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  • C# async callback on disposed form

    - by Rodney Burton
    Quick question: One of my forms in my winform app (c#) makes an async call to a WCF service to get some data. If the form happens to close before the callback happens, it crashes with an error about accessing a disposed object. What's the correct way to check/handle this situation? The error happens on the Invoke call to the method to update my form, but I can't drill down to the inner exception because it says the code has been optimized. The Code: public void RequestUserPhoto(int userID) { WCF.Service.BeginGetUserPhoto(userID, new AsyncCallback(GetUserPhotoCB), userID); } public void GetUserPhotoCB(IAsyncResult result) { var photo = WCF.Service.EndGetUserPhoto(result); int userID = (int)result.AsyncState; UpdateUserPhoto(userID, photo); } public delegate void UpdateUserPhotoDelegate(int userID, Binary photo); public void UpdateUserPhoto(int userID, Binary photo) { if (InvokeRequired) { var d = new UpdateUserPhotoDelegate(UpdateUserPhoto); Invoke(d, new object[] { userID, photo }); } else { if (photo != null) { var ms = new MemoryStream(photo.ToArray()); var bmp = new System.Drawing.Bitmap(ms); if (userID == theForm.AuthUserID) { pbMyPhoto.BackgroundImage = bmp; } else { pbPhoto.BackgroundImage = bmp; } } } }

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  • C++ ofstream cannot write to file....

    - by user69514
    Hey I am trying to write some numbers to a file, but when I open the file it is empty. Can you help me out here? Thanks. /** main function **/ int main(){ /** variables **/ RandGen* random_generator = new RandGen; int random_numbers; string file_name; /** ask user for quantity of random number to produce **/ cout << "How many random number would you like to create?" << endl; cin >> random_numbers; /** ask user for the name of the file to store the numbers **/ cout << "Enter name of file to store random number" << endl; cin >> file_name; /** now create array to store the number **/ int random_array [random_numbers]; /** file the array with random integers **/ for(int i=0; i<random_numbers; i++){ random_array[i] = random_generator -> randInt(-20, 20); cout << random_array[i] << endl; } /** open file and write contents of random array **/ const char* file = file_name.c_str(); ofstream File(file); /** write contents to the file **/ for(int i=0; i<random_numbers; i++){ File << random_array[i] << endl; } /** close the file **/ File.close(); return 0; /** END OF PROGRAM **/ }

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  • Random directions, with no repeat.. (Bad Description)

    - by Neurofluxation
    Hey there, So I'm knocking together a random pattern generation thing. My code so far: int permutes = 100; int y = 31; int x = 63; while (permutes > 0) { int rndTurn = random(1, 4); if (rndTurn == 1) { y = y - 1; } //go up if (rndTurn == 2) { y = y + 1; } //go down if (rndTurn == 3) { x = x - 1; } //go right if (rndTurn == 4) { x = x + 1; } //go left setP(x, y, 1); delay(250); } My question is, how would I go about getting the code to not go back on itself? e.g. The code says "Go Left" but the next loop through it says "Go Right", how can I stop this? NOTE: setP turns a specific pixel on. Cheers peoples!

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  • Problem with virtual mouse click

    - by Alex
    Hi. I have a program that simulates mouse click. Code is something like this: [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo); private const int MOUSEEVENTF_LEFTDOWN = 0x02; private const int MOUSEEVENTF_LEFTUP = 0x04; public static void DoMouseClick(int x, int y) { Cursor.Position = new Point(x, y); mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, x, y, 0, 0); } This code works perfectly. For example I call this function every 30 minutes. But if I press WINKEY+L (Windows is locked) only cursor is moved but not press occurs. Any ideas?

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  • JLabel not displaying all the characters even after dynamically changing font size

    - by wniroshan
    Hi all, I am trying to fit a sentence that changes often, in to a few jlabels. Widths of my 3 jlabels stay unchanged all the time. What I am doing is changing the font size so all the characters can fit with out non being out of the display range of the labels. What I do is call below code snippet when ever sentence is changed. Here is my code String sentence = "Some long sentence"; int SentenceLength = sentence.length(); int FontSize = 0; // sum of widths of the three labels int TotalLblLength=lbl_0ValueInWords.getWidth()+lbl_1ValueInWords.getWidth()+lbl_1ValueInWords.getWidth(); /*decide the font size so that all the characters can be displayed with out exceeding the display renge(horizontal) of the 3 labels Inconsolata -> monopace font font size == width of the font*2 (something I observed, not sure if this is true always) */ FontSize=(TotalLblLength/SentenceLength)*2; // max font size is 20 - based on label height FontSize=(FontSize>20)?20:FontSize; lbl_0ValueInWords.setFont(new java.awt.Font("Inconsolata", 0,FontSize)); lbl_1ValueInWords.setFont(new java.awt.Font("Inconsolata", 0,FontSize)); lbl_2ValueInWords.setFont(new java.awt.Font("Inconsolata", 0,FontSize)); int CharCount_lbl0 = width_lbl0 / (FontSize / 2); int CharCount_lbl1 = width_lbl1 / (FontSize / 2); int CharsCount_lbl2 = width_lbl2 / (FontSize / 2); /*Set texts of each label if sentence has more than the number of characters that can fit in the 1st label, excessive characters are moved to the 2nd label. same goes for the 2nd and 3rd labels*/ if (SentenceLength > CharCount_lbl0) { lbl_0ValueInWords.setText(sentence.substring(0, CharCount_lbl0)); if (SentenceLength > CharCount_lbl0 + CharCount_lbl1) { lbl_1ValueInWords.setText(sentence.substring(CharCount_lbl0, CharCount_lbl0 + CharCount_lbl1)); lbl_2ValueInWords.setText(sentence.substring(CharCount_lbl0 + CharCount_lbl1, SentenceLength)); } else { lbl_1ValueInWords.setText(sentence.substring(CharCount_lbl0, SentenceLength)); } } else { lbl_0ValueInWords.setText(sentence); } But even after resetting font size sometimes the last character goes out of the display range. I have removed margines from the jlabels that may cause this. This happens for random length sentences. I can solve the problem for the application by reducing label width used for the calculations(hopefully) Can anyone explain me the reason? Could be because of some defect in the fonts symmetry?

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  • Expand chaining hashtable. Errors on code.

    - by FILIaS
    Expanding a hashtable with linked lists there are some errors and warnings. I wanna make sure that the following code is right (expand method) and find out what happens that raise these warnings/errors typedef struct { int length; struct List *head; struct List *tail; } HashTable; //resolving collisions using linked lists - chaining typedef struct { char *number; char *name; int time; struct List *next; }List; //on the insert method i wanna check hashtable's size, //if it seems appropriate there is the following code: //Note: hashtable variable is: Hashtable * ...... hashtable = expand(hashtable,number,name,time); /**WARNING**:assignment makes pointer from integer without a cast*/ HashTable* expand( HashTable* h ,char number[10],char* name,int time) /**error**: conflicting types for ‘expand’ previous implicit declaration of ‘expand’ was here*/ { HashTable* new; int n; clientsList *node,*next; PrimesIndex++; int new_size= primes[PrimesIndex]; /* double the size,odd length */ if (!(new=malloc((sizeof( List*))*new_size))) return NULL; for(n=0; n< h->length; ++n) { for(node=h[n].head; node; node=next) { add (&new, node->number, node->name,node->time); next=node->next;//// free(node); } } free(h); return new; }

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  • va_arg with pointers

    - by Yktula
    I want to initialize a linked list with pointer arguments like so: /* * Initialize a linked list using variadic arguments * Returns the number of structures initialized */ int init_structures(struct structure *first, ...) { struct structure *s; unsigned int count = 0; va_list va; va_start(va, first); for (s = first; s != NULL; s = va_arg(va, (struct structure *))) { if ((s = malloc(sizeof(struct structure))) == NULL) { perror("malloc"); exit(EXIT_FAILURE); } count++; } va_end(va); return count; } The problem is that clang errors type name requires a specifier or qualifier at va_arg(va, (struct structure *)), and says that the type specifier defaults to int. It also notes instantiated form at (struct structure *) and struct structure *. This, what seems to be getting assigned to s is int (struct structure *). It compiles fine when parentheses are removed from (struct structure *), but the structures that are supposed to be initialized are inaccessible. Why is int assumed when parentheses are around the type argument passed to va_arg? How can I fix this?

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  • How do I use Some/None Options in this F# example?

    - by Phobis
    I am new to F# and I have this code: if s.Contains("-") then let x,y = match s.Split [|'-'|] with | [|a;b|] -> int a, int b | _ -> 0,0 Notice that we validate that there is a '-' in the string before we split the string, so the match is really unnecessary. Can I rewrite this with Options? I changed this code, it was originally this (but I was getting a warning): if s.Contains("-") then let [|a;b|] = s.Split [|'-'|] let x,y = int a, int b NOTE: I am splitting a range of numbers (range is expressed in a string) and then creating the integer values that represent the range's minimum and maximum.

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  • Formula to draw pyramid of circles

    - by terence6
    I'm trying to create a pyramid of circles to my game, looking similar to this : But I can't make it print properly. Constantly I'm getting really strange spirals but nothing close to this. Can anyone give me some tip on proper formula ? My window is 600x600, base of pyramid is 8 . fields = new Field[BASE*(BASE/2)+4]; int line_count = BASE; int line_tmp = line_count; for(int i=0; i< fields.length; i++){ for( int j=line_tmp; j <= line_count; j++){ fields[i] = new Field(0, (150+(line_tmp*5)),(600+line_tmp*5)); } line_count--; line_tmp = line_count; }

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  • Duplicates in a sorted java array

    - by Max Frazier
    I have to write a method that takes an array of ints that is already sorted in numerical order then remove all the duplicate numbers and return an array of just the numbers that have no duplicates. That array must then be printed out so I can't have any null pointer exceptions. The method has to be in O(n) time, can't use vectors or hashes. This is what I have so far but it only has the first couple numbers in order without duplicates and then just puts the duplicates in the back of the array. I can't create a temporary array because it gives me null pointer exceptions. public static int[] noDups(int[] myArray) { int j = 0; for (int i = 1; i < myArray.length; i++) { if (myArray[i] != myArray[j]) { j++; myArray[j] = myArray[i]; } } return myArray; }

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  • How can this code throw a NullReferenceException?

    - by Davy8
    I must be going out of my mind, because my unit tests are failing because the following code is throwing a null ref exception: int pid = 0; if (parentCategory != null) { Console.WriteLine(parentCategory.Id); pid = parentCategory.Id; } The line that's throwing it is: pid = parentCategory.Id; The console.writeline is just to debug in the NUnit GUI, but that outputs a valid int. Edit: It's single-threaded so it can't be assigned to null from some other thread, and the fact the the Console.WriteLine successfully prints out the value shows that it shouldn't throw. Edit: Relevant snippets of the Category class: public class Category { private readonly int id; public Category(Category parent, int id) { Parent = parent; parent.PerformIfNotNull(() => parent.subcategories.AddIfNew(this)); Name = string.Empty; this.id = id; } public int Id { get { return id; } } } Well if anyone wants to look at the full code, it's on Google Code at http://code.google.com/p/chefbook/source/checkout I think I'm going to try rebooting the computer... I've seen pretty weird things fixed by a reboot. Will update after reboot. Update: Mystery solved. Looks like NUnit shows the error line as the last successfully executed statement... Copy/pasted test into new console app and ran in VS showed that it was the line after the if statement block (not shown) that contained a null ref. Thanks for all the ideas everyone. +1 to everyone that answered.

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  • sql server swap data between rows problem

    - by AmRoSH
    I was asking b4 about swaping query to swap data between rows in same table and i got that qurey ALTER PROCEDURE [dbo].[VehicleReservationsSwap] -- Add the parameters for the stored procedure here (@FirstVehicleID int, @secondVehicleID int, @WhereClause nvarchar(2000)) AS BEGIN Create Table #Temp ( VehicleID int ,VehicleType nvarchar(100) ,JoinId int ) DECLARE @SQL varchar(8000) SET @SQL ='Insert into #Temp (VehicleID,VehicleType,JoinId) SELECT VehicleID,VehicleType,CASE WHEN VehicleID = ' + Cast(@FirstVehicleID as varchar(10)) + ' then ' + Cast(@secondVehicleID as varchar(10)) + ' ELSE ' + Cast(@FirstVehicleID as varchar(10)) + ' END AS JoinId FROM Reservations WHERE VehicleID in ( ' + Cast(@FirstVehicleID as varchar(10)) + ' , ' + Cast(@secondVehicleID as varchar(10)) + ' )' + @WhereClause EXEC(@SQL) --swap values UPDATE y SET y.VehicleID = #Temp.VehicleID ,y.VehicleType = #Temp.VehicleType FROM Reservations y INNER JOIN #Temp ON y.VehicleID = #Temp.JoinId WHERE y.VehicleID in (@FirstVehicleID,@secondVehicleID) Drop Table #Temp END this query take 2 parameters and swaping all rows returned for each parameter. the problem is the query swaps just if each parameter (forign key) has values I need to make swaping in case if one of them has no vlue. I hope if some one can help me in that . Thanks,

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  • Finding character in String in Vector.

    - by SoulBeaver
    Judging from the title, I kinda did my program in a fairly complicated way. BUT! I might as well ask anyway xD This is a simple program I did in response to question 3-3 of Accelerated C++, which is an awesome book in my opinion. I created a vector: vector<string> countEm; That accepts all valid strings. Therefore, I have a vector that contains elements of strings. Next, I created a function int toLowerWords( vector<string> &vec ) { for( int loop = 0; loop < vec.size(); loop++ ) transform( vec[loop].begin(), vec[loop].end(), vec[loop].begin(), ::tolower ); that splits the input into all lowercase characters for easier counting. So far, so good. I created a third and final function to actually count the words, and that's where I'm stuck. int counter( vector<string> &vec ) { for( int loop = 0; loop < vec.size(); loop++ ) for( int secLoop = 0; secLoop < vec[loop].size(); secLoop++ ) { if( vec[loop][secLoop] == ' ' ) That just looks ridiculous. Using a two-dimensional array to call on the characters of the vector until I find a space. Ridiculous. I don't believe that this is an elegant or even viable solution. If it was a viable solution, I would then backtrack from the space and copy all characters I've found in a separate vector and count those. My question then is. How can I dissect a vector of strings into separate words so that I can actually count them? I thought about using strchr, but it didn't give me any epiphanies.

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  • How do I correcly handle ZoneLocalMapping.ResultType.Ambiguous?

    - by RWC
    In my code I try to handle ZoneLocalMapping.ResultType.Ambiguous. The line unambiguousLocalDateTime = localDateTimeMapping.EarlierMapping; throws an InvalidOperationException with message "EarlierMapping property should not be called on a result of type Ambiguous". I have no clue how I should handle it. Can you give me an example? This is what my code looks like: public Instant getInstant(int year, int month, int day, int hour, int minute) { var localDateTime = new LocalDateTime(year, month, day, hour, minute); //invalidated, might be not existing var timezone = DateTimeZone.ForId(TimeZoneId); //TimeZone is set elsewhere, example "Brazil/East" var localDateTimeMapping = timezone.MapLocalDateTime(localDateTime); ZonedDateTime unambiguousLocalDateTime; switch (localDateTimeMapping.Type) { case ZoneLocalMapping.ResultType.Unambiguous: unambiguousLocalDateTime = localDateTimeMapping.UnambiguousMapping; break; case ZoneLocalMapping.ResultType.Ambiguous: unambiguousLocalDateTime = localDateTimeMapping.EarlierMapping; break; case ZoneLocalMapping.ResultType.Skipped: unambiguousLocalDateTime = new ZonedDateTime(localDateTimeMapping.ZoneIntervalAfterTransition.Start, timezone); break; default: throw new InvalidOperationException(string.Format("Unexpected mapping result type: {0}", localDateTimeMapping.Type)); } return unambiguousLocalDateTime.ToInstant(); } If I look at class ZoneLocalMapping I see the following code: /// <summary> /// In an ambiguous mapping, returns the earlier of the two ZonedDateTimes which map to the original LocalDateTime. /// </summary> /// <exception cref="InvalidOperationException">The mapping isn't ambiguous.</exception> public virtual ZonedDateTime EarlierMapping { get { throw new InvalidOperationException("EarlierMapping property should not be called on a result of type " + type); } } That's why I am receiving the exception, but what should I do to get the EarlierMapping?

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  • When to use std::size_t?

    - by nhaa123
    Hi, I'm just wondering should I use std::size_t for loops and stuff instead of int? For instance: #include <cstdint int main() { for (std::size_t i = 0; i < 10; ++i) // std::size_t OK here? Or should I use, say, unsigned int instead? } In general, what is the the best practice regarding when to use std::size_t?

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  • How to set up a Bitmap with unmanaged data?

    - by Danvil
    I have int width, height; and IntPtr data; which comes from a unmanaged unsigned char* pointer and I would like to create a Bitmap to show the image data in a GUI. Please consider, that width must not be a multiple of 4, i do not have a "stride" and my image data is aligned as BGRA. The following code works: byte[] pixels = new byte[4*width*height]; System.Runtime.InteropServices.Marshal.Copy(data, pixels, 0, pixels.Length); var bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); for(int i=0; i<height; i++) { for(int j=0; j<width; j++) { int p = 4*(width*i + j); bmp.SetPixel(j, i, Color.FromArgb(pixels[p+3], pixels[p+2], pixels[p+1], pixels[p+0])); } } Is there a more direct way to copy the data?

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  • Asp.Net MVC - Binding of parameter to model value!

    - by Pino
    This seems like the model binding is causing me issues. Essentially I have a model called ProductOption and for the purpose of this question it has 2 fields ID (Int) PK ProductID (Int) FK I have a standard route set-up context.MapRoute( "Product_default", "Product/{controller}/{action}/{id}", new { controller = "Product", action = "Index", id = UrlParameter.Optional } ); and if the user wants to add an option the URL is, /Product/Options/Add/1 in the above URL 1 is the ProductID, I have the following code to return a blank model the the view, [HttpGet] public ActionResult Add(int id) { return View("Manage", new ProductOptionModel() { ProductID = id }); } Now in my view I keep a hidden field <%= Html.HiddenFor(x=>x.ID) %> This is used to determine (on submit) if we are editing or adding a new option. However the Model binder in .net seems to replace .ID (Which was 0 when leaving the above get actionresult) with 1 (or the value of the id parameter in the URL) How can I stop or work around this? ViewModel public class ProductExtraModel { //Database public int ID { get; set; } public string Name { get; set; } public int ProductID { get; set; } public ProductModel Product { get; set; } }

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  • forcing stack w/i 32bit when -m64 -mcmodel=small

    - by chaosless
    have C sources that must compile in 32bit and 64bit for multiple platforms. structure that takes the address of a buffer - need to fit address in a 32bit value. obviously where possible these structures will use natural sized void * or char * pointers. however for some parts an api specifies the size of these pointers as 32bit. on x86_64 linux with -m64 -mcmodel=small tboth static data and malloc()'d data fit within the 2Gb range. data on the stack, however, still starts in high memory. so given a small utility _to_32() such as: int _to_32( long l ) { int i = l & 0xffffffff; assert( i == l ); return i; } then: char *cp = malloc( 100 ); int a = _to_32( cp ); will work reliably, as would: static char buff[ 100 ]; int a = _to_32( buff ); but: char buff[ 100 ]; int a = _to_32( buff ); will fail the assert(). anyone have a solution for this without writing custom linker scripts? or any ideas how to arrange the linker section for stack data, would appear it is being put in this section in the linker script: .lbss : { *(.dynlbss) *(.lbss .lbss.* .gnu.linkonce.lb.*) *(LARGE_COMMON) } thanks!

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  • C++ interpreter conceptual problem

    - by Jan Wilkins
    I've built an interpreter in C++ for a language created by me. One main problem in the design was that I had two different types in the language: number and string. So I have to pass around a struct like: class myInterpreterValue { myInterpreterType type; int intValue; string strValue; } Objects of this class are passed around million times a second during e.g.: a countdown loop in my language. Profiling pointed out: 85% of the performance is eaten by the allocation function of the string template. This is pretty clear to me: My interpreter has bad design and doesn't use pointers enough. Yet, I don't have an option: I can't use pointers in most cases as I just have to make copies. How to do something against this? Is a class like this a better idea? vector<string> strTable; vector<int> intTable; class myInterpreterValue { myInterpreterType type; int locationInTable; } So the class only knows what type it represents and the position in the table This however again has disadvantages: I'd have to add temporary values to the string/int vector table and then remove them again, this would eat a lot of performance again. Help, how do interpreters of languages like Python or Ruby do that? They somehow need a struct that represents a value in the language like something that can either be int or string.

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  • ASP.NET MVC 2: Linq to SQL entity w/ ForeignKey relationship and Default ModelBinder strangeness

    - by Simon
    Once again I'm having trouble with Linq to Sql and the MVC Model Binder. I have Linq to Sql generated classes, to illustrate them they look similar to this: public class Client { public int ClientID { get; set; } public string Name { get; set; } } public class Site { public int SiteID { get; set; } public string Name { get; set; } } public class User { public int UserID { get; set; } public string Name { get; set; } public int? ClientID { get; set; } public EntityRef<Client> Client { get; set; } public int? SiteID { get; set; } public EntityRef<Site> Site { get; set; } } The 'User' has a relationship with the 'Client' and 'Site . The User class has nullable ClientIDs and SiteIDs because the admin users are not bound to a Client or Site. Now I have a view where a user can edit a 'User' object, the view has fields for all the 'User' properties. When the form is submitted, the appropiate 'Save' action is called in my UserController: public ActionResult Save(User user, FormCollection form) { //form['SiteID'] == 1 //user.SiteID == 1 //form['ClientID'] == 1 //user.ClientID == null } The problem here is that the ClientID is never set, it is always null, even though the value is in the FormCollection. To figure out whats going wrong I set breakpoints for the ClientID and SiteID getters and setters in the Linq to Sql designer generated classes. I noticed the following: SiteID is being set, then ClientID is being set, but then the Client EntityRef property is being set with a null value which in turn is setting the ClientID to null too! I don't know why and what is trying to set the Client property, because the Site property setter is never beeing called, only the Client setter is being called. Manually setting the ClientID from the FormCollection like this: user.ClientID = int.Parse(form["ClientID"].ToString()); throws a 'ForeignKeyReferenceAlreadyHasValueException', because it was already set to null before. The only workaround I have found is to extend the generated partial User class with a custom method: Client = default(EntityRef<Client>) but this is not a satisfying solution. I don't think it should work like this? Please enlighten me someone. So far Linq to Sql is driving me crazy! Best regards

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  • MySQL foreign key constraint disappearing

    - by Bramjam
    This is my table: /* oefenreeks leerplan */ CREATE TABLE leerplan_oefenreeks ( leerplan_oefenreeks_id INT PRIMARY KEY AUTO_INCREMENT NOT NULL, leerplan_id INT NOT NULL, oefenreeks_id INT NOT NULL, plaats INT NOT NULL ); /* fk */ ALTER TABLE leerplan_oefenreeks ADD CONSTRAINT fk_leerp_oefenr_leerplan FOREIGN KEY(leerplan_id) REFERENCES leerplan (leerplan_id) ON DELETE CASCADE; ALTER TABLE leerplan_oefenreeks ADD CONSTRAINT fk_leerp_oefenr_oefenreeks FOREIGN KEY(oefenreeks_id) REFERENCES oefenreeks (oefenreeks_id) ON DELETE CASCADE; /* when I execute the nexline, my fk_leerp_oefenr_leerplan constraint vanishes/disappears*/ ALTER TABLE leerplan_oefenreeks ADD CONSTRAINT un_leerp_oefenr UNIQUE(leerplan_id, oefenreeks_id); ALTER TABLE leerplan_oefenreeks ADD CONSTRAINT un_leerp_oefenr_plaats UNIQUE(leerplan_id, plaats); When I go and check only 3 constraints exist. fk_leerp_oefenr_leerplan disappears. I don't understand why this happens.

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  • C Check Substring of a String C

    - by user69514
    I'm trying to check whether or not the second argument in my program is a substring of the first argument. The problem is that it only work if the substring starts with the same letter of the string. EDIT: It must be done in C, not C++. Sorry #include <stdio.h> #include <string.h> int my_strstr( char const *s, char const *sub ) { char const *ret = sub; while ( ret = strchr( ret, *sub ) ) { if ( strcmp( ++ret, sub+1 ) == 0 ) return 1; } return 0; } int main(int argc, char **argv){ if (argc != 3) { printf ("Usage: check <string one> <string two>\n"); } int result = my_strstr(argv[1], argv[2]); if(result == 1){ printf("%s is a substring of %s\n", argv[2], argv[1]); } else{ printf("%s is not a substring of %s\n", argv[2], argv[1]); } return 0; }

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  • Objective-C global array of ints not working as expected

    - by Fran
    In my MyConstants.h file... I have: int abc[3]; In my matching MyConstants.m file... I have: extern int abc[3] = {11, 22, 33}; In each of my other *.m files... I have #import "MyConstants.h" Inside 1 of my viewDidLoad{} methods, I have: extern int abc[]; NSLog(@"abc = (%d) (%d)", abc[1], sizeof(abc)/sizeof(int)); Why does it display "abc = (0) (3)" instead of "abc = (22) (3)"? How do I make this work as expected?

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  • java - unwanted object overwriting

    - by gosling
    Hello everyone! I'm trying to make a program that solves the logic wheels puzzle. I construct the root node and I try to produce the different child-nodes that are produced by making different moves of the wheels. The problem is that while I try to produce the children, the root node is overwrited,and everything is messed-up and I really don't know why. Here you can find the puzzle logic wheels. I represent the wheels as 3x3 arrays. Here is the code that implements the moves: public Node turn_right(Node aNode, int which_wheel) { Node newNode = new Node(aNode.getYellow_wheel(),aNode.getBlue_wheel(),aNode.getGreen_wheel()); int[][] yellow = new int[3][3]; int[][] blue = new int[3][3]; int[][] green = new int[3][3]; if(which_wheel==0) //turn yellow wheel of this node to right { yellow[1][0] = newNode.getYellow_wheel()[0][0]; yellow[2][0] = newNode.getYellow_wheel()[1][0]; yellow[2][1] = newNode.getYellow_wheel()[2][0]; yellow[2][2] = newNode.getYellow_wheel()[2][1]; yellow[1][2] = newNode.getYellow_wheel()[2][2]; yellow[0][2] = newNode.getYellow_wheel()[1][2]; yellow[0][1] = newNode.getYellow_wheel()[0][2]; yellow[0][0] = newNode.getYellow_wheel()[0][1]; blue = newNode.getBlue_wheel(); blue[1][0] = newNode.getYellow_wheel()[1][2]; blue[2][0] = newNode.getYellow_wheel()[2][2]; green = newNode.getGreen_wheel(); } else if(which_wheel == 1)// turn blue wheel of this node to right { blue[1][0] = newNode.getBlue_wheel()[0][0]; blue[2][0] = newNode.getBlue_wheel()[1][0]; blue[2][1] = newNode.getBlue_wheel()[2][0]; blue[2][2] = newNode.getBlue_wheel()[2][1]; blue[1][2] = newNode.getBlue_wheel()[2][2]; blue[0][2] = newNode.getBlue_wheel()[1][2]; blue[0][1] = newNode.getBlue_wheel()[0][2]; blue[0][0] = newNode.getBlue_wheel()[0][1]; yellow = newNode.getYellow_wheel(); yellow[0][2] = newNode.getBlue_wheel()[0][0]; yellow[1][2] = newNode.getBlue_wheel()[1][0]; green = newNode.getGreen_wheel(); green[1][0] = newNode.getBlue_wheel()[1][2]; green[2][0] = newNode.getBlue_wheel()[2][2]; } else if (which_wheel == 2)//turn green wheel of this node to right { green[0][0] = newNode.getGreen_wheel()[0][1]; green[0][1] = newNode.getGreen_wheel()[0][2]; green[0][2] = newNode.getGreen_wheel()[1][2]; green[1][2] = newNode.getGreen_wheel()[2][2]; green[2][2] = newNode.getGreen_wheel()[2][1]; green[2][1] = newNode.getGreen_wheel()[2][0]; green[2][0] = newNode.getGreen_wheel()[1][0]; green[1][0] = newNode.getGreen_wheel()[0][0]; yellow = newNode.getYellow_wheel(); blue = newNode.getBlue_wheel(); blue[0][2] = newNode.getGreen_wheel()[0][0]; blue[1][2] = newNode.getGreen_wheel()[1][0]; } newNode= new Node(yellow,blue,green); return newNode; } There is another function, like this one that does the oposite:it turns the wheels to left. My problem is that I do not want object's aNode tables to be overwritten. Thank you very much.

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