Search Results

Search found 24721 results on 989 pages for 'int tostring'.

Page 177/989 | < Previous Page | 173 174 175 176 177 178 179 180 181 182 183 184  | Next Page >

  • performance of linq extension method ElementAt

    - by Fabiano
    Hi The MSDN library entry to Enumerable.ElementAt(TSource) Method says "If the type of source implements IList, that implementation is used to obtain the element at the specified index. Otherwise, this method obtains the specified element." Let's say we have following example: ICollection<int> col = new List<int>() { /* fill with items */ }; IList<int> list = new List<int>() { /* fill with items */ }; col.ElementAt(10000000); list.ElementAt(10000000); Is there any difference in execution? or does ElementAt recognize that col also implements IList< although it's only declared as ICollection<? Thanks

    Read the article

  • Reading input from a text file, omits the first and adds a nonsense value to the end?

    - by Greenhouse Gases
    Hi there When I input locations from a txt file I am getting a peculiar error where it seems to miss off the first entry, yet add a garbage entry to the end of the link list (it is designed to take the name, latitude and longitude for each location you will notice). I imagine this to be an issue with where it starts collecting the inputs and where it stops but I cant find the error!! It reads the first line correctly but then skips to the next before adding it because during testing for the bug it had no record of the first location Lisbon though whilst stepping into the method call it was reading it. Very bizarre but hopefully someone knows the issue. Here is firstly my header file: #include <string> struct locationNode { char nodeCityName [35]; double nodeLati; double nodeLongi; locationNode* Next; void CorrectCase() // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = this->nodeCityName[0], letVal; int n = 1; // variable for name index from second letter onwards if((this->nodeCityName[0] >90) && (this->nodeCityName[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter this->nodeCityName[0] = firstLetVal; } while(n <= MAX_SIZE - 1) { if((this->nodeCityName[n] >= 65) && (this->nodeCityName[n] <= 90)) { letVal = this->nodeCityName[n] + 32; this->nodeCityName[n] = letVal; } n++; } //cityNameInput = this->nodeCityName; } }; class Locations { private: int size; public: Locations(){ }; // constructor for the class locationNode* Head; //int Add(locationNode* Item); }; And here is the file containing main: // U08221.cpp : main project file. #include "stdafx.h" #include "Locations.h" #include <iostream> #include <string> #include <fstream> using namespace std; int n = 0,x, locationCount = 0, MAX_SIZE = 35; string cityNameInput; char targetCity[35]; bool acceptedInput = false, userInputReq = true, match = false, nodeExists = false;// note: addLocation(), set to true to enable user input as opposed to txt file locationNode *start_ptr = NULL; // pointer to first entry in the list locationNode *temp, *temp2; // Part is a pointer to a new locationNode we can assign changing value followed by a call to Add locationNode *seek, *bridge; void setElementsNull(char cityParam[]) { int y=0, count =0; while(cityParam[y] != NULL) { y++; } while(y < MAX_SIZE) { cityParam[y] = NULL; y++; } } void addLocation() { temp = new locationNode; // declare the space for a pointer item and assign a temporary pointer to it if(!userInputReq) // bool that determines whether user input is required in adding the node to the list { cout << endl << "Enter the name of the location: "; cin >> temp->nodeCityName; temp->CorrectCase(); setElementsNull(temp->nodeCityName); cout << endl << "Please enter the latitude value for this location: "; cin >> temp->nodeLati; cout << endl << "Please enter the longitude value for this location: "; cin >> temp->nodeLongi; cout << endl; } temp->Next = NULL; //set to NULL as when one is added it is currently the last in the list and so can not point to the next if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list if(!userInputReq){ cout << "Location sucessfully added to the database! There are " << locationCount << " location(s) stored" << endl; } } void populateList(){ ifstream inputFile; inputFile.open ("locations.txt", ios::in); userInputReq = true; temp = new locationNode; // declare the space for a pointer item and assign a temporary pointer to it do { inputFile.get(temp->nodeCityName, 35, ' '); setElementsNull(temp->nodeCityName); inputFile >> temp->nodeLati; inputFile >> temp->nodeLongi; setElementsNull(temp->nodeCityName); if(temp->nodeCityName[0] == 10) //remove linefeed from input { for(int i = 0; temp->nodeCityName[i] != NULL; i++) { temp->nodeCityName[i] = temp->nodeCityName[i + 1]; } } addLocation(); } while(!inputFile.eof()); userInputReq = false; cout << "Successful!" << endl << "List contains: " << locationCount << " entries" << endl; cout << endl; inputFile.close(); } bool nodeExistTest(char targetCity[]) // see if entry is present in the database { match = false; seek = start_ptr; int letters = 0, letters2 = 0, x = 0, y = 0; while(targetCity[y] != NULL) { letters2++; y++; } while(x <= locationCount) // locationCount is number of entries currently in list { y=0, letters = 0; while(seek->nodeCityName[y] != NULL) // count letters in the current name { letters++; y++; } if(letters == letters2) // same amount of letters in the name { y = 0; while(y <= letters) // compare each letter against one another { if(targetCity[y] == seek->nodeCityName[y]) { match = true; y++; } else { match = false; y = letters + 1; // no match, terminate comparison } } } if(match) { x = locationCount + 1; //found match so terminate loop } else{ if(seek->Next != NULL) { bridge = seek; seek = seek->Next; x++; } else { x = locationCount + 1; // end of list so terminate loop } } } return match; } void deleteRecord() // complete this { int junction = 0; locationNode *place; cout << "Enter the name of the city you wish to remove" << endl; cin >> targetCity; setElementsNull(targetCity); if(nodeExistTest(targetCity)) //if this node does exist { if(seek == start_ptr) // if it is the first in the list { junction = 1; } if(seek != start_ptr && seek->Next == NULL) // if it is last in the list { junction = 2; } switch(junction) // will alter list accordingly dependant on where the searched for link is { case 1: start_ptr = start_ptr->Next; delete seek; --locationCount; break; case 2: place = seek; seek = bridge; delete place; --locationCount; break; default: bridge->Next = seek->Next; delete seek; --locationCount; break; } } else { cout << targetCity << "That entry does not currently exist" << endl << endl << endl; } } void searchDatabase() { char choice; cout << "Enter search term..." << endl; cin >> targetCity; if(nodeExistTest(targetCity)) { cout << "Entry: " << endl << endl; } else { cout << "Sorry, that city is not currently present in the list." << endl << "Would you like to add this city now Y/N?" << endl; cin >> choice; /*while(choice != ('Y' || 'N')) { cout << "Please enter a valid choice..." << endl; cin >> choice; }*/ switch(choice) { case 'Y': addLocation(); break; case 'N': break; default : cout << "Invalid choice" << endl; break; } } } void printDatabase() { temp = start_ptr; // set temp to the start of the list do { if (temp == NULL) { cout << "You have reached the end of the database" << endl; } else { // Display details for what temp points to at that stage cout << "Location : " << temp->nodeCityName << endl; cout << "Latitude : " << temp->nodeLati << endl; cout << "Longitude : " << temp->nodeLongi << endl; cout << endl; // Move on to next locationNode if one exists temp = temp->Next; } } while (temp != NULL); } void nameValidation(string name) { n = 0; // start from first letter x = name.size(); while(!acceptedInput) { if((name[n] >= 65) && (name[n] <= 122)) // is in the range of letters { while(n <= x - 1) { while((name[n] >=91) && (name[n] <=97)) // ERROR!! { cout << "Please enter a valid city name" << endl; cin >> name; } n++; } } else { cout << "Please enter a valid city name" << endl; cin >> name; } if(n <= x - 1) { acceptedInput = true; } } cityNameInput = name; } int main(array<System::String ^> ^args) { //main contains test calls to functions at present cout << "Populating list..."; populateList(); printDatabase(); deleteRecord(); printDatabase(); cin >> cityNameInput; } The text file contains this (ignore the names, they are just for testing!!): Lisbon 45 47 Fattah 45 47 Darius 42 49 Peter 45 27 Sarah 85 97 Michelle 45 47 John 25 67 Colin 35 87 Shiron 40 57 George 34 45 Sean 22 33 The output omits Lisbon, but adds on a garbage entry with nonsense values. Any ideas why? Thank you in advance.

    Read the article

  • handle null values for string when implementing IXmlSerializable interface

    - by user208081
    I have the following class that implements IXmlSerializable. When implementing WriteXml(), I need to handle the case where the string members of this class may be null values. What is the best way of handling this? Currently, I am using the default constructor in which all the string properties are initialized to empty string values. This way, when WriteXml() is called, the string will not be null. One other way I could do this is check using String.IsNullOrEmpty before writing each string in xml. Any suggestions on how I can improve this code? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using System.Globalization; namespace TCS.Common.InformationObjects { public sealed class FaxSender : IXmlSerializable { #region Public Constants private const string DEFAULT_CLASS_NAME = "FaxSender"; #endregion Public Constants #region Public Properties public string Name { get; set; } public string Organization { get; set; } public string PhoneNumber { get; set; } public string FaxNumber { get; set; } public string EmailAddress { get; set; } #endregion Public Properties #region Public Methods #region Constructors public FaxSender() { Name = String.Empty; Organization = String.Empty; PhoneNumber = String.Empty; FaxNumber = String.Empty; EmailAddress = String.Empty; } public FaxSender(string name, string organization, string phoneNumber, string faxNumber, string emailAddress) { Name = name; Organization = organization; PhoneNumber = phoneNumber; FaxNumber = faxNumber; EmailAddress = emailAddress; } #endregion Constructors #region IXmlSerializable Members public System.Xml.Schema.XmlSchema GetSchema() { throw new NotImplementedException(); } public void ReadXml(System.Xml.XmlReader reader) { throw new NotImplementedException(); } public void WriteXml(System.Xml.XmlWriter xmlWriter) { try { // <sender> xmlWriter.WriteStartElement("sender"); // Write the name of the sender as an element. xmlWriter.WriteElementString("name", this.Name.ToString(CultureInfo.CurrentCulture)); // Write the organization of the sender as an element. xmlWriter.WriteElementString("organization", this.Organization.ToString(CultureInfo.CurrentCulture)); // Write the phone number of the sender as an element. xmlWriter.WriteElementString("phone_number", this.PhoneNumber.ToString(CultureInfo.CurrentCulture)); // Write the fax number of the sender as an element. xmlWriter.WriteElementString("fax_number", this.FaxNumber.ToString(CultureInfo.CurrentCulture)); // Write the email address of the sender as an element. xmlWriter.WriteElementString("email_address", this.EmailAddress.ToString(CultureInfo.CurrentCulture)); // </sender> xmlWriter.WriteEndElement(); } catch { // Rethrow any exceptions. throw; } } #endregion IXmlSerializable Members #endregion Public Methods } }

    Read the article

  • Reference a GNU C (POSIX) DLL built in GCC against Cygwin, from C#/NET

    - by Dale Halliwell
    Here is what I want: I have a huge legacy C/C++ codebase written for POSIX, including some very POSIX specific stuff like pthreads. This can be compiled on Cygwin/GCC and run as an executable under Windows with the Cygwin DLL. What I would like to do is build the codebase itself into a Windows DLL that I can then reference from C# and write a wrapper around it to access some parts of it programatically. I have tried this approach with the very simple "hello world" example at http://www.cygwin.com/cygwin-ug-net/dll.html and it doesn't seem to work. #include <stdio.h> extern "C" __declspec(dllexport) int hello(); int hello() { printf ("Hello World!\n"); return 42; } I believe I should be able to reference a DLL built with the above code in C# using something like: [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll")] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate int hello(); static void Main(string[] args) { var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "helloworld.dll"); IntPtr pDll = LoadLibrary(path); IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll, "hello"); hello hello = (hello)Marshal.GetDelegateForFunctionPointer( pAddressOfFunctionToCall, typeof(hello)); int theResult = hello(); Console.WriteLine(theResult.ToString()); bool result = FreeLibrary(pDll); Console.ReadKey(); } But this approach doesn't seem to work. LoadLibrary returns null. It can find the DLL (helloworld.dll), it is just like it can't load it or find the exported function. I am sure that if I get this basic case working I can reference the rest of my codebase in this way. Any suggestions or pointers, or does anyone know if what I want is even possible? Thanks. Edit: Examined my DLL with Dependency Walker (great tool, thanks) and it seems to export the function correctly. Question: should I be referencing it as the function name Dependency Walker seems to find (_Z5hellov)? Edit2: Just to show you I have tried it, linking directly to the dll at relative or absolute path (i.e. not using LoadLibrary): [DllImport(@"C:\.....\helloworld.dll")] public static extern int hello(); static void Main(string[] args) { int theResult = hello(); Console.WriteLine(theResult.ToString()); Console.ReadKey(); } This fails with: "Unable to load DLL 'C:.....\helloworld.dll': Invalid access to memory location. (Exception from HRESULT: 0x800703E6) *Edit 3: * Oleg has suggested running dumpbin.exe on my dll, this is the output: Dump of file helloworld.dll File Type: DLL Section contains the following exports for helloworld.dll 00000000 characteristics 4BD5037F time date stamp Mon Apr 26 15:07:43 2010 0.00 version 1 ordinal base 1 number of functions 1 number of names ordinal hint RVA name 1 0 000010F0 hello Summary 1000 .bss 1000 .data 1000 .debug_abbrev 1000 .debug_info 1000 .debug_line 1000 .debug_pubnames 1000 .edata 1000 .eh_frame 1000 .idata 1000 .reloc 1000 .text Edit 4 Thanks everyone for the help, I managed to get it working. Oleg's answer gave me the information I needed to find out what I was doing wrong. There are 2 ways to do this. One is to build with the gcc -mno-cygwin compiler flag, which builds the dll without the cygwin dll, basically as if you had built it in MingW. Building it this way got my hello world example working! However, MingW doesn't have all the libraries that cygwin has in the installer, so if your POSIX code has dependencies on these libraries (mine had heaps) you can't do this way. And if your POSIX code didn't have those dependencies, why not just build for Win32 from the beginning. So that's not much help unless you want to spend time setting up MingW properly. The other option is to build with the Cygwin DLL. The Cygwin DLL needs an initialization function init() to be called before it can be used. This is why my code wasn't working before. The code below loads and runs my hello world example. //[DllImport(@"hello.dll", EntryPoint = "#1",SetLastError = true)] //static extern int helloworld(); //don't do this! cygwin needs to be init first [DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)] static extern IntPtr GetProcAddress(IntPtr hModule, string procName); [DllImport("kernel32", SetLastError = true)] static extern IntPtr LoadLibrary(string lpFileName); public delegate int MyFunction(); static void Main(string[] args) { //load cygwin dll IntPtr pcygwin = LoadLibrary("cygwin1.dll"); IntPtr pcyginit = GetProcAddress(pcygwin, "cygwin_dll_init"); Action init = (Action)Marshal.GetDelegateForFunctionPointer(pcyginit, typeof(Action)); init(); IntPtr phello = LoadLibrary("hello.dll"); IntPtr pfn = GetProcAddress(phello, "helloworld"); MyFunction helloworld = (MyFunction)Marshal.GetDelegateForFunctionPointer(pfn, typeof(MyFunction)); Console.WriteLine(helloworld()); Console.ReadKey(); } Thanks to everyone that answered~~

    Read the article

  • Progress Bar design patterns?

    - by shoosh
    The application I'm writing performs a length algorithm which usually takes a few minutes to finish. During this time I'd like to show the user a progress bar which indicates how much of the algorithm is done as precisely as possible. The algorithm is divided into several steps, each with its own typical timing. For instance- initialization (500 milli-sec) reading inputs (5 sec) step 1 (30 sec) step 2 (3 minutes) writing outputs (7 sec) shutting down (10 milli-sec) Each step can report its progress quite easily by setting the range its working on, say [0 to 150] and then reporting the value it completed in its main loop. What I currently have set up is a scheme of nested progress monitors which form a sort of implicit tree of progress reporting. All progress monitors inherit from an interface IProgressMonitor: class IProgressMonitor { public: void setRange(int from, int to) = 0; void setValue(int v) = 0; }; The root of the tree is the ProgressMonitor which is connected to the actual GUI interface: class GUIBarProgressMonitor : public IProgressMonitor { GUIBarProgressMonitor(ProgressBarWidget *); }; Any other node in the tree are monitors which take control of a piece of the parent progress: class SubProgressMonitor : public IProgressMonitor { SubProgressMonitor(IProgressMonitor *parent, int parentFrom, int parentLength) ... }; A SubProgressMonitor takes control of the range [parentFrom, parentFrom+parentLength] of its parent. With this scheme I am able to statically divide the top level progress according to the expected relative portion of each step in the global timing. Each step can then be further subdivided into pieces etc' The main disadvantage of this is that the division is static and it gets painful to make changes according to variables which are discovered at run time. So the question: are there any known design patterns for progress monitoring which solve this issue?

    Read the article

  • Is it fair for us to conclude XOR string encryption is less secure than well known encryption (Say Blowfish)

    - by Yan Cheng CHEOK
    I was wondering, is it fair to conclude, XOR string encryption is less secure than other encryption method, say Blowfish This is because for both methods, their input are Unencrypted string A secret key string XOR(string value,string key) { string retval(value); short unsigned int klen=key.length(); short unsigned int vlen=value.length(); short unsigned int k=0; short unsigned int v=0; for(v;v<vlen;v++) { retval[v]=value[v]^key[k]; k=(++k<klen?k:0); } return retval; } Is there any proof that XOR encryption method is more easy to be "broken" than Blowfish if the same key is being chosen?

    Read the article

  • Link List Problem,

    - by david
    OK i have a problem with a Link List program i'm trying to Do, the link List is working fine. Here is my code #include <iostream> using namespace std; struct record { string word; struct record * link; }; typedef struct record node; node * insert_Node( node * head, node * previous, string key ); node * search( node *head, string key, int *found); void displayList(node *head); node * delete_node( node *head, node * previous, string key); int main() { node * previous, * head = NULL; int found = 0; string node1Data,newNodeData, nextData,lastData; //set up first node cout <<"Depature"<<endl; cin >>node1Data; previous = search( head, node1Data, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, node1Data); cout <<"Depature inserted"<<endl; //insert node between first node and head cout <<"Destination"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Destinationinserted"<<endl; //insert node between second node and head cout <<"Cost"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Cost inserted"<<endl; cout <<"Number of Seats Required"<<endl; //place node between new node and first node cin >>nextData; previous = search( head, nextData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, nextData); cout <<"Number of Seats Required inserted"<<endl; //insert node between first node and head cout <<"Name"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Name inserted"<<endl; //insert node between node and head cout <<"Address "<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Address inserted"<<endl; //place node as very last node cin >>lastData; previous = search( head, lastData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, lastData); cout <<"C"<<endl; displayList(head); char Ans = 'y'; //Delete nodes do { cout <<"Enter Keyword to be delete"<<endl; cin >>nextData; previous = search( head, nextData, &found); if (found == 1) head = delete_node( head, previous,nextData); displayList(head); cout <<"Do you want to Delete more y /n "<<endl; cin >> Ans; } while( Ans =='y'); int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); } /******************************************************* search function to return previous position of node ******************************************************/ node * search( node *head, string key, int *found) { node * previous, * current; current = head; previous = current; *found = 0;//not found //if (current->word < key) move through links until the next link //matches or current_word > key while( current !=NULL) { //compare exactly if (key ==current->word ) { *found = 1; break; } //if key is less than word else if ( key < current->word ) break; else { //previous stays one link behind current previous = current; current = previous -> link; } } return previous; } /******************************************************** display function as used with createList ******************************************************/ void displayList(node *head) { node * current; //current now contains the address held of the 1st node similar //to head current = head; cout << "\n\n"; if( current ==NULL) cout << "Empty List\n\n"; else { /*Keep going displaying the contents of the list and set current to the address of the next node. When set to null, there are no more nodes */ while(current !=NULL) { cout << current->word<<endl; current = current ->link; } } } /************************************************************ insert node used to position node (i) empty list head = NULL (ii) to position node before the first node key < head->word (iii) every other position including the end of the list This is done using the following steps (a) Pass in all the details to create the node either details or a whole record (b) Pass the details over to fill the node (C) Use the if statement to add the node to the list **********************************************************/ node * insert_Node( node * head, node * previous, string key ) { node * new_node, * temp; new_node = new node; //create the node new_node ->word = key; new_node -> link = NULL; if (head == NULL || key < head->word ) //empty list { //give address of head to temp temp = head; //head now points to the new_node head = new_node; //new_node now points to what head was pointing at new_node -> link = temp; } else { //pass address held in link to temp temp = previous-> link; //put address of new node to link of previous previous -> link = new_node; //pass address of temp to link of new node new_node -> link = temp; } return head; } node * delete_node( node *head, node * previous, string key) { /* this function will delete a node but will not return its contents */ node * temp; if(key == head->word) //delete node at head of list { temp = head; //point head at the next node head = head -> link; } else { //holds the address of the node after the one // to be deleted temp = previous-> link; /*assign the previous to the address of the present node to be deleted which holds the address of the next node */ previous-> link = previous-> link-> link; } delete temp; return head; }//end delete The problem i have is when i Enter in the Number 2 in the Node(Seats) i like to get a Counter Taken 2 off of 50, some thing like what i have here enter code here int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); How can i get what the User enters into number of Seats into this function

    Read the article

  • Maintaing JTextArea scroll position

    - by Sami
    I have a JScrollPane with a JTextArea set as its view port. I update the (multi line) text shown on the JTextArea continously about once a second. Each time the text updates, JScrollPane goes all the way to the bottom of the text. Instead, I'd like to figure out the line number that is currently shown as the first line in the original text, and have that line be the first line shown when the text has been updated (or if the new text doesn't have that many lines, then scroll all the way to the bottom). My first attempt of doing this was to get the current caret position, figure the line based on that, and then set the text area to show that line: int currentPos = textArea.getCaretPosition(); int currentLine = 0; try { for(int i = 0; i < textArea.getLineCount(); i++) { if((currentPos >= textArea.getLineStartOffset(i)) && (currentPos < gameStateTextArea.getLineEndOffset(i))) { currentLine = i; break; } } } catch(Exception e) { } textArea.setText(text); int newLine = Math.min(currentLine, textArea.getLineCount()); int newOffset = 0; try { newOffset = textArea.getLineStartOffset(newLine); } catch(Exception e) { } textArea.setCaretPosition(newOffset); This was almost acceptable for my needs, but requires the user to click inside the text area to change the caret position, so that the scrolling will maintain state (which isn't nice). How would I do this using the (vertical) scroll position instead ?

    Read the article

  • how to handle delete by illegal address

    - by Davit Siradeghyan
    Suppose we have a situation like this. How to handle this problem? How to protect code from crashes? I know about and use boost smart pointers. But what to do if we have this situation. struct Test { int a; int b; int c; }; Test global; int main() { Test *p = new Test; p->a = 1; p->b = 2; p->c = 3; p = &global; delete p; return 0; }

    Read the article

  • Code that Worked with MultiView fails with Wizard ASP.NET

    - by davemackey
    I originally created a process that occurred by transitioning between views in a multiview and it worked fine. Now, I've moved this same code into a ASP.NET Wizard and it keeps throwing an error at the second step. The error is: Method 'System.Object AndObject(System.Object, System.Object)' has no supported translation to SQL. Any ideas why this would occur when moving the code into the wizard? I'm sure its something stupid, but I've checked over the code 3-4 times now and it appears identical operationally. Here is the code: ' Make sure we have the LDAP portion of the .NET Framework available. Imports System.DirectoryServices ' Allows us to interface with LDAP. Imports System.Data.Linq.SqlClient ' Allows us to use LINQ SQL Methods. Partial Public Class buildit Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load ' ******* Grab the LDAP info. for current user. Dim ID As FormsIdentity = DirectCast(User.Identity, FormsIdentity) Dim ticket As FormsAuthenticationTicket = ID.Ticket Dim adDirectory As New DirectoryEntry("LDAP://OU=[info],DC=[info],DC=[info],DC=[info]") ' We need to strip off @email.address from the ticket name, so we'll use substring to grab the first ' five characters. Dim adTicketID As String = ticket.Name.Substring(0, 5) Dim adEmployeeID As String adEmployeeID = adDirectory.Children.Find("CN=" & adTicketID).Properties("employeeID").Value ' ******* Lets make sure they have signed the housing contract and the community covenant. Dim dbContractSigs As New pcRoomOccupantsDataContext Dim pcContractSigs = From p In dbContractSigs.webContractSigs _ Where p.people_id = adEmployeeID _ Select p.res_contract, p.comm_life If pcContractSigs.Count.Equals(0) Then Response.Redirect("signcontract.aspx") Else Dim cs As String = pcContractSigs.First.res_contract.ToString Dim cos As String = pcContractSigs.First.comm_life.ToString If cs = "Y" And cos = "Y" Then ' We don't need to do anything. ' We use the else statement b/c there are multiple conditions that could occur besides "N" ' that would cause us to redirect to the signature page, whereas there is only one valid response - "Y". Else ' Redirect the individual to our contracts page. Response.Redirect("signcontract.aspx") End If End If ' ******* Now lets find out what gender that individual is. Dim dbIndividual As New pcPeopleDataContext Dim pcIndividual = From p In dbIndividual.PEOPLEs _ Join d In dbIndividual.DEMOGRAPHICs On p.PEOPLE_CODE_ID Equals d.PEOPLE_CODE_ID _ Where p.PEOPLE_ID = adEmployeeID _ Select p, d ' Make a session variable that will carry with the user throughout the session delineating gender. Session("sgender") = pcIndividual.First.d.GENDER.ToString ' Debug Code. ' Put a stop at end sub to get these values. ' Response.Write(adEmployeeID) End Sub Sub LinqDataSource1_Selecting(ByVal sender As Object, ByVal e As LinqDataSourceSelectEventArgs) ' Lets get a list of the dorms that are available for user's gender. Dim pcDorms As New pcDormsDataContext Dim selectedDorms = (From sd In pcDorms.PBU_WEB_DORMs _ Where IIf(Session("sgender").ToString = "M", sd.description = "Male", sd.description = "Female") _ Select sd.dorm_building).Distinct() e.Result = selectedDorms End Sub Public Sub Button_ItemCommand(ByVal Sender As Object, ByVal e As RepeaterCommandEventArgs) ' ******** Lets pass on the results of our query in LinqDataSource1_Selecting. Session("sdorm") = RTrim(e.CommandName) ' ******** Debug code. ' Response.Write(sDorm) End Sub Sub LinqDataSource2_Selecting(ByVal sender As Object, ByVal e As LinqDataSourceSelectEventArgs) ' ******** Get a list of rooms available in the dorm for user's gender. Dim pcDorms As New pcDormsDataContext Dim selectedDorm = (From sd In pcDorms.PBU_WEB_DORMs _ Where IIf(Session("sgender").ToString = "M", sd.description = "Male", sd.description = "Female") _ And sd.dorm_building = CStr(Session("sdorm")) _ Select sd.dorm_room) e.Result = selectedDorm End Sub Public Sub Button2_ItemCommand(ByVal Sender As Object, ByVal e As RepeaterCommandEventArgs) ' ******** Lets pass on the results of our query in LinqDataSource2_Selecting. Session("sroom") = RTrim(e.CommandName) End Sub Sub LinqDataSource3_Selecting(ByVal sender As Object, ByVal e As LinqDataSourceSelectEventArgs) ' ******** Grabs the individuals currently listed as residing in this room and displays them. Note the use of SqlMethods.Like ' for dorm_building, this is due to legacy issues where dorms sometimes have leading or trailing blank spaces. We could have ' also used Trim. Dim pcOccupants As New pcRoomOccupantsDataContext Dim roomOccupants = (From ro In pcOccupants.webResidents _ Where SqlMethods.Like(ro.dorm_building, "%" & CStr(Session("sdorm")) & "%") _ And ro.dorm_room = CStr(Session("sroom")) _ Select ro.person_name) e.Result = roomOccupants ' ******** Debug code. 'Response.Write(CStr(Session("sdorm"))) 'Response.Write(CStr(Session("sroom"))) End Sub Protected Sub Button4_Click(ByVal sender As Object, ByVal e As EventArgs) Handles Button4.Click ' ******** Reserve the room for a student. End Sub End Class

    Read the article

  • F# Optional Record Field

    - by akaphenom
    I have a F# record type and want one of the fields to be optional: type legComponents = { shares : int<share> ; price : float<dollar / share> ; totalInvestment : float<dollar> ; } type tradeLeg = { id : int ; tradeId : int ; legActivity : LegActivityType ; actedOn : DateTime ; estimates : legComponents ; ?actuals : legComponents ; } in the tradeLeg type I owuld like the the actuals field to be optional. I cant seem to figure it out nor can I seem to find a reliable example on the web. It seem like this sohuld be easy like let ?t : int = None but i realy can't seem to get this to work. Ugh - thank you T

    Read the article

  • Gridview get image from JSON using AsyncTask

    - by kongkea
    This project I've done with image in my drawable but now I want to get image url from JSON by using Asynctask and display it. and I make php that provide a json string like below. I want to get path of image(url) by using AsyncTask from JSON. I want to use data from json instead of public mThumbId = {...}; {"count":"28","data": [{"id":"1", "first_name":"man", "last_name":"woman", "username":"man", "password":"4f70432e636970de9929bcc6f1b72412", "email":"[email protected]", "url":"http://vulcan.wr.usgs.gov/Imgs/Jpg/MSH/Images/MSH64_aerial_view_st_helens_from_NE_09-64_med.jpg"}, {"id":"2", "first_name":"first", "last_name":"Last Name", "username":"user", "password":"1a1dc91c907325c69271ddf0c944bc72", "email":"[email protected]", "url":"http://www.danheller.com/images/California/Marin/Scenics/bird-view-big.jpg"}, {"id":"3", "first_name":"first", "last_name":"Last Name", "username":"user", "password":"1a1dc91c907325c69271ddf0c944bc72", "email":"0", "url":"http://www.hermes.net.au/bodhi/images/view/large/view_03.jpg"}]} AndroidGridLayoutActivity GridView gridView = (GridView) findViewById(R.id.grid_view); gridView.setAdapter(new ImageAdapter(this)); gridView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View v, int position, long id) { Intent i = new Intent(getApplicationContext(), FullImageActivity.class); i.putExtra("id", position); startActivity(i); } }); ImageAdapter public class ImageAdapter extends BaseAdapter { private Context mContext; // Keep all Images in array public Integer[] mThumbIds = { R.drawable.pic_1, R.drawable.pic_2, R.drawable.pic_3, R.drawable.pic_4, R.drawable.pic_5, R.drawable.pic_6, R.drawable.pic_7, R.drawable.pic_8, R.drawable.pic_9, R.drawable.pic_10, R.drawable.pic_11, R.drawable.pic_12, R.drawable.pic_13, R.drawable.pic_14, R.drawable.pic_15 }; // Constructor public ImageAdapter(Context c){ mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return mThumbIds[position]; } public long getItemId(int position) { return 0; } public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView = new ImageView(mContext); imageView.setImageResource(mThumbIds[position]); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setLayoutParams(new GridView.LayoutParams(70, 70)); return imageView; } } FullImageActivity Intent i = getIntent(); int position = i.getExtras().getInt("id"); ImageAdapter imageAdapter = new ImageAdapter(this); ImageView imageView = (ImageView) findViewById(R.id.full_image_view); imageView.setImageResource(imageAdapter.mThumbIds[position]);

    Read the article

  • delete pointer to 2d array c ++

    - by user1848054
    i have this pointer to 2d array of Robot class Robot ***rob; and this is here the code for the constructor !! and the program works fine !!! but now i am trying to build a destructor to delete this pointer !! and it keeps on crashing the program !! my question is , how to delete this pointer to 2d array of robots ? RobotsWorld::RobotsWorld(int x , int y) { X=x;Y=y; // returns the limitation of the matrix rob = new Robot**[x]; for(int i = 0; i < x; i++) { rob[i] = new Robot*[y]; for(int j = 0; j < y; j++) { rob[i][j] = NULL; } } }

    Read the article

  • C# Nested Property Accessing overloading OR Sequential Operator Overloading

    - by Tim
    Hey, I've been searching around for a solution to a tricky problem we're having with our code base. To start, our code resembles the following: class User { int id; int accountId; Account account { get { return Account.Get(accountId); } } } class Account { int accountId; OnlinePresence Presence { get { return OnlinePresence.Get(accountId); } } public static Account Get(int accountId) { // hits a database and gets back our object. } } class OnlinePresence { int accountId; bool isOnline; public static OnlinePresence Get(int accountId) { // hits a database and gets back our object. } } What we're often doing in our code is trying to access the account Presence of a user by doing var presence = user.Account.Presence; The problem with this is that this is actually making two requests to the database. One to get the Account object, and then one to get the Presence object. We could easily knock this down to one request if we did the following : var presence = UserPresence.Get(user.id); This works, but sort of requires developers to have an understanding of the UserPresence class/methods that would be nice to eliminate. I've thought of a couple of cool ways to be able to handle this problem, and was wondering if anyone knows if these are possible, if there are other ways of handling this, or if we just need to think more as we're coding and do the UserPresence.Get instead of using properties. Overload nested accessors. It would be cool if inside the User class I could write some sort of "extension" that would say "any time a User object's Account property's Presence object is being accessed, do this instead". Overload the . operator with knowledge of what comes after. If I could somehow overload the . operator only in situations where the object on the right is also being "dotted" it would be great. Both of these seem like things that could be handled at compile time, but perhaps I'm missing something (would reflection make this difficult?). Am I looking at things completely incorrectly? Is there a way of enforcing this that removes the burden from the user of the business logic? Thanks! Tim

    Read the article

  • How to debug MySQL/Doctrine2 Queries?

    - by jiewmeng
    I am using MySQL with Zend Framework & Doctrine 2. I think even if you don't use Doctrine 2, you will be familiar with errors like SQLSTATE[42000]: Syntax error or access violation: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'ASC' at line 1 The problem is that I don't see the full query. Without an ORM framework, I could probably echo the sql easily, but with a framework, how can I find out what SQL its trying to execute? I narrowed the error down to $progress = $task->getProgress(); $progress is declared // Application\Models\Task /** * @OneToMany(targetEntity="TaskProgress", mappedBy="task") * @OrderBy({"seq" = "ASC"}) */ protected $progress; In MySQL, the task class looks like CREATE TABLE `tasks` ( `id` int(11) NOT NULL AUTO_INCREMENT, `owner_id` int(11) DEFAULT NULL, `assigned_id` int(11) DEFAULT NULL, `list_id` int(11) DEFAULT NULL, `name` varchar(60) NOT NULL, `seq` int(11) DEFAULT NULL, PRIMARY KEY (`id`), KEY `tasks_owner_id_idx` (`owner_id`), KEY `tasks_assigned_id_idx` (`assigned_id`), KEY `tasks_list_id_idx` (`list_id`), CONSTRAINT `tasks_ibfk_1` FOREIGN KEY (`owner_id`) REFERENCES `users` (`id`), CONSTRAINT `tasks_ibfk_2` FOREIGN KEY (`assigned_id`) REFERENCES `users` (`id`), CONSTRAINT `tasks_ibfk_3` FOREIGN KEY (`list_id`) REFERENCES `lists` (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=3 DEFAULT CHARSET=latin1$$

    Read the article

  • Implementing IComparable<NotSelf>

    - by Luc Touraille
    This might be a trivial question, but I didn't find any information about this: is it "harmful" or considered bad practice to make a type T implement IComparable<S> (T and S being two different types)? Example: class Foo : IComparable<int> { public int CompareTo(int other) { if (other < i) return -1; if (other > i) return 1; return 0; } private int i; } Should this kind of code be avoided, and if yes, why?

    Read the article

  • I getting exception, while deleting a row using " commitEditingStyle " method in iPhone simulator.

    - by Madan Mohan
    Hi, I am getting exception by deleting a row from the table view. (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { if(isEdit == YES) { if([editObject.contactList count]0) { return [editObject.contactList count]+1; } else { return 1; } } else if(isEdit == NO) { if([addContactList count]0) { return [addContactList count]+1; } else { return 1; } } return 0; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; } -(UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { if(isEdit == YES) { int sectionNum=[editObject.contactList count]-1; if([editObject.contactList count]0) { for( int i=0; i<=[editObject.contactList count]-1;i++) { if(indexPath.section == i) { return UITableViewCellEditingStyleDelete; } } if(indexPath.section == sectionNum+1) { return UITableViewCellEditingStyleInsert; } } else { if(indexPath.section == 0) { return UITableViewCellEditingStyleInsert; } } } else { if([addContactList count]0) { int sectionNum=[addContactList count]-1; for( int i=0; i<=[addContactList count]-1;i++) { if(indexPath.section == i) { return UITableViewCellEditingStyleDelete; } } if(indexPath.section == sectionNum+1) { return UITableViewCellEditingStyleInsert; } } else { if(indexPath.section == 0) { return UITableViewCellEditingStyleInsert; } } } return UITableViewCellEditingStyleNone; } (void)tableView:(UITableView *)tv commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if(isEdit == YES) { if(editingStyle == UITableViewCellEditingStyleDelete) { for(int i=0;i<=[editObject.contactList count]-1;i++) { if(indexPath.section == i) { [editObject.contactList removeObjectAtIndex:indexPath.row]; [theTableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } } } else { //adding } [theTableView reloadData]; } else { if(editingStyle == UITableViewCellEditingStyleDelete) { for(int i=0;i<=[addContactList count]-1;i++) { if(indexPath.section == i) { [addContactList removeObjectAtIndex:indexPath.row]; [theTableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; // getting exception here in this line at indexpath [theTableView reloadData]; } } } else { //adding } [theTableView reloadData]; } } the exception as 2010-04-28 13:55:30.063 Zoho[2818:20b] * Assertion failure in -[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:772 2010-04-28 13:55:30.064 Zoho[2818:20b] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of sections. The number of sections contained in the table view after the update (2) must be equal to the number of sections contained in the table view before the update (3), plus or minus the number of sections inserted or deleted (0 inserted, 0 deleted).' 2010-04-28 13:55:30.065 Zoho[2818:20b] Stack: ( 10490971, 2437656123, 10574907

    Read the article

  • CUDA compare arrays

    - by user315511
    Hello. Trying to make an app that will compare 1-to-multiple bitmaps. there is one reference bitmap and multiple other bitmaps. Result from each compare should be new bitmap with diffs. Maybe comparing bitmaps rather as textures than arrays? My biggest problem is making kernel accept more than one input pointer, and how to compare the data.. extern "C" __global__ void compare(float *odata, float *idata, int width, int height) works and following does not (i call the function with enough params) extern "C" __global__ void compare(float *odata, float *idata, float *idata2, int width, int height)

    Read the article

  • Why does Android's onItemClick want a long for row Id?

    - by HenryAdamsJr
    For a listView, when you register an OnItemClickListener, the method you specify looks like this: public abstract void onItemClick (AdapterView parent, View view, int position, long id) The id corresponds to the row that the user clicked on. My question is simply why is it a long and not an int? When would you use it as a long? I've been casting it to an int when I use it, so it makes me think that maybe I'm using it wrong.

    Read the article

  • Jagged arrays in C#

    - by chupinette
    Hello! Im trying to store to array of ints in a jagged array: while (dr5.Read()) { customer_id[i] = int.Parse(dr5["customer_id"].ToString()); i++; } dr5 is a datareader. I am storing the customer_id in an array, i also want to store scores in another array. I want to have something like below within the while loop int[] customer_id = { 1, 2 }; int[] score = { 3, 4}; int[][] final_array = { customer_id, score }; Can anyone help me please ?

    Read the article

  • using java Calendar

    - by owca
    I have a simple task. There are two classes : Ticket and Date. Ticket contains event, event place and event date which is a Date object. I also need to provide a move() method for Date object, so I used Calendar and Calendar's add(). Everything looks fine apart of the output. I constantly get 5,2,1 as the date's day,month,year. Lines with asterix return proper date. The code : Ticket class : public class Ticket { private String what; private String where; private Date when; public Ticket(String s1, String s2, Data d){ this.what = s1; this.where = s2; this.when = d; } *public Date giveDate(){ System.out.println("when in giveDate() "+this.when); return this.when; } public String toString(){ return "what: "+this.what+"\n"+"where: "+this.where+"\n"+"when: "+this.when; } } Date class: import java.util.Calendar; import java.util.GregorianCalendar; public class Date { public int day; public int month; public int year; public Date(int x, int y, int z){ *System.out.println("x: "+x); *System.out.println("y: "+y); *System.out.println("z: "+z); this.day = x; this.month = y; this.year = z; *System.out.println("this.day: "+this.day); *System.out.println("this.month: "+this.month); *System.out.println("this.year: "+this.year); } public Date move(int p){ *System.out.println("before_change: "+this.day+","+this.month+","+this.year); Calendar gc = new GregorianCalendar(this.year, this.month, this.day); System.out.println("before_adding: "+gc.DAY_OF_MONTH+","+gc.MONTH+","+gc.YEAR); gc.add(Calendar.DAY_OF_YEAR, p); System.out.println("after_adding: "+gc.DAY_OF_MONTH+","+gc.MONTH+","+gc.YEAR); this.year = gc.YEAR; this.day = gc.DAY_OF_MONTH; this.month = gc.MONTH; return this; } @Override public String toString(){ return this.day+","+this.month+","+this.year; } } Main for testing : public class Main { public static void main(String[] args) { Date date1=new Date(30,4,2002); Ticket event1=new Ticket("Peter Gabriel's gig", "London",date1 ); Ticket event2=new Ticket("Diana Kroll's concert", "Glasgow",date1 ); Date date2=event2.giveDate(); date2.move(30); Ticket event3=new Ticket("X's B-day", "some place",date2 ); System.out.println(date1); System.out.println(event1); System.out.println(event2); System.out.println(event3); } } And here's my output. I just can't get it where 5,2,1 come from :/ x: 30 y: 4 z: 2002 this.day: 30 this.month: 4 this.year: 2002 when in giveDate() 6,12,2004 before_change: 6,12,2004 before_adding: 5,2,1 after_adding: 5,2,1 5,2,1 what: Peter Gabriel's gig where: London when: 5,2,1 (...)

    Read the article

  • Passing char * into fopen with C.

    - by Rhys
    Hey there, I'm writing a program that passes data from a file into an array, but I'm having trouble with fopen (). It seems to work fine when I hardcode the file path into the parameters (eg fopen ("data/1.dat", "r");) but when I pass it as a pointer, it returns NULL. Note that line 142 will print "data/1.dat" if entered from command line so parse_args () appears to be working. 132 int 133 main(int argc, char **argv) 134 { 135 FILE *in_file; 136 int *nextItem = (int *) malloc (sizeof (int)); 137 set_t *dictionary; 138 139 /* Parse Arguments */ 140 clo_t *iopts = parse_args(argc, argv); 141 142 printf ("INPUT FILE: %s.\n", iopts->input_file); /* This prints correct path */ 143 /* Initialise dictionary */ 144 dictionary = set_create (SET_INITAL_SIZE); 145 146 /* Use fscanf to read all data values into new set_t */ 147 if ((in_file = fopen (iopts->input_file, "r")) == NULL) 148 { 149 printf ("File not found...\n"); 150 return 0; 151 } Thanks! Rhys

    Read the article

  • How to use onSensorChanged sensor data in combination with OpenGL

    - by Sponge
    I have written a TestSuite to find out how to calculate the rotation angles from the data you get in SensorEventListener.onSensorChanged(). I really hope you can complete my solution to help people who will have the same problems like me. Here is the code, i think you will understand it after reading it. Feel free to change it, the main idea was to implement several methods to send the orientation angles to the opengl view or any other target which would need it. method 1 to 4 are working, they are directly sending the rotationMatrix to the OpenGl view. all other methods are not working or buggy and i hope someone knows to get them working. i think the best method would be method 5 if it would work, because it would be the easiest to understand but i'm not sure how efficient it is. the complete code isn't optimized so i recommend to not use it as it is in your project. here it is: import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import static javax.microedition.khronos.opengles.GL10.*; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; import android.util.Log; import android.view.WindowManager; /** * This class provides a basic demonstration of how to use the * {@link android.hardware.SensorManager SensorManager} API to draw a 3D * compass. */ public class SensorToOpenGlTests extends Activity implements Renderer, SensorEventListener { private static final boolean TRY_TRANSPOSED_VERSION = false; /* * MODUS overview: * * 1 - unbufferd data directly transfaired from the rotation matrix to the * modelview matrix * * 2 - buffered version of 1 where both acceleration and magnetometer are * buffered * * 3 - buffered version of 1 where only magnetometer is buffered * * 4 - buffered version of 1 where only acceleration is buffered * * 5 - uses the orientation sensor and sets the angles how to rotate the * camera with glrotate() * * 6 - uses the rotation matrix to calculate the angles * * 7 to 12 - every possibility how the rotationMatrix could be constructed * in SensorManager.getRotationMatrix (see * http://www.songho.ca/opengl/gl_anglestoaxes.html#anglestoaxes for all * possibilities) */ private static int MODUS = 2; private GLSurfaceView openglView; private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private FloatBuffer colorBuffer; private SensorManager mSensorManager; private float[] rotationMatrix = new float[16]; private float[] accelGData = new float[3]; private float[] bufferedAccelGData = new float[3]; private float[] magnetData = new float[3]; private float[] bufferedMagnetData = new float[3]; private float[] orientationData = new float[3]; // private float[] mI = new float[16]; private float[] resultingAngles = new float[3]; private int mCount; final static float rad2deg = (float) (180.0f / Math.PI); private boolean mirrorOnBlueAxis = false; private boolean landscape; public SensorToOpenGlTests() { } /** Called with the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); openglView = new GLSurfaceView(this); openglView.setRenderer(this); setContentView(openglView); } @Override protected void onResume() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onResume(); openglView.onResume(); if (((WindowManager) getSystemService(WINDOW_SERVICE)) .getDefaultDisplay().getOrientation() == 1) { landscape = true; } else { landscape = false; } mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_GAME); } @Override protected void onPause() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onPause(); openglView.onPause(); mSensorManager.unregisterListener(this); } public int[] getConfigSpec() { // We want a depth buffer, don't care about the // details of the color buffer. int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE }; return configSpec; } public void onDrawFrame(GL10 gl) { // clear screen and color buffer: gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // set target matrix to modelview matrix: gl.glMatrixMode(GL10.GL_MODELVIEW); // init modelview matrix: gl.glLoadIdentity(); // move camera away a little bit: if ((MODUS == 1) || (MODUS == 2) || (MODUS == 3) || (MODUS == 4)) { if (landscape) { // in landscape mode first remap the rotationMatrix before using // it with glMultMatrixf: float[] result = new float[16]; SensorManager.remapCoordinateSystem(rotationMatrix, SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, result); gl.glMultMatrixf(result, 0); } else { gl.glMultMatrixf(rotationMatrix, 0); } } else { //in all other modes do the rotation by hand: gl.glRotatef(resultingAngles[1], 1, 0, 0); gl.glRotatef(resultingAngles[2], 0, 1, 0); gl.glRotatef(resultingAngles[0], 0, 0, 1); if (mirrorOnBlueAxis) { //this is needed for mode 6 to work gl.glScalef(1, 1, -1); } } //move the axis to simulate augmented behaviour: gl.glTranslatef(0, 2, 0); // draw the 3 axis on the screen: gl.glVertexPointer(3, GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL_FLOAT, 0, colorBuffer); gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, indexBuffer); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float r = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-r, r, -1, 1, 1, 10); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glDisable(GL10.GL_DITHER); gl.glClearColor(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // load the 3 axis and there colors: float vertices[] = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }; float colors[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1 }; byte indices[] = { 0, 1, 0, 2, 0, 3 }; ByteBuffer vbb; vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); vbb = ByteBuffer.allocateDirect(colors.length * 4); vbb.order(ByteOrder.nativeOrder()); colorBuffer = vbb.asFloatBuffer(); colorBuffer.put(colors); colorBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void onSensorChanged(SensorEvent event) { // load the new values: loadNewSensorData(event); if (MODUS == 1) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); } if (MODUS == 2) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, bufferedMagnetData); } if (MODUS == 3) { rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, bufferedMagnetData); } if (MODUS == 4) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, magnetData); } if (MODUS == 5) { // this mode uses the sensor data recieved from the orientation // sensor resultingAngles = orientationData.clone(); if ((-90 > resultingAngles[1]) || (resultingAngles[1] > 90)) { resultingAngles[1] = orientationData[0]; resultingAngles[2] = orientationData[1]; resultingAngles[0] = orientationData[2]; } } if (MODUS == 6) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); final float[] anglesInRadians = new float[3]; SensorManager.getOrientation(rotationMatrix, anglesInRadians); if ((-90 < anglesInRadians[2] * rad2deg) && (anglesInRadians[2] * rad2deg < 90)) { // device camera is looking on the floor // this hemisphere is working fine mirrorOnBlueAxis = false; resultingAngles[0] = anglesInRadians[0] * rad2deg; resultingAngles[1] = anglesInRadians[1] * rad2deg; resultingAngles[2] = anglesInRadians[2] * -rad2deg; } else { mirrorOnBlueAxis = true; // device camera is looking in the sky // this hemisphere is mirrored at the blue axis resultingAngles[0] = (anglesInRadians[0] * rad2deg); resultingAngles[1] = (anglesInRadians[1] * rad2deg); resultingAngles[2] = (anglesInRadians[2] * rad2deg); } } if (MODUS == 7) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x y z * order Rx*Ry*Rz */ resultingAngles[2] = (float) (Math.asin(rotationMatrix[2])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[0] = -(float) (Math.acos(rotationMatrix[0] / cosB)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[10] / cosB)) * rad2deg; } if (MODUS == 8) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z y x */ resultingAngles[2] = (float) (Math.asin(-rotationMatrix[8])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[9] / cosB)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[4] / cosB)) * rad2deg; } if (MODUS == 9) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z x y * * note z axis looks good at this one */ resultingAngles[1] = (float) (Math.asin(rotationMatrix[9])); final float minusCosA = -(float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[8] / minusCosA)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[1] / minusCosA)) * rad2deg; } if (MODUS == 10) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y x z */ resultingAngles[1] = (float) (Math.asin(-rotationMatrix[6])); final float cosA = (float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[2] / cosA)) * rad2deg; resultingAngles[0] = (float) (Math.acos(rotationMatrix[5] / cosA)) * rad2deg; } if (MODUS == 11) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y z x */ resultingAngles[0] = (float) (Math.asin(rotationMatrix[4])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } if (MODUS == 12) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x z y */ resultingAngles[0] = (float) (Math.asin(-rotationMatrix[1])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } logOutput(); } /** * transposes the matrix because it was transposted (inverted, but here its * the same, because its a rotation matrix) to be used for opengl * * @param source * @return */ private float[] transpose(float[] source) { final float[] result = source.clone(); if (TRY_TRANSPOSED_VERSION) { result[1] = source[4]; result[2] = source[8]; result[4] = source[1]; result[6] = source[9]; result[8] = source[2]; result[9] = source[6]; } // the other values in the matrix are not relevant for rotations return result; } private void rootMeanSquareBuffer(float[] target, float[] values) { final float amplification = 200.0f; float buffer = 20.0f; target[0] += amplification; target[1] += amplification; target[2] += amplification; values[0] += amplification; values[1] += amplification; values[2] += amplification; target[0] = (float) (Math .sqrt((target[0] * target[0] * buffer + values[0] * values[0]) / (1 + buffer))); target[1] = (float) (Math .sqrt((target[1] * target[1] * buffer + values[1] * values[1]) / (1 + buffer))); target[2] = (float) (Math .sqrt((target[2] * target[2] * buffer + values[2] * values[2]) / (1 + buffer))); target[0] -= amplification; target[1] -= amplification; target[2] -= amplification; values[0] -= amplification; values[1] -= amplification; values[2] -= amplification; } private void loadNewSensorData(SensorEvent event) { final int type = event.sensor.getType(); if (type == Sensor.TYPE_ACCELEROMETER) { accelGData = event.values.clone(); } if (type == Sensor.TYPE_MAGNETIC_FIELD) { magnetData = event.values.clone(); } if (type == Sensor.TYPE_ORIENTATION) { orientationData = event.values.clone(); } } private void logOutput() { if (mCount++ > 30) { mCount = 0; Log.d("Compass", "yaw0: " + (int) (resultingAngles[0]) + " pitch1: " + (int) (resultingAngles[1]) + " roll2: " + (int) (resultingAngles[2])); } } }

    Read the article

  • What do you think about ??= operator in C#?

    - by TN
    Do you think that C# will support something like ??= operator? Instead of this: if (list == null) list = new List<int>(); It might be possible to write: list ??= new List<int>(); Now, I could use (but it seems to me not well readable): list = list ?? new List<int>();

    Read the article

< Previous Page | 173 174 175 176 177 178 179 180 181 182 183 184  | Next Page >