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  • How to embed an authorize.net payment gateway form into a single page website with one item for sale?

    - by Adam S
    My website sells one item. I am currently using the simple checkout button embedded on the website. Rather than having the button I would like the order form to be on the single page with a field for quantity. At first I imagined that there would be a simple form that I could embed however it looks like that I need a full integration into my website through the Advanced Integration Method (AIM) which is much more complicated then I wanted. I don't want integration into my website, can I do it without, and if I have to what is the cleanest and simplest way to do it?

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  • Talking JavaOne with Rock Star Kirk Pepperdine

    - by Janice J. Heiss
    Kirk Pepperdine is not only a JavaOne Rock Star but a Java Champion and a highly regarded expert in Java performance tuning who works as a consultant, educator, and author. He is the principal consultant at Kodewerk Ltd. He speaks frequently at conferences and co-authored the Ant Developer's Handbook. In the rapidly shifting world of information technology, Pepperdine, as much as anyone, keeps up with what's happening with Java performance tuning. Pepperdine will participate in the following sessions: CON5405 - Are Your Garbage Collection Logs Speaking to You? BOF6540 - Java Champions and JUG Leaders Meet Oracle Executives (with Jeff Genender, Mattias Karlsson, Henrik Stahl, Georges Saab) HOL6500 - Finding and Solving Java Deadlocks (with Heinz Kabutz, Ellen Kraffmiller Martijn Verburg, Jeff Genender, and Henri Tremblay) I asked him what technological changes need to be taken into account in performance tuning. “The volume of data we're dealing with just seems to be getting bigger and bigger all the time,” observed Pepperdine. “A couple of years ago you'd never think of needing a heap that was 64g, but today there are deployments where the heap has grown to 256g and tomorrow there are plans for heaps that are even larger. Dealing with all that data simply requires more horse power and some very specialized techniques. In some cases, teams are trying to push hardware to the breaking point. Under those conditions, you need to be very clever just to get things to work -- let alone to get them to be fast. We are very quickly moving from a world where everything happens in a transaction to one where if you were to even consider using a transaction, you've lost." When asked about the greatest misconceptions about performance tuning that he currently encounters, he said, “If you have a performance problem, you should start looking at code at the very least and for that extra step, whip out an execution profiler. I'm not going to say that I never use execution profilers or look at code. What I will say is that execution profilers are effective for a small subset of performance problems and code is literally the last thing you should look at.And what is the most exciting thing happening in the world of Java today? “Interesting question because so many people would say that nothing exciting is happening in Java. Some might be disappointed that a few features have slipped in terms of scheduling. But I'd disagree with the first group and I'm not so concerned about the slippage because I still see a lot of exciting things happening. First, lambda will finally be with us and with lambda will come better ways.” For JavaOne, he is proctoring for Heinz Kabutz's lab. “I'm actually looking forward to that more than I am to my own talk,” he remarked. “Heinz will be the third non-Sun/Oracle employee to present a lab and the first since Oracle began hosting JavaOne. He's got a great message. He's spent a ton of time making sure things are going to work, and we've got a great team of proctors to help out. After that, getting my talk done, the Java Champion's panel session and then kicking back and just meeting up and talking to some Java heads."Finally, what should Java developers know that they currently do not know? “’Write Once, Run Everywhere’ is a great slogan and Java has come closer to that dream than any other technology stack that I've used. That said, different hardware bits work differently and as hard as we try, the JVM can't hide all the differences. Plus, if we are to get good performance we need to work with our hardware and not against it. All this implies that Java developers need to know more about the hardware they are deploying to.”

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  • HTG Projects: How to Create Your Own Custom Papercraft Toy

    - by Eric Z Goodnight
    Graphics programs aren’t simply for just editing your photos—they can have whatever fun application you can think of. For a fun, geeky project, here’s a simple papercraft toy you can make with a printer and simple household tools Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video] Convert or View Documents Online Easily with Zoho, No Account Required Build a Floor Scrubbing Robot out of Computer Fans and a Frisbee Serene Blue Windows Wallpaper for Your Desktop 2011 International Space Station Calendar Available for Download (Free) Ultimate Elimination – Lego Black Ops [Video]

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  • CodePlex Daily Summary for Wednesday, October 30, 2013

    CodePlex Daily Summary for Wednesday, October 30, 2013Popular ReleasesSuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Community Forums NNTP bridge: Community Forums NNTP Bridge V53 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Small bugfix: The article URL is now at the end of the article...Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlHandJS: Hand.js v1.1.3: New configuration: HANDJS.doNotProcessCSS to disable CSS scanning.Layered Architecture Solution Guidance (LASG): LASG 1.0.1.0 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 6.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....DirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.8 binaries: Fixed issue with auto filter select all checkbox was getting checked automatically after reopening the filter.ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...New Projects.NET Bio Structure: .NET Bio Structure is an extension of .NET Bio, an open source library of common bioinformatics functions..NET Micro Framework Tiny File System: Tiny File System provides a lightweight file system that can be overlaid on external memory peripherals such as Flash memory or anything you write a driver for.AccOct2013 Liquidaciones MVC3 EF: Proyecto en MVC3 con Razor y Entity Framework para la liquidacion de sueldos.AccOct2013 Tienda MVC3 EF: Ejemplo entity framework con layouts en mvc3 con razor para visual studio 2010AsterNET-Project Templates: A project to help create a set of Visual Studio templates, published via the Visual Studio Gallery to help developers get started even quicker using AsterNET.Clothing: Clothing ERP.ePub Factory PCL: Generates ePub packages (i.e. eBooks).eztvReader: Simple desktop application to read latest RSS torrent feed with magnet links.Formula Calculation Toolkit: Simple calculator for formulas.Gadgeteer.Interfaces.Samples: Project with sample projects for the Gadgeteer. Attempt at creating composable and testable samples, for this a dependency on GadgeteerInterface.codeplex.comGerente EBD: Projeto em WPF e SQLite para controle de frequência na Escola Bíblica Dominical.Google Contacts: With this project you can get your google contacts. Remember you need Application-specific password from here: https://support.google.com/mail/answer/1173270?hINdT j2me Framework: This project is a lightweight Framework for Nokia s40 and Asha platform. Here you'll find a lot of classes that will help you and turn your life more easy ;-)KDG's Simple Messaging App (C#): Simple messaging application.LegendsNeverDie: ITs a Projekt who can every join and help me, but the first step i make it alone :DLibros VBOnline: Libreria Online para clientesMapAround: .NET tools for developing web and desktop mapping applicationsMSSQL Compressed Backup: SQL Server Compressed Backup is a command line utility for backing up and restoring SQL Server 2005+ with compression(zip,bzip2,gzip,lz4) and encryption(AES).netext: Debugger Extension (WinDbg) to enaeble SQL-like queries for .NET managed heapPagina Ajedrez: Pagina diseñada para el juego de partidas y torneos de Ajedrez.Pescar2013Shop-MarianaMatias: Pagina estilo Garbarinoplungerjs: Framework javascript não obstrusivoProMotion: Mirror for https://github.com/clearsightstudio/ProMotion.ProyectoImagenes: Jugar con imagenesRawb: High performance, simple, composable web UI controls (grid, scrollbar, splitters, etc.) for use with Knockout.Sea Dragon AJAX Viewer Web Part: This project provides a SharePoint 2010 Web Part that allows you to surface a Deep Zoom image anywhere within a SharePoint Site Collection.SimpleMapper: Maps objects in Dot Net: A mapper tool developed in C# that helps mapping object of same type and different. Also maps Proxy objects to POCO classes.Sparta Game Framework: Sparta is a framework with a focus on game development on Windows Phone. Currently we're supporting 2D games.????????: ????????

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  • Best way to start Game development? [on hold]

    - by SupSon ?
    I'm a web developer. I got skills in PHP, CSS HTML. I also have a little bit of knowledge about JS. I want to get into game development to be a better programmer overal. I just want to start by making a simple platform game. Some kind of very simple mario clone. What is the best way to start the process of gamedevelopment? I know code is just code, but when thinking about starting my own little game, i do not exactly know where to start looking. Some opinions on this would be awsome!

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  • Resources on expected behaviour when manipulating 3D objects with the mouse

    - by sebf
    Hello, In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible 3D transforms is not near as simple as i'd hoped. For example what is intuitively 'up' or 'down'? How should the magnitude of rotations change with respect to dX/dY? How to implement this? What happens when the gizmo changes position or orientation with respect to the camera? ect. So far with trial and error i've written something (very) simple that works 70% of the time. I could probably continue to hack at it until I made something that works 99% of the time, but there must be someone who needed the same thing, and spent the time coming up with a much more elegant solution. Does anyone know of one?

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  • Jersey 2.0 Integrated into GlassFish 4.0

    - by Jakub Podlesak
    The latest promoted build of GlassFish 4.0 (glassfish-4.0-b43.zip) now contains upgraded Jersey version, 2.0-m05. Users are getting an early access to the implementation of some parts of the JAX-RS 2.0 API Early Draft Review 3. The appropriate JAX-RS bundle, version 2.0-m09 , gets bundled into GlassFish 4.0 as well. What should work The simple answer is: all the basic stuff. We have particularly tested the following two examples: simple hello world webapp multipart webapp Both above linked archives contain adjusted projects, so that resulting war files do not bundle any Jersey dependencies. Both also use Jersey 2 specific Servlet class, org.glassfish.jersey.servlet.ServletContainer, for deployment. See Martin's blog post on how to package war applications capable of running with both Jersey 1 and Jersey 2 ServletContainer classes. What has not been covered yet The main areas, which have not been touched yet in Jersey 2 are: EJB integration CDI integration Validation These are also the areas where we are going to spend the most of our cycles in the coming month.

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  • Build Your Own Adapter For Cheap Mains Power on Portable Devices

    - by Jason Fitzpatrick
    If you’re looking for a way to build a battery-to-wall-power adapter for one of your portable devices, this tutorial can serve as a template for your DIY adventures. Mike Worth wanted an outlet adapter for his Canon camera, but Canon wanted $75 for it. Not looking to spend that kind of cash on a very simple adapter, he set out to build his own. The build is quite simple, consisting of a transformer with the proper voltage, and a set of dummy battery casings with thumb tacks and washers to serve as the negative and positive leads. Hit up the link below to see the full build. Making a Mains Adapter [via Hack A Day] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • C#/.NET Little Wonders: Getting Caller Information

    - by James Michael Hare
    Originally posted on: http://geekswithblogs.net/BlackRabbitCoder/archive/2013/07/25/c.net-little-wonders-getting-caller-information.aspx Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. There are times when it is desirable to know who called the method or property you are currently executing.  Some applications of this could include logging libraries, or possibly even something more advanced that may server up different objects depending on who called the method. In the past, we mostly relied on the System.Diagnostics namespace and its classes such as StackTrace and StackFrame to see who our caller was, but now in C# 5, we can also get much of this data at compile-time. Determining the caller using the stack One of the ways of doing this is to examine the call stack.  The classes that allow you to examine the call stack have been around for a long time and can give you a very deep view of the calling chain all the way back to the beginning for the thread that has called you. You can get caller information by either instantiating the StackTrace class (which will give you the complete stack trace, much like you see when an exception is generated), or by using StackFrame which gets a single frame of the stack trace.  Both involve examining the call stack, which is a non-trivial task, so care should be done not to do this in a performance-intensive situation. For our simple example let's say we are going to recreate the wheel and construct our own logging framework.  Perhaps we wish to create a simple method Log which will log the string-ified form of an object and some information about the caller.  We could easily do this as follows: 1: static void Log(object message) 2: { 3: // frame 1, true for source info 4: StackFrame frame = new StackFrame(1, true); 5: var method = frame.GetMethod(); 6: var fileName = frame.GetFileName(); 7: var lineNumber = frame.GetFileLineNumber(); 8: 9: // we'll just use a simple Console write for now 10: Console.WriteLine("{0}({1}):{2} - {3}", 11: fileName, lineNumber, method.Name, message); 12: } So, what we are doing here is grabbing the 2nd stack frame (the 1st is our current method) using a 2nd argument of true to specify we want source information (if available) and then taking the information from the frame.  This works fine, and if we tested it out by calling from a file such as this: 1: // File c:\projects\test\CallerInfo\CallerInfo.cs 2:  3: public class CallerInfo 4: { 5: Log("Hello Logger!"); 6: } We'd see this: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! This works well, and in fact CallStack and StackFrame are still the best ways to examine deeper into the call stack.  But if you only want to get information on the caller of your method, there is another option… Determining the caller at compile-time In C# 5 (.NET 4.5) they added some attributes that can be supplied to optional parameters on a method to receive caller information.  These attributes can only be applied to methods with optional parameters with explicit defaults.  Then, as the compiler determines who is calling your method with these attributes, it will fill in the values at compile-time. These are the currently supported attributes available in the  System.Runtime.CompilerServices namespace": CallerFilePathAttribute – The path and name of the file that is calling your method. CallerLineNumberAttribute – The line number in the file where your method is being called. CallerMemberName – The member that is calling your method. So let’s take a look at how our Log method would look using these attributes instead: 1: static int Log(object message, 2: [CallerMemberName] string memberName = "", 3: [CallerFilePath] string fileName = "", 4: [CallerLineNumber] int lineNumber = 0) 5: { 6: // we'll just use a simple Console write for now 7: Console.WriteLine("{0}({1}):{2} - {3}", 8: fileName, lineNumber, memberName, message); 9: } Again, calling this from our sample Main would give us the same result: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! However, though this seems the same, there are a few key differences. First of all, there are only 3 supported attributes (at this time) that give you the file path, line number, and calling member.  Thus, it does not give you as rich of detail as a StackFrame (which can give you the calling type as well and deeper frames, for example).  Also, these are supported through optional parameters, which means we could call our new Log method like this: 1: // They're defaults, why not fill 'em in 2: Log("My message.", "Some member", "Some file", -13); In addition, since these attributes require optional parameters, they cannot be used in properties, only in methods. These caveats aside, they do let you get similar information inside of methods at a much greater speed!  How much greater?  Well lets crank through 1,000,000 iterations of each.  instead of logging to console, I’ll return the formatted string length of each.  Doing this, we get: 1: Time for 1,000,000 iterations with StackTrace: 5096 ms 2: Time for 1,000,000 iterations with Attributes: 196 ms So you see, using the attributes is much, much faster!  Nearly 25x faster in fact.  Summary There are a few ways to get caller information for a method.  The StackFrame allows you to get a comprehensive set of information spanning the whole call stack, but at a heavier cost.  On the other hand, the attributes allow you to quickly get at caller information baked in at compile-time, but to do so you need to create optional parameters in your methods to support it. Technorati Tags: Little Wonders,CSharp,C#,.NET,StackFrame,CallStack,CallerFilePathAttribute,CallerLineNumberAttribute,CallerMemberName

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  • Android : glowing/pulsing line/triangle

    - by AndroidGecko
    I would like to create a simple Android app using Opengl ES 2.0 that is showing a simple shape (like line or triangle) that is glowing and pulsing like Nexus X logo in this video : http://youtu.be/jBKVAfZUFqI?t=59s What should I look for? So far I googled around for glowing effects and found techniques like "bloom" or "additive blending". Are they relevant here? how I would implement pulsing glow with them? Any links to relevant works very appreciated Thanks! P.S - I am very familiar with Android SDK; just started with OpenGL ES

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  • Turn based battle and formula

    - by Mark Chapman
    I'm building a game called DVP(Digimon Virtual Pet), and in this game other than taking care of your digimon, You can also battle and breed them. I'm working on the battle system (making it first cause the actual pet system will be easy compared to the netplay, or 39DLL)but here is the problem I don't want it to be "too" simple or "too" complicated, but I do want to go by a certain formula. There are str, def, spd, and int. Strength: How hard the attacking digimon is hitting Defense: How much damage your digimon can defend when being attacked Speed: The chance of you missing the enemy Intelligence (battle knowledge): The chance of you hitting a critical hit or defending a critical hit. I can make a super simple turn based example, but I don't know how exactly to make the formulas for what I've explained above, any help?

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  • Oh that XML - did you ever try to read a raw file?

    - by GGBlogger
    If you've ever looked at a raw XML file - even a very simple one - you'll understand. XML files are nearly impossible to read in raw format. That's where various tools come in and there are a bunch of them including some very simple tools. If, however, you need some horsepower one of the best tools on the planet is LiquidXML! LiquidXML is a developer's tool. It's also an analyst's tool, a tester's tool and a designer's tool. Did I mention that it is compatible with Visual Studio? Once again I will be following up on this as time permits. But if this sounds like something you can use just visit http://www.liquid-technologies.com/. You will find a very complete description plus high quality training videos that will help you decide if this is a tool you can use.

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  • Tips for communication between JS browser game and node.js server?

    - by Petteri Hietavirta
    I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would consists of position of each player, direction, velocity and such. The player movements are simple force physics, so I should be able to extrapolate movements before next update from server. Any tips or best practices on the communications side? I guess web sockets are the way to go. Should I send information in every pass of the game loop or with specified intervals? Also, I don't mind if it doesn't work with older browsers.

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  • Having good domain name and using domain aliases ( I use notlong.com)?

    - by Michal P.
    I use only free servers and after creating my website: http://pundaquit.republika.pl I decided to make access to that domain by simple domain name . I decided to use domain alias http://notlong.com/ service and have simple domain name http://pundaquit.notlong.com The second advantage of using alias here was to be independant from my file host which I will have to change. I haven't found a better alias service like notlong, because notlong.com is easy to remember. After that I encounter many problems: * most of forums or social services treat notlong adress as a spam, * Bing so far hvn't accepted http://pundaquit.notlong.com domain and others. Is it another way to have good free domain name? How about the situation when your hosting server will inform you to expire? Only a lasting layer of domain aliases make you independant from the real file hosts.

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  • Drawing a random x,y grid of objects within a prespective

    - by T Reddy
    I'm wrapping my head around OpenGL ES 2.0 and I think I'm trying to do something very simple, but I think the math may be eluding me. I created a simple, flat-ish cylinder in Blender that is 2 units in diameter. I want to create an arbitrary grid of these edge to edge (think of a checker board). I'm using a 3D perspective with GLKit: CGSize size = [[self view] bounds].size; _projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(45.0f), size.width/size.height, 0.1f, 100.0f); So, I managed to manually get all of these cylinders drawn on the screen just fine. However, I would like to understand how I can programmatically "fit" all of these cylinders on the screen at the same time given the camera location, screen size, cylinder diameter, and the number of rows/columns. So the net effect is that for small grids (i.e., 5x5) the objects are closer to the camera, but for large grids (i.e., 30x30) the objects are farther away. In either case, all of the cylinders are visible.

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  • DataSets and XML - The Simplistic Approach

    One of the first ways I learned how to read xml data from external data sources was by using a DataSet’s ReadXML function. This function takes file path for an XML document and then converts it to a Dataset. This functionality is great when you need a simple way to process an XML document.  In addition the DataSet object also offers a simple way to save data in an xml format by using the WriteXML function. This function saves the current data in the DataSet to an XML file to be used later. DataSet ds  = New DataSet();String filePath = “http://www.yourdomain.com/someData.xml”;String fileSavePath = “C:\Temp\Test.xml”//Read file for this locationds.readxml(filePath);//Save file to this locationds.writexml(fileSavePath); I have used the ReadXML function before when consuming data from external Rss feeds to display on one of my sites.  It allows me to quickly pull in data from external sites with little to no processing. Example site: MyCreditTech.com

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  • A good way to build a game loop in OpenGL

    - by Jeff
    I'm currently beginning to learn OpenGL at school, and I've started making a simple game the other day (on my own, not for school). I'm using freeglut, and am building it in C, so for my game loop I had really just been using a function I made passed to glutIdleFunc to update all the drawing and physics in one pass. This was fine for simple animations that I didn't care too much about the frame rate, but since the game is mostly physics based, I really want to (need to) tie down how fast it's updating. So my first attempt was to have my function I pass to glutIdleFunc (myIdle()) to keep track of how much time has passed since the previous call to it, and update the physics (and currently graphics) every so many milliseconds. I used timeGetTime() to do this (by using <windows.h>). And this got me to thinking, is using the idle function really a good way of going about the game loop? My question is, what is a better way to implement the game loop in OpenGL? Should I avoid using the idle function?

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  • CodePlex Daily Summary for Monday, October 22, 2012

    CodePlex Daily Summary for Monday, October 22, 2012Popular ReleasesSQLLib: Alpha release 17: Added CLR UDFs: * clr.fn_regex_instr - similar to Oracle REGEX_INSTR * clr.fn_regex_substr - similar to Oracle REGEX_SUBSTR To deploy CLR objects copy ClrAgg.dll and ClrRegEx.dll to a folder of you choice (currently deployment script points to C:\Program Files\Microsoft SQL Server\100\CLR\ClrAgg.dll) and execute deployment scripts InstallCLRAggregates.sql and InstallCLRRegEx.sql Thank you for rating the download and/or your feedback.EPiServer CMS ElencySolutions.MultipleProperty: ElencySolutions.MultipleProperty v1.6.3: The ElencySolutions.MulitpleProperty property controls have been developed by Lee Crowe a technical developer at Fortune Cookie (London). Installation notes The property copy page can be locked down by adding the following location element, the path of this will be different depending on whether you use the embedded or non embedded resource version. When installing the nuget package these will be added automatically, examples below: Embedded: <location path="util/ElencySolutionsMultipleP...Fiskalizacija za developere: FiskalizacijaDev 1.1: Ovo je prva nadogradnja ovog projekta nakon inicijalnog predstavljanja - dodali smo nekoliko feature-a, bilo zato što smo sami primijetili da bi ih bilo dobro dodati, bilo na osnovu vaših sugestija - hvala svima koji su se ukljucili :) Ovo su stvari riješene u v1.1.: 1. Bilo bi dobro da se XML dokument koji se šalje u CIS može snimiti u datoteku (http://fiskalizacija.codeplex.com/workitem/612) 2. Podrška za COM DLL (VB6) (http://fiskalizacija.codeplex.com/workitem/613) 3. Podrška za DOS (unu...MCEBuddy 2.x: MCEBuddy 2.3.4: Changelog for 2.3.4 (32bit and 64bit) 1. Fixed a bug introduced in 2.3.3 that would cause HD recordings and recordings with multiple audio channels to fail. 2. Updated <encoder-unsupported> option to compare with all Audio tracks for videos with multiple audio tracks. 3. Fixed a bug with SRT and EDL files, when input and output directory are the same the files are not preserved.BlogEngine.NET: BlogEngine.NET 2.7 RC: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! dot This is a Release Candidate version for BlogEngine.NET 2.7. The most current, stable version of BlogEngine.NET is version 2.6. Find out more about the BlogEngine.NET 2.7 RC here. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions...Pulse: Pulse 0.6.3.0: Fixed a number of bugs that showed up since my update yesterday. Fixes included are for: - Weird issue where the initial "Nature" wallbase.cc search would duplicate itself - After changing a providers settings it wouldn't take affect until you restarted Pulse (removing or adding a provider entirely did take effect though) - Another small issue with the regex for the wallbase.cc wallpapers that I tweaked yesterday, seems good now though.Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsDoctor Reg: Doctor Reg V1.0: Doctor Reg V1.0 PT-PTkv: kv 1.0: if it were any more stable it would be a barn.LINQ for C++: cpplinq-20121020: LINQ for C++ is an attempt to bring LINQ-like list manipulation to C++11. This release includes just the source code. What's new in this release: join range operators: Inner Joins two ranges using a key selector reverse range operator distinct range operator union_with range operator intersect_with range operator except range operator concat range operator sequence_equal range aggregator to_lookup range aggregator This is a sample on how to use cpplinq: #include "cpplinq.h...helferlein_Form: 02.03.05: Requirements.Net 4.0 DotNetNuke 05.06.07 or higher, maybe it works with lower versions, but I developed it on this one and tested it on DotNetNuke 06.02.00 as well helferlein_BabelFish version 01.01.03 - please upgrade this first! Issues fixed Fixed issue with all users from all portals are listed as Host users in the sender options (E-Mail Options - Sender - ALL Users Listed) Registered postback-button for Excel-Export on Form submission edit control Changed behaviour Due to some mis...ClosedXML - The easy way to OpenXML: ClosedXML 0.68.1: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Orchard Project: Orchard 1.6 RC: RELEASE NOTES This is the Release Candidate version of Orchard 1.6. You should use this version to prepare your current developments to the upcoming final release, and report problems. Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...Rawr: Rawr 5.0.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...CODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...New ProjectsAdvanced Systems Generator: A very advanced systems generator in the first phase...planning. Android Phones: Creating Web 2.0 site featuring different types of Android phone where Users and fun of the phones can rate, evaluate and comment on different android phonesAppFabpraisal: AppFabPraisal is a project containing Concept Work around Health Monitoring in AppFabric.ASP.NET Web 2.0 Proje: this is a testAssignment1: This is a simple project allow users to sum two numbersBarryKileyiRobotics: The irobotics websiteBI Loteria: BI de jogos de loteria e lotofacil, para maximizar o numero de acerto em logos desse tipo.BKileyiRoboticsA1: iRobotics BlipiNET: Dostepowa biblioteka .NET do funkcjonalnosci API serwisu Blipi.plCAPRSFinal: Subversion, pruebas unitarias, etc.CityON: l' applicazione fornirà servizi informativi e supporterà l' utente nella pianificazione delle attivitàCryptographer: Cryptographer is a simple encryption/decryption application written in C# WinForms. It allows encryption and decryption using MD5, Rijndael, XOR and Hex.Design Patterns at TUM: Implement and provide the set of design patters in the area of software engineering. DigitalCV: DigitalCV is an API and editor for creating digital curriculum vitaes.Energy Informatics: The idea of this project is to follow a research in the area of energy informatics where we can provide value from the computer science.Ficharts.Net: ??Ficharts?Asp.Net????FlakerNET: Dostepowa biblioteka .NET do funkcjonalnosci API serwisu Flaker.plgillsassignment2: This is my second assignment which has 2 aspx pages.Image Space Occlusion Culling Engine: ISOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. Developed in C++ using SIMD optimizations.Liubaobao File Manager: A web based file managernetception: netception is an error tracking system aimed at enterprise environments. it aims to build on existing logging projects with business related informationPhoneGap MVC: Demo MVC application using PhoneGapProjetoIntegrador: Projeto Integrador para PUCPR Londrina.Quicklight: The Quicklight project that allows a developer to write anything from Rich Internet Applications to Apps for mobile phones using C# and HTML based Razor viewsRarawel: Crawl website with custom URIs and grab contentSharePoint Online Helper Library: Use .NET code or PowerShell to automate SharePoint Online deployment tasks, such as authenticating without browser, and activate sandbox solutions.SharkCrawler: SharkCrawler is a simple web page crawler written in C# for demonstration of how regular crawler is working.Shin Warrior Players Union: This is a ASP.NET Web 2.0 Project for WSCC coursework.Simple Servers Monitor: Monitor Servers via simple and yet comprehensive interface. Test Hgsubversion: For Testing hgsubversion.Visualizador de escandallos: Visualizador recursivo de estructuras tipo arbol para escandallos de producción.WebscriptingAssignment: sum of two numbersWrapCode - Template: WrapCode.com Custom WordPress template.XMLCatalogueTemplate(C#): MSP????????????????????????????。 ?????????????????。

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  • Call For Papers Tips and Tricks

    - by speakjava
    This year's JavaOne session review has just been completed and by now everyone who submitted papers should know whether they were successful or not.  I had the pleasure again this year of leading the review of the 'JavaFX and Rich User Experiences' track.  I thought it would be useful to write up a few comments to help people in future when submitting session proposals, not just for JavaOne, but for any of the many developer conferences that run around the world throughout the year.  This also draws on conversations I recently had with various Java User Group leaders at the Oracle User Group summit in Riga.  Many of these leaders run some of the biggest and most successful Java conferences in Europe. Try to think of a title which will sound interesting.  For example, "Experiences of performance tuning embedded Java for an ARM architecture based single board computer" probably isn't going to get as much attention as "Do you like coffee with your dessert? Java on the Raspberry Pi".  When thinking of the subject and title for your talk try to steer clear of sessions that might be too generic (and so get lost in a group of similar sessions).  Introductory talks are great when the audience is new to a subject, but beware of providing sessions that are too basic when the technology has been around for a while and there are lots of tutorials already available on the web. JavaOne, like many other conferences has a number of fields that need to be filled in when submitting a paper.  Many of these are selected from pull-down lists (like which track the session is applicable to).  Check these lists carefully.  A number of sessions we had needed to be shuffled between tracks when it was thought that the one selected was not appropriate.  We didn't count this against any sessions, but it's always a good idea to try and get the right one from the start, just in case. JavaOne, again like many other conferences, has two fields that describe the session being submitted: abstract and summary.  These are the most critical to a successful submission.  The two fields have different names and that is significant; a frequent mistake people make is to write an abstract for a session and then duplicate it for the summary.  The abstract (at least in the case of JavaOne) is what gets printed in the show guide and is typically what will be used by attendees when deciding what sessions to attend.  This is where you need to sell your session, not just to the reviewers, but also the people who you want in your audience.  Submitting a one line abstract (unless it's a really good one line) is not usually enough to decide whether this is worth investing an hour of conference time.  The abstract typically has a limit of a few hundred characters.  Try to use as many of them as possible to get as much information about your session across.  The summary should be different from the abstract (and don't leave it blank as some people do).  This field is where you can give the reviewers more detail about things like the structure of the talk, possible demonstrations and so on.  As a reviewer I look to this section to help me decide whether the hard-sell of the title and abstract will actually be reflected in the final content.  Try to make this comprehensive, but don't make it excessively long.  When you have to review possibly hundreds of sessions a certain level of conciseness can make life easier for reviewers and help the cause of your session. If you've not made many submissions for talks in the past, or if this is your first, try to give reviewers places to find background on you as a presenter.  Having an active blog and Twitter handle can also help reviewers if they're not sure what your level of expertise is.  Many call-for-papers have places for you to include this type of information.  It's always good to have new and original presenters and presentations for conferences.  Hopefully these tips will help you be successful when you answer the next call-for-papers.

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