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  • Rotating and Moving a UIImageView (CocoaTouch)

    - by yar
    This code works to rotate: CGAffineTransform transform = CGAffineTransformMakeRotation(radians(lastAngle++)); anImage.transform = transform; and this code works to move my UIImageView CGRect frame = [anImage frame]; frame.origin.x+=1; frame.origin.y+=1; [anImage setFrame:frame]; but when I combine them, the image stretches out increasingly on each run through. Perhaps the frame should not be modified like this?

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  • Choosing between WPF and Silverlight

    - by user43498
    Hi, We have an existing web application developed using ASP.NET/Ajax We are planning to move it to either WPF or Silverlight. Can someone please compare these 2 technologies with respect to productivity,performance, maintainability,trade-offs, their pros and cons etc ? Thanks for reading.

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  • Activating Webkit CSS3 animation using Javascript

    - by jeffreyveon
    I am looking to use Webkit CSS3 to move a absolutely positioned DIV from one location to another on the screen when a button is pressed, by changing its left and right CSS properties. However, all the examples for doing this that I saw use a static CSS rule to apply this transition. I don't know the new position before hand, so how do I apply this CSS3 transition dynamically?

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  • Get location of object when animation is complete in android

    - by bgm
    Is there a way to find out the final location of my animated "object" after the animation? Let's say I am animating an ImageView with location in parent as (0,0 - 20,20) using TranslateAnimation and ScaleAnimation over 1 second with setFillAfter(true). How to I find the final location of this "object" (since the View location itself does not move)? I need to continue the animation from this point based on an user input.

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  • How to safeguard my code

    - by ram
    I had posted my question in the below link on how to protect my code using Hg http://stackoverflow.com/questions/173875/how-do-you-protect-code-from-leaking-outside The question is: In a DVCS scenario how can we restrict the code leakages? Is there any way technically to restrict this like when I move our of my work automatically history of codes should not be viewed?

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  • Sliding Response after a Point-Square Collision

    - by mars
    In general terms and pseudo-code, what would be the best way to have a collision response of sliding along a wall if the wall is actually just a part of an entire square that a point is colliding into? The collision test method used is a test to see if the point lies in the square. Should I divide the square into four lines and just calculate the shortest distance to the line and then move the point back that distance?If so, then how can I determine which edge of the square the point is closest to after collision?

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  • Java2D: Capturing an event on a Line object

    - by Algorist
    I have a JPanel which has a line, circle etc..Now when I click on the line, will the event get reported as a line event or a general jframe event. I need to be able to move the line, if the user clicks on the line and moves it. Is this possible in Java2d. Thank you.

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  • How late it is to not migrate to .Net 3.5 from .Net 2.0 ?

    - by this. __curious_geek
    We have some applications that are being worked upon in .Net 2.0 since long back. I'm recommending my team to move the base from .net 2.0 to .net 3.5sp1 and focus and leverage from C# 3.0 but I'm facing difficulties in doing so. What are the implications of not migrating to .net 3.5 and C# 3.0 ? What are your experiences on this front and what tactics did you use to successfully migrate your team and projects to .net3.5.

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  • Opinions on collision detection objects with a moving scene

    - by Evan Teran
    So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we're talking about 2D sprites defined by a bounding box. In addition, let's assume that my sprite object has a function to detect collisions like this: S.collidesWith(other); Finally the scene is moving and "walls" in the scene can move, an object may not touch a wall. So a simple implementation might look like this (psuedo code): moveWalls(); moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } The problem with this is that if the sprite and wall move towards each other, depending on the circumstances (such as diagonal moment). They may pass though each other (unlikely but could happen). So I may do this instead. moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } This takes care of the passing through each other issue, but another rare issue comes up. If they are adjacent to each other (literally the next pixel) and both the wall and the sprite are moving left, then I will get an invalid collision since the wall moves, checks for collision (hit) then the sprite is moved. Which seems unfair. In addition, to that, the redundant collision detection feels very inefficient. I could give the player movement priority alleviating the first issue but it is still checking twice. moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } Am I simply over thinking this issue, should this just be chalked up to "it'll happen rare enough that no one will care"? Certainly looking at old sprite based games, I often find situations where the collision detection has subtle flaws, but I figure by now we can do better :-P. What are people's thoughts?

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  • UIPickerView didSelectRow delay

    - by Rob Bonner
    Hello all, I have a UIPickerView implemented in one of my pages that depends on the didSelectRow delegate method. An odd behavior I have noticed is when the user moves a wheel and leaves it between selections, then the wheel will move very slowly to the closest selection. The didSelectRow event will not fire until this is complete, sometimes 3 seconds later. Is there a way to speed this up, or detect when the wheel is being moved, so I can freeze my interface during this time?

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  • Removing entry from table

    - by Bnhjhvbq7
    Can't remove an entry from table. here's my code dropItem = dropList[ math.random( #dropList ) ] dropSomething[brick.index] = crackSheet:grabSprite(dropItem, true) dropSomething[brick.index].x = brick.x dropSomething[brick.index].y = brick.y dropSomething[brick.index].name = dropItem dropSomething[brick.index].type = "dropppedItems" collision function bounce(event) local item = event.other if item.type == "dropppedItems" then if item.name == "bomb" then Lives = Lives - 1 LivesNum.text = tostring(Lives) end item:removeSelf(); end end What I've tried: item:removeSelf(); - removes the whole table item = nil - seams to do nothing, the object continue to move and i still see the image

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  • polymorphism, inheritance in c# - base class calling overridden method?

    - by Andrew Johns
    This code doesn't work, but hopefully you'll get what I'm trying to achieve here. I've got a Money class, which I've taken from http://www.noticeablydifferent.com/CodeSamples/Money.aspx, and extended it a little to include currency conversion. The implementation for the actual conversion rate could be different in each project, so I decided to move the actual method for retrieving a conversion rate (GetCurrencyConversionRate) into a derived class, but the ConvertTo method contains code that would work for any implementation assuming the derived class has overriden GetCurrencyConversionRate so it made sense to me to keep it in the parent class? So what I'm trying to do is get an instance of SubMoney, and be able to call the .ConvertTo() method, which would in turn use the overriden GetCurrencyConversionRate, and return a new instance of SubMoney. The problem is, I'm not really understanding some concepts of polymorphism and inheritance yet, so not quite sure what I'm trying to do is even possible in the way I think it is, as what is currently happening is that I end up with an Exception where it has used the base GetCurrencyConversionRate method instead of the derived one. Something tells me I need to move the ConvertTo method down to the derived class, but this seems like I'll be duplicating code in multiple implementations, so surely there's a better way? public class Money { public CurrencyConversionRate { get { return GetCurrencyConversionRate(_regionInfo.ISOCurrencySymbol); } } public static decimal GetCurrencyConversionRate(string isoCurrencySymbol) { throw new Exception("Must override this method if you wish to use it."); } public Money ConvertTo(string cultureName) { // convert to base USD first by dividing current amount by it's exchange rate. Money someMoney = this; decimal conversionRate = this.CurrencyConversionRate; decimal convertedUSDAmount = Money.Divide(someMoney, conversionRate).Amount; // now convert to new currency CultureInfo cultureInfo = new CultureInfo(cultureName); RegionInfo regionInfo = new RegionInfo(cultureInfo.LCID); conversionRate = GetCurrencyConversionRate(regionInfo.ISOCurrencySymbol); decimal convertedAmount = convertedUSDAmount * conversionRate; Money convertedMoney = new Money(convertedAmount, cultureName); return convertedMoney; } } public class SubMoney { public SubMoney(decimal amount, string cultureName) : base(amount, cultureName) {} public static new decimal GetCurrencyConversionRate(string isoCurrencySymbol) { // This would get the conversion rate from some web or database source decimal result = new Decimal(2); return result; } }

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  • Is there an Emacs-analog for the VI '.' command to repeat-last-typed-text

    - by Don
    I've used emacs for decades and always wondered, but kept on coding, if there was a way to type in something, them move the cursor and insert the same text, like the VI . command. Instead what I do is to type the text, set the mark, backup, copy the region, go to the next spot (often just C-n, down one line) and then pre-arg yank, C-u C-y. It's the overhead of set mark, backup and copy region that makes me just go ahead and retype the thing.

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  • get city state from google map

    - by apueee
    I'm using google map api for showing location. In that i case i need option to get city sate zip from google map marker. In map , user can move the marker to position it after drag finished it will return the city, state and zip. I have successfully get the lat and lng but how can i get the city , state and zip. please help me as soon as possible..

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  • Catching multiple keystrokes simultaneously in Cocoa

    - by Vinod Kumar
    I have used 4 NSButtons and assigned them to the 4 arrow keys separately to move in four different directions. Now I want to use two keystrokes, left arrow and up arrow together simultaneously, for north east movement, how can I do it? I am only able to use one keystroke at a time , I need to catch two key strokes simultaneously, I need it for my game project.

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  • Drupal how to set session or cookie?

    - by Gobi
    Hi, i jus friend reference function so i pass the user id through url like below www.example.com?fid=22 i need to set this as a session or cookie which access to all modules in drupal 6. if i set session it return for tht particular module . set cookie is not workin at all. $user-new_property works only on particular page where set if i move to another page no new_property in $user variable object list . Thanxs in advance, Gobi

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