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  • Displaying possible movement tiles

    - by Ash Blue
    What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are available to move, and players can be larger than one tile. Think of games like Fire Emblem, Front Mission, and XCOM. My first thought was to recursively search for connecting tiles. This quickly demonstrated many shortcomings when blockers, movement costs, and other features were added into the mix. My second thought was to use an A* pathfinding algorithm to check all tiles presumed valid. Presumed valid tiles would come from an algorithm that generates a diamond of tiles from the player's speed (see example here http://jsfiddle.net/truefreestyle/Suww8/9/). Problem is this seems a little slow and expensive. Is there a faster way? Edit: In Lua for Corona SDK, I integrated the following movement generation controller. I've linked to a Gist here because the solution is around 90 lines of code. https://gist.github.com/ashblue/5546009

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  • How can I prevent seams from showing up on objects using lower mipmap levels?

    - by Shivan Dragon
    Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, it's a cylinder with the top cap removed: I've exported the UVs: Then imported them into Photoshop, and painted the inner area in yellow and the outer area in red. I made sure I cover well the UV lines: I then save the image and load it as texture on the model in Blender. Actually, I just reload it as the image where the UVs are exported, and change the viewport view mode to textured. When I look at the mesh up-close, there's yellow everywhere, everything seems fine: However, if I start zooming out, I start seeing red (literally and metaphorically) where the texture edges are: And the more I zoom, the more I see it: Same thing happends in Unity, though the effect seems less pronounced. Up close is fine and yellow: Zoom out and you see red at the seams: Now, obviously, for this simple example a workaround is to spread the yellow well outside the UV margins, and its fine from all distances. However this is an issue when you try making a complex texture that should tile seamlessly at the edges. In this situation I either make a few lines of pixels overlap (in which case it looks bad from upclose and ok from far away), or I leave them seamless and then I have those seams when seeing it from far away. So my question is, is there something I'm missing, or some extra thing I must do to have my texture look seamless from all distances?

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  • Upgrading specific pieces of KDE 4.x

    - by Blind Fish
    So this is going to be one of those "is this even possible?" questions. I need to upgrade a piece of my KDE from 4.8.5 to 4.9. Specifically, I need to upgrade Gwenview from the 2.85 version in KDE 4.8.5 to 2.9 version in KDE 4.9. It seems trivial but it's actually a fairly big deal for me. I recently upgraded my Ubuntu to 12.04, and that upgraded my Gwenview to 2.8x. The issue is that the Gwenview 2.8 releases accidentally broke a feature that I rely upon very heavily. It's a known bug that was corrected in 2.9. Unfortunately, the only package available in Synaptic is 4.8.5, which contains Gwenview 2.85. To make matters worse I'm not sure that I can simply take my whole KDE to 4.9 as I am running an older Toshiba Satellite with the Intel 945GMA chipset that I was shocked managed to hold up under the weight of 12.04 as it is. Well, actually it didn't. I had to install Cairo Dock as Unity 2D was hopeless with this chipset. But anyway, I desperately need to get to Gwenview 2.9 without the potential system-wide implosion of upgrading KDE to 4.9. Possible?

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  • 1.5 TB USB Drive failed to mount

    - by user89348
    Seagate 1.5Tb FreeAgent USB Hard Drive. Formatted FAT32. I figure it is 75% full. Used to work fine in XUBUNTU it shows up in Cairo Dock but when I click on it I get "failed to mount drive'. Nautilus does not display the icon nor does Thunar. Windows Vista will no longer recognise drive either. Back Track 5R3 also no longer fails to mount it. BUT and here is the BIG BUT my Pioneer DV-410 reads the files and plays the everything just fine. I believe this all happened after an unclean shutdown / XUbuntu 12.10 system freeze. Why can't XUBUNTU mount this drive when a crappy 13 year old DVD player can mount it. I am desperate to back up the data before just in case the drive becomes completely unreadable. Using XUBUNTU 12.10 Quantal current 3.5.0.17 Kernel (past 3 Kernels wont read it either) and all newest apt-get update / dist-upgrade are applied. I will post any other info you folks request as needed. Additional info as requested by githlar. $ sudo fsck.vfat /dev/sdb dosfsck 3.0.13, 30 Jun 2012, FAT32, LFN Read 512 bytes at 0:Input/output error $ lsusb Bus 001 Device 003: ID 148f:3070 Ralink Technology, Corp. RT2870/RT3070 Wireless Adapter Bus 002 Device 002: ID 0bc2:3001 Seagate RSS LLC Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub

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  • Applying Textures to Hexagonal Tiles Seamlessly

    - by PATRY
    I'm doing a tactical game (X-Com / Fallout style) for fun. I've decided to use a hexagonal map, but I'm having a graphic problem. My current map display is HUD-like, with only the border of the map cells displayed, without any texture. it's simple and allow for display of different types of informations by varying the color of the border. For exemple the "danger view mode" displays the borders with a color going from green (no damage possible) to red (prob of damage 90%). Now, It's a bit hard to differentiate the kind of tile the player is on. I could put a plain color (green is grass, pale blue is water...), but this is going to limit the possibilities. Thus, i would like to display a texture on my tiles. Since the map are generated, i can not use a picture for the whole map with the HUD over. So, my question is : does any one knows how i could generate the sealess hexagonal textures (algo or plugin), or if there is a site with some hexagonal tiles ?

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  • CodePlex Daily Summary for Sunday, May 27, 2012

    CodePlex Daily Summary for Sunday, May 27, 2012Popular ReleasesMS CRM Rich Text box: MS CRM Rich Text box: This release contains the final JavaScript for this plug-in. It is tested and verified. Even if someone is unable to use it, can contact me. Suggestions and bug-notifications are always most welcome.Nivo Slider Web Part SharePoint 2010: Nivo Slider Web Part WSP: Web Part encapsulating nivo slider jquery web part. Download the wsp for one click install. Edit the property of the web part to point to any image library and all done. Web part includes jQuery and nivo jquery library. No configuration is required. This web part is a SharePoint 2010 farm solution. Scope for installation is site collection.iPDC - Free Phasor Data Concentrator: iPDC-v1.3.0: For more info see the iPDC-v1.3.0-Release_Notes document. Changes in iPDC-1.3 : Now iPDC has a centralized file structure. Only a single file for each iPDC and that will store with iPDC-ID. File structure will be explained in release notes document. A setup file for a iPDC will contains the information about: iPDC Server, Connected Source Devices, Connected Destination Devices, and finally configuration frames of sources. Because of this single Setup File previously generated ....Net Code Samples: Code Samples: Code samples (SLNs).Tweetz - Windows Twitter Client Gadget: Tweetz 3.1.5.4: Changed from screen names to regular names in all timelines except search Minor correction in German translation Updated Italian translationSubExtractor: Release 1027: Fix: out-of-memory exception when reading DVDs with very large (over 1GB) cells Fix: AltGr key toggling Italics during OCR Feature: use centered alignment SSA tag for centered text in the upper part of the frame Feature: increased number of subtitle tracks visible in Choose Subtitles step listbox Feature: allow change of palette for entire movieLINQ_Koans: LinqKoans v.02: Cleaned up a bitAutoFixture: 2.11.1: This is an automatically published release created from the latest successful build. Versioning is based on Semantic Versioning. Read more here: http://blog.ploeh.dk/2011/09/06/AutoFixtureGoesContinuousDeliveryWithSemanticVersioning.aspxBlueGem: BlueGem-v1.B Source: Description This is the source of BlueGem -v1.B.XML Schema Documenter: 1.9.4.0: Compatibility fixes for SHFB 1.9.4.0 and Visual Studio 11 Third-Party References Reference Required Used For Sandcastle Help File Builder (version 1.9.4.0) Yes Underlying platform Windows Installer XML (WiX) v3.6 RC0 No Only required to build source code ZXMAK2: Version 2.6.2.1: - fix contended timings for ULA 48/128 early/late - small refactoring for ULA code - fix mistake in timing for CBXX opcodes (thanks to Pegaz for report) - save early/late flag when saving to SZX (works with original ULA's 48/128 only) Use ZXMAK-SPRINTER-2621 package to get emulator with SPRINTER files (select Sprinter model from VM->Settings->Wizard)totalem: version 2012.05.25.1: Beta version speed improvements memory usage improvements smoothness list scrollingJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0 RC1 Refresh 2: JayData is a unified data access library for JavaScript developers to query and update data from different sources like webSQL, indexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video: http://www.youtube.com/watch?v=LlJHgj1y0CU RC1 R2 Release highlights Knockout.js integrationUsing the Knockout.js module, your UI can be automatically refreshed when the data model changes, so you can develop the front-end of your data manager app even faster. Querying 1:N relations in W...Christoc's DotNetNuke Module Development Template: 00.00.08 for DNN6: BEFORE USE YOU need to install the MSBuild Community Tasks available from http://msbuildtasks.tigris.org For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Web OR for VB My Documents\Visual Studio 2010\Te...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.53: fix issue #18106, where member operators on numeric literals caused the member part to be duplicated when not minifying numeric literals ADD NEW FEATURE: ability to create source map files! The first mapfile format to be supported is the Script# format. Use the new -map filename switch to create map files when building your sources.myManga: Initial Release - Version 1.0.0.1 - BETA: Leave a Review! This is the initial release of myManga. Please report any bugs. NOTE: There is a bug with MangaReader.net where images are reported 403 Forbidden, this is NOT the fault of myManga but, myManga will through an error and will not download the image.BlackJumboDog: Ver5.6.3: 2012.05.22 Ver5.6.3  (1) HTTP????????、ftp://??????????????????????LogicCircuit: LogicCircuit 2.12.5.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing start up issue.Orchard Project: Orchard 1.4.2: This is a service release to address 1.4 and 1.4.1 bugs. Please read our release notes for Orchard 1.4.2: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.0): New fetures:View other users predictions Hide/Show background image (web part property) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...New ProjectsAdvStopWatch: This is an wpf project to build a stop watchBlueGem: BlueGem is a simple Rich Text Editor. It also has a system resource monitor.Db4o Extensions: Db4o Extensions is a .NET library to ease database routines like creating composite keys, defining deletion behavior, data validation and transparent persistance.Financial Advisor Toolbox: An attempt to build a set of tools that can be used by a Financial Advisor to help automate some of their daily tasks. The initial release will aim to include "client management" to track clients and their financial profile. ImpresionesJL: This is a great project!K-Dock: K-Dock is a basic WPF library built to allow developers to implement a docking system in their applications. Written in Visual Basic. mouse: ignoreopencv: a personal git mirror for opencvOpenLaunch: OpenLaunch is a new way to make your companies' software more popular. By using a simple framework, developers can integrate their software into OpenLaunch by either their existing project, or by a new project. All help on this project is greatly appreciated, and we are looking for a web developer to create a web interface to the store.Smart Setup: Smart Setup is a PowerShell-based deployment program with using a XML document. It is very flexible with supporting multiple extensions and different configurations for different environment. It's smart and light.UusAhi: Teeme jälle ahju!Win7 Style TreeView: A TreeView with win7 styleWindows Phone 7 Feedback Control: Windows Phone user control for sending feedback directly from the applicationWindows Phone SignalR Helper: Windows Phone SignalR Helper makes it easier for WPDevs to leverage SignalR in making connected real-time Windows Phone applications. Various modes of communication between phone and server will be stubbed out - like real-time Mapping, Chat, Stocks, Game Scores, Object Sync etc.; Re-use or extend to make it work for your own needs. Iterative feature addition planned. Hope this helps!

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  • Broke Ubuntu 12.04 either with Screencloud or Ubuntu Tweak

    - by pgrytdal
    Earlier today I installed the Screen Shot app "Screencloud" and after the installation Firefox was having problems. I didn't think much about it, just closed Firefox, then proceeded to change the toolbar opacity on Ubuntu Tweak. After restarting my system, hoping it would fix Firefox (because, you know, restarting fixes everything ;) ) I am able to go to the Log In Screen, type in my password, but then I get 3 errors regarding the Screencloud Ubuntu One, Imgur, and Dropbox plugins. After clicking the "Okay" on all three errors, all I see is my wallpaper. I am not able to access the terminal VIA CtrlAltT, but I am able to log out VIA CtrlAltDelete. I have tried all desktop environments I have installed (that, except for Unity 2D, has to do with Cairo Dock.) I hope I have provided enough information. If you need more, please ask. Please help! I would like to not have to re-install Ubuntu. Other info: OS: Ubuntu 12.04 I also have a Ubuntu 12.10 Live USB, but Ubuntu 12.10 hasn't run very well on any of my computers.

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  • How do I render only part of a texture to a point sprite in OpenGL ES for Android?

    - by nbolton
    Using the libgdx framework, I've figured out how to render a texture to a point sprite. The problem is, it renders the entire texture to the point sprite, where I only want a small part of it (since it's an isometric tile image). Here's a snippet from some demo code I wrote... create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.internal("data/tiles2.png"), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); Gdx.gl.glEnable(GL11.GL_POINT_SPRITE_OES); Gdx.gl11.glTexEnvi( GL11.GL_POINT_SPRITE_OES, GL11.GL_COORD_REPLACE_OES, GL11.GL_TRUE); Gdx.gl10.glPointSize(s); tiles.bind(); } render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); renderer.begin(GL10.GL_POINTS); // render 3 point sprites at various 3d points renderer.vertex(-.1f, 0, -.1f); renderer.vertex(0, 0, 0); renderer.vertex(.1f, 0, .1f); // ... more vertices here if needed (one for each sprite) ... renderer.end(); }

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  • What are the limitation for the battery for notebook HP HDX18?

    - by theateist
    I have HP HDX X18T-1200 CTO Premium notebook. My battery died and I would like to buy a new one. The specs written on battery itself are: NSTNN-OB75 RATING: 14.4 - 73Wh 3.14.4v, 5000mAh. The specs written on the dock where the battery goes are: NSTNN - Q35C My questions are: How to calculate the number of cells. I've read some post how to calculate but I don't know the nominal voltage. I saw batteries with 8,12 cells and 106Wh and 7000mAh, can I use it on my laptop or it can make damage. In other words, what the max mAh and Wh I can use for battery in my notebook?

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  • Lenovo t400 laptop docking station with DVI out shows green artifacts when connected to monitor

    - by Roy Rico
    I have a Lenovo T400 laptop, with Windows XP. I have a docking station connected via DVI to my Samnsung monitor. I'm connected at 1920x1200 resolution and I keep seeing all these green dots (when colors are supposed to be near black). It's really bad. I have tried running on my Samsung monitor, at all sizes, even down town 1280x1024 like my monitors at work. When I use the docking station at work, I am able to connect 2 1280x1024 NEC monitors (one via DVI, one through VGA, both through my docking station). I have absolutely no issue there, both displays work great. I have tried to update the drivers, I've even installed the latest video drivers from lenovo's site (DEC-02-2010). Is anyone familiar with this issue? Details: Docking Station: Lenovo Advanced Mini Dock- 250410U - NIB Montior at home: Samsung T240 24-inch monitor Monitors at work: NEC monitors

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  • XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision

    - by JiminyCricket
    I've been fooling around with moving on sloped tiles in XNA and it is semi-working but not completely satisfactory. I also have been thinking that having sets of predetermined slopes might not give me terrain that looks "organic" enough. There is also the problem of having to construct several different types of tile for each slope when they're chained together (only 45 degree tiles will chain perfectly as I understand it). I had thought of somehow scanning for connected chains of sloped tiles and treating it as a new large triangle, as I was having trouble with glitching at the edges where sloped tiles connect. But, this leads back to the problem of limiting the curvature of the terrain. So...what I'd like to do now is create a simple image or texture of the terrain of a level (or section of the level) and generate a simple heightmap (of the Y's for each X) for the terrain. The player's Y position would then just be updated based on their X position. Is there a simple way of doing this (or a better way of solving this problem)? The main problem I can see with this method is the case where there are areas above the ground that can be walked on. Maybe there is a way to just map all walkable ground areas? I've been looking at this helpful bit of code: http://thirdpartyninjas.com/blog/2010/07/28/sloped-platform-collision/ but need a way to generate the actual points/vectors.

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  • Heterogeneous Datacenter Management with Enterprise Manager 12c

    - by Joe Diemer
    The following is a Guest Blog, contributed by Bryce Kaiser, Product Manager at Blue MedoraWhen I envision a perfect datacenter, it would consist of technologies acquired from a single vendor across the entire server, middleware, application, network, and storage stack - Apps to Disk - that meets your organization’s every IT requirement with absolute best-of-breed solutions in every category.   To quote a familiar motto, your datacenter would consist of "Hardware and Software, Engineered to Work Together".  In almost all cases, practical realities dictate something far less than the IT Utopia mentioned above.   You may wish to leverage multiple vendors to keep licensing costs down, a single vendor may not have an offering in the IT category you need, or your preferred vendor may quite simply not have the solution that meets your needs.    In other words, your IT needs dictate a heterogeneous IT environment.  Heterogeneity, however, comes with additional complexity. The following are two pretty typical challenges:1) No End-to-End Visibility into the Enterprise Wide Application Deployment. Each vendor solution which is added to an infrastructure may bring its own tooling creating different consoles for different vendor applications and platforms.2) No Visibility into Performance Bottlenecks. When multiple management tools operate independently, you lose diagnostic capabilities including identifying cross-tier issues with database, hung-requests, slowness, memory leaks and hardware errors/failures causing DB/MW issues. As adoption of Oracle Enterprise Manager (EM) has increased, especially since the release of Enterprise Manager 12c, Oracle has seen an increase in the number of customers who want to leverage their investments in EM to manage non-Oracle workloads.  Enterprise Manager provides a single pane of glass view into their entire datacenter.  By creating a highly extensible framework via the Oracle EM Extensibility Development Kit (EDK), Oracle has provided the tooling for business partners such as my company Blue Medora as well as customers to easily fill gaps in the ecosystem and enhance existing solutions.  As mentioned in the previous post on the Enterprise Manager Extensibility Exchange, customers have access to an assortment of Oracle and Partner provided solutions through this Exchange, which is accessed at http://www.oracle.com/goto/emextensibility.  Currently, there are over 80 Oracle and partner provided plug-ins across the EM 11g and EM 12c versions.  Blue Medora is one of those contributing partners, for which you will find 3 of our solutions including our flagship plugin for VMware.  Let's look at Blue Medora’s VMware plug-in as an example to what I'm trying to convey.  Here is a common situation solved by true visibility into your entire stack:Symptoms•    My database is bogging down, however the database appears okay internally.  Maybe it’s starved for resources?•    My OS tooling is showing everything is “OK”.  Something doesn’t add up. Root cause•    Through the VMware plugin we can see the problem is actually on the virtualization layer Solution•    From within Enterprise Manager  -- the same tool you use for all of your database tuning -- we can overlay the data of the database target, host target, and virtual machine target for a true picture of the true root cause. Here is the console view: Perhaps your monitoring conditions are more specific to your environment.  No worries, Enterprise Manager still has you covered.  With Metric Extensions you have the “Next Generation” of User-Defined Metrics, which easily bring the power of your existing management scripts into a single console while leveraging the proven Enterprise Manager framework. Simply put, Oracle Enterprise manager boasts a growing ecosystem that provides the single pane of glass for your entire datacenter from the database and beyond.  Bryce can be contacted at [email protected]

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  • Does anybody know of any resources to achieve this particular "2.5D" isometric engine effect?

    - by Craig Whitley
    I understand this is a little vague, but I was hoping somebody might be able to describe a high-level workflow or link to a resource to be able to achieve a specific isometric "2.5D" tile engine effect. I fell in love with http://www.youtube.com/watch?v=-Q6ISVaM5Ww this engine. Especially with the lighting and the shaders! He has a brief description of how he achieved what he did, but I could really use a brief flow of where you would start, what you would read up on and learn and the logical order to implement these things. A few specific questions: 1) Is there a heightmap on the ground texture that lets the light reflect brighter on certain parts of it? 2) "..using a special material which calculates the world-space normal vectors of every pixel.." - is this some "magic" special material he has created himself, or can you hazard a guess at what he means? 3) with relation to the above quote - what does he mean by 'world-space normal vectors of every pixel'? 4) I'm guessing I'm being a little bit optimistic when I ask if there's any 'all-in-one' tutorial out there? :)

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  • Microsoft Office 2011 Mac: Reminders don't interact correctly with Spaces or Expose

    - by abeger
    I'm using Microsoft Office 2011 on Snow Leopard. I'm a heavy Spaces user. Whenever Microsoft Office Reminders pops up a reminder, it brings up the reminder in my current screen. However, if I do something else before dismissing the reminder pop-up, I can't easily find the pop-up again: Clicking on the icon in the dock does nothing and the pop-up vanishes when you use Expose. Left with no other choice, I simply end up clicking through each screen, moving windows around to hunt down the pop-up again. Is there any easier way to locate that pop-up? Is there a way to get the pop-up to behave like a normal window?

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  • Everytime I click on a link from within Mac, parallels boots up my Windows VM and opens the link there

    - by Christoph
    Everytime I click on a link from within Mac, parallels boots up my Windows VM and opens the link there. That's super annoying and I haven't found a configuration to change it. In the settings of my Windows VM there is an option where to launch the webbrowser. However that seems to only affect links that I open from within my Windows session. UPDATE I just stumbled across this answer: How to disassociate a file type with an application in Mac OS So I disabled "share windows apps with mac" completely. Also this seems to be overly protective it at least does the trick. I think it also deactivates that running windows apps show up in the dock but I don't care that much about that anyway.

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  • How to scale out OpenStreetMap data efficiently

    - by Pierre
    For over a year now, I'm running an in-house PostGIS server filled with OSM data, used for both Mapnik-based tile generation and Nominatim-based geocoding, updated with day replicates. This works pretty well. However, as usage is growing exponentially, I would like to achieve better reliability and performance by adding additional PostgreSQL servers. And I'm kind of lost. Since PostgreSQL doesn't seem to handle replication by itself, I would think about using a piede of middleware like PgPool-II to keep the servers in sync. But I'm afraid it would be nothing but necessary for this usage : very high read-to-write ratio, where all writes are done at the same exact time every day. My questions are simple : What would you do to keep these servers in sync? And, what is done for this at the OpenStreetMap Foundation, MapQuest, Mapbox or CloudMade? Thanks.

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  • How to tell if OpenGL is really working in Ubuntu 10.04

    - by Jonathan
    I have a lenovo S9e running Intel integrated graphics. Here is my lspci output related to the graphics: 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) Subsystem: Lenovo Device 3870 Flags: bus master, fast devsel, latency 0 Memory at f0580000 (32-bit, non-prefetchable) [size=512K] Capabilities: [d0] Power Management version 2 I want to know how I can make sure OpenGL support is running in full on an Ubuntu 10.04 installation. I have a few hints to think that it is not: The "Desktop Effects" will not load Apps such as stardock, when attempting to use OpenGL rendering, will display black boxes instead of transparency In the games Pioneers, the number-tile icons are suspiciously just black circles Windows games running with Wine will only support software rendering, not hardware rendering When I boot into a Knoppix LiveCD, the desktop effects do work, splendidly, meaning compiz detects my computer as capable. My problem with troubleshooting is that Canonical has basically eliminated the conf-file-based mechanism of X11 as far as I can tell, thus making it even harder to ensure graphics modules are loading properly. How do I debug and test OpenGL on m Ubuntu 10.04 installation?

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  • Practical tips when transitioning to xmonad?

    - by meder
    I like the idea and concept of xmonad, however I still keep going back to gnome after an hour or so. This feels like when I first tried to learn vim, but I've gotten past the learning curve point and can't live without vim nowadays. I'm sure the time will come for xmonad too, but I was wondering if current xmonad users can provide transitional tips? FYI, I'm on dual monitors ( 19 inch and 17 inch ). Example of an issue I'm having while in this "transitional" stage: How do you manage keeping the browser and other programs that are most commonly used in full screen mode, since by default I think it opens up in a small tile that takes up a portion of the screen? Do you just shortcut it to make it open full screen, or do you actually not maximize it? Or are there advanced methods through preferences in the conf file, making certain programs take up X space?

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  • Minimizing windows to tray in xfce

    - by Gryllida
    For XFCE (v. 4.8), I'm searching for possible options to minimize windows to tray (iconify). This means that 1) they're not in the window listing and 2) they're not in the alt+TAB menu and 3) when closed, the window hides (it disappears from window listing but still stays running). "alltray" has some weird GTK-related bug (https://bugs.launchpad.net/alltray/+bug/589831; windows hide but unhiding doesn't do anything; they stay in the tray icon until the user undocks them). "trayer" complains that "another systray is already running" and there's no obvious workaround. This question here is to ask about possible minimalistic (as everything in XFCE is) solutions which don't involve manual compiling, and aren't an overkill like cairo-dock is (a rather bloated gnome-style application which creates a new large 'tray' instead of using the existing one). Thanks!

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  • Unity Dashboard won't find local files, rearrange icons on two computers

    - by Stanton.Sculpture
    Suddenly I can't move icons around my unity launcher and the Dash won't search for my local files and folders. Was working when I first installed 13.10, but now it won't search for local files, and it won't let me rearrange the icons in any way. I've tried turning on and off all the scopes (lenses?) in multiple combinations, but it won't find any files unless I use nautilus to find them its mostly unresponsive. I can't see my recently used files, or files and folders scope at all. Dragging and dropping the icons on the side dock doesn't work, they only stick to my mouse until I put them back where they were. I cannot unlock any icons from the launcher, it just doesn't do anything when I click it. I tried rebooting both of my computers and its still won't function normally. I used ubuntu-bug -w to report a bug, no one has gotten back to me. Is there some option that I changed to cause this? This is a problem on both my laptop and Desktop. Please Help, Alex

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  • Leveraging Code Across Platforms in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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  • 13.04 Dash Icon and Ubuntu Gnome-Classic Issues

    - by Flabricorn
    The dash icon for Ubuntu 13.04 was "released", and a how-to on OMG! Ubuntu! Was written. Now, I followed all of the instructions, and the assets installed fine. Oh they installed alright, and now I can't get rid of them! I went through the multiple posts, but since this seems to be a new problem, none of the answers were working, and nothing new was appearing! So what I did, was I went into Gnome-Classic, just for old times sake, and I wanted to hide from the new 13.04 icons I didn't really take to. And of course what should appear covering my top, and bottom panels, but the Unity dock, with it's 13.04 Dash icon and everything. Wait, how did unity make it's way into my gnome-classic environment? I'm not really sure, but after about an hour of fooling around with Unity-Tweak and the compiz configuration, I needed something new. Would it be a bad idea to reinstall? At this point, nothing much would be lost, but I would like to stray from that idea.

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  • TightVNC (or any VNC) client windows scaling

    - by mr.b
    Hi, I am currently using TightVNC to connect to multiple remote hosts in LAN. I start 16 VNC instances, set Scaling by: Auto (in connection options display), set Hextile encoding, and then select all windows and use Tile Horizontally, which covers my entire screen with VNC screens. It all works sort of nice, except that desktop interaction is really slow when there are more then 4 VNC clients. My question is, does VNC client (not just TightVNC, but any compatible client) support some kind of smart scaling option, so that client tells server something along the lines of: "Okay, I'm displaying your entire screen in a window size 300x225 px, so can you please start sending encoded images on that resolution?", at which point interactiveness of open connections dramatically increase, and when I decide to go full screen on some connection, client and server re-negotiate and server starts sending full resolution images again? Thanks!!

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  • Single device that can work as tablet and as desktop PC

    - by flow
    I have a macbook pro and an iPad 2. I tried to use iPad 2 for work when I am out of the office but this is not very comfortable since one has to sync documents, not all Os X Lion apps exist for iPad 2 and so on. I think a solution would be a single tablet device that at the office can be connected to some dock station and then I have the equivalent of my macbook, but when I am out of the office I can touch the screen and used the same applications while on the road. As far as I know the iPad 2 does not and will not allow this. Therefore I wonder if you could recommend me another hardware/tablet/etc that could work this way now as of March 2012.

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  • Is it possible to use the IE10 App without making Internet Explorer the default browser?

    - by nhinkle
    Windows 8 comes with two versions of Internet Explorer: the normal desktop version, which looks just like IE9, and the Modern UI version, which is a full-screen tablet-style app. By default, links opened in desktop mode open in desktop IE, and links opened in Modern UI apps open in the full-screen app. When you set a new default browser (like Google Chrome, which has a Modern UI mode now), you can no longer access IE10 in the Modern UI at all - the tile disappears from the start screen, and there's no way to manually invoke it. I don't use IE10 much, but I'd like to have access to it in Metro mode, because it's handy for testing things out. I don't want to have IE be my default browser though. Is there any way to get the IE10 "App" to show up without setting IE to be the default browser everywhere?

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