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  • Freestanding ARM C++ Code - empty .ctors section

    - by Matthew Iselin
    I'm writing C++ code to run in a freestanding environment (basically an ARM board). It's been going well except I've run into a stumbling block - global static constructors. To my understanding the .ctors section contains a list of addresses to each static constructor, and my code simply needs to iterate this list and make calls to each function as it goes. However, I've found that this section in my binary is in fact completely empty! Google pointed towards using ".init_array" instead of ".ctors" (an EABI thing), but that has not changed anything. Any ideas as to why my static constructors don't exist? Relevant linker script and objdump output follows: .ctors : { . = ALIGN(4096); start_ctors = .; *(.init_array); *(.ctors); end_ctors = .; } .dtors : { . = ALIGN(4096); start_dtors = .; *(.fini_array); *(.dtors); end_dtors = .; } -- 2 .ctors 00001000 8014c000 8014c000 00054000 2**2 CONTENTS, ALLOC, LOAD, DATA <snip> 8014d000 g O .ctors 00000004 start_ctors <snip> 8014d000 g O .ctors 00000004 end_ctors I'm using an arm-elf targeted GCC compiler (4.4.1).

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  • Are you using C++0x today? [closed]

    - by Roger Pate
    This is a question in two parts, the first is the most important and concerns now: Are you following the design and evolution of C++0x? What blogs, newsgroups, committee papers, and other resources do you follow? Even where you're not using any new features, how have they affected your current choices? What new features are you using now, either in production or otherwise? The second part is a follow-up, concerning the new standard once it is final: Do you expect to use it immediately? What are you doing to prepare for C++0x, other than as listed for the previous questions? Obviously, compiler support must be there, but there's still co-workers, ancillary tools, and other factors to consider. What will most affect your adoption? Edit: The original really was too argumentative; however, I'm still interested in the underlying question, so I've tried to clean it up and hopefully make it acceptable. This seems a much better avenue than duplicating—even though some answers responded to the argumentative tone, they still apply to the extent that they addressed the questions, and all answers are community property to be cleaned up as appropriate, too.

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  • Problem with Boost::Asio for C++

    - by Martin Lauridsen
    Hi there, For my bachelors thesis, I am implementing a distributed version of an algorithm for factoring large integers (finding the prime factorisation). This has applications in e.g. security of the RSA cryptosystem. My vision is, that clients (linux or windows) will download an application and compute some numbers (these are independant, thus suited for parallelization). The numbers (not found very often), will be sent to a master server, to collect these numbers. Once enough numbers have been collected by the master server, it will do the rest of the computation, which cannot be easily parallelized. Anyhow, to the technicalities. I was thinking to use Boost::Asio to do a socket client/server implementation, for the clients communication with the master server. Since I want to compile for both linux and windows, I thought windows would be as good a place to start as any. So I downloaded the Boost library and compiled it, as it said on the Boost Getting Started page: bootstrap .\bjam It all compiled just fine. Then I try to compile one of the tutorial examples, client.cpp, from Asio, found (here.. edit: cant post link because of restrictions). I am using the Visual C++ compiler from Microsoft Visual Studio 2008, like this: cl /EHsc /I D:\Downloads\boost_1_42_0 client.cpp But I get this error: /out:client.exe client.obj LINK : fatal error LNK1104: cannot open file 'libboost_system-vc90-mt-s-1_42.lib' Anyone have any idea what could be wrong, or how I could move forward? I have been trying pretty much all week, to get a simple client/server socket program for c++ working, but with no luck. Serious frustration kicking in. Thank you in advance.

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  • Problems with variadic function

    - by morpheous
    I have the following function from some legacy code that I am maintaining. long getMaxStart(long start, long count, const myStruct *s1, ...) { long i1, maxstart; myStruct *s2; va_list marker; maxstart = start; /*BUGFIX: 003 */ /*(va_start(marker, count);*/ va_start(marker, s1); for (i1 = 1; i1 <= count; i1++) { s2 = va_arg(marker, myStruct *); /* <- s2 is assigned null here */ maxstart = MAX(maxstart, s2->firstvalid); /* <- SEGV here */ } va_end(marker); return (maxstart); } When the function is called with only one myStruct argument, it causes a SEGV. The code compiled and run without crashing on Windows XP when I compiled it using VS2005. I have now moved the code to Ubuntu Karmic and I am having problems with the stricter compiler on Linux. Is anyone able to spot what is causing the parameter not to be read correctly in the var_arg() statement? I am compiling using gcc version 4.4.1 Edit The statement that causes the SEGV is this one: start = getMaxStart(start, 1, ms1); The variables 'start' and 'ms1' have valid values when the code execution first reaches this line.

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  • C#: Need one of my classes to trigger an event in another class to update a text box

    - by Matt
    Total n00b to C# and events although I have been programming for a while. I have a class containing a text box. This class creates an instance of a communication manager class that is receiving frames from the Serial Port. I have this all working fine. Every time a frame is received and its data extracted, I want a method to run in my class with the text box in order to append this frame data to the text box. So, without posting all of my code I have my form class... public partial class Form1 : Form { CommManager comm; public Form1() { InitializeComponent(); comm = new CommManager(); } private void updateTextBox() { //get new values and update textbox } . . . and I have my CommManager class class CommManager { //here we manage the comms, recieve the data and parse the frame } SO... essentially, when I parse that frame, I need the updateTextBox method from the form class to run. I'm guessing this is possible with events but I can't seem to get it to work. I tried adding an event handler in the form class after creating the instance of CommManager as below... comm = new CommManager(); comm.framePopulated += new EventHandler(updateTextBox); ...but I must be doing this wrong as the compiler doesn't like it... Any ideas?!

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  • Why do I get this strange output behavior?

    - by WilliamKF
    I have the following program test.cc: #include <iostream> unsigned char bogus1[] = { // Changing # of periods (0x2e) changes output after periods. 0x2e, 0x2e, 0x2e, 0x2e }; unsigned int bogus2 = 1816; // Changing this value changes output. int main() { std::clog << bogus1; } I build it with: g++ -g -c -o test.o test.cc; g++ -static-libgcc -o test test.o Using g++ version 3.4.6 I run it through valgrind and nothing is reported wrong. However the output has two extra control characters and looks like this: .... Thats a control-X and a control-G at the end. If you change the value of bogus2 you get different control characters. If you change the number of periods in the array the issue goes away or changes. I suspect it is a memory corruption bug in the compiler or iostream package. What is going on here?

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  • Putting all methods in class definition

    - by Amnon
    When I use the pimpl idiom, is it a good idea to put all the methods definitions inside the class definition? For example: // in A.h class A { class impl; boost::scoped_ptr<impl> pimpl; public: A(); int foo(); } // in A.cpp class A::impl { // method defined in class int foo() { return 42; } // as opposed to only declaring the method, and defining elsewhere: float bar(); }; A::A() : pimpl(new impl) { } int A::foo() { return pimpl->foo(); } As far as I know, the only problems with putting a method definition inside a class definition is that (1) the implementation is visible in files that include the class definition, and (2) the compiler may make the method inline. These are not problems in this case since the class is defined in a private file, and inlining has no effect since the methods are called in only one place. The advantage of putting the definition inside the class is that you don't have to repeat the method signature. So, is this OK? Are there any other issues to be aware of?

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  • Enumeration trouble: redeclared as different kind of symbol

    - by Matt
    Hello all. I am writing a program that is supposed to help me learn about enumeration data types in C++. The current trouble is that the compiler doesn't like my enum usage when trying to use the new data type as I would other data types. I am getting the error "redeclared as different kind of symbol" when compiling my trangleShape function. Take a look at the relevant code. Any insight is appreciated! Thanks! (All functions are their own .cpp files.) header file #ifndef HEADER_H_INCLUDED #define HEADER_H_INCLUDED #include <iostream> #include <iomanip> using namespace std; enum triangleType {noTriangle, scalene, isoceles, equilateral}; //prototypes void extern input(float&, float&, float&); triangleType extern triangleShape(float, float, float); /*void extern output (float, float, float);*/ void extern myLabel(const char *, const char *); #endif // HEADER_H_INCLUDED main function //8.1 main // this progam... #include "header.h" int main() { float sideLength1, sideLength2, sideLength3; char response; do //main loop { input (sideLength1, sideLength2, sideLength3); triangleShape (sideLength1, sideLength2, sideLength3); //output (sideLength1, sideLength2, sideLength3); cout << "\nAny more triangles to analyze? (y,n) "; cin >> response; } while (response == 'Y' || response == 'y'); myLabel ("8.1", "2/11/2011"); return 0; } triangleShape shape # include "header.h" triangleType triangleShape(sideLenght1, sideLength2, sideLength3) { triangleType triangle; return triangle; }

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  • Syntax Error? When parsing XML value

    - by Ace Munim
    I don't know if I'm having a syntax error but the compiler is giving me TypeError: 'undefined' is not an object (evaluating 'xmlDoc.getElementsByTagName("icon")[i].childNodes') Its me giving me this problem when im parsing the XML from my server, my actual javascript code is like this var xmlDoc = Obj.responseXML; var count = 0; if(xmlDoc){ while(count <= xmlDoc.getElementsByTagName("item").length){ document.getElementById("flow").innerHTML += "<div class='item'><img class='content' src='" + xmlDoc.getElementsByTagName("icon")[i].childNodes[0].nodeValue.replace(/\s+$/g,' ') +"' /></div>"; count++; } }else{ alert("Unable to parse!"); } and my XML goes like this. <feed> <item> <title>Given Title</title> <icon> http://i178.photobucket.com/albums/w255/ace003_album/Logo-ETC-RGB-e1353503652739.jpg </icon> </item> <item>...</item> <item>...</item> <item>...</item> <item>...</item> <item>...</item> <item>...</item> </feed> i just want to parse the image link and to show it.

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  • Please help with C++ syntax for const accessor by reference.

    - by Hamish Grubijan
    Right not my implementation returns the thing by value. The member m_MyObj itself is not const - it's value changes depending on what the user selects with a Combo Box. I am no C++ guru, but I want to do this right. If I simply stick a & in front of GetChosenSourceSystem in both decl. and impl., I get one sort of compiler error. If I do one but not another - another error. If I do return &m_MyObj;. I will not list the errors here for now, unless there is a strong demand for it. I assume that an experienced C++ coder can tell what is going on here. I could omit constness or reference, but I want to make it tight and learn in the process as well. Thanks! // In header file MyObj GetChosenThingy() const; // In Implementation file. MyObj MyDlg::GetChosenThingy() const { return m_MyObj; }

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  • Preprocessor "macro function" vs. function pointer - best practice?

    - by Dustin
    I recently started a small personal project (RGB value to BGR value conversion program) in C, and I realised that a function that converts from RGB to BGR can not only perform the conversion but also the inversion. Obviously that means I don't really need two functions rgb2bgr and bgr2rgb. However, does it matter whether I use a function pointer instead of a macro? For example: int rgb2bgr (const int rgb); /* * Should I do this because it allows the compiler to issue * appropriate error messages using the proper function name, * not to mention possible debugging benefits? */ int (*bgr2rgb) (const int bgr) = rgb2bgr; /* * Or should I do this since it is merely a convenience * and they're really the same function anyway? */ #define bgr2rgb(bgr) (rgb2bgr (bgr)) I'm not necessarily looking for a change in execution efficiency as it's more of a subjective question out of curiosity. I am well aware of the fact that type safety is neither lost nor gained using either method. Would the function pointer merely be a convenience or are there more practical benefits to be gained of which I am unaware?

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  • Disable ARC with Xcode 5

    - by user2187565
    First, sorry for my bad english, I'm french and had 15years old but StackOverFlow is for me the best forum for developers. So, in the previous versions of Xcode, we can disable ARC (Automatic Reference Counting) in the project settings when we create the project. Not now with Xcode 5 and ARC to pose me a problem: with an property list file, for the reading step, Xcode send me an error: "implicit conversion of 'int' to 'id' is disallowed with ARC". I had not the problem with the same code with Xcode 4. In my property list file, The keys are numbers and also in my viewController.m . NIKOS M.: No problem, but I don't see how I can add compiler flag with the 5th version of Xcode. The code (with french string...): NSString *error; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"Save.plist"]; NSArray *keys = [NSArray arrayWithObjects:@"valeurCompteur1", @"valeurCompteur2", @"valeurCompteur3", @"valeurCompteur4", @"valeurCompteur5", @"nomCompteur1", @"nomCompteur2", @"nomCompteur3", @"nomCompteur4", @"nomCompteur5", nil]; NSArray *objs = [NSArray arrayWithObjects: compteur1, compteur2, compteur3, compteur4, compteur5, nameC1, nameC2, nameC3, nameC4, nameC5, nil]; REVIEW: When I disallow ARC for the target, an warning persist. How I can resolve that please ? Thank you very much.

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  • Some questions about special operators i've never seen in C++ code.

    - by toto
    I have downloaded the Phoenix SDK June 2008 (Tools for compilers) and when I'm reading the code of the Hello sample, I really feel lost. public ref class Hello { //-------------------------------------------------------------------------- // // Description: // // Class Variables. // // Remarks: // // A normal compiler would have more flexible means for holding // on to all this information, but in our case it's simplest (if // somewhat inelegant) if we just keep references to all the // structures we'll need to access as classstatic variables. // //-------------------------------------------------------------------------- static Phx::ModuleUnit ^ module; static Phx::Targets::Runtimes::Runtime ^ runtime; static Phx::Targets::Architectures::Architecture ^ architecture; static Phx::Lifetime ^ lifetime; static Phx::Types::Table ^ typeTable; static Phx::Symbols::Table ^ symbolTable; static Phx::Phases::PhaseConfiguration ^ phaseConfiguration; 2 Questions : What's that ref keyword? What is that sign ^ ? What is it doing protected: virtual void Execute ( Phx::Unit ^ unit ) override; }; override is a C++ keyword too? It's colored as such in my Visual Studio. I really want to play with this framework, but this advanced C++ is really an obstacle right now. Thank you.

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  • C++ ambiguous template instantiation

    - by aaa
    the following gives me ambiguous template instantiation with nvcc (combination of EDG front-end and g++). Is it really ambiguous, or is compiler wrong? I also post workaround à la boost::enable_if template<typename T> struct disable_if_serial { typedef void type; }; template<> struct disable_if_serial<serial_tag> { }; template<int M, int N, typename T> __device__ //static typename disable_if_serial<T>::type void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const T &thread) { // ... } template<size_t M, size_t N> __device__ static void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const serial_tag&) { for (size_t i = 0; i < M; ++i) add_evaluate_polynomial1(R, C, x, i); } // ambiguous template instantiation here. add_evaluate_polynomial1(R, C, x, serial_tag());

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  • `enable_shared_from_this` has a non-virtual destructor

    - by Shtééf
    I have a pet project with which I experiment with new features of the upcoming C++0x standard. While I have experience with C, I'm fairly new to C++. To train myself into best practices, (besides reading a lot), I have enabled some strict compiler parameters (using GCC 4.4.1): -std=c++0x -Werror -Wall -Winline -Weffc++ -pedantic-errors This has worked fine for me. Until now, I have been able to resolve all obstacles. However, I have a need for enable_shared_from_this, and this is causing me problems. I get the following warning (error, in my case) when compiling my code (probably triggered by -Weffc++): base class ‘class std::enable_shared_from_this<Package>’ has a non-virtual destructor So basically, I'm a bit bugged by this implementation of enable_shared_from_this, because: A destructor of a class that is intended for subclassing should always be virtual, IMHO. The destructor is empty, why have it at all? I can't imagine anyone would want to delete their instance by reference to enable_shared_from_this. But I'm looking for ways to deal with this, so my question is really, is there a proper way to deal with this? And: am I correct in thinking that this destructor is bogus, or is there a real purpose to it?

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  • Creating an object in the loop

    - by Jacob
    std::vector<double> C(4); for(int i = 0; i < 1000;++i) for(int j = 0; j < 2000; ++j) { C[0] = 1.0; C[1] = 1.0; C[2] = 1.0; C[3] = 1.0; } is much faster than for(int i = 0; i < 1000;++i) for(int j = 0; j < 2000; ++j) { std::vector<double> C(4); C[0] = 1.0; C[1] = 1.0; C[2] = 1.0; C[3] = 1.0; } I realize this happens because std::vector is repeatedly being created and instantiated in the loop, but I was under the impression this would be optimized away. Is it completely wrong to keep variables local in a loop whenever possible? I was under the (perhaps false) impression that this would provide optimization opportunities for the compiler. EDIT: I use VC++2005 (release mode) with full optimization (/Ox)

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  • How to call implemented method of generic enum in Java?

    - by Justin Wiseman
    I am trying pass an enum into a method, iterate over that enums values, and call the method that that enum implements on all of those values. I am getting compiler errors on the part "value.getAlias()". It says "The method getAlias() is undefined for the type E" I have attempted to indicate that E implements the HasAlias interface, but it does not seem to work. Is this possible, and if so, how do I fix the code below to do what I want? The code below is only meant to show my process, it is not my intention to just print the names of the values in an enum, but to demonstate my problem. public interface HasAlias{ String getAlias(); }; public enum Letters implements HasAlias { A("The letter A"), B("The letter B"); private final String alias; public String getAlias(){return alias;} public Letters(String alias) { this.alias = alias; } } public enum Numbers implements HasAlias { ONE("The number one"), TWO("The number two"); private final String alias; public String getAlias(){return alias;} public Letters(String alias) { this.alias = alias; } } public class Identifier { public <E extends Enum<? extends HasAlias>> void identify(Class<E> enumClass) { for(E value : enumClass.getEnumConstants()) { System.out.println(value.getAlias()); } } }

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  • Pointers and Addresses in C

    - by Mohit
    #include "stdio.h" main() { int i=3,*x; float j=1.5,*y; char k='c',*z; x=&i; y=&j; z=&k; printf("\nAddress of x= %u",x); printf("\nAddress of y= %u",y); printf("\nAddress of z= %u",z); x++; y++;y++;y++;y++; z++; printf("\nNew Address of x= %u",x); printf("\nNew Address of y= %u",y); printf("\nNew Address of z= %u",z); printf("\nNew Value of i= %d",i); printf("\nNew Value of j= %f",j); printf("\nNew Value of k= %c\n",k); } Output: Address of x= 3219901868 Address of y= 3219901860 Address of z= 3219901875 New Address of x= 3219901872 New Address of y= 3219901876 New Address of z= 3219901876 New Value of i= 3 New Value of j= 1.500000 New Value of k= c The new address of variable y and z are same. How can two variables have same address and et have different values? Note: I used gcc compiler on Ubuntu 9.04

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  • What is wrong with this Fortran '77 snippet?

    - by notJim
    I've been tasked with maintaing some legacy fortran code, and I'm having trouble getting it to compile with gfortran. I've written a fair amount of Fortran 95, but this is my first experience with Fortran 77. This snippet of code is the problematic one: CHARACTER*22 IFILE, OFILE IFILE='TEST.IN' OFILE='TEST.OUT' OPEN(5,FILE=IFILE,STATUS='NEW') OPEN(6,FILE=OFILE,STATUS='NEW') common/pabcde/nfghi When I compile with gfortran file.FOR, all lines starting with the common statement are errors (e.g. Error: Unexpected COMMON statement at (1) for each following line until it hits the 25 error limit). I compiled with -Wall -pedantic, but fixing the warnings did not fix this problem. The crazy thing is that if I comment out all 4 lines starting with IF='TEST.IN', the program compiles and works as expected, but I must comment out all of them. Leaving any of them uncommented gives me the same errors starting with the common statement. If I comment out the common statement, I get the same errors, just starting on the following line. I am on OS X Leopard (not Snow Leopard) using gfortran. I've used this very system with gfortran extensively to write Fortran 95 programs, so in theory the compiler itself is sane. What the hell is going on with this code?

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  • Segmentation Fault when trying to push a string to the back of a list.

    - by user308012
    I am trying to write a logger class for my C++ calculator, but I'm experiencing a problem while trying to push a string into a list. I have tried researching this issue and have found some information on this, but nothing that seems to help with my problem. I am using a rather basic C++ compiler, with little debugging utilities and I've not used C++ in quite some time (even then it was only a small amount). My code: #ifndef _LOGGER_H_ #define _LOGGER_H_ #include <iostream> #include <list> #include <string> using std::cout; using std::cin; using std::endl; using std::list; using std::string; class Logger { private: list<string> *mEntries; public: Logger() { // Initialize the entries list mEntries = new list<string>(); } ~Logger() { // Release the list mEntries->clear(); delete mEntries; } // Public Methods void WriteEntry(string entry) { // *** BELOW LINE IS MARKED WITH THE ERROR *** mEntries->push_back(string(entryData)); } void DisplayEntries() { cout << endl << "**********************" << endl << "* Logger Entries *" << endl << "**********************" << endl << endl; for(list<string>::iterator it = mEntries->begin(); it != mEntries->end(); it++) { cout << *it << endl; } } }; #endif I am calling the WriteEntry method by simply passing in a string, like so: mLogger->WriteEntry("Testing"); Any advice on this would be greatly appreciated.

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  • how can access public properties of MasterPage from external Class ?

    - by eugeneK
    Why i can't access MasterPage's public property (MessagePlaceholder) from other Class (Errors) ? Error compiler gives me is "Error 1 The type or namespace name 'MyMasterPage' could not be found (are you missing a using directive or an assembly reference?)" my master page code behind using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class MyMasterPage : System.Web.UI.MasterPage { public string MessagePlaceholder { get { return messagePlaceholder.InnerHtml; } set { messagePlaceholder.InnerHtml = value; } } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { messagePlaceholder.InnerHtml = Errors.getMessage(); } } } my Errors Class public static string getMessage() { HttpContext c = HttpContext.Current; string messageType = ""; if (c.Session["errorMessage"] != null) { messageType = "errorMessage"; } else if (c.Session["successMessage"] != null) { messageType = "successMessage"; } if (!string.IsNullOrEmpty(messageType)) { StringBuilder userMessageSb = new StringBuilder(); userMessageSb.Append(string.Format("<div id=\"{0}\" title=\"{1}\">{2}</div>", messageType, messageType.Replace("Message",string.Empty), c.Session[messageType])); // fix so message will not re-appear c.Session.Remove(messageType); messageType = userMessageSb.ToString(); } return messageType; } public static void setSuccess(string successMessage, bool isRedirect) { HttpContext.Current.Session["successMessage"] = successMessage; } public static void setError(string errorMessage, bool isRedirect) { HttpContext.Current.Session["errorMessage"] = errorMessage; if (!isRedirect) { ((HttpContext.Current.CurrentHandler as System.Web.UI.Page).Master as MyMasterPage).MessagePlaceholder = getMessage(); } } this is how i set error if (true) { Errors.setError("this is an error demo", false); return; } or with redirect after error if (true) { Errors.setError("yet another error", true); Response.Redirect("~/error.aspx"); }

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  • Scala path dependent return type from parameter

    - by Rich Oliver
    In the following code using 2.10.0M3 in Eclipse plugin 2.1.0 for 2.10M3. I'm using the default setting which is targeting JVM 1.5 class GeomBase[T <: DTypes] { abstract class NewObjs { def newHex(gridR: GridBase, coodI: Cood): gridR.HexRT } class GridBase { selfGrid => type HexRT = HexG with T#HexTr def uniformRect (init: NewObjs) { val hexCood = Cood(2 ,2) val hex: HexRT = init.newHex(selfGrid, hexCood)// won't compile } } } Error message: Description Resource Path Location Type type mismatch; found: GeomBase.this.GridBase#HexG with T#HexTr required: GridBase.this.HexRT (which expands to) GridBase.this.HexG with T#HexTr GeomBase.scala Why does the compiler think the method returns the type projection GridBase#HexG when it should be this specific instance of GridBase? Edit transferred to a simpler code class in responce to comments now getting a different error message. package rStrat class TestClass { abstract class NewObjs { def newHex(gridR: GridBase): gridR.HexG } class GridBase { selfGrid => def uniformRect (init: NewObjs) { val hex: HexG = init.newHex(this) //error here } class HexG { val test12 = 5 } } } . Error line 11:Description Resource Path Location Type type mismatch; found : gridR.HexG required: GridBase.this.HexG possible cause: missing arguments for method or constructor TestClass.scala /SStrat/src/rStrat line 11 Scala Problem Update I've switched to 2.10.0M4 and updated the plug-in to the M4 version on a fresh version of Eclipse and switched to JVM 1.6 (and 1.7) but the problems are unchanged.

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  • Can't get node.js built on cygwin

    - by mwt
    Following the instructions here: https://github.com/ry/node/wiki/Building-node.js-on-Cygwin-(Windows) I've tried installing on two machines, either of which I'd be happy to get up and running. WinXP On 'make', I get: Build failed: -> task failed <err #2>: {task: libv8.a SConstruct -> libv8.a} According to the instructions, this is caused by having $SHELL set to a Windows style path, but I've set it to /bin/bash and get the same error. Win7 On './configure', I get: $ ./configure Checking for program g++ or c++ : /usr/bin/g++ Checking for program cpp : /usr/bin/cpp Checking for program ar : /usr/bin/ar Checking for program ranlib : /usr/bin/ranlib Checking for g++ : ok Checking for program gcc or cc : /usr/bin/gcc 0 [main] python 1092 C:\bin\python.exe: *** fatal error - unable to remap \\?\C:\lib\python2.6\lib-dynload\_functools.dll to same address as parent: 0x360000 != 0x3E0000 Stack trace: Frame Function Args 002891E8 6102749B (002891E8, 00000000, 00000000, 00000000) 002894D8 6102749B (61177B80, 00008000, 00000000, 61179977) 0028A508 61004AFB (611A136C, 61241CF4, 00360000, 003E0000) End of stack trace 0 [main] python 3536 fork: child 1092 - died waiting for dll loading, errno 11 /Users/Michael/Desktop/node/wscript:177: error: could not configure a c compiler! I've run 'rebaseall' and restarted the machine but still get that error. Edit: Ok, rebaseall was apparently erroring on some mingw stuff, so I edited the rebaseall script to fix that, and now it configures on Win7. The new problem is that it emits the exact same error as my XP machine now when I try to make. This is on tag v0.3.5.

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  • On C++ global operator new: why it can be replaced

    - by Jimmy
    I wrote a small program in VS2005 to test whether C++ global operator new can be overloaded. It can. #include "stdafx.h" #include "iostream" #include "iomanip" #include "string" #include "new" using namespace std; class C { public: C() { cout<<"CTOR"<<endl; } }; void * operator new(size_t size) { cout<<"my overload of global plain old new"<<endl; // try to allocate size bytes void *p = malloc(size); return (p); } int main() { C* pc1 = new C; cin.get(); return 0; } In the above, my definition of operator new is called. If I remove that function from the code, then operator new in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src\new.cpp gets called. All is good. However, in my opinion, my implementations of operator new does NOT overload the new in new.cpp, it CONFLICTS with it and violates the one-definition rule. Why doesn't the compiler complain about it? Or does the standard say since operator new is so special, one-definition rule does not apply here? Thanks.

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  • Is there a potential for resource leak/double free here?

    - by nhed
    The following sample (not compiled so I won't vouch for syntax) pulls two resources from resource pools (not allocated with new), then "binds" them together with MyClass for the duration of a certain transaction. The transaction, implemented here by myFunc, attempts to protect against leakage of these resources by tracking their "ownership". The local resource pointers are cleared when its obvious that instantiation of MyClass was successful. The local catch, as well as the destructor ~MyClass return the resources to their pool (double-frees are protected by teh above mentioned clearing of the local pointers). Instantiation of MyClass can fail and result in an exception at two steps (1) actual memory allocation, or (2) at the constructor body itself. I do not have a problem with #1, but in the case of #2, if the exception is thrown AFTER m_resA & m_resB were set. Causing both the ~MyClass and the cleanup code of myFunc to assume responsibility for returning these resources to their pools. Is this a reasonable concern? Options I have considered, but didn't like: Smart pointers (like boost's shared_ptr). I didn't see how to apply to a resource pool (aside for wrapping in yet another instance). Allowing double-free to occur at this level but protecting at the resource pools. Trying to use the exception type - trying to deduce that if bad_alloc was caught that MyClass did not take ownership. This will require a try-catch in the constructor to make sure that any allocation failures in ABC() ...more code here... wont be confused with failures to allocate MyClass. Is there a clean, simple solution that I have overlooked? class SomeExtResourceA; class SomeExtResourceB; class MyClass { private: // These resources come out of a resource pool not allocated with "new" for each use by MyClass SomeResourceA* m_resA; SomeResourceB* m_resB; public: MyClass(SomeResourceA* resA, SomeResourceB* resB): m_resA(resA), m_resB(resB) { ABC(); // ... more code here, could throw exceptions } ~MyClass(){ if(m_resA){ m_resA->Release(); } if(m_resB){ m_resB->Release(); } } }; void myFunc(void) { SomeResourceA* resA = NULL; SomeResourceB* resB = NULL; MyClass* pMyInst = NULL; try { resA = g_pPoolA->Allocate(); resB = g_pPoolB->Allocate(); pMyInst = new MyClass(resA,resB); resA=NULL; // ''ownership succesfully transfered to pMyInst resB=NULL; // ''ownership succesfully transfered to pMyInst // Do some work with pMyInst; ...; delete pMyInst; } catch (...) { // cleanup // need to check if resA, or resB were allocated prior // to construction of pMyInst. if(resA) resA->Release(); if(resB) resB->Release(); delete pMyInst; throw; // rethrow caught exception } }

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