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  • PHP transfer files from server to server in LAN

    - by cheapez
    So, I have 5-6 pages of requirements. I'm trying to build this application in PHP based on the requirements. I want to transfer files from one server to the other server in LAN, and then send a shell command to the other server to find out if the file has been transferred successfully. In php, I can transfer files using FTP, and send shell commands using SSH. Using the methods above, I will need to open connection to the server first, but I don't know the ftp server name, domain name, ip address, or anything like that. I only know the the server ID (I'm not sure what this ID is, but I guess it is like the computer's name). An example of the server ID is: "c23bap234" How do I open a connection with just that server ID? These servers are in the same building, have LAN connection, don't have connection to the outside world. These machines have PHP, Apache, ... installed. If my post doesn't make sense to you, it's because I'm a learner. I hope someone can help me on this. Thanks in advance.

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  • 2d Game Making > Where can someone get Free Tilesets?

    - by Iscariot
    I have been scouring the internet for free tilesets that are open to you. I have found http://lostgarden.com/ It does not seem very useful. There are a few things here and there, but overall not much to really make a game off of. http://www.flyingyogi.com/fun/spritelib.html Spritelib is a little better it has some useful information, but is still the graphics are more in the 8bit variety. http://reinerstileset.4players.de/ This is heavily stylized and its hard to have this match with any other free tile-sets available. All other sites I have found have just been rips from games and those are protected by a copyright and remain unusable. Right now I need simple objects to build the inside of buildings, but I have seem to have come up short in that area. I have plenty of things for outside of buildings, but nothing for in. I am hoping someone else has had this problem and has found a solution. If not, I hope the information I have provided can help someone else in their conquest.

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  • How do I make a lock that allows only ONE thread to read from the resource ?

    - by mare
    I have a file that holds an integer ID value. Currently reading the file is protected with ReaderWriterLockSlim as such: public int GetId() { _fileLock.EnterUpgradeableReadLock(); int id = 0; try { if(!File.Exists(_filePath)) CreateIdentityFile(); FileStream readStream = new FileStream(_filePath, FileMode.Open, FileAccess.Read); StreamReader sr = new StreamReader(readStream); string line = sr.ReadLine(); sr.Close(); readStream.Close(); id = int.Parse(line); return int.Parse(line); } finally { SaveNextId(id); // increment the id _fileLock.ExitUpgradeableReadLock(); } } The problem is that subsequent actions after GetId() might fail. As you can see the GetId() method increments the ID every single time, disregarding what happens after it has issued an ID. The issued ID might be left hanging (as said, exceptions might occur). As the ID is incremented, some IDs might be left unused. So I was thinking of moving the SaveNextId(id) out, remove it (the SaveNextId() actually uses the lock too, except that it's EnterWriteLock). And call it manually from outside after all the required methods have executed. That brings out another problem - multiple threads might enter the GetId() method before the SaveNextId() gets executed and they might all receive the same ID. I don't want any solutions where I have to alter the IDs after the operation, correcting them in any way because that's not nice and might lead to more problems. I need a solution where I can somehow callback into the FileIdentityManager (that's the class that handles these IDs) and let the manager know that it can perform the saving of the next ID and then release the read lock on the file containing the ID. Essentialy I want to replicate the relational databases autoincrement behaviour - if anything goes wrong during row insertion, the ID is not used, it is still available for use but it also never happens that the same ID is issued. Hopefully the question is understandable enough for you to provide some solutions..

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  • C++ game loop example

    - by David
    Can someone write up a source for a program that just has a "game loop", which just keeps looping until you press Esc, and the program shows a basic image. Heres the source I have right now but I have to use SDL_Delay(2000); to keep the program alive for 2 seconds, during which the program is frozen. #include "SDL.h" int main(int argc, char* args[]) { SDL_Surface* hello = NULL; SDL_Surface* screen = NULL; SDL_Init(SDL_INIT_EVERYTHING); screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); hello = SDL_LoadBMP("hello.bmp"); SDL_BlitSurface(hello, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(2000); SDL_FreeSurface(hello); SDL_Quit(); return 0; } I just want the program to be open until I press Esc. I know how the loop works, I just don't know if I implement inside the main() function, or outside of it. I've tried both, and both times it failed. If you could help me out that would be great :P

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  • jQuery .load() call doesn't execute javascript in loaded html file

    - by Mike
    This seems to be a problem related to Safari only. I've tried 4 on mac and 3 on windows and am still having no luck. What I'm trying to do is load an external html file and have the Javascript that is embedded execute. The code I'm trying to use is this: $("#myBtn").click(function() { $("#myDiv").load("trackingCode.html"); }); trackingCode.html looks like this (simple now, but will expand once/if I get this working): <html> <head> <title>Tracking HTML File</title> <script language="javascript" type="text/javascript"> alert("outside the jQuery ready"); $(function() { alert("inside the jQuery ready"); }); </script> </head> <body> </body> </html> I'm seeing both alert messages in IE (6 & 7) and Firefox (2 & 3). However, I am not able to see the messages in Safari (the last browser that I need to be concerned with - project requirements - please no flame wars). Any thoughts on why Safari is ignoring the Javascript in the trackingCode.html file? Eventually I'd like to be able to pass Javascript objects to this trackingCode.html file to be used within the jQuery ready call, but I'd like to make sure this is possible in all browsers before I go down that road. Thanks for your help!

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  • Confused about std::runtime_error vs. std::logic_error

    - by David Gladfelter
    I recently saw that the boost program_options library throws a logic_error if the command-line input was un-parsable. That challenged my assumptions about logic_error vs. runtime_error. I assumed that logic errors (logic_error and its derived classes) were problems that resulted from internal failures to adhere to program invariants, often in the form of illegal arguments to internal API's. In that sense they are largely equivalent to ASSERT's, but meant to be used in released code (unlike ASSERT's which are not usually compiled into released code.) They are useful in situations where it is infeasible to integrate separate software components in debug/test builds or the consequences of a failure are such that it is important to give runtime feedback about the invalid invariant condition to the user. Similarly, I thought that runtime_errors resulted exclusively from runtime conditions outside of the control of the programmer: I/O errors, invalid user input, etc. However, program_options is obviously heavily (primarily?) used as a means of parsing end-user input, so under my mental model it certainly should throw a runtime_error in the case of bad input. Where am I going wrong? Do you agree with the boost model of exception typing?

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  • Is it good practise to blank out inherited functionality that will not be used?

    - by Timo Kosig
    I'm wondering if I should change the software architecture of one of my projects. I'm developing software for a project where two sides (in fact a host and a device) use shared code. That helps because shared data, e.g. enums can be stored in one central place. I'm working with what we call a "channel" to transfer data between device and host. Each channel has to be implemented on device and host side. We have different kinds of channels, ordinary ones and special channels which transfer measurement data. My current solution has the shared code in an abstract base class. From there on code is split between the two sides. As it has turned out there are a few cases when we would have shared code but we can't share it, we have to implement it on each side. The principle of DRY (don't repeat yourself) says that you shouldn't have code twice. My thought was now to concatenate the functionality of e.g. the abstract measurement channel on the device side and the host side in an abstract class with shared code. That means though that once we create an actual class for either the device or the host side for that channel we have to hide the functionality that is used by the other side. Is this an acceptable thing to do: public abstract class MeasurementChannelAbstract { protected void MethodUsedByDeviceSide() { } protected void MethodUsedByHostSide() { } } public class DeviceMeasurementChannel : MeasurementChannelAbstract { public new void MethodUsedByDeviceSide() { base.MethodUsedByDeviceSide(); } } Now, DeviceMeasurementChannel is only using the functionality for the device side from MeasurementChannelAbstract. By declaring all methods/members of MeasurementChannelAbstract protected you have to use the new keyword to enable that functionality to be accessed from the outside. Is that acceptable or are there any pitfalls, caveats, etc. that could arise later when using the code?

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  • Keeping the number of objects and event-listeners on stage as low as possible

    - by DevEight
    Hello. I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them. These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation. To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button). This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. What I need help with doing is to reduce the number of event-listeners on the stage and also the amount of text-boxes. What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push. Are there any better alternatives to this? And if so, please elaborate on how to do it.

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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  • Show menu when view is long pressed

    - by swift1691
    I've been looking around on the internet regarding my question but I couldn't find a straight answer. Is it possible to create a non-blocking menu similar to the overflow menu found in Android 4.0+ when a view is long pressed? I have a number of LinearLayout instances which have an OnLongClickListener which brings up a context menu, but it's not exactly what I am looking for. I was hoping for a smoother menu which is brought up when one of these instances is clicked, and removed when the user clicks outside of the menu's region. This is very similar to the way the overflow menu behaves in the Android ActionBar. So to sum up, is it possible to replicate the look-and-fell and the behavior of the overflow menu when using context menus? Here's hoping I don't have to jump through hoops to get the implementation that I desire. Thanks in advance. EDIT: After some digging I've found the PopupMenu which is exactly what I was looking for however it works only on devices running Honeycomb and above. Does anyone know of a way with which I can replicate this menu behavior in older versions of Android without using blocking windows like dialogs?

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  • I have a slight confusion with setting up Mercurial on my webserver...

    - by littlejim84
    I'm starting to use Mercurial on my web server (in this case MediaTemple's Grid). I've used SVN previously, though I'm not an expert of version control systems. I'm just needing a little help with clearing up some confusion with getting it set up optimally. I have a 'data' folder which is outside the web server root and that the browser cannot access. It was recommended to me before to have my Mercurial repositories setup here, then I would clone from here locally on my computer. I would also have a 'domains' folder that is basically the web server root and inside there is my actual domains where my websites are actually served to the browser - these would need to be updated from the 'data' repositories too. But with this in mind, after setting it up, it seems inefficient... I'm cloning to my local (that makes sense), adding, committing, pushing. That's fine... But then I'm then updating in my data repository folder and then updating in my domains folder to actually update my websites. Surely, I don't actually need this 'data' folder for repositories? Wouldn't my actual live 'domains' folders be the main repositories themselves? So I'm cloning locally and updating from these? Please help me clear some confusions with all this (if you can).

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  • PC to Macbook Pro Transition - Getting (re)started?

    - by Torus Linvald
    I'm in my second computer science course right now. I've enjoyed programming so far, but really have just scraped my way by. I've not done much programming outside of required class work. For similar reasons, I never really invested in downloading/learning software to help me program (IDE's, editors, compilers, etc). I know it sounds tedious, but my current setup is: notepad++ for coding; Filezilla to transfer .cpp & .h files to school's aludra/unix and compiling; unix tells me where my bugs are and I go back to notepad++ to debug; repeat until done. This isn't fun - and I know it could be easier. But I put it off knowing that I was soon going to switch to a Mac. And, tomorrow, I'm switching. So... How should I set up my Macbook for the best programming experience? What IDEs and editors and debuggers and so on should I download? How will Mac programming differ from PC? I'm open to all ideas and comments, even the most basic. (Background - I'm learning/programming in C++ right now. Next semester, my classes switch to Java. I'm also going to take a class in web development, with HTML/CSS/Javascript/PHP. My new laptop will be a late 2009 Macbook Pro with Leopard, or maybe Snow Leopard. Free would be preferrable for all programs.) Thank you all.

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  • CSS: position:absolute inside position:relative, but not affecting parent?

    - by JP
    <style> #special p { display:none; } #special:hover p { display:block; } </style> <table> <tr> <td style="width:200px">Things</td> <td style="position:relative; width:220px"> <div style="position:absolute;right:0" id="special"> <img id="shows" /> <p>Variable width upto, say 600px (Will be hidden until this td is :hovered</p> </div> </td> </tr> </table> Can I make this work? Ie, can I make the #special p expand over the top of 'Things'? As I currently have it set up #special won't ever grow outside the 220px wide td. Any ideas?

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  • How to output multiple rows from an SQL query using the mysqli object

    - by Jonathan
    Assuming that the mysqli object is already instantiatied (and connected) with the global variable $mysql, here is the code I am trying to work with. class Listing { private $mysql; function getListingInfo($l_id = "", $category = "", $subcategory = "", $username = "", $status = "active") { $condition = "`status` = '$status'"; if (!empty($l_id)) $condition .= "AND `L_ID` = '$l_id'"; if (!empty($category)) $condition .= "AND `category` = '$category'"; if (!empty($subcategory)) $condition .= "AND `subcategory` = '$subcategory'"; if (!empty($username)) $condition .= "AND `username` = '$username'"; $result = $this->mysql->query("SELECT * FROM listing WHERE $condition") or die('Error fetching values'); $this->listing = $result->fetch_array() or die('could not create object'); foreach ($this->listing as $key => $value) : $info[$key] = stripslashes(html_entity_decode($value)); endforeach; return $info; } } there are several hundred listings in the db and when I call $result-fetch_array() it places in an array the first row in the db. however when I try to call the object, I can't seem to access more than the first row. for instance: $listing_row = new Listing; while ($listing = $listing_row-getListingInfo()) { echo $listing[0]; } this outputs an infinite loop of the same row in the db. Why does it not advance to the next row? if I move the code: $this->listing = $result->fetch_array() or die('could not create object'); foreach ($this->listing as $key => $value) : $info[$key] = stripslashes(html_entity_decode($value)); endforeach; if I move this outside the class, it works exactly as expected outputting a row at a time while looping through the while statement. Is there a way to write this so that I can keep the fetch_array() call in the class and still loop through the records?

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  • jquery .blur for entire block of HTML

    - by Stacey
    I have an HTML item for a 'drop down menu', structured like this... <li class="ui-dropdown-list" > <a href="#">Right Drop Down Menu</a> <ul> <li><a href="#">Item</a></li> <li><a href="#">Item</a></li> <li><a href="#">Item</a></li> </ul> </li> Using jQuery to make this a dropdown list, with the following code. jQuery.fn.dropdown = function () { var defaults = { button: null, menu: null, visible: false }; var options = $.extend(defaults, options); return this.each(function () { options.button = $(this); options.menu = $(this).find("ul"); // when the parent is clicked, determine whether dropdown needs to occur options.button.click(function () { options.visible ? lift(options.menu) : drop(options.menu); options.visible = !options.visible; }); // drop the menu down so that it can be seen. function drop(e) { options.button.addClass("open"); options.menu.show(); } // lift the menu up, hiding it from view. function lift(e) { options.menu.hide(); options.button.removeClass('open'); } }); }; I am trying to wire it up so that if the user clicks anywhere outside of the menu, it will collapse it. This is proving much more difficult than I anticipated; even trying to use page level events. Any suggestions? The menu itself never really 'receives' focus, so using .blur doesn't seem to be suiting the purpose.

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  • How to implement instance numbering?

    - by Joan Venge
    I don't know if the title is clear but basically I am trying to implement something like this: public class Effect { public int InternalId ... public void ResetName() ... } When ResetName is called, this will reset the name of the object to: "Effect " + someIndex; So if I have 5 instances of Effect, they will be renamed to: "Effect 1" "Effect 2" "Effect 3" ... So I have another method (ResetNames) in another manager/container type that calls ResetName for each instance. And right now I have to pass an integer to ResetName while keeping a counter myself inside ResetNames. But this feels not as clean and this prevents me from calling ResetName myself outside the manager class, which is valid. How to do this better/cleaner? As for the InternalId, it's just some id that stores the creation order for everything. So I can't just rely on these, because the numbers are large, like 32000, etc. EDIT: Container ResetNames code: int count = 1; var effects = this.Effects.OrderBy ( n => n.InternalId ); foreach ( Effect effect in effects ) { effect.ResetName ( count ); ++count; }

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  • Why would 1.000 subforms in a db be a bad idea?

    - by KlaymenDK
    Warm-up I'm trying to come up with a good way to implement customized document forms. It's for a tool to request access to applications; each application will want to ask its own specific questions. The thing is, we have one kind of (common) user who needs to fill in and submit documents based on templates, and another kind of (super) user who needs to be able to define what each template needs to contain. One implementation option would be to use a form (with the basic mandatory stuff), and have that form dynamically include a subform appropriate to the specific task at hand. The gist of the matter is that we could (=will!) quite easily end up having many hundreds of different subforms! (NB. These subforms will be maintained in an automated manner, but that is another topic that may be considered outside the scope of this Question.) Question It's common knowledge that having a lot of views in a Notes database is Bad Thing. But has anyone tried pushing the number of forms or subforms and made any experiences regarding performance?

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • call function inside a nested jquery plugin

    - by tchoesang
    There are many topics related to my question and i have been through most of them, but i haven't got it right. The closest post to my question is the following: http://stackoverflow.com/questions/1042072/how-to-call-functions-that-are-nested-inside-a-jquery-plugin Below is the jquery plugin i am using. On resize, the element sizes are recalculated. I am now trying to call the function resizeBind() from outside of the jquery plugin and it gives me error I tried the following combinations to call the function $.fn.splitter().resizeBind() $.fn.splitter.resizeBind() Any ideas, where i am getting wrong? ;(function($){ $.fn.splitter = function(args){ //Other functions ...... $(window).bind("resize", function(){ resizeBind(); }); function resizeBind(){ var top = splitter.offset().top; var wh = $(window).height(); var ww = $(window).width(); var sh = 0; // scrollbar height if (ww <0 && !jQuery.browser.msie ) sh = 17; var footer = parseInt($("#footer").css("height")) || 26; splitter.css("height", wh-top-footer-sh+"px"); $("#tabsRight").css("height", splitter.height()-30+"px"); $(".contentTabs").css("height", splitter.height()-70+"px"); } return this.each(function() { }); }; })(jQuery);

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  • Cancel text selection on textinput in Flex

    - by Michael
    So the real problem is the lack of an onReleaseOutside function. I found some examples of how to bypass this during a drag function but it was not applicable for a text input. The problem is that when a user selects some text in textinput and mouses off the application area and then mouses up, I'm getting a problem that the textinput keeps thinking that the mouse down is actively selecting text in the textinput and continually overwrites the characters being entered in the textinput. You can test this at http://palermo.infusedindustries.com [ in the search bar of the live store on the page, type some text, then highlight it all and don't let up on the mouse until you are outside the store. I finally hacked some junk together so I can tell if the mouse goes off the stage using some code like var x = stage.mouseX; var y = stage.mouseY; if(x < 0 || y <0 || x >stage.stageWidth || y > stage.stageHeight) I'd like to just make the textinput stop thinking it should be highlighting text so that even if the user scrolls out of the applet and mouses up that the text input still overwrites what is in the search bar and functions as normal. I can't seem to find any events or ways to tell the Flex text field to stop thinking that the mouse is down and that the user is done selecting text.

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  • Has inheritance become bad?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • how to organize classes in ruby if they are literal subclasses

    - by RetroNoodle
    I know that title didn't make sense, Im sorry! Its hard to word what I am trying to ask. I had trouble googling it for the same reason. So this isn't even Ruby specific, but I am working in ruby and I am new to it, so bear with me. So you have a class that is a document. Inside each document, you have sentences, and each sentence has words. Words will have properties, like "noun" or a count of how many times they are used in the document, etc. I would like each of the elements, document, sentence, word be an object. Now, if you think literally - sentences are in documents, and words are in sentences. Should this be organized literally like this as well? Like inside the document class you will define and instantiate the sentence objects, and inside the sentence class you will define and instantiate the words? Or, should everything be separate and reference each other? Like the word class would sit outside the sentence class but the sentence class would be able to instantiate and work with words? This is a basic OOP question I guess, and I suppose you could argue to do it either way. What do you guys think? Each sentence in the document could be stored in a hash of sentence objects inside the document object, and each word in the sentence could be stored in a hash of word objects inside the sentence. I dont want to code myself into a corner here, thats why I am asking, plus I have wondered this before in other situations. Thank you!

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  • Variable not accessible within and if statment

    - by Chris
    I have a variable which holds a score for a game. My variable is accessible and correct outside of an if statement but not inside as shown below cout << score << endl; //works if(!justFinished){ cout << score << endl; // doesn't work prints a large negative number endTime = time(NULL); ifstream highscoreFile; highscoreFile.open("highscores.txt"); if(highscoreFile.good()){ highscoreFile.close(); }else{ std::ofstream outfile ("highscores.txt"); cout << score << endl; outfile << score << std::endl; outfile.close(); } justFinished = true; } cout << score << endl;//works

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  • Dealing with large number of text strings

    - by Fadrian
    My project when it is running, will collect a large number of string text block (about 20K and largest I have seen is about 200K of them) in short span of time and store them in a relational database. Each of the string text is relatively small and the average would be about 15 short lines (about 300 characters). The current implementation is in C# (VS2008), .NET 3.5 and backend DBMS is Ms. SQL Server 2005 Performance and storage are both important concern of the project, but the priority will be performance first, then storage. I am looking for answers to these: Should I compress the text before storing them in DB? or let SQL Server worry about compacting the storage? Do you know what will be the best compression algorithm/library to use for this context that gives me the best performance? Currently I just use the standard GZip in .NET framework Do you know any best practices to deal with this? I welcome outside the box suggestions as long as it is implementable in .NET framework? (it is a big project and this requirements is only a small part of it) EDITED: I will keep adding to this to clarify points raised I don't need text indexing or searching on these text. I just need to be able to retrieve them in later stage for display as a text block using its primary key. I have a working solution implemented as above and SQL Server has no issue at all handling it. This program will run quite often and need to work with large data context so you can imagine the size will grow very rapidly hence every optimization I can do will help.

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  • recursive wget with hotlinked requisites

    - by dongle
    I often use wget to mirror very large websites. Sites that contain hotlinked content (be it images, video, css, js) pose a problem, as I seem unable to specify that I would like wget to grab page requisites that are on other hosts, without having the crawl also follow hyperlinks to other hosts. For example, let's look at this page https://dl.dropbox.com/u/11471672/wget-all-the-things.html Let's pretend that this is a large site that I would like to completely mirror, including all page requisites – including those that are hotlinked. wget -e robots=off -r -l inf -pk ^^ gets everything but the hotlinked image wget -e robots=off -r -l inf -pk -H ^^ gets everything, including hotlinked image, but goes wildly out of control, proceeding to download the entire web wget -e robots=off -r -l inf -pk -H --ignore-tags=a ^^ gets the first page, including both hotlinked and local image, does not follow the hyperlink to the site outside of scope, but obviously also does not follow the hyperlink to the next page of the site. I know that there are various other tools and methods of accomplishing this (HTTrack and Heritrix allow for the user to make a distinction between hotlinked content on other hosts vs hyperlinks to other hosts) but I'd like to see if this is possible with wget. Ideally this would not be done in post-processing, as I would like the external content, requests, and headers to be included in the WARC file I'm outputting.

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