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  • Can I write functors using a private nested struct?

    - by Kristo
    Given this class: class C { private: struct Foo { int key1, key2, value; }; std::vector<Foo> fooList; }; The idea here is that fooList can be indexed by either key1 or key2 of the Foo struct. I'm trying to write functors to pass to std::find so I can look up items in fooList by each key. But I can't get them to compile because Foo is private within the class (it's not part of C's interface). Is there a way to do this without exposing Foo to the rest of the world? (note: I've got to run to a meeting. I'll be able to post more sample code in about a half hour.)

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  • C# Generic method type argument inference

    - by CaptainCasey
    Is there any way that I can generalise the type definitions here? Ideally, I'd like to be able to change the type of 'testInput' and have test correctly infer the type at compile time. public static void Run() { var testInput = 3; var test = ((Func<int, int>) Identity).Compose<int,int,int>(n => n)(testInput); Console.WriteLine(test); } public static Func<T, V> Compose<T, U, V>(this Func<U, V> f, Func<T, U> g) { return x => f(g(x)); } public static T Identity<T> (this T value) { return value; }

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  • Function declaration in C and C++

    - by Happy Mittal
    I have two C++ files, say file1.cpp and file2.cpp as //file1.cpp #include<cstdio> void fun(int i) { printf("%d\n",i); } //file2.cpp void fun(double); int main() { fun(5); } When I compile them and link them as c++ files, I get an error "undefined reference to fun(double)". But when I do this as C files, I don't get error and 0 is printed instead of 5. Please explain the reason. Moreover I want to ask whether we need to declare a function before defining it because I haven't declared it in file1.cpp but no error comes in compilation.

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  • Creating Delegates With Lambda Expressions in F#

    - by Matt H
    Why does... type IntDelegate = delegate of int -> unit type ListHelper = static member ApplyDelegate (l : int list) (d : IntDelegate) = l |> List.iter (fun x -> d.Invoke x) ListHelper.ApplyDelegate [1..10] (fun x -> printfn "%d" x) not compile, when: type IntDelegate = delegate of int -> unit type ListHelper = static member ApplyDelegate (l : int list, d : IntDelegate) = l |> List.iter (fun x -> d.Invoke x) ListHelper.ApplyDelegate ([1..10], (fun x -> printfn "%d" x)) does? The only difference that is that in the second one, ApplyDelegate takes its parameters as a tuple. Error 1 This function takes too many arguments, or is used in a context where a function is not expected

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  • Nonstatic conversion functions; Casting different types, e.g. DirectX vector to OpenGL vector

    - by Markus
    I am currently working on a game "engine" that needs to move values between a 3D engine, a physics engine and a scripting language. Since I need to apply vectors from the physics engine to 3D objects very often and want to be able to control both the 3D, as well as the physics objects through the scripting system, I need a mechanism to convert a vector of one type (e.g. vector3d<float>) to a vector of the other type (e.g. btVector3). Unfortunately I can make no assumptions on how the classes/structs are laid out, so a simple reinterpret_cast probably won't do. So the question is: Is there some sort of 'static'/non-member casting method to achieve basically this: vector3d<float> operator vector3d<float>(btVector3 vector) { // convert and return } btVector3 operator btVector3(vector3d<float> vector) { // convert and return } Right now this won't compile since casting operators need to be member methods. (error C2801: 'operator foo' must be a non-static member)

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  • How to leave out some statements while executing java code?

    - by iamrohitbanga
    In C++ if we do not want some statements to compile into code that ships like assert function calls, we control their compilation through #ifndef preprocessor directives. How do we do this in Java? I have some System.out.println() statements for debugging which I would like to remove for the final code. one way is to make them execute conditionally under the affect of a boolean variable. Is there a better way of doing this? As I have a java swing application I can turn off the System.out.println statements without affecting the output. What is the method of doing this?

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  • Visual-C++ Linker Error

    - by LordByron
    I have a class called MODEL in which public static int theMaxFrames resides. The class is defined in its own header file. theMaxFrames is accessed by a class within the MODEL class and by one function, void set_up(), which is also in the MODEL class. The Render.cpp source file contains a function which calls a function in the Direct3D.cpp source file which in turn calls the set_up() function through a MODEL object. This is the only connection between these two source files and theMaxFrames. When I try to compile my code I get the following error messages: 1Direct3D.obj : error LNK2001: unresolved external symbol "public: static int MODEL::theMaxFrames" (?theMaxFrames@MODEL@@2HA) 1Render.obj : error LNK2001: unresolved external symbol "public: static int MODEL::theMaxFrames" (?theMaxFrames@MODEL@@2HA) 1C:\Users\Byron\Documents\Visual Studio 2008\Projects\xFileViewer\Debug\xFileViewer.exe : fatal error LNK1120: 1 unresolved externals

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  • How to Embed/Link binary data into a C++ DLL

    - by CrimsonX
    So I have a Visual Studio 2008 project which has a large amount of binary data that it is currently referencing. I would like to package the binary data much like you can do with C# by adding it as a "resource" and compiling it as a DLL. Lets say all my data has an extension of ".data" and is currently being read from the visual studio project. Is there a way that you can compile or link the data into the .dll which it is calling? I've looked at some of the google link for this and so far I haven't come up with anything - the only possible solution I've come up with is to use something like ResGen to create a .resources file and then link it using AssemblyLinker with /Embed or /Link flags. I dont think it'd work properly though because I dont have text files to create the .resources files, but rather binary files themselves. Any advice?

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  • Ways to optimize Android App code based on function call stack?

    - by K-RAN
    I've been told that Android OS stores all function calls in a stack. This can lead to many problems and cause the 'hiccups' during runtime, even if a program is functionalized properly, correct? So the question is, how can we prevent this from happening? The obvious solution is to functionalize less, along with other sensible acts such as refraining from excessively/needlessly creating objects, performing static calls to functions that don't access fields, etc... Is there another way though? Or can this only be done through careful code writing on the programmers' part? Does the JVM/JIT automatically optimize the bytecode during compile time to account for this?? Thanks a lot for your responses!!

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  • Build multiple executables with small changes in objects

    - by Morgoth
    Consider the following Makefile COMP = compiler OBJECTS = file1 \ file2 \ file3 \ file4 \ file5_suffix \ file6 \ file7 \ file8 \ file9_suffix \ file10 all: $(OBJECTS) $(COMP) $(OBJECTS) -o bin/executable_suffix Is there an easy way to compile multiple executables for different values of suffix? For example, the equivalent of COMP = compiler OBJECTS1 = file1 \ file2 \ file3 \ file4 \ file5_s1 \ file6 \ file7 \ file8 \ file9_s1 \ file10 OBJECTS2 = file1 \ file2 \ file3 \ file4 \ file5_s2 \ file6 \ file7 \ file8 \ file9_s2 \ file10 all: $(OBJECTS1) $(OBJECTS2) $(COMP) $(OBJECTS1) -o bin/executable_s1 $(COMP) $(OBJECTS2) -o bin/executable_s2 but without redefining the whole list of objects? In the real life case I am dealing with, there might be 50+ objects and a dozen binaries to build, with only small changes between the object list each time, so it would be nice not to have to list all the objects each time.

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  • Reuse C++ Header files

    - by Amrish
    Guys, I have a Visual C++ solution with 2 projects AlgorithmA & AlgorithmB and both share a common header file RunAlgo.h with the class declaration. Each project in the solution has its own unique implementation for the header file. I am trying to compile a DLL out of the common header file RunAlgo.h and add reference to this DLL in the projects AlgorithmA & AlgorithmB. I have then included separate RunAlgo.cpp definition file in both my projects. The problem is that I am getting linker errors while compiling the new DLL project which has only the header file. So, the question is Can a header file with only class declaration be compiled into a DLL (Similar to class library containing an Interface in C#)? For the above scenario, is there a better approach to reuse the common Header file among projects? Should the above method work (re-check my code?)

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  • Where to intercept resolution of controller/view in ASP.Net MVC for customizations?

    - by Jason Jackson
    I am trying to figure out where the appropriate place is to intercept the resolution of what view + controller is being called in ASP.Net MVC 2. I have a situation where I have a controller and a corresponding set of views. I also have the possibility of a customized version of both the controller and N of the views sitting in the project (or we may use something like Portable Views from the MvcContrib project). If the customized version of the controller or view(s) exists at run time, and the user satisfies certain criteria, I need to call the customized controller and use the appropriate customized view. At design/compile time we don't know what customizations may be in place. My first run at this was by using a custom controller factory that returns a custom controller if it exists. However, this controller is "wired up" to the standard view, and I cannot figure out how to return the customized view if it also exists. To complicate matters, there may be no customized controller but customized views, and visa-versa.

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  • How do I suppress this output?

    - by David
    I have a code chunk in an R Markdown file. ```{r} library(UsingR) ``` Using knitHTML to compile causes the following output, which never happened before I updated to the latest versions of R and RStudio: ## Loading required package: MASS ## Loading required package: HistData ## Loading required package: Hmisc ## Loading required package: grid ## Loading required package: lattice ## Loading required package: survival ## Loading required package: splines ## Loading required package: Formula ## ## Attaching package: 'Hmisc' ## ## The following objects are masked from 'package:base': ## ## format.pval, round.POSIXt, trunc.POSIXt, units ## ## Loading required package: aplpack ## Loading required package: tcltk ## Loading required package: quantreg ## Loading required package: SparseM ## ## Attaching package: 'SparseM' ## ## The following object is masked from 'package:base': ## ## backsolve ## ## ## Attaching package: 'quantreg' ## ## The following object is masked from 'package:Hmisc': ## ## latex ## ## The following object is masked from 'package:survival': ## ## untangle.specials ## ## ## Attaching package: 'UsingR' ## ## The following object is masked from 'package:survival': ## ## cancer How can I suppress this output? Note: echo=FALSE did not work.

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  • Which file is the COM++ object and how do I import it to .NET?

    - by Bad Man
    I'm trying to write a COM++ object wrapper around a Qt widget (control) I wrote so I can use it in future .NET projects. e.g.: public __gc class comWidget; In the compile directory are the .exe, an exe.intermediate.manifest, and the comWidget.obj, and also some other crap files (.pdb, etc). So what/how do I import into .NET? I feel like I'm missing an important step for registering the object or whatever, but all these tutorials are terrible outdated and ridiculously unhelpful (for instance, I'm using the old CLR syntax because I can't find any good docs on the new stuff, thx again M$ for being lazy faggots as usual)

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  • Where is the chink in Google Chrome's armor?

    - by kudlur
    While browsing with Chrome, I noticed that it responds extremely fast (in comparison with IE and Firefox on my laptop) in terms of rendering pages, including JavaScript heavy sites like gmail. This is what googlebook on Chrome has to say tabs are hosted in process rather than thread. compile javascript using V8 engine as opposed to interpreting. Introduce new virtual machine to support javascript heavy apps introduce "hidden class transitions" and apply dynamic optimization to speed up things. Replace inefficient "Conservative garbage colllection" scheme with more precise garbage collection scheme. Introduce their own task scheduler and memory manager to manage the browser environment. All this sounds so familiar, and Microsoft has been doing such things for long time.. Windows os, C++, C# etc compilers, CLR, and so on. So why isn't Microsoft or any other browser vendor taking Chrome's approach? Is there a flaw in Chrome's approach? If not, is the rest of browser vendor community caught unaware with Google's approach?

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  • How to add .Net3.5 dll into .Net2.0 project?

    - by macias
    I have a dll which is based on .net 3.5 -- it uses internally for example Linq, but the exposed API is straightforward, no fancy stuff. Since C# generics are resolved at compile time I assume that for calling party all it counts is API (all public parts). However when I try to use this dll from net2.0 project I get info, that the dll cannot be referenced because the dll or one of its dependencies requires a later version of .net framework. I can install any .net version I want on target computer (when entire app is installed), but I cannot change .net version for the project itself. So: how to solve this? When adding a C dll to this project I had no such problems, so are C# dlls self-contained or not?

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  • Depmod - unresolved symbols in rt73 module

    - by Xolstice
    I'm trying to install a linux driver for my wireless network card (D-Link DWL-G510) on my Red Hat Linux 7.1 machine with a 2.4.37.9 kernel. I downloaded the serial monkey driver from the sourceforge site and was able to successfully compile the module. However, whenever I do a "make install", the make script executes a "depmod -a" command which then complains with the message: "Unresolved symbols in /lib/modules/2.4.37.9/extra/rt73.o". I then executed a "depmod -e" command to show unresolved symbols and it indicates the following information: request_firmware_Rsmp_38ce5074 release_firmware_Rsmp_33934162 I did a grep on the above information and it showed no source files making reference to it. I searched for it on google and it returned no results. Can anyone help?

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  • VS2005 Compilation Problem with Settings

    - by vijay.j
    I am trying to integrate PJNSMTPCONNECTION CLASSES in my project; they say that those classes do not use MFC. My project is with the setting like MT, and using standard library linking. When I try to compile, I am getting CSTRING not defined and fatal error C1189: #error : WINDOWS.H already included. MFC apps must not #include <windows.h> If I include afx.h and remove windows.h, I am getting iDLLMain already defined errors. How do I resolve these problems, please?

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  • Linking Error: undefined reference to `MPI_Init' on Windows 7

    - by fatpipp
    I am using OpenMPI library to write a program to run on Windows 7. I compile and build with C Free 4.0, Mingw. Compiling is Ok but when the compiler links object, errors "undefined reference to ..." occurs. I have set the environment already: I added OpenMPI lib, include and bin folder into C Free Build Directories. I added them into Windows environment variables too. But the error still occurs. Can anyone tell me how to fix it? Thanks a lot.

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  • Setting Environment Variables For NMAKE Before Building A 'Makefile Solution'

    - by John Dibling
    I have an MSVC Makefile Project in which I need to set an environment variable before running NMAKE. For x64 builds I needs to set it to one value, and for x86 builds I need to set it to something else. So for example, when doing a build I would want to SET PLATFORM=win64 if I'm building a 64-bit compile, or SET PLATFORM=win32 if I'm building 32-bit. There does not appear to be an option to set environment variables or add a pre-build even for makefile projects. How do I do this? EDIT: Running MSVC 2008

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  • Entity Framework model and foreign key property

    - by verror
    I have 2 tables that I import to EF model. First table has a property [section] that acts as foreign key to the second table. When I map this property in model to the table and try to compile I get this error: Problem in Mapping Fragments starting at lines 158, 174: Non-Primary-Key column(s) [Section] are being mapped in both fragments to different conceptual side properties - data inconsistency is possible because the corresponding conceptual side properties can be independently modified. If i remove this property from the model it passes, but when I query the data I don't have the section field. I know that I can get it by using the navigation field and reading this property from the second table, but to make it work I must include the other table in my query. var res = from name in Context.Table1.Include("Table2")... Why do I need to include the association just for one field?

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  • Compiling error with API 10

    - by Suhel De Corser
    I was following the basic tutorials on developers.android.com and came by creating the activity named DisplayMessageActivity. It is a blank activity with all the specifications given as shown in the tutorial. FYI, I am using Min SDK = API 8, Target SDK = API 16, Compile with = API 10 The next thing is that there are two errors: "The method getActionBar() is undefined for the type DisplayMessageActivity "home cannot be resolved or is not a field" I tried changing the API to 14 which called for another problem, it wants the minimum API to be 11. That solves these problems, but the main problem is so many devices still use Gingerbread or maybe FroYo. Can't I write for them? Do I have to go higher? How to write for them?

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  • Why does the Scala compiler disallow overloaded methods with default arguments?

    - by soc
    While there might be valid cases where such method overloadings could become ambiguous, why does the compiler disallow code which is neither ambiguous at compile time nor at run time? Example: // This fails: def foo(a: String)(b: Int = 42) = a + b def foo(a: Int) (b: Int = 42) = a + b // This fails, too. Even if there is no position in the argument list, // where the types are the same. def foo(a: Int) (b: Int = 42) = a + b def foo(a: String)(b: String = "Foo") = a + b // This is OK: def foo(a: String)(b: Int) = a + b def foo(a: Int) (b: Int = 42) = a + b // Even this is OK. def foo(a: Int)(b: Int) = a + b def foo(a: Int)(b: String = "Foo") = a + b val bar = foo(42)_ // This complains obviously ... Are there any reasons why these restrictions can't be loosened a bit? Especially when converting heavily overloaded Java code to Scala default arguments are a very important and it isn't nice to find out after replacing plenty of Java methods by one Scala methods that the spec/compiler imposes arbitrary restrictions.

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  • How can I speed up Netbeans Task Marker resolution?

    - by Stephen
    I'm trying to quickly navigate and fix problems in code in Netbeans, and it just takes too long. I'll fix a problem, and it will take seconds to re-compile. While this is happening, the marker remains, and all the others that depend on it will too (requiring multiple next-marker key strokes to get to a "new" problem). If I'm doing a fix that changes the number of lines (e.g. organise imports), the markers will navigate to the wrong place, even though the correct text is underlined. Is there a way to speed this up? I presume it's because it's doing a full file compilation via javac to calculate the markers. BUT the information is available in netbeans, because the correct text is underlined, even when the compilation occurs.

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  • Expected specifier-qualifier-list before 'CGPoint'

    - by Rob
    My project compiles and runs fine unless I try to compile my Unit Test Bundle it bombs out on the following with an "Expected specifier-qualifier-list before 'CGPoint'" error on line 5: #import <Foundation/Foundation.h> #import "Force.h" @interface WorldObject : NSObject { CGPoint coordinates; float altitude; NSMutableDictionary *forces; } @property (nonatomic) CGPoint coordinates; @property (nonatomic) float altitude; @property (nonatomic,retain) NSMutableDictionary *forces; - (void)setObject:(id)anObject inForcesForKey:(id)aKey; - (void)removeObjectFromForcesForKey:(id)aKey; - (id)objectFromForcesForKey:(id)aKey; - (void)applyForces; @end I have made sure that my Unit Test Bundle is a target of my WorldObject.m and it's header is imported in my testing header: #define USE_APPLICATION_UNIT_TEST 1 #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> #import "Force.h" #import "WorldObject.h" @interface LogicTests : SenTestCase { Force *myForce; WorldObject *myWorldObject; } @end

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