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  • How to raise an action picker with options of Send to via sms, email, etc.

    - by Pentium10
    I've seen in applications a popup that prompts me what I do want to do with a text. I am prompted to choose from Send by SMS, Send by Email, Send by Bluetooth, Send by Fring etc. How do I make such a popup, it seamed to be automatically built? Also how do I tell what message to use? And if needed how do I tell who the contact is? Maybe chooses the options based on the contact, (if has email, show email)

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  • Jetty: How to write to access logs

    - by mdemmitt
    Hi all, In my Java servlet code, I want to be able to programatically write to the jetty access log. I am aware that jetty will automatically log every incoming HTTP request to the access log. However, my servlet needs to occasionally append it's own line to the access log. Has anyone here done something similar? Thanks!

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  • wpf how to bind a listbox to a list (two ways) - c#

    - by user429400
    Hi, I want to create a 2 way bind between a listbox and a .NET list. In my GUI, I have a listbox, a textbox and add and remove buttons. The listbox displays cars, and my goal is to create a 2way bind between the .Net car list and the listbox: when the user enters a car into the textbox, it gets updated only in the .Net list, and the listbox is updated automatically. When the user press the GUI "remove" button, a car gets removed from the GUI and the .Net list is updated automatically. I've started to write the xaml code, but figured that I don't actually know how to do the binding on both sides (c# and xaml): <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:c="clr-namespace:WpfApplication1" Title="Window1" Height="300" Width="369" Loaded="Window_Loaded"> <Window.Resources> <ObjectDataProvider x:Key="carsData" ObjectType="{x:Type c:Window1}" /> </Window.Resources> <Grid Width="332"> <ListBox Margin="10,62,0,100" Name="myListBox" HorizontalAlignment="Left" Width="120" ItemsSource="{Binding Source={StaticResource CarsData}}"/> <Button Height="23" Margin="66,0,0,65" Name="addBtn" VerticalAlignment="Bottom" Click="addBtn_Click" HorizontalAlignment="Left" Width="64">add</Button> <TextBox Margin="10,0,0,64.48" Name="myTextBox" Height="23" VerticalAlignment="Bottom" HorizontalAlignment="Left" Width="47" /> <Button Height="23" Margin="66,0,0,33" Name="removeButton" VerticalAlignment="Bottom" HorizontalAlignment="Left" Width="64" Click="removeButton_Click">Remove</Button> </Grid> </Window> There is my c# code: namespace WpfApplication1 { public partial class Window1 : Window { MyModel listMgr; ObservableCollection carList; public Window1() { InitializeComponent(); listMgr = new MyModel(); } private void addBtn_Click(object sender, RoutedEventArgs e) { listMgr.add(new Car(0, myTextBox.Text, 2011)); } private void removeButton_Click(object sender, RoutedEventArgs e) { //myListBox.Items.RemoveAt(0); } private void Window_Loaded(object sender, RoutedEventArgs e) { carList = listMgr.getList(); myListBox.DataContext = carList; //secondListBox.DataContext = carList; } } } Thanks, Li

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  • how to create array of a week days name in php

    - by I Like PHP
    i want to create an array of 7 days through php means all 7 days name... i don't want to write ..sunday monday tuesday...etc... and days will be started from sunday .. means if today is 29 march( monday) then it automatically grabs the current date and create an array of days name starting from sunday. array always be in this way $weakarray=("sunday","monday",......,"saturday");

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  • ActionScript Binding Array Objects?

    - by TheDarkIn1978
    i would like to update the numbers i've added to an array from variables, when those variables change. is it possible change these variables and have the array update automatically? var first:Number = 1; var second:Number = 2; var myArray:Array = new Array(first, second); first = 3; second = 4; trace(myArray) //outputs 1,2

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  • is the jQuery function "change()" working in IE ?

    - by Patrick
    is the jQuery function "change()" working in IE ? I usually use it to detect changes in forms (select/unselect check boxes), and submit them automatically without having to click on submit button (which is hided). i.e. $("#views-exposed-form-Portfolio-page-1").change(function(){ $("#views-exposed-form-Portfolio-page-1").submit(); }); But in Ie it doesn't work. It seems I have to use "click" instead. thanks

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  • Auto-register class methods using decorator

    - by adamk
    I want to be able to create a python decorator that automatically "registers" class methods in a global repository (with some properties). Example code: class my_class(object): @register(prop1,prop2) def my_method( arg1,arg2 ): # method code here... @register(prop3,prop4) def my_other_method( arg1,arg2 ): # method code here... I want that when loading is done, somewhere there will be a dict containing: { "my_class.my_method" : ( prop1, prop2 ) "my_class.my_other_method" : ( prop3, prop4 ) } Is this possible?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • parser error in webapplication (asp.net)?

    - by Surya sasidhar
    hi, I developed a application using asp.net and uploaded the site in online it is working fine. after few days i am getting parser error like this.......... "" this script is generating in every page in the bottom of the page in source code in the site. it is automatically generating. when i remove it is work fine after few days it is again generating.

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  • User Inactivity Logout PHP

    - by user342391
    I want my users to be logged out automatically after X minutes of inactivity. I also want to have all sessions destroyed. How can this be done? How can I check for inactivity then perform a function to log them out???

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  • Does a child control inherit its parents properties of the same name

    - by Dave Colwell
    Hi all, simple question regarding property value inheritance in UserControls. If i create a UserControl, it has some standard properties like Background, BorderBrush and BorderThickness. Within that UserControl i have a border. I want to know, if i dont specify any set value or binding for the property BorderBrush of that border, will it automatically inherit the value of BorderBrush from the parent control? Thanks!

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  • [Win32/MFC] Making group-boxes contain things

    - by John
    As I understand it, a group-box is just another control. Controls inside it are not owned by it, so unlike in Winforms, if you move a group-box the contained controls stay put. What would be the nicest way to address this? Just create your own data-structure mapping controls to 'container' group-boxes so that when the container is moved the children are automatically moved?

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  • How to get final destination URL from AJAX?

    - by Maurice Lam
    When I do an XMLHttpRequest, I always get redirected automatically to the URL (presumably by the headers of the response). For example, if I query "http://www.stackoverflow.com" I will be redirected to "http://stackoverflow.com". How can I get that final URL? (http://stackoverflow.com/ in the example) I checked in the response headers but I cannot seem to find it. (I just used the GET/POST method not HEAD).

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  • jQuery library to autopopulate multiple fields

    - by user1134179
    I have multiple textboxes with set character limits that together make up a code. There is value in the boxes being separated for a variety of reasons. I want to be able to paste a complete code in the first textbox and have it automatically populate all the textboxes. Is there a way to do this in javascript or a jquery library for this case? Currently I'm using jQuery autotab on each textbox and I'd prefer to keep that functionality.

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  • Bypass Credential dialog box of internet explorer

    - by m23
    My c# application opens the Internet explorer for different web URL/ domains. And I have all those credential information (username, password and domain name) stored in the database for each web application. Now how I can authenticate automatically without entering credential in “Network Credential” dialog box using code or bypass that dialog box? In other words I need to store those credential on system so no need to enter. I am using c#

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