Search Results

Search found 19183 results on 768 pages for 'android menu'.

Page 175/768 | < Previous Page | 171 172 173 174 175 176 177 178 179 180 181 182  | Next Page >

  • Android MapView High Res tiles?

    - by Nemi
    I have created a simple map app that shows the local garage sales in my town. It was simple enough to create and I parse out the Google Maps (html) xml doc that the local paper uses on their google maps mashup on their website. I have noticed that the Map Tiles used in the MapView class are not as high-res as the tiles used in the real Android Google Maps app (I have a Droid). I have searched the docs and google, but I cannot find any info on this. Actually, I can't even find anyone mentioning this, which surprises me and makes me think I am missing something simple. Is this a case of Google making the APIs available, but at a lower quality, or am I missing some setting that enables higher quality map tiles?

    Read the article

  • Simple CSS dropdown menu does not work in IE6 or 7 - please help.

    - by Jeff Jones
    Hi there. I'm using a very simple CSS dropdown menu which works well in most modern browsers. Unfortunately it must also work in IE6 and 7, which it currently does not. Can anyone please check it out very quickly and tell me if it can be easily fixed? I'm not adverse to using JavaScript if required. The markup and CSS: http://paste2.org/p/826583 Many thanks!

    Read the article

  • Android Apps Not Showing Up In AVD

    - by Mike
    I recently started messing with Android Apps, but I have had nothing but problems trying to get them into the Virtual Device for testing. For some reason, they never seem to show up in the AVD. It has worked one time, but that's it out of hours spent just trying to test one or two very simple apps. I've redone the AVD setup many, many times, trying different settings and what not to no avail. I've followed multiple guides and tutorials to the letter to get it working, but they just refuse to show up in the list. :( Any insight would be appreciated, thank you.

    Read the article

  • Android RelativeLayout spacing

    - by fordays
    Hi, I'm just putting the finishing touches to my Android app. Unfortunately, I dug straight into development without reading the documentation and built my layout with AbsoluteLayout and it turned out to look terrible when I loaded the app on my phone. Now I'm redoing the UI in a RelativeLayout and I want to put empty canvas space in between my ViewGroups in the y-direction. I am currently achieving this by putting random TextView sentences that are of the same color as my View's background in order to make psuedo-empty space. Is there a better way to do this, because right now when I define a specific ViewGroup to be placed below another View, it gets stuck right below the top View. As I was writing this, it dawned upon me that using padding might be the answer.... Any other suggestions?

    Read the article

  • launch android activity from non-activity class

    - by Alberto Barrera
    im New on Android. I know theres a lot of similar Questions but anyone is helping. Im using a 3rd party app that just launch a class that extends their own class. So from that class i would like to launch an activity. public class SkyTest extends VtiUserExit { @Override public VtiUserExitResult execute() throws VtiExitException { // TODO Auto-generated method stub logInfo("TEST"); return null; } } How do i launch an activity named MainActivity from here. i tryed this: Context context = null; Intent intent = new Intent(context, MainActivity.class); context.startActivity(intent); but its not working, i know i cant use the null context, but how do i create a context o how it works? Thanks

    Read the article

  • PreferenceActivity not showing twice on android

    - by Andrea
    Hello there, i've a PreferenceActivity which works perfectly the first time i launch it. But if i close it ( with the back button ) and then i re open it ( through a menu click in the main activity ) then i get a black screen. There is no preferences at all.. I can't figure it out why it should not working. It seems all the code is being called normally as the working one but no preferences are showing on the screen. Did someone had the same behaviour ?

    Read the article

  • cannot read but can write on serial port through Android Emulator

    - by Aad
    I am working on a program that is communicating with serial port over USB through Android emulator. emulator -qemu -serial /dev/ttyUSB0 The emulator is able to open the port and write into it. However, read is not happening. The program has a timeout for read maintained by a timer. The read happens in a separate 'read' thread. The main thread has a socketpair fd pair to signal the read-thread that the serial port is closed post timeout. In the read-thread, polling happens(poll() function call) over the 2 file-descriptors: one is serial port fd, the other is one of the socketpair. The board that I have connected to works fine with sending commands over 'cutecom' The poll never succeeds for serial port. However, poll succeeds for 'socketpair'ed fd and the thread ends on a close-signal sent from main-thread post timeout. Ouestions: Are there any special settings for read as even loop-back fails Are there differences between settings for read and write on a serial port?

    Read the article

  • Android 2.1 address bar causes change in viewport dimensions

    - by davehumyo
    Hi, I have a page that has a 100% width and height div in it (all surrounding elements are sized accordingly so that it does actually achieve 100% width and height). Below that div I have a second div with a fixed height. In mobile safari and blackberry everything is fine, when the page loads the dimensions are applied correctly (the top div filling the viewport) and the user can scroll down to reveal the second div. Android 2.1 also applies the dimensions correctly, but with an added quirk; when the user scrolls down and removes the address bar from the page, the dimensions of the div are recalculated to fill the viewport, causing the content to jump. Ideally I would like the dimensions of the div to remain static when the page is scrolled, but remain 100% so that it will fill the viewport regardless of device size or orientation. Does anyone know of any way to disable this recalculation? Thanks for any help you can provide.

    Read the article

  • AIR for Android, Flash iphone packager, Playbook support for streaming camera and choosing camera

    - by mswallace
    I am wondering if anyone can definitively tell me if Flash / AIR can find all these mobile devices front facing camera and use RTMP to stream the video captured ? I would like to create a video conferencing app for these devices. Of course none of them support testing this in the simulators and I don't have the funds to purchase or access all of them that I would like to test. Wondering if anyone can shed some light on this for me. I have seen some posts where they have done this for android but not sure about support for finding a list of cameras, choosing one and streaming from iphone 4 and playbook. thanks for any help on this.

    Read the article

  • Android NDK R5 and support of C++ exception

    - by plaisthos
    Hi, I am trying to use the NDK 5 full C++ gnustl: sources/cxx-stl/gnu-libstdc++/README states: This implementation fully supports C++ exceptions and RTTI. But all attempts using exceptions fail. An alternative NDK exists on http://www.crystax.net/android/ndk-r4.php. Even the hello-jni example from that site does not work. Compliation works after creating an Application.xml with APP_STL := gnustl_static But it dies the same horrific death as my own experiments. Am I am missing something or is the statement in the README just plain wrong?

    Read the article

  • Best approach to send data from a server to an Android device

    - by ElectricDialect
    I am developing an Android app that needs to communicate bi-directionally with a server. By that, I mean either the server or the device can send a message at any time, with an arbitrary amount of time in between messages. Sending data from the device to the server is a common and I think well understood task, but I'm not as sure what the best approach is to go in the opposite direction from the server to the device. I think having the device periodically poll the server may be a bad idea due to latency and the drain on the battery, but I'd be willing to consider this option. My plan at the moment is to send text messages from the server via an email-to-SMS bridge, and to have my app run a service to receive and handle these messages. The question I have is if there are any best practices for this scenario, and if using text messages has some downsides that I have failed to consider. For the sake of this question, I want to assume that users have an unlimited text data plan, so paying per text won't be an issue.

    Read the article

  • Android and Google Maps API - Icons

    - by oriharel
    I want to place markers on the map. I want to use the standard Google Maps icons for markers. how do I use them? I don't want to create my own icons. I'm developing for Android. in the documentation they tell me to create a class that overrides ItemizedOverlay but in the constructor I'm asked to provide a drawable object. how do I point to the standard Google Maps ones? thanks.

    Read the article

  • Android : How to Remove all capital letters from image filenames before importing into Eclipse

    - by Hubert
    As you know, you can't have capital letters in your image filenames that you use in your Android project (Ressource/Drawables folder). I've got hundreds of small images (GOOG.GIF as an exemple) that I need to import into my project (I usually do a simple drag and drop from a desktop folder into Eclipse). So here's the question : How do I quickly change all the filenames (replace all capital letters to lower case) before importing into my project ? So, GOOG.GIF becomes goog.gif AAPL.GIF becomes aapl.gif etc. Any quick command line solution or another tool to do just that ? Thanks.

    Read the article

  • Android HTTP Connection

    - by Ubersoldat
    Can anybody tell my why this doesn't work in the Android emulator? From the browser I have access and the server is internal. All I can think of is that I'm missing some configuration on my app so it can access the network layer. try { InetAddress server = Inet4Address.getByName("thehost"); //Doesn't work either //or InetAddress server2 = Inet4Address.getByAddress(new String("192.168.1.30").getBytes()); if(server.isReachable(5000)){ Log.d(TAG, "Ping!"); } Socket clientsocket = new Socket(server, 8080); } catch (UnknownHostException e) { Log.e(TAG, "Server Not Found"); } catch (IOException e) { Log.e(TAG, "Couldn't open socket"); } Throws an UnknownHostException Thanks

    Read the article

  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

    Read the article

  • Creating custom Android project templates in Eclipse?

    - by Rich
    Every app I make starts out with a number of common base classes, interfaces, utility classes and a basic package structure that has been working for me. Is there a way for me to set up a project template in Eclipse that will give me all of the basic Android project stuff PLUS a bunch of custom packages, classes and interfaces? I guess I could just put all of this stuff into one or more libraries as opposed to creating a whole project template, so if you have a preferred approach or information/links/etc on how to do any of the above, please share (I'm relatively inexperienced with Eclipse, so the more detail the better). Thanks.

    Read the article

  • Android: Constructing a triangle based on Geographical information

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've got the math figured, I just have the triangle to construct. Here's a further clarification of what I want to do.. I just want to know is there a way to get java to construct 2 other co-ordinates based on my orientation in relation to true north and my current co-ordinate? I'd like to construct a tri-angle, 45 degrees out each way of my current location (one of the points) and 1 kilometer in that direction. The problem is I don't know how to make Android/Java recognise that I want to find that point in the direction I'm currently facing.. Anyone got any ideas?

    Read the article

  • Building FFmpeg for Android

    - by varevarao
    I've spent almost a week on this now, trying to get FFmpeg "Angel" to build for Android. I've tried build scripts from all over the internet to no avail. I got closest was using this. A sthe author himself says the script doesn't work for newer versions of FFmpeg due to this bug, which has been dismissed on that ticket saying "I found a Makefile that does it." This was dis-heartening, being the only post on all of the cast Google world that was anywhere close to my problem. So, question time: Is there a way to get around the above bug? I'm trying to use the newest ffmpeg API, and "Love" is just giving me "undefined reference" errors while trying to use av_encode_video2(), and av_free_frame(). The code I was working on the lines of is at the ffmpeg git repo, under /doc/examples/decoding_encoding.c (the function starting on line 338)

    Read the article

  • Design pattern for extending Android's activities?

    - by Carl
    While programming on Android, I end up writing a parent activity which is extended by several others. A bit like ListActivity. My parent activity extends Activity. if I intend to use a Map or a List, I can't use my parent activity as superclass - the child activity can only extend one activity obviously. As such I end up writing my parent activities with the same logic for Activity, ListActivity, MapActivity and so forth. What am I looking for is some sort of trait functionality/design pattern which would help in this case. Any suggestions?

    Read the article

  • How to implement a "hidden" Android app?

    - by mawg
    I would like an application which is not readily apparent to casual perusal of the Android. How best to activate it and bring its screen to the fore? Can I detect a special dialing sequence, like *1234#? Or a hotkey combination? When activated, I guess I can pop up an anonymous screen which does not mention the app, but only asks for a password. If password is ok, then show the app. Any suggestions?

    Read the article

  • Android: chronometer widget and layout() method could not work well at the same time

    - by Lennard
    I write a test android app, in which there are only two views, a chronometer and a imageview. Using the layout() method of the imageview to dynamically change the position of it, I wish to implement drag-and-drop effect. It does work. However, each time the chronometer ticks, the imageview is always reverted to its original position, which seems that the whole screen is reloaded from the layout xml. So, does anybody know how to prevent the imageview from reverting to the original place, and let chronometer and drag-and-drop effect coexist? Thx

    Read the article

  • Push notification does not happening when app is not running - android

    - by iShare
    I am using Urban Airship for Push notification. Its works like a charm but just found that its did not sending push notification when application is not running. How to handle this? I am sure its a common scenario and there will be a solution. I checked many posts in stack overflow but most of them are for iOS. I want for Android AirshipConfigOptions options = AirshipConfigOptions.loadDefaultOptions(this); UAirship.takeOff(this, options); Logger.logLevel = Log.VERBOSE; PushManager.shared().setIntentReceiver(IntentReceiver.class); PushManager.enablePush();

    Read the article

  • MapView tiles loading in Android

    - by Pich
    In the Maps application (at least version 5) for Android the tiles are loading in a different way, than when using a MapView in my own application, when for example zooming in or out. In the MapView displays a gray checkered image until the tile is fully loaded an than the map is displayed. In Maps application this it not the case all the time. Tiles that are not fully loaded are still showing a map but it is blurry. The Maps application way of showing the map when zooming is much prettier for the eye. Is it possible to have this "feature" in a MapView in my own application as well? Best regards P

    Read the article

  • Android 4.0.3 OpengL ES 2.0 issue

    - by user1662184
    i develop live wallpapers using Opengl ES 2.0 engine. My wallapapers run smooth on 2.x Android Devices , but in 4.03 i see some strange things. 1st seconds (maybe a minute max) lwp runs smooth , but after that starts dropping frames especially when objects passing near camera allmost crashes. But no error on eclipse Log. I watched Eclipse log from the begining of loading the lwp to the point of dropping frames. I ve seen that on My LG optimus 2X , and my Samsung Galaxy S2. Any Idea what to check , or what is going on?? UPDATE i just noticed that changing render mode from dirty to continuously fixed the problem , but until screen orientation changes , or goes of and on. after that renderer freaks out.

    Read the article

< Previous Page | 171 172 173 174 175 176 177 178 179 180 181 182  | Next Page >