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  • List of Lua derived VMs and Languages

    - by Shane Holloway
    Is there a compendium of virtual machines and languages derived or inspired by Lua? By derived, I mean usage beyond embedding and extending with modules. I'm wanting to research the Lua technology tree, and am looking for our combined knowledge of what already exists. Current List: Bright - A C-like Lua Derivative http://bluedino.net/luapix/Bright.pdf Agena - An Algol68/SQL like Lua Derivative http://agena.sourceforge.net/ LuaJIT - A (very impressive) JIT for Lua http://luajit.org MetaLua - An ML-style language extension http://metalua.luaforge.net/

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  • Interacting with system commands using a web dev language

    - by Jamie
    Hi all, First of all, sorry for the vague title. Let me explain. At work we're currently using SunGrid I've been assigned a project to create a web interface wrapper for interacting with the engine. i.e. displaying users jobs, submitting jobs via a nice GUI etc. (most of the sgrid commands output xml which is nice) My question for you chaps is the following: What web dev language would you use to interact with the system? i.e. use the language to do a system call and evaluate the response. I'm not after an argument on which language is best, I just would like to know which language is specifically good for interacting with the system and is also good for web dev.

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  • Convert Console Output to Array

    - by theundertaker
    Using netsh wlan show networks mode=bssid on Windows CMD yields a listing of available wireless networks. Is it possible to convert the list, which looks something like this: Interface name : Wireless Network Connection There are 11 networks currently visible. SSID 1 : Custom Gifts Memphis Network type : Infrastructure Authentication : Open Encryption : WEP BSSID 1 : 00:24:93:0c:49:e0 Signal : 16% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 6 9 12 18 24 36 48 54 SSID 2 : airportthru Network type : Adhoc Authentication : Open Encryption : None BSSID 1 : 62:4c:fe:9c:08:18 Signal : 53% Radio type : 802.11g Channel : 10 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 3 : belkin.ffe Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : 08:86:3b:9c:8f:fe Signal : 23% Radio type : 802.11n Channel : 1 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 4 : 3333 Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : 00:0f:cc:6d:ba:ac Signal : 18% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 22 24 36 48 54 BSSID 2 : 06:02:6f:c3:06:27 Signal : 20% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 5 : linksys Network type : Infrastructure Authentication : Open Encryption : None BSSID 1 : 98:fc:11:69:35:46 Signal : 38% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 6 : iHub_0060350392e0 Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : 00:c0:02:7d:5f:4e Signal : 18% Radio type : 802.11g Channel : 11 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 7 : TopFlight Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : 00:14:6c:7a:c4:70 Signal : 16% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 8 : 2WIRE430 Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : b8:e6:25:cb:56:a1 Signal : 16% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 9 : LUBIN Network type : Infrastructure Authentication : WPA-Personal Encryption : TKIP BSSID 1 : 00:13:10:8d:a7:32 Signal : 65% Radio type : 802.11g Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 10 : TV2 Network Network type : Infrastructure Authentication : WPA2-Personal Encryption : CCMP BSSID 1 : b8:c7:5d:07:6e:cf Signal : 79% Radio type : 802.11n Channel : 11 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 SSID 11 : guywork Network type : Infrastructure Authentication : Open Encryption : WEP BSSID 1 : 00:18:e7:cf:02:20 Signal : 15% Radio type : 802.11n Channel : 6 Basic rates (Mbps) : 1 2 5.5 11 Other rates (Mbps) : 6 9 12 18 24 36 48 54 ... into an array using JavaScript or C#? I know it is but it seems like it may be rather difficult. Are there other avenues of obtaining such network information in the requested format? A JavaScript object would be perfect.

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  • Best way to learn how to use FPGAs

    - by Myrrdyn
    In next weeks probably I will have some little FPGA to play with. I have a programmer background (C, C++, Java mostly) and some (very) limited experience in electronics. What are the best tools to know if you want to develop on FPGAs? What are the best languages to study? (what HW description languages?) Have you some examples of little "toy projects" that can be interesting, easy, and "eye-opener"? Thanks in advance. Edit: More details: if I understood correctly, the device I will be playing on will have an ARM core (no idea which one) and a 300k gates FPGA I'm looking specifically at some Linux free sw / open source tools...

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  • [Perl] Testing for EAGAIN / EWOULDBLOCK on a recv

    - by Robert S. Barnes
    I'm testing a socket to see if it's still open: my $dummy = ''; my $ret = recv($sock, $dummy, 1, MSG_DONTWAIT | MSG_PEEK); if (!defined $ret || (length($dummy) == 0 && $! != EAGAIN && $! != EWOULDBLOCK )) { logerr("Broken pipe? ".__LINE__." $!"); } else { # socket still connected, reuse logerr(__LINE__.": $!"); return $sock; } I'm passing this code a socket I know for certain is open and it's always going through the first branch and logging "Broken pipe? 149 Resource temporarily unavailable". I don't understand how this is happening since "Resource temporarily unavailable" is supposed to correspond to EAGAIN as far as I know. I'm sure there must be something simple I'm missing. And yes, I know this is not a full proof way to test and I account for that.

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  • How to determine if an application is using the GPU

    - by Andrew
    I'm looking for a way to determine how to know whether an application is using the GPU with Objective-C. I want to be able to determine if any applications currently running on the system have work going on on the GPU (ie: a reason why the latest MacBook Pros would switch to the discrete graphics over the Intel HD graphics). I've tried getting the information by crossing the list of active windows with the list of windows that have their backing location stored in video memory using Quartz Window Services, but all that does is return the Dock application and I have other applications open that I know are using the GPU (Photoshop CS5, Interface Builder), that and the Dock doesn't require the 330m.

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  • Microsoft Solver Foundation constraint

    - by emaster70
    Hello, I'm trying to use Microsoft Solver Foundation 2 to solve a fairly complicated situation, however I'm stuck with an UnsupportedModelException even when I dumb down the model as much as possible. Does anyone have an idea of what I'm doing wrong? Following is the least example required to reproduce the problematic behavior. var ctx = SolverContext.GetContext(); var model = ctx.CreateModel(); var someConstant = 1337.0; var decisionA = new Decision(Domain.Real, "decisionA"); var decisionB = new Decision(Domain.Real, "decisionB"); var decisionC = new Decision(Domain.Real, "decisionC"); model.AddConstraint("ca", decisionA <= someConstant); model.AddConstraint("cb", decisionB <= someConstant); model.AddConstraint("cc", decisionC <= someConstant); model.AddConstraint("mainConstraint", Model.Equal(Model.Sum(decisionA, decisionB, decisionC), someConstant)) model.AddGoal("myComplicatedGoal", GoalKind.Minimize, decisionC); var solution = ctx.Solve(); solution.GetReport().WriteTo(Console.Out); Console.ReadKey(); Please consider that my actual model should include, once complete, a few constraints in the form of a*a+b*a <= someValue, so if what I'm willing to do ultimately isn't supported, please let me know in advance. If that's the case I'd also appreciate a suggestion of some other solver with a .NET friendly interface that I could use (only well-known commercial packages, please). Thanks in advance

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  • how/resources to compile a procedural language into [sql]

    - by Philip
    I am looking into the possibility/feasibility/resources for building a cross compiler which takes a procedural or Object Oriented language like C, or Java and compiling it into SQL. I understand that the advantage of SQL code is performing set operations which is fundamentally different from procedural languages which generally process 1 at a time. If anyone has done this before, or if it is thought of as too complicated to do or any other ideas/concerns/suggestions would be greatly appreciated. Thanks in advance Philip

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  • Delphi On Windows

    - by j-t-s
    Hi All I have decided (whether it's for better or for worse), to start learning Delphi. But, Is it available in Visual Studio? Or is there an IDE for it? I googled Delphi, but came up with some really weird sites. Thanks Jason

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  • What is the right approach to checksumming UDP packets

    - by mr.b
    I'm building UDP server application in C#. I've come across a packet checksum problem. As you probably know, each packet should carry some simple way of telling receiver if packet data is intact. Now, UDP already has 2-byte checksum as part of header, which is optional, at least in IPv4 world. Alternative method is to have custom checksum as part of data section in each packet, and to verify it on receiver. My question boils down to: is it better to rely on (optional) checksum in UDP packet header, or to make a custom checksum implementation as part of packet data section? Perhaps the right answer depends on circumstances (as usual), so one circumstance here is that, even though code is written and developed in .NET on Windows, it might have to run under platform-independent Mono.NET, so eventual solution should be compatible with other platforms. I believe that custom checksum algorithm would be easily portable, but I'm not so sure about the first one. Any thoughts? Also, shouts about packet checksumming in general are welcome.

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  • Multiple Socket Connections

    - by BSchlinker
    I need to write a server which accepts connections from multiple client machines, maintains track of connected clients and sends individual clients data as necessary. Sometimes, all clients may be contacted at once with the same message, other times, it may be one individual client or a group of clients. Since I need confirmation that the clients received the information and don't want to build an ACK structure for a UDP connection, I decided to use a TCP streaming method. However, I've been struggling to understand how to maintain multiple connections and keep them idle. I seem to have three options. Use a fork for each incoming connection to create a separate child process, use pthread_create to create an entire new thread for each process, or use select() to wait on all open socket IDs for a connection. Recommendations as to how to attack this? I've begun working with pthreads but since performance will likely not be an issue, multicore processing is not necessary and perhaps there is a simpler way.

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  • What could be the Java successor Oracle wants to invest in?

    - by deamon
    I've read that Oracle wants to invest into another language than Java: "On the other hand, Oracle has been particularly supportive of alternative JVM languages. Adam Messinger ( http://www.linkedin.com/in/adammessinger ) was pretty blunt at the JVM Languages Summit this year about Java the language reaching it's logical end and how Oracle is looking for a 'higher level' language to 'put significant investment into.'" But what language could be the one Oracle wants to invest in? Is there another candidate than Scala?

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  • Are there any tools for performing static analysis of Scala code?

    - by Roman Kagan
    Are there any tools for performing static analysis of Scala code, similar to FindBugs and PMD for Java or Splint for C/C++? I know that FindBugs works on the bytecode produced by compiling Java, so I'm curious as to how it would work on Scala. Google searches (as of 27 October 2009) reveal very little. Google searches (as of 01 February 2010) reveal this question.

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  • Problem with a blocking network task

    - by user326967
    Hello everyone. I'm new in Java so please forgive any obscene errors that I may make :) I'm developing a program in Java that among other things it should also handle clients that will connect to a server. The server has 3 threads running, and I have created them in the following way : DaemonForUI du; DaemonForPort da; DaemonForCheck dc; da = new DaemonForPort(3); dc = new DaemonForCheck(5); du = new DaemonForUI(7); Thread t_port = new Thread(da); Thread t_check = new Thread(dc); Thread t_ui = new Thread(du); t_port.setName("v1.9--PORTd"); t_check.setName("v1.9-CHECKd"); t_ui.setName("v1.9----UId"); t_port.start(); t_check.start(); t_ui.start(); Each thread handles a different aspect of the complete program. The thread t_ui is responsible to accept asynchronous incoming connections from clients, process the sent data and send other data back to the client. When I remove all the commands from the previous piece of code that has to with the t_ui thread, everything runs ok which in my case means that the other threads are printing their debug messages. If I set the t_ui thread to run too, then the whole program blocks at the "accept" of the t_ui thread. After reading at online manuals I saw that the accepted connections should be non-blocking, therefore use something like that : public ServerSocketChannel ssc = null; ssc = ServerSocketChannel.open(); ssc.socket().bind(new InetSocketAddress(port)); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); if (sc == null) { ; } else { System.out.println("The server and client are connected!"); System.out.println("Incoming connection from: " + sc.socket().getRemoteSocketAddress()); in = new DataInputStream(new BufferedInputStream(sc.socket().getInputStream())); out = new DataOutputStream(new BufferedOutputStream(sc.socket().getOutputStream())); //other magic things take place after that point... The thread for t_ui is created as follows : class DaemonForUI implements Runnable{ private int cnt; private int rr; public ListenerForUI serverListener; public DaemonForUI(int rr){ cnt = 0; this.rr = rr; serverListener = new ListenerForUI(); } public static String getCurrentTime() { final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return (sdf.format(cal.getTime())); } public void run() { while(true) { System.out.println(Thread.currentThread().getName() + "\t (" + cnt + ")\t (every " + rr + " sec) @ " + getCurrentTime()); try{ Thread.sleep(rr * 1000); cnt++; } catch (InterruptedException e){ e.printStackTrace(); } } } } Obviously, I'm doing something wrong at the creation of the socket or at the use of the thread. Do you know what is causing the problem? Every help would be greatly appreciated.

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