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  • Why is free() not allowed in garbage-collected languages?

    - by sundar
    I was reading the C# entry on Wikipedia, and came across: Managed memory cannot be explicitly freed; instead, it is automatically garbage collected. Why is it that in languages with automatic memory management, manual management isn't even allowed? I can see that in most cases it wouldn't be necessary, but wouldn't it come in handy where you are tight on memory and don't want to rely on the GC being smart?

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  • Android always play intro clip

    - by mrmamon
    I'm trying to make my app to play intro clip for only when I start activities. But from my code it's always play the clip after wakeup before resume to app although I did not closed the app. What can I do to fix this prob? Thanks From main: startActivity(new Intent(this, MyIntro.class)); From MyIntro: public class MyIntro extends Activity implements OnCompletionListener { int a; @Override protected void onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(R.layout.intro); playIntro(); } public void onConfigurationChanged(Configuration newConfig) { setContentView(R.layout.intro); } public void onCompletion(MediaPlayer arg0) { // TODO Auto-generated method stub this.finish(); } private void playIntro(){ setContentView(R.layout.intro); VideoView video = (VideoView) this.findViewById(R.id.VideoView01); Uri uri = Uri.parse("android.resource://real.app/" + R.raw.intro); video.setVideoURI(uri); video.requestFocus(); video.setOnCompletionListener(this); video.start(); } }

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  • I have some questions about building an AIR app for use with a connected projector.

    - by knuckfubuck
    For an app I'm working on, I'd like to have a control panel window and a video output window to use for projecting video with an attached projector. I have built many Flash applications but this will be my first time using AIR so I have some questions. Is it possible to have two seperate windows as part of one AIR application? Can one of the windows (the video output) be in full-screen mode while the other window stays normal? How does AIR do with playing local video? Will there be crashes or choppy playback? Is there a better language option for what I'm trying to accomplish?

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  • Is there a way to keep two videos synchronized in a webpage without plugins?

    - by Jared
    Is there a way to use two HTML5 video tags on a page and keep the videos synchronized? Meaning that if the first video is at 15.2 seconds then the second video is at 15.2 seconds? I've looked around and found SMIL but it looks like that only works in IE. I also tried to implement something of my own with jQuery and jMediaElement but there appears to be a lot of cases where the videos can get out of sync. Has this been done before?

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  • aspect ratio is changed using ffmpeg sameq and codec copy

    - by Vishal Parekh
    i am using ffmpeg to extract clip from mp4 video, i tried with "-acodec copy -vcodec copy" and "-sameq" in both, aspect ration of generated file is changed. ( ffmpeg -sameq -i "input file" "output file" ffmpeg -i "input file" -acodec copy -vcodec copy "outputfile" ) source file is of aspect ratio sar=4:3 dar=4:3 new file is has aspect ratio sar=4:3 dar=1:1 please help me to solve this problem, one weird thing is when i see details in another video tool, it shows me sar=4:3 dar=4:3 of source video but when i use command ffmpeg -i sourcefile, it shows me sar=300:400 dar=1:1 thanks vishal parekh

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  • jvm issue at startup

    - by Mack
    I can set the max memory as 1000 and not more than that, if I set the memory more than that, it throws the following error. Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. My question is, why jvm looks for the max memory at startup? Thanks in advance.

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  • Video desktop recording and multiple WM displays, capturing nonactive display

    - by okobaka
    Two WM running on one local machine. WM - Fluxbox. Using ffmpeg to record desktop. ffmpeg -an -f x11grab -s 1920x1080 -r 25 -i :1.0 -sameq /tmp/video.mkv On one display everything works great, but not when i have another WM display startx -- :1. What i am doing right now is to switch ctrl+alt+f8 to display:1.0, and start recording with ffmpeg. Everything is fine until i switch back ctrl+alt+f7 to display:0.0, WM and captured video image freezes, but when i switch back ctrl+alt+f8 to display:1.0, it unfreeze and continue recording. So, how to make display:1.0 not to freeze, while on display:0.0? Tested some more. open [display 0.0] open [display 0.1] from [display 0.0] = open => [display 0.2] same problem For different users and same users results are the same. ffmpeg keeps recording that paused image. Looks like WM root window need to be active, to be recorded.

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  • Problem with using malloc in link lists (urgent ! help please)

    - by Abhinav
    I've been working on this program for five months now. Its a real time application of a sensor network. I create several link lists during the life of the program and Im using malloc for creating a new node in the link. What happens is that the program suddenly stops or goes crazy and restarts. Im using AVR and the microcontroller is ATMEGA 1281. After a lot of debugging I figured out that that the malloc is causing the problem. I do not free the memory after exiting the function that creates a new link so Im guessing that this is eventually causing the heap memory to overflow or something like that. Now if I use the free() function to deallocate the memory at the end of the function using malloc, the program just gets stuck when the control reaches free(). Is this because the memory becomes too clustered after calling free() ? I also create reference tables for example if 'head' is a new link list and I create another list called current and make it equal to head. table *head; table *current = head; After the end of the function if I use free free(current); current = NULL: Then the program gets stuck here. I dont know what to do. What am I doing wrong? Is there a way to increase the size of the heap memory Please help...

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  • New build won't boot: some fans turning, no beep or video

    - by Dave
    When my new system is powered up, the case fan and power supply fans turn fine. The CPU fan twitches, but never gets going. Although I've heard that with AMDs and Gigabyte motherboards that is not necessary a problem. Hard drive is spinning. However, there is absolutely no indication that anything else is happening. The motherboard, as far as I can tell, does not have an internal speaker, but I harvested one from another machine and plugged it in and still no beeps at all. The monitor screen stays black, on both the integrated VGA and DVI. This is a brand new build, and has never successfully booted. My parts are: AMD Athlon II X2 245 Regor 2.9GHz Socket AM3 65W Dual-Core Processor Model ADX245OCGQBOX - includes CPU cooler) GIGABYTE GA-MA785GPMT-UD2H AM3 AMD 785G HDMI Micro ATX AMD Motherboard - Retail G.SKILL Ripjaws Series 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1333 (PC3 10666) Desktop Memory Model F3-10666CL8D-4GBRM - Retail CORSAIR CMPSU-400CX 400W ATX12V V2.2 80 PLUS Certified Compatible with Core i7 Power Supply - Retail SAMSUNG Spinpoint F3 HD502HJ 500GB 7200 RPM SATA 3.0Gb/s 3.5" Internal Hard Drive -Bare Drive COOLER MASTER Elite 341 RC-341C-KKN1-GP Black Steel MicroATX Mid Tower Computer Case - Retail I also have a DVD burner, but it acts the same whether that is plugged in or not. I'm using the on board video. What I've tried so far: I've switched power supplies, with no difference. I've tried different monitors (of which all are working on other machines) with no difference. I have tried putting it one memory module at a time, with no difference. I have tried the absolute minimum I can think of (power supply into motherboard, power button ONLY plugged into front panel, CPU fan plugged in), with no difference. I appreciate any ideas anyone might have. Do I need to RMA the motherboard? This is my first build, so there might be something obvious. I was very careful in assembly with static; I'm confident nothing was zapped during assembly.

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  • This .mpg video clip doesn't play well

    - by Roey
    I've installed K-lite mega codec pack v6.9.0 with playback essentials without player. My default and only media player is windows media player. here are the clip's media info: General Complete name : D:\Users\Roey\Downloads\B384MV.mpg Format : MPEG-PS File size : 273 MiB Duration : 4mn 59s Overall bit rate : 7 643 Kbps Video ID : 224 (0xE0) Format : MPEG Video Format version : Version 2 Format profile : Main@High Format settings, BVOP : No Format settings, Matrix : Default Format settings, GOP : M=1, N=15 Duration : 4mn 57s Bit rate mode : Variable Bit rate : 7 363 Kbps Nominal bit rate : 9 000 Kbps Width : 1 920 pixels Height : 1 080 pixels Display aspect ratio : 16:9 Frame rate : 25.000 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Compression mode : Lossy Bits/(Pixel*Frame) : 0.142 Stream size : 261 MiB (96%) Audio ID : 192 (0xC0) Format : MPEG Audio Format version : Version 1 Format profile : Layer 3 Mode : Joint stereo Duration : 4mn 59s Bit rate mode : Constant Bit rate : 128 Kbps Channel(s) : 2 channels Sampling rate : 44.1 KHz Compression mode : Lossy Stream size : 4.56 MiB (2%) Menu When I play it there is no sound (just a little "kahhhh" noise every 10-20 seconds) and the frames are moving very slow - it "jumps" frames. A blue tray icon [FFa] "ffdshow audio decoder" pops with the following details: Input:MP3, stereo, 44100 Hz (libavocodec) Output:PCM, stereo, 44100 Hz, 16-bit integer Any help will be much appreciated. Thanks

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  • Strange behaviour with mediaplayer and seekTo

    - by Mathias Lin
    I'm implementing a custom video player because I need custom video controls. I have an app with only one activity, which on startup shall start playing a video right away. Now, the problem I have is: I don't want the video to start from the beginning, but from a later position. Therefore I do a seekTo(16867). Since seekTo is asynchronous, I place the start call of the mediaplayer (player.start()) in the onSeekComplete of the onSeekCompleteListener. The strange behaviour I experience though is that I can see/hear the video playing from the beginning for a few millisecs before it actually plays from/jumps to the position I seeked to. But - on the other hand - the Log output I call before the player.start returns the correct position 16867, where I seeked to. Below is the relevant code section, the complete class is at http://pastebin.com/jqAAFsuX (I'm on Nexus One / 2.2 StageFright) private void playVideo(String url) { try { btnVideoPause.setEnabled(false); if (player==null) { player=new MediaPlayer(); player.setScreenOnWhilePlaying(true); } else { player.stop(); player.reset(); } url = "/sdcard/myapp/main/videos/main.mp4"; // <--- just for test purposes hardcoded here now player.setDataSource(url); player.setDisplay(holder); player.setAudioStreamType(AudioManager.STREAM_MUSIC); player.setOnCompletionListener(this); player.setOnPreparedListener(this); player.setOnSeekCompleteListener(new MediaPlayer.OnSeekCompleteListener() { public void onSeekComplete(MediaPlayer mediaPlayer) { Log.d("APP", "current pos... "+ player.getCurrentPosition() ); player.start(); // <------------------ start video on seek completed player.setOnSeekCompleteListener(null); } }); player.prepareAsync(); } catch (Throwable t) { Log.e(TAG, "Exception in btnVideoPause prep", t); } } public void onPrepared(MediaPlayer mediaplayer) { width=player.getVideoWidth(); height=player.getVideoHeight(); if (width!=0 && height!=0) { holder.setFixedSize(width, height); progressBar.setProgress(0); progressBar.setMax(player.getDuration()); player.seekTo(16867); // <------------------ seeking to position } btnVideoPause.setEnabled(true); }

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  • mediaelement.js play/pause on click controls don't work

    - by iKode
    I need to play and pause the video player if any part of the video is clicked, so I implemented something like: $("#promoPlayer").click(function() { $("#promoPlayer").click(function() { if(this.paused){ this.play(); } else { this.pause(); } }); ...but now the controls of the video won't pause/play. You can see it in action here(http://175.107.134.113:8080/). The video is the second slide on the main carousel at the top. I suspect I'm now getting 2 onclick events one from my code above and a second on the actual pause/play button. I don't understand how the actual video controls work, because when I inspect the element, I just see a tag. If I could differentiate the controls, then perhaps I might have figured out a solution by now. Anyone know how I should have done this, or is my solution ok. If my solutions ok, how do I intercept a click on the control, so that I only have one click event to pause / play? If you look on the media element home page, they have a big play button, complete with mouseOver, but I can't see how they have done that? Can someone else help?

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  • Memory corruption in System.Move due to changed 8087CW mode (png + stretchblt)

    - by André Mussche
    I have strange a memory corruption problem. After many hours debugging and trying I think I found something. For example: I do a simple string assignment: sTest := 'SET LOCK_TIMEOUT '; However, the result sometimes becomes: sTest = 'SET LOCK'#0'TIMEOUT ' So, the _ gets replaced by an 0 byte. I have seen this happening once (reproducing is tricky, dependent on timing) in the System.Move function, when it uses the FPU stack (fild, fistp) for fast memory copy (in case of 9 till 32 bytes to move): ... @@SmallMove: {9..32 Byte Move} fild qword ptr [eax+ecx] {Load Last 8} fild qword ptr [eax] {Load First 8} cmp ecx, 8 jle @@Small16 fild qword ptr [eax+8] {Load Second 8} cmp ecx, 16 jle @@Small24 fild qword ptr [eax+16] {Load Third 8} fistp qword ptr [edx+16] {Save Third 8} ... Using the FPU view and 2 memory debug views (Delphi - View - Debug - CPU - Memory) I saw it going wrong... once... could not reproduce however... This morning I read something about the 8087CW mode, and yes, if this is changed into $27F I get memory corruption! Normally it is $133F: The difference between $133F and $027F is that $027F sets up the FPU for doing less precise calculations (limiting to Double in stead of Extended) and different infiniti handling (which was used for older FPU’s, but is not used any more). Okay, now I found why but not when! I changed the working of my AsmProfiler with a simple check (so all functions are checked at enter and leave): if Get8087CW = $27F then //normally $1372? if MainThreadID = GetCurrentThreadId then //only check mainthread DebugBreak; I "profiled" some units and dll's and bingo (see stack): Windows.StretchBlt(3372289943,0,0,514,345,4211154027,0,0,514,345,13369376) pngimage.TPNGObject.DrawPartialTrans(4211154027,(0, 0, 514, 345, (0, 0), (514, 345))) pngimage.TPNGObject.Draw($7FF62450,(0, 0, 514, 345, (0, 0), (514, 345))) Graphics.TCanvas.StretchDraw((0, 0, 514, 345, (0, 0), (514, 345)),$7FECF3D0) ExtCtrls.TImage.Paint Controls.TGraphicControl.WMPaint((15, 4211154027, 0, 0)) So it is happening in StretchBlt... What to do now? Is it a fault of Windows, or a bug in PNG (included in D2007)? Or is the System.Move function not failsafe?

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  • PHP GD Allowed memory size exhausted

    - by gurun8
    I'm trying to process a directory of JPEG images (roughly 600+, ranging from 50k to 500k) using PHP: GD to resize and save the images but I've hit a bit of a snag quite early in the process. After correctly processing just 3 images (30K, 18K and 231K) I get a Allowed memory size of 16777216 bytes exhausted PHP Fatal error. I'm cycling through the images and calling the code below: list($w, $h) = getimagesize($src); if ($w > $it->width) { $newwidth = $it->width; $newheight = round(($newwidth * $h) / $w); } elseif ($w > $it->height) { $newheight = $it->height; $newwidth = round(($newheight * $w) / $h); } else { $newwidth = $w; $newheight = $h; } // create resize image $img = imagecreatetruecolor($newwidth, $newheight); $org = imagecreatefromjpeg($src); // Resize imagecopyresized($img, $org, 0, 0, 0, 0, $newwidth, $newheight, $w, $h); imagedestroy($org); imagejpeg($img, $dest); // Free up memory imagedestroy($img); I've tried to free up memory with the imagedestroy function but it doesn't seem to have any affect. The script just keeps consistently choking at the imagecreatefromjpeg line of code. I checked the php.ini and the memory_limit = 16M setting seems like it's holding correctly. But I can't figure out why the memory is filling up. Shouldn't it be releasing the memory back to the garbage collector? I don't really want to increase the memory_limit setting. This seems like a bad workaround that could potentially lead to more issues in the future. FYI: I'm running my script from a command prompt. It shouldn't affect the functionality but might influence your response so I thought I should mention it. Can anyone see if I'm just missing something simple or if there's a design flaw here? You'd think that this would be a pretty straightforward task. Surely this has to be possible, right?

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  • JBoss as a windows service. Where can i set the JAVA_OPTS?

    - by ikky
    hi. I'm running JBoss as a windows service, but i can't seem to find where i can configure the JAVA_OPTS to make it work properly. I need to set the Xms and the Xmx. I have tried to just run JBoss manually (run.bat) and in the same file i set the JAVA_OPTS= -Xms128m -Xmx512m. And that works. Here is my install.bat where i install the JBoss as a service: set JBOSS_CLASS_PATH=%JAVA_HOME%\lib\tools.jar;%JBOSS_HOME%\bin\run.jar rem copy /Y JavaService.exe D:\PROJECT\bin\JBossService.exe JBossService.exe -install JBoss %JAVA_HOME%\jre\bin\server\jvm.dll -Djava.class.path=%JBOSS_CLASS_PATH% -start org.jboss.Main -stop org.jboss.Shutdown -method systemExit -out %PROJECT_HOME%\log\JBoss_out.log -err %PROJECT_HOME%\log\JBoss_err.log -current D:\PROJECT\bin net start JBoss When i look at the info about JBoss Application Server (http://localhost:8080/web-console/) i see this info: JVM Environment Free Memory: 9 MB Max Memory: 63 MB Total Memory: 63 MB And i MUST have more Max Memory. Does anybody know where i can set the JAVA_OPTS when running JBoss as a service?

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  • Windows Media Center showing Jerky Video on PC

    - by Kris Erickson
    I had to repave my Windows 7 x64 box last week due to a hard drive crash, and for a while everything was running perfectly but now all videos in Windows Media Center are jerky (the sound is fine, they just seem to skip a ton of frames all the time). This is on the local machine, but the same thing happens when I try to stream to my Xbox. The videos all show fine in VLC and Windows Media Player (however exhibit the same problem in Quicktime). I guess I must have installed something recently (in the process of getting all the apps I usually have running on my PC) that caused this but for the life of me I can't figure it out. I have updated to the latest video driver (and then rolled back to the standard Windows 7 driver), I have rolled back all the other drivers that I have installed (I believe). I have uninstalled all the codec packs (I also run TVersity, so I have the TVersity codec pack installed), and I uninstalled TVersity. Nothing seems to help. I have uninstalled windows media center, and reinstalled it from the Programs and Features. I have basically ran out of things to try to fix this, and am almost thinking about reinstalling Windows again. Any suggestions? Edit Specs on the PC (which I figured was unimportant since everything used to work perfectly): Intel Core 2 CPU 6600 @ 2.4 Ghz Nvidia GTS 8800 Built in realtek-audio soundcard 4GB Ram Codecs which are failing: All that I have tried, but at least Xvid, Mpgv (mpeg2 video from a camera), and Wmv (only kinds that I have ready access to).

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  • Getting the number of frames from a video in Android

    - by Jay Patel
    I want to get the number of frames from a video. I'm using the following code: package com.vidualtest; import java.io.File; import java.io.FileDescriptor; import android.app.Activity; import android.graphics.Bitmap; import android.media.MediaMetadataRetriever; import android.os.Bundle; import android.os.Environment; import android.widget.ImageView; public class VidualTestActivity extends Activity { /** Called when the activity is first created. */ File file; ImageView img; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); img = (ImageView) findViewById(R.id.img); File sdcard = Environment.getExternalStorageDirectory(); file = new File(sdcard, "myvid.mp4"); MediaMetadataRetriever retriever = new MediaMetadataRetriever(); try { retriever.setDataSource(file.getAbsolutePath()); img.setImageBitmap(retriever.getFrameAtTime(10000,MediaMetadataRetriever.OPTION_CLOSEST)); } catch (IllegalArgumentException ex) { ex.printStackTrace(); } catch (RuntimeException ex) { ex.printStackTrace(); } finally { try { retriever.release(); } catch (RuntimeException ex) { } } } } In getFrameAtTime() I'm passing different static time values like 10000, 20000, etc. in milliseconds, but still I'm getting the same frame from the video. My goal is to get different frames with a different time interval.

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  • iPhone: Does it ever make sense for an object to retain its delegate?

    - by randombits
    According to the rules of memory management in a non garbage collected world, one is not supposed to retain a the calling object in a delegate. Scenario goes like this: I have a class that inherits from UITableViewController and contains a search bar. I run expensive search operations in a secondary thread. This is all done with an NSOperationQueue and subclasses NSOperation instances. I pass the controller as a delegate that adheres to a callback protocol into the NSOperation. There are edge cases when the application crashes because once an item is selected from the UITableViewController, I dismiss it and thus its retain count goes to 0 and dealloc gets invoked on it. The delegate didn't get to send its message in time as the results are being passed at about the same time the dealloc happens. Should I design this differently? Should I call retain on my controller from the delegate to ensure it exists until the NSOperation itself is dealloc'd? Will this cause a memory leak? Right now if I put a retain on the controller, the crashes goes away. I don't want to leak memory though and need to understand if there are cases where retaining the delegate makes sense. Just to recap. UITableViewController creates an NSOperationQueue and NSOperation that gets embedded into the queue. The UITableViewController passes itself as a delegate to NSOperation. NSOperation calls a method on UITableViewController when it's ready. If I retain the UITableViewController, I guarantee it's there, but I'm not sure if I'm leaking memory. If I only use an assign property, edge cases occur where the UITableViewController gets dealloc'd and objc_msgSend() gets called on an object that doesn't exist in memory and a crash is imminent.

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  • Hyperlinks and iPad videos

    - by bhan
    Hello everybody, I'm trying to develop something in the cloud incorporating video, text and images. However, any hyperlinked content that appears above or below the video is unclickable, as the video takes the focus on the iPad. This isn't a problem with Safari in general, as it works on Desktop Safari. Thankyou, BH

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  • Completely unintuitive Apache/PHP memory-freeing behavior

    - by David
    Okay, this one's weird. I have a Turnkey Linux server with a gig of dedicated RAM. It's running WP3.2 with a boatload of plug-ins. It's a new site, so it has very limited traffic (other than search engines, maybe 20 hits a week). Now, for a few weeks, every few days, it would max out on main RAM, start eating up virtual RAM, and then crash. It's had this behavior for a while and I've been trying to figure out which element was causing the crash. Nine days ago, I pointed my external server monitor to this server. I wrote a 5-line HTML file (not PHP and not WP) that the server monitor accesses every minute, to see if the server is up. So, now, nine days later, the server has been rock solid, up all the time, no memory leak at all. I changed NOTHING on the server itself to see this behavior change. Have you EVER seen anything like this? All the server monitor is doing is retrieving a single, super-simple HTML file and all the memory leak problems have gone away. Weird, eh?

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  • Fastest inline-assembly spinlock

    - by sigvardsen
    I'm writing a multithreaded application in c++, where performance is critical. I need to use a lot of locking while copying small structures between threads, for this I have chosen to use spinlocks. I have done some research and speed testing on this and I found that most implementations are roughly equally fast: Microsofts CRITICAL_SECTION, with SpinCount set to 1000, scores about 140 time units Implementing this algorithm with Microsofts InterlockedCompareExchange scores about 95 time units Ive also tried to use some inline assembly with __asm {} using something like this code and it scores about 70 time units, but I am not sure that a proper memory barrier has been created. Edit: The times given here are the time it takes for 2 threads to lock and unlock the spinlock 1,000,000 times. I know this isn't a lot of difference but as a spinlock is a heavily used object, one would think that programmers would have agreed on the fastest possible way to make a spinlock. Googling it leads to many different approaches however. I would think this aforementioned method would be the fastest if implemented using inline assembly and using the instruction CMPXCHG8B instead of comparing 32bit registers. Furthermore memory barriers must be taken into account, this could be done by LOCK CMPXHG8B (I think?), which guarantees "exclusive rights" to the shared memory between cores. At last [some suggests] that for busy waits should be accompanied by NOP:REP that would enable Hyper-threading processors to switch to another thread, but I am not sure whether this is true or not? From my performance-test of different spinlocks, it is seen that there is not much difference, but for purely academic purpose I would like to know which one is fastest. However as I have extremely limited experience in the assembly-language and with memory barriers, I would be happy if someone could write the assembly code for the last example I provided with LOCK CMPXCHG8B and proper memory barriers in the following template: __asm { spin_lock: ;locking code. spin_unlock: ;unlocking code. }

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  • Nginx flv audio pseudo stream works but video is not loading

    - by sarah
    I am working on a development server for a company & they want nginx webserver to work with. So the requirements for their company is, it should be capable of doing following things i.e hotlink protection, mp4 & flv pseudo stream & secure streaming. However nginx fulfills their requirements and i am configuring their server from past 2 days as i am new to this field so i've only acheived hotlinking prevention in past 2 days. But the problem on which i am stuck is flv pseudo streaming, to make work to mp4 pseudo stream it was just a piece of paper but i am really fuc*ed up with flv pseudo stream. I have converted my flv videos with flvmdi tools to insert many keyframes but the problem is , when i try to seek video from following keyframes that are generated by flvmdi i.e test.flv?start=2681223, video does not load but audio pseudo works fine. So it means no problem with my flv configuration in nginx.conf file. And the forum that i used to compile my nginx-1.2.1 is http://h264.code-shop.com/trac/wiki/Mod-H264-Streaming-Nginx-Version2 & by adding additional module --with-http_flv_module. This forum is really active, hopes i will resolve my problem as soon as you guys will provide me some guide.

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  • I need to debug my BrowserHelperObject (BHO) (in C++ with Visual Studio 2008) after a internet explo

    - by BHOdevelopper
    Hi, here is the situation, i'm developping a Browser Helper Object (BHO) in C++ with Visual Studio 2008, and i learned that the memory wasn't managed the same way in Debug mode than in Release mode. So when i run my BHO in debug mode, internet explorer 8 works just fine and i got no erros at all, the browser stays alive forever, but as soon as i compile it in release mode, i got no errors, no message, nothing, but after 5 minutes i can see through the task manager that internet explorer instances are just eating memory and then the browser just stop responding every time. Please, I really need some hint on how to get a feedback on what could be the error. I heard that, often it was happening because of memory mismanagement. I need a software that just grab a memory dump or something when iexplorer crashes to help me find the problem. Any help is appreciated, I'll be looking for responses every single days, thank you.

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  • Not able to play videos (from youtube) in WebView

    - by user1205193
    I am using a webview to display a video (could be from youtube or vimeo) in my app. In order to not load the video webpages in the default Android Browser, I am also extending the WebViewClient so I can override the shouldOverrideUrlLoading method. This way the video webpage loads successfully in the WebView. However, when I click on the embedded video on the WebView, it does not play. If I do not override the shouldOverrideUrlLoading method, and let the video webpages load in the default Android browser, the videos work just fine. Any ideas why the videos are not working in the WebView? Also, the main reason why I overrode the shouldOverrideUrlLoading method is because if I do not do that, then when I exit the Android browser to come back to my activity (by hitting the back button on the phone), I see a white screen. Upon hitting the back button twice, I am able to get back to my Activity. I am using the emulator to do this test. Here is my code: public class YoutubeLink extends Activity { WebView myWebView; String video_url; private class HelloWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.youtubelink); //Retrieving data from ListSample.java Bundle extras = getIntent().getExtras(); if(extras !=null) { video_url = extras.getString("video_url"); Log.d("inside YoutubeLink.java", video_url); } myWebView = (WebView) findViewById(R.id.web); myWebView.getSettings().setJavaScriptEnabled(true); myWebView.setWebViewClient(new HelloWebViewClient()); myWebView.loadUrl(video_url); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK) && myWebView.canGoBack()) { myWebView.goBack(); return true; } return super.onKeyDown(keyCode, event); }}

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  • How do I get C# to garbage collect aggressively?

    - by mmr
    I have an application that is used in image processing, and I find myself typically allocating arrays in the 4000x4000 ushort size, as well as the occasional float and the like. Currently, the .NET framework tends to crash in this app apparently randomly, almost always with an out of memory error. 32mb is not a huge declaration, but if .NET is fragmenting memory, then it's very possible that such large continuous allocations aren't behaving as expected. Is there a way to tell the garbage collector to be more aggressive, or to defrag memory (if that's the problem)? I realize that there's the GC.Collect and GC.WaitForPendingFinalizers calls, and I've sprinkled them pretty liberally through my code, but I'm still getting the errors. It may be because I'm calling dll routines that use native code a lot, but I'm not sure. I've gone over that C++ code, and make sure that any memory I declare I delete, but still I get these C# crashes, so I'm pretty sure it's not there. I wonder if the C++ calls could be interfering with the GC, making it leave behind memory because it once interacted with a native call-- is that possible? If so, can I turn that functionality off?

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