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  • How can I tell what is using the memory when there is a heap overflow in Java?

    - by Grae
    Hi all, I know a little about profiling, but what I am particularlly insterest in, is what has all the memory when I get these heap over flow exceptions. I will start getting them after about a hour of debugging. I am hoping there is some sort of dump or something, that I can use to get a list of what instances are around at the time the program starts. By the way, sorry if this is a lazy question. I really shoud put sometime in learning about profiling. Grae

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  • Annoyed by the expression "Moving Forward". Why do people use it? [closed]

    - by craig
    What does “Moving Forward” mean to you? “Moving Forward”: A.To acknowledge the past but in essence, encourage a positive, professional environment to do our personal best in relation to issue that was criticized. B.To acknowledge the past and learn from case examples to develop continually updated and open sources of information. Specifically, policies and procedures or best practices. C.To dismiss the past to put behind fears of retribution. D.Combination of above choices E._____< Open Answer

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  • When is a program limited by the memory bandwidth?

    - by hanno
    I want to know if a program that I am using and which requires a lot of memory is limited by the memory bandwidth. When do you expect this to happen? Did it ever happen to you in a real life scenario? I found several articles discussing this issue, including http://www.cs.virginia.edu/~mccalpin/papers/bandwidth/node12.html http://www.cs.virginia.edu/~mccalpin/papers/bandwidth/node13.html http://ispass.org/ucas5/session2_3_ibm.pdf The first link is a bit old, but suggests that you need to perform less than about 1-40 floating point operations per floating point variable in order to see this effect (correct me if I'm wrong). How can I measure the memory bandwidth that a given program is using and how do I measure the (peak) bandwidth that my system can offer? I don't want to discuss any complicated cache issues here. I'm only interested in the communication between the CPU and the memory.

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  • Where can I find good collaboration tool?

    - by Steven
    I'm working on a project where I'm using mindmeister.com as a tool when brainstorming new ideas. Now I need a tool where I can define roles and what responsibilities they have, and link this to a person / persons. It would also be nice if I could add tasks with a due date for each person. Are there any open source websites which has this?

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  • Is there memory usage profiler available?

    - by prosseek
    For time profiler for XYZ, I can just run 'time XYZ', or if I have the source code in C/C++, I even can use gprof to get profiled results. Is there any similar tool for memory usage? Is there any tool I can use something like 'memory XYZ', to get info such as min/max/median memory usage? What tool do you use for memory profile with C++/Objective C/C#/Java?

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  • How to guard against memory leaks?

    - by just_wes
    I was recently interviewing for a C++ position, and I was asked how I guard against creating memory leaks. I know I didn't give a satisfactory answer to that question, so I'm throwing it to you guys. What are the best ways to guard against memory leaks? Thanks!

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  • Need a tool to detect memory leaks in C code

    - by sbsp
    Hi guys, Is there a good application (that has some kind of gui) for testing memory leaks in c code. I would really like to test my assignment/programme but being very new to this, i struggle with using the terminal to do things, especially using gdb for debugging (to me it feels like a blast from the past, where i could be using some visual debugger). Thanks for the help edit: platform doesn't matter - i am running everything ;)

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  • Allocate from buffer in C

    - by Grimless
    I am building a simple particle system and want to use a single array buffer of structs to manage my particles. That said, I can't find a C function that allows me to malloc() and free() from an arbitrary buffer. Here is some pseudocode to show my intent: Particle* particles = (Particle*) malloc( sizeof(Particle) * numParticles ); Particle* firstParticle = <buffer_alloc>( particles ); initialize_particle( firstParticle ); // ... Some more stuff if (firstParticle->life < 0) <buffer_free>( firstParticle ); // @ program's end free(particles); Where <buffer_alloc> and <buffer_free> are functions that allocate and free memory chunks from arbitrary pointers (possibly with additional metadata such as buffer length, etc.). Do such functions exist and/or is there a better way to do this? Thank you!

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  • How do you handle large projects?

    - by cam
    I've just inherited a large project previously coded by about 4-5 people. The documentation consists of comments, and is not very well written. I have to get up to date on this project. How do I start? It consists of many different source files. Do you just dig in? Are there tools that can help visualize the structure/flow?

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  • What do you do when a client ask for a feature which is a really bad idea?

    - by TAG
    Recently there was a SO question asking how to implement a feature which blocked users from copying text from a page in their browser. There were many negative comments on this feature, both because it's not practically possible to implement effectively and because it will interfere with the users' experience? What's a programmer to do in these sorts of situations in dealing with their clients or employers?

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  • free( ) pointers

    - by user1043625
    I'm required to use a special library to keep track of my memory leaks where malloc()= allocate( ) and free( ) = unallocate( ). I'm trying to complete free a linked-list but it seems like the "root" value isn't being freed. typedef struct _node { struct _node *child; char *command; } Command_list; void delete_commands(Command_list **root) { Command_list *temp; while( *root != NULL ){ temp = (*root)->child; //printf("STRING: %s\n", *root->command ); unallocate( *root ); *root = temp; } } The function that's calling it void file_processing( .... ){ Command_list *root = allocate(sizeof (Command_list)); root = NULL; .... delete_commands( &root ); } } I believe that Command_list *root = allocate(sizeof (Command_list)) isn't being properly de-allocated for some reason. Anyone can give me some hints? UPDATE: I found out that instead of Command_list *root = allocate(sizeof (Command_list)); root = NULL; this works: Command_list *root = NULL;

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  • C++: Delete a struct?

    - by Rosarch
    I have a struct that contains pointers: struct foo { char* f; int* d; wchar* m; } I have a vector of shared pointers to these structs: vector<shared_ptr<foo>> vec; vec is allocated on the stack. When it passes out of scope at the end of the method, its destructor will be called. (Right?) That will in turn call the destructor of each element in the vector. (Right?) Does calling delete foo delete just the pointers such as foo.f, or does it actually free the memory from the heap?

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  • Objects leaking immediately from allocation using either new or [[Object alloc] init];

    - by Sam
    While running Instruments to find leaks in my code, after I've loaded a file and populate an NSMutableArray with new objects, leaks pop up! I am correctly releasing the objects. Sample code below: //NSMutableArray declared as a retained property in the parent class if(!mutableArray) mutableArray = [[NSMutableArray alloc] initWithCapacity:objectCount]; else [mutableArray removeAllObjects]; //Iterates through the read in data and populate the NSMutableArray for(int i = 0; i < objectCount; i++){ //Initializes a new object with data MyObject *object = [MyObject new]; //Adds the object to the mutableArray [mutableArray addObject:object]; //Releases the object [object release]; } I get a number of leaks from Instruments terminating at the addition of the 'object' into the 'mutableArray', but also including the allocation of the 'object' and the 'mutableArray'. I don't get it. Not to mention, this is happening on the first call of the enclosing method so the allocation of the NSMutableArray is being hit in the logic block, not the 'removeAllObjects' selector. Lastly, does Core Foundation have a major bug in it that randomly creates CFStrings and mismanages their memory? My code does not even use those, nor do the leaks where they occur have anything to do with my code. Almost all of my applications so far deal with OpenGL (in case anyone knows of a threading issue that arises from trying to synch the backend of the program with the front end of displaying the contents of an NSOpenGLView class or whatever it is).

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  • When to give in and start The Big Rewrite?

    - by John Cromartie
    I've had my share of projects where the first thing I think is "let's just rewrite it in ." Everybody feels the urge at some point. In fact, I think I've had the urge to rewrite pretty much every project I've ever been on. However, it is accepted wisdom that a total rewrite is generally a bad idea. The question is: when do you look at a project and say: "OK, it's time to start over." What sort of metrics or examples can you cite of where a rewrite was truly necessary? How bad does the code have to be? How old can a project get before there too much invested?

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  • Resource grouping? people with the same skill?

    - by crick3r
    Let's say I have 4 people. Sometimes anyone can do a task, but sometimes they are specific. I would like to group people by skill. Is there any way I can do that? Right now, I have something like this: Resources: SkillA=3, GuyA=1, GuyB=1, GuyC=1 Task A <= SkillA Anyone can do it Task B <= SkillA, GuyB Only B can do it, but I also allocate the skill just to be sure I don't allocate more than 3 people at the same time. My problem with this approach is that sometimes GuyA is on holidays, but I can't reduce SkillA from 3 to 2 in that period.. Any tips?

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  • Handling out of memory errors in iPhone

    - by hgpc
    I would like to handle out of memory errors in iPhone to execute logic with lesser memory requirements in case I run of of memory. In particular, I would like to do something very similar to the followin pseudo-code: UIImage* image; try { image = [UIImage imageNamed:@"high_quality_image.png"]; } catch (OutOfMemoryException e) { image = [UIImage imageNamed:@"low_quality_image.jpg"]; } First I attempt to load a high-quality image, and if I run out of memory while doing it, then I use a lower quality image. Would this be possible?

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  • Why this kind of release doesn't work?

    - by parkyprg
    Hello, I have a newbie question about the following: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSArray *anArray; anArray = [dictionary objectForKey: [NSString stringWithFormat:@"%d", section]]; //here dictionary is of type NSDictionary, initialized in another place. AnObject *obj = [[AnObject alloc] init]; obj = [anArray objectAtIndex:0]; [anArray release]; return obj.title; } If I run it as it is I will get an error. If I don't put [anArray release] it works just fine. I don't quite understand why is this happening? Thanks.

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  • Optimize MySQL database query

    - by rajeeesh
    I had a commenting application in my web site. The comments will store in a MySQL table . table structure as follows id | Comment | user | created_date ------------------------------------------------------ 12 | comment he | 1245 | 2012-03-30 12:15:00 ------------------------------------------------------ I need to run a query for listing all the comments after a specific time. ie .. a query like this SELECT * FROM comments WHERE created_date > "2012-03-29 12:15:00" ORDER BY created_date DESC Its working fine.. My question is if I got a 1-2 lakh entry in this table is this query is sufficient for the purpose ? or this query will take time to execute ? In most cases I have to show last 2 days data + periodically ( interval of 10 mins ) checking for updates with ajax from this table ... Please help Thanks

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  • When are temporaries created as part of a function call destroyed?

    - by Michael Mrozek
    Is a temporary created as part of an argument to a function call guaranteed to stay around until the called function ends, even if the temporary isn't passed directly to the function? There's virtually no chance that was coherent, so here's an example: class A { public: A(int x) : x(x) {printf("Constructed A(%d)\n", x);} ~A() {printf("Destroyed A\n");} int x; int* y() {return &x;} }; void foo(int* bar) { printf("foo(): %d\n", *bar); } int main(int argc, char** argv) { foo(A(4).y()); } If A(4) were passed directly to foo it would definitely not be destroyed until after the foo call ended, but instead I'm calling a method on the temporary and losing any reference to it. I would instinctively think the temporary A would be destroyed before foo even starts, but testing with GCC 4.3.4 shows it isn't; the output is: Constructed A(4) foo(): 4 Destroyed A The question is, is GCC's behavior guaranteed by the spec? Or is a compiler allowed to destroy the temporary A before the call to foo, invaliding the pointer to its member I'm using?

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  • Objective-c when to release objects

    - by Chris
    -(IBAction)registerUpdate:(id)sender { HTTPRequest* request = [[HTTPRequest alloc] initWithUrl:@"http://www.yahoo.com" delegate:self]; [request doRequest]; } The HTTPRequest makes an asynchronous request and calls the onHTTPResponse method in the current class. My question is do I have to release request? My guess is that I'm supposed to make it an instance variable? [NSString stringWithFormat:@"Data received: %@", [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]]; How would I release that string object, or should I assign it to a variable?

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