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  • Calculate minimum ext3 partition size for certain amount of data

    - by Daniel Beck
    These following ext3 partitions contain identical data. As we can see, the larger the partition size, the more space is required for the same files: Filesystem 1K-blocks Used Available Use% Mounted on /dev/loop11 3965777 561064 3199964 15% [...] /dev/loop19 573029 543843 29186 95% [...] Filesystem Size Used Avail Use% Mounted on /dev/loop11 3.8G 548M 3.1G 15% [...] /dev/loop19 560M 532M 29M 95% [...] Filesystem Inodes IUsed IFree IUse% Mounted on /dev/loop11 1024000 1656 1022344 1% [...] /dev/loop19 1024000 1656 1022344 1% [...] I start with a partition of fixed size that possibly wasted a lot of space and I want to create a partition that is able to hold that data but with (almost) minimal size. How can I reliably calculate that minimal partition size needed for storing a certain amount of data? The amount of data changes over time, and I need to automate these calculations.

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • WPF custom control derived from ComboBox that shows a Data

    Create a custom WPF control that derives from ComboBox and create a property where its value will be used as the content of the dropdown  read moreBy Michael DetrasDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Virtualized data centre&ndash;Part four: The design

    - by marc dekeyser
    Welcome back to the fourth post in this series! Today we will have a look at what Microsoft recommends as a “private cloud design” and what I will make of it. Whilst my own solution is based of the reference architecture, it is quite different indeed! An important thing to know is that, whilst I am using the private cloud as a reference, I am skipping most of the steps in designing a private cloud. If that is why you are here, please read the links at the end of the article and skim through my own content. A private cloud is much more process driven than just building a virtual infrastructure… The architecture of it all… So imagine for a minute that you have unlimited funds to build this lab of yours… You’d want redundancy on all levels and separation of each network where possible! Unfortunately we don’t have that luxury and, as you saw me hinting at in the previous article, our own design will be more limited but still quite capable! Networking From the networking perspective I will not have a fully redundant network, after all, this is but a lab environment! Thanks to Server 2012 I will be able to use bonding on my NIC’s and use LACP to improve the performance on that part. Storage As I mentioned in the previous article a Synology DS1218+ will be used for iSCSI provisioning. This device has 2 NICs on-board which can be bonded in to one 2 Gbps interface giving me a decent throughput and making the disks the most limiting factor in the storage design. Domain controllers and extra infrastructure Server 2012 completely supports running domain controllers virtualized and has no need to actually have a reachable DC when booting… That being said I need a remote access machine to power on the hosts (I have no need for them running 24/7) and a possible System Center VMM 2012 box (although server 2012 is not supported until SP1 :( ). Undecided on if I am to install those boxes separately or as a virtual machine… Which amounts to… Something like this pretty picture!                   Sources Microsoft Private Cloud Solutions Repository (en-US) http://social.technet.microsoft.com/wiki/contents/articles/12131.microsoft-private-cloud-solutions-repository-en-us.aspx Reference  Architecture: http://social.technet.microsoft.com/wiki/contents/articles/3819.reference-architecture-for-private-cloud.aspx Private Cloud Reference Model: http://social.technet.microsoft.com/wiki/contents/articles/4399.private-cloud-reference-model.aspx

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  • Using Microsoft Excel as a Source and a Target in Oracle Data Integrator

    - by julien.testut
    The posts in this series assume that you have some level of familiarity with ODI. The concepts of Models, Datastores, Logical Schema, Knowledge Modules and Interfaces are used here assuming that you understand them in the context of ODI. If you need more details on these elements, please refer to the ODI Tutorial for a quick introduction, or to the complete ODI documentation for more details. Recently we saw how to create a create a connection to Microsoft Excel let's now take a look at how we can use Microsoft Excel as a source or a target in ODI interfaces. Create a Model in Designer First we need to create a new Model and a datastore for our Microsoft Excel spreadsheet. In Designer open up the Models view and insert a new Model. Give a name to your model, I used EXCEL_SRC_CITY.

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  • Using The Data Mining Query Task in SSIS

    SQL Server Integration Services (SSIS) is a Business Intelligence tool which can be used by database developers or administrators to perform Extract, Transform & Load (ETL) operations. In my previous article Using Analysis Services Processing Task & Analysis Services ... [Read Full Article]

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  • What is the usage of Spaly Trees in the real world?

    - by Meena
    I decided to learn about Balance search trees, so I picked 2-3-4 and splay trees. I'm wondering what are the examples of splay trees usage in the real world? In this Cornell: http://www.cs.cornell.edu/courses/cs3110/2009fa/recitations/rec-splay.html I read that splay trees are 'A good example is a network router'. But from rest of the explanation seams like network routers use hash tables and not splay trees since the lookup time is constant instead of O(log n). thanks!

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  • How can I clear *old* browsing data from Google Chrome Linux, while keeping more recent data?

    - by Norman Ramsey
    I can find plenty of information on how to clear Google Chrome's recent browsing data, in various periods, as well as clearing all browsing data. But I want to clear old browsing data—say for a start, anything over two months old. (I'm trying to save space on a crowded laptop.) Does anyone know any principled way to do this, or shall I just dive into ~/.config/google, start removing likely-looking files, and hope for the best. I run Google Chrome on Debian Linux.

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  • Relationships in a Chen ERD

    - by Nibroc A Rehpotsirhc
    I am working on a Chen ERD to model our organizations merchandise. Our central entity is a Style. We have supplemental entities of Color and Season. I am defining our assortment as the relationship between these three entities, and this relationship itself will have attributes and is defined by the three entities which participate in the mandatory relationship. The rules are; Many Styles can be offered in a Season, and a Style can be offered in many Seasons. Within a Season, a Style can be offered in Many Colors. I then have 2 other entities, one of which I believe is a weak entity, Climate, and the other may be weak, but I am not sure, this being Transaction Channel. I am thinking of these as relationships off of a relationship? Meaning, for a given Style/Color combination offered in a Season, it can be available through 1 or more Transaction Channels. Additionally, within a season, a given Style/Color combination can be intended for 1 or more Climates. Is it valid to have relationships off of relationships? Or does this requirement dictate that I should think of this Style/Color/Season relationship as an entity itself, and define the relationships to Climate and Transaction Channel off of this entity?

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  • Excel: making line charts so the line goes through all data points

    - by Mike
    Hi I've got data based on over 50+ years for various products. Unfortunately not all products have data for each year. I've created a line chart to show the movement (quantity sold) of these products over the years. It works well, except where the data points are too far apart i.e. 1965 and then 1975. For some reason there is no line. It's not perfect data because of the missing years, but I can live with that, I just want to see the trend, and not just sporadic dots; squares or crosses. Any help or links greatly appreciated. Mike

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  • Need Help Unable to Mount Location

    - by Don't ASk Ubun
    I am not able to start Windows and am using a DVD copy of Ubuntu to start up. I see my 750 GB Hard Disk, but if I click it i get this error: Error mounting: mount exited with exit code 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read NTFS $Bitmap: Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. After googling for a while I think I need to do sudo apt-get install ntfsprogs but when I try that: E: Package 'ntfsprogs' has no installation candidate My problem is a lot like this thread

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  • Attaining credit card data

    - by Adam
    I've read the many posts on this site that say we are not allowed to store cc numbers if we are not pci-compliant. But, I'm wondering if it is possible to send a CC number through a form to an email address? Would that be still infringing on the standards? The reason I ask is that a local business owner wants to retrieve a number through a form on his website, so he can manually enter the cc info on his end. I'm assuming the only way to properly get a credit card number is to setup a merchant account? What's the best way to get a cc number without calling the actual customer? I'm thinking email is a bad idea as well.

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  • OSS App Hackathon @ National Information Society Agency

    - by Edward J. Yoon
    Yesterday, there was a OSS App Hackathon arranged by the NIA (National Information Society Agency) in Seoul. I attended as a panel of judges w/ Prof. Lee of the Next, NHN University. A lot of people were in there. You can read more details (Korean news) here:  - http://news.naver.com/main/read.nhn?mode=LSD&mid=sec&sid1=105&oid=138&aid=0001997038

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  • Storing application preferences and data

    - by Rudi Strydom
    I am looking at creating some Ubuntu applications, but finding good resoures are hard. I am using the quickly toolkit, but would really like some more insight. How does one normally store application preferences and settings in Linux / Ubuntu. Is it as simple as creating a XML file and saving the information and then reading from said file on application bootstrap? If someone can point me in a direction it would be greatly appreciated.

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  • Venez nous voir au Forum Oracle Big Data le 5 avril !

    - by Kinoa
    Le Big Data vient de plus en plus souvent au devant de la scène et vous souhaitez en apprendre davantage ? Générés à partir des réseaux sociaux, de capteurs numériques et autres équipements mobiles, les Big Data - autrement dits, d'énormes volumes de données - constituent une mine d'informations précieuses sur vos activités et les comportements de vos clients. Votre challenge aujourd’hui consiste à gérer l’acquisition, l’organisation et la compréhension de ces volumes de données non structurées, et à les intégrer dans votre système d’information. Vous avez des questions ? Ca vous parait complexe ? Alors le Forum Oracle Bid Data organisé par Oracle et Intel est fait pour vous !   Nous aborderons plusieurs points : Accélération du déploiement de Big Data par l'approche intégrée du hardware et du software Mise à disposition de tous les outils nécessaires au processus complet, de l'acquisition des données à la restitution Intégration de Big Data dans votre système d'information pour fournir aux utilisateurs la quintessence de l'information Nous vous avons concocté un programme des plus alléchant pour cette journée du 5 avril : 9h00 Accueil et remise des badges 9h30 Big Data : The Industry View. Are you ready ?Johan Hendrickx, Core Technology Director, Oracle EMEA Keynote : Big Data – Are you ready ? George Lumpkin, Vice President of DW Product Management, Oracle Corporation Acquisition des données dans votre Big Dataavec Hadoop et Oracle NoSQL Pause Organisez et structurez l'information au sein de votre Big Data avec Big Data Connectors et Oracle Data Integrator Tirez parti des analyses des données de votre Big Dataavec Oracle Endeca et Oracle Business Intelligence 13h00 Cocktail déjeunatoire Le nombre de places est limité, pensez à vous inscrire dès maintenant. Lieu :  Maison de la Chimie28 B, rue Saint Dominique 75007 Paris

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  • How to burn a data DVD in Windows XP

    - by SabreWolfy
    I am trying to burn a data DVD (DVD+R) in Windows XP SP3 on a Dell desktop computer. The computer has a licensed copy of Nero 6.3. Nero indicates that an update to version 6.6 is available, but after following the link provided, it redirects me to the Nero website to purchase the upgrade. I'm not interested in doing this. After creating a project in Nero 6.3, inserting a blank DVD+R and trying to start burning the data DVD, Nero indicates that I should insert an appropriate disk into the drive. It does not seem to detect the blank DVD+R. I downloaded infrarecorder and cdrtfe from Sourceforge. Neither of these programs worked either. They both indicated that I should insert the correct media, with cdrtfe saying there is no disk in the drive. I tried with another blank DVD +R with the same effect. I inserted a CDR containing data into the drive and the Windows read read this CDR without a problem. I have no reason to believe that the drive is faulty. I am aware that Windows XP itself is not able to burn DVDs. However, it seems that three third-party software programs are not able to burn a data DVD in Window XP. The specifications provided in Nero indicate that DVD+R is compatible with the drive. How can I burn a backup data DVD in Windows XP?

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  • Best practice for designing a risk-style board game

    - by jyanks
    I'm just trying to figure out how to set up the code for a game like risk... I would like it to be extensible, so that I can have multiple maps (ie- World, North America, Eurasia, Africa) so hardcoding in the map doesn't seem to make a whole lot of sense I'm a bit confused on how/where items should be stored/accessed. Here are the objects I see the game theoretically using: -Countries/Territories -Cities (Can be contained within territories) -Capitols -Connections -Continents -Map -Troops At the moment, I feel like: -A map should have a list of continents and countries. The continents would be more of a 'logical' thing where the continents would just be lists of countries that are checked for bonuses at the start of turns -Countries should have a list of countries that they're connected to for the connections What I can't figure out is: Where do I store the troops? Do I have an object for every single troop or do I just store the number of troops on a country object as an integer? What about capitols and cities? Do those just have a reference to the country they reside in? Is there anything I'm not seeing here that's going to screw me over in the long run with the way that I'm thinking about things now? Any advice would be appreciated.

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  • Sending UDP/514 data magically appears in syslog without rsyslog running

    - by ale
    I’m using a programming language without a library to log to rsyslog over UDP. I thought I was going to need to write a library but I discovered something weird. If I send data on UDP/514 with the port open on the server then the data appears in the server’s syslog. rsyslogd isn’t running so syslog isn’t doing this. Data doesn’t get formatted into a syslog message so rsyslogd really isn’t doing this (only raw text enters syslog). Linux must see the data coming in on this port and know that it should go into /var/log/messages? If I do the same on another port (e.g. UDP/515) then nothing appears in the log! What is doing this? Some CentOS feature? The kernel?

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  • How to track vehicles with GPS and have that data available for an app

    - by Blaz Art
    What type of hardware and software architecture would you recommend for the task of somehow tracking a vehicle for the convenience of the app user to know where the vehicle is? I realize there are many ways to do it, but all them I think have to include this (correct me if im wrong) a gps tracking device inside the vehicle a way transmitting the gps location to a server from within the vehicle a server which tells the apps the locations of the vehicle the app

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  • Can't get any SMART or temperature data from HDDs

    - by Regs
    I have a PC with recently installed Gigabyte GA-X79-UD5 MB. I've encountered some weird problem with getting SMART data or temperature for HDDs. Every single tool I've tried in Windows 7 just can't get any data (HDTune, AIDA64...). I was suspecting that SMART feature is disabled in BIOS but it's seems like there is no such option in BIOS settings. I've even tried to update BIOS but still no luck. Same issue with both controllers on that MB (Intel and Marvell). It seems unlikely that both controllers end up with exact same issue. Both controllers are working in AHCI mode. Is there anythig that can interfere with getting SMART ant temp data from HDDs? Or is there any way to check that it's actuall MB issue? Is it even possible that it is hardware issue since all HDDs seems to work normal despite the fact that I can't get any temperature or SMART data from it.

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  • How do I increase moving speed of body?

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? package com.badlogic.box2ddemo; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, 0.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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