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  • dbExpress error in Delphi 2010

    - by JosephStyons
    The below code works in Delphi 2007, but it gives me this error in Delphi 2010: --------------------------- Error --------------------------- Cannot load oci.dll library (error code 127). The oci.dll library may be missing from the system path or you may have an incompatible version of the library installed. --------------------------- OK Details >> --------------------------- The exception is raised when I set "connected" to "true". I have tried placing a copy of "oci.dll" in the same folder as the .exe file, but I get the same message. I also get this message when using the form designer and a visible TSQLConnection component. Any thoughts? function TDBExpressConnector.GetConnection(username, password, servername: string) : TSQLConnection; begin //take a username, password, and server //return a connected TSQLConnection try FSqlDB := TSQLConnection.Create(nil); with FSqlDB do begin Connected := False; DriverName := 'Oracle'; GetDriverFunc := 'getSQLDriverORACLE'; KeepConnection := True; LibraryName := 'dbxora30.dll'; ConnectionName := 'OracleConnection';; Params.Clear; Params.Add('DriverName=Oracle'); Params.Add('DataBase=' + servername); Params.Add('User_Name=' + username); Params.Add('Password=' + password); Params.Add('RowsetSize=20'); Params.Add('BlobSize=-1'); Params.Add('ErrorResourceFile='); Params.Add('LocaleCode=0000'); Params.Add('Oracle TransIsolation=ReadCommited'); Params.Add('OS Authentication=False'); Params.Add('Multiple Transaction=False'); Params.Add('Trim Char=False'); Params.Add('Decimal Separator=.'); LoginPrompt := False; Connected := True; end; Result := FSqlDB; except on e:Exception do raise; end; //try-except end;

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  • Stanford iPhone dev Paparazzi 1 setup help

    - by cksubs
    Hi, I'm having trouble using a tab bar control. Basically, when I build and run I'm just getting the blank white default "Window" screen. I was following this guide: http://www.iphoneosdevcafe.com/2010/03/assignment-4-part-1/#comment-36 Drag a Tab Bar Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Tab Bar Controller. Drag a Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. Drag a second Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. This completes all the connections between the App Delegate and the tab bar and two navigation controllers. By using IB to set up the tab bar and navigation controllers in this way, you need not allocate and init the controllers in AppDelegate.m. When you build and run this, you will see the tab bar controller and two navigation controllers. Is there a step there that he missed? How do I hook the Tab Bar Controller up to the Window? EDIT: Do I need to do something like this? mainTabBar = [[UITabBarController alloc] init]; [window addSubview:mainTabBar.view]; That's still not working, but I feel like I'm on the right track? Why can't this all be done from Interface Builder?

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  • Dojo addOnLoad, but is Dojo loaded?

    - by adamrice32
    I've encountered what seems like a chicken & egg problem, and have what I think is a logical solution. However, it occurred to me that others must have encountered something similar, so I figured I'd float it out there for the masses. The situation is that I want to use dojo's addOnLoad function to queue up a number of callbacks which should be executed after the DOM has completed rendering on the client side. So what I'm doing is as follows: <html> <head> <script type="text/javascript" src="dojo.xd.js"></script> ... </head> <body> ... <script type="text/javascript"> dojo.addOnLoad( ... ); dojo.addOnLoad( ... ); ... </script> </body> </html> Now, the issue is that I seem to be calling dojo.addOnLoad before the entire Dojo library has been downloaded the browser. This makes sense in a way, because the inline SCRIPT contents should be executed before the entire DOM is loaded (and the normal body onload callback is triggered). My question is this - is my approach sound, or would it make more sense to register a normal/standard body onload JavaScript callback to call a function, which does the same work that each of the dojo.addOnLoads is doing in the SCRIPT block. Of course, this begs the question, why would you ever then use dojo.addOnLoad if you're not guaranteed that the Dojo library will be loaded prior to using the library? Hopefully this situation makes sense to someone other than me. Seems like someone else may have encountered this situation. Thoughts? Best Regards, Adam Rice

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  • How do I declare an IStream in idl so visual studio maps it to s.w.interop.comtypes?

    - by Grahame Grieve
    hi I have a COM object that takes needs to take a stream from a C# client and processes it. It would appear that I should use IStream. So I write my idl like below. Then I use MIDL to compile to a tlb, and compile up my solution, register it, and then add a reference to my library to a C# project. Visual Studio creates an IStream definition in my own library. How can I stop it from doing that, and get it to use the COMTypes IStream? It seems there would be one of 3 answers: add some import to the idl so it doesn't redeclare IStream (importing MSCOREE does that, but doesn't solve the C# problem) somehow alias the IStream in visual studio - but I don't see how to do this. All my thinking i s completely wrong and I shouldn't be using IStream at all help...thanks [ uuid(3AC11584-7F6A-493A-9C90-588560DF8769), version(1.0), ] library TestLibrary { importlib("stdole2.tlb"); [ uuid(09FF25EC-6A21-423B-A5FD-BCB691F93C0C), version(1.0), helpstring("Just for testing"), dual, nonextensible, oleautomation ] interface ITest: IDispatch { [id(0x00000006),helpstring("Testing stream")] HRESULT _stdcall LoadFromStream([in] IStream * stream, [out, retval] IMyTest ** ResultValue); }; [ uuid(CC2864E4-55BA-4057-8687-29153BE3E046), noncreatable, version(1.0) ] coclass HCTest { [default] interface ITest; }; };

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  • Using Unit Tests While Developing Static Libraries in Obj-C

    - by macinjosh
    I'm developing a static library in Obj-C for a CocoaTouch project. I've added unit testing to my Xcode project by using the built in OCUnit framework. I can run tests successfully upon building the project and everything looks good. However I'm a little confused about something. Part of what the static library does is to connect to a URL and download the resource there. I constructed a test case that invokes the method that creates a connection and ensures the connection is successful. However when my tests run a connection is never made to my testing web server (where the connection is set to go). It seems my code is not actually being ran when the tests happen? Also, I am doing some NSLog calls in the unit tests and the code they run, but I never see those. I'm new to unit testing so I'm obviously not fully grasping what is going on here. Can anyone help me out here? P.S. By the way these are "Logical Tests" as Apple calls them so they are not linked against the library, instead the implementation files are included in the testing target.

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  • KeepAlive packets over a Soap request

    - by Nycto
    I've been debugging some Soap requests we are making between two servers on the same VLAN. The app on one server is written in PHP, the app on the other is written in Java. I can control and make changes to the PHP code, but I can't affect the Java server. The PHP app forms the XML using the DOMDocument objects, then sends the request using the cURL extension. When the soap request took longer than 5 minutes to complete, it would always wait until the max timeout limit and exit with a message like this: Operation timed out after 900000 milliseconds with 0 bytes received After sniffing the packets that were being sent, it turns out that the problem was caused by a 5 minute timeout in the network that was closing what it thought was a stale connection. There were two ways to fix it: bump up the timeout in iptables, or start sending KeepAlive packets over the request. To be thorough, I would like to implement both solutions. Bumping up the timeout was easy for ops to do, but sending KeepAlive packets is turning out to be difficult. The cURL library itself supports this (see the --keepalive-time flag for the CLI app), but it doesn't appear that this has been implemented in the PHP cURL library. I even checked the source to make sure it wasn't an undocumented feature. So my question is this: How the heck can I get these packets sent? I see a few clear options, but I don't like any of them: Write a wrapper that will kick off the request by shell_execing the CLI app. This is a hack that I just don't like Update the cURL extension to support this. This is a non-option according to Ops. Open the socket myself. I know just enough to be dangerous. I also haven't seen a way to do this with fsockopen, but I could be missing something. Switch to another library. What exists that supports this? Thanks for any help you can offer.

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  • Compiling a DLL which includes Ogre3D gives an assertion error when used

    - by samaursa
    Hi, I have a framework that I am building and is being compiled into a static library to be used by other projects. The library works perfectly without issues. The problem is that the link time is very long for the projects that use the library so I thought I will make a DLL project of the same framework. I started with baby steps and created an MFC DLL project through visual studio. The project has the following header: /// -------------------------------------------- #ifndef OGRECORE_H #define OGRECORE_H #ifdef OGREFW_EXPORT #define OGREFW_DLL __declspec(dllexport) #else #define OGREFW_DLL __declspec(dllimport) #endif class OgreRoot; namespace OgreFW { class OGREFW_DLL OgreCore// : public OIS::KeyListener, public OIS::MouseListener { public: OgreCore(); ~OgreCore(); }; }; #endif // OGRECORE_H and this is the source #include "stdafx.h" #include "OgreCore.h" //#include "Ogre.h" //#include "OgreRoot.h" //#include "OgreRenderWindow.h" //#include "OgreLog.h" //#include "OgreLogManager.h" //#include "OgreOverlay.h" //#include "OgreViewport.h" //#include "OgreRenderWindow.h" //#include "OgreFrameListener.h" //#include "OgreWindowEventUtilities.h" //#include "OgreSceneNode.h" //#include "OgreEntity.h" //#include "OgreManualObject.h" //#include "OgreMeshManager.h" //#include "OgreConfigFile.h" //#include "OgreOverlayContainer.h" //#include "OgreOverlayManager.h" namespace OgreFW { OGREFW_DLL OgreCore::OgreCore() { } // ------------------------ OGREFW_DLL OgreCore::~OgreCore() { } } As you can see I have commented out Ogre includes. When a project uses the compiled DLL and constructs this (OgreCore) class, it works perfectly fine. As soon as uncomment one of the Ogre includes and compile the DLL again, the project that uses the DLL now gives an assertion error. The full details can be found here in the Ogre forum post. I posted the question there first but since its not really an Ogre specific question I thought I will try here as well. The link to the Ogre post is: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=58403 Thank you in advance

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  • How do I make C++/wxWidgets code accessible to a wxPython app?

    - by Jon Cage
    I have a code library which is written in C++ and makes extensive use of the wxWidgets library. I'm now trying to wrap my library (currently using SWIG) so that it's callable from wxPython, but I've hit a wall: ------ Build started: Project: MyLibLib, Configuration: Release_SWIG_OutputForBin Win32 ------ Performing Custom Build Step In order to function correctly, please ensure the following environment variables are correctly set: PYTHON_INCLUDE: C:\Python26\include PYTHON_LIB: C:\Python26\libs\python26.lib d:\MyProject\Software\MyLib\trunk\MyLib>C:\swigwin-2.0.0\swig.exe -python d:\MyProject\Software\MyLib\trunk\MyLibLib\MyLib.i d:\MyProject\Software\MyLib\trunk\MyLib>if errorlevel 1 goto VCReportError d:\MyProject\Software\MyLib\trunk\MyLib>goto VCEnd Compiling... MyLib_wrap.c C:\wxWidgets-2.8.10\include\wx/wxchar.h(886) : warning C4273: '_snprintf' : inconsistent dll linkage c:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(358) : see previous definition of '_snprintf' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2061: syntax error : identifier 'wxCharBuffer' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2059: syntax error : ';' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2449: found '{' at file scope (missing function header?) C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2059: syntax error : '}' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2059: syntax error : ')' C:\wxWidgets-2.8.10\include\wx/buffer.h(129) : error C2061: syntax error : identifier 'wxWritableCharBuffer' C:\wxWidgets-2.8.10\include\wx/buffer.h(129) : error C2059: syntax error : ';' C:\wxWidgets-2.8.10\include\wx/buffer.h(129) : error C2059: syntax error : ':' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2061: syntax error : identifier 'wxWCharBuffer' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2059: syntax error : ';' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2449: found '{' at file scope (missing function header?) C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2059: syntax error : '}' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : fatal error C1004: unexpected end-of-file found Build log was saved at "file://d:\MyProject\Software\MyLib\trunk\MyLib\Release_SWIG_OutputForBin\BuildLog.htm" MyLibLib - 13 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Is there a particular way I should be going about this? I spent some time googling for similar errors, but got none which suggests I'm probably barking up the wrong tree here...? [Edit] Is a dll and ctypes the answer?

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  • GH-Unit for unit testing Objective-C code, why am I getting linking errors?

    - by djhworld
    Hi there, I'm trying to dive into the quite frankly terrible world of unit testing using Xcode (such a convoluted process it seems.) Basically I have this test class, attempting to test my Show.h class #import <GHUnit/GHUnit.h> #import "Show.h" @interface ShowTest : GHTestCase { } @end @implementation ShowTest - (void)testShowCreate { Show *s = [[Show alloc] init]; GHAssertNotNil(s,@"Was nil."); } @end However when I try to build and run my tests it moans with this error: - Undefined symbols: "_OBJC_CLASS_$_Show", referenced from: __objc_classrefs__DATA@0 in ShowTest.o ld: symbol(s) not found collect2: ld returned 1 exit status Now I'm presuming this is a linking error. I tried following every step in the instructions located here: - http://github.com/gabriel/gh-unit/blob/master/README.md And step 2 of these instructions confused me: - In the Target 'Tests' Info window, General tab: Add a linked library, under Mac OS X 10.5 SDK section, select GHUnit.framework Add a linked library, select your project. Add a direct dependency, and select your project. (This will cause your application or framework to build before the test target.) How am I supposed to add my project to the linked library list when all it accepts it .dylib, .framework and .o files. I'm confused! Thanks for any help that is received.

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  • Graphviz or Dynagraph for Graph-manipulation Program?

    - by noahlavine
    I'm looking into writing a program that will show a graph to the user. The graph will change over time (the user should be able to right-click on a graph item and ask for more detail, which will pop out new bits of the graph), and the user might be able to drag parts of the graph around. I would ideally also like to be able to specify the relative layout of certain parts of the graph myself while leaving the overall layout up to a library, but that's not essential. I'm trying to decide on a graph layout library to use. As far as I can tell, the two leading candidates are Graphviz and Dynagraph. The Dynagraph website suggests that Graphviz is for drawing static graphs, and that Dynagraph was forked from Graphviz and contains algorithms for graphs that will be updated. It has a sample program called Dynasty that does exactly what I want. However, the Graphviz site contains an example program called Lefty which seems to do exactly what I want. Graphviz also seems to be much more widely used, judging by Google (and SO) results. Finally, I'd like to code the GUI part in a language like Python or Scheme, which makes me a bit hesitant to use C++ because I understand it's harder to interface that to interpreters. So my question is, which library is better for what I'm trying to do? Do they both have strong and weak points? Has one of them actually ceased development and is just leaving its website up to confuse me? (I've seen http://stackoverflow.com/questions/464000/simple-dynamic-graph-display-for-c and http://stackoverflow.com/questions/2376987/open-source-libraries-to-design-directed-graphs, but I can't tell whether they're right about the Graphviz or Dynagraph choice because of Lefty and also the language issue.)

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  • Umbraco XSLT issue

    - by Brad
    I'm trying to use the Umbraco GetMedia function to write an image URL to the screen, I receive an error parsing the XSLT file. <xsl:for-each select="$currentPage/descendant::node [string(data [@alias='tickerItemActive']) = '1']"> <xsl:value-of select="data [@alias='tickerText']"/><br /> <xsl:value-of select="umbraco.library:GetMedia(data [@alias='tickerImage'], 0)/data [@alias = 'umbracoFile']"/> </xsl:for-each> The tickerImage field contains the MediaID for which I'd like to display the URL. I can return the field outside the GetMedia function and it works fine. I can also replace the data [@alias='tickerImage] with '1117' (or any valid media ID) the XSLT passes verification and the script runs. THIS WORKS: <xsl:value-of select="umbraco.library:GetMedia('1117', 0)/data [@alias = 'umbracoFile']"/> THIS DOES NOT: <xsl:value-of select="umbraco.library:GetMedia(data [@alias='tickerImage'], 0)/data [@alias = 'umbracoFile']"/> Any help that can be offered would is appreciated. Thanks!

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  • What is the difference: LoadUserProfile -vs- RegOpenCurrentUser

    - by Will5801
    These two APIs are very similar but it is unclear what the differences are and when each should be used (Except that LoadUserProfile is specified for use with CreateProcessAsUser which I am not using. I am simply impersonating for hive accesss). LoadUserProfile http://msdn.microsoft.com/en-us/library/bb762281(VS.85).aspx RegOpenCurrentUser http://msdn.microsoft.com/en-us/library/ms724894(VS.85).aspx According to the Services & the Registry article: http://msdn.microsoft.com/en-us/library/ms685145(VS.85).aspx we should use RegOpenCurrentUser when impersonating. But what does/should RegOpenCurrentUser do if the user profile is roaming - should it load it? As far as I can tell from these docs, both APIs provide a handle to the HKEY_CURRENT_USER for the user the thread is impersonating. Therefore, they both "load" the hive i.e. lock it as a database file and give a handle to it for registry APIs. It might seem that LoadUserProfile loads the user profile in the same way as the User does when he/she logs on, whereas RegOpenCurrentUser does not - is this correct? What is the fundamental difference (if any) in how these two APIs mount the hive? What are the implications and differences (if any) between what happens IF A user logs-on or logs-off while each of these impersonated handles is already in use? A user is already logged-on when each matching close function (RegCloseKey and UnloadUserProfile) is called?

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  • How to estimate the contribution of an individual to a software project?

    - by Amit Kumar
    I work on a software project and would like to estimate the percentage out of the total contribution that I have put in the development of the software. Is there some tool doing this? Such a tool can be useful for appraisals or negotiations, for example. After all, we work for money (yes, not only money, put the point remains). I think there is enough hand-waving for the most important things. The estimation is very subjective (at least to me now) but I do not know of any tool that provides even a subjective estimate. I know of Sloccount that spells out the total effort using the lines of code but not on per-developer basis. My idea of an ideal tool for this purpose would: measure the complexity of the code (more complex is more effort, but more effort is not necessarily more contribution) measure the decomposibility/flexibility of the software (more decomposable is better) how much library code is used -- using library code speeds up the development process, increases the associated risk and requires the developer to know from before or learn about the library. be intelligent enough to differentiate between "who wrote the code", "who copied the code" and "who indented the code". It is difficult to differentiate between the complexity in the implementation and the intrinsic complexity of the problem. Perhaps a comparison can be made with an equivalent open source counterpart if there is, or for each submodule separately. If there is no such tool, is there no merit in having such a tool? Or do you believe in "I do work, I do not measure"? It takes time after all. Perhaps the project manager should do this estimation continuously, say, weekly. Are there any standards? Yes, standardization is difficult because every project has a different goal, but difficult does not mean it is not useful.

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  • JSON: Jackson stream parser - is it really worth it?

    - by synic
    I'm making pretty heavy use of JSON parsing in an app I'm writing. Most of what I have done is already implemented using Android's built in JSONObject library (is it json-lib?). JSONObject appears to create instances of absolutely everything in the JSON string... even if I don't end up using all of them. My app currently runs pretty well, even on a G1. My question is this: are the speed and memory benefits from using a stream parser like Jackson worth all the trouble? By trouble, I mean this: As far as I can tell, there are three downsides to using Jackson instead of the built in library: Dependency on an external library. This makes your .apk bigger in the end. Not a huge deal. Your app is more fragile. Since the parsing is not done automatically, it is more vulnerable to changes in the JSON text that it's parsing. I'm extremely worried that malformed JSON will result in infinite loops (as pull parsing requires a lot of while loops). Writing code to parse JSON via a stream parser is ugly and tedious.

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  • Jruby and ffi: Function 'xmlFirstElementChild' not found in [libexslt.so]

    - by danilo
    On a ubuntu server, with everything installed (checked against another pc where this works just fine) When trying to run warble on one of my jruby projects, I get this error: Function 'xmlFirstElementChild' not found in [libexslt.so] /opt/jruby-1.5.0/lib/ruby/site_ruby/shared/ffi/ffi.rb:112:in `create_invoker' /opt/jruby-1.5.0/lib/ruby/site_ruby/shared/ffi/library.rb:98:in `attach_function' /opt/jruby-1.5.0/lib/ruby/site_ruby/shared/ffi/library.rb:96:in `each' /opt/jruby-1.5.0/lib/ruby/site_ruby/shared/ffi/library.rb:96:in `attach_function' /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/nokogiri-1.4.2-java/lib/nokogiri/ffi/libxml.rb:116 /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/nokogiri-1.4.2-java/lib/nokogiri/ffi/libxml.rb:31:in `require' /opt/jruby-1.5.0/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:521:in `new_constants_in' /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/nokogiri-1.4.2-java/lib/nokogiri.rb:11 /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/nokogiri-1.4.2-java/lib/nokogiri.rb:36:in `require'/ /opt/jruby-1.5.0/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:36:in `require' /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:521:in `new_constants_in' /opt/jruby-1.5.0/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' [...] all libraries and required gems seem to be there. Google didn't help, and the strange thing is that on other pc this works fine... danilo

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  • Creative ways to punish (or just curb) laziness in coworkers

    - by FerretallicA
    Like the subject suggests, what are some creative ways to curb laziness in co-workers? By laziness I'm talking about things like using variable names like "inttheemplrcd" instead of "intEmployerCode" or not keeping their projects synced with SVN, not just people who use the last of the sugar in the coffee room and don't refill the jar. So far the two most effective things I've done both involve the core library my company uses. Since most of our programs are in VB.net the lack of case sensitivity is abused a lot. I've got certain features of the library using Reflection to access data in the client apps, which has a negligible performance hit and introduces case sensitivity in a lot places where it is used. In instances where we have an agreed standard which is compromised by blatant laziness I take it a step further, like the DatabaseController class which will blatantly reject any DataTable passed to it which isn't named dtSomething (ie- must begin with dt and third letter must be capitalised). It's frustrating to have to resort to things like this but it has also gradually helped drill more attention to detail into their heads. Another is adding some code to the library's initialisation function to display a big and potentially embarrassing (only if seen by a client) message advising that the program is running in debug mode. We have had many instances where projects are sent to clients built in debug mode which has a lot of implications for us (especially with regard to error recovery) and doing that has made sure they always build to release before distributing. Any other creative (ie- not StyleCop etc) approaches like this?

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  • How to create a rails habtm that deletes/destroys without error?

    - by Bradley
    I created a simple example as a sanity check and still can not seem to destroy an item on either side of a has_and_belongs_to_many relationship in rails. Whenever I try to delete an object from either table, I get the dreaded NameError / "uninitialized constant" error message. To demonstrate, I created a sample rails app with a Boy class and Dog class. I used the basic scaffold for each and created a linking table called boys_dogs. I then added a simple before_save routine to create a new 'dog' any time a boy was created and establish a relationship, just to get things setup easily. dog.rb class Dog < ActiveRecord::Base has_and_belongs_to_many :Boys end boy.rb class Boy < ActiveRecord::Base has_and_belongs_to_many :Dogs def before_save self.Dogs.build( :name => "Rover" ) end end schema.rb ActiveRecord::Schema.define(:version => 20100118034401) do create_table "boys", :force => true do |t| t.string "name" t.datetime "created_at" t.datetime "updated_at" end create_table "boys_dogs", :id => false, :force => true do |t| t.integer "boy_id" t.integer "dog_id" t.datetime "created_at" t.datetime "updated_at" end create_table "dogs", :force => true do |t| t.string "name" t.datetime "created_at" t.datetime "updated_at" end end I've seen lots of posts here and elsewhere about similar problems, but the solutions are normally using belongs_to and the plural/singular class names being confused. I don't think that is the case here, but I tried switching the habtm statement to use the singular name just to see if it helped (with no luck). I seem to be missing something simple here. The actual error message is: NameError in BoysController#destroy uninitialized constant Boy::Dogs The trace looks like: /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:105:in const_missing' (eval):3:indestroy_without_callbacks' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.4/lib/active_record/callbacks.rb:337:in destroy_without_transactions' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:229:insend' ... Thanks.

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  • Read a buffer of unknown size (Console input)

    - by Sanarothe
    Hi. I'm a little behind in my X86 Asm class, and the book is making me want to shoot myself in the face. The examples in the book are insufficient and, honestly, very frustrating because of their massive dependencies upon the author's link library, which I hate. I wanted to learn ASM, not how to call his freaking library, which calls more of his library. Anyway, I'm stuck on a lab that requires console input and output. So far, I've got this for my input: input PROC INVOKE ReadConsole, inputHandle, ADDR buffer, Buf - 2, ADDR bytesRead, 0 mov eax,OFFSET buffer Ret input EndP I need to use the input and output procedures multiple times, so I'm trying to make it abstract. I'm just not sure how to use the data that is set to eax here. My initial idea was to take that string array and manually crawl through it by adding 8 to the offset for each possible digit (Input is integer, and there's a little bit of processing) but this doesn't work out because I don't know how big the input actually is. So, how would you swap the string array into an integer that could be used? Full code: (Haven't done the integer logic or the instruction string output because I'm stuck here.) include c:/irvine/irvine32.inc .data inputHandle HANDLE ? outputHandle HANDLE ? buffer BYTE BufSize DUP(?),0,0 bytesRead DWORD ? str1 BYTE "Enter an integer:",0Dh, 0Ah str2 BYTE "Enter another integer:",0Dh, 0Ah str3 BYTE "The higher of the two integers is: " int1 WORD ? int2 WORD ? int3 WORD ? Buf = 80 .code main PROC call handle push str1 call output call input push str2 call output call input push str3 call output call input main EndP larger PROC Ret larger EndP output PROC INVOKE WriteConsole Ret output EndP handle PROC USES eax INVOKE GetStdHandle, STD_INPUT_HANDLE mov inputHandle,eax INVOKE GetStdHandle, STD_INPUT_HANDLE mov outputHandle,eax Ret handle EndP input PROC INVOKE ReadConsole, inputHandle, ADDR buffer, Buf - 2, ADDR bytesRead, 0 mov eax,OFFSET buffer Ret input EndP END main

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  • how can load images from plist in to UITableView ?

    - by srikanth rongali
    I have stored the videos and the thumbnail images of the videos in Documents folder. And I have given the path in plist. In plist I took an array and I added directories to the array. And in the dictionary I stored the image path /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/image1 for key imagePath. for video /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/video1.mp4 for key filePath. I used following code but it is not working. I am trying only for images. I need the images to be loaded in the table in each cell. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDetailDisclosureButton]; UIImageView *image2 = [[UIImageView alloc]init]; image2.frame = CGRectMake(0.0f, 0.0f, 80.0f, 80.0f); image2.backgroundColor = [UIColor clearColor]; //image2.image = [UIImage imageNamed:@"snook.png"]; image2.tag = tag7; } NSDictionary *dictOfplist = [cells objectAtIndex:indexPath.row]; [(UIImageView *)[cell viewWithTag:tag7] setImage:[dictOfplist objectForKey:@"imagePath"]]; return cell; } - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; NSString* plistPath = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; contentArray = [NSArray arrayWithContentsOfFile:plistPath]; cells = [[NSMutableArray alloc]initWithCapacity:[contentArray count]]; for(dCount = 0; dCount < [contentArray count]; dCount++) [cells addObject:[contentArray objectAtIndex:dCount]]; } How can I make this work. Thank you.

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  • python-xmpp and looping through list of recipients to receive and IM message

    - by David
    I can't figure out the problem and want some input as to whether my Python code is incorrect, or if this is an issue or design limitation of Python XMPP library. I'm new to Python by the way. Here's snippets of code in question below. What I'd like to do is read in a text file of IM recipients, one recipient per line, in XMPP/Jabber ID format. This is read into a Python list variable. I then instantiate an XMPP client session and loop through the list of recipients and send a message to each recipient. Then sleep some time and repeat test. This is for load testing the IM client of recipients as well as IM server. There is code to alternately handle case of taking only one recipient from command line input instead of from file. What ends up happening is that Python does iterate/loop through the list but only last recipient in list receives message. Switch order of recipients to verify. Kind of looks like Python XMPP library is not sending it out right, or I'm missing a step with the library calls, because the debug print statements during runtime indicate the looping works correctly. recipient = "" delay = 60 useFile = False recList = [] ... elif (sys.argv[i] == '-t'): recipient = sys.argv[i+1] useFile = False elif (sys.argv[i] == '-tf'): fil = open(sys.argv[i+1], 'r') recList = fil.readlines() fil.close() useFile = True ... # disable debug msgs cnx = xmpp.Client(svr,debug=[]) cnx.connect(server=(svr,5223)) cnx.auth(user,pwd,'imbot') cnx.sendInitPresence() while (True): if useFile: for listUser in recList: cnx.send(xmpp.Message(listUser,msg+str(msgCounter))) print "sending to "+listUser+" msg = "+msg+str(msgCounter) else: cnx.send(xmpp.Message(recipient,msg+str(msgCounter))) msgCounter += 1 time.sleep(delay)

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  • Can the Flash CS4 [embed] tag be made to export assets to frame 2 rather than frame 1?

    - by Tim Knauf
    We're working on a Flash CS4 project where the main .fla file has ballooned in size and 'Publish' is taking forever. I suspect a large amount of the size (and at least some of the compile time) is due to the quantity of audio symbols in the library. I would love to remove this unnecessary bloat from the .fla file. I've experimented with removing an audio symbol from the library and using the [embed] metadata tag instead, like so: [Embed(source="audio/music/EndOfLevelDitty.mp3")] public var EndOfLevelDitty:Class The resulting published file works perfectly, but there is a problem. Our game uses a preloader on the first frame of the timeline, so all other classes need to be exported in frame 2 (as set in Publish Settings ActionScript 3.0 Settings). So a size report normally begins like this: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 284515 284515 Scene 1 2 5485305 5769820 (AS 3.0 Classes Export Frame) However, if I use an [embed] tag on a small sound, my size report is now: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 363320 363320 Scene 1 2 5407240 5770560 (AS 3.0 Classes Export Frame) As you can see, the embedded sound has been exported into frame 1 rather than frame 2. If I were to embed all sounds in this manner, the size of frame 1 would grow to be huge, and users would be looking at a white screen for ages before the preloader frame even loaded. So my question is this: can I use an [embed] tag but have the embedded asset export in frame 2 instead of frame 1? Project constraints: Our team composition means we can't change to pure Flex at this stage. The compiled .swf needs to be 'all in one', so we can't split the preloader into a separate file, and we can't access external resources. Edit: I'd also settle for having the audio in an embedded library SWC, but there seems to be no way to make that embed in frame 2 either; it always ends up in frame 1.

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  • as3crypto PEM.readRSAPublicKey returns null

    - by www.jefferyfernandez.id.au
    I am trying to implement a bit of encryption in my Air application while communication with a PHP backend server. For this purpose I am using as3crypto library and I can't read the public key to make the encryption possible. Here is my action script code: var rsa:RSAKey = PEM.readRSAPublicKey(this.readApplicationFileContents('server.crt')); if ( rsa ) { var encodeSource:ByteArray = Hex.toArray(Hex.fromString("Hello World")); var encodeDestination:ByteArray = new ByteArray; var encodeDestination2:ByteArray = new ByteArray; rsa.encrypt(encodeSource, encodeDestination, encodeSource.length) rsa.decrypt(encodeDestination, encodeDestination2, encodeDestination.length); trace(encodeDestination2.toString()); } private function readApplicationFileContents(filePath:String):String { var fileObject:File = File.applicationDirectory.resolvePath(filePath); var fileStream:FileStream = new FileStream(); fileStream.open(fileObject, FileMode.READ); var fileContents:String = fileStream.readUTFBytes(fileStream.bytesAvailable); return(fileContents); } readApplicationFileContents function returns the proper certificate contents as a string. But rsa variable always returns null. It would have been easier if I was able to compile the as3crypto library so I can debug through the source, but I can't get the library to compile and can't find any instructions to do the same. Anyone have a clue what's wrong? PS. Sorry first time poster and I can't seem to get the syntax highlighting right. Must be Chrome is not working well with the editor.

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  • manage.py runserver throws an ImportError with my appname, MacPorts issue on OSX?

    - by christmasgorilla
    I've been developing a Django app for weeks locally on OSX 10.6.3. Recently, I rebooted my machine and went to start my development environment up. Here's the error: cm:myApp cm$ python manage.py runserver Traceback (most recent call last): File "manage.py", line 11, in execute_manager(settings) File "/Library/Python/2.6/site-packages/django/core/management/init.py", line 360, in execute_manager setup_environ(settings_mod) File "/Library/Python/2.6/site-packages/django/core/management/init.py", line 343, in setup_environ project_module = import_module(project_name) File "/Library/Python/2.6/site-packages/django/utils/importlib.py", line 35, in import_module import(name) ImportError: No module named myapp I'm pretty new to Django / Python. Digging around, it's possible that this might be due to MacPorts. Initially, I had a rough time getting Django up and running and I no longer remember if I'm using the Django from a MacPorts install or from easy_install. How do I tell? (I'd prefer not to reinstall everything). Also, why is the camel casing in my app name gone in the ImportError message? When I search for "myapp" in my django project, I don't find it without camelcase anywhere. And what causes MacPorts to work for a while but then break? As a few other details, from settings.py: INSTALLED_APPS = ( 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'django.contrib.admin', 'south', 'registration', 'pypaypal', 'notifier', 'myApp.batches', )

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  • image analysis and 64bit OS

    - by picciopiccio
    I developed a C# application that makes use of Congex vision library (VPro). My application is developed with Visual Studio 2008 Pro on a 32bit Windows PC with 3GB of RAM. During the startup of application I see that a large amount of memory is allocated. So far so good, but when I add many and many vision elaboration the memory allocation increases and a part of application (only Cognex OCX) stops working well. The rest of application stills to work (working threads, com on socket....) I did whatever I could to save memory, but when the memory allocated is about 700MB I begin to have the problems. A note on the documentation of Cognex library tells that /LARGEADDRESSWARE is not supported. Anyway I'm thinking to try the migration of my app on win64 but what do I have to do? Can I simply use a processor with 64bit and windows 64bit without recompiling my application that would remain a 32bit application to take advantage of 64bit ? Or I should recompile my application ? If I don't need to recompile my application, can I link it with 64bit Congnex library? If I have to recompile my application, is it possible to cross compile the application so that my develop suite is on a 32bit PC? Every help will be very appreciated!! Thank in advance

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  • Looking for streaming xml pretty printer in C/C++ using expat or libxml2

    - by Mark Zeren
    I'm looking for a streaming xml pretty printer for C/C++ that's either self contained or that uses libxml2 or expat. I've searched a bit and not found one. It seems like something that would be generally useful. Am I missing an obvious tool that does this? Background: I have a library that outputs xml without whitespace all on one line. In some cases I'd like to pretty print that output. I'm looking for a BSD-ish licensed C/C++ library or sample code that will take a raw xml byte stream and pretty print it. Here's some pseudo code showing one way that I might use this functionality: void my_write(const char* buf, int len); PrettyPrinter pp(bind(&my_write)); while (...) { // ... get some more xml ... const char* buf = xmlSource.get_buf(); int len = xmlSource.get_buf_len(); int written = pp.write(buf, len); // calls my_write with pretty printed xml // ... error handling, maybe call write again, etc. ... } I'd like to avoid instantiating a DOM representation. I already have dependencies on the expat and libxml2 shared libraries, and I'd rather not add any more shared library dependencies.

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