Search Results

Search found 9718 results on 389 pages for 'classes'.

Page 177/389 | < Previous Page | 173 174 175 176 177 178 179 180 181 182 183 184  | Next Page >

  • Best practice to modularise a large Grails app?

    - by Mulone
    Hi all, A Grails app I'm working on is becoming pretty big, and it would be good to refactor it into several modules, so that we don't have to redeploy the whole thing every time. In your opinion, what is the best practice to split a Grails app in several modules? In particular I'd like to create a package of domain classes + relevant services and use it in the app as a module. Is this possible? Is it possible to do it with plugins? Cheers, Mulone

    Read the article

  • zipping a folder/file using qt

    - by sneha
    Hello every one,i would like to know if we have any class in qt which can zip a folder or file.i used qprocess to compress,it got compressed but i am unable to uncompress it using normal zip tool.can anyone let me know how can we compress a folder/file using qt api classes

    Read the article

  • How to upload a file from app in VC++ 6 to a web server?

    - by Arvind Singh
    I have an application in VC++ 6 (not MFC) , feature requires it to upload a file to a web server on regular basis. Web server is under our control, anonymous upload scripts/page are already setup that would accept a file manually. How to program in VC++ 6 to upload? which classes to use? I understand it is much possible with smtp and ftp but how through http?

    Read the article

  • Fulltext searching array of strings

    - by Gotys
    I have a PHP array of strings: ie: "Big green car parked outside"..etc I would like to perform boolean search operations on these strings, similar to MySQL fulltext searching , or Sphinx Searching. For example, I would like to find all strings containing word "green" but not "car" Does anyone know of any existing PHP classes or libraries which would help me accomplish this ? Or can anyone suggest any google terms I could search for ? Thank you in advance!

    Read the article

  • Is .NET Compact a perfect subset of .NET?

    - by Andrew J. Brehm
    Is .NET Compact a perfect subset of .NET? Can I write a Windows Forms application and run it on .NET Compact, assuming that I took into account screen size and other limitations and avoid classes and methods not supported by .NET Compact or is .NET Compact a diffent and incompatible GUI framework?

    Read the article

  • SubSonic 2.2 Class Generation

    - by Saif Khan
    Hi, I am using SubSonic on a project with many tables which were created by a sourcecode generator. I noticed Some classes created by SubSonic were generated without code and have the folowing message The class...was not generated because ... does not have a primary key. Is there any way for me to get the code to be generated without adding keyes to all the tables? Thanks

    Read the article

  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

    Read the article

  • create setup in java swing application

    - by adesh
    I am working on java swing application in which i have to give html files to the client to browse them in swing API. Now i want to create the setup for the project so that user could install the software on their computer and i want to include html files , java classes some jar files and ms access database also how could i use the path of directory created after the installation of software. Please suggest the code if possible

    Read the article

  • valid children of XmlNode according to DTD?

    - by redoced
    consider this: I'm inside a (selfbuilt) XML Editor and am about to add a Child to an XmlNode. How do I know which types of children are valid according to a DTD. it's a behaviour like Intellisense. I couldn't find any .NET classes for "parsing" the DTD. How would i go about this?

    Read the article

  • Making a Game Without Graphics?

    - by cam
    Is it possible or even constructive to make a game without any graphics (but is intended to become graphical) I'm not good with graphics at all, so I'd like to write the skeleton for the game then have a graphics programmer/artist fill in the rest. I could write up all the major classes, and their interactions, and all the major functions/parts of the game. If so, what should I do to make it easier to integrate graphics into the game later on (every drawn object should have a Draw, Rotate, Collide, etc method) ?

    Read the article

  • Is there a pattern for this?

    - by Timmy
    i have something that requires a matrix of values, similar to pokemon: i have a class object for each of the types, is there a pattern or a good way to implement this, as a middle layer or in the classes?

    Read the article

  • How to get icons for entities from eclipse?

    - by fastcodejava
    I am writing an eclipse plugin. How do I get the various images from eclipse library? So I don't have have keep a local set of images for the standard entities, e.g classes, interfaces, junits, etc. EDIT : I used PlatformUI.getWorkbench().getSharedImages().getImage(ISharedImages.IMG_OBJ_FILE) from the article : http://www.eclipse.org/articles/Article-Using%20Images%20In%20Eclipse/Using%20Images%20In%20Eclipse.html. That did not work.

    Read the article

  • Can I use Linq-to-xml to persist my object state without having to use/know Xpath & XSD Syntax?

    - by Greg
    Hi, Can I use Linq-to-xml to persist my object state without having to use/know Xpath & XSD Syntax? ie. really looking for simple but flexible way to persist a graph of object data (e.g. have say 2 or 3 classes with associations) - if Linq-to-xml were as simple as saying "persist this graph to XML", and then you could also query it via Linq, or load it into memory again/change/then re-save to the xml file.

    Read the article

  • Succinct But Complete Example of WPF App?

    - by Eric J.
    Is there a succinct but complete example project or tutorial that brings together the pieces of the Microsoft stack for a complete application? WPF MVVM Business Objects EF Database I find plenty for WPF and plenty for EF, but am having trouble fully understanding how the EF generated classes relate to business objects, and how those business objects in turn fit into the MVVM pattern.

    Read the article

  • How to make Dropdown menu using :hover on <a> in place of hover on <ul>?

    - by metal-gear-solid
    IE 6 only support :Hover on <a> then can we make css drop down using :hover on <a> http://htmldog.com/articles/suckerfish/dropdowns/ This example use JavaScript to add hover on LI 'sfhover' class to li elements in the 'nav' id'd ul element when they are 'moused over' and removes it, using a regular expression, when 'moused out'. So now we've got the Suckerfish pumping out new classes, the next step is to simply duplicate the :hover selector with 'sfhover' class selectors:

    Read the article

  • What is so bad about Singletons

    - by Ewan Makepeace
    The Singleton pattern is a fully paid up member of the GoF Patterns Book but lately seems rather orphaned by the developer world. I still use quite a lot of singletons, especially for Factory classes, and while you have to be a bit careful about multithreading issues (like any class actually) fail to see why they are so awful. This site especially seems to assume that everyone agrees that Singletons are evil. Why?

    Read the article

  • Export Flash Animation to ActionScript

    - by user107715
    Hi I would like to make an animation using some tool (like e.g. Flash CS) and then export it for ActionScript. I thought this could be done in Flash CS but I just tried it by making an animation, converting it to a symbol and then selecting "Export for ActionScript". The problem: in the project folder there are no ActionScript classes generated. Am I doing it wrong or do I have to use a different tool to do the animation? Many many thanks for your help, Gloria

    Read the article

  • Retrieve remote XML data with PHP

    - by rrrfusco
    I'm currently reading a regularly updated XML file with PHP (simpleXML). I'd like to reduce calls to the remote server by reading a cache file on my web server, then after some time, retrieving a new copy of the remote file. Is this an accepted practice for reading remote XML files, then parsing? Can anyone offer some suggestions on how to go about this in PHP, or perhaps there are some PEAR classes that deal with this?

    Read the article

  • How to pass Itemized Overlay from a class to a Listener Class.

    - by Taylor
    Hey guys, I tried searching the forums on this one, but I wasn't able to find anything on my problem. To describe my problem, everytime my location changes, it redraws the center maker on the map.... Only catch is that it doesn't delete the previous one. I can get it to delete the previous one when the location is changed, but I have no idea how to pass the original overlay in-between classes. Also, pastebin here Thanks in advance, hwrd

    Read the article

< Previous Page | 173 174 175 176 177 178 179 180 181 182 183 184  | Next Page >