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  • Sending formatted Lotus Notes rich text email from Excel VBA

    - by Lunatik
    I have little Lotus Script or Notes/Domino knowledge but I have a procedure, copied from somewhere a long time ago, that allows me to email through Notes from VBA. I normally only use this for internal notifications where the formatting hasn't really mattered. I now want to use this to send external emails to a client, and corporate types would rather the email complied with our style guide (a sans-serif typeface basically). I was about to tell them that the code only works with plain text, but then I noticed that the routine does reference some sort of CREATERICHTEXTITEM object. Does this mean I could apply some sort of formatting to the body text string after it has been passed to the mail routine? As well as upholding our precious brand values, this would be quite handy to me for highlighting certain passages in the email. I've had a dig about the 'net to see if this code could be adapted, but being unfamiliar with Notes' object model, and the fact that online Notes resources seem to mirror the application's own obtuseness, meant I didn't get very far. The code: Sub sendEmail(EmailSubject As String, EMailSendTo As String, EMailBody As String, MailServer as String) Dim objNotesSession As Object Dim objNotesMailFile As Object Dim objNotesDocument As Object Dim objNotesField As Object Dim sendmail As Boolean 'added for integration into reporting tool Dim dbString As String dbString = "mail\" & Application.UserName & ".nsf" On Error GoTo SendMailError 'Establish Connection to Notes Set objNotesSession = CreateObject("Notes.NotesSession") On Error Resume Next 'Establish Connection to Mail File Set objNotesMailFile = objNotesSession.GETDATABASE(MailServer, dbString) 'Open Mail objNotesMailFile.OPENMAIL On Error GoTo 0 'Create New Memo Set objNotesDocument = objNotesMailFile.createdocument Dim oWorkSpace As Object, oUIdoc As Object Set oWorkSpace = CreateObject("Notes.NotesUIWorkspace") Set oUIdoc = oWorkSpace.CurrentDocument 'Create 'Subject Field' Set objNotesField = objNotesDocument.APPENDITEMVALUE("Subject", EmailSubject) 'Create 'Send To' Field Set objNotesField = objNotesDocument.APPENDITEMVALUE("SendTo", EMailSendTo) 'Create 'Copy To' Field Set objNotesField = objNotesDocument.APPENDITEMVALUE("CopyTo", EMailCCTo) 'Create 'Blind Copy To' Field Set objNotesField = objNotesDocument.APPENDITEMVALUE("BlindCopyTo", EMailBCCTo) 'Create 'Body' of memo Set objNotesField = objNotesDocument.CREATERICHTEXTITEM("Body") With objNotesField .APPENDTEXT emailBody .ADDNEWLINE 1 End With 'Send the e-mail Call objNotesDocument.Save(True, False, False) objNotesDocument.SaveMessageOnSend = True 'objNotesDocument.Save objNotesDocument.Send (0) 'Release storage Set objNotesSession = Nothing Set objNotesMailFile = Nothing Set objNotesDocument = Nothing Set objNotesField = Nothing 'Set return code sendmail = True Exit Sub SendMailError: Dim Msg Msg = "Error # " & Str(Err.Number) & " was generated by " _ & Err.Source & Chr(13) & Err.Description MsgBox Msg, , "Error", Err.HelpFile, Err.HelpContext sendmail = False End Sub

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  • xml parsing using nsxmlParser in iphone

    - by filthynight
    hi all, I have a problem in parsing xml from google api, the api xml looks like this ....... Now the problem is that first of all, the tags are different, like first parent tag name is "abc" and second parent tag is "efg", further more the inner tags are different as well. i have modified code got from web that it parses another url, but in this case since the tags keeps on changing it does not work. the url = "http://www.google.com/ig/api?weather=anaheim,ca" Source Code (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict{ //NSLog(@"found this element: %@", elementName); if (currentElement) { [currentElement release]; currentElement = nil; } currentElement = [elementName copy]; NSString *thisOwner = [attributeDict objectForKey:@"data"]; NSLog(@"element Name-------: %@", thisOwner); if ([elementName isEqualToString:@"forecast_information"]) //|| [elementName isEqualToString:@"current_conditions"] || [elementName isEqualToString:@"forecast_conditions"]) { // clear out our story item caches... //NSString *nm = [[attributeDict objectForKey:@"city"] stringValue]; //NSLog(@"value...%@",nm); item = [[NSMutableDictionary alloc] init]; currentTitle = [[NSMutableString alloc] init]; currentDate = [[NSMutableString alloc] init]; currentSummary = [[NSMutableString alloc] init]; currentLink = [[NSMutableString alloc] init]; [item setObject:currentLink forKey:@"postal_code"]; [item setObject:currentSummary forKey:@"current_date_time"]; [item setObject:currentDate forKey:@"unit_system"]; NSLog(@"adding story: %@", currentTitle); [stories addObject:[item copy]]; } } I have another function didEndElement where the values are assigned in the array, but i could not figure out how to assign values of an attribute. Can somebody please help me in this regards Thanks!

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  • SQLite Step Failed: attempt to write a readonly database , using wrapper

    - by user271753
    I keep getting an error "SQLite Step Failed: attempt to write a readonly database" when using this code to copy a database: -(void)createEditableCopyOfDatabaseIfNeeded { // Testing for existence BOOL success; NSFileManager *fileManager = [NSFileManager defaultManager]; NSError *error; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:@"Money.sqlite"]; success = [fileManager fileExistsAtPath:writableDBPath]; if (success) return; // The writable database does not exist, so copy the default to // the appropriate location. NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Money.sqlite"]; success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error]; if(!success) { NSAssert1(0,@"Failed to create writable database file with Message : '%@'.", [error localizedDescription]); } } I am using the above code in AppDelegate and this: NSString *writableDBPath = [[NSBundle mainBundle] pathForResource:@"Money" ofType:@"sqlite"]; In ViewController.m I am using http://th30z.netsons.org/2008/11/objective-c-sqlite-wrapper/ what am I doing wrong? This is happening again and again... It was working fine before but again the problem started.

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • Add file using SharpSVN

    - by jan
    Hi, I would like to add all unversioned files under a directory to SVN using SharpSVN. I tried regular svn commands on the command line first: C:\temp\CheckoutDir> svn status -v I see all subdirs, all the files that are already checked in, a few new files labeled "?", nothing with the "L" lock indication C:\temp\CheckoutDir> svn add . --force This results in all new files in the subdirs ,that are already under version control themselves, to be added. I'd like to do the same using SharpSVN. I copy a few extra files into the same directory and run this code: ... using ( SharpSvn.SvnClient svn = new SvnClient() ) { SvnAddArgs saa = new SvnAddArgs(); saa.Force = true; saa.Depth = SvnDepth.Infinity; try { svn.Add(@"C:\temp\CheckoutDir\." , saa); } catch (SvnException exc) { Log(@"SVN Exception: " + exc.Message + " - " + exc.File); } } But an SvnException is raised: SvnException.Message: Working copy 'C:\temp\CheckoutDir' locked SvnException.File: ..\..\..\subversion\libsvn_wc\lock.c" No other svnclient instance is running in my code, I also tried calling svn.cleanup() right before the Add, but to no avail. Since the documentation is rather vague ;), I was wondering if anyone here knew the answer. Thanks in advance! Jan

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  • How to list column headers of a SQL Server table using sp_help perhaps?

    - by Hamish Grubijan
    Hi, I have a few tables with 70-80 columns in them. I would like to populate them with somewhat random data, unless I will not be able to do so due to key violation, etc. The first step would be simply to get the list of all headers. There seem to be two ways: A) Run select * from table_of_interest; in MSFT SQL Server Management Studio 2008. Now, right-click the result and click "Copy With headers". However, I get zero rows back, and when I try to copy nothing + headers, I get: TITLE: Microsoft SQL Server Management Studio ------------------------------ Value cannot be null. Parameter name: data (System.Windows.Forms) ------------------------------ BUTTONS: OK ------------------------------ This looks like a bug ... anyhow ... there is another way. B) I can run sp_help table_of_interest;. However, I end up getting too much back. I get 7 different tables back but I am only interested in the second one. The columns of the second table are: Column_name | Type | Computed | Length | Prec | Scale | Nullable | TrimTrailingBlanks | FixedLenNullInSource | Collation I might be interested in just a Column_name and Type, but maybe other columns. So ... since sp_help probably runs a bunch of queries ... how do I get under the hood? How can I run the second query AND filter down the number of columns that I am interested in? Many Thanks!

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  • Context migration in CUDA.NET

    - by Vyacheslav
    I'm currently using CUDA.NET library by GASS. I need to initialize cuda arrays (actually cublas vectors, but it doesn't matters) in one CPU thread and use them in other CPU thread. But CUDA context which holding all initialized arrays and loaded functions, can be attached to only one CPU thread. There is mechanism called context migration API to detach context from one thread and attach it to another. But i don't how to properly use it in CUDA.NET. I tried something like this: class Program { private static float[] vector1, vector2; private static CUDA cuda; private static CUBLAS cublas; private static CUdeviceptr ptr; static void Main(string[] args) { cuda = new CUDA(false); cublas = new CUBLAS(cuda); cuda.Init(); cuda.CreateContext(0); AllocateVectors(); cuda.DetachContext(); CUcontext context = cuda.PopCurrentContext(); GetVectorFromDeviceAsync(context); } private static void AllocateVectors() { vector1 = new float[]{1f, 2f, 3f, 4f, 5f}; ptr = cublas.Allocate(vector1.Length, sizeof (float)); cublas.SetVector(vector1, ptr); vector2 = new float[5]; } private static void GetVectorFromDevice(object objContext) { CUcontext localContext = (CUcontext) objContext; cuda.PushCurrentContext(localContext); cuda.AttachContext(localContext); //change vector somehow vector1[0] = -1; //copy changed vector to device cublas.SetVector(vector1, ptr); cublas.GetVector(ptr, vector2); CUDADriver.cuCtxPopCurrent(ref localContext); } private static void GetVectorFromDeviceAsync(CUcontext cUcontext) { Thread thread = new Thread(GetVectorFromDevice); thread.IsBackground = false; thread.Start(cUcontext); } } But execution fails on attempt to copy changed vector to device because context is not attached? Any ideas how i can get it work?

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  • Replacing instructions in a method's MethodBody

    - by Alix
    Hi, (First of all, this is a very lengthy post, but don't worry: I've already implemented all of it, I'm just asking your opinion.) I'm having trouble implementing the following; I'd appreciate some help: I get a Type as parameter. I define a subclass using reflection. Notice that I don't intend to modify the original type, but create a new one. I create a property per field of the original class, like so: public class OriginalClass { private int x; } public class Subclass : OriginalClass { private int x; public int X { get { return x; } set { x = value; } } } For every method of the superclass, I create an analogous method in the subclass. The method's body must be the same except that I replace the instructions ldfld x with callvirt this.get_X, that is, instead of reading from the field directly I call the get accessor. I'm having trouble with step 4. I know you're not supposed to manipulate code like this, but I really need to. Here's what I've tried: Attempt #1: Use Mono.Cecil. This would allow me to parse the body of the method into human-readable Instructions, and easily replace instructions. However, the original type isn't in a .dll file, so I can't find a way to load it with Mono.Cecil. Writing the type to a .dll, then load it, then modify it and write the new type to disk (which I think is the way you create a type with Mono.Cecil), and then load it seems like a huge overhead. Attempt #2: Use Mono.Reflection. This would also allow me to parse the body into Instructions, but then I have no support for replacing instructions. I've implemented a very ugly and inefficient solution using Mono.Reflection, but it doesn't yet support methods that contain try-catch statements (although I guess I can implement this) and I'm concerned that there may be other scenarios in which it won't work, since I'm using the ILGenerator in a somewhat unusual way. Also, it's very ugly ;). Here's what I've done: private void TransformMethod(MethodInfo methodInfo) { // Create a method with the same signature. ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); // Declare the same local variables as in the original method. IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } // Get readable instructions. IList<Instruction> instructions = methodInfo.GetInstructions(); // I first need to define labels for every instruction in case I // later find a jump to that instruction. Once the instruction has // been emitted I cannot label it, so I'll need to do it in advance. // Since I'm doing a first pass on the method's body anyway, I could // instead just create labels where they are truly needed, but for // now I'm using this quick fix. Dictionary<int, Label> labels = new Dictionary<int, Label>(); foreach (Instruction instr in instructions) { labels[instr.Offset] = ilGen.DefineLabel(); } foreach (Instruction instr in instructions) { // Mark this instruction with a label, in case there's a branch // instruction that jumps here. ilGen.MarkLabel(labels[instr.Offset]); // If this is the instruction that I want to replace (ldfld x)... if (instr.OpCode == OpCodes.Ldfld) { // ...get the get accessor for the accessed field (get_X()) // (I have the accessors in a dictionary; this isn't relevant), MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // ...instead of emitting the original instruction (ldfld x), // emit a call to the get accessor, ilGen.Emit(OpCodes.Callvirt, safeReadAccessor); // Else (it's any other instruction), reemit the instruction, unaltered. } else { Reemit(instr, ilGen, labels); } } } And here comes the horrible, horrible Reemit method: private void Reemit(Instruction instr, ILGenerator ilGen, Dictionary<int, Label> labels) { // If the instruction doesn't have an operand, emit the opcode and return. if (instr.Operand == null) { ilGen.Emit(instr.OpCode); return; } // Else (it has an operand)... // If it's a branch instruction, retrieve the corresponding label (to // which we want to jump), emit the instruction and return. if (instr.OpCode.FlowControl == FlowControl.Branch) { ilGen.Emit(instr.OpCode, labels[Int32.Parse(instr.Operand.ToString())]); return; } // Otherwise, simply emit the instruction. I need to use the right // Emit call, so I need to cast the operand to its type. Type operandType = instr.Operand.GetType(); if (typeof(byte).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (byte) instr.Operand); else if (typeof(double).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (double) instr.Operand); else if (typeof(float).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (float) instr.Operand); else if (typeof(int).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (int) instr.Operand); ... // you get the idea. This is a pretty long method, all like this. } Branch instructions are a special case because instr.Operand is SByte, but Emit expects an operand of type Label. Hence the need for the Dictionary labels. As you can see, this is pretty horrible. What's more, it doesn't work in all cases, for instance with methods that contain try-catch statements, since I haven't emitted them using methods BeginExceptionBlock, BeginCatchBlock, etc, of ILGenerator. This is getting complicated. I guess I can do it: MethodBody has a list of ExceptionHandlingClause that should contain the necessary information to do this. But I don't like this solution anyway, so I'll save this as a last-resort solution. Attempt #3: Go bare-back and just copy the byte array returned by MethodBody.GetILAsByteArray(), since I only want to replace a single instruction for another single instruction of the same size that produces the exact same result: it loads the same type of object on the stack, etc. So there won't be any labels shifting and everything should work exactly the same. I've done this, replacing specific bytes of the array and then calling MethodBuilder.CreateMethodBody(byte[], int), but I still get the same error with exceptions, and I still need to declare the local variables or I'll get an error... even when I simply copy the method's body and don't change anything. So this is more efficient but I still have to take care of the exceptions, etc. Sigh. Here's the implementation of attempt #3, in case anyone is interested: private void TransformMethod(MethodInfo methodInfo, Dictionary<string, MethodInfo[]> dataMembersSafeAccessors, ModuleBuilder moduleBuilder) { ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } byte[] rawInstructions = methodInfo.GetMethodBody().GetILAsByteArray(); IList<Instruction> instructions = methodInfo.GetInstructions(); int k = 0; foreach (Instruction instr in instructions) { if (instr.OpCode == OpCodes.Ldfld) { MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // Copy the opcode: Callvirt. byte[] bytes = toByteArray(OpCodes.Callvirt.Value); for (int m = 0; m < OpCodes.Callvirt.Size; m++) { rawInstructions[k++] = bytes[put.Length - 1 - m]; } // Copy the operand: the accessor's metadata token. bytes = toByteArray(moduleBuilder.GetMethodToken(safeReadAccessor).Token); for (int m = instr.Size - OpCodes.Ldfld.Size - 1; m >= 0; m--) { rawInstructions[k++] = bytes[m]; } // Skip this instruction (do not replace it). } else { k += instr.Size; } } methodBuilder.CreateMethodBody(rawInstructions, rawInstructions.Length); } private static byte[] toByteArray(int intValue) { byte[] intBytes = BitConverter.GetBytes(intValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } private static byte[] toByteArray(short shortValue) { byte[] intBytes = BitConverter.GetBytes(shortValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } (I know it isn't pretty. Sorry. I put it quickly together to see if it would work.) I don't have much hope, but can anyone suggest anything better than this? Sorry about the extremely lengthy post, and thanks.

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  • Using NSXMLParser with CDATA

    - by Robb
    I'm parsing an RSS feed with NSXMLParser and it's working fine for the title and other strings but one of the elements is an image thats like <!CDATA <a href="http:image..etc> How do I add that as my cell image in my table view? Would I define that as an image type? This is what i'm using to do my parsing: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict{ //NSLog(@"found this element: %@", elementName); currentElement = [elementName copy]; if ([elementName isEqualToString:@"item"]) { // clear out our story item caches... item = [[NSMutableDictionary alloc] init]; currentTitle = [[NSMutableString alloc] init]; currentDate = [ [NSMutableString alloc] init]; currentSummary = [[NSMutableString alloc] init]; currentLink = [[NSMutableString alloc] init]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName{ //NSLog(@"ended element: %@", elementName); if ([elementName isEqualToString:@"item"]) { // save values to an item, then store that item into the array... [item setObject:currentTitle forKey:@"title"]; [item setObject:currentLink forKey:@"link"]; [item setObject:currentSummary forKey:@"description"]; [item setObject:currentDate forKey:@"date"]; [stories addObject:[item copy]]; NSLog(@"adding story: %@", currentTitle); } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ //NSLog(@"found characters: %@", string); // save the characters for the current item... if ([currentElement isEqualToString:@"title"]) { [currentTitle appendString:string]; } else if ([currentElement isEqualToString:@"link"]) { [currentLink appendString:string]; } else if ([currentElement isEqualToString:@"description"]) { [currentSummary appendString:string]; } else if ([currentElement isEqualToString:@"pubDate"]) { [currentDate appendString:string]; } }

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  • git push merge error, but git pull is already up-to-date. Tried reclone, same problem.

    - by Jasie
    I do: git commit . git push error: Entry 'file.php' not uptodate. Cannot merge. Then I do git pull Already up-to-date. What do I do? I just want to get the latest version from the remote copy, and overwrite anything on my local copy. Edit: I tried everything. I deleted my local repo, and git clone ssh://[email protected]/directory ... Checking out files: 100%, done. git status On branch master nothing to commit (working directory clean) All looks good, right? Pull just in case. git pull Already up-to-date. I make a one line change in a file to see if I can push it. git commit . [master 1e18af1] Rando change 1 files changed, 2 insertions(+), 0 deletions(-) git push Counting objects: 13, done. Delta compression using up to 2 threads. Compressing objects: 100% (6/6), done. Writing objects: 100% (7/7), 646 bytes, done. Total 7 (delta 3), reused 0 (delta 0) From /directory d6d61aa..1e18af1 master -> origin/master error: Entry 'someotherfile.php' not uptodate. Cannot merge. Updating b8f9a54..1e18af1 To ssh://[email protected]/directory d6d61aa..1e18af1 master - master I have no idea what's going on! How can I commit/pull again normally? Thanks very much!

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  • C# PrintPreviewDialog Modification possible?

    - by C. Griffin
    Currently, what I'm doing is this: Using the built-in .NET PrintPreviewDialog Attaching my own Click handler to the Print button, which allows for the user to select the printer before finally printing. This all WORKS, HOWEVER, the OnprintToolStripButtonClick event is still sending the document to the default printer BEFORE the user gets to choose the actual printer and click Print (which works, but they're getting an extra copy on the default printer first from the old Handler). Can I remove this built-in Click handler? I've tried the other methods mentioned on here in regards to using an EventHandlerList to remove the handlers, but it doesn't work for the built-in printing event. Here is a copy of my current code in case it helps clarify: // ... Irrelevant code before this private PrintPreviewDialog ppdlg; ToolStrip ts = new ToolStrip(); ts.Name = "wrongToolStrip"; foreach (Control ctl in ppdlg.Controls) { if (ctl.Name.Equals("toolStrip1")) { ts = ctl as ToolStrip; break; } } ToolStripButton printButton = new ToolStripButton(); foreach (ToolStripItem tsi in ts.Items) { if (tsi.Name.Equals("printToolStripButton")) { printButton = tsi as ToolStripButton; } } printButton.Click += new EventHandler(this.SelectPrinterAfterPreview); // ... Irrelevant code afterwards omitted // Here is the Handler for choosing a Printer that gets called after the // PrintPreviewDialog's "Print" button is clicked. private void SelectPrinterAfterPreview(object sender, EventArgs e) { frmMainPage frmMain = (frmMainPage)this.MdiParent; if (frmMain.printDialog1.ShowDialog() == DialogResult.OK) { pd.PrinterSettings.PrinterName = frmMain.printDialog1.PrinterSettings.PrinterName; pd.PrinterSettings.Copies = frmMain.printDialog1.PrinterSettings.Copies; pd.Print(); } }

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  • Installing mysql on leopard: "Can't connect to local MySQL server through socket"

    - by Neil
    I migrated to a new machine and used migration assistant to copy across my files (which seemed to copy across the DBs) but I had to use macports to install Mysql (whereas last time I compiled from source via Dan Benjamin's guide). For some reason, mysql is intermittently throwing the following error; Can't connect to local MySQL server through socket '/opt/local/var/run/mysql5/mysqld.sock' (2) It does this no matter what I try, which has included setting the socket in /opt/local/etc/mysql5/my.cnf. Previously I've managed to temporarily fix this by restarting the machine, but right now it just doesn't want to know, despite grep mysql telling me I seem to have a pid; 0 46 1 0 0:00.01 ?? 0:00.01 /opt/local/bin/daemondo --label=mysql5 --start-cmd /opt/local/etc/LaunchDaemons/org.macports.mysql5/mysql5.wrapper start ; --stop-cmd /opt/local/etc/LaunchDaemons/org.macports.mysql5/mysql5.wrapper stop ; --restart-cmd /opt/local/etc/LaunchDaemons/org.macports.mysql5/mysql5.wrapper restart ; --pid=none 0 70 1 0 0:00.01 ?? 0:00.01 /bin/sh /opt/local/lib/mysql5/bin/mysqld_safe --datadir=/opt/local/var/db/mysql5 --pid-file=/opt/local/var/db/mysql5/localhost.pid 74 100 70 0 0:09.22 ?? 1:02.68 /opt/local/libexec/mysqld --basedir=/opt/local --datadir=/opt/local/var/db/mysql5 --user=mysql --pid-file=/opt/local/var/db/mysql5/localhost.pid --socket=/tmp/mysql.sock 501 66217 65266 0 0:00.00 ttys001 0:00.00 grep mysql How do I fix this? Are there any steps I can take next? I've been trying for a few weeks now and I've read round all relevant blog posts, so I'm completely out of ideas.

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  • Suggestions for displaying code on webpages, MUST use <br> for newline

    - by bguiz
    Hi, I want to post code snippets online (wordpress.com blog) - and have its whitespace formatted nicely. See the answers suggested by this other SO question: Those would be OK, except that I like to copy code to clip board or clip entire pages using Evernote - and they use either the <pre> tag or <table> (or both) to format the code. So I end up with text whose newlines and white spaces ignored, e.g. string url = "<a href=\"" + someObj.getUrl() + "\" target=\"_blank\">"; // single line comments // second single line override protected void OnLoad(EventArgs e) { if(Attributes["class"]&nbsp;!= null) { //_year.CssClass = _month.CssClass = _day.CssClass = Attributes["class"]; } base.OnLoad(e); } Which I find rather annoying myself. I find that if the code was formatted using <br> tags, they copy/ clip porperly, e.g. string url = "<a href=\"" + someObj.getUrl() + "\" target=\"_blank\">"; // single line comments // second single line override protected void OnLoad(EventArgs e) { if(Attributes["class"]&nbsp;!= null) { //_year.CssClass = _month.CssClass = _day.CssClass = Attributes["class"]; } base.OnLoad(e); } I find this annoying myself, so I don't want to inflict it upon others when I post my own code. Please suggest methods of posting code snippets online that are able to do this. I would like to emphasise that syntax highlighting capability is secondary to correct white space markup. Thank you

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  • Swig typecast to derived class?

    - by Zack
    I notice that Swig provides a whole host of functions to allow for typecasting objects to their parent classes. However, in C++ one can produce a function like the following: A * getAnObject() { if(someBoolean) return (A *) new B; else return (A *) new C; } Where "A" is the parent of classes "B" and "C". One can then typecast the pointer returned into being a "B" type or "C" type at one's convenience like: B * some_var = (B *) getAnObject(); Is there some way I can typecast an object I've received from a generic-pointer-producing function at run-time in the scripting language using the wrappers? (In my case, Lua?) I have a function that could produce one of about a hundred possible classes, and I'd like to avoid writing an enormous switch structure that I'd have to maintain in C++. At the point where I receive the generic pointer, I also have a string representation of the data type I'd like to cast it to. Any thoughts? Thanks! -- EDIT -- I notice that SWIG offers to generate copy constructors for all of my classes. If I had it generate those, could I do something like the following?: var = myModule.getAnObject(); -- Function that returns an object type-cast down to a pointer of the parent class, as in the function getAnObject() above. var = myModule.ClassThatExtendsBaseClass(var); -- A copy constructor that SWIG theoretically creates for me and have var then be an instance of the inheriting class that knows it's an instance of the inheriting class?

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  • How to install FFMpeg in WampServer 2.0 (Windows XP)

    - by Richard Knop
    I need to install the ffmpeg PHP extension on my localhost so I can test few of my scripts but I am having troubles figuring out how to do that. I have WampServer 2.0 with PHP 5.2.9-2, my OS is Windows XP. Please somebody give me step by step instructions. I have found some Windows builds here: http://sourceforge.net/projects/ffmpeg-php/files/ But I don't know which one to download and what to do with files. EDITED: What I have done so far: Download ffmpeg_new Copy php_ffmpeg.dll from the php5 folder to the C:\wamp\bin\php\php5.2.9-2\ext Copy files from common to the windows/system32 folder Add extension=php_ffmpeg.dll to php.ini file Restarted all services (Apache, PHP...) I am gettings an error after using this code: $extension = 'ffmpeg'; $extension_soname = 'php_ffmpeg.dll'; $extension_fullname = PHP_EXTENSION_DIR . "/" . $extension_soname; // load extension if(false === extension_loaded($extension)) { if (false === dl($extension_soname)) throw new Exception("Can't load extension $extension_fullname\n"); } The error: Warning: dl() [function.dl]: Not supported in multithreaded Web servers - use extension=ffmpeg.dll in your php.ini in C:\wamp\www\hunnyhive\application\modules\default\controllers\MyAccountController.php on line 314 Plus I also get the exception from above.

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  • Extract a subset of XML file using XSL

    - by Lucas -luky- Noleto
    I have this XML file: <Response> <errorCode>error Code</errorCode> <errorMessage>msg</errorMessage> <ResponseParameters> <className> <attribute1>a</attribute1> <attribute2>b</attribute2> </className> </ResponseParameters> </Response> And I want the output to be: <className> <attribute1>a</attribute1> <attribute2>b</attribute2> </className> My current XSL file is including also "ResponseParameters" tag, which I do not want. EDIT: note that the node className is dynamic. I do not know what will be this name at runtime. <?xml version="1.0"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0"> <xsl:output indent="yes" /> <xsl:template match="/"> <xsl:copy-of select="//ResponseParameters"> </xsl:copy-of> </xsl:template> </xsl:stylesheet>

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  • Programatically insert a Word document into an existing document (Word 2007)

    - by cjb
    I have a Word 2007 document that I want to insert an exsiting Word document into - while preserving the header/footer, graphics, borders etc of both documents. I'm doing this using the Word API in C#. It sounds pretty simple, I mean surely you just use the "InsertFile" method... except that in Word 2007 the "insert file" functionality now is actually "insert text from file" and it does just that - leaving out the page border, graphics and footer etc. OK then, I'll use copy and paste instead, like so... _Document sourceDocument = wordApplication.Documents.Open(insert the 8 million by ref parameters Word requries) sourceDocument.Activate(); // This is the document I am copying from wordApplication.Selection.WholeStory(); wordApplication.Selection.Copy(); targetDocument.Activate(); // This is the document I am pasting into wordApplication.Selection.InsertBreak(wdSectionBreakNextPage); Selection.PasteAndFormat(wdFormatOriginalFormatting); wordApplication.Selection.InsertBreak(wdSectionBreakNextPage); which does what you would expect, takes the source document, selects everything, copies it then pastes it into the target document. Because I've added a section break before doing the paste it also preserves the borders, header/footer of both documents. However - now this is where I have the problem. The paste only includes the borders, header etc if I paste at the end of the target document. If I paste it in the middle - despite there being a preceding section break, then only the text gets pasted and the header and borders etc are lost. Can anyone help before I buy a grenade and a one way ticket to Redmond...

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  • Sqlite3 query in objective c

    - by user271753
    -(IBAction)ButtonPressed:(id)sender { const char *sql = "SELECT AccessCode FROM UserAccess"; NSString *sqlns; sqlns = [NSString stringWithUTF8String:sql]; if([Password.text isEqual:sqlns]) { NSLog(@"Correct"); } else { NSLog(@"Wrong"); } NSLog(@"%@",sqlns); } Noob here , At NSLog I am able to print "SELECT AccessCode FROM UserAccess" where as let say the access code is 1234 , which I want . In the appdelegate I Have : /// - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch [self createEditableCopyOfDatabaseIfNeeded]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } /// - (void)createEditableCopyOfDatabaseIfNeeded { NSLog(@"Creating editable copy of database"); // First, test for existence. BOOL success; NSFileManager *fileManager = [NSFileManager defaultManager]; NSError *error; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:@"UserAccess.sqlite"]; success = [fileManager fileExistsAtPath:writableDBPath]; if (success) return; // The writable database does not exist, so copy the default to the appropriate location. NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"UserAccess.sqlite"]; success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error]; if (!success) { NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]); } } /// +(sqlite3 *) getNewDBConnection{ sqlite3 *newDBconnection; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"UserAccess.sqlite"]; // Open the database. The database was prepared outside the application. if (sqlite3_open([path UTF8String], &newDBconnection) == SQLITE_OK) { NSLog(@"Database Successfully Opened :) "); } else { NSLog(@"Error in opening database :( "); } return newDBconnection; } Please help :(

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  • How do i modify the XSL to change the xml format.

    - by user323719
    In the below XSL. <xsl:param name="insert-file" as="document-node()" /> <xsl:template match="*"> <xsl:variable name="input">My text</xsl:variable> <xsl:variable name="Myxml" as="element()*"> <xsl:call-template name="populateTag"> <xsl:with-param name="nodeValue" select="$input"/> </xsl:call-template> </xsl:variable> <xsl:copy-of select="$Myxml"></xsl:copy-of> </xsl:template> <xsl:template name="populateTag"> <xsl:param name="nodeValue"/> <xsl:for-each select="$insert-file/insert-data/data"> <xsl:choose> <xsl:when test="@index = 1"> <a><xsl:value-of select="$nodeValue"></xsl:value-of></a> </xsl:when> </xsl:choose> </xsl:for-each> </xsl:template> I am getting the output as: <?xml version="1.0" encoding="UTF-8"? <aMy text</a <aMy text</a <aMy text</a <aMy text</a I want template "populateTag" to retun me the xml in the below format. How do i modify the template "populateTag" to achive the same. Expected output from template "populateTag": <?xml version="1.0" encoding="UTF-8"? <a<a<a<aMy text</a</a</a</a Please give your ideas.

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  • Hyphen vs Dash : Replace Dash with Hyphen

    - by soldieraman
    Alright so we had a problem recently In reporting services some of the String Columns were appearing as gibberish Chinese characters. On further investigation we found it is the hyphen. Well that's what we though first. On further investigation we found it a dash (or en dash) . Basically the reason this has happened is people copy pasting values into this column from word which converts hyphens into dashes automatically. But if you look at the database they both look the same. Though on the application side you can see the difference. How do I replace the dash with a normal hyphen. If you copy the value in put it in SQL server. A hyphen is gray while a dash is black but they both look exactly the same (i.e not bigger or smaller). Problem is I can't write a REPLACE script then (they are the freakin same) REPLACE ('-' with '-') is there a way special characters like the dash can be identified in SQL server? SQL Server v 2005

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  • Deploy to remote server using scp in NANT script

    - by Mini
    I am trying to copy a file to a remote server using scp task in Nant.Contrib . I have used the following code to do that: <target name= "QADeploy"description="gthtyb" > <loadtasks assembly="C:\nantcontrib-0.85\bin\NAnt.Contrib.Tasks.dll" /> <echo message="htyh"/> <scp file="D:\SourceTest\redist.txt" server="\\10.4.30.19" user="xxx:uuuu"> </scp> </target> But I am getting an error: scp failed to start. The system cannot find the file specified. The code is as follows: Then I have downloaded pscp.exe and modified the code as below: <target name= "QADeploy" description="gthtyb" > <loadtasks assembly="C:\nantcontrib-0.85\bin\NAnt.Contrib.Tasks.dll" /> <echo message="htyh"/> <scp file="D:\SourceTest\redist.txt" server="\\10.4.30.19" user="xxx:uuuu" program="C:\pscp\pscp.exe"> </scp> Now I am getting the following error: [scp] ssh_init:host does not exist External Program Failed:C:\pscp\pscp.exe can u please help whats the best way to copy a file to a remote server using Nant. I am using this code to deploy files to a remote server. Thanks

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  • Cocoa threading question.

    - by Steve918
    I would like to implement an observer pattern in Objective-C where the observer implements an interface similar to SKPaymentTransactionObserver and the observable class just extends my base observable. My observable class looks something like what is below. Notice I'm making copies of the observers before enumeration to avoid throwing an exception . I've tried adding an NSLock around add observers and notify observers, but I run into a deadlock. What would be the proper way to handle concurrency when observers are being added as notifications are being sent? @implementation Observable -(void)notifyObservers:(SEL)selector { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector]; } } [observer_copy release]; } } -(void)notifyObservers:(SEL)selector withObject:(id)arg1 withObject:(id)arg2 { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector withObject: arg1 withObject: arg2]; } } [observer_copy release]; } } -(void)addObserver:(id)observer { @synchronized(self) { [observers addObject: observer]; } } -(void)removeObserver:(id)observer { @synchronized(self) { [observers removeObject: observer]; } }

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  • part of contact are repeated after each writing the same contact (Android 2.0+)

    - by Bogus
    Hello, I met this problem at writing contacts by API for Android 2.0 or greater. Each time I write the same contact which already exist in my account (Google account) I got some part of contact aggregated ok but other did not. For example fields like FN, N, ORG, TITLE always are in one copy but TEL, EMAIL, ADR are added extra so after 2nd writing the same contact I have 2 copy the same TEL or EMAIL. How to force API engine to not repeate existed data ? Code: ArrayList ops = new ArrayList(); ops.add(ContentProviderOperation.newInsert(ContactsContract.RawContacts.CONTENT_URI) .withValue(ContactsContract.RawContacts.ACCOUNT_TYPE, accountType) .withValue(ContactsContract.RawContacts.ACCOUNT_NAME, accountName) .build()); ... // adding phone number ContentProviderOperation.Builder builder = ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI); builder.withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0); builder.withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.Phone.CONTENT_ITEM_TYPE); builder.withValue(ContactsContract.CommonDataKinds.Phone.NUMBER, phoneValue); builder.withValue(ContactsContract.CommonDataKinds.Phone.TYPE, phoneType); // work/home builder.withValue(ContactsContract.CommonDataKinds.Phone.LABEL, phoneLabel); ops.add(builder.build()); ... try { contentResolver.applyBatch(ContactsContract.AUTHORITY, ops); } catch (Exception e) { // } I tried add: AGGREGATION_MODE on AGGREGATION_MODE_DISABLED. but it changed nothing. I will glad for any hint in this case. BR, Bogus

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  • Trouble understanding SSL certificate chain verification

    - by Josh K
    My app uses SSL to communicate securely with a server and it's having trouble verifying the certificate chain. The chain looks like this: Entrust.net Secure Server Certification Authority - DigiCert Global CA - *.ourdomain.com We are using a certificate store pulled from Mozilla. It contains the Entrust.net certificate, but not the DigiCert Global CA one. My understanding is that an intermediate authority doesn't have to be trusted as long as the root authority is, but the verification fails: % openssl verify -CAfile mozilla-root-certs.crt ourdomain.com.crt error 20 at 0 depth lookup:unable to get local issuer certificate So do I need to explicitly trust the DigiCert Global CA in order for verification to pass? That seems wrong. But you tell me! EDIT: I now understand that the certificate file needs to be available to OpenSSL up front. Something like this works: % openssl verify -CAfile mozilla-root-certs.crt -untrusted digicert.crt ourdomain.com.crt ourdomain.com.crt: OK This allows me to provide a copy of the DigiCert CA without explicitly saying "I trust it", the whole chain still needs to be verified. But surely browsers like Firefox won't always ship with a copy of every single certificate it'll ever need. There's always going to be new CAs and the point is to use the security of the root certificate to make sure all intermediate CAs are valid. Right? So how does this work? Is it really as silly as it looks?

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  • Precompile asp.net webpart dll

    - by mathias florin
    Hi, I have built a few custom webparts for WSS 3 using the Visual Studio 2010 Web application template. When I compile the application, Visual Studio creates the assembly file in the bin directory which I copy over later to the production server (another machine) with WSS 3. The compiled webpart dll is copied into the bin folder inside the virtual directory of WSS. I would like to precompile the webpart / dll using the aspnet_precompiler on my development machine to reduce the delay when the page is first requested. I have used the following command to precompile the entire Web Application: aspnet_precompile -v / -p PATH_TO_WEB_APPLICATION C:\WebApp -errorstack The compilation runs fine without any errors and I end up with a couple of .compiled files and also a Web_App_xxxxx.dll file inside the C:\WebApp\bin folder. From here onwards I am a bit lost how to proceed. Could you give me an advise to which folder I need to copy the compiled files on the production server? Do they need to go into the bin folder on the server or better inside the temporary asp.net folder %SystemRoot%\Microsoft.NET\Framework\versionNumber\Temporary ASP.NET Files folder? Can I precompile the Web application on a development machine without the IIS metabase? Cheers, Mathias

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