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  • Veni Vidi Vici - Optimising Your Existence in the Web World

    Like in any other city in the world these, SEO companies in Toronto are equally aware that businesses and companies cater to two markets, and we aren't talking about demographics. We mean the walk in customers and virtual customers. Online retail revenue is not a line of income any business owner can afford to ignore any longer.

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  • Particles are not moving correctly [closed]

    - by cr33p
    I want to make a particle explosion, after something gets destroyed, but somehow only one line of mixed colors show up on the screen. Here's the header: http://pastebin.com/JW5bPLj2 Here's the source: http://pastebin.com/KHmFqytD I don't get what's wrong, as it's nearly the same as in "Programming Linux Games" Can somebody help me fix that? PS: "Uint32 delta" is needed to update the pixels based on time. PSS: Maybe I should add that it's programmed in C and includes SDL. EDIT: Found the problem. It was the "drawParticles" function. The problem was, that I passed a double to "offset" (as particles[i].x, etc are all doubles). So I ended up with values like ~MAX_INT because I didn't cast the doubles properly to ints.

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  • REST API at backend and MVC Javascript framework at client side

    - by Prashere
    I am building an online social network. I have finished writing RESTful API service using Django. This will return only JSON response (No HTML will be generated from server side) so that this JSON response can be used to build native smartphone apps. API service being common to all clients. My question is, since there is no HTML response from server side, can the MV* Javascript Frameworks like Angular / Backbone / Ember take care of complete Front-end, right from generating HTML page with CSS?

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  • What are the app file size limitations for different smartphone OSes & carriers?

    - by Nick Gotch
    I know the iPhone App Store limits how large an app can be in general and there are also limitations with AT&T over the size it can be to transmit over a data plan vs WiFi. I have no idea what, if any, these limits are for Android apps and what I'm finding online is a mix of different numbers. Does anyone know these numbers definitively? The Android game I'm porting is in the 20-30MB range and we'd like to know if we need to further reduce its size.

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  • 5 Easy SEO Tips to Improve Your Rankings

    SEO stands for Search Engine Optimization, and it is a collection of techniques to help your website rank better for certain search terms. Below are 5 tips to help you optimize your website and have the best chance of succeeding online. With anything related to SEO, you have to ensure that you choose the right keywords.

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  • Search Engine Optimization - Article Authors Area

    When you think of starting a new online business make the authors area a frequent place to visit. Writing your own original content will brand your business. Submit your one of a kind article to only one directory and then write a new one to submit to another directory. Branding your business products and or services will create a structure of trust, when others see that you understand what you are doing.

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  • SEO and Product Life Cycle

    Search Engine Optimization or SEO is one of the most important online marketing activities in order to popularize a product on the Internet and generate sales. However if you analyse a lot of success stories you'll realize that it is the right time in the PLC or product life cycle when you need to capitalize on.

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • Do you know any independant keyword(phrase) statistics trend website?

    - by Sam
    Hi all, does anyone know an equally impressive service that shows the amount of times a specific keyword(phrase) has been searched, as well as a branch of other similar words? The one discussed in this video (Wordtracker.com) seems very good, but has gone commercial unfortunately which is not what Im looking for. I really would prefer free tool... http://www.youtube.com/watch?v=H2M1tXtAc18&feature=related Any suggestions for similar free online tools are very welcome. Thanks

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  • Building an instance system.

    - by Kyle C
    I am looking into how to design an instance system for the game I am working on. I have always wondered how these are created in games like World of Warcraft, where instances == dungeons/raids/etc). Areas that are separated from players other than those in your group, but have specific logic to them. Specifically how can you reuse your existing code base and not have a bunch of checks everywhere ? if (isInstance) do x; else do y; I don't know if this will make too much of a difference on any answers, but we're using a pretty classic "Object as pure aggregation" component system for our entities.

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  • SQLBits just got bigger

    - by simonsabin
    If you’ve had your ear to the twitter ground you will have seen that the provisional agenda for SQLBIts has been put online. http:// sqlbits .com/information/agenda.aspx You will also notice that we have put on a little weight. Yes we’ve eaten too many sessions meaning we have to extend to another room from the 10:50 onwards. This means you have 6 sessions to choose from rather than the normal 5. Whats more to get even more sessions in we’ve looked at those that have registered and decided they are...(read more)

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  • Is the W3 standard a major factor when google decides SERP position?

    - by Anonymous12345
    I have a dynamic php website which index only has around 800 errors according to the w3 validator online. I have tried checking major websites like ebay, stackoverflow and others also, all with around 400 errors. So my first thought is, what good is that validator when it always displays errors? Secondly, will the errors affect my SERP ranking? ie, will me fixing these errors as good as I can increase my Google search position? Thanks

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  • Keyword Research Service

    Keyword research must be the primary items you should consider for website improvement and promotion. Analyzing the online marketplace and choosing the best market for your business is the key action for your final success. Before you start to compete for the high rankings, it is important to be exact in your pursuits. Thus, keyword research makes the foundation for SEO.

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  • Geek City: What gets logged for index rebuild operations?

    - by Kalen Delaney
    This blog post was inspired by a question from a future student. Someone who was already booked for my SQL Server Internals class in June asked for some information on a current problem he was having with transaction log writes causing excessive wait times during index rebuild operations when run in ONLINE mode. He wanted to know if switching to BULK_LOGGED recovery could help. I knew the difference between ALTER INDEX in FULL vs BULK_LOGGED recovery when doing normal OFFLINE rebuilds, but I wasn't...(read more)

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  • Simplifying the Google's PageRank Tale

    PageRank is a unique tool that defines the prominence of a particular web page. Optimizing your PR may help you a lot in enhancing your online presence and visibility. Forum posts, articles and back links are some of the important components that add lot in PR optimization.

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  • SEO and Its Importance

    Today it is a proven fact that a successful and efficient Search Engine Optimization campaign can work wonders for any online business. Today the business owners, individual or Internet marketers can take advantage of so many business opportunities that the internet offers.

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  • Designing Tips For Real Estate Websites

    Once you have decided to design a website for pursuing your real estate interests online, there are certain things that should be considered prior taking up any designing task. First of all, it is necessary to identify the real purpose of building a website.

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  • Make a Website Today and Expand Your Company

    Making a website with today's web tools is much easier than before. There are currently web hosting sites and website building services available online, all of which are dedicated to help you make a website of your own. In just a few minutes, you can make a website of your own without too many hassles and complications.

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  • Encryption Password help!

    - by Carlos L.
    Ok so let me summarize this up. I encrypted my Home to protect against hackers of course when I first installed Ubuntu. It loaded up the Terminal and was attempting to show me my encryption password incase it ever needed to be used. So I thought "Ehh what the heck, I can find it out later..." So I closed Terminal and went on with the (amazing!) Ubuntu life. But now I am having to install Java JDK 7.0.0.4 onto my computer to ya know, play games and such. But it is asking for my password for the encrypted Home folder but it never gave it to me... HELP!!! Does anyone remember the command for Terminal to give you you're randomly generated Encryption password pop up on the famous purple window? Please give legitimate answer and fast please!

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  • Easy Ways to Spot the Right SEO Company

    If you are a webmaster that seeks such a service to help you develop the right strategy to dominate the search engine rankings, you will find that it can become a daunting task to elect an SEO Company which will be able to live up to your expectations. There are a plethora of SEO Companies available in the online world, each of which have their own features and specifications to offer you.

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  • Reasons to disable game save during combat (e.g. Mass Effect 2)

    - by Steve V.
    So I've been playing Mass Effect 2 (PC) and one of the things I've noticed is that you can only save your game when you're not engaged in combat. As soon as the first enemy shows up on your radar, the save button is disabled. Once combat is over, save functionality reappears. It seems reasonable to assume that Mass Effect 2 is a state machine, and therefore, the internal state of the program at any moment can be captured and reloaded later. This is basically a solved problem - games have been designed this way since the Half-Life era. It also seems reasonable to assume that BioWare knew what they were doing when they made the decision not to follow this model - it's a tried and true system; BioWare wouldn't have done it the way they did without some good reason. What reasons are there to disable game save functionality during combat?

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  • Blank screen after upgrading to 10.04 to 10.10

    - by Raj
    I have upgraded my desktop to Lucid from karmic online through update manager - facing problems, request your help. After completing upgrade and then reboot, I am getting blank screen. Tried to login but unsuccessful. Also the data backup done pre-upgrade was partial, I donot want to lose data. Request to please provide steps to rollback without losing data as I am new to ubuntu. Also I have a single partition. Graphics card is agp-8x integrated (hp d530)

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