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  • Reason why UIImageView gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen as there are letters in the word: - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • Can I prevent Flash's Input Events from stacking up when my framerate low?

    - by Matt W
    My Flash game targets 24 fps, but slows to 10 on slower machines. This is fine, except Flash decides to throttle the queue of incoming MouseEvent and KeyboardEvents, and they stack up and the Events fall behind. Way behind. It's so bad that, at 10 fps, if I spam the Mouse and Keyboard for a few seconds not much happens, then, after I stop, the game seems to play itself for the next 5 seconds as the Events trickle in. Spooky, I know. Does anyone know a way around this? I basically need to say to Flash, "I know you think we're falling behind, but throttling the input events won't help. Give them to me as soon as you get them, please."

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  • How to calculate the correct image size in out pdf using itextsharp ?

    - by MK
    I' am trying to add an image to a pdf using itextsharp, regardless of the image size it always appears to be mapped to a different greater size inside the pdf ? The image I add is 624x500 pixel (DPI:72): And here is a screen of the output pdf: And here is how I created the document: Document document = new Document(); System.IO.MemoryStream stream = new MemoryStream(); PdfWriter writer = PdfWriter.GetInstance(document, stream); document.Open(); System.Drawing.Image pngImage = System.Drawing.Image.FromFile("test.png"); Image pdfImage = Image.GetInstance(pngImage, System.Drawing.Imaging.ImageFormat.Png); document.Add(pdfImage); document.Close(); byte[] buffer = stream.GetBuffer(); FileStream fs = new FileStream("test.pdf", FileMode.Create); fs.Write(buffer, 0, buffer.Length); fs.Close(); Any idea why on how to calculate the correct size ?

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  • Insriting into a bitstream

    - by evilertoaster
    I'm looking for a way to efficiently insert bits into a bitstream and have it 'overflow', padding with 0's. So for example if you had a byte array with 2 bytes: 231 and 109 (11100111 01101101), and did BitInsert(byteArray,4,00) it would insert two bits at bit offset 4 making 11100001 11011011 01000000 (225,219,24). It would be ok even the method only allowed 1 bit insertions e.g. BitInsert(byteArray,4,true) or BitInsert(byteArray,4,false). I have one method of doing it, but it has to walk the stream with a bitmask bit by bit, so I'm wondering if there's a simpler approach... Answers in assembly or a C derivative would be appreciated.

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  • asp.net Configuration Error on host

    - by zey
    I uploaded my asp.net site to hosting site , and my site browse correctly . But when I go to login url , it's show me the error Configuration Error Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level. This error can be caused by a virtual directory not being configured as an application in IIS. Source Error: Line 23: </assemblies> Line 24: </compilation> Line 25: <authentication mode="Forms"> Line 26: <forms loginUrl="~/Account/Login.aspx" timeout="2880" /> Line 27: </authentication> How can I fix it ?

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  • nested columns in compass/sass

    - by corroded
    I've been studying compass and while it is a fun thing to play with and use, one thing bothers me(besides being unable to add padding as it wrecks the grid), how do I nest columns? I want to be able to do what blueprint does: nest containers like say, I have a 24-column page divided in two(17 and 7 columns). In the right part of that page(the one with 7 columns), I want to divided some elements into two(2 and 5 columns). I tried this: #main +container #main-content +column(17) +box-padding(17, 10px) :margin :right 0 #sidebar +column(7, true) +box-padding(7, 10px) That's the code for the main page. The sidebar contains a list with some labels and input fields li +container :margin :bottom 5px label +column(2) :margin :right 0 input +column(5, true) It kinda works, but inspecting the li in firebug shows that it's width is actually 950px as opposed to be just 270px since it is just 7 columns. I tried googling about nested columns but I can't seem to find any example in compass. I've also tried the wiki and the documentation to no avail.

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  • Trying to right click on code in VS2008 causes lockup.

    - by Adam Haile
    Working on a Win32 DLL using Visual Studio 2008 SP1 and, since yesterday, whenever I try to right click on code, to go to a variable definition for example, VS completely locks up and I have to manually kill the process. To make it even weirder, whenever this happens the devenv.exe process uses exactly 25% of the CPU. And I mean exactly, never 24%, never 26%, always 25% Also, I've run ProcMon to see if devenv is actually doing something, but it's doing absolutely nothing external of the process. No disk, network, registry access. Nothing. This is getting really aggravating because I have a large code base to deal with and the only other way of jumping to the definition is to first search for it. Has anyone run into a similar issue? And, better yet, know a fix?

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  • UI View Controller crashes after interruption

    - by nosuic
    Given the multitasking of iOS I thought it wouldn't be a pain to pause and resume my app, by pressing the home button or due to a phone call, but for a particular view controller it crashes. The navigation bar is working fine i.e. when I tap "Back" it's ok, but if I try to tap controls of the displayed UI View Controller then I get EXC_BAD_ACCESS.. =/ Please find the code of my problematic View Controller below. I'm not very sure about it myself, because I used loadView to build its View, but apart from this interruption problem it works fine. StoreViewController.h #import <UIKit/UIKit.h> @protocol StoreViewDelegate <NSObject> @optional - (void)DirectionsClicked:(double)lat:(double)lon; @end @interface StoreViewController : UIViewController { double latitude; double longitude; NSString *description; NSString *imageURL; short rating; NSString *storeType; NSString *offerType; UIImageView *imageView; UILabel *descriptionLabel; id<StoreViewDelegate> storeViewDel; } @property (nonatomic) double latitude; @property (nonatomic) double longitude; @property (nonatomic) short rating; @property (nonatomic,retain) NSString *description; @property (nonatomic,retain) NSString *imageURL; @property (nonatomic,retain) NSString *storeType; @property (nonatomic,retain) NSString *offerType; @property (assign) id<StoreViewDelegate> storeViewDel; @end StoreViewController.m #import "StoreViewController.h" #import <QuartzCore/QuartzCore.h> @interface StoreViewController() -(CGSize) calcLabelSize:(NSString *)string withFont:(UIFont *)font maxSize:(CGSize)maxSize; @end @implementation StoreViewController @synthesize storeViewDel, longitude, latitude, description, imageURL, rating, offerType, storeType; - (void)mapsButtonClicked:(id)sender { } - (void)loadView { UIView *storeView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)]; // Colours UIColor *lightBlue = [[UIColor alloc] initWithRed:(189.0f / 255.0f) green:(230.0f / 255.0f) blue:(252.0f / 255.0f) alpha:1.0f]; UIColor *darkBlue = [[UIColor alloc] initWithRed:(28.0f/255.0f) green:(157.0f/255.0f) blue:(215.0f/255.0f) alpha:1.0f]; // Layout int width = self.navigationController.view.frame.size.width; int height = self.navigationController.view.frame.size.height; float firstRowHeight = 100.0f; int margin = width / 20; int imgWidth = (width - 3 * margin) / 2; // Set ImageView imageView = [[UIImageView alloc] initWithFrame:CGRectMake(margin, margin, imgWidth, imgWidth)]; CALayer *imgLayer = [imageView layer]; [imgLayer setMasksToBounds:YES]; [imgLayer setCornerRadius:10.0f]; [imgLayer setBorderWidth:4.0f]; [imgLayer setBorderColor:[lightBlue CGColor]]; // Load default image NSData *imageData = [NSData dataWithContentsOfFile:@"thumb-null.png"]; UIImage *image = [UIImage imageWithData:imageData]; [imageView setImage:image]; [storeView addSubview:imageView]; // Set Rating UIImageView *ratingView = [[UIImageView alloc] initWithFrame:CGRectMake(3 * width / 4 - 59.0f, margin, 118.0f, 36.0f)]; UIImage *ratingImage = [UIImage imageNamed:@"bb-rating-0.png"]; [ratingView setImage:ratingImage]; [ratingImage release]; [storeView addSubview:ratingView]; // Set Get Directions button UIButton *btn = [[UIButton alloc] initWithFrame:CGRectMake(3 * width / 4 - 71.5f, 36.0f + 2*margin, 143.0f, 63.0f)]; [btn addTarget:self action:@selector(mapsButtonClicked:) forControlEvents:UIControlEventTouchUpInside]; UIImage *mapsImgUp = [UIImage imageNamed:@"bb-maps-up.png"]; [btn setImage:mapsImgUp forState:UIControlStateNormal]; [mapsImgUp release]; UIImage *mapsImgDown = [UIImage imageNamed:@"bb-maps-down.png"]; [btn setImage:mapsImgDown forState:UIControlStateHighlighted]; [mapsImgDown release]; [storeView addSubview:btn]; [btn release]; // Set Description Text UIScrollView *descriptionView = [[UIScrollView alloc] initWithFrame:CGRectMake(0.0f, imgWidth + 2 * margin, width, height - firstRowHeight)]; descriptionView.backgroundColor = lightBlue; CGSize s = [self calcLabelSize:description withFont:[UIFont systemFontOfSize:18.0f] maxSize:CGSizeMake(width, 9999.0f)]; descriptionLabel = [[UILabel alloc] initWithFrame:CGRectMake(margin, margin, width - 2 * margin, s.height)]; descriptionLabel.lineBreakMode = UILineBreakModeWordWrap; descriptionLabel.numberOfLines = 0; descriptionLabel.font = [UIFont systemFontOfSize:18.0f]; descriptionLabel.textColor = darkBlue; descriptionLabel.text = description; descriptionLabel.backgroundColor = lightBlue; [descriptionView addSubview:descriptionLabel]; [storeView addSubview:descriptionView]; [descriptionLabel release]; [lightBlue release]; [darkBlue release]; self.view = storeView; [storeView release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc. that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [imageView release]; [descriptionLabel release]; [super dealloc]; } @end Any suggestions ? Thank you, F.

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  • Inserting into a bitstream

    - by evilertoaster
    I'm looking for a way to efficiently insert bits into a bitstream and have it 'overflow', padding with 0's. So for example if you had a byte array with 2 bytes: 231 and 109 (11100111 01101101), and did BitInsert(byteArray,4,00) it would insert two bits at bit offset 4 making 11100001 11011011 01000000 (225,219,24). It would be ok even the method only allowed 1 bit insertions e.g. BitInsert(byteArray,4,true) or BitInsert(byteArray,4,false). I have one method of doing it, but it has to walk the stream with a bitmask bit by bit, so I'm wondering if there's a simpler approach... Answers in assembly or a C derivative would be appreciated.

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  • Feature categories for a social network

    - by mafutrct
    Not sure if this question belongs on SO. Anyway, please let me try to clarify the issue. I'm currently planning a social program. It's basically a chat server with the major additional ability to play games. I'd like to create categories of features that are offered to users. My question is, are there any useful standard feature categories? Does not have to be specific to my case, I'm interested in the general case as well. Just to give you an idea of what I'm thinking: functional e.g. play games social e.g. chatting operational e.g. 24/7 service availability I'm entirely unsure if this is the right place to ask, if you know of any better site to ask please don't hesitate to add a comment.

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  • Django Admin: Many-to-Many listbox doesn't show up with a through parameter

    - by NP
    Hi All, I have the following models: class Message(models.Model): date = models.DateTimeField() user = models.ForeignKey(User) thread = models.ForeignKey('self', blank=True, null=True) ... class Forum(models.Model): name = models.CharField(max_length=24) messages = models.ManyToManyField(Message, through="Message_forum", blank=True, null=True) ... class Message_forum(models.Model): message = models.ForeignKey(Message) forum = models.ForeignKey(Forum) status = models.IntegerField() position = models.IntegerField(blank=True, null=True) tags = models.ManyToManyField(Tag, blank=True, null=True) In the admin site, when I go to add/change a forum, I don't see the messages listbox as you'd expect. However, it shows up if I remove the 'through' parameter in the ManyToManyField declaration. What's up with that? I've registered all three models (plus Tag) to the admin site in admin.py. TIA

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  • Why won't my span do a JQuery event click when I click it?

    - by alex
    .tablePlayButton { display: block; width: 16px; background: transparent; margin-top:2px; margin-right: -10px; margin-left: 2px; height:17px; } tr:hover .tablePlayButton { background: url(ton.png) top left no-repeat; } tr:hover .tablePlayButton:active { background-position: bottom left; } tr:hover .tablePlayButton.playing, .tablePlayButton.playing { background: url(ton2.png) top right no-repeat; } tr:hover .tablePlayButton.playing:active, .tablePlayButton.playing:active { background-position: bottom right; } I draw the span like this: <span class="tablePlayButton"></span> It's got a little button. WHen I click it, nothing happens: $(".tablePlayButton").click(function(){ alert('hi'); });

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  • CreatePatternBrush and screen color depth

    - by Carlos Alloatti
    I am creating a brush using CreatePatternBrush with a bitmap created with CreateBitmap. The bitmap is 1 pixel wide and 24 pixels tall, I have the RGB value for each pixel, so I create an array of rgbquads and pass that to CreateBitmap. This works fine when the screen color depth is 32bpp, since the bitmap I create is also 32bpp. When the screen color depth is not 32bpp, this fails, and I understand why it does, since I should be creating a compatible bitmap instead. It seems I should use CreateCompatibleBitmap instead, but how do I put the pixel data I have into that bitmap? I have also read about CreateDIBPatternBrushPt, CreateDIBitmap, CreateDIBSection, etc. I don´t understand what is a DIBSection, and find the subject generally confusing. I do understand that I need a bitmap with the same color depth as the screen, but how do I create it having only the 32bpp pixel data?

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  • In App Purchase no valid Product IDs

    - by david
    I'm trying to get In App Purchase with my existing iPad App working. I'm stuck retrieving the Product Information from App Store: - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response The SKProductsResponse only contains invalid Product IDs. I tried every potential solution I found here or on the net: my App ID has In App enabled I generated a new provisioning profile and installed it on my device I restarted the device my App ID is the same as in my Info.plist (it's in the Store since weeks) I added In App Purchases for the App with "cleared for sale" checked I added Screenshots to my In App Purchases I tried different naming schemes for the Product ID I made triple checked that I pass the correct Product ID to the SKProductsRequest I'm passing a NSSet to the SKProductsRequest instead of a MutableSet I updated my App with the upcoming version containing in App purchase and submitted it for Review I approved one of my In App Purchases, just to see if that helps I waited more than 24 hours All of these actions brought me nothing but invalid Product IDs. I hope someone can point me into the right direction, because I'm running out of ideas.

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  • ActionScript BitmapData Built-in To Bitmaps?

    - by TheDarkIn1978
    i've used a Loader and URLRequest to download a .png from the internet and add it to my display list. since it's already a bitmap, does it have built in bitmap data already? or do i have to create the bitmap data myself? also, why does the same trace statement return false in the mouseMoveHandler when it outputs true in the displayImage function? var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest("http://somewebsite.com/image.png")); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, displayImage); function displayImage(evt:Event):void { addChild(evt.target.content); addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); trace(evt.target.content is Bitmap); //outputs 'true' } function mouseMoveHandler(evt:MouseEvent):void { trace(evt.target.content is Bitmap); //outputs 'false' }

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  • Compressing a hex string in Ruby/Rails

    - by PreciousBodilyFluids
    I'm using MongoDB as a backend for a Rails app I'm building. Mongo, by default, generates 24-character hexadecimal ids for its records to make sharding easier, so my URLs wind up looking like: example.com/companies/4b3fc1400de0690bf2000001/employees/4b3ea6e30de0691552000001 Which is not very pretty. I'd like to stick to the Rails url conventions, but also leave these ids as they are in the database. I think a happy compromise would be to compress these hex ids to shorter collections using more characters, so they'd look something like: example.com/companies/3ewqkvr5nj/employees/9srbsjlb2r Then in my controller I'd reverse the compression, get the original hex id and use that to look up the record. My question is, what's the best way to convert these ids back and forth? I'd of course want them to be as short as possible, but also url-safe and simple to convert. Thanks!

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  • Operate on pairs of rows of a data frame

    - by lorin
    I've got a data frame in R, and I'd like to perform a calculation on all pairs of rows. Is there a simpler way to do this than using a nested for loop? To make this concrete, consider a data frame with ten rows, and I want to calculate the difference of scores between all (45) possible pairs. > data.frame(ID=1:10,Score=4*10:1) ID Score 1 1 40 2 2 36 3 3 32 4 4 28 5 5 24 6 6 20 7 7 16 8 8 12 9 9 8 10 10 4 I know I could do this calculation with a nested for loop, but is there a better (more R-ish) way to do it?

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  • Optimize C# Code Fragment

    - by Eric J.
    I'm profiling some C# code. The method below is one of the most expensive ones. For the purpose of this question, assume that micro-optimization is the right thing to do. Is there an approach to improve performance of this method? Changing the input parameter to p to ulong[] would create a macro inefficiency. static ulong Fetch64(byte[] p, int ofs = 0) { unchecked { ulong result = p[0 + ofs] + ((ulong)p[1 + ofs] << 8) + ((ulong)p[2 + ofs] << 16) + ((ulong)p[3 + ofs] << 24) + ((ulong)p[4 + ofs] << 32) + ((ulong)p[5 + ofs] << 40) + ((ulong)p[6 + ofs] << 48) + ((ulong)p[7 + ofs] << 56); return result; } }

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  • Cassandra performance slow down with counter column

    - by tubcvt
    I have a cluster (4 node ) and a node have 16 core and 24 gb ram: 192.168.23.114 datacenter1 rack1 Up Normal 44.48 GB 25.00% 192.168.23.115 datacenter1 rack1 Up Normal 44.51 GB 25.00% 192.168.23.116 datacenter1 rack1 Up Normal 44.51 GB 25.00% 192.168.23.117 datacenter1 rack1 Up Normal 44.51 GB 25.00% We use about 10 column family (counter column) to make some system statistic report. Problem on here is that When i set replication_factor of this keyspace from 1 to 2 (contain 10 counter column family ), all cpu of node increase from 10% ( when use replication factor=1) to --- 90%. :( :( who can help me work around that :( . why counter column consume too much cpu time :(. thanks all

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  • Background image not getting vertically stretched in Chrome.

    - by KPL
    Hi all, The CSS - #header { overflow: hidden; background: url(images/header-bg.png) top repeat-x #FFFFFF; position: relative; border: none; display: block; height: 125px; width:100%; } The HTML - <div id="header"> <a href="http://localhost/" title="Dev" id="logo"><img src="images/logo.png" alt="" /></a> </div> This works good in Firefox - But not in Chrome :( - The image isn't being stretched vertically in Chrome. Help! Just a note, I'm on Linux.

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  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

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  • why drawRect method is not being called?

    - by user338322
    #import <UIKit/UIKit.h> @interface quartzViewController : UIViewController { IBOutlet UIView *myView; } @end #import "quartzViewController.h" @implementation quartzViewController -(void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSelectFont(context, "Arial", 24, kCGEncodingFontSpecific); CGContextSetTextPosition(context,80,80); CGContextShowText(context, "hello", 6); //not even this works CGContextShowTextAtPoint(context, 1,1, "hello", 6); } - (void)viewDidLoad { [myView setNeedsDisplay]; [super viewDidLoad]; } Will I have to make any changed in the nib? Thanks

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  • Where to get 1440 free cron jobs a day?

    - by Nok Imchen
    I'm making a program for my own use. In this program, I need to set up cron job. The cron job should run every minute (24 hr * 60 mins = 1440 times). Thus, I'll need to set up a cron job with a frequency of 1 minute. I think Google App Engine gives free cron job. But I'm very new to it. I downloaded the java SDK and read the document but understood nothing :( So, I can't use Google App Engine. Is here any other free service like Google app engine which but with easier inferface??? All I want is a cron job with 1 minute frequency Please help/suggest me... Thank you

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  • C typedef struct uncertainty.

    - by Emanuel Ey
    Consider the following typedef struct in C: 21:typedef struct source{ 22: double ds; //ray step 23: double rx,zx; //source coords 24: double rbox1, rbox2; //the box that limits the range of the rays 25: double freqx; //source frequency 26: int64_t nThetas; //number of launching angles 27: double theta1, thetaN; //first and last launching angle 28:}source_t; I get the error: globals.h:21: error: redefinition of 'struct source' globals.h:28: error: conflicting types for 'source_t' globals.h:28: note: previous declaration of 'source_t' was here I've tried using other formats for this definition: struct source{ ... }; typedef struct source source_t; and typedef struct{ ... }source_t; Which both return the same error. Why does this happen? it looks perfectly right to me.

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  • How do I create and append an image with Javascript/jQuery?

    - by Chris Armstrong
    I'm using the following code to create an image element, load it, then append it to the article on load. $('<img />') .attr('src', 'image.png') //actually imageData[0].url .load(function(){ $('article').append( $(this) ); alert('image added'); }); The alert is firing off ok, but the image doesn't appear, and when I inspect the element it has been added without the closing slash <img src='image.png' > Why is the browser removing the forward slash and how do I stop it?

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