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  • any way to simplify this with a form of dynamic class instantiation?

    - by gnychis
    I have several child classes that extend a parent class, forced to have a uniform constructor. I have a queue which keeps a list of these classes, which must extend MergeHeuristic. The code that I currently have looks like the following: Class<? extends MergeHeuristic> heuristicRequest = _heuristicQueue.pop(); MergeHeuristic heuristic = null; if(heuristicRequest == AdjacentMACs.class) heuristic = new AdjacentMACs(_parent); if(heuristicRequest == SimilarInterfaceNames.class) heuristic = new SimilarInterfaceNames(_parent); if(heuristicRequest == SameMAC.class) heuristic = new SameMAC(_parent); Is there any way to simplify that to dynamically instantiate the class, something along the lines of: heuristic = new heuristicRequest.somethingSpecial(); That would flatten that block of if statements.

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  • How do I display/compare a dynamic value of a mysql row in a if statement?

    - by Ralph The Mouf
    I have a checkboxes on my site that when unchecked, update their row in in the db as unchecked, and if checked,update their row in the db as checked. I am creating an ifstatement that will commence with its command if checked, and not if unchecked. I have echoed the variable and it is holding the proper value (checked or unchecked) but not sure if I am syntactically correct on displaying the state of the row in the db. This is what I am trying and will not work. I am new at php still and thank you very much for any help. if($auth->check_prof == 'checked'){// do the stuff in here}

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  • How to pass dynamic id text box value to another page without refreshing with jquery and php

    - by linlin
    $('.btncomment').click(function() { var id = $(this).attr('id'); $.post('SaveTopicInformation.php',{tid:commentform.(topic_+id).value, topicdetail:commentform.(topicdetail_+id).value,userid:commentform.(user_+id).value}); }); $userid=$rows['UserID']; $topicid=$rows['TopicID']; ? " " class="commentAlink"Comment " " value=""/ " value=""/ " cols="50" rows="5" "Cancel " value="Comment" / ?

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  • How to become an expert web-developer?

    - by John Smith
    I am currently a Junior PHP developer and I really LOVE it, I love internet from first time I got into it, I always loved smartly-created websites, always was wondering how it all works, always admired websites with good design and rich functionality, and finally I am creating web-sites on my own and it feels really great. My goals are to become expert web-developer (aiming for creating websites for small and medium business, not enterprise-sized systems), to have a great full-time job, to do freelance and to create my own startup in future. General question: What do I do to be an expert, professional and demanded web-programmer? More concrete questions: 1). How do I choose languages and technologies needed? I know that every web-developer must know HTML+CSS+JS+AJAX+JQuery, I am doing some design aswell cause I like it and I need it for freelance also. But what about backend languages? Currently I picked PHP cause it's most demanded in my area and most of web uses it, but what would happen in future? Say, in 3 years, I am good at PHP and PHP frameworks by than, but what if some other languages get most popular? Do I switch to them? I know that good programmer is not about languages and frameworks but about ability to learn and to aim the goals, but still I think that learning frameworks for some language can take quite some time. Am I wrong? 2). In general, what are basic guidelines to be expert web-developer? What are most important things I should focus on? Thank you!

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  • Talking JavaOne with Rock Star Charles Nutter

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top rated speakers from the JavaOne Conference. They are awarded by their peers who through conference surveys recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized.We spoke with distinguished Rock Star, Charles Nutter. A JRuby Update from Charles NutterCharles Nutter of Red Hat is well known as a lead developer of JRuby, a Ruby implementation of Java that is tightly integrated with Java to allow for the embedding of the interpreter into any Java application with full two-way access between the Java and the Ruby code. Nutter is giving the following sessions at this year’s JavaOne: CON7257 – “JVM Bytecode for Dummies (and the Rest of Us Too)” CON7284 – “Implementing Ruby: The Long, Hard Road” CON7263 – “JVM JIT for Dummies” BOF6682 – “I’ve Got 99 Languages, but Java Ain’t One” CON6575 – “Polyglot for Dummies” (Both with Thomas Enebo) I asked Nutter, to give us the latest on JRuby. “JRuby seems to have hit a tipping point this past year,” he explained, “moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. We're currently wrapping up JRuby 1.7, which improves support for Ruby 1.9 APIs, solves a number of user issues and concurrency challenges, and utilizes invokedynamic to outperform all other Ruby implementations by a wide margin. JRuby just gets better and better.” When asked what he thought about the rapid growth of alternative languages for the JVM, he replied, “I'm very intrigued by efforts to bring a high-performance JavaScript runtime to the JVM. There's really no reason the JVM couldn't be the fastest platform for running JavaScript with the right implementation, and I'm excited to see that happen.”And what is Nutter working on currently? “Aside from JRuby 1.7 wrap-up,” he explained, “I'm helping the Hotspot developers investigate invokedynamic performance issues and test-driving their new invokedynamic code in Java 8. I'm also starting to explore ways to improve the general state of dynamic languages on the JVM using JRuby as a guide, and to help the JVM become a better platform for all kinds of languages.”

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  • Talking JavaOne with Rock Star Charles Nutter

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top rated speakers from the JavaOne Conference. They are awarded by their peers who through conference surveys recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized.We spoke with distinguished Rock Star, Charles Nutter. A JRuby Update from Charles NutterCharles Nutter of Red Hat is well known as a lead developer of JRuby, a Ruby implementation of Java that is tightly integrated with Java to allow for the embedding of the interpreter into any Java application with full two-way access between the Java and the Ruby code. Nutter is giving the following sessions at this year’s JavaOne: CON7257 – “JVM Bytecode for Dummies (and the Rest of Us Too)” CON7284 – “Implementing Ruby: The Long, Hard Road” CON7263 – “JVM JIT for Dummies” BOF6682 – “I’ve Got 99 Languages, but Java Ain’t One” CON6575 – “Polyglot for Dummies” (Both with Thomas Enebo) I asked Nutter, to give us the latest on JRuby. “JRuby seems to have hit a tipping point this past year,” he explained, “moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. We're currently wrapping up JRuby 1.7, which improves support for Ruby 1.9 APIs, solves a number of user issues and concurrency challenges, and utilizes invokedynamic to outperform all other Ruby implementations by a wide margin. JRuby just gets better and better.” When asked what he thought about the rapid growth of alternative languages for the JVM, he replied, “I'm very intrigued by efforts to bring a high-performance JavaScript runtime to the JVM. There's really no reason the JVM couldn't be the fastest platform for running JavaScript with the right implementation, and I'm excited to see that happen.”And what is Nutter working on currently? “Aside from JRuby 1.7 wrap-up,” he explained, “I'm helping the Hotspot developers investigate invokedynamic performance issues and test-driving their new invokedynamic code in Java 8. I'm also starting to explore ways to improve the general state of dynamic languages on the JVM using JRuby as a guide, and to help the JVM become a better platform for all kinds of languages.” Originally published on blogs.oracle.com/javaone.

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  • Spotlight on an ACE: Edwin Biemond

    - by jeckels
    Edwin Biemond is an active member of the ACE community, having worked with Oracle's development tooling and database technologies since 1997. Since then, Edwin has become an expert in many of Oracle's middleware technologies as well, including WebLogic and SOA. In fact, Edwin has become so prolfic that he was named the Java Developer of the Year in 2009. Edwin hails from the Netherlands, where he is an architect at the company Amis, and is also a co-author of the OSB Development Cookbook. He's a proven expert in ADF, JSF, messaging (Edifact / ebXML), Enterprise Service Bus, web services and tuning of application servers and databases. Recently, Edwin posted a blog on the road map of WebLogic 12c, going over salient features and what the future looks like for Fusion Middleware and the Application Server areas - it's well worth a read, so give it a look. A snippet: WebLogic 12.1.3 will be the first version for many FMW 12c products like Oracle SOA Suite 12c and probably come in one big jar. 12.1.3 & 12.1.4 will add extra features and improvements to Elastic JMS & Dynamic Clusters. Elastic JMS in 12.1.3 will support Server Migration so you can’t lose any JMS messages. In 12.1.4, Dynamic Clusters will have support for auto-scaling based on thresholds based on user-defined metrics. WebLogic 12.1.4 will also have an API to control the Dynamic Clusters, this way we can easily program when to stop, start or remove nodes from a dynamic cluster. Further, Edwin is hosting a session on getting your FMW environment up and running in less than 10 minutes using popular tooling to configure and manage the many FMW components you have in your technology stack. Register now for this virtual developer day to see more. We thank Edwin for his commitment to being an ACE, his work on his blog, his social media publishing and his overall commitment to helping other technologists be even more successful with Oracle products. Follow Edwin on his blog, Twitter, Facebook, LinkedIn, or read his ACE Profile

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  • Edd strikes again &ndash; IronRuby for Rubyists on InfoQ

    - by Eric Nelson
    Colleague, friend and generally top guy on IronRuby Edd Morgan has just been published over on InfoQ. To wet the appetite… a snippet or three. IronRuby for Rubyists IronRuby is Microsoft's implementation of the Ruby language we all know and love with the added bonus of interoperability with the .NET framework — the Iron in the name is actually an acronym for 'Implementation running on .NET'. It's supported by the .NET Common Language Runtime as well as, albeit unofficially, the Mono project. You'd be forgiven for harbouring some question in your mind about running a dynamic language such as Ruby atop the CLR - that's where the DLR (Dynamic Language Runtime) comes in. The DLR is Microsoft's way of providing dynamic language capability on top of the CLR. Both IronRuby and the DLR are, as part of Microsoft's commitment to open source software, available as part of the Microsoft Public License on GitHub and CodePlex respectively… And Metaprogramming with IronRuby The art and science of metaprogramming — especially in Ruby, where it's an absolute joy — is something that could very easily span an entire article. As you would hope, IronRuby code is fully able to manipulate itself allowing you to bend your classes to your whim just as you would expect with a good dynamic language… And Riding the irails? So let's get to the point. I think it's a solid bet to make that a large proportion of Ruby programmers are familiar with the Rails framework - perhaps it's even safe to assume that most were first led to the Ruby language by the siren song of the Rails framework itself. Long story short, IronRuby is compatible enough to run your Rails app… Now… get yourself over to the full article and also check out some of Edds other work below. Related Links: 5 Steps to getting started with IronRuby Mini Book Review of IronRuby Unleashed by Shay Friedman Guest Post: Using IronRuby and .NET to produce the ‘Hello World of WPF’ – also by Edd Getting PhP and Ruby working on Windows Azure and SQL Azure Guest Post: What's IronRuby, and how do I put it on Rails? – also by Edd

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  • Performance of concurrent software on multicore processors

    - by Giorgio
    Recently I have often read that, since the trend is to build processors with multiple cores, it will be increasingly important to have programming languages that support concurrent programming in order to better exploit the parallelism offered by these processors. In this respect, certain programming paradigms or models are considered well-suited for writing robust concurrent software: Functional programming languages, e.g. Haskell, Scala, etc. The actor model: Erlang, but also available for Scala / Java (Akka), C++ (Theron, Casablanca, ...), and other programming languages. My questions: What is the state of the art regarding the development of concurrent applications (e.g. using multi-threading) using the above languages / models? Is this area still being explored or are there well-established practices already? Will it be more complex to program applications with a higher level of concurrency, or is it just a matter of learning new paradigms and practices? How does the performance of highly concurrent software compare to the performance of more traditional software when executed on multiple core processors? For example, has anyone implemented a desktop application using C++ / Theron, or Java / Akka? Was there a boost in performance on a multiple core processor due to higher parallelism?

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  • Is learning how to use C (or C++) a requirement in order to be a good (excellent) programmer?

    - by blueberryfields
    When I first started to learn how to program, real programmers could write assembly in their sleep. Any serious schooling in computer science would include a hefty bit of training and practice in programming using assembly. That has since changed, to the point where I see Computer Science degrees with assembly, if included at all, is relegated to one assignment, and one chapter, for a total of two weeks' work out of 4 years' schooling. C/C++ programming seems to have followed a similar path. I'm no longer surprised to interview university graduates who have not spent more than two weeks programming in C++, and have only read of C in a book somewhere. While the most serious CS degrees still seem to include significant time learning and using one or both of the languages, the trend is clearly towards less enforced C/C++ in school. It's clearly possible to make a career producing good work without ever reading or writing a single line of C or C++ code. Given all of that, is learning the two languages worth the effort? Are they at all required to excel? (beyond the obvious, non-language specific advice, such as "a good selection of languages is probably important for a comprehensive education", and "it's probably a good idea to keep trying out and learning new languages throughout a programmers' career, just to stretch the gray cells")

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  • Save Actions in NetBeans IDE 7.3

    - by Geertjan
    Several developers, especially those familiar with equivalent functionality in Eclipse, have been asking for so-called "Save Actions", that is, support for actions that are automatically performed when a file is saved. Here's the related NetBeans issue: http://netbeans.org/bugzilla/show_bug.cgi?id=140719   In NetBeans IDE 7.3, the issue is resolved as follows: A new "On Save" tab is found in the "Editor" tab of the Options window. Defaults for all languages are set via the "All Languages" item in the drop-down. Here, for all languages, you can specify what kind (all, none, or only modified lines) of formatting and space removal will occur automatically when a file is saved: Via the drop-down, you see all the languages supported by the IDE: You can pick a language and then override the default On Save settings: Per language, there may be additional On Save settings. For example, for Java, you can specify that, when saving a Java file, unused import statements should be removed and/or the rules you've set for organizing import statements should be applied: There's also a set of new NetBeans IDE APIs for adding new On Save functionality via custom plugins. Via MIME type registration of OnSaveTask.Factory, you can register new On Save actions that will be run for files conforming to the relevant MIME type. There's also extensions via the Editor Options API for registering new panels (one per language) to the On Save panel in the Options window. I'll demonstrate some examples of the APIs in upcoming blog entries.

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  • Experiences with learning Chinese

    - by Greg Low
    I've had a few friends asking me about learning Chinese and what I've found works and doesn't work. I was answering a question on a mailing list today and I thought I should post this info where it might be useful to many. The question that was initially asked was whether Rosetta Stone was useful but I've provided much more info on learning the language here. I’ve used Rosetta Stone with Chinese but it’s really hard to know whether to recommend it or not. Rosetta Stone works the same way in all languages. They show you photos and then let you both see and hear the target language and get you to work out what they’re talking about. The thinking is that that’s how children learn. However, at first, I found it very frustrating. I’d be staring at photos trying to work out what they were really trying to get at. Sometimes it’s far from obvious. I could not have survived without Google Translate open at the same time. The other weird thing is that the photos are from a mixture of countries. While that’s good in a way, it also means that they are endlessly showing pictures of something that would never happen in the target language and culture. For any language, constant interaction with a speaker of the target language is needed. Rosetta Stone has a “Studio” option. That’s the best part of the program. In my case, it lets me connect around twice a week to a live online class from Beijing. Classes usually have the teacher plus two to four students. You get some Studio access with the initial packages but need to purchase it for ongoing use. I find it very inexpensive. It seems to work out to about $70 (AUD/USD) for six months. That’s a real bargain. The other downside to Rosetta Stone is that they tend to teach very formal language, but as with other languages, that’s not how the locals speak. It might have been correct at one point but no-one actually says that. As an example, Rosetta Stone teach Gonggòng qìche (pronounced roughly like “gong gong chee chure” for bus. Most of my friends from areas like Taiwan would just say Gongche. Google Translate says Zongxiàn (pronounced somewhat like “dzong sheean”) instead. Mind you, the Rosetta Stone option isn't really as bad as "omnibus"; it's more like saying "public bus". If you say the option they provide, people would understand you. I also listen to ChinesePod in the car. They also have SpanishPod. Each podcast is about five minutes of spoken conversation. It is very good for providing current language. Another resource I use is local Meetup groups. Most cities have these and for a variety of languages. It’s way less structured (just standard conversation) but good for getting interaction. The obvious challenge for Asian languages is reading/writing. The input editors for Chinese that are part of Windows are excellent. Many of my Chinese friends speak fluently but cannot read or write. I was determined to learn to do both. For writing, I’m talking about on a computer, not with a pen. (Mind you, I can barely write English with a pen nowadays). When using Rosetta Stone, you can choose to have the Chinese words displayed in pinyin (Wo xihuan xuéxí zhongguó) or in Chinese characters (???????) or both. This year, I’ve been forcing myself to just use the Chinese characters. I use a pinyin input editor in Windows though, as it’s very fast.  (The character recognition input in the iPad is also amazing). Notice from the example that I provided above that the pronunciation of the pinyin isn’t that obvious to us at first either.  Since changing to only using characters, I find I can now read many more Chinese characters fluently. It’s a major challenge though. I can read about 300 now and yet you need around 2,500 to be able to read a newspaper fairly well. Tones are a major issue for some Asian languages. Mandarin has four tones (plus a neutral tone) and there is a major difference in meaning between two words that are spelled the same in pinyin but with different tones. For example, Ma (3rd tone?) is a horse, Ma (1st tone?) is like “mom”, and ma (neutral tone?) is a question mark and so on. Clearly you don’t want to mix these up. As in English, they also have words that do sound the same but mean different things in different contexts. What’s interesting is that even though we see two words that differ only by tone as very similar, to a native speaker, if you say the right words with the wrong tone, you might as well have said a completely different word. My wife’s dialect of Chinese has eight tones. It’s much worse. The reason I’m so keen to learn to read/write Chinese is that even though the different dialects are pronounced so differently that speakers of one dialect often cannot understand another dialect, the writing is generally the same. The only difference is that many years ago, the Chinese government created a simplified set of characters for some of the most commonly used ones. Older Chinese and most Cantonese speakers often struggle with the simplified characters. This is the simplified form of “three apples”: ????   This is the traditional form of the same words: ????  Note that two of the characters are the same but the middle two are quite different. For most languages, the best thing is to watch current movies in the target language but to watch them with the target language as subtitles, not your native language. You want to know what they actually said, not what it roughly means (which is what the English subtitle would give you). The difficulty with Asian languages like Chinese is that you have the added challenge of understanding the subtitles when they are written in the target language. I wish there were Mandarin Chinese movies with pinyin subtitles. For learning to read characters, I also recommend HanCard on the iPad. It is targeted at the HSK language proficiency levels. (I’m intending to take the first HSK exam as soon as I’m ready). Hope that info helps someone get started.  

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  • Why is Python slower than Java but faster than PHP

    - by good_computer
    I have many times seen various benchmarks that show how a bunch of languages perform on a given task. Always these benchmarks reveal that Python is slower then Java and faster than PHP. And I wonder why is that the case. Java, Python, and PHP run inside a virtual machine All three languages convert their programs into their custom byte codes that run on top of OS -- so none is running natively Both Java and Python can be "complied" (.pyc for Python) but the __main__ module for Python is not compiled Python and PHP are dynamically typed and Java statically -- is this the reason Java is faster, and if so, please explain how that affects speed. And, even if the dynamic-vs-static argument is correct, this does not explain why PHP is slower than Python -- because both are dynamic languages. You can see some benchmarks here and here, and here

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  • Game-oriented programming language features/objectives/paradigm?

    - by Klaim
    What are the features and language objectives (general problems to solves) or paradigms that a fictive programming language targetted at games (any kind of game) would require? For example, obviously we would have at least Performance (in speed and memory) (because a lot of games simply require that), but it have a price in the languages we currently use. Expressivity might be a common feature that is required for all languages. I guess some concepts from not-usually-used-for-games paradigms, like actor-based languages, or language-based message passing, might be useful too. So I ask you what would be ideal for games. (maybe one day someone will take those answers and build a language over it? :D ) Please set 1 feature/objective/paradigm per answer. Note: maybe that question don't make sense to you. In this case please explain why in an answer. It's a good thing to have answers to this question that might pop in your head sometimes.

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  • Good 3D Game Engine for the Horror Genre [on hold]

    - by James Wassall
    I am starting to think about and design (pencil drawings) a simple, horror game. I'm in need of a good engine which supports features like Dynamic Lighting (for a characters flashlight) and dynamic shadows. My first choice was obviously Unity3D, as its free and is (supposedly) the easiest to use. However, I believe that a lot of features are locked for the Pro version (a $1500 investment). Is there any good, free engines that support dynamic events? I have read a lot of posts recommending the Source engine but I don't want to make a mod, I would like to make a fully featured standalone game. I'm not looking for opinions on "Which engine you prefer" or "Which engine do you use", all I would like is to be presented with the facts. -James

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  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

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  • One to many problem with implementing 301 redirect after changed urls

    - by user16136
    I have a problem. I had an old dynamic url which I have now split into multiple static urls. e.g. www.mydomain.com/product.php?type=1&id=2 www.mydomain.com/product.php?type=2&id=3 www.mydomain.com/product.php?type=2&id=4, etc which I have changed to something like www.mydomain.com/electronics/radio www.mydomain.com/electronics/television www.mydomain.com/mobile/smartphone, etc. Google has previously indexed the dynamic urls and search results show the old urls. I want search to point to the new urls. I have kept the old url active, so both urls work. How can I set up a 301 redirect in this case? I run IIS and it only allows a page to be redirected to 1 url. Should I deactivate the old dynamic url? In that case I lose all the previous seo rankings..

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  • Expressions that are idiomatic in one language but not used or impossible in another

    - by Tungsten
    I often find myself working in unfamiliar languages. I like to read code written by others and then jump in and write something myself before going back and learning the corners of each language. To speed up this process, it really helps to know a few of the idioms you'll encounter ahead of time. Some of these, I've found are fairly unique. In Python you might do something like this: '\n'.join(listOfThings) Not all languages allow you to call methods on string literals like this. In C, you can write a loop like this: int i = 50; while(i--) { /* do something 50 times */ } C lets you decrement in the loop condition expression. Most more modern languages disallow this. Do you have any other good examples? I'm interested in often used constructions not odd corner cases.

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  • How much localizations is too much for a game?

    - by Krom Stern
    We are making an RTS game and we intend to add localizations to all languages our players use. So far we have 16 locales and about 3-4 are being planned. Now some crazy ideas pop up from our community, players ask for "funny text" localizations. We have been already offered a pack that makes it for 1 of our languages. Now I was thinking where should we draw a line between official localizations which we include into the game and unofficial mods that players will have to install on their own? Obviously overcrowding locale selection menu with all sorts of funny locales (LOL-cat, redneck, welsh, medieval, simplified, etc.) for all the languages seems way too much. But is it really? What are the hidden pros and cons of having too much locales and how much is too much?

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  • Manual memory allocation and purity

    - by Eonil
    Language like Haskell have concept of purity. In pure function, I can't mutate any state globally. Anyway Haskell fully abstracts memory management, so memory allocation is not a problem here. But if languages can handle memory directly like C++, it's very ambiguous to me. In these languages, memory allocation makes visible mutation. But if I treat making new object as impure action, actually, almost nothing can be pure. So purity concept becomes almost useless. How should I handle purity in languages have memory as visible global object?

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  • Easy Server-Side Language

    - by Nizar
    Most of programming languages (Server-side languages for web development) needs a learning curve and requires some time to learn. However, I'm sure there is a difference between them. So, for example you can master the 'X' language in less time than the 'Y' language. I'm a beginner in web development, meaning that I just know HTML and CSS and now want to choose the right tool for building dynamic sites. What I'm looking for is a language that is easy to master in less time than other languages. So, is there a language that can suit my needs? If so, please let me know about what should I learn in it? (for example, which frameworks?, libraries?, IDEs?, databases?, etc). In the end, I don't want to regret my choice of the language and want to learn solid basics in it and in programming in general.

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  • Becoming an expert vs boredom [closed]

    - by QAH
    I am a college student, and I love to program, period. I code all kinds of things in different kinds of languages. Although I enjoy programming, I have an extremely hard time sticking to one project for a long time. I attribute this shortcoming to my high level of curiosity, exploring different technologies, languages, libraries, etc. What would be best? Should I settle down more and spend time on becoming an expert in one or two programming fields, or should I be more of a jack of all trades, trying out all kinds of new technologies, languages, programming methods, etc.? I'm guessing that somewhere in the middle would be best. I'm always amazed at how many developers are able to create one or two projects, and develop on them for years. What techniques do you guys employ to help you stay focused on a project?

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  • Best skill set for a max. income entry level job? [closed]

    - by Emmett Gear
    I am interested in getting a bit more experience with programming before I get a job. What languages/skills are currently seeing the highest rates of employment? Are web-developers typically better-paid than desktop software programmers? Do web-developers require a wider skill set? I often see a number of different languages being listed as necessary on web development job applications. Will most potential employers except me to be very familiar with command line Linux? (I'm a Windows guy myself, but I've used Linux in the past). I realize that specialists in dying languages like COBOL or FORTRAN can make a lot of money too, but I am not interested in stuff like that.

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  • Is there such a thing these days as programming in the small?

    - by WeNeedAnswers
    With all the programming languages that are out there, what exactly does it mean to program in the small and is it still possible, without the possibility of re-purposing to the large. The original article which mentions in the small was dated to 1975 and referred to scripting languages (as glue languages). Maybe I am missing the point, but any language that you can built components of code out of, I would regard to being able to handle "in the large". Is there a confusion on what Objects are and do they really figure as being mandatory to being able to handle "the large". Many have argued that this is the true meaning of "In the large" and that the concepts of objects are best fit for the job.

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