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  • delete a file in protected mode env(like windows xp)

    - by JGC
    hi I write a program to delete a file from somewhere of my harddisk in 8086 but when i use int 21h (ah=41h) an error happens and carry set to 1.and I cannot delete that. does anyone know what can I do? I think it should be from protected mode which does not allow my program to delete another file.I want the answer and language is not matter.

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  • How to allow users to customize a DAL

    - by rsteckly
    Hi, I'm working in ASP.NET in an application where often users want to add fields or change field names. I'd like to be able to have an xml schema in place that is parsed and a dynamic object model created from it that can be accessed throughout the application. My initial reaction is that this is not realistic. I think there is flexibility about the dynamic nature of it. I think the people I'm trying to build this for wouldn't mind recompiling. Even if the app recompiled, I don't know how to abstract away enough in my code access the data to allow for users changing property names, etc. How can you write LINQ when the properties might change? In short, there's two questions here: 1) is there a way to dynamically generate an object model of the database and 2) is there a way to abstract away enough so that code accessing the database doesn't break when properties change?

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  • When Clearing an ObservableCollection, There are No Items in e.OldItems

    - by cplotts
    I have something here that is really catching me off guard. I have an ObservableCollection of T that is filled with items. I also have an event handler attached to the CollectionChanged event. When you Clear the collection it causes an CollectionChanged event with e.Action set to NotifyCollectionChangedAction.Reset. Ok, that's normal. But what is weird is that neither e.OldItems or e.NewItems has anything in it. I would expect e.OldItems to be filled with all items that were removed from the collection. Has anyone else seen this? And if so, how have they gotten around it? Some background: I am using the CollectionChanged event to attach and detach from another event and thus if I don't get any items in e.OldItems ... I won't be able to detach from that event. CLARIFICATION: I do know that the documentation doesn't outright state that it has to behave this way. But for every other action, it is notifying me of what it has done. So, my assumption is that it would tell me ... in the case of Clear/Reset as well. Below is the sample code if you wish to reproduce it yourself. First off the xaml: <Window x:Class="ObservableCollection.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" > <StackPanel> <Button x:Name="addButton" Content="Add" Width="100" Height="25" Margin="10" Click="addButton_Click"/> <Button x:Name="moveButton" Content="Move" Width="100" Height="25" Margin="10" Click="moveButton_Click"/> <Button x:Name="removeButton" Content="Remove" Width="100" Height="25" Margin="10" Click="removeButton_Click"/> <Button x:Name="replaceButton" Content="Replace" Width="100" Height="25" Margin="10" Click="replaceButton_Click"/> <Button x:Name="resetButton" Content="Reset" Width="100" Height="25" Margin="10" Click="resetButton_Click"/> </StackPanel> </Window> Next, the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Collections.ObjectModel; namespace ObservableCollection { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); _integerObservableCollection.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(_integerObservableCollection_CollectionChanged); } private void _integerObservableCollection_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e) { switch (e.Action) { case System.Collections.Specialized.NotifyCollectionChangedAction.Add: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Move: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Remove: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Replace: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Reset: break; default: break; } } private void addButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Add(25); } private void moveButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Move(0, 19); } private void removeButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.RemoveAt(0); } private void replaceButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection[0] = 50; } private void resetButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Clear(); } private ObservableCollection<int> _integerObservableCollection = new ObservableCollection<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; } }

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  • pthread and recursively calling execvp in C

    - by eduke
    To begin I'm sorry for my english :) I looking for a way to create a thread each time my program finds a directory, in order to call the program itself but with a new argv[2] argument (which is the current dir). I did it successfully with fork() but with pthread I've some difficulties. I don't know if I can do something like that : #include <unistd.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <sys/wait.h> #include <dirent.h> int main(int argc, char **argv) { pthread_t threadID[10] = {0}; DIR * dir; struct dirent * entry; struct stat status; pthread_attr_t attr; pthread_attr_init(&attr); int i = 0; char *res; char *tmp; char *file; if(argc != 3) { printf("Usage : %s <file> <dir>\n", argv[0]); exit(EXIT_FAILURE); } if(stat(argv[2],&status) == 0) { dir = opendir(argv[2]); file = argv[1]; } else exit(EXIT_FAILURE); while ((entry = readdir(dir))) { if (strcmp(entry->d_name, ".") && strcmp(entry->d_name, "..")) { tmp = malloc(strlen(argv[2]) + strlen(entry->d_name) + 2); strcpy(tmp, argv[2]); strcat(tmp, "/"); strcat(tmp, entry->d_name); stat(tmp, &status); if (S_ISDIR(status.st_mode)) { argv[2] = tmp; pthread_create( &threadID[i], &attr, execvp(argv[0], argv), NULL); printf("New thread created : %d", i); i++; } else if (!strcmp(entry->d_name, file)) { printf(" %s was found - Thread number = %d\n",tmp, i); break; } free(tmp); } } pthread_join( threadID[i] , &res ); exit(EXIT_SUCCESS); } Actually it doesn't works : pthread_create( &threadID[i], &attr, execvp(argv[0], argv), NULL); I have no runtime error, but when the file to find is in another directory, the thread is not created and so execvp(argv[0], argv) is not called... Thank you for you help, Simon

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  • Best Book on Operating Systems

    - by qp
    What is the best, up-to-date and comprehensive book on operating systems? Voice your opinion. I have seen recommendations for Tanenbaum's Modern Operating Systems but the reviews saying the latest edition has many conceptual errors and numerous typos make me worry.

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  • Determine if Alpha Channel is Used in an Image

    - by Otaku
    As I'm bringing in images into my program, I want to determine if: they have an alpha-channel if that alpha-channel is used #1 is simple enough with using Image.IsAlphaPixelFormat. For #2 though, other than looping through every single pixel, is there a simple way I can determine if at least one of the pixels has an alpha channel that is used (i.e. set to some other value than 255)? All I need back is a boolean and then I'll make determination as to whether to save it out to 32-bit or 24-bit.

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  • Why does Color.IsNamedColor not work when I create a color using Color.FromArgb()?

    - by Jon B
    In my app I allow the user to build a color, and then show him the name or value of the color later on. If the user picks red (full red, not red-ish), I want to show him "red". If he picks some strange color, then the hex value would be just fine. Here's sample code that demonstrates the problem: static string GetName(int r, int g, int b) { Color c = Color.FromArgb(r, g, b); // Note that specifying a = 255 doesn't make a difference if (c.IsNamedColor) { return c.Name; } else { // return hex value } } Even with very obvious colors like red IsNamedColor never returns true. Looking at the ARGB values for my color and Color.Red, I see no difference. However, calling Color.Red.GetHashCode() returns a different hash code than Color.FromArgb(255, 0, 0).GetHashCode(). How can I create a color using user specified RGB values and have the Name property come out right?

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  • Is it possible to exclude some files from checkin (TFS) ?

    - by Thomas Wanner
    We use configuration files within various projects under source control (TFS), where each developer has to make some adjustments in his local copy to configure his environment. The build process takes care about replacing the config files with the server configuration as a part of the deployment, so it doesn't actually matter what is in the repository. However, we would anyway like to keep some kind of a default non-breaking version of config files in the repository, so that e.g. people not involved in the particular project won't run into troubles because of local misconfiguration. We tried to resolve this by introducing the check-in policy that simply forbids to check-in the config files. This works fine, but just because we're lazy to always uncheck those checkboxes in the pending changes window, the question comes : is it possible to transparently disable the check-in of particular files without keeping them out of source control (e.g. locking their current version) ?

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  • Web UI for showing like/dislike community comments side-by-side

    - by Justin Grant
    We want to add a comments/reviews feature to our website's plugin gallery, so users can not only vote up or down a particular plugin, but also leave an optional short comment about what they liked or didn't like about it. I'm looking for inspiration, ideally a good implementation elsewhere on the web which isn't annoying to end users, isn't impossibly complex to develop, and which enables users to see both good and bad comments side-by-side, like this: Like: 57 votes Dislike: 8 votes --------------------------------- -------------------------------- "great plugin, saved me hours..." "hard to install" "works well on MacOS and Ubuntu" "Broken on Windows Vista with UAC enabled" "integrates well with version 3.2" More... More... Anyone know a site which does something like this?

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  • Strange menu issue

    - by Ber53rker
    Just started out with Orchard and trying to just make pages and menus. I'm running into an issue where on my home page my menu shows: Home, Fruit, Vegetable, Carrot. I want it to show just Home, Fruit, Vegetable and when I click the respective item it adds the proper tabs. It DOES do it with Banana. ie: When I click Fruit, it shows Banana in the menu. But it always shows Carrot for some reason! I have the following setup. Navigation -Main Menu --Home --Fruit --Vegetable -Fruit Menu --Banana -Vegetable Menu --Carrot Widgits > Navigation > Main Menu, Fruit Menu, Vegetable Menu (Fruit and Vegetable Menus are in their own respective layers.) Path Examples: /Fruit, /Fruit/Banana, /Vegetable, /Vegetable/Carrot Thanks in advance.

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  • Color picker does not give gradient appearance

    - by ykaratoprak
    i added below codes. But it generates to me 16 color. but i need 16 color between "red" and "khaki". i don't need gradient flow. My colors look like gradient flow. My colors must not closer to each other. Because i will use this codes return values in chart columns. they are too near each other. static class Program { [STAThread] static void Main() { Form form = new Form(); Color start = Color.Red, end = Color.Khaki; for (int i = 0; i < 16; i++) { int r = Interpolate(start.R, end.R, 15, i), g = Interpolate(start.G, end.G, 15, i), b = Interpolate(start.B, end.B, 15, i); Button button = new Button(); button.Dock = DockStyle.Top; button.BackColor = Color.FromArgb(r, g, b); form.Controls.Add(button); button.BringToFront(); } Application.Run(form); } static int Interpolate(int start, int end, int steps, int count) { float s = start, e = end, final = s + (((e - s) / steps) * count); return (int)final; } }

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  • Create a Stream without having a physical file to create from.

    - by jhorton
    I'm needing to create a zip file containing documents that exist on the server. I am using the .Net Package class to do so, and to create a new Package (which is the zip file) I have to have either a path to a physical file or a stream. I am trying to not create an actual file that would be the zip file, instead just create a stream that would exist in memory or something. My question is how do you instantiate a new Stream (i.e. FileStream, MemoryStream, etc) without having a physical file to instantiate from.

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  • C#: Drawing only a portion of a path

    - by John
    I have a series of points in a GraphicsPath; for our purpose lets assume its the outline of an uppercase B. I want to be able to be able to draw only the bottom portion that would resemble an uppercase L. I'd like to be able to select a window of points from the GraphicsPath. Is there a handy way to do this without doing point interpolation?

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  • Looking for a very simple file-based CMS

    - by nfm
    I'm building a site for a friend for free, and am trying to work out a good way for her to be able to easily make updates. I haven't used any CMSs before. I was browsing the web today looking at some, and they all seem way too complicated for what I'm after. Basically, all I want is a really simple CMS that pulls together HTML snippets in particular subdirectories, and wraps them in header/footer HTML and inserts them into a template page in the appropriate section. I'm imagining a site layout something like this: / /index.php /blog_template.php /news_template.php /blog/ /blog/header.php /blog/footer.php /blog/my-first-blog.html /blog/blogs-rule.html /blog/... Say index.php contains div#blog. PHP would wrap each /blog/*.html file in /blog/header.php and blog/footer.php, and insert them into the div#blog as div#blog([0-9]*). I haven't been able to find anything this basic, and am one step away from throwing something together myself, but I'm a bit short on time at the moment and figured I'd post here first. Has anyone come across something like this? I don't want any DB, extensions, user accounts, installation, config, updates... just a simple file based solution. Thanks :) Forgot to mention - needs to be FOSS and run on Linux!

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  • How to get started with embedded systems in the airline or submarine industries?

    - by Jason
    Hi, Not 100% sure how to frame this question but here goes... I currently work as a Rails developer but want to work on more substancial / "meaty" projects and have always been very interested in embedded systems, especially systems that run on aircraft and especially submarines.....I know strange combination. I have been doing some searching & found lockheed martin produces a lot of underwater systems for various navys around the world e.g. http://www.naval-technology.com/projects/nssn/ However, there is very little information about what software is used within these systems, what OS's they use or anything else "technical", presume there is a lot of C / C++ involved but that is just a guess... so its hard to know where to even begin learning what is required to potential work in these areas. Just wondering if anyone has any experiance working with or more information about embeddeed systems in either the airline (onboard flight systems) or especially submarine systems? Thanks!

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  • Sandcastle not adding param documentation

    - by rockinthesixstring
    My method looks as follows ''' <summary> ''' Adds the activity. ''' </summary> ''' <param name="userid">An that is derived from the <see cref="Domain.User.ID" /></param> ''' <param name="activity">The activity integer that is to be derived from the <see cref="ActivityLogService.LogType" />.</param> ''' <param name="ip">An IP V4 IP Address.</param>integer ''' <remarks></remarks> Public Sub AddActivity(ByVal userid As Integer, ByVal activity As Integer, ByVal ip As String) Implements IActivityLogService.AddActivity Dim _activity As ActivityLog = New ActivityLog _activity.Activity = activity _activity.UserID = userid _activity.UserIP = ip.IPAddressToNumber _activity.ActivityDate = DateTime.UtcNow ActivityLogRepository.AddActivity(_activity) End Sub But when I run Sandcastle, my documentation ends up looking like this userid Type: System..::..Int32 [Missing documentation for "M:myapp.Core.Domain.ActivityLogService.AddActivity(System.Int32,System.Int32,System.String)"] activity Type: System..::..Int32 [Missing documentation for "M:myapp.Core.Domain.ActivityLogService.AddActivity(System.Int32,System.Int32,System.String)"] ip Type: System..::..String [Missing documentation for "M:myapp.Core.Domain.ActivityLogService.AddActivity(System.Int32,System.Int32,System.String)"] What am I doing wrong?

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • Checking status after wait()

    - by Helper Method
    After creating a child process and exiting it immediately (_exit()), I want to perform a wait and check the status. Now I wonder if in the 'else' branch of the if/else construct I also need to check for WIFSIGNALED. As far as I understand, if I perform a wait, a) an error could have occured (-1), the child could have terminated normally by an (exit() or _exit()), or it could have been terminated by a signal, so the check could be omitted, right? //remainder omitted int status; pid_t t_pid = wait(&status); if (t_pid == -1) { perror("wait"); exit(EXIT_FAILURE); } if (WIFEXITED(status)) { printf("child terminated normally, status = %d\n", WEXITSTATUS(status) ); } else { // <-- do it have to check for WIFSIGNALED() here? printf("child was terminated by a signal, signum = %d\n", WTERMSIG(status) ); }

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  • Windows Process : Tool to see Function and change arguments

    - by Jayan
    Sometime back I used a windows tool to see what a process is doing. This tool allowed me to inspect functions exported from DLL. It also allowed me to change the values passed to a function on the fly. I cannot recollect the name(not sure if that was free or commercial one). Could any one point to me solution that can do this? (Tools like ProcessExplorer, ProcessMonitor helps a bit.. this was better) Cheers, Jayan

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  • output not updating until next clock cycle

    - by EquinoX
    I have the code module below always @(posedge Clk) begin ForwardA = 0; ForwardB = 0; //EX Hazard if (EXMEMRegWrite == 1) begin if (EXMEMrd != 0) if (EXMEMrd == IDEXrs) ForwardA = 2'b10; if (EXMEMrd == IDEXrt && IDEXTest == 0) ForwardB = 2'b10; end //MEM Hazard if (MEMWBRegWrite == 1) begin if (MEMWBrd != 0) begin if (!(EXMEMRegWrite == 1 && EXMEMrd != 0 && (EXMEMrd == IDEXrs))) if (MEMWBrd == IDEXrs) ForwardA = 2'b01; if (IDEXTest == 0) begin if (!(EXMEMRegWrite == 1 && EXMEMrd != 0 && (EXMEMrd == IDEXrt))) if (MEMWBrd == IDEXrt) ForwardB = 2'b01; end end end end The problem is that the output, which is ForwardA and ForwardB is not updated not on the rising clock edge rather than on the next rising clock edge... why is this?? How do I resolve so that the output is updated on the same positive rising clock edge? Here's what I mean: ForwardA is updated with 2 on the next rising clock edge and not on the same rising clock edge

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  • What is the Action returned by the subscribe parameter of IObservable.Create actually for?

    - by James Hay
    The method definition of IObservable.Create is: public static IObservable<TSource> Create<TSource>( Func<IObserver<TSource>, Action> subscribe ) I get that the function is called once the observable is subscribed to, where by I can then call OnNext, OnError and OnComplete on the observer. But why do I need to return an Action from the subscibe parameter and when will it actually be called?

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