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  • OBIEE 11.1.1.5.0 Bundle Patch 2 is available

    - by mshahi
    Oracle BI EE 11.1.1.5.0 Bundle Patch 2 is available. The Patch number is 13611078 and it can be downloaded from Oracle Support (you can download it without password). This patch currently is available on Microsoft Windows x64 (64 bit), Linux x86 - 64 bit, IBM AIX on Power System (64 bit) and Oracle Solaris Sparc (64 bit). Remaining four platforms Win32, Linux32, HP-Itanium, and Solaris x86-64 are expected 3-4 weeks later. This Patch has thoroughly been tested and signed off by BI QA Team.  Important things to know: 1. All the customers are advised to apply this patch as it contains around 248 bug fixes. Please read the README file for all the bug fixes contained in this patch.   2. This patch can be applied via opatch. Please follow the standard process of applying this patch using opatch, i.e. stop all BI System processes via opmnctl, Stop WLS Managed and Admin Servers, Apply Patch, Start WLS Admin and Managed Servers, Check if all the J2EE applications are running fine, Start all BI System Processes via opmnctl command, and verify your fixes. It is advised to test this patch on Non Productions Instances first, run all the required tests / regressions and then move it to Production.    3. This Bundle Patch is cumulative to 11.1.1.5.0 BP1 (13562882) which was released in January 2012 on Linux x86 - 64 bit which contained around 64 bug fixes. Customers who have applied 11.1.1.5.0 BP1, will get expected OPatch conflict message, they can safely roll back BP1 prior to installing this BP2 or let opatch roll back BP1 during its application process.   4. Customer who have applied some one off patches and these one off patches are also part of 11.1.1.5.0 BP2, they can also roll back their existing one off patches after confirming that their fixes are part of BP2.    5. This Bundle Patch is not cumulative on top of 11.1.1.5.0, meaning this bundle patch does not contain all the one off fixes that were delivered on top of 11.1.1.5.0. All the remaining one off fixes delivered so far, will be available in next scheduled bundle patch i.e. 11.1.1.5.0 BP3. Please check the README file and let support know if your existing fixes are not part of BP2, so that support can open One Off Backport (OOB) request to have them included in next patch i.e. BP3.   6. 11.1.1.5.0 BP3 is in planning stages, and dates for it's availability will be announced in next couple of weeks.

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  • ProFTPd server on Ubuntu getting access denied message when successfully authenticated?

    - by exxoid
    I have a Ubuntu box with a ProFTPD 1.3.4a Server, when I try to log in via my FTP Client I cannot do anything as it does not allow me to list directories; I have tried logging in as root and as a regular user and tried accessing different paths within the FTP Server. The error I get in my FTP Client is: Status: Retrieving directory listing... Command: CDUP Response: 250 CDUP command successful Command: PWD Response: 257 "/var" is the current directory Command: PASV Response: 227 Entering Passive Mode (172,16,4,22,237,205). Command: MLSD Response: 550 Access is denied. Error: Failed to retrieve directory listing Any idea? Here is the config of my proftpd: # # /etc/proftpd/proftpd.conf -- This is a basic ProFTPD configuration file. # To really apply changes, reload proftpd after modifications, if # it runs in daemon mode. It is not required in inetd/xinetd mode. # # Includes DSO modules Include /etc/proftpd/modules.conf # Set off to disable IPv6 support which is annoying on IPv4 only boxes. UseIPv6 off # If set on you can experience a longer connection delay in many cases. IdentLookups off ServerName "Drupal Intranet" ServerType standalone ServerIdent on "FTP Server ready" DeferWelcome on # Set the user and group that the server runs as User nobody Group nogroup MultilineRFC2228 on DefaultServer on ShowSymlinks on TimeoutNoTransfer 600 TimeoutStalled 600 TimeoutIdle 1200 DisplayLogin welcome.msg DisplayChdir .message true ListOptions "-l" DenyFilter \*.*/ # Use this to jail all users in their homes # DefaultRoot ~ # Users require a valid shell listed in /etc/shells to login. # Use this directive to release that constrain. # RequireValidShell off # Port 21 is the standard FTP port. Port 21 # In some cases you have to specify passive ports range to by-pass # firewall limitations. Ephemeral ports can be used for that, but # feel free to use a more narrow range. # PassivePorts 49152 65534 # If your host was NATted, this option is useful in order to # allow passive tranfers to work. You have to use your public # address and opening the passive ports used on your firewall as well. # MasqueradeAddress 1.2.3.4 # This is useful for masquerading address with dynamic IPs: # refresh any configured MasqueradeAddress directives every 8 hours <IfModule mod_dynmasq.c> # DynMasqRefresh 28800 </IfModule> # To prevent DoS attacks, set the maximum number of child processes # to 30. If you need to allow more than 30 concurrent connections # at once, simply increase this value. Note that this ONLY works # in standalone mode, in inetd mode you should use an inetd server # that allows you to limit maximum number of processes per service # (such as xinetd) MaxInstances 30 # Set the user and group that the server normally runs at. # Umask 022 is a good standard umask to prevent new files and dirs # (second parm) from being group and world writable. Umask 022 022 # Normally, we want files to be overwriteable. AllowOverwrite on # Uncomment this if you are using NIS or LDAP via NSS to retrieve passwords: # PersistentPasswd off # This is required to use both PAM-based authentication and local passwords AuthPAMConfig proftpd AuthOrder mod_auth_pam.c* mod_auth_unix.c # Be warned: use of this directive impacts CPU average load! # Uncomment this if you like to see progress and transfer rate with ftpwho # in downloads. That is not needed for uploads rates. # UseSendFile off TransferLog /var/log/proftpd/xferlog SystemLog /var/log/proftpd/proftpd.log # Logging onto /var/log/lastlog is enabled but set to off by default #UseLastlog on # In order to keep log file dates consistent after chroot, use timezone info # from /etc/localtime. If this is not set, and proftpd is configured to # chroot (e.g. DefaultRoot or <Anonymous>), it will use the non-daylight # savings timezone regardless of whether DST is in effect. #SetEnv TZ :/etc/localtime <IfModule mod_quotatab.c> QuotaEngine off </IfModule> <IfModule mod_ratio.c> Ratios off </IfModule> # Delay engine reduces impact of the so-called Timing Attack described in # http://www.securityfocus.com/bid/11430/discuss # It is on by default. <IfModule mod_delay.c> DelayEngine on </IfModule> <IfModule mod_ctrls.c> ControlsEngine off ControlsMaxClients 2 ControlsLog /var/log/proftpd/controls.log ControlsInterval 5 ControlsSocket /var/run/proftpd/proftpd.sock </IfModule> <IfModule mod_ctrls_admin.c> AdminControlsEngine off </IfModule> # # Alternative authentication frameworks # #Include /etc/proftpd/ldap.conf #Include /etc/proftpd/sql.conf # # This is used for FTPS connections # #Include /etc/proftpd/tls.conf # # Useful to keep VirtualHost/VirtualRoot directives separated # #Include /etc/proftpd/virtuals.con # A basic anonymous configuration, no upload directories. # <Anonymous ~ftp> # User ftp # Group nogroup # # We want clients to be able to login with "anonymous" as well as "ftp" # UserAlias anonymous ftp # # Cosmetic changes, all files belongs to ftp user # DirFakeUser on ftp # DirFakeGroup on ftp # # RequireValidShell off # # # Limit the maximum number of anonymous logins # MaxClients 10 # # # We want 'welcome.msg' displayed at login, and '.message' displayed # # in each newly chdired directory. # DisplayLogin welcome.msg # DisplayChdir .message # # # Limit WRITE everywhere in the anonymous chroot # <Directory *> # <Limit WRITE> # DenyAll # </Limit> # </Directory> # # # Uncomment this if you're brave. # # <Directory incoming> # # # Umask 022 is a good standard umask to prevent new files and dirs # # # (second parm) from being group and world writable. # # Umask 022 022 # # <Limit READ WRITE> # # DenyAll # # </Limit> # # <Limit STOR> # # AllowAll # # </Limit> # # </Directory> # # </Anonymous> # Include other custom configuration files Include /etc/proftpd/conf.d/ UseReverseDNS off <Global> RootLogin on UseFtpUsers on ServerIdent on DefaultChdir /var/www DeleteAbortedStores on LoginPasswordPrompt on AccessGrantMsg "You have been authenticated successfully." </Global> Any idea what could be wrong? Thanks for your help!

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  • Add Windows 7’s AeroSnap Feature to Vista and XP

    - by Asian Angel
    Are you using Windows Vista or XP and want that Windows 7 AeroSnap goodness on your own system? Then join us as we look at AeroSnap for Windows Vista and XP. Note: Requires .NET Framework 2.0 or higher (link provided at bottom of article). Setup What exactly does AeroSnap do you might ask…here is a quote directly from the website: “AeroSnap is a simple but powerful application that allows you to resize, arrange or maximize your desktop windows with just drag’n'drop. Simply drag a window to a side of your desktop to snap it or drag it to the top to maximize. When you drag it back to the last position, the last window size will be restored.” As soon as you have finished installing AeroSnap and started it for the first time the only item that will be visible is the “System Tray Icon”. Before going any further you should take a moment to view and make any desired adjustments in the “Options”. Note: AeroSnap works with multiple monitors. You may want to have AeroSnap start with Windows each time but the really nice setting to enable here is the “Snap Preview”. If you are using AeroSnap on Vista and have Aero enabled this will really be nice. The second portion may be of interest for those who would like to enable the keyboard shortcut function. One point worth noting about this screen is that the highest number of pixels from the screen’s edge that you can set AeroSnap for is 20 pixels. AeroSnap in Action AeroSnap is extremely easy to use…just grab the top of an app window and drag it to the left, right, or top of your screen. Since we installed this on Windows Vista we made certain to enable the “Snap Preview” in the “Options”.  We started off with dragging our Firefox 3.7 window towards the left…once we got close to the edge of the screen you can see that the left half of the screen temporarily “shaded over”. Note: The “Snap Preview” displays on the left and right movements but not the top movement. Releasing Firefox snapped it right into the “shaded over” part of the screen. The great thing about AeroSnap is that it is really easy to return the app window to it former size…all that you have to do is simply click on and grab the top portion of the app window. Moving Firefox towards the top of our screen and… It quickly snaps into filling the screen. One thing that we did notice is that the window did not “Maximize” as per the function for the button in the upper right corner. Dragging towards the right side now… And snap! Tucked in all nice and neat… You can minimize the app windows to the Taskbar and they will return to their previous “snap area” when “maximized” again. Conclusion If you have been wanting to add Windows 7’s AeroSnap goodness to your Vista and XP systems then you should definitely give this app a try. AeroSnap is very easy to set up and operate… Links Download AeroSnap for Windows Vista & XP Download the .NET Framework Similar Articles Productive Geek Tips Using Windows 7 or Vista System RestoreRoundup: 16 Tweaks to Windows Vista Look & FeelSelect Files using Check Boxes in Windows VistaSpeed up Your Windows Vista Computer with ReadyBoostHow-To Geek Bounty: $103.24(Paid!) for Active Desktop for Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox) New Firefox release 3.6.3 fixes 1 Critical bug Dark Side of the Moon (8-bit)

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  • How to Speed Up Any Android Phone By Disabling Animations

    - by Chris Hoffman
    Android phones — and tablets, too — display animations when moving between apps and screens. These animations look very slick, but they waste time — especially on fast phones, which could switch between apps instantly if not for the animations. Disabling these animations will speed up navigating between different apps and interface screens on your phone, saving you time. You can also speed up the animations if you’d rather see them. Access the Developer Options Menu First, we’ll need to access the Developer Options menu. It’s hidden by default so Android users won’t stumble across it unless they’re actually looking for it. To access the Developer Options menu, open the Settings screen, scroll down to the bottom of the list, and tap the About phone or About tablet option. Scroll down to the Build number field and tap it repeatedly. Eventually, you’ll see a message appear saying “You are now a developer!”. The Developer options submenu now appears on the Settings screen. You’ll find it near the bottom of the list, just above the About phone or About tablet option. Disable Interface Animations Open the Developer Options screen and slide the switch at the top of the screen to On. This allows you to change the hidden options on this screen. If you ever want to re-enable the animations and revert your changes, all you have to do is slide the Developer Options switch back to Off. Scroll down to the Drawing section. You’ll find the three options we want here — Window animation scale, Transition animation scale, and Animator duration scale. Tap each option and set it to Animation off to disable the associated animations. If you’d like to speed up the animations without disabling them entirely, select the Animation .5x option instead. If you’re feeling really crazy, you can even select longer animation durations. You can make the animations take as much as ten times longer with the Animation 10x setting. The Animator duration scale option applies to the transition animation that appears when you tap the app drawer button on your home screen.  Your change here won’t take effect immediately — you’ll have to restart Android’s launcher after changing the Animator duration scale setting. To restart Android’s launcher, open the Settings screen, tap Apps, swipe over to the All category, scroll down, and tap the Launcher app. Tap the Force stop button to forcibly close the launcher, then tap your device’s home button to re-launch the launcher. Your app drawer will now open immediately, too. Now whenever you open an app or transition to a new screen, it will pop up as quickly as possible — no waiting for animations and wasting processing power rendering them. How much of a speed improvement you’ll see here depends on your Android device and how fast it is. On our Nexus 4, this change makes many apps appear and become usable instantly if they’re running in the background. If you have a slower device, you may have to wait a moment for apps to be usable. That’s one of the big reasons why Android and other operating systems use animations. Animations help paper over delays that can occur while the operating system loads the app.     

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  • Graphics trouble after resuming from hibernate or suspend

    - by Voyagerfan5761
    I have a Dell Inspiron 2650 (with NVidia graphics, using nouveau drivers) that I'm using to try out Ubuntu. It's all great, except that Hibernate and Suspend aren't usable. Yes, I know that questions about power-save issues are rampant in the Linux support universe, but it seems that every time I find a solution it's for a very specific hardware combination and doesn't apply to me. So anyway, here goes. When I resume from either power-saving mode, I'll get graphics problems anywhere on the range from a few scattered random-colored pixels that won't change; all the way to full-screen patterns that don't change as I move the mouse, hit keys on the keyboard, or even bring up the shutdown dialog using the power button. Those full-screen issues (which may involve stripes with random pixels, partial black screen, or both) always end in me forcing the machine to shut down by holding the power button. I haven't done much testing yet to determine what severity level is most commonly associated with each mode, but I do avoid using either power-save option because of these issues. I'll add info on my hardware as I can gather it (no home internet connection, and this laptop is tethered to my desk by a dead battery and casing degradation). Please feel free to request something specific in the question comments. Hardware Info See this hardinfo report for my system's hardware configuration. (No, my username is not "myuser"; I sanitized hardinfo's output before publishing it.) Screenshots These screenshots are from a relatively mild occurrence, which happened after the second hibernation I took that session. The first one worked great, though I used the wireless card and Firefox heavily between the two hibernation attempts. Take a look at what happened when I opened my home directory in Nautilus and scrolled it: See below for the situations I've tested so far. The real trouble comes when the machine resumes to an unusable state; in such cases I can't even unlock the screen or properly reboot, much less take a screenshot. I have a hunch that putting a CD in the drive will cause such major failures, and I will try that at some point; see related question. Situations Tested Maverick (10.10) Suspend Seems to suspend nicely with nothing running Seems to suspend nicely with flash drive plugged in On resume from suspend with no flash drive, Terminal and gedit running: Funky graphics on top of log output, then blank screen with pixelated cursor; no response to power button (normally will shutdown 60 seconds later) Hibernate Seems to hibernate nicely with nothing running Seems to hibernate nicely with a few apps (Terminal, Mouse preferences) running Seems to not hibernate when flash drive plugged in Seems to not hibernate when System Monitor is running Have encountered failed hibernation (after several hours and one successful hibernate/thaw cycle) with no external media connected and no programs running except normal background stuff Natty LiveCD (11.04_2010-12-22) When I tested it, Natty wouldn't stay logged in. It played part of the login sound and then [ OK ] appeared in the top right corner (white-on-black terminal text) for a few seconds. Then it kicked me back to the Unlock screen. It did that four times before I gave up and just tested suspend from the Unlock screen. Suspend Resumed to vertical gray and black lines 2px (?) wide, then shifted to vertical "jail bars" of black over a black screen with above-described random pixels and mouse pointer. No apparent response to input from mouse (clicking randomly). Keyboard and touchpad unrecognized.

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  • Why does this code generate an error? [closed]

    - by user559601
    <link rel="search" type="application/opensearchdescription+xml" href="http://b.static.ak.fbcdn.net/rsrc.php/yJ/r/H2SSvhJMJA-.xml" title="" /> <link rel="shortcut icon" href="http://static.ak.fbcdn.net/rsrc.php/y7/r/5875srnzL-I.ico" /></head> <body class="WelcomePage UIPage_LoggedOut mac Locale_en_US"> <div id="FB_HiddenContainer" style="position:absolute; top:-10000px; width:0px; height:0px;" ></div> <div id="blueBar" class="loggedOut"></div> <div id="globalContainer"><div id="dialogContainer"></div><div id="dropmenu_container"></div> <div id="content" class="fb_content clearfix"><div ><!-- 2365fa3194ecdc0cab15721ce967a9f8663937c7 --> <div class="WelcomePage_Container"><div class="loggedout_menubar_container"><div class="clearfix loggedout_menubar"><a class="lfloat" href="/" title="Go to Home"><img class="fb_logo img" src="http://static.ak.fbcdn.net/rsrc.php/yp/r/kk8dc2UJYJ4.png" alt="Facebook logo" width="170" height="36" /></a><div class="rfloat"><div class="menu_login_container"><form method="POST" action="https://login.facebook.com/login.php?login_attempt=1" id="login_form" onsubmit="return Event.__inlineSubmit(this,event)"><input type="hidden" name="charset_test" value="&euro;,&acute;,€,´,?,?,?" /><input type="hidden" name="lsd" value="hEICz" autocomplete="off" /><input type="hidden" id="locale" name="locale" value="en_US" autocomplete="off" /><table cellspacing="0"><tr><td class="html7magic"><label for="email">Email</label></td><td class="html7magic"><label for="pass">Password</label></td></tr><tr><td><input type="text" class="inputtext" name="email" id="email" tabindex="1" /></td><td><input type="password" class="inputtext" name="pass" id="pass" tabindex="2" /></td><td><label class="uiButton uiButtonConfirm"><input value="Login" tabindex="4" type="submit" /></label></td></tr><tr><td class="login_form_label_field"><input type="checkbox" class="inputcheckbox" value="1" id="persistent" name="persistent" checked="1" /><input type="hidden" name="default_persistent" value="1" /><label id="label_persistent" for="persistent">Keep me logged in</label></td><td class="login_form_label_field"><a href="http://www.facebook.com/reset.php" rel="nofollow">Forgot your password?</a></td></tr></table><input type="hidden" name="charset_test" value="&euro;,&acute;,€,´,?,?,?" /><input type="hidden" id="lsd" name="lsd" value="hEICz" autocomplete="off" /></form> </div></div></div></div><div class="WelcomePage_MainSell"><div class="WelcomePage_MainSellCenter clearfix"><div class="WelcomePage_MainSellLeft"><div class="WelcomePage_MainMessage">Facebook helps you connect and share with the people in your life.</div><div class="WelcomePage_MainMap">&nbsp;</div></div><div class="WelcomePage_MainSellRight"><div class="WelcomePage_SignUpSection"><div class="WelcomePage_SignUpMessage"><div class="WelcomePage_SignUpHeadline">Sign Up</div><div class="WelcomePage_SignUpSubheadline">It's free, and always will be.</div></div><div class="WelcomePage_SimpleReg" id="registration_container"><div><noscript><div id="no_js_box"><h2>Javascript is disabled on your browser.</h2><p>Please enable JavaScript on your browser or upgrade to a Javascript-capable browser to register for Facebook.</p></div></noscript><div id="simple_registration_container" class="simple_registration_container"><div id="reg_box"><form method="post" id="reg" name="reg" onsubmit="return function(event)&#123;return false;&#125;.call(this,event)!==false &amp;&amp; Event.__inlineSubmit(this,event)"><input type="hidden" autocomplete="off" name="post_form_id" value="c3a2bed7243b9a85f53d69f23a38da9d" /><input type="hidden" name="lsd" value="hEICz" autocomplete="off" /><input type="hidden" autocomplete="off" id="reg_instance" name="reg_instance" value="bpgeTawHFSiHa5-7SR4gbif7" /><input type="hidden" autocomplete="off" id="locale" name="locale" value="en_US" /><input type="hidden" autocomplete="off" id="terms" name="terms" value="on" /><input type="hidden" autocomplete="off" id="abtest_registration_group" name="abtest_registration_group" value="1" /><input type="hidden" autocomplete="off" id="referrer" name="referrer" value="" /><input type="hidden" autocomplete="off" id="md5pass" name="md5pass" value="" /><input type="hidden" autocomplete="off" id="validate_mx_records" name="validate_mx_records" value="1" /><input type="hidden" autocomplete="off" id="ab_test_data" name="ab_test_data" value="" /><div id="reg_form_box" class="large_form"><table class="uiGrid editor" cellspacing="0" cellpadding="1"><tbody><tr><td class="label">First Name:</td><td><div class="field_container"><input type="text" class="inputtext" id="firstname" name="firstname" /></div></td></tr><tr><td class="label">Last Name:</td><td><div class="field_container"><input type="text" class="inputtext" id="lastname" name="lastname" /></div></td></tr><tr><td class="label">Your Email:</td><td><div class="field_container"><input type="text" class="inputtext" id="reg_email__" name="reg_email__" /></div></td></tr><tr><td class="label">Re-enter Email:</td><td><div class="field_container"><input type="text" class="inputtext" id="reg_email_confirmation__" name="reg_email_confirmation__" /></div></td></tr><tr><td class="label">New Password:</td><td><div class="field_container"><input type="password" class="inputtext" id="reg_passwd__" name="reg_passwd__" value="" /></div></td></tr><tr><td class="label">I am:</td><td><div class="field_container"><div class="hidden_elem"><select><option></option><option></option></select><select><option></option><option></option></select></div><select class="select" name="sex" id="sex"><option value="0">Select Sex:</option><option value="1">Female</option><option value="2">Male</option></select></div></td></tr><tr><td class="label">Birthday:</td><td><div class="field_container"> <select class="" id="birthday_month" name="birthday_month" onchange="return run_with(this, [&quot;editor&quot;], function() &#123;editor_date_month_change(this, &quot;birthday_day&quot;, &quot;birthday_year&quot;);&#125;);"><option value="-1">Month:</option><option value="1">Jan</option>

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  • Parallelism in .NET – Part 12, More on Task Decomposition

    - by Reed
    Many tasks can be decomposed using a Data Decomposition approach, but often, this is not appropriate.  Frequently, decomposing the problem into distinctive tasks that must be performed is a more natural abstraction. However, as I mentioned in Part 1, Task Decomposition tends to be a bit more difficult than data decomposition, and can require a bit more effort.  Before we being parallelizing our algorithm based on the tasks being performed, we need to decompose our problem, and take special care of certain considerations such as ordering and grouping of tasks. Up to this point in this series, I’ve focused on parallelization techniques which are most appropriate when a problem space can be decomposed by data.  Using PLINQ and the Parallel class, I’ve shown how problem spaces where there is a collection of data, and each element needs to be processed, can potentially be parallelized. However, there are many other routines where this is not appropriate.  Often, instead of working on a collection of data, there is a single piece of data which must be processed using an algorithm or series of algorithms.  Here, there is no collection of data, but there may still be opportunities for parallelism. As I mentioned before, in cases like this, the approach is to look at your overall routine, and decompose your problem space based on tasks.  The idea here is to look for discrete “tasks,” individual pieces of work which can be conceptually thought of as a single operation. Let’s revisit the example I used in Part 1, an application startup path.  Say we want our program, at startup, to do a bunch of individual actions, or “tasks”.  The following is our list of duties we must perform right at startup: Display a splash screen Request a license from our license manager Check for an update to the software from our web server If an update is available, download it Setup our menu structure based on our current license Open and display our main, welcome Window Hide the splash screen The first step in Task Decomposition is breaking up the problem space into discrete tasks. This, naturally, can be abstracted as seven discrete tasks.  In the serial version of our program, if we were to diagram this, the general process would appear as: These tasks, obviously, provide some opportunities for parallelism.  Before we can parallelize this routine, we need to analyze these tasks, and find any dependencies between tasks.  In this case, our dependencies include: The splash screen must be displayed first, and as quickly as possible. We can’t download an update before we see whether one exists. Our menu structure depends on our license, so we must check for the license before setting up the menus. Since our welcome screen will notify the user of an update, we can’t show it until we’ve downloaded the update. Since our welcome screen includes menus that are customized based off the licensing, we can’t display it until we’ve received a license. We can’t hide the splash until our welcome screen is displayed. By listing our dependencies, we start to see the natural ordering that must occur for the tasks to be processed correctly. The second step in Task Decomposition is determining the dependencies between tasks, and ordering tasks based on their dependencies. Looking at these tasks, and looking at all the dependencies, we quickly see that even a simple decomposition such as this one can get quite complicated.  In order to simplify the problem of defining the dependencies, it’s often a useful practice to group our tasks into larger, discrete tasks.  The goal when grouping tasks is that you want to make each task “group” have as few dependencies as possible to other tasks or groups, and then work out the dependencies within that group.  Typically, this works best when any external dependency is based on the “last” task within the group when it’s ordered, although that is not a firm requirement.  This process is often called Grouping Tasks.  In our case, we can easily group together tasks, effectively turning this into four discrete task groups: 1. Show our splash screen – This needs to be left as its own task.  First, multiple things depend on this task, mainly because we want this to start before any other action, and start as quickly as possible. 2. Check for Update and Download the Update if it Exists - These two tasks logically group together.  We know we only download an update if the update exists, so that naturally follows.  This task has one dependency as an input, and other tasks only rely on the final task within this group. 3. Request a License, and then Setup the Menus – Here, we can group these two tasks together.  Although we mentioned that our welcome screen depends on the license returned, it also depends on setting up the menu, which is the final task here.  Setting up our menus cannot happen until after our license is requested.  By grouping these together, we further reduce our problem space. 4. Display welcome and hide splash - Finally, we can display our welcome window and hide our splash screen.  This task group depends on all three previous task groups – it cannot happen until all three of the previous groups have completed. By grouping the tasks together, we reduce our problem space, and can naturally see a pattern for how this process can be parallelized.  The diagram below shows one approach: The orange boxes show each task group, with each task represented within.  We can, now, effectively take these tasks, and run a large portion of this process in parallel, including the portions which may be the most time consuming.  We’ve now created two parallel paths which our process execution can follow, hopefully speeding up the application startup time dramatically. The main point to remember here is that, when decomposing your problem space by tasks, you need to: Define each discrete action as an individual Task Discover dependencies between your tasks Group tasks based on their dependencies Order the tasks and groups of tasks

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • How do I rotate my monitor using xorg?

    - by user1106405
    I have just installed KUbuntu 12.10, and I am attempting to rotate my monitor 90 deg to the left. When I add the option to rotate, the monitor seems to ignore the directive. I'm currently using dual 02:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) 03:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) and NVidia driver version 310 My xorg.conf is as follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 304.51 (buildd@komainu) Fri Oct 12 12:53:49 UTC 2012 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 310.14 ([email protected]) Tue Oct 9 13:04:01 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 1280 0 Screen 1 "Screen1" RightOf "Screen0" Screen 2 "Screen2" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 60.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1908WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 1 EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select @1920x1080 +0+0; DFP-0: nvidia-auto-select @1920x720 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-2: nvidia-auto-select +0+0" Option "Rotate" "left" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Enable" EndSection Edit: If I delete the xorg.conf and reboot, I am able to rotate my monitor, however, my third monitor is not recognized: Screen 0: minimum 8 x 8, current 3360 x 1200, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 disconnected (normal left inverted right x axis y axis) DVI-I-2 connected 1920x1200+0+0 (normal left inverted right x axis y axis) 518mm x 324mm 1920x1200 60.0*+ 1600x1200 60.0 1280x1024 60.0 1280x960 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 HDMI-0 disconnected (normal left inverted right x axis y axis) DVI-I-3 connected 1440x900+1920+0 (normal left inverted right x axis y axis) 408mm x 255mm 1440x900 59.9*+ 75.0 1280x1024 75.0 60.0 1280x800 59.8 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 640x480 75.0 72.8 59.9

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  • Using MPMoviePlayerViewController full screen in iPad app that's not fully ported from iPad...yet.

    - by heymon
    I have an iPhone app that launched the good old MPMoviePlayerController with a movie file. I changed it to a MPMoviePlayerViewController and used presentMoviePlayerViewControllerAnimated to get the movie to play on the iPad. It looks awful with the 2x sized controls. Can this be coded in such a way that it will look good regardless of which device? This is just an intermediate thing, but I need to get it going quickly. Thanks for any pointers.

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  • How much multiple style sheets slow down to website?

    - by metal-gear-solid
    Here is 3 css file (one is only for IE) <link rel="stylesheet" href="css/blueprint/screen.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="css/blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> If i keep divide scree.css into these css in my website Now it will be 6 css ( one is only for IE) <link rel="stylesheet" href="css/blueprint/reset.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/grid.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/typography.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/forms.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="css/blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> If i go for method two for a website even after production . Does it really slowdown the website page loading speed? if yes then how much? How much these 3 extra style sheet will affect site performance?

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  • htaccess redirect http to https on a magento site

    - by joesalvator
    I have a magento site and i need to have it redirect to https, i have the cert installed but i am not sure how to mod the htaccess file? here is a copy of the root htaccess file thanks # uncomment these lines for CGI mode make sure to specify the correct cgi php binary file name it might be /cgi-bin/php-cgi Action php5-cgi /cgi-bin/php5-cgi AddHandler php5-cgi .php # GoDaddy specific options Options -MultiViews you might also need to add this line to php.ini cgi.fix_pathinfo = 1 if it still doesn't work, rename php.ini to php5.ini # this line is specific for 1and1 hosting #AddType x-mapp-php5 .php #AddHandler x-mapp-php5 .php # default index file DirectoryIndex index.php # adjust memory limit php_value memory_limit 64M php_value memory_limit 128M php_value max_execution_time 18000 # disable magic quotes for php request vars php_flag magic_quotes_gpc off # disable automatic session start before autoload was initialized php_flag session.auto_start off # enable resulting html compression #php_flag zlib.output_compression on # disable user agent verification to not break multiple image upload php_flag suhosin.session.cryptua off # turn off compatibility with PHP4 when dealing with objects php_flag zend.ze1_compatibility_mode Off # disable POST processing to not break multiple image upload SecFilterEngine Off SecFilterScanPOST Off # # Insert filter on all content ###SetOutputFilter DEFLATE # Insert filter on selected content types only #AddOutputFilterByType DEFLATE text/html text/plain text/xml text/css text/javascript # Netscape 4.x has some problems... #BrowserMatch ^Mozilla/4 gzip-only-text/html # Netscape 4.06-4.08 have some more problems #BrowserMatch ^Mozilla/4\.0[678] no-gzip # MSIE masquerades as Netscape, but it is fine #BrowserMatch \bMSIE !no-gzip !gzip-only-text/html # Don't compress images #SetEnvIfNoCase Request_URI \.(?:gif|jpe?g|png)$ no-gzip dont-vary # Make sure proxies don't deliver the wrong content #Header append Vary User-Agent env=!dont-vary # make HTTPS env vars available for CGI mode SSLOptions StdEnvVars # enable rewrites Options +FollowSymLinks RewriteEngine on # you can put here your magento root folder path relative to web root #RewriteBase /magento/ # workaround for HTTP authorization in CGI environment RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization}] # always send 404 on missing files in these folders RewriteCond %{REQUEST_URI} !^/(media|skin|js)/ # never rewrite for existing files, directories and links RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-l # rewrite everything else to index.php RewriteRule .* index.php [L] # Prevent character encoding issues from server overrides If you still have problems, use the second line instead AddDefaultCharset Off #AddDefaultCharset UTF-8 # s ExpiresDefault "access plus 1 year" # By default allow all access Order allow,deny Allow from all

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  • ASP.NET How can I write a message on the screen without the end user removing it?

    - by LeeW
    I have written a ASP.NET program for a customer, I want to add a message similar to "Preview version, ABD Consulting" on the master.master page, I had thought to use Response.write but it messes up the look of the page as it seems to move page elemets. If I use a label the customer can remove it from the Master.master file, any suggestions? The customer is in a different country so I want to ensure I'm paid. Many thanks

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  • Use synergy with Physical KVM

    - by Mr. Man
    I am using synergy on a Linux Mint computer as the server with a Mac as the client. I also have a physical KVM switch. The problem I have is that when ever I switch the physical KVM to my Mac, synergy stops working as in the keyboard and mouse don't work with the Mac. Thanks in advance! EDIT: here are some logs: From the Mint machine: INFO: synergys.cpp,1042: Synergy server 1.3.1 on Linux 2.6.31-14-generic #48-Ubuntu SMP Fri Oct 16 14:04:26 UTC 2009 i686 DEBUG: synergys.cpp,1051: opening configuration synergy.conf DEBUG: synergys.cpp,1062: configuration read successfully DEBUG: CXWindowsScreen.cpp,847: XOpenDisplay(:0.0) DEBUG: CXWindowsScreenSaver.cpp,339: xscreensaver window: 0x00000000 DEBUG: CXWindowsScreen.cpp,117: screen shape: 0,0 1024x768 DEBUG: CXWindowsScreen.cpp,118: window is 0x03800004 DEBUG: CScreen.cpp,38: opened display DEBUG: CXWindowsScreen.cpp,679: registered hotkey F12 (id=efc9 mask=0000) as id=1 NOTE: synergys.cpp,500: started server INFO: CServer.cpp,1141: screen ubuntu shape changed NOTE: CClientListener.cpp,127: accepted client connection DEBUG: CClientProxy1_0.cpp,404: received client marks-mac.local info shape=-1024,0 2304x800 NOTE: CServer.cpp,278: client mac has connected INFO: CServer.cpp,447: switch from ubuntu to mac at -1024,393 INFO: CScreen.cpp,116: leaving screen DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWinavDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG302)DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDE47DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsrset=utf-8 (633), text/plain (462) DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: getDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXW8_STDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fD textDEBUG: CXWindowsClipboard.cpp,555: added fDEBU DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipinDEBUG: CXWindowsClipboard.cpp,555:oardDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp, s From the Mac: connecting to '192.168.3.5': 192.168.3.5:24800 connected to server entering screen leaving screen entering screen leaving screen stopped client

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  • Optimizing code using PIL

    - by freakazo
    Firstly sorry for the long piece of code pasted below. This is my first time actually having to worry about performance of an application so I haven't really ever worried about performance. This piece of code pretty much searches for an image inside another image, it takes 30 seconds to run on my computer, converting the images to greyscale and other changes shaved of 15 seconds, I need another 15 shaved off. I did read a bunch of pages and looked at examples but I couldn't find the same problems in my code. So any help would be greatly appreciated. From the looks of it (cProfile) 25 seconds is spent within the Image module, and only 5 seconds in my code. from PIL import Image import os, ImageGrab, pdb, time, win32api, win32con import cProfile def GetImage(name): name = name + '.bmp' try: print(os.path.join(os.getcwd(),"Images",name)) image = Image.open(os.path.join(os.getcwd(),"Images",name)) except: print('error opening image;', name) return image def Find(name): image = GetImage(name) imagebbox = image.getbbox() screen = ImageGrab.grab() #screen = Image.open(os.path.join(os.getcwd(),"Images","Untitled.bmp")) YLimit = screen.getbbox()[3] - imagebbox[3] XLimit = screen.getbbox()[2] - imagebbox[2] image = image.convert("L") Screen = screen.convert("L") Screen.load() image.load() #print(XLimit, YLimit) Found = False image = image.getdata() for y in range(0,YLimit): for x in range(0,XLimit): BoxCoordinates = x, y, x+imagebbox[2], y+imagebbox[3] ScreenGrab = screen.crop(BoxCoordinates) ScreenGrab = ScreenGrab.getdata() if image == ScreenGrab: Found = True #print("woop") return x,y if Found == False: return "Not Found" cProfile.run('print(Find("Login"))')

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  • How can I learn a multitouch screen's communication protocol and write a C# application for it?

    - by puri
    I have got a monitor with multitouch overlay on top of it. It works fine with Windows 7 but I want to write a multitouch application in C# for Windows XP which doesn't support touch feature out of the box. There is no documentation whatsoever and I emailed the manufacturer but never got a reply. However the device works with Google Earth, which doesn't natively support multitouch, on Windows XP. So I think it generates many types of messages together i.e. WM_TOUCH for Windows 7, one for Google Earth COM API, and probably its own messages either in UDP or Windows message form. How can I trap all communications and learn the protocol?

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  • how to create iPhone main menu screen with 2 tabbars subview ?

    - by Boaz
    Hi. I made two applications that each one of them is tabbar based. Now I want to combine them to one app that will be struct like that: -Main menu with 2 buttones. - button 1: tab bar app no 1. - button 2: tab bar app no 2. from each tab bar app, I want an Home button on the left side of the nav bar that will take me to the main menu. I found this link http://www.pushplay.net/blog_detail.php?id=27 but it's not good to me.. I will be happy if you will able to post some simple code for my problem.. Thanks.

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  • Screen-scraping a site with a asp.net form login in C#?

    - by Ajit
    Hi Friends, i've created a web application in asp.net so far. where i've tried to get some data(site scraping) from secure page of a web site.I've used the HttpWebRequest class for this functionality but i haven't accessed the secure page yet. Every time the login pages was scraped not secure page.I have the site user id and password and don't know that which language site has been developed in. Please advice what should i do ?

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  • Vertical Scroll not working, are the guides but the screen does not scroll.

    - by Leandro
    package com.lcardenas.infoberry; import net.rim.device.api.system.DeviceInfo; import net.rim.device.api.system.GPRSInfo; import net.rim.device.api.system.Memory; import net.rim.device.api.ui.MenuItem; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.component.LabelField; import net.rim.device.api.ui.component.Menu; import net.rim.device.api.ui.component.SeparatorField; import net.rim.device.api.ui.container.MainScreen; import net.rim.device.api.ui.container.VerticalFieldManager; import net.rim.device.api.ui.decor.Background; import net.rim.device.api.ui.decor.BackgroundFactory; public class vtnprincipal extends MainScreen { //llamamos a la clase principal private InfoBerry padre; //variables para el menu private MenuItem mnubateria; private MenuItem mnuestado; private MenuItem mnuacerca; public vtnprincipal(InfoBerry padre) { super(); this.padre = padre; } public void incventana(){ VerticalFieldManager _ventana = new VerticalFieldManager(VerticalFieldManager.VERTICAL_SCROLL | VerticalFieldManager.VERTICAL_SCROLLBAR); double tmemoria =((DeviceInfo.getTotalFlashSize()/1024)/1024.00); double fmemoria = ((Memory.getFlashFree()/1024)/1024.00); Background cyan = BackgroundFactory.createSolidBackground(0x00E0FFFF); Background gris = BackgroundFactory.createSolidBackground(0x00DCDCDC ); //Borramos todos de la pantalla this.deleteAll(); //llamamos al menu incMenu(); //DIBUJAMOS LA VENTANA try{ LabelField title = new LabelField("Info Berry", LabelField.FIELD_HCENTER | LabelField.USE_ALL_HEIGHT ); setTitle(title); _ventana.add(new LabelField("Información del Dispositivo", LabelField.FIELD_HCENTER |LabelField.RIGHT | LabelField.USE_ALL_HEIGHT | LabelField.NON_FOCUSABLE )); _ventana.add(new SeparatorField()); _ventana.add(new SeparatorField()); txthorizontal modelo = new txthorizontal("Modelo:", DeviceInfo.getDeviceName()); modelo.setBackground(gris); _ventana.add(modelo); txthorizontal pin = new txthorizontal("PIN:" , Integer.toHexString(DeviceInfo.getDeviceId()).toUpperCase()); pin.setBackground(cyan); _ventana.add(pin); txthorizontal imeid = new txthorizontal("IMEID:" , GPRSInfo.imeiToString(GPRSInfo.getIMEI())); imeid.setBackground(gris); _ventana.add(imeid); txthorizontal version= new txthorizontal("SO Versión:" , DeviceInfo.getSoftwareVersion()); version.setBackground(cyan); _ventana.add(version); txthorizontal plataforma= new txthorizontal("SO Plataforma:" , DeviceInfo.getPlatformVersion()); plataforma.setBackground(gris); _ventana.add(plataforma); txthorizontal numero= new txthorizontal("Numero Telefonico: " , "Hay que firmar"); numero.setBackground(cyan); _ventana.add(numero); _ventana.add(new SeparatorField()); _ventana.add(new SeparatorField()); _ventana.add(new LabelField("Memoria", LabelField.FIELD_HCENTER | LabelField.USE_ALL_HEIGHT | LabelField.NON_FOCUSABLE)); _ventana.add(new SeparatorField()); txthorizontal totalm= new txthorizontal("Memoria app Total:" , mmemoria(tmemoria) + " Mb"); totalm.setBackground(gris); _ventana.add(totalm); txthorizontal disponiblem= new txthorizontal("Memoria app Disponible:" , mmemoria(fmemoria) + " Mb"); disponiblem.setBackground(cyan); _ventana.add(disponiblem); ///txthorizontal estadoram = new txthorizontal("Memoria RAM:" , mmemoria(prueba) + " Mb"); //estadoram.setBackground(gris); //add(estadoram); _ventana.add(new SeparatorField()); _ventana.add(new SeparatorField()); this.add(_ventana); }catch(Exception e){ Dialog.alert("Excepción en clase vtnprincipal: " + e.toString()); } } //DIBUJAMOS EL MENU private void incMenu() { MenuItem.separator(30); mnubateria = new MenuItem("Bateria",40, 10) { public void run() { bateria(); } }; mnuestado = new MenuItem("Estado de Red", 50, 10) { public void run() { estado(); } }; mnuacerca = new MenuItem("Acerca de..", 60, 10) { public void run() { acerca(); } }; MenuItem.separator(70); }; // public void makeMenu(Menu menu, int instance) { if (!menu.isDisplayed()) { menu.deleteAll(); menu.add(MenuItem.separator(30)); menu.add(mnubateria); menu.add(mnuestado); menu.add(mnuacerca); menu.add(MenuItem.separator(60)); } } public void bateria(){ padre.vtnbateria.incventana(); padre.pushScreen(padre.vtnbateria); } public void estado(){ padre.vtnestado.incventana(); padre.pushScreen(padre.vtnestado); } public void acerca(){ padre.vtnacerca.incventana(); padre.pushScreen(padre.vtnacerca); } public boolean onClose(){ Dialog.alert("Hasta Luego"); System.exit(0); return true; } public double mmemoria(double x) { if ( x > 0 ) return Math.floor(x * 100) / 100; else return Math.ceil(x * 100) / 100; } }

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  • SELinux blocking Samba directory listing

    - by Sean M
    I am running Samba on a CentOS server, and I am experiencing a problem where it allows me to connect to the server and see a share, but shows the share as an empty directory. I find this behavior strange. Here is the stanza in my smb.conf for the given share: [seanm] path = /home/seanm writeable = yes valid users = seanm, root read only = No Here's what I see on the server side: [seanm@server ~]$ ls -l -rw-r--r-- 1 seanm seanm 40 Jan 4 13:45 pangram.txt And yet: [seanm@client ~]$ smbclient //server/seanm -U seanm -W WORKGROUP Enter seanm's password: Domain=[WORKGROUP] OS=[Unix] Server=[Samba 3.0.33-3.29.el5_5.1] smb: \> ls . D 0 Fri Jan 7 10:08:55 2011 .. D 0 Fri Jan 7 07:58:31 2011 58994 blocks of size 262144. 50356 blocks available This behavior is present on both a Windows client and a Linux client system. The behavior is present with the firewall on and with the firewall off, so it's not that. Neither /var/log/messages nor /var/log/secure have any complaints about Samba. I doubt that SELinux is a problem: just in case, here are the relevant settings. [root@server ~]# getsebool -a | grep samba samba_domain_controller --> off samba_enable_home_dirs --> on samba_export_all_ro --> off samba_export_all_rw --> off samba_share_fusefs --> off samba_share_nfs --> off use_samba_home_dirs --> on virt_use_samba --> off What am I doing wrong here, and what can I do to fix it? Edit: SELinux probably is the problem, judging by the fact that the issue goes away when I set SELinux to "permissive" or issue setsebool -P samba_export_all_rw on - both of which are unacceptable for production environments. What the heck kind of context does a directory need to have on it for Samba users to actually get files from it? I consider rolling your own rules and/or context to be deeply sub-optimal.

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