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  • How can I move deleting photos to the background with delayed_job and paperclip

    - by Tam
    I let my users create photo albums with many photos. Relationship as follows: has_many :album_photos, :dependent => :destroy i upload photos to S3 When the user delete album I want to delete all photos as the relationship shows but it takes time if the user has many photos. Can I automatically set photo deletion to happen in the background (delayed_job) without having to manually call 'send_later' on every photo?

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  • converting python list of strings to their type

    - by user248237
    given a list of python strings, how can I automatically convert them to their correct type? Meaning, if I have: ["hello", "3", "3.64", "-1"] I'd like this to be converted to the list ["hello", 3, 3.64, -1] where the first element is a stirng, the second an int, the third a float and the fourth an int. how can I do this? thanks.

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  • Insert space after autocompletion in Android

    - by Leafsoft
    Hello, I'm an Android developer and when my apps summon the keyboard, choosing an option in the autocompletion menu inserts the chosen word but not a space after it. Is there a way to make a space appear automatically I trigger autocompletion? Thank you in advance.

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  • display original image color with UIBarButtonItem

    - by user262325
    I used codes below to display a image on an UIBarButtonItem UIBarButtonItem *myButtonItem; myButtonItem= [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"image.png"] style:UIBarButtonItemStylePlain target:self action:@selector(pressB:)]; but the image color is two colors(red/blue), but the image displayed on the ButtonItem is white. Iy looks like IOS change it to white color automatically. Welcome any comment

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  • Federated (Synced) Subversion servers?

    - by Adam Haile
    Is it possible to create "federated" Subversion servers? As in one server at location A and another at location B that sync up their local versions of the repository automatically. That way when someone at either location interacts with the repository they are accessing their respective local server and therefore has faster response times.

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  • How does dzone.com maintain state of the div?

    - by CShipley
    When you scroll down to the bottom of http://www.dzone.com/links/ it automatically loads more links. However, when you navigate away, then hit the back button, the contents of the modified div stay there. How do they get the browser to go back to a dynamically generated div?

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  • search a jquery autocomplete plugin

    - by user285336
    User enters tag in the textbox. The textbox is a live search as the user types it brings up suggester results based on the tags already in the system, simiral to stackoverflow tag input :) Tags are separated by commas, so when a user selects a result from the livwe search, it automatically populates the text and a trailing comma does anybody know such plugin?

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  • Wicket @SpringBean doesn't create serializable proxy

    - by vinga
    @SpringBean PDLocalizerLogic loc; When using above I receive java.io.NotSerializableException. This is because loc is not serializable, but this shouldn't be problem because spring beans are a serializable proxies. On the page https://cwiki.apache.org/WICKET/spring.html#Spring-AnnotationbasedApproach is written: Using annotation-based approach, you should not worry about serialization/deserialization of the injected dependencies as this is handled automatically, the dependencies are represented by serializable proxies What am I doing wrong?

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  • How do I specify attributes for a Html.TextBox helper while maintaing the value retreival from ViewD

    - by BigJoe714
    I am using the Html.TextBox helper to create textboxes. I want to set attributes on the textbox, which I understand is done using the following overload: Html.TextBox (string name, object value, object htmlAttributes) However, I want to maintain the functionality where the html helper automatically uses the value from either ViewData or ViewData.Model and I do not see a way to just specify the name and the htmlAttributes. Is this possible?

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  • Django: auto minifying css/js files before release

    - by Dzida
    Hi, I have following case: I want to use uncompressed js/css files during development (to debug js for example) but on production I want to switch automatically to minified versions of that files. some simple solution is to put in your template: <script src="some_js.{% if not debug %}min.{% endif %}js".... but this require manully providing that such file exist and to do minifaction manullay after original file change. How do you accomplish this in your projects? Is there any tool for this?

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  • prefix routing cakephp

    - by nick martin
    Hello, Just a quick one.. I am unsure how to prevent a prefix, for example if I am in domain.com/admin/orders or domain.com/user/order which are admin_ and user_ actions and the navigation menu contains links to pages displays (controller pages action display, **) when they are clicked on they are automatically prefixed by the current prefix. How can I set in the router file to redirect wildcards prefixes (ie. /pages/)?

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  • C# Is it possible to wire up an event to a method when it is finished?

    - by Martijn
    I have a .dll file and in there, there's a method called A. When I call that method I'd like to call a method of my own, method B. So my question is, is it possible to call method B immediately when method A is finished? Offcourse I can call method A and after that call method B manually. But I was wondering is there a manner to do this automatically, maybe with an event? So when method A is finished the event gets fired somehow and method A is called.

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  • SSIS Permissions issue

    - by Dave
    Hi All, How can we set permissions for users to only allow them to download SSIS packages from the production server and but deny them permissions to run any package in the Server. http://msdn.microsoft.com/en-us/library/ms141053(SQL.90).aspx If i assign users to any of the DB roles db_dtsadmin, db_dtsltduser, and db_dtsoperator they will automatically have permission to run the package. Appreciate your inputs. Thanks!

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  • Make my Billing and Shipping Fields Match

    - by user1899209
    I want to make my Billing fields automatically match my Shipping fields. I can make it work with text values, but I can't automatically populate a RADIO BUTTON. I'm using this code: http://jsfiddle.net/aDNH7/ I would like to keep this in Javascript. <script> function FillBilling(f) { if(f.billingtoo.checked == true) { f.billingname.value = f.shippingname.value; f.billingcity.value = f.shippingcity.value; } if(f.billingtoo.checked == false) { f.billingname.value = ''; f.billingcity.value = ''; } } </script> <td bgcolor="eeeeee"> <b>Mailing Address</b> <br><br> <form> Name: <input type="text" name="shippingname"> <br> City: <input type="text" name="shippingcity"> / Checking / Savings <br> <input type="checkbox" onclick="FillBilling(this.form)" name="billingtoo"> <em>Check this box if Billing Address and Mailing Address are the same.</em> <p> <b>Billing Address</b> <br><br> Name: <input type="text" name="billingname"> <br> City: <input type="text" name="billingcity"> / Checking / Savings ? BUT, I want to add this to the form: <!-- <td colspan="2"><p> <label> <input type="radio" name="acct" value="checking" id="acct_0" <?php if ($user_info['acct'] == "checking"){ echo "checked='checked'"; }?>/> Checking</label> <br /> <label> <input type="radio" name="acct" value="savings" id="acct_1" <?php if ($user_info['acct'] == "savings"){ echo "checked='checked'"; }?>/> Savings</label> <br /> </p> </td>-->

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Force content generated by javascript to reveal itself.

    - by atwellpub
    Hello, I'm generating some content through an API, accessed by javascript, and I cannot grab the source code of what is plainly displayed, post-load, on the browser. I can highlight the text and view the source of selected text (which is a firefox feature), but I will be using CURL to capture the data automatically with php... How can I capture the data? Is there a way to update the source(maybe through a DOM update) so it displays some how? Any help is appreciated.

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  • Auto comment all public members in a file

    - by ooo
    I have turned on warnings as errors and now i need to XML comment all of my public methods. just to get my program compiling, i just want to put placeholders for now. Is there anyway to automatically add XML comments to all of the public members in a class or a file. I see ghost doc which gives you good autogenerated XML comments but it still looks like it only does one member at a time.

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