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  • Having vCam on custom classes instead of the root class.

    - by Hwang
    Maybe some of you guys know bout vCam from http://bryanheisey.com/blog/?page_id=22 I'm trying to have the script running on a custom classes instead of a MovieClip in the library. But after some trying I fail so I stick back to having the MC in the library and load the MC from the project root action-script files. Now it works fine if I run the MC on the root as files, but for more organizing purposes on my action-script files, I was thinking of calling it from a custom classes(where I can control the vCam), then call the custom classes from the root action-script files. But seems like it won't work other than the root action-script files. I'm not sure whether I'm missing any codes between the two custom classes, or its not coded to run that way. If it's not, then its fine too just that I want the things more organize. Or if you have any idea how to 'by-pass' this, please do tell me so. In case you need my code for the 2 classes, here it is: package { import flash.display.MovieClip; import classes.vCamera; public class main extends MovieClip { private var vC2:vCamera = new vCamera(); public function main():void { addChild(vC2) } } } package classes{ import flash.display.MovieClip; import flash.display.Stage; import flash.events.Event; public class vCamera extends MovieClip{ private var vC:vCam = new vCam(); public function vCamera():void{ addEventListener(Event.ADDED_TO_STAGE, add2Stage) } private function add2Stage(event:Event):void{ vC.x=stage.stageWidth/2; vC.y=stage.stageHeight/2; vC.rotation=15; addChild(vC); } } }

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  • Jquery: Display element relative to another

    - by namtax
    Hi I am trying to display a drop down list using jquery everytime a user clicks on a particular formfield... At the moment the HTML is as stands // Form field to enter the time an event starts <div> <label for="eventTime"> Event Time </label> <input type = "text" name="eventTime" id="eventTime" class="time"> </label> </div> // Form field to enter the time an event finishes <div> <label for="eventEnd"> Event Ends</label> <input type = "text" name="eventEnds" id="eventEnds" class="time"> </label> </div> And the Jquery looks like so // Display Time Picker $('.time').click(function(){ var thisTime = $(this); var timePicker = '<ul class="timePicker">' timePicker += '<li>10.00am</li>' timePicker += '<li>11.00am</li>' timePicker += '<li>12.00am</li>' timePicker += '</ul>' $('.timePicker').hide().insertAfter(thisTime); //show the menu directly over the placeholder var pos = thisTime.offset(); $(".timePicker").attr({ top: pos.top left: pos.left }); $(".timePicker").show(); }); However, when I click on one the form fields with class time, the timePicker drop down appears, but it always appears in the same location, not next to the form field as I would like. Any ideas? Thanks

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  • Android Accessing Accelerometer: Returns always 0 as Value

    - by Rotesmofa
    Hello there, i would like to use the accelerometer in an Android Handset for my Application. The data from the sensor will be saved together with a GPS Point, so the Value is only needed when the GPS Point is updated. If i use the attached Code the values is always zero. API Level 8 Permissions: Internet, Fine Location Testing Device: Galaxy S(i9000), Nexus One Any Suggestions? I am stuck at this point. Best regards from Germany, Pascal import android.app.Activity; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.os.Bundle; public class AccelerometerService extends Activity{ AccelerometerData accelerometerData; private SensorManager mSensorManager; private float x,y,z; private class AccelerometerData implements SensorEventListener{ public void onSensorChanged(SensorEvent event) { x = event.values[0]; y = event.values[1]; z = event.values[2]; } public void onAccuracyChanged(Sensor sensor, int accuracy) {} } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE); mSensorManager.registerListener(accelerometerData, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_FASTEST); } @Override protected void onResume() { super.onResume(); } @Override protected void onStop() { mSensorManager.unregisterListener(accelerometerData); super.onStop(); } public String getSensorString() { return ("X: " + x+"m/s, Y: "+ y +"m/s, Z: "+ z +"m/s" ); } }

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  • Envoking mouse capturing function onmousedown?

    - by Babiker
    I have the following: <html> <script type="text/javascript"> document.onmousemove = getCursorXY; function getCursorXY(e) { document.getElementById('cursorX').value = (window.Event) ? e.pageX : event.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft); document.getElementById('cursorY').value = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop); } </script> <body> <input id="cursorX" size="3"> <input id="cursorY" size="3"> <input type="button" id="button"> </body> </html> With this my mouse coordinates are displayed in the input fields when the page loads and whenever i move the mouse. How can i make this work only when i mousedown over #button and then stop at the last coordinates when i mouseup only over #button? using firefox 3.6.3 Thanks in advance :)

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  • Simple Prototype.js code to select multiple elements with the same classname

    - by stephemurdoch
    I have one link with an id of "link", and I use the javascript below to open that link up in a modalbox: #In my template I have: <a href="some/path" id="link">link</a> #Then in my application.js file I have: document.observe('dom:loaded', function() { $('login-link').observe('click', function(event) { event.stop(); Modalbox.show(this.href,{title: 'some title', width: 500}); }); }) Since id's must be unique, this javascript only works for one element per page so I use it to observe my login-link and it has served me well. Until now. I want to use the same javascript to observe multiple links which have classnames instead of id's as below: <a href="link/to/some/stuff" class="link">link 1</a> <a href="link/to/some/other/stuff" class="link">link 2</a> When I do this, I can't get any of the links to open in a modalbox. If I change the class to an id for each link, then I can get the first link in the list to open in a modalbox. I've tried to use the '$$' notation to build an array of links in my javascript (shown below) but if I do that, then none of the links open correctly #document.observe method removed for display purposes $$('link').observe('click', function(event) { event.stop(); Modalbox.show(this.href,{title: 'some title', width: 500} ); }); My javascript skills obviously suck. Does anyone know how to fix the problem?

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  • ASP.NET Loading a User Control in a Repeater

    - by user70192
    Hello, I have a Repeater control that loads instances of a custom control I have built. This repeater looks like this: <asp:Repeater ID="myRepeater" runat="server" OnLoad="myRepeater_Load"> <HeaderTemplate> <table border="0" cellpadding="0" cellspacing="0"> </HeaderTemplate> <ItemTemplate> <tr><td><my:CustomControl ID="myControl" runat="server" OnLoad="myControl_Load" /> </td></tr> </ItemTemplate> <FooterTemplate> </table> </FooterTemplate> </asp:Repeater> I bind to the Repeater through the myRepeater_Load event handler. My custom control is used to render an item within the Repeater. Because of this, I am trying to set properties on the custom control during the myControl_Load event handler. However, I do not know how to access the current item during the myControl_Load event. Is there a way I can pass along the current item or access the current item during the myControl_Load event? If so, how? Thank you,

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  • PPR in tr:selectOneChoice does not work

    - by Nhut Le
    Hi, I have a simple testing page that test my PPR on a selectOneChoice component. when select a value from selectOnechoice 1, the selected value will display on a output label and also reset the selected value and the other selectOneChoice. However, it prints the selected values to the label correctly but it can't set the selected value for the other selectOneChoice. and Here are my page and my value change event method. <tr:form id="nhutForm"> <tr:selectOneChoice id="one" value="#{nhutTestBean.one}" autoSubmit="true" immediate="true" valueChangeListener="#{nhutTestBean.onMyValueChanged}"> <tr:selectItem label="0" value="0"/> <tr:selectItem label="1" value="1"/> <tr:selectItem label="2" value="2"/> <tr:selectItem label="3" value="3"/> </tr:selectOneChoice> <tr:selectOneChoice id="two" value="#{nhutTestBean.two}" partialTriggers="one"> <f:selectItems value="#{nhutTestBean.myList}"/> </tr:selectOneChoice> <tr:outputText id="nhutTextBox" value="hello: #{nhutTestBean.output}" partialTriggers="one"/></tr:form> and my valueChangeEvent method: public void onMyValueChanged(ValueChangeEvent event) { this.setOutput((String)event.getNewValue()); this.setTwo((String)event.getNewValue()); } One thing I realize is that it calls my setTwo twice, the first the set the correct values, but the second time set it to null so that nothing would be selected for the two drop down box. please help. thank you so much.

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  • Javascript problem with location.href.

    - by Patrick
    Hello! I have a textbox and whenever the user presses a key it's checked to see if the user pressed enter. If the enter key is pressed, i want to add all the info in the textbox and transfer the user to a different url. <script language="javascript" type="text/javascript"> function checkEnter(e){ //e is event object passed from function invocation var characterCode; if(e && e.which){ //if which property of event object is supported (NN4) e = e; characterCode = e.which; //character code is contained in NN4's which property } else{ e = event; characterCode = e.keyCode; //character code is contained in IE's keyCode property } if (characterCode == 13) { //if generated character code is equal to ascii 13 (if enter key) var searchLink = '/Search/?Keywords=' + document.getElementById('<%= searchBox.ClientID %>').value; transferUser(searchLink); return false; } else{ return true; } } function transferUser(url) { window.location.href = url; window.location.replace(url); } </script> Search: <input name="ctl00$searchBox" type="text" id="ctl00_searchBox" class="header_line_search_box_textbox" onKeyPress="checkEnter(event);" /> I have tried every possible combination, but nothing happens. The site just refreshes itself. I also need somehow to convert the text from the user to html safe, must like the HttpUtility.EncodeUrl in aspx.

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  • Listen to double click not click

    - by Mohsen
    I'm just wondering why click event happening when I dbclick an element? I have this code:(JSBIN) HTML <p id="hello">Hello World</p> JavaScript document.getElementById('hello').addEventListener('click', function(e){ e.preventDefault(); this.style.background = 'red'; }, false); document.getElementById('hello').addEventListener('dbclick', function(){ this.style.background = 'yellow'; }, false); It should do different things for click and double click, but it seems when you double click on the p it catch click event in advance and ignore double click. I tried preventDefault the click event too. How can I listen to just dbclick? UPDATE I had a typo in my code. dbclick is wrong. It's dblclick. Anyway the problem still exist. When user double clicks the click event happens. This is updated code that prove it:(JSBin) document.getElementById('hello').addEventListener('click', function(e){ e.preventDefault(); this.style.background = 'red'; this.innerText = "Hello World clicked"; }, false); document.getElementById('hello').addEventListener('dblclick', function(){ this.style.background = 'green'; }, false);

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  • URL naming conventions

    - by LookitsPuck
    So, this may be a can of worms. But I'm curious what your practices are? For example, let's say your website consists of the following needs (very basic): A landing page An information page for an event (static) A listing of places for that event (dynamic) An information page for each place With that said, how would you design your URLs? Typically, I'd do something like the following: www.domain.com/ - landing page [also accessible via www.domain.com/home] www.domain.com/event - event information page www.domain.com/places - listing of all places www.domain.com/places/{id} - place information page Now, here's a question. Just grammatically speaking, I have a hangup of referring to a given place in a url as being plural. Shouldn't it make more sense to go with this: www.domain.com/place/{id} as opposed to www.domain.com/places/{id} In some frameworks, you have a convention to follow (for example, ASP.NET MVC) by default. Yes, you can define custom routes to have /place/{id} route to the PlacesController. However, I'm just trying to keep this a bit abstract in discussion. With that being said, let's see for instance on another page of your site, you have a link, that when clicked, would open a modal popup populated with place information. Where you place that information? We could go with something like this: www.domain.com/ajax/places/{id} OR www.domain.com/places/{id} and serve based on the request header (that is, if requesting JSON, return JSON?}. Finally, for SEO reasons, typically I use a slug associated with a given resource. So, something like such: www.domain.com/ajax/places/{id}/london Where london is only there to add decoration to the link for SEO reasons. Is this sound? I ask all of these questions, because these are practices that I've been using for awhile, and I'd just like to see what other developers are doing or if I'm approaching things incorrectly. Thanks!

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  • Closing the gap between 2 inline elements

    - by insanepaul
    I have a simple div element that contains 2 inline tags. I've associated a onmouseout event to the div element. The problem is that the onmouseout event is fired when the user hovers their mouse between the two tags in the div and also after the end of the second tag. What I want to do is allow the user to hover their mouse across the whole of the div tag and only fire the onmouseout event when the mouse pointer is outside the div element (which is what I assumed from what I've done). I increased padding to close the gap between the 2 tags. This works but where they meet in IE7 at least the event is fired!!! I must be doing something wrong can someone please help. <div id="Div1" onmouseover="hideDiv()"> <a id="A1" href="HTMLNew.htm">ARTICLES</a> <a id="A2" href="HTMLNew.htm">COURSES & CASES</a> </div>

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  • BeginInvoke on ObservableCollection not immediate.

    - by Padu Merloti
    In my code I subscribe to an event that happens on a different thread. Every time this event happens, I receive an string that is posted to the observable collection: Dispatcher currentDispatcher = Dispatcher.CurrentDispatcher; var SerialLog = new ObservableCollection<string>(); private void hitStation_RawCommandSent(object sender, StringEventArgs e) { string command = e.Value.Replace("\r\n", ""); Action dispatchAction = () => SerialLog.Add(command); currentDispatcher.BeginInvoke(dispatchAction, DispatcherPriority.Render); } The code below is in my view model (could be in the code behind, it doesn't matter in this case). When I call "hitstation.PrepareHit", the event above gets called a couple times, then I wait and call "hitStation.HitBall", and the event above gets called a couple more times. private void HitBall() { try { try { Mouse.OverrideCursor = Cursors.Wait; //prepare hit hitStation.PrepareHit(hitSpeed); Thread.Wait(1000); PlayWarning(); //hit hitStation.HitBall(hitSpeed); } catch (TimeoutException ex) { MessageBox.Show("Timeout hitting ball: " + ex.Message); } } finally { Mouse.OverrideCursor = null; } } The problem I'm having is that the ListBox that is bound to my SerialLog gets updated only when the HitBall method finishes. I was expecting seeing a bunch of updates from the PrepareHit, a pause and then a bunch more updates from the HitBall. I've tried a couple of DispatcherPriority arguments, but they don't seem to have any effect.

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  • changing sounds when objects meet

    - by blacksheep
    i'd like to change sounds when tapping on an image and drag another image over several others. it is not working properly: the "MoveImage" is not dragable, the tapping is working outside the "TouchImage" and the sounds do not change when tapping on it. (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)))) { [sound_E play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)))) { [sound_F play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)))) { [sound_D play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)))) { [sound_Dis play]; } } (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myMoveImage.frame, location)){ CGPoint yLocation = CGPointMake(myMoveImage.center.x,location.y); myMoveImage.center = yLocation; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)) { E_NOTE.text = @"E"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)) { F_NOTE.text = @"F"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)) { D_NOTE.text = @"D"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)) { Dis_NOTE.text = @"D#"; } }

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  • how to create trackballevent in android custom adapter?

    - by UMMA
    dear friends, i am using following code to create custom adapter for listview. now i want to use trackball click event in it but i dont know how to do that can any one help me out in creating ontracballevent in custom adapter? i have tried writing few lines but not able to solve it. public class EfficientAdapter extends BaseAdapter implements Filterable { private LayoutInflater mInflater; private Context context; int pos; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); this.context = context; } public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder holder; convertView = mInflater.inflate(R.layout.adaptor_contentposts, null); convertView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { //click functionality } }); MotionEvent event= MotionEvent.CREATOR.createFromParcel(null); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //display click message } convertView.onTrackballEvent(event); return convertView; } class ViewHolder { TextView textLine; TextView textLine2; TextView PostedByAndPostedOn; ImageButton ImgButton; } @Override public Filter getFilter() { return null; } @Override public long getItemId(int position) { return 0; } @Override public int getCount() { return ad_id.length; } @Override public Object getItem(int position) { return ad_id[position]; } }

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  • document.onclick settimeout function javascript help

    - by Jamex
    Hi, I have a document.onclick function that I would like to have a delay. I can't seem to get the syntax right. my original code is <script type="text/javascript"> document.onclick=check; function check(e){do something} I tried the below, but that code is incorrect, the function did not execute and nothing happened. <script type="text/javascript"> document.onclick=setTimeout("check", 1000); function check(e){do something} I tried the next set, the function got executed, but no delay. <script type="text/javascript"> setTimeout(document.onclick=check, 1000); function check(e){do something} what is the correct syntax for this code. TIA Edit: The solutions were all good, my problem was that I use the function check to obtain the id of the element being clicked on. But after the delay, there is no "memory" of what was being clicked on, so the rest of the function does not get executed. Jimr wrote the short code to preserve clicked event. The code that is working is // Delay execution of event handler function "f" by "time" ms. document.onclick = makeDelayedHandler(check, 250); function makeDelayedHandler( f, time) { return function( e ) {setTimeout(function() {f( e );}, time ); }; } function check(e){ var click = (e && e.target) || (event && event.srcElement); . . . Thank you all.

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  • function pointers callbacks C

    - by robUK
    Hello, I have started to review callbacks. I found this link: http://stackoverflow.com/questions/142789/what-is-a-callback-in-c-and-how-are-they-implemented which has a good example of callback which is very similar to what we use at work. However, I have tried to get it to work, but I have many errors. #include <stdio.h> /* Is the actual function pointer? */ typedef void (*event_cb_t)(const struct event *evt, void *user_data); struct event_cb { event_cb_t cb; void *data; }; int event_cb_register(event_ct_t cb, void *user_data); static void my_event_cb(const struct event *evt, void *data) { /* do some stuff */ } int main(void) { event_cb_register(my_event_cb, &my_custom_data); struct event_cb *callback; callback->cb(event, callback->data); return 0; } I know that callback use function pointers to store an address of a function. But there is a few things that I find I don't understand. That is what is meet by "registering the callback" and "event dispatcher"? Many thanks for any advice,

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • How to use keyword this in a mouse wrapper in right context in Javascript?

    - by MartyIX
    Hi, I'm trying to write a simple wrapper for mouse behaviour. This is my current code: function MouseWrapper() { this.mouseDown = 0; this.OnMouseDownEvent = null; this.OnMouseUpEvent = null; document.body.onmousedown = this.OnMouseDown; document.body.onmouseup = this.OnMouseUp; } MouseWrapper.prototype.Subscribe = function (eventName, fn) { // Subscribe a function to the event if (eventName == 'MouseDown') { this.OnMouseDownEvent = fn; } else if (eventName == 'MouseUp') { this.OnMouseUpEvent = fn; } else { alert('Subscribe: Unknown event.'); } } MouseWrapper.prototype.OnMouseDown = function () { this.mouseDown = 1; // Fire event $.dump(this.OnMouseDownEvent); if (this.OnMouseDownEvent != null) { alert('test'); this.OnMouseDownEvent(); } } MouseWrapper.prototype.OnMouseUp = function () { this.mouseDown = 0; // Fire event if (this.OnMouseUpEvent != null) { this.OnMouseUpEvent(); } } From what I gathered it seems that in MouseWrapper.prototype.OnMouseUp and MouseWrapper.prototype.OnMouseDown the keyword "this" doesn't mean current instance of MouseWrapper but something else. And it makes sense that it doesn't point to my instance but how to solve the problem? I want to solve the problem properly I don't want to use something dirty. My thinking: * use a singleton pattern (mouse is only one after all) * pass somehow my instance to OnMouseDown/Up - how? Thank you for help!

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  • What setting needs to be made to make .Net Automation responsive?

    - by Greg
    Have an app that is looking for application windows being created on the desktop using class Unresponsive { private StructureChangedEventHandler m_UIAeventHandler = new StructureChangedEventHandler(OnStructureChanged); public Unresponsive() { Automation.AddStructureChangedEventHandler(AutomationElement.RootElement, TreeScope.Children, m_UIAeventHandler); } private void OnStructureChanged(object sender, StructureChangedEventArgs e) { Debug.WriteLine("Change event"); } } You can see the same issue using UISpy.exe, selecting the desktop and configuring scope for children and just the structure changed event. The problem I'm trying to resolve is that the events are not raised in a timely manner, there seems to be some grouping/delay which makes the app appear to be non responsive. If you start a new app with 1 window and wait a second you get the event, seems alright. If you start the same app several times without delay (say clicking on quickstart), it's not until all of the instances of the app get 'initialised' by the AutomationProxies that you get the notice for the first app (and in short order the other apps/windows). I've sat watching task manager as each instance of the app starts to grow as it is initialised, waiting until the last app is done and then seeing the events all come in. Similarly any time any apps are starting windows within a timeframe there seems to be some blocking. I can't see how to configure this timeframe, or get each structure changed event to be sent on as soon as it happens. Also, this process of listening for structure changed events seems to be leaking, just by listening there is a leak in native memory. (visible in UISpy and my app)

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  • How to: generate UnhandledException?

    - by serhio
    I use this code to catch the WinForm application UnhandledException. [STAThread] static void Main(string[] args) { // Add the event handler for handling UI thread exceptions to the event. Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); // Set the unhandled exception mode to force all Windows Forms errors // to go through our handler. Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException); // Add the event handler for handling non-UI thread exceptions to the event. AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); try { Application.Run(new MainForm()); } catch.... There I will try to restart the application. Now my problem is to simulate a exception like this. I tried before try (in main): throw new NullReferenceException("test"); VS caught it. Tried also in MainForm code with button : private void button1_Click(object sender, EventArgs ev) { ThreadPool.QueueUserWorkItem(new WaitCallback(TestMe), null); } protected void TestMe(object state) { string s = state.ToString(); } did not help, VS caught it, even in Release mode. How should I, finally, force the application generate UnhandleldException? Will I be able to restart the application in CurrentDomain_UnhandledException?

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  • How come drawing this line at (0,0) doesn't really draw it at (0,0)?

    - by George Edison
    I have this ActionScript code here: package { import flash.display.Sprite; import flash.display.LineScaleMode; import flash.display.CapsStyle; import flash.display.JointStyle; import flash.display.Shape; import flash.events.Event; public class Main extends Sprite { private var lines:Shape; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point lines = new Shape(); addChild(lines); lines.graphics.clear(); lines.graphics.lineStyle(10, 0x000000); lines.graphics.moveTo(0, 0); lines.graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } What I'm expecting this to do is to draw a line from one corner of the screen to the other... but that's not what it does. See here.

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  • toggleClass messing something up.

    - by Mathias Nielsen
    Hi I am using playing around with the Pretty-checkboxes-plugin and have a problem. The plugin can be seen here http://aaronweyenberg.com/90/pretty-checkboxes-with-jquery As you can see, this uses two links to select and deselect. I want it to only use one link and then change the class to make it work the other way the next time it is clicked. It should be simple enough. I have been trying to get it working with toggleClass. I simply put in the toggleClass statement so the code looks like so: $(document).ready(function() { /* see if anything is previously checked and reflect that in the view*/ $(".checklist input:checked").parent().addClass("selected"); /* handle the user selections */ $(".checklist .checkbox-select").click( function(event) { event.preventDefault(); $(this).parent().addClass("selected"); $(this).parent().find(":checkbox").attr("checked","checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); $(".checklist .checkbox-deselect").click( function(event) { event.preventDefault(); $(this).parent().removeClass("selected"); $(this).parent().find(":checkbox").removeAttr("checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); }); This works to some extend. The classes toggle just fine, but the rest of the code only works the first time it is run. All subsequent clicks just toggle the class og the link and nothing else. Does anyone have any idea why this is?

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  • Problem with jquery #find on partial postback

    - by anonymous
    I have a third party component. It is a calendar control. I have a clientside event on it which fires javascript to show a popup menu. I do everything client side so I can use MVC. dd function MouseDown(oDayView, oEvent, element) { try { e = oEvent.event; var rightClick = (e.button == 2); if (rightClick) { var menu = $find("2_menuSharedCalPopUp"); menu.showAt(200, 200, e); } } catch (err) { alert("MouseDown() err: " + err.description); } } The javascript fires perfectly withe $find intially. I have another clientside method which updates the calendar via a partial postback. Once I have done this all subsequent MouseDowns( rightclicks) which use the $find statment error with 'null'. All similar problems people have out there seem to be around calling javascript after a postback - with solutions being re-registering an event using PageRequestManager or registering a clientside function on the server - et cetera. However, the event is firing, and the javascript working - it's the reference in the DOM that seems an issue. Any ideas?

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  • how to find end of scroll value for HorizontalScrollView

    - by DroidCoder
    i need to implement following scenario, here i have two horizontalScrollViews the upper scrollView is a main menu and lower scrollView is a submenu. when i scroll main menu,the menu which comes under center arrow will show its submenu in lower scrollview and from the lower scrollview, the submenu which comes under center arrow shows the screen for that sub-menu. here's my requirement: i've implemented it using HorizontalScrollViews and ViewFlipper and also it works but it will give correct result only when i scroll it slowly and not when scroll fast. i've used onTouch() method with a ACTION_UP event,so when i release finger from screen it will gives me getScrollX() position at that point but here i need getScrollX() position when scroll is finished/stop. here's my code:- @Override public boolean onTouch(View v, MotionEvent event) { switch (v.getId()) { case R.id.mHorizontalScrollViewMain: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test", " " + hsvUpperTab.getScrollX() + " , "+ mViewFlipper.getChildCount()); getUpperTabScrolled(hsvUpperTab.getScrollX()); } break; case R.id.mHorizontalScrollViewSub: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test1", " " + hsvLowerTab.getScrollX()); getLowerTabScrolled(hsvLowerTab.getScrollX()); } default: break; } return false; }

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  • Is there a default way to get hold of an internal property in jQueryUi widget?

    - by prodigitalson
    Im using an existing widget from the jquery-ui labs call selectmenu. It has callback options for the events close and open. The problem is i need in these event to animate a node that is part of the widget but not what its connected to. In order to do this i need access to this node. for example if i were to actually modify the widget code itself: // ... other methods/properties "open" : function(event){ // ... the original logic // this is my animation $(this.list).slideUp('slow'); // this is the orginal call to _trigger this._trigger('open', event, $this._uiHash()); }, // ... other methods/properties However when in the scope of the event handler i attach this is the orginal element i called the widget on. I need the widget instance or specifically the widget instance's list property. $('select#custom').selectmenu({ 'open': function(){ // in this scope `this` is an HTMLSelectElement not the ui widget } }); Whats the best way to go about getting the list property from the widget?

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