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  • Force www. on multi domain site and retain http or https [closed]

    - by John Isaacks
    I am using CakePHP which already contains an .htaccess file that looks like: <IfModule mod_rewrite.c> RewriteEngine on RewriteRule ^$ app/webroot/ [L] RewriteRule (.*) app/webroot/$1 [L] </IfModule> I want to force www. (unless it is a subdomain) to avoid duplicate content penalties. It needs to retain http or https Also This application will have multiple domains pointing to it. So the code needs to be able to work with any domain.

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  • Is there a multi-user Remote Desktop app for Mac OS X?

    - by Peter Walke
    Is there a remote desktop app for the Mac that allows multiple people to be remoted in at the same time, similar to RDP in Windows? I've used VNC, but that only allows one person to control the computer. For some background: I'd like to set up a mac that many users can RDP into from PC's to do XCode development. I did some searching and didn't find anything, so I'm assuming it's just not possible, but I want to confirm. Thanks. Update: Thanks to a link in one of the answers, I found a reasonable solution: AquaConnect

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  • Set one background to stretch across multi-monitor display?

    - by John Isaacks
    I have two monitors and my coworker has three. We were wondering if there was a way to set a single background image to stretch across all the monitors. Right now it's the same image but repeated, so it looks like the same image three times in a row. I would like it to be so that the three images/screens combine to show one image if that makes sense. If I can't set one image to stretch across the screens like that, is there a way to set a different background for each screen? Edit: I just wanted to clarify: I am not talking about one image stretching from his monitors to mine, just stretching across our own monitors.

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  • How to set up a home SIP Server/Proxy for multi ring?

    - by zio
    I have a sip account which only allows one device to be registered. When i'm at home I want incoming calls to be able to ring on multiple devices. All of these devices are connected to the local network. I'm guessing the way to do this is using a local server/proxy that would allow multiple registrations which then forwards traffic to/from my sip provider. What a simple way to do this on either OS X, Ubuntu or using some low cost SIP router hardware?

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  • Is the XP VMM a bottleneck on a multi core machine?

    - by JeffV
    I have a dual Xeon hex core machine running an IO intensive application. (WinXP 32) I am seeing a hardware driver (1/2 user mode, 1/2 kernel, streaming data) that is using 6k delta page faults per second. When other applications load or allocate large amounts of memory the driver's hardware buffer gets an underrun (application not feeding it fast enough). Could this be because the kernel is only using one core to service page fault interrupts?

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  • Does multi-platter hard-drive use all of their heads to read simultaneously?

    - by WiSaGaN
    Suppose we have a harddisk with 2 platters with characteristics below: Rotational rate: 10, 000 RPM Avg sectors/track: 1000 Surfaces: 4 Sector size: 512 bytes I was reading "Computer Systems: A Programmer's Perspective 2ed" when I found that it calculates transfer time as if it only uses ONE head to read a sector. If that's the case, why not use 4 heads to write(read) on 4 surfaces? So when I write a 2K bytes file, each head should only need to wait for the platters to rotate just one sector length instead of 4, thus reducing the transfer time by a factor of 4. Or even redesign sector to make each sector on one cylinder but on 4 tracks residing same position respectively on 4 surfaces. Each one of (512/4) bytes. So when the hd needs to read a sector of 512 bytes, we only need the disk to rotate roughly 1/4 compare to original time. The idea looks like RAID 0.

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  • Linux 'top' utility widly inaccurate (more so for multi-CPU/core hardware)?

    - by amn
    Hi all. After using 'top' for long time, albeit basically, I have grown to distrust it's '% CPU' column reports. I have a 8-core (quad core Intel i7 920 with hyperthreading) hardware, and see some wild numbers when running a process that should not use more than 5% overall. top happily reports 50%, and I suspect it is not so. My question is, is it a known fact that it's inaccurate when several CPUs/cores are present? I used 'mpstat' from the 'sysstat' package, and it's showings are much more conservative, certainly within my expectations. I did press '1' for 'top' to switch it to show all the core and us/sy/io stats, but the numbers are substantially higher than with 'mpstat'... I know that my expectations can be unfound as well, but my gut feeling tells me 'top' is wrong! :-) The reason I need to know is because the process I am monitoring only guarantees quality of service with CPU usage "less than 80%" (however vague that sounds), and I need to know how much headroom I have left. It's a streaming server.

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  • Java Champion Stephen Chin on New Features and Functionality in JavaFX

    - by janice.heiss(at)oracle.com
    In an Oracle Technology Network interview, Java Champion Stephen Chin, Chief Agile Methodologist for GXS, and one of the most prolific and innovative JavaFX developers, provides an update on the rapidly developing changes in JavaFX.Chin expressed enthusiasm about recent JavaFX developments:"There is a lot to be excited about -- JavaFX has a new API face. All the JavaFX 2.0 APIs will be exposed via Java classes that will make it much easier to integrate Java server and client code. This also opens up some huge possibilities for JVM language integration with JavaFX." Chin also spoke about developments in Visage, the new language project created to fill the gap left by JavaFX Script:"It's a domain-specific language for writing user interfaces, which addresses the needs of UI developers. Visage takes over where JavaFX Script left off, providing a statically typed, declarative language with lots of features to make UI development a pleasure.""My favorite language features from Visage are the object literal syntax for quickly building scene graphs and the bind keyword for connecting your UI to the backend model. However, the language is built for UI development from the top down, including subtle details like null-safe dereferencing for exception-less code."Read the entire article.

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  • What are Web runtime environments and programming languages

    - by Bradly Spicer
    I've been looking into the details behind these two different categories: Web runtime environments Web application programming languages I believe I have the correct information and have phrased it correctly but I am unsure. I have been searching for a while but only find snippets of information or what I can see as useless information (I could be wrong). Here are my descriptions so far: Web runtime environments - A Run-time environment implements part of the core behaviour of any computer language and allows it to be modified via an API or embedded domain-specific language. A web runtime environment is similar except it uses web based languages such as Java-script which utilises the core behaviour a computer language. Another example of a Run-time environment web language is JsLibs which is a standable JavaScript development runtime environment for using JavaScript as a general all round scripting language. JavaScript is often used to create responsive interfaces which improve the user experience and provide dynamic functionality without having to wait for the server to react and direct to another page. Web application programming languages - A web application program language is something that mimics a traditional desktop application within a web page. For example, using PHP you can create forms and tables which use a database similar to that of Microsoft Excel. Some of the other languages for web application programming are: Ajax Perl Ruby Here are some of the resources used: http://en.wikipedia.org/wiki/Web_application_development http://code.google.com/p/jslibs/ I would like some confirmation that the descriptions I have created are correct as I am still slightly unsure as to whether I have hit the nail on the head.

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  • Unit Tests as a learning tool - a good idea?

    - by Ekkehard.Horner
    I'm interested in ways and means for learning (a) programming language(s) efficiently. I believe that using Unit Test concepts and infrastructure early in that process is a good thing, even better than starting with "Hello world". Why: To write a decent program even for a toy/restricted problem in a new language, you'll have to master many heterogenous concepts (control flow & variables & IO ...), you are tempted to glance over details just to get your program 'to work'. Putting (your understanding of) the facts about the new language in assertions with good descriptions (=success messages) enforces thinking thru/clearness/precision. Grouping topics and adding assertions to such groups is much easier than incorporation features from the 2. chapter of your "Learning X" book to your chapter 1 program. Why not: 'Real' Unit Tests are meant to output "1234 tests ok; 1 failure: saveWorld() chokes on negative input"; 'didactic' Unit Tests should output relevant facts about the new language like perl6 10-string.t # ### p5chop ... ok 13 - p5chop( "cbä" ) returns "ä" ok 14 - after that, victim is changed to "cb" # ### (p6) chop ... ok 27 - (p6) chop( "cbä" ) returns chopped copy: "cb" ok 18 - after that, victim is unchanged: "cbä" # ### chomp ... So (mis?)using Unit Tests may be counterproductive - practicing actions while learning you wouldn't use professionally. How: Writing 'didactic' Unit Tests in languages with lightweight testing systems (Perl 5/6) is easy; (mis?)using more elaborate systems (JUnit, CppUnit) may be not worth the effort or not suitable for a person just starting with a new language. So Is using Unit Tests as a learning tool a bad idea? Can the Unit Test tool(s) of your favourite language(s) used didactically? Should implementation details (eventually) be discussed here or over at stackoverflow.com?

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  • Ubuntu 12.04 LTS 32bit does not detect 4Gb ram

    - by David
    I have recently installed 4Gb of ram for an existing 12.04 32bit Ubuntu. It's not being recognised, only 3.2Gb is showing, See: administrator@Root2:~$ free total used free shared buffers cached Mem: 3355256 1251112 2104144 0 48664 391972 -/+ buffers/cache: 810476 2544780 System is PAE capable, See: administrator@Root2:~$ grep --color=always -i PAE /proc/cpuinfo flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm lahf_lm dts flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm lahf_lm dts The system us fully patched and tried to run manual PAE upgrade, See: administrator@Root2:~$ sudo apt-get install linux-generic-pae linux-headers-generic-pae [sudo] password for administrator: Reading package lists... Done Building dependency tree Reading state information... Done linux-generic-pae is already the newest version. linux-headers-generic-pae is already the newest version. The following packages were automatically installed and are no longer required: language-pack-zh-hans language-pack-kde-en language-pack-kde-zh-hans language-pack-kde-en-base kde-l10n-engb kde-l10n-zhcn language-pack-zh-hans-base firefox-locale-zh-hans language-pack-kde-zh-hans-base Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. I am not sure what else to try to recognise the full physical memory installed other than loading 64bit. Any thoughts? Thanks! output of uname -r administrator@Root2:~$ uname -r 3.2.0-24-generic-pae

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  • what will EcmaScript 6 bring to the table for us

    - by user697296
    Our company ported moderate chunks of business logic to JavaScript. We compile the code with a minifier, which further improves performance. Since the language is dynamically typed, it lends itself well to obfuscation, which occurs as a byproduct of minification. We went to great efforts to ensure it positively screams, performance-wise. We can now do what we did before, faster, better, with less code, on more platforms. In summary, we are very satisfied with the current state of the language. I personally love the language especially for its cross-platform nature. So naturally, I read up a lot about the state of JavaScript compilers, performance and compatibility across as many browsers and platforms as I have time to research. The one theme which has been growing louder and louder these days, is the news about ECMAScript 6. So far, what I have been able to gather is that ES6 promises a better development experience; firstly by enabling new ways to do things, secondly by reporting errors early. This sounds great for those who are still waiting for the language to meet their needs before jumping on board. But we have already jumped on board in a big way. Sure, I expect that we will have to do ongoing maintenance and feature revisions on our code through the years, and that we would obviously make use of best practices at the time. But I don't see us refactoring major portions of it to take advantage of language features that are mostly intended to boost developer productivity. I keep wondering, what impact will the language advances ultimately have on our existing, well-written, well-performing code base? Is there something I am missing? Is there something we ought to look out for? Does anyone have tips or guidance on how we should approach the ecmascript.next finalization? Should we care?

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  • How can a wix custom action dll call be made to use the debug runtime via a merge module?

    - by Benj
    I'm trying to create a debug build with a corresponding debug installer for our product. I'm new to Wix so please forgive any naivety contained herein. The debug Dlls in my project are dependent on both the VS2008 and the VS2008SP1 debug runtimes. I've created a merge module feature in wix to bundle those runtimes with my installer. <Include xmlns="http://schemas.microsoft.com/wix/2006/wi"> <!-- Include our 'variables' file --> <!--<?include variables.wxi ?>--> <!--<Fragment>--> <DirectoryRef Id="TARGETDIR"> <!-- Always install the 32 bit ATL/CRT libraries, but only install the 64 bit ones on a 64 bit build --> <Merge Id="AtlFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_ATL_x86.msm" DiskId="1" Language="1033"/> <Merge Id="AtlPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_ATL_x86.msm" DiskId="1" Language="1033"/> <Merge Id="CrtFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugCRT_x86.msm" DiskId="1" Language="1033"/> <Merge Id="CrtPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugCRT_x86.msm" DiskId="1" Language="1033"/> <Merge Id="MfcFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugMFC_x86.msm" DiskId="1" Language="1033"/> <Merge Id="MfcPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugMFC_x86.msm" DiskId="1" Language="1033"/> <!-- If this is a 64 bit build, install the relevant modules --> <?if $(env.Platform) = "x64" ?> <Merge Id="AtlFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_ATL_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="AtlPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_ATL_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="CrtFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugCRT_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="CrtPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugCRT_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="MfcFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugMFC_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="MfcPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugMFC_x86_x64.msm" DiskId="1" Language="1033"/> <?endif?> </DirectoryRef> <Feature Id="MS2008_SP1_DbgRuntime" Title="VC2008 Debug Runtimes" AllowAdvertise="no" Display="hidden" Level="1"> <!-- 32 bit libraries --> <MergeRef Id="AtlFiles_x86"/> <MergeRef Id="AtlPolicy_x86"/> <MergeRef Id="CrtFiles_x86"/> <MergeRef Id="CrtPolicy_x86"/> <MergeRef Id="MfcFiles_x86"/> <MergeRef Id="MfcPolicy_x86"/> <!-- 64 bit libraries --> <?if $(env.Platform) = "x64" ?> <MergeRef Id="AtlFiles_x64"/> <MergeRef Id="AtlPolicy_x64"/> <MergeRef Id="CrtFiles_x64"/> <MergeRef Id="CrtPolicy_x64"/> <MergeRef Id="MfcFiles_x64"/> <MergeRef Id="MfcPolicy_x64"/> <?endif?> </Feature> <!--</Fragment>--> </Include> If I'm doing a debug build of the installer, I include that feature like so: <!-- The 'Feature' that contains the debug CRT/ATL libraries --> <?if $(var.Configuration) = "Debug"?> <?include ..\includes\MS2008_SP1_DbgRuntime.wxi?> <?endif?> The only problem is that my installer also includes a custom action which is also dependent on the debug runtime: <!-- Private key installer --> <Binary Id="InstallPrivateKey" SourceFile="..\InstallPrivateKey\win32\$(var.Configuration)\InstallPrivateKey.dll"></Binary> <CustomAction Id='InstallKey' BinaryKey='InstallPrivateKey' DllEntry='InstallPrivateKey'/> So how can I package the debug run time in such a way that the custom action also has access to it?

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  • Spawn a multi-threaded Java program from a Windows command line program, spawner won't end until spa

    - by Ross Patterson
    Short version: How can I prevent a spawned Java process in Windows from blocking the spawning process from ending? Long version: I'm trying to spawn a multi-threaded Java program (Selenium RC, not that it should matter) from a program launched from the Windows command line (NAnt's <exec> task, again, not that it should matter). I'm doing it using the Windows "start" command, and the spawned process is started and runs correctly. The spawning process receives control back and finishes (NAnt says "BUILD SUCCEEDED"), but doesn't actually exit to the command line. When the spawned process finally terminates (could be hours later), the command process returns and the command line prompt occurs. For example: <target name="start_rc"> <exec program="cmd" failonerror="false" workingdir="${ross.p5.dir}\Tools\selenium\selenium-server-1.0.1" verbose="true"> <arg value="/C"/> <arg value="start"/> <arg value="java"/> <arg value="-jar"/> <arg path="${ross.p5.dir}\Tools\selenium\selenium-server-1.0.1\selenium-server.jar"/> <arg value="-userExtensions"/> <arg path="${ross.p5.dir}\Tools\selenium\selenium-server-1.0.1\user-extensions.js"/> <arg value="-browserSideLog"/> <arg value="-log"/> <arg value="${ross.p5.dir}\artifacts\selenium.log"/> <arg value="-debug"/> </exec> </target> Produces: C :\Ross>nant start_rc NAnt 0.86 (Build 0.86.2898.0; beta1; 12/8/2007) Copyright (C) 2001-2007 Gerry Shaw http://nant.sourceforge.net Buildfile: file:///C:/Ross/ross.build Target framework: Microsoft .NET Framework 3.5 Target(s) specified: start_rc start_rc: [exec] Starting 'cmd (/C start java -jar C:\p5\Tools\selenium\selenium-server-1.0.1\selenium-server.jar -userExtensions C:\p5\Tools\selenium\selenium-server-1.0.1\user-extensions.js -browserSideLog -log C:\p5\artifacts\selenium.log -debug)' in 'C:\p5\Tools\selenium\selenium-server-1.0.1' BUILD SUCCEEDED Total time: 4.1 seconds. ... and then nothing until I close the window where Java is running, then ... C:\Ross> Obviously something is preventing the nant process from terminating, but shouldn't the Windows START command prevent that?

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  • Multi-threaded random_r is slower than single threaded version.

    - by Nixuz
    The following program is essentially the same the one described here. When I run and compile the program using two threads (NTHREADS == 2), I get the following run times: real 0m14.120s user 0m25.570s sys 0m0.050s When it is run with just one thread (NTHREADS == 1), I get run times significantly better even though it is only using one core. real 0m4.705s user 0m4.660s sys 0m0.010s My system is dual core, and I know random_r is thread safe and I am pretty sure it is non-blocking. When the same program is run without random_r and a calculation of cosines and sines is used as a replacement, the dual-threaded version runs in about 1/2 the time as expected. #include <pthread.h> #include <stdlib.h> #include <stdio.h> #define NTHREADS 2 #define PRNG_BUFSZ 8 #define ITERATIONS 1000000000 void* thread_run(void* arg) { int r1, i, totalIterations = ITERATIONS / NTHREADS; for (i = 0; i < totalIterations; i++){ random_r((struct random_data*)arg, &r1); } printf("%i\n", r1); } int main(int argc, char** argv) { struct random_data* rand_states = (struct random_data*)calloc(NTHREADS, sizeof(struct random_data)); char* rand_statebufs = (char*)calloc(NTHREADS, PRNG_BUFSZ); pthread_t* thread_ids; int t = 0; thread_ids = (pthread_t*)calloc(NTHREADS, sizeof(pthread_t)); /* create threads */ for (t = 0; t < NTHREADS; t++) { initstate_r(random(), &rand_statebufs[t], PRNG_BUFSZ, &rand_states[t]); pthread_create(&thread_ids[t], NULL, &thread_run, &rand_states[t]); } for (t = 0; t < NTHREADS; t++) { pthread_join(thread_ids[t], NULL); } free(thread_ids); free(rand_states); free(rand_statebufs); } I am confused why when generating random numbers the two threaded version performs much worse than the single threaded version, considering random_r is meant to be used in multi-threaded applications.

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  • What is the best approach in SQL to store multi-level descriptions?

    - by gime
    I need a new perspective on how to design a reliable and efficient SQL database to store multi-level arrays of data. This problem applies to many situations but I came up with this example: There are hundreds of products. Each product has an undefined number of parts. Each part is built from several elements. All products are described in the same way. All parts would require the same fields to describe them (let's say: price, weight, part name), all elements of all parts also have uniform design (for example: element code, manufacturer). Plain and simple. One element may be related to only part, and each part is related to one product only. I came up with idea of three tables: Products: -------------------------------------------- prod_id prod_name prod_price prod_desc 1 hoover 120 unused next Parts: ---------------------------------------------------- part_id part_name part_price part_weight prod_id 3 engine 10 20 1 and finally Elements: --------------------------------------- el_id el_code el_manufacturer part_id 1 BFG12 GE 3 Now, select a desired product, select all from PARTS where prod_id is the same, and then select all from ELEMENTS where part_id matches - after multiple queries you've got all data. I'm just not sure if this is the right approach. I've got also another idea, without ELEMENTS table. That would decrease queries but I'm a bit afraid it might be lame and bad practice. Instead of ELEMENTS table there are two more fields in the PARTS table, so it looks like this: part_id, part_name, part_price, part_weight, prod_id, part_el_code, part_el_manufacturer they would be text type, and for each part, information about elements would be stored as strings, this way: part_el_code | code_of_element1; code_of_element2; code_of_element3 part_el_manufacturer | manuf_of_element1; manuf_of_element2; manuf_of_element3 Then all we need is to explode() data from those fields, and we get arrays, easy to display. Of course this is not perfect and has some limitations, but is this idea ok? Or should I just go with the first idea? Or maybe there is a better approach to this problem? It's really hard to describe it in few words, and that means it's hard to search for answer. Also, understanding the principles of designing databases is not that easy as it seems.

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  • C#/.NET Little Wonders: The Concurrent Collections (1 of 3)

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In the next few weeks, we will discuss the concurrent collections and how they have changed the face of concurrent programming. This week’s post will begin with a general introduction and discuss the ConcurrentStack<T> and ConcurrentQueue<T>.  Then in the following post we’ll discuss the ConcurrentDictionary<T> and ConcurrentBag<T>.  Finally, we shall close on the third post with a discussion of the BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. A brief history of collections In the beginning was the .NET 1.0 Framework.  And out of this framework emerged the System.Collections namespace, and it was good.  It contained all the basic things a growing programming language needs like the ArrayList and Hashtable collections.  The main problem, of course, with these original collections is that they held items of type object which means you had to be disciplined enough to use them correctly or you could end up with runtime errors if you got an object of a type you weren't expecting. Then came .NET 2.0 and generics and our world changed forever!  With generics the C# language finally got an equivalent of the very powerful C++ templates.  As such, the System.Collections.Generic was born and we got type-safe versions of all are favorite collections.  The List<T> succeeded the ArrayList and the Dictionary<TKey,TValue> succeeded the Hashtable and so on.  The new versions of the library were not only safer because they checked types at compile-time, in many cases they were more performant as well.  So much so that it's Microsoft's recommendation that the System.Collections original collections only be used for backwards compatibility. So we as developers came to know and love the generic collections and took them into our hearts and embraced them.  The problem is, thread safety in both the original collections and the generic collections can be problematic, for very different reasons. Now, if you are only doing single-threaded development you may not care – after all, no locking is required.  Even if you do have multiple threads, if a collection is “load-once, read-many” you don’t need to do anything to protect that container from multi-threaded access, as illustrated below: 1: public static class OrderTypeTranslator 2: { 3: // because this dictionary is loaded once before it is ever accessed, we don't need to synchronize 4: // multi-threaded read access 5: private static readonly Dictionary<string, char> _translator = new Dictionary<string, char> 6: { 7: {"New", 'N'}, 8: {"Update", 'U'}, 9: {"Cancel", 'X'} 10: }; 11:  12: // the only public interface into the dictionary is for reading, so inherently thread-safe 13: public static char? Translate(string orderType) 14: { 15: char charValue; 16: if (_translator.TryGetValue(orderType, out charValue)) 17: { 18: return charValue; 19: } 20:  21: return null; 22: } 23: } Unfortunately, most of our computer science problems cannot get by with just single-threaded applications or with multi-threading in a load-once manner.  Looking at  today's trends, it's clear to see that computers are not so much getting faster because of faster processor speeds -- we've nearly reached the limits we can push through with today's technologies -- but more because we're adding more cores to the boxes.  With this new hardware paradigm, it is even more important to use multi-threaded applications to take full advantage of parallel processing to achieve higher application speeds. So let's look at how to use collections in a thread-safe manner. Using historical collections in a concurrent fashion The early .NET collections (System.Collections) had a Synchronized() static method that could be used to wrap the early collections to make them completely thread-safe.  This paradigm was dropped in the generic collections (System.Collections.Generic) because having a synchronized wrapper resulted in atomic locks for all operations, which could prove overkill in many multithreading situations.  Thus the paradigm shifted to having the user of the collection specify their own locking, usually with an external object: 1: public class OrderAggregator 2: { 3: private static readonly Dictionary<string, List<Order>> _orders = new Dictionary<string, List<Order>>(); 4: private static readonly _orderLock = new object(); 5:  6: public void Add(string accountNumber, Order newOrder) 7: { 8: List<Order> ordersForAccount; 9:  10: // a complex operation like this should all be protected 11: lock (_orderLock) 12: { 13: if (!_orders.TryGetValue(accountNumber, out ordersForAccount)) 14: { 15: _orders.Add(accountNumber, ordersForAccount = new List<Order>()); 16: } 17:  18: ordersForAccount.Add(newOrder); 19: } 20: } 21: } Notice how we’re performing several operations on the dictionary under one lock.  With the Synchronized() static methods of the early collections, you wouldn’t be able to specify this level of locking (a more macro-level).  So in the generic collections, it was decided that if a user needed synchronization, they could implement their own locking scheme instead so that they could provide synchronization as needed. The need for better concurrent access to collections Here’s the problem: it’s relatively easy to write a collection that locks itself down completely for access, but anything more complex than that can be difficult and error-prone to write, and much less to make it perform efficiently!  For example, what if you have a Dictionary that has frequent reads but in-frequent updates?  Do you want to lock down the entire Dictionary for every access?  This would be overkill and would prevent concurrent reads.  In such cases you could use something like a ReaderWriterLockSlim which allows for multiple readers in a lock, and then once a writer grabs the lock it blocks all further readers until the writer is done (in a nutshell).  This is all very complex stuff to consider. Fortunately, this is where the Concurrent Collections come in.  The Parallel Computing Platform team at Microsoft went through great pains to determine how to make a set of concurrent collections that would have the best performance characteristics for general case multi-threaded use. Now, as in all things involving threading, you should always make sure you evaluate all your container options based on the particular usage scenario and the degree of parallelism you wish to acheive. This article should not be taken to understand that these collections are always supperior to the generic collections. Each fills a particular need for a particular situation. Understanding what each container is optimized for is key to the success of your application whether it be single-threaded or multi-threaded. General points to consider with the concurrent collections The MSDN points out that the concurrent collections all support the ICollection interface. However, since the collections are already synchronized, the IsSynchronized property always returns false, and SyncRoot always returns null.  Thus you should not attempt to use these properties for synchronization purposes. Note that since the concurrent collections also may have different operations than the traditional data structures you may be used to.  Now you may ask why they did this, but it was done out of necessity to keep operations safe and atomic.  For example, in order to do a Pop() on a stack you have to know the stack is non-empty, but between the time you check the stack’s IsEmpty property and then do the Pop() another thread may have come in and made the stack empty!  This is why some of the traditional operations have been changed to make them safe for concurrent use. In addition, some properties and methods in the concurrent collections achieve concurrency by creating a snapshot of the collection, which means that some operations that were traditionally O(1) may now be O(n) in the concurrent models.  I’ll try to point these out as we talk about each collection so you can be aware of any potential performance impacts.  Finally, all the concurrent containers are safe for enumeration even while being modified, but some of the containers support this in different ways (snapshot vs. dirty iteration).  Once again I’ll highlight how thread-safe enumeration works for each collection. ConcurrentStack<T>: The thread-safe LIFO container The ConcurrentStack<T> is the thread-safe counterpart to the System.Collections.Generic.Stack<T>, which as you may remember is your standard last-in-first-out container.  If you think of algorithms that favor stack usage (for example, depth-first searches of graphs and trees) then you can see how using a thread-safe stack would be of benefit. The ConcurrentStack<T> achieves thread-safe access by using System.Threading.Interlocked operations.  This means that the multi-threaded access to the stack requires no traditional locking and is very, very fast! For the most part, the ConcurrentStack<T> behaves like it’s Stack<T> counterpart with a few differences: Pop() was removed in favor of TryPop() Returns true if an item existed and was popped and false if empty. PushRange() and TryPopRange() were added Allows you to push multiple items and pop multiple items atomically. Count takes a snapshot of the stack and then counts the items. This means it is a O(n) operation, if you just want to check for an empty stack, call IsEmpty instead which is O(1). ToArray() and GetEnumerator() both also take snapshots. This means that iteration over a stack will give you a static view at the time of the call and will not reflect updates. Pushing on a ConcurrentStack<T> works just like you’d expect except for the aforementioned PushRange() method that was added to allow you to push a range of items concurrently. 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: // but you can also push multiple items in one atomic operation (no interleaves) 7: stack.PushRange(new [] { "Second", "Third", "Fourth" }); For looking at the top item of the stack (without removing it) the Peek() method has been removed in favor of a TryPeek().  This is because in order to do a peek the stack must be non-empty, but between the time you check for empty and the time you execute the peek the stack contents may have changed.  Thus the TryPeek() was created to be an atomic check for empty, and then peek if not empty: 1: // to look at top item of stack without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (stack.TryPeek(out item)) 5: { 6: Console.WriteLine("Top item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Stack was empty."); 11: } Finally, to remove items from the stack, we have the TryPop() for single, and TryPopRange() for multiple items.  Just like the TryPeek(), these operations replace Pop() since we need to ensure atomically that the stack is non-empty before we pop from it: 1: // to remove items, use TryPop or TryPopRange to get multiple items atomically (no interleaves) 2: if (stack.TryPop(out item)) 3: { 4: Console.WriteLine("Popped " + item); 5: } 6:  7: // TryPopRange will only pop up to the number of spaces in the array, the actual number popped is returned. 8: var poppedItems = new string[2]; 9: int numPopped = stack.TryPopRange(poppedItems); 10:  11: foreach (var theItem in poppedItems.Take(numPopped)) 12: { 13: Console.WriteLine("Popped " + theItem); 14: } Finally, note that as stated before, GetEnumerator() and ToArray() gets a snapshot of the data at the time of the call.  That means if you are enumerating the stack you will get a snapshot of the stack at the time of the call.  This is illustrated below: 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: var results = stack.GetEnumerator(); 7:  8: // but you can also push multiple items in one atomic operation (no interleaves) 9: stack.PushRange(new [] { "Second", "Third", "Fourth" }); 10:  11: while(results.MoveNext()) 12: { 13: Console.WriteLine("Stack only has: " + results.Current); 14: } The only item that will be printed out in the above code is "First" because the snapshot was taken before the other items were added. This may sound like an issue, but it’s really for safety and is more correct.  You don’t want to enumerate a stack and have half a view of the stack before an update and half a view of the stack after an update, after all.  In addition, note that this is still thread-safe, whereas iterating through a non-concurrent collection while updating it in the old collections would cause an exception. ConcurrentQueue<T>: The thread-safe FIFO container The ConcurrentQueue<T> is the thread-safe counterpart of the System.Collections.Generic.Queue<T> class.  The concurrent queue uses an underlying list of small arrays and lock-free System.Threading.Interlocked operations on the head and tail arrays.  Once again, this allows us to do thread-safe operations without the need for heavy locks! The ConcurrentQueue<T> (like the ConcurrentStack<T>) has some departures from the non-concurrent counterpart.  Most notably: Dequeue() was removed in favor of TryDequeue(). Returns true if an item existed and was dequeued and false if empty. Count does not take a snapshot It subtracts the head and tail index to get the count.  This results overall in a O(1) complexity which is quite good.  It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. ToArray() and GetEnumerator() both take snapshots. This means that iteration over a queue will give you a static view at the time of the call and will not reflect updates. The Enqueue() method on the ConcurrentQueue<T> works much the same as the generic Queue<T>: 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5: queue.Enqueue("Second"); 6: queue.Enqueue("Third"); For front item access, the TryPeek() method must be used to attempt to see the first item if the queue.  There is no Peek() method since, as you’ll remember, we can only peek on a non-empty queue, so we must have an atomic TryPeek() that checks for empty and then returns the first item if the queue is non-empty. 1: // to look at first item in queue without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (queue.TryPeek(out item)) 5: { 6: Console.WriteLine("First item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Queue was empty."); 11: } Then, to remove items you use TryDequeue().  Once again this is for the same reason we have TryPeek() and not Peek(): 1: // to remove items, use TryDequeue. If queue is empty returns false. 2: if (queue.TryDequeue(out item)) 3: { 4: Console.WriteLine("Dequeued first item " + item); 5: } Just like the concurrent stack, the ConcurrentQueue<T> takes a snapshot when you call ToArray() or GetEnumerator() which means that subsequent updates to the queue will not be seen when you iterate over the results.  Thus once again the code below will only show the first item, since the other items were added after the snapshot. 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5:  6: var iterator = queue.GetEnumerator(); 7:  8: queue.Enqueue("Second"); 9: queue.Enqueue("Third"); 10:  11: // only shows First 12: while (iterator.MoveNext()) 13: { 14: Console.WriteLine("Dequeued item " + iterator.Current); 15: } Using collections concurrently You’ll notice in the examples above I stuck to using single-threaded examples so as to make them deterministic and the results obvious.  Of course, if we used these collections in a truly multi-threaded way the results would be less deterministic, but would still be thread-safe and with no locking on your part required! For example, say you have an order processor that takes an IEnumerable<Order> and handles each other in a multi-threaded fashion, then groups the responses together in a concurrent collection for aggregation.  This can be done easily with the TPL’s Parallel.ForEach(): 1: public static IEnumerable<OrderResult> ProcessOrders(IEnumerable<Order> orderList) 2: { 3: var proxy = new OrderProxy(); 4: var results = new ConcurrentQueue<OrderResult>(); 5:  6: // notice that we can process all these in parallel and put the results 7: // into our concurrent collection without needing any external locking! 8: Parallel.ForEach(orderList, 9: order => 10: { 11: var result = proxy.PlaceOrder(order); 12:  13: results.Enqueue(result); 14: }); 15:  16: return results; 17: } Summary Obviously, if you do not need multi-threaded safety, you don’t need to use these collections, but when you do need multi-threaded collections these are just the ticket! The plethora of features (I always think of the movie The Three Amigos when I say plethora) built into these containers and the amazing way they acheive thread-safe access in an efficient manner is wonderful to behold. Stay tuned next week where we’ll continue our discussion with the ConcurrentBag<T> and the ConcurrentDictionary<TKey,TValue>. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here.   Tweet Technorati Tags: C#,.NET,Concurrent Collections,Collections,Multi-Threading,Little Wonders,BlackRabbitCoder,James Michael Hare

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  • Looking for a good semantic parser for the Russian language.

    - by Gregory Gelfond
    Does anyone known of a semantic parser for the Russian language? I've attempted to configure the link-parser available from link-grammar site but to no avail. I'm hoping for a system that can run on the Mac and generate either a prolog or lisp-like representation of the parse tree (but XML output is fine as well). Thank you kindly in advance, Gregory Gelfond

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  • Configure PERL DBI and DBD in Linux

    - by Balualways
    I am new to Perl and I work in a Linux OEL 5x server. I am trying to configure the Perl DB modules for Oracle connectivity (DBD and DBI modules). Can anyone help me out in the installation procedure? I had tried CPAN didn't really worked out. Any help would be appreciated. I am not quite sure I need to initialize any variables other than $LD_LIBRARY_PATH and $ORACLE_HOME These are my observations: ISSUE:: I am getting the following issue while using the DBI module to connect to Oracle: install_driver(Oracle) failed: Can't locate loadable object for module DBD::Oracle in @INC (@INC contains: /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8 /usr/lib/perl5/site_perl /usr/lib64/perl5/vendor_perl/5.8.8/x86_64-linux-thread-multi /usr/lib/perl5/vendor_perl/5.8.8 /usr/lib/perl5/vendor_perl /usr/lib64/perl5/5.8.8/x86_64-linux-thread-multi /usr/lib/perl5/5.8.8 .) at (eval 3) line 3 Compilation failed in require at (eval 3) line 3. Perhaps a module that DBD::Oracle requires hasn't been fully installed at connectdb.pl line 57 I had installed the DBD for oracle from /usr/lib64/perl5/5.8.8/x86_64-linux-thread-multi/DBD/DBD-Oracle-1.50 Could you please take a look into the steps and correct me if I am wrong: Observations: $ echo $LD_LIBRARY_PATH /opt/CA/UnicenterAutoSysJM/autosys/lib:/opt/CA/SharedComponents/Csam/SockAdapter/lib:/opt/CA/SharedComponents/ETPKI/lib:/opt/CA/CAlib $ echo $ORACLE_HOME /usr/local/oracle/ORA This is how I tried to install the DBD module: Download the file DBD 1.50 for Oracle Copy to /usr/lib64/perl5/5.8.8/x86_64-linux-thread-multi/DBD Untar and Makefile.PL . Message: Using DBI 1.52 (for perl 5.008008 on x86_64-linux-thread-multi) installed in /usr/lib64/perl5/vendor_perl/5.8.8/x86_64-linux-thread-multi/auto/DBI/ Configuring DBD::Oracle for perl 5.008008 on linux (x86_64-linux-thread-multi) Remember to actually *READ* the README file! Especially if you have any problems. Installing on a linux, Ver#2.6 Using Oracle in /opt/oracle/product/10.2 DEFINE _SQLPLUS_RELEASE = "1002000400" (CHAR) Oracle version 10.2.0.4 (10.2) Found /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk Found /opt/oracle/product/10.2/rdbms/demo/demo_rdbms64.mk Found /opt/oracle/product/10.2/rdbms/lib/ins_rdbms.mk Using /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk Your LD_LIBRARY_PATH env var is set to '/usr/local/oracle/ORA/lib:/usr/dt/lib:/usr/openwin/lib:/usr/local/oracle/ORA/ows/cartx/wodbc/1.0/util/lib:/usr/local/oracle/ORA/lib:/usr/local/sybase/OCS-12_0/lib:/usr/local/sybase/lib:/home/oracle/jdbc/jdbcoci73/lib:./' WARNING: Your LD_LIBRARY_PATH env var doesn't include '/opt/oracle/product/10.2/lib' but probably needs to. Reading /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk Reading /usr/local/oracle/ORA/rdbms/lib/env_rdbms.mk Attempting to discover Oracle OCI build rules sh: make: command not found by executing: [make -f /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk build ECHODO=echo ECHO=echo GENCLNTSH='echo genclntsh' CC=true OPTIMIZE= CCFLAGS= EXE=DBD_ORA_EXE OBJS=DBD_ORA_OBJ.o] WARNING: Oracle build rule discovery failed (32512) Add path to make command into your PATH environment variable. Oracle oci build prolog: [sh: make: command not found] Oracle oci build command: [] WARNING: Unable to interpret Oracle build commands from /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk. (Will continue by using fallback approach.) Please report this to [email protected]. See README for what to include. Found header files in /opt/oracle/product/10.2/rdbms/public. client_version=10.2 DEFINE= -Wall -Wno-comment -DUTF8_SUPPORT -DORA_OCI_VERSION=\"10.2.0.4\" -DORA_OCI_102 Checking for functioning wait.ph System: perl5.008008 linux ca-build9.us.oracle.com 2.6.20-1.3002.fc6xen #1 smp thu apr 30 18:08:39 pdt 2009 x86_64 x86_64 x86_64 gnulinux Compiler: gcc -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -D_REENTRANT -D_GNU_SOURCE -fno-strict-aliasing -pipe -Wdeclaration-after-statement -I/usr/local/include -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -I/usr/include/gdbm Linker: not found Sysliblist: -ldl -lm -lpthread -lnsl -lirc Oracle makefiles would have used these definitions but we override them: CC: cc CFLAGS: $(GFLAG) $(OPTIMIZE) $(CDEBUG) $(CCFLAGS) $(PFLAGS)\ $(SHARED_CFLAG) $(USRFLAGS) [$(GFLAG) -O3 $(CDEBUG) -m32 $(TRIGRAPHS_CCFLAGS) -fPIC -I/usr/local/oracle/ORA/rdbms/demo -I/usr/local/oracle/ORA/rdbms/public -I/usr/local/oracle/ORA/plsql/public -I/usr/local/oracle/ORA/network/public -DLINUX -D_GNU_SOURCE -D_LARGEFILE64_SOURCE=1 -D_LARGEFILE_SOURCE=1 -DSLTS_ENABLE -DSLMXMX_ENABLE -D_REENTRANT -DNS_THREADS -fno-strict-aliasing $(LPFLAGS) $(USRFLAGS)] build: $(CC) $(ORALIBPATH) -o $(EXE) $(OBJS) $(OCISHAREDLIBS) [ cc -L$(LIBHOME) -L/usr/local/oracle/ORA/rdbms/lib/ -o $(EXE) $(OBJS) -lclntsh $(EXPDLIBS) $(EXOSLIBS) -ldl -lm -lpthread -lnsl -lirc -ldl -lm $(USRLIBS) -lpthread] LDFLAGS: $(LDFLAGS32) [-m32 -o $@ -L/usr/local/oracle/ORA/rdbms//lib32/ -L/usr/local/oracle/ORA/lib32/ -L/usr/local/oracle/ORA/lib32/stubs/] Linking with /usr/local/oracle/ORA/rdbms/lib/defopt.o -lclntsh -ldl -lm -lpthread -lnsl -lirc -ldl -lm -lpthread [from $(DEF_OPT) $(OCISHAREDLIBS)] Checking if your kit is complete... Looks good LD_RUN_PATH=/usr/local/oracle/ORA/lib Using DBD::Oracle 1.50. Using DBD::Oracle 1.50. Using DBI 1.52 (for perl 5.008008 on x86_64-linux-thread-multi) installed in /usr/lib64/perl5/vendor_perl/5.8.8/x86_64-linux-thread-multi/auto/DBI/ Writing Makefile for DBD::Oracle Writing MYMETA.yml and MYMETA.json *** If you have problems... read all the log printed above, and the README and README.help.txt files. (Of course, you have read README by now anyway, haven't you?)

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