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  • Android Development-cannot download an image outside of onCreate

    - by murad
    hi everyone...... im new to android development........and i am stuck with a problem...... i am trying to develop an android application that shows the user the location of atms,hotels etc on a google map....i havent started working on the gps yet.as of now the app works something like this....first of all a map loads on which i intend to show the users current location......on clicking on the menu button there are 3 options..... -services -about us -quit on selecting services option the following options are available...... -atm -hospital -hotel etc on selecting the atm option we will be shown a screen displaying some text........ on using the menu for this screen we get the following menu items..... -sbi -canara -hdfc -icici etc my intention is that when the user selects the sbi option a map should load showing the various places where there are sbi atms near where the user is currently...... ......i started out with the google map api but i had to quit because when i select one of the menu options, such as "sbi",the map doesnt load......instead i am getting the error "application failed to load"...basically i was trying to load a map activity from my first map activity......after googling a bit without any results i tried another approach.......i tried to download and view the static map of the location i wanted..it worked.......but when i tried to download the static map when i select an option like before i get the same error..."application failed to load"...then i tried downloading 2 images from inside onCreate....that worked.......i cannot do the same thing outside the onCreate.....for eg.inside the function for the selected option... i have given the link to my code below..... if someone can please look into this it would be of great help to me.........i have been sitting with this problem for days now......and its urgent too.......i have done the project in eclipse....... httpDownload.java --- http://dpaste.com/195981/

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  • Loading JNI lib on Mac OS X?

    - by Clinton
    Background So I am attempting to load a jnilib (specifically JOGL) into Java on Mac OS X at runtime. I have been following along the relevant Stack Overflow questions: Maven and the JOGL Library Loading DLL in Java - Eclipse - JNI How to make a jar file that include all jar files The end goal for me is to package platform specific JOGL files into a JAR and unzip them into a temp directory and load them at start-up. I worked my problem back to simply attempting to load JOGL using hard-coded paths: File f = new File("/var/folders/+n/+nfb8NHsHiSpEh6AHMCyvE+++TI/-Tmp-/libjogl.jnilib"); System.load(f.toString()); f = new File ("/var/folders/+n/+nfb8NHsHiSpEh6AHMCyvE+++TI/-Tmp-/libjogl_awt.jnilib"); System.load(f.toString()); I get the following exception when attempting to use the JOGL API: Exception in thread "main" java.lang.UnsatisfiedLinkError: no jogl in java.library.path But when I specify java.library.path by adding the following JVM option: -Djava.library.path="/var/folders/+n/+nfb8NHsHiSpEh6AHMCyvE+++TI/-Tmp-/" Everything works fine. Question Is it possible use System.load (or some other variant) on Mac OS X as a replacement for -Djava.library.path that is invoked at runtime?

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  • Want to develop for Android. Have a few basic, non-FAQ questions

    - by Troy M
    Hi everyone, Recently myself and a small group of friends became interested in developing a game for a mobile platform. Originally we considered the iPhone but none of us use macs, so we decided Android would be a more realistic platform to use. Before we get started, I was hoping that I might find some answers to a couple questions so we don't waste our time if this project isn't feasible. Any help is appreciated! I can't seem to find out how many programming languages Android supports. Java is obvious, but what about C+? It seems that Android supports C and C++ through Eclipse, but is that it? (I'm not the programmer for the project which is why I'm asking this. He's comfortable in C+). Our game involves the use of two digital analog sticks (it's not a twin-stick shooter but it's a similar concept). It would seem that most Droid devices unfortunately don't use multi-touch though... Are there many devices out there right now which support this functionality and I'm just not seeing them, or should we possibly consider the development of a different game that would only use a single input? Assuming there's no snags following those first two questions, what would you consider the best screen resolution to develop in? It seems like there are a variety of resolutions out there right now and we can't decide which is the best to use. Again, any answers are appreciated!

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  • Create cross platform Java SWT Application

    - by mchr
    I have written a Java GUI using SWT. I package the application using an ANT script (fragment below). <jar destfile="./build/jars/swtgui.jar" filesetmanifest="mergewithoutmain"> <manifest> <attribute name="Main-Class" value="org.swtgui.MainGui" /> <attribute name="Class-Path" value="." /> </manifest> <fileset dir="./build/classes" includes="**/*.class" /> <zipfileset excludes="META-INF/*.SF" src="lib/org.eclipse.swt.win32.win32.x86_3.5.2.v3557f.jar" /> </jar> This produces a single jar which on Windows I can just double click to run my GUI. The downside is that I have had to explicitly package the windows SWT package into my jar. I would like to be able to run my application on other platforms (primarily Linux and OS X). The simplest way to do it would be to create platform specific jars which packaged the appropriate SWT files into separate JARs. Is there a better way to do this? Is it possible to create a single JAR which would run on multiple platforms?

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  • grails question (sample 1 of Grails To Action book) problem with Controller and Service

    - by fegloff
    Hi, I'm doing Grails To Action sample for chapter one. Every was just fine until I started to work with Services. When I run the app I have the following error: groovy.lang.MissingPropertyException: No such property: quoteService for class: qotd.QuoteController at qotd.QuoteController$_closure3.doCall(QuoteController.groovy:14) at qotd.QuoteController$_closure3.doCall(QuoteController.groovy) at java.lang.Thread.run(Thread.java:619) Here is my groovie QuoteService class, which has an error within the definition of GetStaticQuote (ERROR: Groovy:unable to resolve class Quote) package qotd class QuoteService { boolean transactional = false def getRandomQuote() { def allQuotes = Quote.list() def randomQuote = null if (allQuotes.size() > 0) { def randomIdx = new Random().nextInt(allQuotes.size()) randomQuote = allQuotes[randomIdx] } else { randomQuote = getStaticQuote() } return randomQuote } def getStaticQuote() { return new Quote(author: "Anonymous",content: "Real Programmers Don't eat quiche") } } Controller groovie class package qotd class QuoteController { def index = { redirect(action: random) } def home = { render "<h1>Real Programmers do not each quiche!</h1>" } def random = { def randomQuote = quoteService.getRandomQuote() [ quote : randomQuote ] } def ajaxRandom = { def randomQuote = quoteService.getRandomQuote() render "<q>${randomQuote.content}</q>" + "<p>${randomQuote.author}</p>" } } Quote Class: package qotd class Quote { String content String author Date created = new Date() static constraints = { author(blank:false) content(maxSize:1000, blank:false) } } I'm doing the samples using Eclipse with grails addin. Any advice? Regards, Francisco

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  • PHP IDE with Integrated Web Server

    - by seth
    Note: This is not another "What is the best PHP IDE?" question. I'm looking for a PHP IDE with a specific feature, namely an integrated / embedded (php enabled) web server; ideally with xdebug pre-bundled. I already know that Aptana 1.5 has this functionality (and some older versions of Zend Studio as well), but Aptana 1.5 hasn't been supported for quite some time and as we make the transition to PHP 5.3 and beyond, it's usefulness will diminish significantly. I've looked at some options including Eclipse PDT and NetBeans, but it seems every PHP IDE relies on a separate local/remote web server to actually interpret the code. I know installing a web server locally is fairly trivial, but this is for a classroom solution, where installing, configuring, and maintaining a web server on 1000 machines is simply not feasible. A remote server solution will also not work due to the need to use debugging functionality (xdebug currently requires a hardcoded IP for the debug client). This seems like such an obvious feature/plugin for a PHP IDE, but my research thus far has turned up no results.

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  • Book/topic recommendations for a programmer returning to programming.

    - by Jason Tan
    I used to be a developer in Java, PHP, perl and C/C++ (the C++ bit badly - the others not too badly, I hope). This was back in the Java 1.3/1.4 days. We used raw JDBC, swing, servlets, JSP and ant (sometimes even make). Eclipse was new. Then I joined a deployment team and became a deployment engineer and then after the deployment engineer work became a full time sys admin.You get the idea - my experience is a generation or two old in programming terms - maybe older. I'm interested in getting back into Java and perhaps Ruby development, but feel I will be waaaaay behind the technological 8 ball. Can you folks suggest some books (or sites) that would be worth reading to catch up with the last 5-10 years of the development world. I.e. what should I read to try and catch up with where development is now? I see lots of stuff on the web, but what are people in the fabled "real world" using? (are lots of people being SOA based apps? Are they using XP methodology) The sorts of things I'm interested in finding out about/catching up on are: Methodologies Design patterns APIs/Frameworks/Technologies Other stuff you deem current/interesting/relevant. So if you have any thoughts or can recommend any books (especially new classics - you know the 's equivalent to K&R C or "The mythical man month"). Thanks for any thoughts you might share.

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  • GWT with JPA - no persistence provider...

    - by meliniak
    GWT with JPA There are two projects in my eclipse workspace, let's name them: -JPAProject -GWTProject JPAProject contains JPA configuration stuff (persistence.xml, entity classes and so on). GWTProject is an examplary GWT project (taken from official GWT tutorial). Both projects work fine alone. That is, I can create EMF (EntityManagerFactory) in JPAProject and get entities from the database. GWTProject works fine too, I can run it, fill the field text in the browser and get the response. My goal is to call JPAProject from GWTProject to get entities. But the problem is that when calling DAO, I get the following exception: [WARN] Server class 'com.emergit.service.dao.profile.ProfileDaoService' could not be found in the web app, but was found on the system classpath [WARN] Adding classpath entry 'file:/home/maliniak/workspace/emergit/build/classes/' to the web app classpath for this session [WARN] /gwttest/greet javax.persistence.PersistenceException: No Persistence provider for EntityManager named emergitPU at javax.persistence.Persistence.createEntityManagerFactory(Unknown Source) at javax.persistence.Persistence.createEntityManagerFactory(Unknown Source) at com.emergit.service.dao.profile.JpaProfileDaoService.<init>(JpaProfileDaoService.java:19) at pl.maliniak.server.GreetingServiceImpl.<init>(GreetingServiceImpl.java:21) . . . at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:380) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:395) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:488) [ERROR] 500 - POST /gwttest/greet (127.0.0.1) 3812 bytes I guess that the warnings at the beginning can be omitted for now. Do you have any ideas? I guess I am missing some basic point. All hints are highly apprecieable.

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  • What are the best software/website UI design you have even seen?

    - by Edwin
    What are the best UI design in terms of usability and esthetics you have even seen? I mean both desktop software (of all OS) and website. My list: Picasa 3 - the way it organizes photos. Find-and-highlight-as-you-type in google Chrome. Dynamic search hints when entering something in the search box in Gmail. I'm not a Mac OS X user, but I have seen in most windows on the top toolbar there are both the icons and texts shown for each function, as apposed to on Windows I have seen many programs (MS Office included) have many small toolbar icons which you can hardly understand what they do until you hover the mouse on it for a while to see the hints (if any). The ability to search an setting in Eclipse IDE. the way to make 3D models in Google Sketchup. the way to label an email in Gmail. What are you list? Well, I couldn't resist to list some annoying UI design I have experienced and remember at this moment. IE on Windows server, when you visit the new website, you have to click many times to get it added to the white list before you can start browsing, IIRC, it's not fixed in IE 8 when that last time I used it on Windows 2008. The default search behavior in the File Explorer on Windows xp, that animated thing... the dialog that shows up when you are trying to save a plain text CSV file in Excel after applied some formatting options which does not compatible with CSV.

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  • Writing a synchronized thread-safety wrapper for NavigableMap

    - by polygenelubricants
    java.util.Collections currently provide the following utility methods for creating synchronized wrapper for various collection interfaces: synchronizedCollection(Collection<T> c) synchronizedList(List<T> list) synchronizedMap(Map<K,V> m) synchronizedSet(Set<T> s) synchronizedSortedMap(SortedMap<K,V> m) synchronizedSortedSet(SortedSet<T> s) Analogously, it also has 6 unmodifiedXXX overloads. The glaring omission here are the utility methods for NavigableMap<K,V>. It's true that it extends SortedMap, but so does SortedSet extends Set, and Set extends Collection, and Collections have dedicated utility methods for SortedSet and Set. Presumably NavigableMap is a useful abstraction, or else it wouldn't have been there in the first place, and yet there are no utility methods for it. So the questions are: Is there a specific reason why Collections doesn't provide utility methods for NavigableMap? How would you write your own synchronized wrapper for NavigableMap? Glancing at the source code for OpenJDK version of Collections.java seems to suggest that this is just a "mechanical" process Is it true that in general you can add synchronized thread-safetiness feature like this? If it's such a mechanical process, can it be automated? (Eclipse plug-in, etc) Is this code repetition necessary, or could it have been avoided by a different OOP design pattern?

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  • How can I make one Maven module depend on another?

    - by Daniel Pryden
    OK, I thought I understood how to use Maven... I have a master project M which has sub-projects A, B, and C. C contains some common functionality (interfaces mainly) which is needed by A and B. I can run mvn compile jar:jar from the project root directory (the M directory) and get JAR files A.jar, B.jar, and C.jar. (The versions for all these artifacts are currently 2.0-SNAPSHOT.) The master pom.xml file in the M directory lists C under its <dependencyManagement> tag, so that A and B can reference C by just including a reference, like so: <dependency> <groupId>my.project</groupId> <artifactId>C</artifactId> </dependency> So far, so good. I can run mvn compile from the command line and everything works fine. But when I open the project in NetBeans, it complains with the problem: "Some dependency artifacts are not in the local repository", and it says the missing artifact is C. Likewise from the command line, if I change into the A or B directories and try to run mvn compile I get "Build Error: Failed to resolve artifact." I expect I could manually go to where my C.jar was built and run mvn install:install-file, but I'd rather find a solution that enables me to just work directly in NetBeans (and/or in Eclipse using m2eclipse). What am I doing wrong?

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  • C: Fifo between threads, writing and reading strings

    - by Yonatan
    Hello once more dear internet, I writing a small program that among other things, writes a log file of commands received. to do that, I want to use a thread that all it should do is just attempt to read from a pipe, while the main thread will write into that pipe whenever it should. Since i don't know the length of each string command, i thought about writing and reading the pointer to the char buf[MAX_MESSAGE_LEN]. Since what i've tried so far doesn't work, i'll post my best effort :P char str[] = "hello log thread 123456789 10 11 12 13 14 15 16 17 18 19\n"; if (pipe(pipe_fd) != 0) return -1; pthread_t log_thread; pthread_create(&log_thread,NULL, log_thread_start, argv[2]); success_write = 0; do { write(pipe_fd[1],(void*)&str,sizeof(char*)); } while (success_write < sizeof(char*)); and the thread does this: char buffer[MAX_MSGLEN]; int success_read; success_read = 0; //while(1) { do { success_read += read(pipe_fd[0],(void*)&buffer, sizeof(char*)); } while (success_read < sizeof(char*)); //} printf("%s",buffer); (Sorry if this doesn't indent, i can't seem to figure out this editor...) oh, and pipe_fd[2] is a global parameter. So, any help with this, either by the way i thought of, or another way i could read strings without knowing the length, would be much appreciated. On a side note, i'm working on Eclipse IDE C/C++, version 1.2.1 and i can't seem to set up the compiler so it will link the pthread library to my project. I've resorted to writing my own Makefile to make it (pun intended :P) work. Anyone knows what to do ? i've looked online, but all i find are solutions that are probably good on an older version because the tabs and option keys are different. Anyways, Thanks a bunch internet ! Yonatan

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  • OSGI, Servlets and JPA hello world / tutorial / example

    - by Kamil
    I want to build a web application which basically is a restful web-service serving json messages. I would like it to be as simple as possible. I was thinking about using servlets (with annotations). JPA as a database layer is a must - Toplink or Hibernate. Preferably working on Tomcat. I want to have app divided into modules serving different functionality (auth service, customer service, etc..). And I would like to be able to update those modules without reinstalling whole application on the server - like eclipse plugins, user is notified (when he enters webapp's home url) that update is available, clicks it, and app is downloading and installing updated module. I think this functionality can be made with OSGI, but I can't find any example code, or tutorial with simple hello world updatable servlet providing some data from database through jpa. I'm looking for an advice: - Is OSGI the right tool for this or it can be done with something simpler? - Where can I find some examples covering topic (or topics) which I need for this project. - Which OSGI implementation would be best-simplest for this task. *My knowledge of OSGI is basic. I know how bundles are described, I understand concept of OSGI container and what it does. I have never created any OSGI app yet.

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  • Importing external .jar file to Android project

    - by robintw
    I've read various answers to similar questions on StackOverflow, so I apologise if I'm repeating another question, but I can't seem to get this to work. I have a standard java project in which I've written code to parse some BBC Radio XML data from the internet. The project is called BBCSchedules and the class I'm interested in is called BBCChannel. I'm now trying to use the BBCChannel class in an android application. How should I go about doing this? I've tried various things, following various bits of advice on the internet, and the place I've got to at the moment is compiling my BBCSchedules project to a .jar file, and importing that to the Android project using the Build Path/Library/Add External Jar option. However, Eclispe still doesn't recognise the BBCChannel class, and won't let me run the application because of this. I guess I've done something silly wrong, but what is it? Cheers, Robin UPDATE: I've tried the steps listed in http://stackoverflow.com/questions/1334802/how-can-i-use-external-jars-in-an-android-project and various other StackOverflow questions I can find that seem to be related to this, but absolutely nothing seems to work. Any other ideas? UPDATE: The discussions I've had with the author of the first answer below suggest that it is something to do with how I am using Eclipse to attach the .jar file. The project he sent me with the .jar file already attached didn't work. Any other ideas anyone?

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  • How to Develop Dynamic Plug-In Based Functionality in C#

    - by Matthew
    Hello: I've been looking around for different methods of providing plug-in support for my application. Ideally, I will be creating a core functionality and based on different customers developing different plug-ins/addons such as importing, exporting data etc... What are the some methods available for making a C# application extensible via a plug-in architecture? Lets make up an example. If we have a program that consists of a main menu ( File, Edit, View, et al. ) along with a TreeView that displays different brands of cars grouped by manufacturer ( Ford, GM, for now). Right clicking on a car displays a context menu with the only option being 'delete car'. How could you develop the application so that plug-ins could be deployed so that you could allow one customer to see a new brand in the TreeView, let's say Honda, and also extent the car context menu so that they may now 'paint a car'? In Eclipse/RCP development this is easily handled by extension points and plug-ins. How does C# handle it? I've been looking into developing my own plug-in architecture and reading up on MEF.

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  • Prototyping Qt/C++ in Python

    - by tstenner
    I want to write a C++ application with Qt, but build a prototype first using Python and then gradually replace the Python code with C++. Is this the right approach, and what tools (bindings, binding generators, IDE) should I use? Ideally, everything should be available in the Ubuntu repositories so I wouldn't have to worry about incompatible or old versions and have everything set up with a simple aptitude install. Is there any comprehensive documentation about this process or do I have to learn every single component, and if yes, which ones? Right now I have multiple choices to make: Qt Creator, because of the nice auto completion and Qt integration. Eclipse, as it offers support for both C++ and Python. Eric (haven't used it yet) Vim PySide as it's working with CMake and Boost.Python, so theoretically it will make replacing python code easier. PyQt as it's more widely used (more support) and is available as a Debian package. Edit: As I will have to deploy the program to various computers, the C++-solution would require 1-5 files (the program and some library files if I'm linking it statically), using Python I'd have to build PyQt/PySide/SIP/whatever on every platform and explain how to install Python and everything else.

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  • Java constructor using generic types

    - by Beer Me
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method breweryMethod() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // breweryMethod() is an instance method // of Brewery, of which <T> is a subclass (right?) c.breweryMethod(); // "The method breweryMethod() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void brewerySubClassMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • Android Socket Connection

    - by DrCoPe
    I'm guessing this will be such a newbee question but I hit a wall and... I am running the jWebSocket (http://jwebsocket.org) stand-alone server. For a client I am using Weberknecht (http://code.google.com/p/weberknecht/) And Eclipse is my IDE of choice. Now, when I start the server and run the Weberknecht client like a normal Java application I get a connection. Granted, the connection is quickly dropped because the handshake needs to be configured but at least the server shows me a connection was attempted. However, when I use the exact same code in my hello world Android app I get nothing :( I am also not seeing any console outputs even thought I used both Log.i and Log.v Log.i(TAG, "YEI! connectToWS 1!"); Log.v(TAG, "YEI! connectToWS 1!"); Maybe I am calling the connect method in the wrong place? @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); connectToWS(); ... Any help would be GREATLY appreciated!

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  • Updated to Android 2.2 and now my apps input-lines don't show well, do I need to update my SDK?

    - by Allan
    My Android app has a couple input-lines made to receive numbers, it's a calc app. I just updated my Nexus One to Android 2.2 and now my apps input-lines don't respond like the way they should. When I touch the input-line, the Android keyboard used to pop-up just enough to kind of 'lift' the input-line above the keyboard - into the users view. Then when I scrolled down to the next input-line, that input-line used to 'lift-up' into view also. Now, after I updated my N1 to Android 2.2 - the input-lines are not lifting into view all the way. Also, when I scroll down to the next input-line and type in numbers - they don't appear, but when I scroll left...there they are. It's hard to describe my problem but things have definitely changed in the way my apps input-lines respond since the 2.2 update I did. If I try to update my SDk stuff in Eclipse and then recompile my app, might that fix it? Whenever there's an Android update - developers don't always have to recompile all of their apps do they?

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  • How to find all initializations of instance variables in a Java package?

    - by Hank Gay
    I'm in the midst of converting a legacy app to Spring. As part of the transition, we're converting our service classes from an "instantiate new ones whenever you need one" style to a Springleton style, so I need a way to make sure they don't have any state. I'm comfortable on the *nix command-line, and I have access to IntelliJ (this strikes me as a good fit for Structural Search and Replace, if I could figure out how to use it), and I could track down an Eclipse install, if that would help. I just want to make absolutely sure I've found all the possible problems. UPDATE: Sorry for the confusion. I don't have a problem finding places where the old constructor was being called. What I'm looking for is a "bullet-proof" why to search all 100+ service classes for any sort of internal state. The most obvious one I could think of (and the only one I've really found so far) is cases where we use memoization in the classes, so they have instance variables that get initialized internally instead of via Spring. This means that when the same Springleton gets used for different requests, data can leak between them. Thanks.

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  • How to Implement Backbone Java Logic Code into Android

    - by lord_sneed
    I wrote a program to work from the console in Eclipse and the terminal window in Linux. I am now transforming it into an Android app and I have the basic functionality of the Android UI done up until the point where it needs to use the logic from the Java file of the program I wrote. All of my inputs from the Java file are currently from the keyboard (from Scanners). My question is: how do I transform this to get it work with the user interaction of the app? The only input would be from the built in NumberPicker. Should I copy and paste the code from the Java program to the activity file in the onCreate method and change all of the input methods (Scanners) to work with the Android input? Or do I create variables in the activity file and pass them to the Java program (in the separate class)? (If so, how would I do that? the Java file starts from the main method: public static void main(String[] args) {) Also, will the print statements I have, System.out.println(...);, translate directly into the Android UI and print on the screen or do I have to modify those?

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  • java setting resolution and print size for an Image

    - by Ingrid
    I wrote a program that generates a BufferedImage to be displayed on the screen and then printed. Part of the image includes grid lines that are 1 pixel wide. That is, the line is 1 pixel, with about 10 pixels between lines. Because of screen resolution, the image is displayed much bigger than that, with several pixels for each line. I'd like to draw it smaller, but when I scale the image (either by using Image.getScaledInstance or Graphics2D.scale), I lose significant amounts of detail. I'd like to print the image as well, and am dealing with the same problem. In that case, I am using this code to set the resolution: HashPrintRequestAttributeSet set = new HashPrintRequestAttributeSet(); PrinterResolution pr = new PrinterResolution(250, 250, ResolutionSyntax.DPI); set.add(pr); job.print(set); which works to make the image smaller without losing detail. But the problem is that the image is cut off at the same boundary as if I hadn't set the resolution. I'm also confused because I expected a larger number of DPI to make a smaller image, but it's working the other way. I'm using java 1.6 on Windows 7 with eclipse.

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  • Android Unit Testing - Resolution & Verification Problems

    - by Bill
    I just switched the way my Android project is being built and non of my unit tests work any more...I get errors like WARN/dalvikvm(575): VFY: unable to resolve static field X in ..... WARN/dalvikvm(575): VFY: unable to find class referenced in signature These errors only come from my Unit Tests, where classes defined in it can't even see other classes defined in the unit test. Before each project had its own directory with copies of the 3rd party jar files. I've read around that Dex does weird things with references but haven't been able to figure out how to fix this problem. Is there a better way to do this? I would love to see an example of a large Android workspace where there are multiple projects, jar references, etc... Is it possible to fix this with an Order/Export tweak ? The project is structured like this: Eclipse Workspace (PROJECT_HOME classpath variable) lib 3rd-party jars android.jar Java Project A Looks in PROJECT_HOME Java Project B Looks in PROJECT_HOME Depends on project A Android Project Depends on A & B Looks in PROJECT_HOME Android Test Project Depends on A , B, Android Project Looks in PROJECT_HOME

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  • PNG Textures not loading on HTC desire

    - by Matthew Tatum
    Hi I'm developing a game for android using OpenGL es and have hit a problem: My game loads fine in the emulator (windows xp and vista from eclipse), it also loads fine on a T-Mobile G2 (HTC Hero) however when I load it on my new HTC Desire none of the textures appear to load correctly (or at all). I'm suspecting the BitmapFactory.decode method although I have no evidence that that is the problem. All of my textures are power of 2 and JPG textures seem to load (although they don't look great quality) but anything that is GIF or PNG just doesn't load at all except for a 2x2 red square which loads fine and one texture that maps to a 3d object but seems to fill each triangle of the mesh with the nearest colour). This is my code for loading images: AssetManager am = androidContext.getAssets(); BufferedInputStream is = null; try { is = new BufferedInputStream(am.open(fileName)); Bitmap bitmap; bitmap = BitmapFactory.decodeStream(is); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); } catch(IOException e) { Logger.global.log(Level.SEVERE, e.getLocalizedMessage()); } finally { try { is.close(); } catch(Exception e) { // Ignore. } } thanks

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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