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  • why retain of delegate is wrong what are all alternatives...?

    - by jeeva
    Hi, I have one problem let assume A and B are 2 view controller from A user push to B view controller,In B user starts some download by creating object C(which is NSObject class) and sets B as delegate to C(assign),now user want go back to A then dealloc of B calls object releases, C delegate fails to give call back(crashes).I want to get call and allow user to move to other view controller thats way i am retain the delegate in C class but retain of delegate is wrong ... what are all solutions ... Thanks in Advance.

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  • Resize WinForm, with no border?

    - by Dodi300
    Does anyone know how I can resize a winform when it has no border. I don't want the default border that Windows has, so I changed the property "FormBorderStyle" to "None". This removed the border, although now it can't be resized. I've figured out how to move the form around, I just need to know how to resize it.

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  • Is Cold Fusion on Linux/Apache stable?

    - by Cyrcle
    I'm working on a site that still has a lot of scripts in Cold Fusion. I need to move it to a new server. I much prefer Apache/Linux instead of IIS/Windows. I've seen some info here and there about running Cold Fusion on Apache/Linux. Is that a stable setup?

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  • Javascript to use mouse click-hold to navigate?

    - by huy
    I have a scrollable div tag (overflow). Now I'd like to use mouse to click and hold and move to navigate up and down (like how the hand cursor feature in Adobe Reader works). Is there any js script to achieve this? Specifically, I'm using jquery, any jquery plugins to achieve this?

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  • How to enable haptic feedback on button view

    - by Funkyidol
    Hi, I want to add haptic feedback to my application buttons and control them programatically to show button state (enabled and disabled) The default haptic feedback setter works only for long press. How can i make it work for simple button clicks. Amd is there a way to have haptic feedback on events like touch move??

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  • NSButton Aligned to the Right

    - by dave-gennel
    Hi, I want to have a check box, like the standard one (first the check box and on the right its title) but I want it to be aligned from the right. If I change the alignment to the right then only the text will move to the right but the button itself will still be at the left.. How would I achieve this without knowing the bounds of the NSButton? Thanks in advance.

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  • Google indexing to a staging server.

    - by Eric
    A site that I was working is resolving to a staging server through google. I've removed all the information. How long does it take for google to update the information so that it does not show up. is there anyone that I can contact to move this along?

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • Android - Isn't Eclipse WYSIWYG?

    - by Dada
    Hi at all, i have downloaded Eclipse Galileo and install Android SDK for the first time. I have try to create an simple Userinterface, but i have see that i can't move the "object" directly from the stage. But i need to edit the Code or open the Property panel in order to change the position of an Element on the Stage. Isn't Eclipse WYSIWYG? D.

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  • UpdateAllWindows() from within a worker thread?

    - by Harvey
    I have a worker thread in a class that is owned by a ChildView. (I intend to move this to the Doc eventually.) When the worker thread completes a task I want all the views to be updated. How can I make a call to tell the Doc to issue an UpdateAllViews()? Or is there a better approach? Thank you.

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Send A DataSet via Sockets in .NET

    - by FinancialRadDeveloper
    I had written a Web Service to return a DataSet back to my ASP.Net site and this was working fine. However due to security issues and also the ability to get certain references installed, I have to move this to an App Server and so doing it as a Windows Service and communicating with the ASP.Net site now via sockets. Is there a way I can easily give the Website a serialized DataSet via Sockets from my App Server so I can read this in and then just carry on using the code I currently have to bind this to a GridView?

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  • ASP.Net MVC View within WebForms Application

    - by Neil
    I am adding functionality to an ASP.Net webforms application and we've decided that new development will be done MVC with a view to move all functionality over eventually. Obviously, MVC and WebForms play together rather nicely when it comes to accessing an MVC action via a URL. However, I'd like to display the MVC view within an existing tab (telerik) control on a WebForm page. This view will be using js/css file so that will need to be considered also.

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  • Receiving a NullPointerException when calling a cursor in Android

    - by LordSnoutimus
    I am creating an application which tracks the users location using GPS, stores the longitude and latitude in a database using a content provider then output the first long and lat to a mapview. I am able to create the cursor using this line of code: Cursor c = getContentResolver().query(GPSContentProvider.CONTENT_URI, null, null, null, null); startManagingCursor(c); However, when I make a call to move to the first row in the database or even try to close the cursor using c.close(); I receive a NullPointerException.

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  • Existing Maven Project on Amazon Beanstalk

    - by Abhishek Ranjan
    I am trying to migrate my existing Maven project to Amazon Beanstalk. Looking at amazon's documentation,i don't see any maven project deployment instructions. I tried to upload the war file generated but the application is not coming up on beanstalk. I would like to know if there is any existing documentation to deploy on beanstalk from maven. I have Spring Data JPA,Spring MVC application,do i need to do specific configuration or move configuration files from within the WAR file.

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  • Is there a user provisioning API, and/or account migration/transition tool for Gmail on Google Apps?

    - by Olaseni
    I've decided to move all the mail accounts in my domain to Google Apps: Is there a subtle migration tool that can make the transition painless, since I want all the mail history and folders to be intact. I'm also looking to duplicate the user provisioning API with Google Apps Users alternative. Are my goals realistic? Are there any tools out there that already make this task simpler?

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  • A generic error occurred in GDI+ + ABCPdf + Load Balancing

    - by jalpesh
    We are using two load balancing server for asp.net site in that we have a functionality which will create a receipt of order in pdf using abcpdf component it was working fine without load balancing server and but when we move it to load balancing server it is giving errors like. A generic error occurred in GDI. I have given full rights to directory which is used but still there problem. Does anybody have a solutions for this.

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  • Partial push in mercurial

    - by Chris089
    I want to move a part, i.e. one subdirectory of an existing, private mercurial repository to a new, public repository on bitbucket. Is it possible to do this including the changesets or do I have to manually copy the directory to the new repository and commit it there (and lose the version history on the way)?

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  • Delphi - form within form

    - by mawg
    For aesthetic reasons, I want to show a form on top of another form, just as if it were a component, say like a TPanel. It should resize with the parent, move around as th eparent is drageed by its title bar, etc. ----------------------------- | main form component 1 | ----------------------------- | main | the 'embedded' | | form | form goes here | |comp 2| | ----------------------------- can I do that? If so how?

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