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  • View controllers inside tab bar controller not auto-resizing on rotation

    - by Padawan
    (Correction: the view controllers are not auto-resizing instead of not auto-rotating.) In an iPad app, I have five regular view controllers (not navigation controllers or anything like that) inside a tab bar controller. The tab bar controller is just a plain UITabBarController declared in the app delegate. All the view controllers return YES in the shouldAutorotateToInterfaceOrientation method. On both the simulator and device, on rotation, the tab bar and the current view controller rotate but the currently selected view controller (call it A) does not resize properly. It keeps its portrait width and height (but it is rotated). If I switch to another view controller B and then back to A (without rotating the device again), A appears correctly resized. This happens with any of the five view controllers Why doesn't the currently selected view controller resize immediately on rotation and how do I fix it? Thanks.

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  • Scanning notification through WIA

    - by Przemek
    I've registered to receive WIA notifications for all devices through RegisterEventCallbackInterface for WIA_EVENT_DEVICE_CONNECTED and WIA_EVENT_SCAN_IMAGE events. However I only receive notifications when scanner device is plugged in - I don't receive notification when I scan (for example with mspaint which uses WIA). Am I supposed to receive scanning notifications from applications or only when Scan button is pressed on a device? (I haven't tried the latter since I use a multifunction printer without Scan button). Is there any other way to be notified about successful scans through WIA? Thank you.

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  • App starts in 1.5 emulator but doesn't in 1.6

    - by DixieFlatline
    My app works on 1.5 emulator and 1.5 device. When i try to start it on 1.6 emulator, it produces strange exceptions (doesn't even start). I don't have any 1.6 device to try this app if it works on a real device. I get some warnings in Eclipse ( warning: Ignoring InnerClasses attribute for an anonymous inner class that doesn't come with an associated EnclosingMethod attribute. This class was probably produced by a broken compiler.) and get cant rid of them (i think they come from some apache jars that i need to make http multipart posts). Is it possible that this jars are cause for my exceptions in 1.6 or is it something else? My logacat: 04-29 16:14:55.874: ERROR/AndroidRuntime(392): Uncaught handler: thread main exiting due to uncaught exception 04-29 16:14:55.894: ERROR/AndroidRuntime(392): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.poslji.gor/com.poslji.gor.FormFiller}: java.lang.NumberFormatException: unable to parse 'null' as integer 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at android.os.Handler.dispatchMessage(Handler.java:99) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at android.os.Looper.loop(Looper.java:123) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at android.app.ActivityThread.main(ActivityThread.java:4203) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at java.lang.reflect.Method.invokeNative(Native Method) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at java.lang.reflect.Method.invoke(Method.java:521) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at dalvik.system.NativeStart.main(Native Method) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): Caused by: java.lang.NumberFormatException: unable to parse 'null' as integer 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at java.lang.Integer.parseInt(Integer.java:358) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at java.lang.Integer.parseInt(Integer.java:333) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at com.poslji.gor.FormFiller.nastavi(FormFiller.java:322) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at com.poslji.gor.FormFiller.onCreate(FormFiller.java:188) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 04-29 16:14:55.894: ERROR/AndroidRuntime(392): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364)

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  • App store name and info.plist

    - by user346194
    Hi guys, I've just completed my first app and having tested I'm ready for submission. However, despite numerous web searches and reading, I'm struggling to finalise the method required to enable me to have a different name on the app store to the name that appears under the app on the device home screen. In the plist.info file there is reference to bundle display name, executable name, bundle name, bundle identifier, product name etc. So, for example, say I would like the app store name to display as: HELLO WORLD and I would like the name below the icon on the device home screen to display as: HELLO How should I enter the data in the plist.info file to achieve the above? Many thanks in advance for your help. Gav.

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  • best solution to use a DLL/Driver?

    - by Alexander
    Hi, Im working with a CD722UN Customer Display for our POS application. it comes with a USB2.0 connection and a installation package containing a driver ect.. now, for my application. how should i do when i want to access this driver? at the moment i'm using the "CD722UN application"s .dll path but that can warry from clients OS ect.. Declare Function opencd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" () As Boolean Declare Function writecd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" (ByRef dataoutput As Byte, ByVal Length As Integer) As Integer Declare Function readcd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" (ByRef DataInput As Byte, ByVal size As Integer) As Integer Declare Function closecd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" () As Boolean my first thought was to first check if there was a device installed in the device manager and somehow use the driver from there??? or distribute the .dll inside our application folder and use searchpath ""installed directory"\cd722dusb.dll" what is the best solution? thanks in advance!

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  • problem with two .NET threads and hardware access

    - by mack369
    I'm creating an application which communicates with the device via FT2232H USB/RS232 converter. For communication I'm using FTD2XX_NET.dll library from FTDI website. I'm using two threads: first thread continuously reads data from the device the second thread is the main thread of the Windows Form Application I've got a problem when I'm trying to write any data to the device while the receiver's thread is running. The main thread simply hangs up on ftdiDevice.Write function. I tried to synchronize both threads so that only one thread can use Read/Write function at the same time, but it didn't help. Below code responsible for the communication. Note that following functions are methods of FtdiPort class. Receiver's thread private void receiverLoop() { if (this.DataReceivedHandler == null) { throw new BackendException("dataReceived delegate is not set"); } FTDI.FT_STATUS ftStatus = FTDI.FT_STATUS.FT_OK; byte[] readBytes = new byte[this.ReadBufferSize]; while (true) { lock (FtdiPort.threadLocker) { UInt32 numBytesRead = 0; ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead); if (ftStatus == FTDI.FT_STATUS.FT_OK) { this.DataReceivedHandler(readBytes, numBytesRead); } else { Trace.WriteLine(String.Format("Couldn't read data from ftdi: status {0}", ftStatus)); Thread.Sleep(10); } } Thread.Sleep(this.RXThreadDelay); } } Write function called from main thread public void Write(byte[] data, int length) { if (this.IsOpened) { uint i = 0; lock (FtdiPort.threadLocker) { this.ftdiDevice.Write(data, length, ref i); } Thread.Sleep(1); if (i != (int)length) { throw new BackendException("Couldnt send all data"); } } else { throw new BackendException("Port is closed"); } } Object used to synchronize two threads static Object threadLocker = new Object(); Method that starts the receiver's thread private void startReceiver() { if (this.DataReceivedHandler == null) { return; } if (this.IsOpened == false) { throw new BackendException("Trying to start listening for raw data while disconnected"); } this.receiverThread = new Thread(this.receiverLoop); //this.receiverThread.Name = "protocolListener"; this.receiverThread.IsBackground = true; this.receiverThread.Start(); } The ftdiDevice.Write function doesn't hang up if I comment following line: ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead);

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  • HTC Sense UI / Sprint on HTC Evo

    - by fordays
    Hey. Longtime lurker, first time poster. I just got a HTC Evo 4G from Google i/o. Its a great device, but I don't like how Sprint and HTC got replaced all of the native apps that were added on after 2.0 such as Gallery. The Gallery app on the phone uses flickr and facebook connect. I want to sync my Picasa albums. How can i get put the true Google applications on this device?

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  • Windows CE 5.0 emulator needed

    - by Heinzi
    I need an emulator for Windows CE 5.0 to test an embedded device (not PDA or smartphone) application that I am developing. This is what I have already tried: Visual Studio 2008 Pro includes an emulator. Unfortunately, it does not include a Windows CE image (only Windows Mobile and Smartphone). Yes, there is a difference, see the screenshots here. Windows CE includes a "start button", windows that can be minimized, moved around etc. There is a Windows CE Device Emulator available from Microsoft. Apart from the fact that its license only permits non-commercial use, it does not run in Windows 7 (it requires .net Framework 1.1, which is incompatible with Windows 7) nor in Windows XP mode (error message: "Emulator for Windows CE will not run one virtual machine within another. Please run the virtual machine on the host operating system"). Is there any option that I have missed?

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  • iOS6 Twitter integration

    - by Peter Warbo
    There seems to be a difference between the iPhone simulator and actual device when checking if Twitter is available. I check if a Twitter account is setup by using this code: [SLComposeViewController isAvailableForServiceType:SLServiceTypeTwitter]; In the simulator there is a nice UIAlertView informing the user that there are no Twitter accounts setup and two buttons one for Settings and one for Cancel. However when I run my app on my device it will not show the above UIAlertView. Why is that? And how can I catch what button is tapped in the above UIAlertView (since I did not instantiate it?) This is what it looks like on the simulator:

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  • Webservice or WCF for compactframework.

    - by Tan
    Hi iam making a Windows mobile application thats connects to an WCF service with basic httpbinding. The mobile device talks directly to the WCF service by tcp. But the performace is really slow. So i tried to switch the mobile device talking to a Webservice (ASMX) then the webservice talks to WCF service. The respone and performace is much faster. Why is it so. Isnt WCF suppose to be faster and have greater performance then the old webservice. please advice and help.

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  • Is it possible to load ListPreference items from an adapter?

    - by Brad Hein
    I'm setting out to create a settings activity for my app. I've defined a PreferenceActivity with a nice layout including a ListPreference object for the user to select a bluetooth device. I'm having trouble dynamically populating the list. I would like to populate ListPreference with values from an array adapter (which I'll create and populate with relevant bluetooth device names). If this were a spinner View, I could just call setAdapter(). However with the ListPreference object I can't figure out how to attach an adapter (findviewByID won't cast from View To ListPreference, so I can't even get a handle to the object). I would like to attach an adapter and then populate the adapter with values, which in turn would populate the ListPreference with values.

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  • Why is my app running

    - by John Smith
    I have compiled my iPhone app with setting (Device, Release). I install it on the test machine and it runs with no problem. Here's the problem. The app is linked to a C++ library. The compilation on the simulator has no errors. However the device compilation produces 568 errors, mostly about different visibilities w.r.t AppDelegate.o. They all look like: QL::Error::~Error()has different visibility (default) in /QL/build/Release-iphoneos/libQLLibrary.a(abcd.o) and (hidden) in /Programming/ObjC/Second/build/Second.build/Release-iphoneos/FG.build/Objects-normal/armv6/AppDelegate.o Why is this, and how can I stop the errors anyway?

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  • iOS Efficiency File Saving Efficiency

    - by Guvvy Aba
    I was working on my iOS app and my goal is to save a file that I am receiving from the internet bit by bit. My current setup is that I have a NSMutableData object and I add a bit of data to it as I receive my file. After the last "packet" is received, I write the NSData to a file and the process is complete. I'm kind of worried that this isn't the ideal way to do it because of the limitations of RAM in a mobile device and it would be problematic to receive large files. My next thought was to implement a NSFileHandle so that as the file arrives, it would be saved to the disk, rather than the virtual memory. In terms of speed and efficiency, which method do you think will work decently on an iOS device. I am currently using the first, NSMutableData approach. Is it worth changing my app to use the NSFileHandle? Thanks in advance, Guvvy

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  • EXC_BAD_ACCESS signal received

    - by Hector Ramos
    When deploying the application to the device, the program will quit after a few cycles with the following error: Program received signal: "EXC_BAD_ACCESS". The program runs without any issue on the iPhone simulator, it will also debug and run as long as I step through the instructions one at a time. As soon as I let it run again, I will hit the EXC_BAD_ACCESS signal. In this particular case, it happened to be an error in the accelerometer code. It would not execute within the simulator, which is why it did not throw any errors. However, it would execute once deployed to the device. Most of the answers to this question deal with the general EXC_BAD_ACCESS error, so I will leave this open as a catch-all for the dreaded Bad Access error. EXC_BAD_ACCESS is typically thrown as the result of an illegal memory access. You can find more information in the answers below. Have you encountered the EXC_BAD_ACCESS signal before, and how did you deal with it?

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  • Take screenshot of DirectX full-screen application

    - by iconiK
    This boggles me. DirectX bypasses everything and talks directly to the device driver, thus GDI and other usual methods won't work - unless Aero is disabled (or unavailable), all that appears is a black rectangle at the top left of the screen. I have tried what other have suggested on several forums, using DirectX to get the back buffer and save it, but I get the same result: device-GetFrontBufferData(0, surface); D3DXSaveSurfaceToFile("fileName", D3DXIFF_BMP, surface, NULL, NULL); Is there any way to get a screenshot of another full-screen DirectX application when Aero is enabled?

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  • Are these AVAudioSettings right?

    - by Dyldo42
    self.recordSettings = [NSMutableDictionary dictionary]; [recordSettings setValue:[NSNumber numberWithInt:kAudioFormatAppleIMA4] forKey:AVFormatIDKey]; [recordSettings setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; [recordSettings setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey]; recordSettings is declared in my view's header file and initialised in its viewDidLoad method. For some reason, everything is working in the simulator, but on a device, the [recorder record] method is returning NO. The only theory I have is that something in the recordSettings isn't compatible with an actual device. Any ideas?

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  • How to profile the execution of an OSGi deployment?

    - by Jaime Soriano
    I'm starting the development of an OSGi bundle for an application that will be deployed in a device with some hardware limitations. I'd like to know how could I profile the execution of that bundle to be always sure that it's going to fit with its dependencies in the final device. It would be nice to have a profiler to know how much memory is each bundle using, to localize bottle necks and to compare different implementations of the same service. Is there any profiler for OSGi deployments or should I use a general Java profiler? For developing I'm using Pax runner with Apache felix to run the bundle and maven to manage project dependencies and building.

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  • USB interface barcode scanners

    - by Nimbuz
    Not exactly a programming question, but close. I'll try my luck anyway. The keyboard wedge barcode scanner inserts the translation device between the reader and the keyboard. Data sent through a wedge appears as if it was typed into the computer, while the keyboard itself remains fully functional. Because a computer using a keyboard wedge can't tell the difference between data that is entered by a scanning device, or data that is entered by keyboard typing, a wedge can be used to easily add barcode reading capability to an existing computer without modifying software applications. I'd like to know if all USB interface barcode scanners automatically translate digital signals from a barcode reader into keyboard strokes for a applications just like wedge or is USB different from wedge? Many thanks

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  • OpenGL on the iPad

    - by Joe Cannatti
    I have an OpenGL project that is a universal project for iPhone/iPad. Basically it is just rendering simple models to the screen. It works great with no OpenGL errors on the iPhone device and iPad simulator. On the iPad device however, i get an OpenGL error and nothing renders. 1282 GL_INVALID_OPERATION immediately after calling [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; I can't seem to come up with any reason for this. Any help?

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  • GPS with J2ME polish

    - by JV
    Hi all, I'm developing an GPS based application with J2ME and J2ME polish(2.1.2), i'm facing problems for accessing the location class. I'm getting the following exception Exception in thread "event-thread" java.lang.UnsatisfiedLinkError: aa.a(I)V Nokia/N95: at aa.a(Native Method) Nokia/N95: at ae.<clinit>(Unknown Source) Nokia/N95: at b.j(Unknown Source) Nokia/N95: at com.allstate.mini.MINIMidlet.commandAction(Unknown Source) Nokia/N95: at ax.b(Unknown Source) Nokia/N95: at u.b(Unknown Source) Nokia/N95: at al.d(Unknown Source) Nokia/N95: at bd.keyReleased(Unknown Source) Nokia/N95: at javax.microedition.lcdui.Display$KeyEvent.run(Display.java:158) Nokia/N95: at org.microemu.device.ui.EventDispatcher.post(EventDispatcher.java:144) Nokia/N95: at org.microemu.device.ui.EventDispatcher.run(EventDispatcher.java:74) Nokia/N95: at java.lang.Thread.run(Unknown Source) Please help...

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  • CF Framework Targeting.

    - by En
    Hi if a smart device project is set to target CF 2.0, Windoes CE 5.0. Should this same application run on Windows Mobile 6 with CF 3.5 installed? I was able to install it (the CF 2 app), but when running receive an error stating that the assemblies could not be loaded and that CF might not be installed. This has led me to belive that smart device projects wil ONLY work on the framework they target, not any versions lower or greater. Any help would be greatly appreciated.

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  • iphone core data app crash

    - by satyam
    I'm able to complete my iphone app using core data internally. But for the first time when I'm running in simulator or on device its crashing with following error: 2010-03-18 10:55:41.785 CrData[1605:4603] Unresolved error Error Domain=NSCocoaErrorDomain Code=513 UserInfo=0x50448d0 "Operation could not be completed. (Cocoa error 513.)", { NSUnderlyingException = Error validating url for store; } When I run the app again in simulator or on device, its running perfectly. I'm not able to identify the exact problem. Can some one guide me on how to proceed further???

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  • Unit tests only run automatically when active SDK is "simulator"?

    - by Steve Madsen
    I have followed the instructions Apple publishes for unit testing applications on iPhone and things work great when I set the active SDK to "iPhone Simulator". I have it configured to always build and run my tests as part of building the application itself. Apple implies (by omission) that this should work all of the time, but the tests are skipped when I set the active SDK to "iPhone Device". I am also linking with OCMock, and instead of a failing test, this warning is in the build log: ld: warning: in .../build/Debug-iphoneos/OCMock.framework/OCMock, missing required architecture arm in file It's very nice to make the unit test bundle a dependency of the main application, so these tests run at every build, but its utility is greatly diminished if it doesn't work during device builds. Is this a known, but undocumented, limitation?

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