Firefox 3.5 & FireBug addon i guessed it normally takes 30ms to retrieve the page however at the very huge 500ms limit it stills reach it often. How can I dramatically improve the performance? Thanks in advance

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  • JavaCC: Please help me understand token ambiguity.

    - by java.is.for.desktop
    Hello, everyone! I had already many problems with understanding, how ambiguous tokens can be handled elegantly (or somehow at all) in JavaCC. Let's take this example: I want to parse XML processing instruction. The format is: "<?" <target> <data> "?>": target is an XML name, data can be anything except ?>, because it's the closing tag. So, lets define this in JavaCC: (I use lexical states, in this case DEFAULT and PROC_INST) TOKEN : <#NAME : (very-long-definition-from-xml-1.1-goes-here) > TOKEN : <WSS : (" " | "\t")+ > // WSS = whitespaces <DEFAULT> TOKEN : {<PI_START : "<?" > : PROC_INST} <PROC_INST> TOKEN : {<PI_TARGET : <NAME> >} <PROC_INST> TOKEN : {<PI_DATA : ~[] >} // accept everything <PROC_INST> TOKEN : {<PI_END : "?>" > : DEFAULT} Now the part which recognizes processing instructions: void PROC_INSTR() : {} { ( <PI_START> (t=<PI_TARGET>){System.out.println("target: " + t.image);} <WSS> (t=<PI_DATA>){System.out.println("data: " + t.image);} <PI_END> ) {} } The problem is (i guess): hence <PI_DATA> recognizes "everything", my definition is wrong. Let's test it with <?mytarget here-goes-some-data?>: The target is recognized: "target: mytarget". But now I get my favorite JavaCC parsing error: !! procinstparser.ParseException: Encountered "" at line 1, column 15. !! Was expecting one of: !! Encountered nothing? Was expecting nothing? Or what? Thank you, JavaCC! I know, that I could use the MORE keyword of JavaCC, but this would give me the whole processing instruction as one token, so I'd had to parse/tokenize it further by myself. Why should I do that? Am I writing a parser that does not parse? What I would need is telling JavaCC to recognize "everything until ?>" as processing instruction data. How can it be done? Thank you.

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  • How to import a resource when using Castle Windsor

    - by Gilbert
    Hi, When using spring.net, i can use <springDestinations> <objects xmlns="http://www.springframework.net"> <import resource="file://~/Config/blablabla.xml"/> </objects> </springDestinations> Using Castle Windsor, i have the following components <components> <component id="Retriever" service="Model.Services.Remote.IRetriever, Model" type="Model.Services.Remote.Retriever, Model"> <parameters> <resourceUrl>http://localhost:8888/Service.svc/</resourceUrl> </parameters> </component> </components> I'd like to to hold my components in a separate xml file for production, development etc etc. Can this be done with Castle Windsor? Thanks :-)

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