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  • In addition to Google's First Click Free, should you whitelist search engine bots past a paywall?

    - by tobek
    Our site has subscription-only pages - non-subscribed visitors see a snippet preview. As per Google's FCF requirements, your first 5 hits to a subscriber-only pages with .google. as the referrer, you see the full page. In addition to this, should we whitelist search engine bots so that they can index the full content? I assume this is not required for Google, which can use FCF to index our content, but what about other search engines? Is this considered cloaking? My gut says that whitelisting bots past the paywall is bad practice., but I wanted to confirm - any evidence or references would be amazing.

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  • Do Search Engine Optimization Techniques Really Boost Your Network Traffic?

    As everyone knows internet has become the best place to get all the required information. With a simple search engine query you could get list of web pages where you could get the information you are looking out for. Also, it is a very common attitude of all of us that we would like to go with the websites which are listed in the top of the search results. So, it is very important for those websites involved in that business to get their web page listed in the top position of the search results so that they could make the users looking out for the related information to get into their website.

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  • how do you use ${word_selection} in an Eclipse PDT template?

    - by pocketfullofcheese
    I was recently trying to use some code templates with Eclipse PDT 2.1 to speed up some common tasks. We use a lot of getters/setters, so I wrote the following template. function get${word_selection}() { return $$this->getData('${word_selection}'); } function set${word_selection}($$${word_selection}) { $$this->setData('${word_selection}', $$${word_selection}); } I named the template "getset" and the only way I know to use the Code Assist is to type: "getset" then hit my code assist keys (I have it set to Esc, but I think the default was Ctrl+Space). The problem is, this doesn't actually let me select a word to be used by the ${word_selection}. My question is: how do I type in my template name, hit the key combo, and have a word selected all at the same time?

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  • Creating excel template 2003 in C# on a machine with both 2003 and 2007 installed.

    - by Ragha J
    I have both 2003 and 2007 Excel versions installed on my machine. The current source code uses Office11 (2003) interop assembly Microsoft.Office.Interop.Excel.dll to create the Excel template. When I create the template and open in Excel 2007, it opens perfectly. The same template when I open in 2003 I get the message "File format is not valid". _excel = new Excel.Application(); _workbooks = _excel.Workbooks; _excel.Visible = false; _excel.DisplayAlerts = false; // create and add a workbook with 1 worksheet named "Sheet1" _workbook = _workbooks.Add(Excel.XlWBATemplate.xlWBATWorksheet); _sheet = (Excel.Worksheet)_workbook.ActiveSheet;

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  • Sorting and indexing into a list in a Django template?

    - by slypete
    How can you perform complex sorting on an object before passing it to the template? For example, here is my view: @login_required def overview(request): physicians = PhysicianGroup.objects.get(pk=physician_group).physicians for physician in physicians.all(): physician.service_patients.order_by('bed__room__unit', 'bed__room__order', 'bed__order') return render_to_response('hospitalists/overview.html', RequestContext(request, {'physicians': physicians,})) The physicians object is not ordered correctly in the template. Why not? Additionally, how do you index into a list inside the template? For example, (this doesn't work): {% for note_type in note_types %} <div><h3>{{ note_type }}</h3> {% for notes in note_sets.index(parent.forloop.counter0) %} #only want to display the notes of this note_type! {% for note in notes %} <p>{{ note }}</p> {% endfor %} {% endfor %} </div> {% endfor %}

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  • How to check if a variable exists in a FreeMarker template?

    - by Don
    Hi, I have a Freemarker template which contains a bunch of placeholders for which values are supplied when the template is processed. I want to conditionally include part of the template if the userName variable is supplied, something like: [#if_exists userName] Hi ${userName}, How are you? [/#if_exists] However, the FreeMarker manual seems to indicate that if_exists is deprecated, but I can't find another way to achieve this. Of course, I could simple providing an additional boolean variable isUserName and use that like this: [#if isUserName] Hi ${userName}, How are you? [/#if] But if there's a way of checking whether userName exists then I can avoid adding this extra variable. Cheers, Don

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  • django generic view not recieving an object (template issue?)

    - by Kirby
    My Model class Player(models.Model): player_name = models.CharField(max_length=50) player_email = models.CharField(max_length=50) def __unicode__(self): return self.player_name My Root urls.py urlpatterns = patterns('', (r'^kroster/', include('djangosite.kroster.urls')), (r'^admin/(.*)', admin.site.root), ) My kroster urls.py from djangosite.kroster.models import Player info_dict = { 'queryset': Player.objects.all(), } urlpatterns = patterns('', (r'^$', 'django.views.generic.list_detail.object_list', info_dict), (r'^(?P<object_id>\d+)/$', 'django.views.generic.list_detail.object_detail', info_dict), ) My player_list.html template <h1>Player List</h1> {% if error_message %}<p><strong>{{ error_message }}</strong></p>{% endif %} <ul> {% for player in object.player_set.all %} <li id="{{ player.id }}">{{ forloop.counter }} .)&nbsp;&nbsp;{{ player }}</li> {% endfor %} </ul> Sadly my template output is this. <h1>Player List</h1> <ul> </ul> Apologies if this is a stupid mistake. It has to be something wrong w/ my template.

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  • how to add a meta tag to the page template from Wordpress plugin?

    - by detj
    I want to add a meta tag like this one: <meta name="key" content="value" /> to some of the pages in Wordpress. I know, I can add this into my template and it will show up. But the thing is, I am not allowed to even touch the template. It's totally template independent. So, I have to add the meta tag only by doing something in my plugin code. I have tried wp_head action hook, but it is not working. Any idea of a workaround or anything to get the meta tag inside the head tags of the pages dynamically.

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  • Django colon syntax in template tags: only in newer versions?

    - by Alan
    I just deployed an application to a new server, and although I'm using virtualenv, I had to install a new environment on the production server, which has a different architecture. Anyway, I received no TemplateSytaxErrors in development, but on the production server, I get: Exception Type: TemplateSyntaxError Exception Value: Caught SyntaxError while rendering: invalid syntax (views.py, line 25) The offending line is: {% url admin:password_change as password_change_url %} Upon removing that line, the TemplateSyntaxError hops to the next line that has a colon in it (and lets other template tags work fine). So my question is this: is there some discrepancy in versions of Python/Django that would allow or disallow the namespacing syntax? The template tags are in django-grappelli (http://code.google.com/p/django-grappelli/), so I'd rather not go through their code and rewrite all the template tags. Development server: 32-bit Debian Python 2.5.5 Django 1.2.1 Production server: 64-bit CentOS Python 2.4.3 Django 1.2.1 Any ideas?

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  • C++0x, How do I expand a tuple into variadic template function arguments?

    - by Gustaf
    Consider the case of a templated function with variadic template arguments: template<typename Tret, typename... T> Tret func(const T&... t); Now, I have a tuple t of values. How do I call func() using the tuple values as arguments? I've read about the bind() function object, with call() function, and also the apply() function in different some now-obsolete documents. The GNU GCC 4.4 implementation seems to have a call() function in the bind() class, but there is very little documentation on the subject. Some people suggest hand-written recursive hacks, but the true value of variadic template arguments is to be able to use them in cases like above. Does anyone have a solution to is, or hint on where to read about it?

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  • In a C++ template, is it allowed to return an object with spesific type parameters?

    - by nieldw
    When I've got a template with certain type parameters, is it allowed for a function to return an object of this same template, but with different types? In other words, is the following allowed? template<class edgeDecor, class vertexDecor, bool dir> Graph<edgeDecor,int,dir> Graph<edgeDecor,vertexDecor,dir>::Dijkstra(vertex s, bool print = false) const { /* Construct new Graph with apropriate decorators */ Graph<edgeDecor,int,dir> span = new Graph<edgeDecor,int,dir>(); /* ... */ return span; }; If this is not allowed, how can I accomplish the same kind of thing?

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  • How to map inheritance with property returned other inheritance?

    - by dario-g
    Hi I have abstract class Vehicle and two classes that derive from: Car and ForkLift. public abstract class Vehicle { public EngineBase Engine { get; set; } } public class Car : Vehicle { public GasEngine Engine { get; set; } } public class ForkLift : Vehicle { public ElectricEngine Engine { get; set; } } and Engine clasess: public abstract class Engine { } public class GasEngine : Engine { } public class ElectricEngine : Engine { } Engines are mapped with "table per class hierarchy". With Vehicles I want to use the same pattern. How to map Engine class and derived with that Engine property?

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  • Starting a new Xcode project from a template vs. a blank project

    - by Dr Dork
    I sometimes find it's easier to create a new project from scratch in other IDEs simply because its often more difficult to understand and tweak the generated template code than it is to write the code you need from scratch. Do seasoned iPhone developers still use templates when creating new projects? How difficult is it to add functionality to a template project that isn't initially included in the template? For example, if I don't check the "Use Core Data" option when creating a new project, how difficult does that make it to use Core Data later on if I changed my mind?

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  • Template or function arguments as implementation details in doxygen?

    - by Vincent
    In doxygen is there any common way to specify that some C++ template parameters of function parameters are implementation details and should not be specified by the user ? For example, a template parameter used as recursion level counter in metaprogramming technique or a SFINAE parameter in a function ? For example : /// \brief Do something /// \tparam MyFlag A flag... /// \tparam Limit Recursion limit /// \tparam Current Recursion level counter. SHOULD NOT BE EXPLICITELY SPECIFIED !!! template<bool MyFlag, unsigned int Limit, unsigned int Current = 0> myFunction(); Is there any doxygen normalized option equivalent to "SHOULD NOT BE EXPLICITELY SPECIFIED !!!" ?

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  • In a C++ template, is it allowed to return an object with specific type parameters?

    - by nieldw
    When I've got a template with certain type parameters, is it allowed for a function to return an object of this same template, but with different types? In other words, is the following allowed? template<class edgeDecor, class vertexDecor, bool dir> Graph<edgeDecor,int,dir> Graph<edgeDecor,vertexDecor,dir>::Dijkstra(vertex s, bool print = false) const { /* Construct new Graph with apropriate decorators */ Graph<edgeDecor,int,dir> span = new Graph<edgeDecor,int,dir>(); /* ... */ return span; }; If this is not allowed, how can I accomplish the same kind of thing?

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  • Is it possible to supply template parameters when calling operator()?

    - by Paul
    I'd like to use a template operator() but am not sure if it's possible. Here is a simple test case that won't compile. Is there something wrong with my syntax, or is this simply not possible? struct A { template<typename T> void f() { } template<typename T> void operator()() { } }; int main() { A a; a.f<int>(); // This compiles. a.operator()<int>(); // This compiles. a<int>(); // This won't compile. return 0; }

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  • In WPF, how do I get a command in a Control Template to bind to a property in a parent?

    - by Keith
    I am relatively new to WPF and sometimes it makes my head explode. However, I do like the power behind it, especially when used with the MVVM model. I have a control template that contains a button. I use that control template inside of a custom control. I want to add a property on the custom control that will bind to the command property of the button inside the control template. Basically, it is a combo box with a button to the right of it to allow a user to pop up a search dialog. Since this control could appear on a usercontrol multiple times, I need to be able to potentially bind each control to a different command (Searh products, search customers, etc). However, I have been unable to figure out how to do this Here is some sample XAML <Style TargetType="{x:Type m:SelectionFieldControl}"> <Setter Property="LookupTemplate" Value="{StaticResource LookupTemplate}" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type m:SelectionFieldControl}"> <Border BorderThickness="{TemplateBinding Border.BorderThickness}" Padding="{TemplateBinding Control.Padding}" BorderBrush="{TemplateBinding Border.BorderBrush}" Background="{TemplateBinding Panel.Background}" SnapsToDevicePixels="True" Focusable="False"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" MinWidth="0" SharedSizeGroup="{Binding LabelShareSizeGroupName, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type m:BaseFieldControl}}}" /> <ColumnDefinition Width="1*" /> <ColumnDefinition Width="Auto" SharedSizeGroup="{Binding WidgetsShareSizeGroupName, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type m:BaseFieldControl}}}" /> </Grid.ColumnDefinitions> <!-- Customized Value Part --> <ComboBox x:Name="PART_Value" Grid.Column="1" Margin="4,2,0,1" SelectedValue="{Binding Path=SelectionField.Value, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type m:SelectionFieldControl}}}" IsEnabled="{Binding Field.IsNotReadOnly, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type m:SelectionFieldControl}}}" Visibility="{Binding Field.IsInEditMode, Converter={StaticResource TrueToVisible}, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type m:SelectionFieldControl}}}" FontFamily="{StaticResource FontFamily_Default}" FontSize="11px"> <ComboBox.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel IsVirtualizing="True" VirtualizationMode="Recycling"/> </ItemsPanelTemplate> </ComboBox.ItemsPanel> </ComboBox> <StackPanel Grid.Column="2" Orientation="Horizontal" Name="PART_Extra" Focusable="False"> <ContentControl Name="PART_LookupContent" Template="{Binding LookupTemplate, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type m:SelectionFieldControl}}}" Focusable="False"/> </StackPanel> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> I thought I could get it to work by doing something like this <Button Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type SelectionFieldControl}}, Path=ShowSearchCommand}" Margin="2" /> but it does not work. Any help would be greatly appreciated.

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  • How to get rid of "Maxback Engine" for good?

    - by Jonik
    I used to have a Maxtor Shared Storage II network drive; it broke down long ago already. (Later I tried to recover some data from it, and partially succeeded, but haven't yet fully documented it on that question.) Anyway, I just noticed there are still some lingering bits remaining of the (thourougly crappy) software that came with the Maxtor device: a background process called "MaxBack Engine". I googled around a bit and found something related but not very useful: http://www.straitmac.com/jforum/posts/list/600.page http://discussions.apple.com/thread.jspa?threadID=725692 Under /Applications I found "Maxtor EasyManage.app" which I used to use for controlling the drive, and showed it some "rm -rf". Before deleting, I noted that the bundle did contain "MaxBack Engine.app" under Content/Resources. But still, after reboot, the "MaxBack Engine" process is back. I did notice though that it only appears when logging in with my usual user account; with another account it wasn't launched. So, dear Mac gurus, what could I do about this pest? I guess I could fall back to some Unix hackery and write a cronjob that kills any process with that name, but obviously it'd be nicer to be able to clean up from my computer everything left behind by Maxtor's piece of software.

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  • sqlalchemy date type in 0.6 migration using mssql

    - by nosklo
    I'm connection to mssql server through pyodbc, via FreeTDS odbc driver, on linux ubuntu 10.04. Sqlalchemy 0.5 uses DATETIME for sqlalchemy.Date() fields. Now Sqlalchemy 0.6 uses DATE, but sql server 2000 doesn't have a DATE type. How can I make DATETIME be the default for sqlalchemy.Date() on sqlalchemy 0.6 mssql+pyodbc dialect? I'd like to keep it as clean as possible. Here's code to reproduce the issue: import sqlalchemy from sqlalchemy import Table, Column, MetaData, Date, Integer, create_engine engine = create_engine( 'mssql+pyodbc://sa:sa@myserver/mydb?driver=FreeTDS') m = MetaData(bind=engine) tb = sqlalchemy.Table('test_date', m, Column('id', Integer, primary_key=True), Column('dt', Date()) ) tb.create() And here is the traceback I'm getting: Traceback (most recent call last): File "/tmp/teste.py", line 15, in <module> tb.create() File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/schema.py", line 428, in create bind.create(self, checkfirst=checkfirst) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1647, in create connection=connection, **kwargs) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1682, in _run_visitor **kwargs).traverse_single(element) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/sql/visitors.py", line 77, in traverse_single return meth(obj, **kw) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/ddl.py", line 58, in visit_table self.connection.execute(schema.CreateTable(table)) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1157, in execute params) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1210, in _execute_ddl return self.__execute_context(context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1268, in __execute_context context.parameters[0], context=context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1367, in _cursor_execute context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1360, in _cursor_execute context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/default.py", line 277, in do_execute cursor.execute(statement, parameters) sqlalchemy.exc.ProgrammingError: (ProgrammingError) ('42000', '[42000] [FreeTDS][SQL Server]Column or parameter #2: Cannot find data type DATE. (2715) (SQLExecDirectW)') '\nCREATE TABLE test_date (\n\tid INTEGER NOT NULL IDENTITY(1,1), \n\tdt DATE NULL, \n\tPRIMARY KEY (id)\n)\n\n' ()

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  • Iterate through every node in a XML

    - by Rachel
    Hi I am trying to iterate through every node in a xml, be it the element node, text node or comment. With the below XSL in the very first statement prints the complete xml. How do i copy the very first node in $nodes and call the template process-nodes again removing teh first node in my next iteration? <?xml version='1.0'?> <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/"> <xsl:call-template name="process-nodes"> <xsl:with-param name="nodes" select="//node()" as="node()*"/> </xsl:call-template> </xsl:template> <xsl:template name="process-nodes"> <xsl:param name="nodes" as="node()*" /> <xsl:copy-of select="$nodes[1]"/> <xsl:if test="$nodes"> <xsl:call-template name="process-nodes"> <xsl:with-param name="nodes" select="remove($nodes, 1)" /> </xsl:call-template> </xsl:if> </xsl:template> </xsl:stylesheet> Note: I am looking for fixing the issue in this kind of implementation rather than changing the template match to <xsl:template match="@* | node()"> as I need to have some processing which requires this approach. Thanks.

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  • Serializing Configurations for a Dependency Injection / Inversion of Control

    - by Joshua Starner
    I've been researching Dependency Injection and Inversion of Control practices lately in an effort to improve the architecture of our application framework and I can't seem to find a good answer to this question. It's very likely that I have my terminology confused, mixed up, or that I'm just naive to the concept right now, so any links or clarification would be appreciated. Many examples of DI and IoC containers don't illustrate how the container will connect things together when you have a "library" of possible "plugins", or how to "serialize" a given configuration. (From what I've read about MEF, having multiple declarations of [Export] for the same type will not work if your object only requires 1 [Import]). Maybe that's a different pattern or I'm blinded by my current way of thinking. Here's some code for an example reference: public abstract class Engine { } public class FastEngine : Engine { } public class MediumEngine : Engine { } public class SlowEngine : Engine { } public class Car { public Car(Engine e) { engine = e; } private Engine engine; } This post talks about "Fine-grained context" where 2 instances of the same object need different implementations of the "Engine" class: http://stackoverflow.com/questions/2176833/ioc-resolve-vs-constructor-injection Is there a good framework that helps you configure or serialize a configuration to achieve something like this without hard coding it or hand-rolling the code to do this? public class Application { public void Go() { Car c1 = new Car(new FastEngine()); Car c2 = new Car(new SlowEngine()); } } Sample XML: <XML> <Cars> <Car name="c1" engine="FastEngine" /> <Car name="c2" engine="SlowEngine" /> </Cars> </XML>

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  • Name lookup for names not dependent on template parameter in VC++2008 Express. Is it a bug?

    - by Maciej H
    While experimenting a bit with C++ templates I managed to produce this simple code, for which the output is different, than I expected according to my understanding of C++ rules. void bar(double d) { std::cout << "bar(double) function called" << std::endl; } template <typename T> void foo(T t) { bar(3); } void bar(int i) { std::cout << "bar(int) function called" << std::endl; } int main() { foo(3); return 0; } When I compile this code is VC++2008 Express function bar(int) gets called. That would be the behaviour I would expect if bar(3);in the template body was dependent on the template parameter. But it's not. The rule I found here says "The C++ standard prescribes that all names that are not dependent on template parameters are bound to their present definitions when parsing a template function or class". Am I wrong, that "present definition" of bar when parsing the template function foo is the definition of void bar(double d);? Why it's not the case if I am wrong. There are no forward declarations of bar in this compilation unit.

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  • Tile Engine - Procedural generation, Data structures, Rendering methods - A lot of effort question!

    - by Trixmix
    Isometric Tile and GameObject rendering. To achive the desired looking game I need to take into consideration which tiles need to be drawn first and which last. What I used is a Object that is TileRenderQueue that you would give it a tile list and it will give you a queue on which ones to draw based on their Z coordinate, so that if the Z is higher then it needs to be drawn last. Now if you read above you would know that I want the location data to instead of being stored in the tile instance i want it to be that the index in the array is the location. and then maybe based on the array i could draw the tiles instead of taking a long time in for looping and ordering them by Z. This is the hardest part for me. It's hard for me to find a simple solution to the which one to draw when problem. Also there is the fact that if the X is larger than the gameobject where the X is larger needs to be drawn over the rest of the tiles and so on. Here is an example: All the parts work together to create an efficient engine so its important to me that you would answer all of the parts. I hope you will work on the answers hard just as much that I worked on this question! If there is any unclear part tell me so in the comments! Thanks for the help!

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  • What is the best way to check if there is overlap between player and static, non-collidable items in bullet physic engine

    - by tigrou
    I'd like to add non collidable objects (eg: power ups, items, ...) in a game world using Bullet Physics Engine and to know if there is collision between player and them. Some info : there is a lot of items ( 1000), all are box shapes and they don't overlap. Here is things i have tried : btDbvt* bvtItems = new btDbvt(); //btDbvt is a hierachical AABB tree, used by Bullet foreach(var item ...) { btDbvtVolume volume = ... //compute item AABB; bvtItems->insert(volume, (void*)someExtraData); } Then, to find collisions between items and player : playerRigidBody->getAabb(min, max); btDbvtVolume playervolume = ... //compute player AABB bvtItems->collideTV(bvtItems->m_root, playervolume, *someCollisionHandler); This works fairly well (and its very fast), however, there is a problem : it only check items AABB against player AABB. That loss of precision is acceptable for items but not for player which is not a box. It would actually need another check to make sure player really collide with item but i don't know how to do this in Bullet. It would have been nice to have a function like this : playerRigidBody->checkCollisionWithAABB(); After doing trying that, I discovered that a btGhostObject exist and seems to have been made for that. I changed my code like this : foreach(var item...) { btCollisionObject* ghostObject = new btGhostObject(); ghostObject->setCollisionShape(boxShape); ghostObject->setCollisionFlags(ghostObject->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); startTransform.setOrigin(...); //item position ghostObject->setWorldTransform(startTransform); dynamicsWorld->addCollisionObject(ghostObject, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy:: CharacterFilter); } It also works ok, but there is a huge fps drop (almost ten times slower) which is not acceptable. Maybe there is something missing (forget set a flag) and Bullet is doing extra job for nothing or maybe all that ghostObjects are polluting broad phase and ghostObject is not the right thing for that. Any help would be appreciated.

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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