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Search found 10324 results on 413 pages for 'move'.

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  • Vim searching through all existing buffers

    - by anon
    When dealing with a single file, 'm sued to: /blah do some work n do some work n do some work Suppose now, I want to search for some pattern over all buffers loaded in Vim, do some work on them, and move on. What commands do I use for this work flow?

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  • Reset View in Visual Studio 2008?

    - by Donut
    For some reason, the layout and sizes of various panels in my copy of Visual Studio 2008 has gone all wonky -- for example, the Error and Output windows appear in the same tab group as my code, and their position doesn't persist if I attempt to manually move them where I want them to go. Is there some sort of way to reset all panels to their default state?

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  • Custom UISlider Image not responding?

    - by Silent
    Hello all i have a custom image to replace the UISLider defult button image, all works fine image shows, it does not clip off. The problem is when i use the slider to move up and down the image dissapears and some how doesnt show up anymore only sometimes. could someone have a fix?

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  • How to Change TabPage Position in C#.NET?

    - by user327387
    I have six tabs on my Windows application. I need to put tab #6 after tab #2, how can i do it? I couldn't drag the tab to the location i want! The 5 tabs are full of controls that took long time to name and design. Any idea how to move last tab and place it after 3rd tab?

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  • Get location of object when animation is complete in android

    - by bgm
    Is there a way to find out the final location of my animated "object" after the animation? Let's say I am animating an ImageView with location in parent as (0,0 - 20,20) using TranslateAnimation and ScaleAnimation over 1 second with setFillAfter(true). How to I find the final location of this "object" (since the View location itself does not move)? I need to continue the animation from this point based on an user input.

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  • Should I use my models in a library?

    - by Piers
    I've got my auth library in codeigniter which accesses the database to check to see if the email/password combination is correct. If I'm sticking to the MVC practice, should I move the function that interacts with the database to my model, or is it best practice to leave it where it is so I can use it in the future? Doesn't make much difference to me, other than the fact I'd have to re-write the library and create the function in my model, but if that's the way it should be then so be it.

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  • Accessing curl executable from Program files?

    - by Kaido
    I have built an application which uses user executable through WScript com object. Now the main program is located in C:\Program files\Myapp Curl executable is located in C:\Curl But it looks like my application is unable to execute curl if main application is in Program files. If i move it to another location it can execute curl nicely. Problem occurs only on Windows Xp on Vista and Win7 it works perfectly. Is there any special permissions i have to give to my app or what?

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  • get city state from google map

    - by apueee
    I'm using google map api for showing location. In that i case i need option to get city sate zip from google map marker. In map , user can move the marker to position it after drag finished it will return the city, state and zip. I have successfully get the lat and lng but how can i get the city , state and zip. please help me as soon as possible..

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  • JavaScript tags, performance and W3C

    - by Thomas
    Today I was looking for website optimization content and I found an article talking about move JavaScript scripts to the bottom of the HTML page. Is this valid with W3C's recommendations? I learned that all JavaScript must be inside of head tag... Thank you.

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  • Opinions on collision detection objects with a moving scene

    - by Evan Teran
    So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we're talking about 2D sprites defined by a bounding box. In addition, let's assume that my sprite object has a function to detect collisions like this: S.collidesWith(other); Finally the scene is moving and "walls" in the scene can move, an object may not touch a wall. So a simple implementation might look like this (psuedo code): moveWalls(); moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } The problem with this is that if the sprite and wall move towards each other, depending on the circumstances (such as diagonal moment). They may pass though each other (unlikely but could happen). So I may do this instead. moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } This takes care of the passing through each other issue, but another rare issue comes up. If they are adjacent to each other (literally the next pixel) and both the wall and the sprite are moving left, then I will get an invalid collision since the wall moves, checks for collision (hit) then the sprite is moved. Which seems unfair. In addition, to that, the redundant collision detection feels very inefficient. I could give the player movement priority alleviating the first issue but it is still checking twice. moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } Am I simply over thinking this issue, should this just be chalked up to "it'll happen rare enough that no one will care"? Certainly looking at old sprite based games, I often find situations where the collision detection has subtle flaws, but I figure by now we can do better :-P. What are people's thoughts?

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  • How to capture each frame of a USB webcam using VB.net?

    - by Kevin Boyd
    While I have got some leads from an older SO post and from this site, I haven't been able to figure out how to capture each frame of a web-cam. What I would like to do is something like this capture a frame then do some image processing on it and display the output and then move on to the next frame. Can I can access to web-cam frame events or is there any efficient way to achieve this?

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  • Wait Cursor Error

    - by felixd68
    I'm coding an advanced web browser. The bad thing is, is that whenever you move your cursor over the window, a wait cursor is displayed. I tried to deselect the wait cursor but it doesn't work! I'm using Visual Basic 2010 Beta 2... Please help!!

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  • sql CE 3.5 pros and cons

    - by Buzz
    Hi, Currently we are using xml files as local data store for our disconnected application, there is proposal to move to SQL CE database. Can some one with experience of SQL CE provide some pros and cons of using sql compact, for example data type support etc. As Central DB server we are using SQL Server2005. One of the requirement is to merge local store with central DB, and we don't want any data loss. Thanks

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  • I get a "An attempt was made to load a program with an incorrect format" error on a SQL Server repli

    - by baldy
    The exact error is as follows "Could not load file or assembly 'Microsoft.SqlServer.Replication, Version=9.0.242.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91' or one of its dependencies. An attempt was made to load a program with an incorrect format." I've recently started working on this project again after a two month move to another project. It worked perfectly before, and I've double checked all the references.

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  • Drupal how to set session or cookie?

    - by Gobi
    Hi, i jus friend reference function so i pass the user id through url like below www.example.com?fid=22 i need to set this as a session or cookie which access to all modules in drupal 6. if i set session it return for tht particular module . set cookie is not workin at all. $user-new_property works only on particular page where set if i move to another page no new_property in $user variable object list . Thanxs in advance, Gobi

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  • Tile Collision Question

    - by Alu
    Hey guys, I'm working on tile collision. Currently, I just draw the tile map the normal way (two for loops) and there is no scrolling. Right now, to check if my player is over a tile, I use tileX = (int)person1v.X / 16; tileY = (int)person1v.Y / 16; However, I want to detect collision before I hit the tile so it could act as a wall. How do I detect collision before even making the move?

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  • how to animate 2 surfaces in Matlab?

    - by Kate
    Hi everyone, I've written this code which makes an animation of 2 ellipsoids. Parameter k1 of these ellipsoids must depend on time (so they'd move asynchronously), but I need to animate them in one figure. Can I use loop for it or is it better to use timer & some kind of callback functions? The second problem - I need to move inner ellipsoid so they would have one common side. How can I do this? a=5; b=a; c=10; u = (0:0.05*pi:2*pi)'; v = [0:0.05*pi:2*pi]; X = a*sin(u)*cos(v); Y = a*sin(u)*sin(v); Z = c*cos(u)*ones(size(v)); Z(Z0)=0; % cut upper V1=4/3*pi*a*b*c; d=1/2; e=2^d; a2=a/e; b2=a/e; c2=c; V2=4/3*pi*a2*b2*c2; X2 = a2*sin(u)*cos(v);%-2.5; Y2 = b2*sin(u)*sin(v); Z2 = c2*cos(u)*ones(size(v));%+0.25; Z2(Z20)=0; % cut h=1/3; for j = 1:20 k1=(sin(pi*j/20)+0.5)^h; a=a*k1; c=c*k1; X = a*sin(u)*cos(v); Y = a*sin(u)*sin(v); Z = c*cos(u)*ones(size(v)); Z(Z0)=0; a2=a2*k1; b2=a2*k1; c2=c2*k1; X2 = a2*sin(u)*cos(v)+5;%-2.5; Y2 = b2*sin(u)*sin(v); Z2 = c2*cos(u)*ones(size(v));%+0.25; Z2(Z20)=0; hS1=surf(X,Y,Z); alpha(.11) hold on hS2=surf(X2,Y2,Z2); hold off axis([-20 20 -20 20 -20 20]); F(j) = getframe; end movie(F,4)

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  • Path for a beginning web developer

    - by Trickerie
    I'm an experienced iOS programmer and have recently began to dabble in web development to expand my horizons. I've found it quite interesting and was wondering what learning path I should take through all the numerous languages. Here's what I planned on doing: HTML+CSS- PHP/Jquery Does that sound reasonable? Currently I'm nearly confident with my html/css abilities, and am planning to move ahead. Any good suggestions you guys could throw my way?

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  • How to reduce redundant code when adding new c++0x rvalue reference operator overloads

    - by Inverse
    I am adding new operator overloads to take advantage of c++0x rvalue references, and I feel like I'm producing a lot of redundant code. I have a class, tree, that holds a tree of algebraic operations on double values. Here is an example use case: tree x = 1.23; tree y = 8.19; tree z = (x + y)/67.31 - 3.15*y; ... std::cout << z; // prints "(1.23 + 8.19)/67.31 - 3.15*8.19" For each binary operation (like plus), each side can be either an lvalue tree, rvalue tree, or double. This results in 8 overloads for each binary operation: // core rvalue overloads for plus: tree operator +(const tree& a, const tree& b); tree operator +(const tree& a, tree&& b); tree operator +(tree&& a, const tree& b); tree operator +(tree&& a, tree&& b); // cast and forward cases: tree operator +(const tree& a, double b) { return a + tree(b); } tree operator +(double a, const tree& b) { return tree(a) + b; } tree operator +(tree&& a, double b) { return std::move(a) + tree(b); } tree operator +(double a, tree&& b) { return tree(a) + std::move(b); } // 8 more overloads for minus // 8 more overloads for multiply // 8 more overloads for divide // etc which also has to be repeated in a way for each binary operation (minus, multiply, divide, etc). As you can see, there are really only 4 functions I actually need to write; the other 4 can cast and forward to the core cases. Do you have any suggestions for reducing the size of this code? PS: The class is actually more complex than just a tree of doubles. Reducing copies does dramatically improve performance of my project. So, the rvalue overloads are worthwhile for me, even with the extra code. I have a suspicion that there might be a way to template away the "cast and forward" cases above, but I can't seem to think of anything.

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  • send mouse movement via client-server application

    - by Ali
    I wana let the mouse appeared and move in client side as it moved in the server.For more explination my application is sending the server screen to the client side which appeared as a seperated window in the client .However, the screen is appeared but the mouse has not been seen the window as i wish .

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