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  • GenerateDSYMFile warning: unable to open object file

    - by regulus6633
    The background: I have a project that I last built on 10.5 on a PPC computer using xcode v3.1. It builds against the 10.4 SDK. I now have a MacBook with 10.6 on it and Xcode v3.2.1. I installed the 10.4 SDK with xcode. So now I want to build the project on an intel chip on 10.6. I first get a build error because I have the wrong version of gcc setup so I change the build settings to use gcc 4.0. The problem: Now when I build the project I get the following warning: GenerateDSYMFile "build/Release/What's Keeping Me?.app.dSYM" "build/Release/What's Keeping Me?.app/Contents/MacOS/What's Keeping Me?" cd "/Users/hmcshane/Development/ Cocoa Projects/What's Keeping Me?" /Developer/usr/bin/dsymutil "/Users/hmcshane/Development/ Cocoa Projects/What's Keeping Me?/build/Release/What's Keeping Me?.app/Contents/MacOS/What's Keeping Me?" -o "/Users/hmcshane/Development/ Cocoa Projects/What's Keeping Me?/build/Release/What's Keeping Me?.app.dSYM" warning: (i386) /Users/hmcshane/Downloads/Csu-71/crt.dynamic_no_pic.o unable to open object file warning: (ppc7400) /Users/hmcshane/Downloads/Csu-71/crt.dynamic_no_pic.o unable to open object file Any idea what this is? And why is the path for the problem files rooted in my downloads folder? The project certainly doesn't reside there.

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  • [Cocoa] Can't find leak in my code.

    - by ryyst
    Hi, I've been spending the last few hours trying to find the memory leak in my code. Here it is: NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; expression = [expression stringByTrimmingCharactersInSet: [NSCharacterSet whitespaceAndNewlineCharacterSet]]; // expression is an NSString object. NSArray *arguments = [NSArray arrayWithObjects:expression, [@"~/Desktop/file.txt" stringByExpandingTildeInPath], @"-n", @"--line-number", nil]; NSPipe *outPipe = [[NSPipe alloc] init]; NSTask *task = [[NSTask alloc] init]; [task setLaunchPath:@"/usr/bin/grep"]; [task setArguments:arguments]; [task setStandardOutput:outPipe]; [outPipe release]; [task launch]; NSData *data = [[outPipe fileHandleForReading] readDataToEndOfFile]; [task waitUntilExit]; [task release]; NSString *string = [[NSString alloc] initWithBytes:[data bytes] length:[data length] encoding:NSUTF8StringEncoding]; string = [string stringByReplacingOccurrencesOfString:@"\r" withString:@""]; int linesNum = 0; NSMutableArray *possibleMatches = [[NSMutableArray alloc] init]; if ([string length] > 0) { NSArray *lines = [string componentsSeparatedByString:@"\n"]; linesNum = [lines count]; for (int i = 0; i < [lines count]; i++) { NSString *currentLine = [lines objectAtIndex:i]; NSArray *values = [currentLine componentsSeparatedByString:@"\t"]; if ([values count] == 20) [possibleMatches addObject:currentLine]; } } [string release]; [pool release]; return [possibleMatches autorelease]; I tried to follow the few basic rules of Cocoa memory management, but somehow there still seems to be a leak, I believe it's an array that's leaking. It's noticeable if possibleMatches is large. You can try the code by using any large file as "~/Desktop/file.txt" and as expression something that yields many results when grep-ing. What's the mistake I'm making? Thanks for any help! -- Ry

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  • is there a way to show Uitableviewcell selection on limited frame?

    - by Rahul Vyas
    i have a uitableview cell added some labels something like this - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; UIImage* myImage = [UIImage imageNamed:@"AccessoryForDealsMain.png"]; UIImageView *MyimageView = [[UIImageView alloc] initWithImage:myImage]; MyimageView.contentMode=UIViewContentModeScaleToFill; cell.accessoryView=MyimageView; [MyimageView release]; UILabel *BluePatti = [[UILabel alloc] init]; BluePatti.frame=CGRectMake(0,0,4,44); BluePatti.backgroundColor = BLUEPATTI;//[UIColor blueColor]; UILabel *BlackLine = [[UILabel alloc] init]; BlackLine.frame=CGRectMake(3,0,1, 45); BlackLine.backgroundColor = BLACK_LINE; [BluePatti addSubview:BlackLine]; [BlackLine release]; [cell.contentView addSubview:BluePatti]; [BluePatti release]; UILabel *Seperator = [[UILabel alloc] initWithFrame:CGRectZero]; Seperator.backgroundColor = [UIColor colorWithRed:234/256.0 green:234/256.0 blue:234/256.0 alpha:1.0]; //[UIColor lightGrayColor]; Seperator.frame = CGRectMake(4,43,316,1); [cell.contentView addSubview:Seperator]; [Seperator release]; } if(indexPath.section==5) { cell.textLabel.text=[self.GenderCellData objectAtIndex:indexPath.row]; cell.textLabel.textColor=CELL_TEXT_COLOR; cell.textLabel.font=CELL_FONT; } else { cell.textLabel.text=@"Cells"; cell.textLabel.font=CELL_FONT; } return cell; } now when i touch cell it shows blue selection above all subviews.How do i change selection frame and colour?

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  • Python Locking Implementation (with threading module)

    - by Matty
    This is probably a rudimentary question, but I'm new to threaded programming in Python and am not entirely sure what the correct practice is. Should I be creating a single lock object (either globally or being passed around) and using that everywhere that I need to do locking? Or, should I be creating multiple lock instances in each of the classes where I will be employing them. Take these 2 rudimentary code samples, which direction is best to go? The main difference being that a single lock instance is used in both class A and B in the second, while multiple instances are used in the first. Sample 1 class A(): def __init__(self, theList): self.theList = theList self.lock = threading.Lock() def poll(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.append(something) finally: self.lock.release() class B(threading.Thread): def __init__(self,theList): self.theList = theList self.lock = threading.Lock() self.start() def run(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.remove(something) finally: self.lock.release() if __name__ == "__main__": aList = [] for x in range(10): B(aList) A(aList).poll() Sample 2 class A(): def __init__(self, theList,lock): self.theList = theList self.lock = lock def poll(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.append(something) finally: self.lock.release() class B(threading.Thread): def __init__(self,theList,lock): self.theList = theList self.lock = lock self.start() def run(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.remove(something) finally: self.lock.release() if __name__ == "__main__": lock = threading.Lock() aList = [] for x in range(10): B(aList,lock) A(aList,lock).poll()

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  • Looking for advice on importing large dataset in sqlite and Cocoa/Objective-C

    - by jluckyiv
    I have a fairly large hierarchical dataset I'm importing. The total size of the database after import is about 270MB in sqlite. My current method works, but I know I'm hogging memory as I do it. For instance, if I run with Zombies, my system freezes up (although it will execute just fine if I don't use that Instrument). I was hoping for some algorithm advice. I have three hierarchical tables comprising about 400,000 records. The highest level has about 30 records, the next has about 20,000, the last has the balance. Right now, I'm using nested for loops to import. I know I'm creating an unreasonably large object graph, but I'm also looking to serialize to JSON or XML because I want to break up the records into downloadable chunks for the end user to import a la carte. I have the code written to do the serialization, but I'm wondering if I can serialize the object graph if I only have pieces in memory. Here's pseudocode showing the basic process for sqlite import. I left out the unnecessary detail. [database open]; [database beginTransaction]; NSArray *firstLevels = [[FirstLevel fetchFromURL:url retain]; for (FirstLevel *firstLevel in firstLevels) { [firstLevel save]; int id1 = [firstLevel primaryKey]; NSArray *secondLevels = [[SecondLevel fetchFromURL:url] retain]; for (SecondLevel *secondLevel in secondLevels) { [secondLevel saveWithForeignKey:id1]; int id2 = [secondLevel primaryKey]; NSArray *thirdLevels = [[ThirdLevel fetchFromURL:url] retain]; for (ThirdLevel *thirdLevel in thirdLevels) { [thirdLevel saveWithForeignKey:id2]; } [database commit]; [database beginTransaction]; [thirdLevels release]; } [secondLevels release]; } [database commit]; [database release]; [firstLevels release];

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  • is this uibutton autoreleased ?

    - by dubbeat
    HI This is just a question to check my sanity really. I'm hunting memory leaks that show up in instruments but not the static analyzer. In one spot the analyzer is pointing to this block of code UIButton *randomButton = [UIButton buttonWithType:UIButtonTypeRoundedRect ]; randomButton.frame = CGRectMake(205, 145, 90, 22); // size and position of button [randomButton setTitle:@"Random" forState:UIControlStateNormal]; randomButton.backgroundColor = [UIColor clearColor]; randomButton.adjustsImageWhenHighlighted = YES; [randomButton addTarget:self action:@selector(getrandom:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:randomButton]; For some reason I thought the above code would auto release the button because I'm not calling init or alloc? If I add [randombutton release] at the bottom of the code my button fails to show. Could somebody describe to me the correct way to release a button from memory that is created in the above way? Or would I be better off making the button a class variable and sticking the release in the dealloc method?

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  • Sound does not working in Device

    - by diana
    In my app i write for record NSArray *filePaths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *recordingDirectory = [filePaths objectAtIndex: 0]; NSString *resourcePath = [recordingDirectory stringByAppendingString:@"/sound.caf"]; self.soundFileURL = [NSURL fileURLWithPath:resourcePath]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; audioSession.delegate = self; [audioSession setActive: YES error: nil]; [[AVAudioSession sharedInstance] setCategory : AVAudioSessionCategoryRecorderror: nil]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; AVAudioRecorder *newRecorder = [[AVAudioRecorder alloc] initWithURL: soundFileURL settings: recordSettings error: nil]; [recordSettings release]; self.soundRecorder = newRecorder; [newRecorder release]; soundRecorder.delegate = self; [soundRecorder prepareToRecord]; [soundRecorder record]; recording = YES; I write for stop recording [soundRecorder stop]; recording = NO; self.soundRecorder = nil; I write for play AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: self.soundFileURL error: nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [button setTitle : @"Pause"forState: UIControlStateHighlighted]; [button setTitle : @"Pause"forState: UIControlStateNormal]; [player play]; In iPhone Simulator all ok I record then stop then play and all work fine. But in my iPhone device no sound. Any help will be greatly apprecieated

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  • svn dev cycle. howto lots minor "features" pending for approval.

    - by Julian Davchev
    Hi I've read similar questions regarding that but still feel the need to ask a question. I have scenario where we have lots of tiny "features" pending for approval. I generally see two approaches. 1.Keep trunk solid and have tons of branches for each tiny "feature". Basically every new thingy is a branch. Cons: - Might become nightmare to support so many branches no matter how small a change. Keeping all branches in sync etc etc. - Worst con I see in this is setup of test system so one can easily examine changes to approve (basically need to support all branches which seems insane). Pros: - Seemningly easy once approved a branch to be merged back to trunk and new release to be tagged and deployed. 2.For big features a branch is released and for small changes all goes in trunk(relatively stable) directly. Pros: - Easier to set test system as most of the time all will be directly visible. For big features should be easy to maintain separate branch on test. Cons: - Don't really see how release will go. I will not be able to basically release one part of trunk This would involve cherrypicking which is crazy to follow. Other approach is I just enforce that after some time (a week or so) all small features need to be approved so they can deployed before giving new tasks. I just create release branch and either all or none of small features are going live. This will be some fun discussion with head people. I guess having lots of small pending stuff is very problematic to follow technically.

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  • iPhone Core Data does not refresh table

    - by Brian515
    Hi all, I'm trying to write an application with Core Data, and I have been able to successfully read and write to the core data database. However, if I write to the database in one view controller, my other view controllers will not see the change until the app is closed then reopened again. This is really frustrating. I'm not entirely sure how to get the refresh - (void)refreshObject:(NSManagedObject *)object mergeChanges:(BOOL)flag method to work. How do I get a reference to my managed object? Anyways, here's the code I'm using to read the data back. This is in the viewDidLoad method. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Website" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"siteName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if(mutableFetchResults == nil) { //Handle the error } [self setNewsTitlesArray:mutableFetchResults]; [mutableFetchResults release]; [request release]; [newsSourcesTableView reloadData]; Thanks for help in advance!

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  • Is this a good job description? What title would you give this position?

    - by Zack Peterson
    Department: Information Technology Reports To: Chief Information Officer Purpose: Company's ________________ is specifically engaged in the development of World Wide Web applications and distributed network applications. This person is concerned with all facets of the software development process and specializes in software product management. He or she contributes to projects in an application architect role and also performs individual programming tasks. Essential Duties & Responsibilities: This person is involved in all aspects of the software development process such as: Participation in software product definitions, including requirements analysis and specification Development and refinement of simulations or prototypes to confirm requirements Feasibility and cost-benefit analysis, including the choice of architecture and framework Application and database design Implementation (e.g. installation, configuration, customization, integration, data migration) Authoring of documentation needed by users and partners Testing, including defining/supporting acceptance testing and gathering feedback from pre-release testers Participation in software release and post-release activities, including support for product launch evangelism (e.g. developing demonstrations and/or samples) and subsequent product build/release cycles Maintenance Qualifications: Bachelor's degree in computer science or software engineering Several years of professional programming experience Proficiency in the general technology of the World Wide Web: Hypertext Transfer Protocol (HTTP) Hypertext Markup Language (HTML) JavaScript Cascading Style Sheets (CSS) Proficiency in the following principles, practices, and techniques: Accessibility Interoperability Usability Security (especially prevention of SQL injection and cross-site scripting (XSS) attacks) Object-oriented programming (e.g. encapsulation, inheritance, modularity, polymorphism, etc.) Relational database design (e.g. normalization, orthogonality) Search engine optimization (SEO) Asynchronous JavaScript and XML (AJAX) Proficiency in the following specific technologies utilized by Company: C# or Visual Basic .NET ADO.NET (including ADO.NET Entity Framework) ASP.NET (including ASP.NET MVC Framework) Windows Presentation Foundation (WPF) Language Integrated Query (LINQ) Extensible Application Markup Language (XAML) jQuery Transact-SQL (T-SQL) Microsoft Visual Studio Microsoft Internet Information Services (IIS) Microsoft SQL Server Adobe Photoshop

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  • Is NSManagedObjectContext autosaved or am I looking at NSFetchedResultsController's cache?

    - by Andreas
    I'm developing an iPhone app where I use a NSFetchedResultsController in the main table view controller. I create it like this in the viewDidload of the main table view controller: NSSortDescriptor *sortDescriptorDate = [[NSSortDescriptor alloc] initWithKey:@"date" ascending:YES]; NSSortDescriptor *sortDescriptorTime = [[NSSortDescriptor alloc] initWithKey:@"start" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptorDate,sortDescriptorTime, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; [sortDescriptorDate release]; [sortDescriptorTime release]; [sortDescriptors release]; controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"date" cacheName:nil]; [fetchRequest release]; NSError *error; BOOL success = [controller performFetch:&error]; Then, in a subsequent view, I create a new object on the context: TestObject *testObject = [NSEntityDescription insertNewObjectForEntityForName:@"TestObject" inManagedObjectContext:context]; The TestObject has several related object which I create in the same way and add to the testObject using the provided add...Objects methods. Then, if before saving the context, I press cancel and go back to the main table view, nothing is shown as expected. However, if I restart the app, the object I created on the context shows in the main table view. How come? At first, I thought it was because the NSFetchedResultsController was reading from the cache, but as you can see I set this to nil just to test. Also, [context hasChanges] returns true after I restart. What am I missing here?

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  • Fetching Core Data for Tableview on iPhone - Tutorial leaves me with crashes when adding items to a

    - by Gordon Fontenot
    Been following the Core Data tutorial on Apple's developer site, and all is good until I have to add something to the fetched store. I am getting this error after a successful build and load when I try to add a new item to the list: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (0) must be equal to the number of rows contained in that section before the update (0), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted). Due to the fact that the fetch goes through fine, and that if I replace the fetching with eventList = [[NSMutableArray alloc] init] it works as expected (without persistance, of course), I am led to believe that the problem comes from not creating the Mutable Array correctly. Here's the problematic part of the code: NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Event" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"creationDate" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; NSError *error; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults = nil) { //Handle the error } [self setEventList:mutableFetchResults]; [mutableFetchResults release]; [request release]; I have tried switching the NSArrays in the second chunk out with NSMutableArrays, but I still get the same error. For reference, the section of code that is throwing the error when I try adding an entry is here: [eventList insertObject:event atIndex:0]; NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0] atScrollPosition:UITableViewScrollPositionTop animated:YES]; it errors out at the insertRowsAtIndexPaths call. Thanks in advance for any help

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  • how can I know current viewcontroller name in iphone

    - by Shikhar
    I have BaseView which implement UIViewController. Every view in project must implement this BaseView. In BaseView, I have method: -(void) checkLoginStatus { defaults = [[NSUserDefaults alloc] init]; if(![[defaults objectForKey:@"USERID"] length] > 0 ) { Login *login=[[Login alloc] initWithNibName:@"Login" bundle:nil]; [self.navigationController pushViewController:login animated:TRUE]; [login release]; } [defaults release]; } The problem is my Login view also implement BaseView, checks for login, and again open LoginView i.e. stuck in to recursive calling. Can I check in checkLoginStatus method if request is from LoginView then take no action else check login. Ex: (void) checkLoginStatus { if(SubView is NOT Login){ defaults = [[NSUserDefaults alloc] init]; if(![[defaults objectForKey:@"USERID"] length] 0 ) { Login *login=[[Login alloc] initWithNibName:@"Login" bundle:nil]; [self.navigationController pushViewController:login animated:TRUE]; [login release]; } [defaults release]; } } Please help..

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  • When memory is actually freeded?

    - by zhyk
    Hello all. I'm trying to understand memory management stuff in Objective-C. If I see the memory usage listed by Activity Monitor, it looks like memory is not being freed (I mean column rsize). But in "Object Allocations" everything looks fine. Here is my simple code: #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSInteger i, k=10000; while (k>0) { NSMutableArray *array = [[NSMutableArray alloc]init]; for (i=0;i<1000*k; i++) { NSString *srtring = [[NSString alloc] initWithString:@"string...."]; [array addObject:srtring]; [srtring release]; srtring = nil; } [array release]; array = nil; k-=500; } [NSThread sleepForTimeInterval:5]; [pool release]; return 0; } As for retain and release it's cool, everything is balanced. But rsize decreases only after quitting from this little program. Is it possible to "clean" memory somehow before quitting?

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  • iPhone: Calling dealloc on parentViewController causes an exception

    - by arielcamus
    Hi, I'm dealing with viewDidUnload and dealloc methods and I've founded a problem when calling [super dealloc]; in parent view controller. I have a lot of view controllers with custom code which I have putted outside on a parent view controller. So, when defining my view controllers I set a reference to the super class: @interface LoginViewController : AbstractViewController Then, at the dealloc method I call the AbstractViewController dealloc method: //(Login View Controller code) - (void)dealloc { [user release]; [passwd release]; [super dealloc]; } [super dealloc] execute the following code: //(Abstract View Controller code) - (void)dealloc { [dbUtils release]; [loadingView release]; [super dealloc]; } If I simulate a memory warning on iPhone Simulator, the following exception is thrown: 2010-03-03 11:27:45.805 MyApp[71563:40b] Received simulated memory warning. 2010-03-03 11:27:45.808 MyApp[71563:40b] *** -[LoginViewController isViewLoaded]: message sent to deallocated instance 0x13b51b0 kill quit However, if I comment the [super dealloc] line in AbstractViewController the exception is not thrown and my app still running. Thank you for your help once again!

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  • Why does this program take up so much memory?

    - by Adrian
    I am learning Objective-C. I am trying to release all of the memory that I use. So, I wrote a program to test if I am doing it right: #import <Foundation/Foundation.h> #define DEFAULT_NAME @"Unknown" @interface Person : NSObject { NSString *name; } @property (copy) NSString * name; @end @implementation Person @synthesize name; - (void) dealloc { [name release]; [super dealloc]; } - (id) init { if (self = [super init]) { name = DEFAULT_NAME; } return self; } @end int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; Person *person = [[Person alloc] init]; NSString *str; int i; for (i = 0; i < 1e9; i++) { str = [NSString stringWithCString: "Name" encoding: NSUTF8StringEncoding]; person.name = str; [str release]; } [person release]; [pool drain]; return 0; } I am using a mac with snow leopard. To test how much memory this is using, I open Activity Monitor at the same time that it is running. After a couple of seconds, it is using gigabytes of memory. What can I do to make it not use so much?

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  • App Crashes Loading View Controllers

    - by golfromeo
    I have the following code in my AppDelegate.h file: @class mainViewController; @class AboutViewController; @interface iSearchAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; mainViewController *viewController; AboutViewController *aboutController; UINavigationController *nav; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet mainViewController *viewController; @property (nonatomic, retain) IBOutlet AboutViewController *aboutController; @property (nonatomic, retain) IBOutlet UINavigationController *nav; [...IBActions declared here...] @end Then, in my .m file: @implementation iSearchAppDelegate @synthesize window; @synthesize viewController, aboutController, settingsData, nav, engines; (void)applicationDidFinishLaunching:(UIApplication *)application { [window addSubview:nav.view]; [window addSubview:aboutController.view]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } -(IBAction)switchToHome{ [window bringSubviewToFront:viewController.view]; } -(IBAction)switchToSettings{ [window bringSubviewToFront:nav.view]; } -(IBAction)switchToAbout{ [window bringSubviewToFront:aboutController.view]; } - (void)dealloc { [viewController release]; [aboutController release]; [nav release]; [window release]; [super dealloc]; } @end Somehow, when I run the app, the main view presents itself fine... however, when I try to execute the actions to switch views, the app crashes with an EXC_BAD_ACCESS. Thanks for any help in advance.

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  • Using group_by with fields_for and accepts_nested_attributes_for

    - by Derek
    I have a the following rails models: class Release < ActiveRecord::Base has_many :release_questionnaires, :dependent => :destroy accepts_nested_attributes_for :release_questionnaires ... end class class ReleaseQuestionnaire < ActiveRecord::Base belongs_to :release belongs_to :milestone ... end class In my view code, I have the following form. <% form_for @release, ... do |f| %> ... <table class="questionnaires"> <% f.fields_for :release_questionnaires, @release.release_questionnaires.sort_by{|ra| ra.questionnaire.name} do |builder| %> ... <% end %> </table> <% end %> This works and allows me to view and edit the questionnaires as desired. However, I have an additional requirement to break the questionnaires out into their own tables grouped by the milestone they are associated to, rather than in a single table. It appears as though the group_by method is design to accomplish this, but I cannot get it to work as desired inside the tag. It may be that I'm missing something obvious, as I am a beginner... Any help is appreciated.

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  • NSFetchedResultsController didn't return data

    - by Dmitry Kochkin
    Hello! I get stuck in some problem and after 2 days of seeking I've found solution but didn't get idea why does it work. First, I'm initialized NSFetchedResultsController using following code (it look like a lot of automatically generated): - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) return fetchedResultsController; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Profile" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"lastName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; NSError *error = nil; //[aFetchedResultsController performFetch:&error]; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } Have a look at commented string - there wasn't any of these strings and when I asked for data - I didn't get any (and it was there!). When I've uncommented that line, it starts work. Seems evident, but all examples I saw before hadn't that line. And they work. How can it be? I just want to know what am I doing wrong.

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  • Do new Apple SDKs patch previous releases?

    - by Francisco Garcia
    A new iPhone will be soon out there along a new iOS release. Sooner or later there will also be a Xcode upgrade with the SDK for iOS 6 Does Apple do any type of bugfix on previous SDKs or are bugfixes just solved on new releases? As an example: Core Data with iCloud still have some issues but it is getting better over time. Let's say I have an app that really depends on that combo. I would require iOS6, however not all users upgrade the handsets. Ideally an app compiled with a newer XCode release could patch some error on previous SDKs if the target is set to an older iOS release. Should I expect that a project compiled with future SDK releases to work better on devices running on older iOS versions? will be some SDKs bugfixes backported? I understand that there are some bugs that cannot be fixed without an iOS update on the client. Also that it is a lot of work (and unlikely) to backport bugfixes. I am just wondering what is the normal release policy of Apple.

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  • Setting synthesized arrays causing memory leaks using nested arrays

    - by webtoad
    Hello: Why is the following code causing a memory leak in an iPhone App? All of the initted objects below leak, including the arrays, the strings and the numbers. So, I'm thinking it has something to do with the the synthesized array property not releasing the object when I set the property again on the second and subsequent time this piece of code is called. Here is the code: "controller" (below) is my custom view controller class, which I have a reference to, and I am setting with this code snippet: sqlite3_stmt *statement; NSMutableArray *foo_IDs = [[NSMutableArray alloc] init]; NSMutableArray *foo_Names = [[NSMutableArray alloc] init]; NSMutableArray *foo_IDsBySection = [[NSMutableArray alloc] init]; NSMutableArray *foo_NamesBySection = [[NSMutableArray alloc] init]; // Get data: NSString *sql = @"select distinct p.foo_ID, p.foo_Name from foo as p "; if (sqlite3_prepare_v2(...) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { int p_id; NSString *foo_Name; p_id = sqlite3_column_int(statement, 0); char *str2 = (char *)sqlite3_column_text(statement, 1); foo_Name = [NSString stringWithCString:str2]; [foo_IDs addObject:[NSNumber numberWithInt:p_id]]; [foo_Names addObject:foo_Name]; } sqlite3_finalize(statement); } // Pass the array itself into another array: // (normally there is more than one array in each array) [foo_IDsBySection addObject: foo_IDs]; [foo_NamesBySection addObject: foo_Names]; [foo_IDs release]; [foo_Names release]; // Set some synthesized properties (of type NSArray, nonatomic, // retain) in controller: controller.foo_IDsBySection = foo_IDsBySection; controller.foo_NamesBySection = foo_NamesBySection; [foo_IDsBySection release]; [foo_NamesBySection release]; Thanks for any help!

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  • Some sonatype nexus questions.

    - by smallufo
    I deployed a sonatype nexus server inside my LAN , mapping some remote repositories to my public repositories : First question is , why these repositories not sync with the "real" repositories ? For example , I mapped maven central (http://repo1.maven.org/maven2) to "central" , but when I browse http://smallufo:8081/nexus/content/repositories/central/org/springframework/ , the packages are not complete , in http://repo2.maven.org/maven2/org/springframework/ , there are tons of artifacts , but I only have some of them : And versions are old ... ex : spring-core is only 2.5.6.SEC01 , but the latest version is 3.0.2.RELEASE. And my maven client seems can only find the old artifacts ... "central" is a proxy directory , it should be the same with the remote server. I tried to "Expire Cache" , "ReIndex" , "Incremental ReIndex" the whole "central" : After a long time with almost 100% java process load , the situation seems not better , just add some artifacts ... not reflecting the real "Maven Central" data... Second question , what's difference with "Expire Cache" , "ReIndex" , "Incremental ReIndex" ? Even I can "search" spring-core.3.0.2.RELEASE , my m2eclipse still cannot find it : I can also see the spring-core-3.0.2.RELEASE in the "index" , (but not available in "storage") : But why m2eclipse cannot make use of it ? it seems m2eclipse can only install artifacts in the storage , if this is how nexus works , how do I "force" download spring-core-3.0.2.RELEASE to nexus's storage ? How do I solve these strange incompatibilities ? Thanks a lot !

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  • Is it okay for multiple objects to retain the same object in Objective-C/Cocoa?

    - by Andrew Arrow
    Say I have a tableview class that lists 100 Foo objects. It has: @property (nonatomic, retain) NSMutableArray* fooList; and I fill it up with Foos like: self.fooList = [NSMutableArray array]; while (something) { Foo* foo = [[Foo alloc] init]; [fooList addObject:foo]; [foo release]; } First question: because the NSMutableArray is marked as retain, that means all the objects inside it are retained too? Am I correctly adding the foo and releasing the local copy after it's been added to the array? Or am I missing a retain call? Then if the user selects one specific row in the table and I want to display a detail Foo view I call: FooView* localView = [[FooView alloc] initWithFoo:[self.fooList objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:localView animated:YES]; [localView release]; Now the FooView class has: @property (nonatomic, retain) Foo* theFoo; so now BOTH the array is holding on to that Foo as well as the FooView. But that seems okay right? When the user hits the back button dealloc will be called on FooView and [theFoo release] will be called. Then another back button is hit and dealloc is called on the tableview class and [fooList release] is called. You might argue that the FooView class should have: @property (nonatomic, assign) Foo* theFoo; vs. retain. But sometimes the FooView class is called with a Foo that's not also in an array. So I wanted to make sure it was okay to have two objects holding on to the same other object.

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  • Creating UIButton using helper method

    - by ddawber
    I have a subclass of UITableView and in it I want to generate number of labels that share the same properties (font, textColor, backgroundColor, etc.). I decided the easiest way to achieve this would be to create a helper method which creates the label with some common properties set: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; return label; } I use the method like this: UILabel *someLabel = [self defaultLabelWithFrame:CGRectMake(0,0,100,100)]; [self addSubview:someLabel]; [someLabel release]; My concern here is that when creating the label in the method it is retained, but when I then assign it to someLabel, it is retained again and I have no way of releasing the memory when created in the method. What would be best the best approach here? I fee like I have two options: Create a subclass of UILabel for the default label type. Create an NSMutableArray called defaultLabels and store the labels in this: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; [defaultLabels addObject:label]; [labels release]; //I can release here return [defaultLabels lastObject]; //I can release defaultLabels when done } I appreciate your thoughts. Cheers.

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  • GPG error occurs while using "deb file:/local-path-to-repo ..." in /etc/apt/sources.list

    - by Chandler.Huang
    I need to install packages within non-internet connection environment. My plan is to download dist structure from Internet and then add file path to /etc/apt/sources.list. So I download related structure includes ubunt/dists/precise, precise-backports, precise-proposed, precise-security, precise-updates from a ftp mirror server. And then I remove original source and add the following to my /etc/apt/sources.list. deb file:path-to-local-ubuntu-directory/ precise main restricted multiverse universe deb-src file:path-to-local-ubuntu-directory/ precise main restricted multiverse universe Then I got GPG error as following after apt-get update. root@openstack:/~# apt-get update Ign file: precise InRelease Get:1 file: precise Release.gpg [198 B] Get:2 file: precise Release [50.1 kB] Ign file: precise Release Get:3 file: precise/main TranslationIndex [3,761 B] Get:4 file: precise/multiverse TranslationIndex [2,716 B] Get:5 file: precise/restricted TranslationIndex [2,636 B] Get:6 file: precise/universe TranslationIndex [2,965 B] Reading package lists... Done W: GPG error: file: precise Release: The following signatures were invalid: BADSIG 0976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> I had tried use the following steps after google but in vain. sudo apt-get clean cd /var/lib/apt sudo mv lists lists.old sudo mkdir -p lists/partial sudo apt-get update Is there any way to resolve this? And why this error occurs? Thanks a lot.

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