Search Results

Search found 5044 results on 202 pages for 'clausal logic'.

Page 178/202 | < Previous Page | 174 175 176 177 178 179 180 181 182 183 184 185  | Next Page >

  • Quick help with some jQuery toggle

    - by mplacona
    I have the following code: <script> $(document).ready(function() { $('.toggle_section').click(function(e){ parent = $(e.target).closest("div") objChild = parent.children('div'); $('.sectionContentId').hide(400); $(objChild).toggle(400); }); }); </script> <br /> <div class="box" id="parent_section_1"> <strong> <a class="toggle_section" href="javascript:;">New Section 1</a> </strong> <div class="sectionContentId" id="section_1" style="display: none"> <br /> Contents<br />for<br />section<br />1 </div> </div> <br /> <div class="box" id="parent_section_2"> <strong> <a class="toggle_section" href="javascript:;">New Section 2</a> </strong> <div class="sectionContentId" id="section_2" style="display: none"> <br /> Contents<br />for<br />section<br />2 </div> </div> And example can be seen here As you can see, what I'm trying to accomplish is that when you click on one of the links, all the other "already expanded sections" collapse, and the clicked section expand. this works fine as it is, but obviously by using the logic: $('.sectionContentId').hide(400); $(objChild).toggle(400); When I click one of the expanded sections in the attempt to close it, it closes briefly and opens again. I wanna keep the same functionality, but wanna be able to open and close a section by clicking on a link, as well as when I'm opening a section, I wan't it to close everything before opening this new section. I'm not sure I'm being very clear here, but by looking at the example, you will be able to understand better what I mean. Thnks in advance

    Read the article

  • Why is my javascript function sometimes "not defined"?

    - by harpo
    Problem: I call my javascript function, and sometimes I get the error 'myFunction is not defined'. But it is defined. For example. I'll occasionally get 'copyArray is not defined' even in this example: function copyArray( pa ) { var la = []; for (var i=0; i < pa.length; i++) la.push( pa[i] ); return la; } Function.prototype.bind = function( po ) { var __method = this; var __args = []; // sometimes errors -- in practice I inline the function as a workaround __args = copyArray( arguments ); return function() { /* bind logic omitted for brevity */ } } As you can see, copyArray is defined right there, so this can't be about the order in which script files load. I've been getting this in situations that are harder to work around, where the calling function is located in another file that should be loaded after the called function. But this was the simplest case I could present, and appears to be the same problem. It doesn't happen 100% of the time, so I do suspect some kind of load-timing-related problem. But I have no idea what. @Hojou: That's part of the problem. The function in which I'm now getting this error is itself my addLoadEvent, which is basically a standard version of the common library function. @James: I understand that, and there is no syntax error in the function. When that is the case, the syntax error is reported as well. In this case, I am getting only the 'not defined' error. @David: The script in this case resides in an external file that is referenced using the normal <script src="file.js"></script> method in the page's head section. @Douglas: Interesting idea, but if this were the case, how could we ever call a user-defined function with confidence? In any event, I tried this and it didn't work. @sk: This technique has been tested across browsers and is basically copied from the prototype library.

    Read the article

  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

    Read the article

  • Lucene: Wildcards are missing from index

    - by Eleasar
    Hi - i am building a search index that contains special names - containing ! and ? and & and + and ... I have to tread the following searches different: me & you me + you But whatever i do (did try with queryparser escaping before indexing, escaped it manually, tried different indexers...) - if i check the search index with Luke they do not show up (question marks and @-symbols and the like show up) The logic behind is that i am doing partial searches for a live suggestion (and the fields are not that large) so i split it up into "m" and "me" and "+" and "y" and "yo" and "you" and then index it (that way it is way faster than a wildcard query search (and the index size is not a big problem). So what i would need is to also have this special wildcard characters be inserted into the index. This is my code: using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Lucene.Net.Analysis; using Lucene.Net.Util; namespace AnalyzerSpike { public class CustomAnalyzer : Analyzer { public override TokenStream TokenStream(string fieldName, TextReader reader) { return new ASCIIFoldingFilter(new LowerCaseFilter(new CustomCharTokenizer(reader))); } } public class CustomCharTokenizer : CharTokenizer { public CustomCharTokenizer(TextReader input) : base(input) { } public CustomCharTokenizer(AttributeSource source, TextReader input) : base(source, input) { } public CustomCharTokenizer(AttributeFactory factory, TextReader input) : base(factory, input) { } protected override bool IsTokenChar(char c) { return c != ' '; } } } The code to create the index: private void InitIndex(string path, Analyzer analyzer) { var writer = new IndexWriter(path, analyzer, true); //some multiline textbox that contains one item per line: var all = new List<string>(txtAllAvailable.Text.Replace("\r","").Split('\n')); foreach (var item in all) { writer.AddDocument(GetDocument(item)); } writer.Optimize(); writer.Close(); } private static Document GetDocument(string name) { var doc = new Document(); doc.Add(new Field( "name", DeNormalizeName(name), Field.Store.YES, Field.Index.ANALYZED)); doc.Add(new Field( "raw_name", name, Field.Store.YES, Field.Index.NOT_ANALYZED)); return doc; } (Code is with Lucene.net in version 1.9.x (EDIT: sorry - was 2.9.x) but is compatible with Lucene from Java) Thx

    Read the article

  • Which mobile operating system should I code for?

    - by samgoody
    It seems as though mobile computing has fully arrived. I would like to rewrite two of our programs for mobile devices, but am a bit lost as to which platform to target. Complicating this decision: I would need to learn the relevant languages and IDEs - my coding to date has been almost all web based (PHP, JS, Actionscript, etc. Some ASPX). Most users seem to be religious about their mobile decision, so oral conversations leave me more confused then enlightened. I do not yet own a smartphone - will have to buy one once I know which platform to be aiming for. Both of my programs are more for business users, (one is only useful for C.P.A.s). I am a single developer, and cannot develop for more than one platform at a time. Getting it right is important. Based on what I've found on the web, I would've expected RIM to be a shoo-in, and the general order to be as follows: RIM Blackberry - More of them than any other brand. Despite naysayers, they've had double the sales (or perhaps 5X the sales) of any other smartphone, and have continued to grow. And, they have business users. Android - According to Schmidt, they have outsold everyone else except RIM (though I can't find where I read that now), and they are just getting started. According to Comscore, they are already at 8% of the market and expected to hit Shcmidt's claims within six months. Nokia - The largest worldwide. If they would just make up between Maemo or Symbian, I would be far less confused. iPhone - Much more competition by other apps, fewer sales to be had, and a overlord that can delay or cancel my app at any time. Is Cocoa hard to learn? Windows Mobile - Word is that version 7 will not be backwards compatible and losing market share. Palm WebOS - Perhaps this should go first, as it is the only one that offers tools to make my life easy as a web application developer. No competition in marketplace. But not very many users either. However, a search on StackOverflow shows a hugely disproportionate number of iPhone questions versus Blackberry. Likewise, there are clearly more apps on iPhone, so it must be getting developer love. What is the one platform I should develop for? Please back up your answer with the logic.

    Read the article

  • Asp.NET custom templated datalist throws argument out of range (index) on button press

    - by MrTortoise
    I have a class BaseTemplate public abstract class BaseTemplate : ITemplate This adds the controls, and provides abstract methods to implement in the inheriting class. The inheriting class then adds its html according to its data source and manages the data binding. This all works fine - I get the control appearing with properly parsed html. The problem is that the base class adds controls into the template that have their own CommandName arguments; the idea is that the class that implements the custom templated dataList will provide the logic of setting the Selected and Edit Indexes. This class also manages the data binding, etc. It sets all of the templates on the datalist in the Init method (which was another cause of this exception). The exception gets thrown when I hit one of these buttons - I have tried hooking up both their click and command events everywhere in case this was the problem. I have also ensured that their command names do not match any of the system ones. The stack trace does not include any references to my methods or objects which is why I am so stuck. It is the most unhelpful message I can imagine. The really frustrating thing is that I cannot get a breakpoint to fire - i.e. the problem is happening after I click the button, but before and of my code can execute. The last time this exception happened was when I had this code in a user control and was assigning the templates to the datalist in the PageLoad. I moved these into init to fix that problem; however, this is a problem that was there then and I have no idea what is causing it let alone how to solve it (and index out of range doesn't really help without knowing what index.) The Exception Details Exception Details: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index The Stack Trace: [ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index] System.Web.UI.ControlCollection.get_Item(Int32 index) +8665582 System.Web.UI.WebControls.DataList.GetItem(ListItemType itemType, Int32 repeatIndex) +8667655 System.Web.UI.WebControls.DataList.System.Web.UI.WebControls.IRepeatInfoUser.GetItemStyle(ListItemType itemType, Int32 repeatIndex) +11 System.Web.UI.WebControls.RepeatInfo.RenderVerticalRepeater(HtmlTextWriter writer, IRepeatInfoUser user, Style controlStyle, WebControl baseControl) +8640873 System.Web.UI.WebControls.RepeatInfo.RenderRepeater(HtmlTextWriter writer, IRepeatInfoUser user, Style controlStyle, WebControl baseControl) +27 System.Web.UI.WebControls.DataList.RenderContents(HtmlTextWriter writer) +208 System.Web.UI.WebControls.BaseDataList.Render(HtmlTextWriter writer) +30 System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +27 System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +99 System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +134 System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +19 System.Web.UI.HtmlControls.HtmlForm.RenderChildren(HtmlTextWriter writer) +163 System.Web.UI.HtmlControls.HtmlContainerControl.Render(HtmlTextWriter writer) +32 System.Web.UI.HtmlControls.HtmlForm.Render(HtmlTextWriter output) +51 System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +27 System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +99 System.Web.UI.HtmlControls.HtmlForm.RenderControl(HtmlTextWriter writer) +40 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +134 System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +19 System.Web.UI.Page.Render(HtmlTextWriter writer) +29 System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +27 System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +99 System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1266 The code Base class: public abstract class BaseTemplate : ITemplate { ListItemType _templateType; public BaseTemplate(ListItemType theTemplateType) { _templateType = theTemplateType; } public ListItemType ListItemType { get { return _templateType; } } #region ITemplate Members public void InstantiateIn(Control container) { PlaceHolder ph = new PlaceHolder(); container.Controls.Add(ph); Literal l = new Literal(); switch (_templateType) { case ListItemType.Header: { ph.Controls.Add(new LiteralControl(@"<table><tr>")); InstantiateInHeader(ph); ph.Controls.Add(new LiteralControl(@"</tr>")); break; } case ListItemType.Footer: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInFooter(ph); ph.Controls.Add(new LiteralControl(@"</tr></table>")); break; } case ListItemType.Item: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInItem(ph); ph.Controls.Add(new LiteralControl(@"<td>")); Button select = new Button(); select.ID = "btnSelect"; select.CommandName = "SelectRow"; select.Text = "Select"; ph.Controls.Add(select); ph.Controls.Add(new LiteralControl(@"</td>")); ph.Controls.Add(new LiteralControl(@"</tr>")); ph.DataBinding += new EventHandler(ph_DataBinding); break; } case ListItemType.AlternatingItem: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInAlternatingItem(ph); ph.Controls.Add(new LiteralControl(@"<td>")); Button select = new Button(); select.ID = "btnSelect"; select.CommandName = "SelectRow"; select.Text = "Select"; ph.Controls.Add(select); ph.Controls.Add(new LiteralControl(@"</td>")); ph.Controls.Add(new LiteralControl(@"</tr>")); ph.DataBinding+=new EventHandler(ph_DataBinding); break; } case ListItemType.SelectedItem: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInItem(ph); ph.Controls.Add(new LiteralControl(@"<td>")); Button edit = new Button(); edit.ID = "btnEdit"; edit.CommandName = "EditRow"; edit.Text = "Edit"; ph.Controls.Add(edit); Button delete = new Button(); delete.ID = "btnDelete"; delete.CommandName = "DeleteRow"; delete.Text = "Delete"; ph.Controls.Add(delete); ph.Controls.Add(new LiteralControl(@"</td>")); ph.Controls.Add(new LiteralControl(@"</tr>")); ph.DataBinding += new EventHandler(ph_DataBinding); break; } case ListItemType.EditItem: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInEdit(ph); ph.Controls.Add(new LiteralControl(@"<td>")); Button save = new Button(); save.ID = "btnSave"; save.CommandName = "SaveRow"; save.Text = "Save"; ph.Controls.Add(save); Button cancel = new Button(); cancel.ID = "btnCancel"; cancel.CommandName = "CancelRow"; cancel.Text = "Cancel"; ph.Controls.Add(cancel); ph.Controls.Add(new LiteralControl(@"</td>")); ph.Controls.Add(new LiteralControl(@"</tr>")); ph.DataBinding += new EventHandler(ph_DataBinding); break; } case ListItemType.Separator: { InstantiateInSeperator(ph); break; } } } void ph_DataBinding(object sender, EventArgs e) { DataBindingOverride(sender, e); } /// <summary> /// the controls placed into the PlaceHolder will get wrapped in &lt;table&gt;&lt;tr&gt; &lt;/tr&gt;. I.e. you need to provide the column names wrapped in &lt;td&gt;&lt;/td&gt; tags. /// </summary> /// <param name="header"></param> public abstract void InstantiateInHeader(PlaceHolder ph); /// <summary> /// the controls will have a column added after them and so require each column to be properly wrapped in &lt;td&gt;&lt;/td&gt; tags. The &lt;tr&gt;&lt;/tr&gt; is handled in the base class. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInItem(PlaceHolder ph); /// <summary> /// the controls will have a column added after them and so require each column to be properly wrapped in &lt;td&gt;&lt;/td&gt; tags. The &lt;tr&gt;&lt;/tr&gt; is handled in the base class. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInAlternatingItem(PlaceHolder ph); /// <summary> /// the controls will have a column added after them and so require each column to be properly wrapped in &lt;td&gt;&lt;/td&gt; tags. The &lt;tr&gt;&lt;/tr&gt; is handled in the base class. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInEdit(PlaceHolder ph); /// <summary> /// Any html used in the footer will have &lt;/tr&gt;&lt;table&gt; appended to the end. /// &lt;tr&gt; will be appended to the front. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInFooter(PlaceHolder ph); /// <summary> /// the controls will have a column added after them and so require each column to be properly wrapped in &lt;td&gt;&lt;/td&gt; tags. The &lt;tr&gt;&lt;/tr&gt; is handled in the base class. /// Adds Delete and Edit Buttons after the table contents. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInSelectedItem(PlaceHolder ph); /// <summary> /// The base class provides no &lt;tr&gt;&lt;/tr&gt; tags /// </summary> /// <param name="ph"></param> public abstract void InstantiateInSeperator(PlaceHolder ph); /// <summary> /// Use this method to bind the controls to their data. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public abstract void DataBindingOverride(object sender, EventArgs e); #endregion } Inheriting class: public class NominalGroupTemplate : BaseTemplate { public NominalGroupTemplate(ListItemType theListItemType) : base(theListItemType) { } public override void InstantiateInHeader(PlaceHolder ph) { ph.Controls.Add(new LiteralControl(@"<td>ID</td><td>Group</td><td>IsPositive</td>")); } public override void InstantiateInItem(PlaceHolder ph) { ph.Controls.Add(new LiteralControl(@"<td>")); Label lblID = new Label(); lblID.ID = "lblID"; ph.Controls.Add(lblID); ph.Controls.Add(new LiteralControl(@"</td><td>")); Label lblGroup = new Label(); lblGroup.ID = "lblGroup"; ph.Controls.Add(lblGroup); ph.Controls.Add(new LiteralControl(@"</td><td>")); CheckBox chkIsPositive = new CheckBox(); chkIsPositive.ID = "chkIsPositive"; chkIsPositive.Enabled = false; ph.Controls.Add(chkIsPositive); ph.Controls.Add(new LiteralControl(@"</td>")); } public override void InstantiateInAlternatingItem(PlaceHolder ph) { InstantiateInItem(ph); } public override void InstantiateInEdit(PlaceHolder ph) { ph.Controls.Add(new LiteralControl(@"<td>")); Label lblID = new Label(); lblID.ID = "lblID"; ph.Controls.Add(lblID); ph.Controls.Add(new LiteralControl(@"</td><td>")); TextBox txtGroup = new TextBox(); txtGroup.ID = "txtGroup"; txtGroup.Visible = true; txtGroup.Enabled = true ; ph.Controls.Add(txtGroup); ph.Controls.Add(new LiteralControl(@"</td><td>")); CheckBox chkIsPositive = new CheckBox(); chkIsPositive.ID = "chkIsPositive"; chkIsPositive.Visible = true; chkIsPositive.Enabled = true ; ph.Controls.Add(chkIsPositive); ph.Controls.Add(new LiteralControl(@"</td>")); } public override void InstantiateInFooter(PlaceHolder ph) { InstantiateInHeader(ph); } public override void InstantiateInSelectedItem(PlaceHolder ph) { ph.Controls.Add(new LiteralControl(@"<td>")); Label lblID = new Label(); lblID.ID = "lblID"; ph.Controls.Add(lblID); ph.Controls.Add(new LiteralControl(@"</td><td>")); TextBox txtGroup = new TextBox(); txtGroup.ID = "txtGroup"; txtGroup.Visible = true; txtGroup.Enabled = false; ph.Controls.Add(txtGroup); ph.Controls.Add(new LiteralControl(@"</td><td>")); CheckBox chkIsPositive = new CheckBox(); chkIsPositive.ID = "chkIsPositive"; chkIsPositive.Visible = true; chkIsPositive.Enabled = false; ph.Controls.Add(chkIsPositive); ph.Controls.Add(new LiteralControl(@"</td>")); } public override void InstantiateInSeperator(PlaceHolder ph) { } public override void DataBindingOverride(object sender, EventArgs e) { PlaceHolder ph = (PlaceHolder)sender; DataListItem li = (DataListItem)ph.NamingContainer; int id = Convert.ToInt32(DataBinder.Eval(li.DataItem, "ID")); string group = (string)DataBinder.Eval(li.DataItem, "Group"); bool isPositive = Convert.ToBoolean(DataBinder.Eval(li.DataItem, "IsPositive")); switch (this.ListItemType) { case ListItemType.Item: case ListItemType.AlternatingItem: { ((Label)ph.FindControl("lblID")).Text = id.ToString(); ((Label)ph.FindControl("lblGroup")).Text = group; ((CheckBox)ph.FindControl("chkIsPositive")).Text = isPositive.ToString(); break; } case ListItemType.EditItem: case ListItemType.SelectedItem: { ((TextBox)ph.FindControl("lblID")).Text = id.ToString(); ((TextBox)ph.FindControl("txtGroup")).Text = group; ((CheckBox)ph.FindControl("chkIsPositive")).Text = isPositive.ToString(); break; } } } } From here I added the control to a page the code behind public partial class NominalGroupbroke : System.Web.UI.UserControl { public void SetNominalGroupList(IList<BONominalGroup> theNominalGroups) { XElement data = Serialiser<BONominalGroup>.SerialiseObjectList(theNominalGroups); ViewState.Add("nominalGroups", data.ToString()); dlNominalGroup.DataSource = theNominalGroups; dlNominalGroup.DataBind(); } protected void Page_init() { dlNominalGroup.HeaderTemplate = new NominalGroupTemplate(ListItemType.Header); dlNominalGroup.ItemTemplate = new NominalGroupTemplate(ListItemType.Item); dlNominalGroup.AlternatingItemTemplate = new NominalGroupTemplate(ListItemType.AlternatingItem); dlNominalGroup.SeparatorTemplate = new NominalGroupTemplate(ListItemType.Separator); dlNominalGroup.SelectedItemTemplate = new NominalGroupTemplate(ListItemType.SelectedItem); dlNominalGroup.EditItemTemplate = new NominalGroupTemplate(ListItemType.EditItem); dlNominalGroup.FooterTemplate = new NominalGroupTemplate(ListItemType.Footer); } protected void Page_Load(object sender, EventArgs e) { dlNominalGroup.ItemCommand += new DataListCommandEventHandler(dlNominalGroup_ItemCommand); } void dlNominalGroup_Init(object sender, EventArgs e) { dlNominalGroup.HeaderTemplate = new NominalGroupTemplate(ListItemType.Header); dlNominalGroup.ItemTemplate = new NominalGroupTemplate(ListItemType.Item); dlNominalGroup.AlternatingItemTemplate = new NominalGroupTemplate(ListItemType.AlternatingItem); dlNominalGroup.SeparatorTemplate = new NominalGroupTemplate(ListItemType.Separator); dlNominalGroup.SelectedItemTemplate = new NominalGroupTemplate(ListItemType.SelectedItem); dlNominalGroup.EditItemTemplate = new NominalGroupTemplate(ListItemType.EditItem); dlNominalGroup.FooterTemplate = new NominalGroupTemplate(ListItemType.Footer); } void dlNominalGroup_DataBinding(object sender, EventArgs e) { } void deleteNominalGroup(int index) { XElement data = XElement.Parse(Convert.ToString( ViewState["nominalGroups"] )); IList<BONominalGroup> list = Serialiser<BONominalGroup>.DeserialiseObjectList(data); FENominalGroup.DeleteNominalGroup(list[index].ID); list.RemoveAt(index); data = Serialiser<BONominalGroup>.SerialiseObjectList(list); ViewState["nominalGroups"] = data.ToString(); dlNominalGroup.DataSource = list; dlNominalGroup.DataBind(); } void updateNominalGroup(DataListItem theItem) { XElement data = XElement.Parse(Convert.ToString( ViewState["nominalGroups"])); IList<BONominalGroup> list = Serialiser<BONominalGroup>.DeserialiseObjectList(data); BONominalGroup old = list[theItem.ItemIndex]; BONominalGroup n = new BONominalGroup(); byte id = Convert.ToByte(((TextBox)theItem.FindControl("lblID")).Text); string group = ((TextBox)theItem.FindControl("txtGroup")).Text; bool isPositive = Convert.ToBoolean(((CheckBox)theItem.FindControl("chkIsPositive")).Text); n.ID = id; n.Group = group; n.IsPositive = isPositive; FENominalGroup.UpdateNominalGroup(old, n); list[theItem.ItemIndex] = n; data = Serialiser<BONominalGroup>.SerialiseObjectList(list); ViewState["nominalGroups"] = data.ToString(); } void dlNominalGroup_ItemCommand(object source, DataListCommandEventArgs e) { DataList l = (DataList)source; switch (e.CommandName) { case "SelectRow": { if (l.EditItemIndex == -1) { l.SelectedIndex = e.Item.ItemIndex; l.EditItemIndex = -1; } break; } case "EditRow": { if (l.SelectedIndex == e.Item.ItemIndex) { l.EditItemIndex = e.Item.ItemIndex; } break; } case "DeleteRow": { deleteNominalGroup(e.Item.ItemIndex); l.EditItemIndex = -1; try { l.SelectedIndex = e.Item.ItemIndex; } catch { l.SelectedIndex = -1; } break; } case "CancelRow": { l.SelectedIndex = l.EditItemIndex; l.EditItemIndex = -1; break; } case "SaveRow": { updateNominalGroup(e.Item); try { l.SelectedIndex = e.Item.ItemIndex; } catch { l.SelectedIndex = -1; } l.EditItemIndex = -1; break; } } } Lots of code there, I'm afraid, but it should build. Thanks if anyone manages to spot my silliness. The BONominalGroup class (please ignore my crazy getHash override, I'm not proud of it). IAudit can just be an empty interface here and all will be fine. It used to inherit from another class, I have cleaned that out - so the serialization logic may be broken here. public class BONominalGroup { public BONominalGroup() #region Fields and properties private Int16 _ID; public Int16 ID { get { return _ID; } set { _ID = value; } } private string _group; public string Group { get { return _group; } set { _group = value; } } private bool _isPositve; public bool IsPositive { get { return _isPositve; } set { _isPositve = value; } } #endregion public override bool Equals(object obj) { bool retVal = false; BONominalGroup ng = obj as BONominalGroup; if (ng!=null) if (ng._group == this._group && ng._ID == this.ID && ng.IsPositive == this.IsPositive) { retVal = true; } return retVal; } public override int GetHashCode() { return ToString().GetHashCode(); } public override string ToString() { return "BONominalGroup{ID:" + this.ID.ToString() + ",Group:" + this.Group.ToString() + ",IsPositive:" + this.IsPositive.ToString() + "," + "}"; } #region IXmlSerializable Members public override void ReadXml(XmlReader reader) { reader.ReadStartElement("BONominalGroup"); this.ID = Convert.ToByte(reader.ReadElementString("id")); this.Group = reader.ReadElementString("group"); this.IsPositive = Convert.ToBoolean(reader.ReadElementString("isPositive")); base.ReadXml(reader); reader.ReadEndElement(); } public override void WriteXml(XmlWriter writer) { writer.WriteElementString("id", this.ID.ToString()); writer.WriteElementString("group", this.Group); writer.WriteElementString("isPositive", this.IsPositive.ToString()); // writer.WriteStartElement("BOBase"); // base.WriteXml(writer); writer.WriteEndElement(); } #endregion }

    Read the article

  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

    Read the article

  • pathinfo vs fnmatch

    - by zaf
    There was a small debate regarding the speed of fnmatch over pathinfo here : http://stackoverflow.com/questions/2692536/how-to-check-if-file-is-php I wasn't totally convinced so decided to benchmark the two functions. Using dynamic and static paths showed that pathinfo was faster. Is my benchmarking logic and conclusion valid? I include a sample of the results which are in seconds for 100,000 iterations on my machine : dynamic path pathinfo 3.79311800003 fnmatch 5.10071492195 x1.34 static path pathinfo 1.03921294212 fnmatch 2.37709188461 x2.29 Code: <pre> <?php $iterations=100000; // Benchmark with dynamic file path print("dynamic path\n"); $i=$iterations; $t1=microtime(true); while($i-->0){ $f='/'.uniqid().'/'.uniqid().'/'.uniqid().'/'.uniqid().'.php'; if(pathinfo($f,PATHINFO_EXTENSION)=='php') $d=uniqid(); } $t2=microtime(true) - $t1; print("pathinfo $t2\n"); $i=$iterations; $t1=microtime(true); while($i-->0){ $f='/'.uniqid().'/'.uniqid().'/'.uniqid().'/'.uniqid().'.php'; if(fnmatch('*.php',$f)) $d=uniqid(); } $t3 = microtime(true) - $t1; print("fnmatch $t3\n"); print('x'.round($t3/$t2,2)."\n\n"); // Benchmark with static file path print("static path\n"); $f='/'.uniqid().'/'.uniqid().'/'.uniqid().'/'.uniqid().'.php'; $i=$iterations; $t1=microtime(true); while($i-->0) if(pathinfo($f,PATHINFO_EXTENSION)=='php') $d=uniqid(); $t2=microtime(true) - $t1; print("pathinfo $t2\n"); $i=$iterations; $t1=microtime(true); while($i-->0) if(fnmatch('*.php',$f)) $d=uniqid(); $t3=microtime(true) - $t1; print("fnmatch $t3\n"); print('x'.round($t3/$t2,2)."\n\n"); ?> </pre>

    Read the article

  • Alternatives to requiring users to register for an account?

    - by jamieb
    I'm working on a side project to build a new web app idea of mine. For the sake of discussion, let's say this app displays a random photograph of a famous work of art. On a scale of 1 to 5, users are asked to rate how well they like each piece of art, and then are shown the next photo. Eventually, the app is able to get an sense of the person's style and is able to recommend artwork that he/she may find pleasing. The whole concept is similar to Netflix. I understand how to do all the preference matching logic (although not as sophisticated as Netflix). But I'd like to find a way to do this without requiring that users create an account first. This is a novelty website that a typical user might use only a handful of times. Requiring registration is overkill and will likely drastically reduce it's utility. I'd like to allow people to begin rating artwork within five seconds of their initial pageview, yet maintain the integrity of the voting (since recommendations are predicated on how other people have rated the various pieces of artwork). Can it be done? Some ideas: OpenID. The perfect solution except for the fact that it's not wildly used and my target audience isn't the most technically adept demographic. Text message. User inputs phone number and is texted a four digit code to key into the web app. Quick, easy, and great way to limit abuse. However, privacy concerns abound... people are probably even less likely to give me their phone number than their email address. Facebook login. I personally don't have a Facebook account due to privacy concerns. And I'd really hate to support such a proprietary platform. Hash code/Bookmark. Vistor's initial pageview generates a 5 or 6 digit alphanumeric code that is embedded in each subsequent URL. They can bookmark any page to save their state. Good: Very simple system that doesn't require any user action. Bad: Very easy to stuff the ballot box, might be difficult to account for users sharing the link containing their ID code via email or social networking sites.

    Read the article

  • Linq to SQL Repository ~theory~ - Generic but now uses Linq to Objects?

    - by Matt Tolliday
    The project I am currently working on used Linq to SQL as an ORM data access technology. Its an MVC3 Web app. The problem I faced was primarily due to the inability to mock (for testing) the DataContext which gets autogenerated by the DBML designer. So to solve this issue (after much reading) I refactored the repository system which was in place - single repository with seperate and duplicated access methods for each table which ended up with something like 300 methods only 10 of which were unique - into a single repository with generic methods taking the table and returning more generic types to the upper reaches of the application. My question revolves more around the design I've used to get thus far and the differences I'm noticing in the structure of the app. 1) Having refactored the code from the dark ages which used classic Linq to SQL queries: public Billing GetBilling(int id) { var result = ( from bil in _bicDc.Billings where bil.BillingId == id select bil).SingleOrDefault(); return (result); } it now looks like: public T GetRecordWhere<T>(Expression<Func<T, bool>> predicate) where T : class { T result; try { result = _dataContext.GetTable<T>().Where(predicate).SingleOrDefault(); } catch (Exception ex) { throw ex; } return result; } and is used by the controller with a query along the lines of: _repository.GetRecordWhere<Billing>(x => x.BillingId == 1); which is fine, and precisely what I wanted to achieve. ...however.... I'm also having to do the following to get precisely the result set i require in the controller class (the highest point of the app in essence)... viewModel.RecentRequests = _model.GetAllRecordsWhere<Billing>(x => x.BillingId == 1) .Where(x => x.BillingId == Convert.ToInt32(BillingType.Submitted)) .OrderByDescending(x => x.DateCreated). Take(5).ToList(); This - as far as my understanding is correct - is now using Linq to Objects rather than the Linq to SQL queries I was previously? Is this okay practise? It feels wrong to me but I dont know why. Probably because the logic of the queries is in the very highest tier of the app, rather than the lowest, but... I defer to you good people for advice. One of the issues I considered was bringing the entire table into memory but I understand that using the Iqeryable return type the where clause is taken to the database and evaluated there. Thus returning only the resultset i require... i may be wrong. And if you've made it this far, well done. Thank you, and if you have any advice it is very much appreciated!!

    Read the article

  • How to write a cctor and op= for a factory class with ptr to abstract member field?

    - by Kache4
    I'm extracting files from zip and rar archives into raw buffers. I created the following to wrap minizip and unrarlib: Archive.hpp #include "ArchiveBase.hpp" #include "ArchiveDerived.hpp" class Archive { public: Archive(string path) { /* logic here to determine type */ switch(type) { case RAR: archive_ = new ArchiveRar(path); break; case ZIP: archive_ = new ArchiveZip(path); break; case UNKNOWN_ARCHIVE: throw; break; } } Archive(Archive& other) { archive_ = // how do I copy an abstract class? } ~Archive() { delete archive_; } void passThrough(ArchiveBase::Data& data) { archive_->passThrough(data); } Archive& operator = (Archive& other) { if (this == &other) return *this; ArchiveBase* newArchive = // can't instantiate.... delete archive_; archive_ = newArchive; return *this; } private: ArchiveBase* archive_; } ArchiveBase.hpp class ArchiveBase { public: // Is there any way to put this struct in Archive instead, // so that outside classes instantiating one could use // Archive::Data instead of ArchiveBase::Data? struct Data { int field; }; virtual void passThrough(Data& data) = 0; /* more methods */ } ArchiveDerived.hpp "Derived" being "Zip" or "Rar" #include "ArchiveBase.hpp" class ArchiveDerived : public ArchiveBase { public: ArchiveDerived(string path); void passThrough(ArchiveBase::Data& data); private: /* fields needed by minizip/unrarlib */ // example zip: unzFile zipFile_; // example rar: RARHANDLE rarFile_; } ArchiveDerived.cpp #include "ArchiveDerived.hpp" ArchiveDerived::ArchiveDerived(string path) { //implement } ArchiveDerived::passThrough(ArchiveBase::Data& data) { //implement } Somebody had suggested I use this design so that I could do: Archive archiveFile(pathToZipOrRar); archiveFile.passThrough(extractParams); // yay polymorphism! How do I write a cctor for Archive? What about op= for Archive? What can I do about "renaming" ArchiveBase::Data to Archive::Data? (Both minizip and unrarlib use such structs for input and output. Data is generic for Zip & Rar and later is used to create the respective library's struct.)

    Read the article

  • For loop from assembly to C

    - by FranXh
    I have a bomb project where I need to defuse certain phases by finding "pas phrases" that will defuse the bomb. Right now I have been working with phase_2, for which the assembly code is shown below. Phase_2 requires as an input 6 numbers, which I need to find in order to defuse this phase. I analyzed this assembly, and I came up with the C code below, that covers lines from 40101c to 401044. It is basically a for loop that makes sure that elements t[0]==t[3], t[1]==t[4] and t[2]==t[5] that the user inputs, are equal. According to my logic, the user can input any 6 numbers as long as the above condition is satisfied. Say 1, 2, 3, 1, 2, 3 would be a valid "pas phrase". However this solution does not convince me for some reason. Am I doing something wrong? 0000000000400ffc <phase_2>: 400ffc: 48 89 5c 24 e0 mov %rbx,-0x20(%rsp) 401001: 48 89 6c 24 e8 mov %rbp,-0x18(%rsp) 401006: 4c 89 64 24 f0 mov %r12,-0x10(%rsp) 40100b: 4c 89 6c 24 f8 mov %r13,-0x8(%rsp) 401010: 48 83 ec 48 sub $0x48,%rsp 401014: 48 89 e6 mov %rsp,%rsi 401017: e8 65 0a 00 00 callq 401a81 <read_six_numbers> 40101c: 48 89 e5 mov %rsp,%rbp 40101f: 4c 8d 6c 24 0c lea 0xc(%rsp),%r13 401024: 41 bc 00 00 00 00 mov $0x0,%r12d 40102a: 48 89 eb mov %rbp,%rbx 40102d: 8b 45 0c mov 0xc(%rbp),%eax 401030: 39 45 00 cmp %eax,0x0(%rbp) 401033: 74 05 je 40103a <phase_2+0x3e> 401035: e8 2d 09 00 00 callq 401967 <_GLOBAL_RESET_> 40103a: 44 03 23 add (%rbx),%r12d 40103d: 48 83 c5 04 add $0x4,%rbp 401041: 4c 39 ed cmp %r13,%rbp 401044: 75 e4 jne 40102a <phase_2+0x2e> 401046: 45 85 e4 test %r12d,%r12d 401049: 75 05 jne 401050 <phase_2+0x54> 40104b: e8 17 09 00 00 callq 401967 <_GLOBAL_RESET_> 401050: 48 8b 5c 24 28 mov 0x28(%rsp),%rbx 401055: 48 8b 6c 24 30 mov 0x30(%rsp),%rbp 40105a: 4c 8b 64 24 38 mov 0x38(%rsp),%r12 40105f: 4c 8b 6c 24 40 mov 0x40(%rsp),%r13 401064: 48 83 c4 48 add $0x48,%rsp 401068: c3 for (int i=0; i<3; i++){ if(t[i] != t[i+3]){ explode(); } }

    Read the article

  • WCF doesn't find client configuration

    - by ultraman69
    Hi ! I have a WCF service on server B. Then on the machine A is the client, which is a Windows service. In a separate dll stands all the business logic for this service. So my proxy for the WCF is on that side. I have 2 app.config (client side only) : 1 for the service and another one in the dll. So I tried (for test purpose) puting the servicemodel config section in both. Both still, it doesn't work, it says that it can't find the endpoint with that name and for that contract... What I'm trying to do here is modify the configuration programatically. Here' the code in the business layer dll : Dim ep As New EndpointAddress(New Uri(ConfigurationManager.AppSettings(nomServeurCible)), _ EndpointIdentity.CreateDnsIdentity(ConfigurationManager.AppSettings("Identity_" & nomServeurCible))) serviceCible = New ServiceProxy.ExecOperClient("wsHttp", ep) And here is a sample of the config file : <add key="TEST1" value="http://TEST1:8000/MySpacePerso/ExecOperService"/> <add key="TEST1_CertificateSerialNumber" value="10 hj 6y 7b 00 01 32 12 01 21"/> <add key="Identity_TEST1" value="TEST1"/> <system.serviceModel> <client> <endpoint address="http://SERV_NAME:8000/CSSTQDA/ExecOperService" binding="wsHttpBinding" behaviorConfiguration="myClientBehavior" bindingConfiguration="MybindingCon" contract="ExecOper.Service.IExecOper" name="wsHttp"> <identity> <dns value="SERV_CERT_NAME"/> </identity> </endpoint> </client> <bindings> <wsHttpBinding> <binding name="MybindingCon"> <security mode="Message"> <message clientCredentialType="UserName" /> </security> </binding> </wsHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="ServiceTraitementBehavior"> <serviceMetadata httpGetEnabled="True"/> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> <endpointBehaviors> <behavior name="myClientBehavior"> <clientCredentials> <serviceCertificate> <authentication certificateValidationMode="ChainTrust" revocationMode="NoCheck"/> </serviceCertificate> </clientCredentials> </behavior> </endpointBehaviors> </behaviors>

    Read the article

  • Qt4: QPrinter / QPainter only print the first document

    - by hurikhan77
    In Qt4, I'm initializing the printer in the main.cpp in the following way: mw->printer = new QPrinter(QPrinter::HighResolution); mw->printer->setPaperSize(QPrinter::A5); mw->printer->setNumCopies(2); mw->printer->setColorMode(QPrinter::GrayScale); QPrintDialog *dialog = new QPrintDialog(mw->printer, mw); dialog->setWindowTitle(QObject::tr("Printer Setup")); if (dialog->exec() == QDialog::Accepted) { mw->printer->setFullPage(TRUE); return a.exec (); } This works fine for printing the first document from the application: qDebug("Printing"); QPainter p; if (!p.begin(printer)) { qDebug("Printing aborted"); return; } Q3PaintDeviceMetrics metrics(p.device()); int dpiy = metrics.logicalDpiY(); int dpix = metrics.logicalDpiX(); int tmargin = (int) ((marginTop / 2.54) * dpiy); int bmargin = (int) ((marginBottom / 2.54) * dpiy); int lmargin = (int) ((marginLeft / 2.54) * dpix); int rmargin = (int) ((marginRight / 2.54) * dpix); QRect body(lmargin, tmargin, metrics.width() - (lmargin + rmargin), metrics.height() - (tmargin + bmargin)); QString document; /* ... app logic to write a richtext document */ Q3SimpleRichText richText(QString("<qt>%1</qt>").arg(document), QFont("Arial", fontSize)); richText.setWidth(&p, body.width()); QRect view(body); int page = 1; do { // draw text richText.draw(&p, body.left(), body.top(), view, colorGroup()); view.moveBy(0, body.height()); p.translate(0, -body.height()); // insert page number p.drawText(view.right() - p.fontMetrics().width(QString::number(page)), view.bottom() + p.fontMetrics().ascent() + 5, QString::number(page)); // exit loop on last page if (view.top () >= richText.height ()) break; printer->newPage(); page++; } while (TRUE); if (!p.end()) qDebug("Print painter yielded failure"); But when this routine runs the second time, it does not print the document. It will just print an empty page but still with the page number on it. This worked fine before with Qt3.

    Read the article

  • C++ print out a binary search tree

    - by starcorn
    Hello, Got nothing better to do this Christmas holiday, so I decided to try out making a binary search tree. I'm stuck with the print function. How should the logic behind it work? Since the tree is already inserting it in a somewhat sorted order, and I want to print the tree from smallest values to the biggest. So I need to travel to the furthest left branch of the tree to print the first value. Right, so after that how do I remember the way back up, do I need to save the previous node? A search in wikipedia gave me an solution which they used stack. And other solutions I couldn't quite understand how they've made it, so I'm asking here instead hoping someone can enlight me. I also wonder my insert function is OK. I've seen other's solution being smaller. void treenode::insert(int i) { if(root == 0) { cout << "root" << endl; root = new node(i,root); } else { node* travel = root; node* prev; while(travel) { if(travel->value > i) { cout << "travel left" << endl; prev = travel; travel = travel->left; } else { cout << "travel right" << endl; prev = travel; travel = travel->right; } } //insert if(prev->value > i) { cout << "left" << endl; prev->left = new node(i); } else { cout << "right" << endl; prev->right = new node(i); } } } void treenode::print() { node* travel = root; while(travel) { cout << travel->value << endl; travel = travel->left; } }

    Read the article

  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

    Read the article

  • One entityManger finds entity , the other does not.

    - by Pitelk
    Hi all, I have a very strange behavior in my program. I have 2 classes (class LogIn and CreateGame) where i have injected an EntityManager in each using the annotation @PersistenceContext(unitName="myUnitPU") EntityManager entitymanger; In some point i remove an object called "user" from the database using entitymanger.remove(user) from a method in LogIn class. The business logic is that a user can host and join games ( in the same time) so removing the user all the entries in database about the games the user has created are removed and all the entries showing in which games the user has joined are removed also. After that, i call another function which checks if the user exists using a method in the LogIn class entitymanager.find(user) which surprisingly enough, finds the user. After that I call a method in CreateGame class which tries to find the user by using again entitymanger.find(user) the entitymanger in that class fails to find the user (which is the expected result as the user is removed and it's not in the database) So the question is : Why the entitymanager in one class finds the user (which is wrong) where the other doesn't find it? Does anyone has ever the same problem? PS : This "bug" occurs when the user has hosted a game which is joined by another user (lets call him Buser) and the Buser has made a game which is joined by the current user. GAME | HOST | CLIENTS game1 | user | userB game2 | userB | user where in this case by removing the user, the game1 is deleted and the user is removed from game2 so the result is GAME | HOST | CLIENTS game2 | userB | PS2 : The Beans are EJB3.0. The methods are called from a delegate class. The beans in the delegate class are instantiated using the InitialContext.lookup() method. Note that for logging in ,creating , joining games the appropriate delegate class calls the correspondent EJB which does the transactions. In the case of logOut, the delegate calls an EJB to logout the user but becuase other stuff must be done (as said above) this EJB calls other EJB (again using lookup() ) which has methods like removegame(), removeUserFromGame() etc. After those methods are executed the user is then logged out. Maybe it has something to do with the fact the the first entity manager is called by a delegate but the second from inside an EJb and thats why the one entitymanger can see the non-existent user while the other cannot? Also all the methods have TRANSACTIONTYPE.REQUIRED Thank you in advance

    Read the article

  • Routed Command Question

    - by Andrew
    I'd like to implement a custom command to capture a Backspace key gesture inside of a textbox, but I don't know how. I wrote a test program in order to understand what's going on, but the behaviour of the program is rather confusing. Basically, I just need to be able to handle the Backspace key gesture via wpf commands while keyboard focus is in the textbox, and without disrupting the normal behaviour of the Backspace key within the textbox. Here's the xaml for the main window and the corresponding code-behind, too (note that I created a second command for the Enter key, just to compare its behaviour to that of the Backspace key): <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <TextBox Margin="44,54,44,128" Name="textBox1" /> </Grid> </Window> And here's the corresponding code-behind: using System.Windows; using System.Windows.Input; namespace WpfApplication1 { /// <summary> /// Interaction logic for EntryListView.xaml /// </summary> public partial class Window1 : Window { public static RoutedCommand EnterCommand = new RoutedCommand(); public static RoutedCommand BackspaceCommand = new RoutedCommand(); public Window1() { InitializeComponent(); CommandBinding cb1 = new CommandBinding(EnterCommand, EnterExecuted, EnterCanExecute); CommandBinding cb2 = new CommandBinding(BackspaceCommand, BackspaceExecuted, BackspaceCanExecute); this.CommandBindings.Add(cb1); this.CommandBindings.Add(cb2); KeyGesture kg1 = new KeyGesture(Key.Enter); KeyGesture kg2 = new KeyGesture(Key.Back); InputBinding ib1 = new InputBinding(EnterCommand, kg1); InputBinding ib2 = new InputBinding(BackspaceCommand, kg2); this.InputBindings.Add(ib1); this.InputBindings.Add(ib2); } #region Command Handlers private void EnterCanExecute(object sender, CanExecuteRoutedEventArgs e) { MessageBox.Show("Inside EnterCanExecute Method."); e.CanExecute = true; } private void EnterExecuted(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("Inside EnterExecuted Method."); e.Handled = true; } private void BackspaceCanExecute(object sender, CanExecuteRoutedEventArgs e) { MessageBox.Show("Inside BackspaceCanExecute Method."); e.Handled = true; } private void BackspaceExecuted(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("Inside BackspaceExecuted Method."); e.Handled = true; } #endregion Command Handlers } } Any help would be very much appreciated. Thanks! Andrew

    Read the article

  • Using JUnit as an acceptance test framework

    - by Chris Knight
    OK, so I work for a company who has openly adopted agile practices for development in recent years. Our unit tests and code quality are improving. One area we still are working on is to find what works best for us in the automated acceptance test arena. We want to take our well formed user stories and use these to drive the code in a test driven manner. This will also give us acceptance level tests for each user story which we can then automate. To date, we've tried Fit, Fitnesse and Selenium. Each have their advantages, but we've also had real issues with them as well. With Fit and Fitnesse, we can't help but feel they overcomplicate things and we've had many technical issues using them. The business haven't fully bought in these tools and aren't particularly keen on maintaining the scripts all the time (and aren't big fans of the table style). Selenium is really good, but slow and relies on real time data and resources. One approach we are now considering is the use of the JUnit framework to provide similiar functionality. Rather than testing just a small unit of work using JUnit, why not use it to write a test (using the JUnit framework) to cover an acceptance level swath of the application? I.e. take a new story ("As a user I would like to see basic details of my policy...") and write a test in JUnit which starts executing application code at the point of entry for the policy details link but covers all code and logic down to the stubbed data access layer and back to the point of forwarding to the next page in the application, asserting on what data the user should see on that page. This seems to me to have the following advantages: Simplicity (no additional frameworks required) Zero effort to integrate with our Continuous Integration build server (since it already handles our JUnit tests) Full skillset already present in the team (its just a JUnit test after all) And the downsides being: Less customer involvement (though they are heavily involved in writing the user stories in the first place from which the acceptance tests will be written) Perhaps more difficult to understand (or make understood) the user story and acceptance criteria in a JUnit class verses a freetext specification ala Fit or Fitnesse So, my question is really, have you ever tried this method? Ever considered it? What are your thoughts? What do you like and dislike about this approach? Finally, please only mention alternative frameworks if you can say why you like or dislike them more than this approach.

    Read the article

  • Stack and queue operations on the same array.

    - by Passonate Learner
    Hi. I've been thinking about a program logic, but I cannot draw a conclusion to my problem. Here, I've implemented stack and queue operations to a fixed array. int A[1000]; int size=1000; int top; int front; int rear; bool StackIsEmpty() { return (top==0); } bool StackPush( int x ) { if ( top >= size ) return false; A[top++] = x; return true; } int StackTop( ) { return A[top-1]; } bool StackPop() { if ( top <= 0 ) return false; A[--top] = 0; return true; } bool QueueIsEmpty() { return (front==rear); } bool QueuePush( int x ) { if ( rear >= size ) return false; A[rear++] = x; return true; } int QueueFront( ) { return A[front]; } bool QueuePop() { if ( front >= rear ) return false; A[front++] = 0; return true; } It is presumed(or obvious) that the bottom of the stack and the front of the queue is pointing at the same location, and vice versa(top of the stack points the same location as rear of the queue). For example, integer 1 and 2 is inside an array in order of writing. And if I call StackPop(), the integer 2 will be popped out, and if I call QueuePop(), the integer 1 will be popped out. My problem is that I don't know what happens if I do both stack and queue operations on the same array. The example above is easy to work out, because there are only two values involved. But what if there are more than 2 values involved? For example, if I call StackPush(1); QueuePush(2); QueuePush(4); StackPop(); StackPush(5); QueuePop(); what values will be returned in the order of bottom(front) from the final array? I know that if I code a program, I would receive a quick answer. But the reason I'm asking this is because I want to hear a logical explanations from a human being, not a computer.

    Read the article

  • .NET WinForms INotifyPropertyChanged updates all bindings when one is changed. Better way?

    - by Dave Welling
    In a windows forms application, a property change that triggers INotifyPropertyChanged, will result in the form reading EVERY property from my bound object, not just the property changed. (See example code below) This seems absurdly wasteful since the interface requires the name of the changing property. It is causing a lot of clocking in my app because some of the property getters require calculations to be performed. I'll likely need to implement some sort of logic in my getters to discard the unnecessary reads if there is no better way to do this. Am I missing something? Is there a better way? Don't say to use a different presentation technology please -- I am doing this on Windows Mobile (although the behavior happens on the full framework as well). Here's some toy code to demonstrate the problem. Clicking the button will result in BOTH textboxes being populated even though one property has changed. using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace Example { public class ExView : Form { private Presenter _presenter = new Presenter(); public ExView() { this.MinimizeBox = false; TextBox txt1 = new TextBox(); txt1.Parent = this; txt1.Location = new Point(1, 1); txt1.Width = this.ClientSize.Width - 10; txt1.DataBindings.Add("Text", _presenter, "SomeText1"); TextBox txt2 = new TextBox(); txt2.Parent = this; txt2.Location = new Point(1, 40); txt2.Width = this.ClientSize.Width - 10; txt2.DataBindings.Add("Text", _presenter, "SomeText2"); Button but = new Button(); but.Parent = this; but.Location = new Point(1, 80); but.Click +=new EventHandler(but_Click); } void but_Click(object sender, EventArgs e) { _presenter.SomeText1 = "some text 1"; } } public class Presenter : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private string _SomeText1 = string.Empty; public string SomeText1 { get { return _SomeText1; } set { _SomeText1 = value; _SomeText2 = value; // <-- To demonstrate that both properties are read OnPropertyChanged("SomeText1"); } } private string _SomeText2 = string.Empty; public string SomeText2 { get { return _SomeText2; } set { _SomeText2 = value; OnPropertyChanged("SomeText2"); } } private void OnPropertyChanged(string PropertyName) { PropertyChangedEventHandler temp = PropertyChanged; if (temp != null) { temp(this, new PropertyChangedEventArgs(PropertyName)); } } } }

    Read the article

  • Dealing with missing messages in JavaScript when using BOSH

    - by JamieD
    We recently went into private beta on our flagship product and had a small launch event. Unfortunately the venue had a terrible wireless connection and packets were being dropped left right and centre causing havoc with out system, basically it wasn't able to work at all! Luckily we were able to switch to a different network and rescue the demo. This highlighted something that I knew was already an issue but hadn't appreciated quite how much of an issue it could be. Our system relies heavily on BOSH and has a rather large JavaScript code base which now works rather well under good network conditions. However we need to make it work well under bad network conditions as well. Due to the way that XMPP works, a fire and forget system, it's not easy to tell if a message you sent, or were supposed to receive, was actually sent or received. For instance, we have an offer system, one user will send an offer to another over BOSH. When this message is received by the server a message is published to the offering users offers_sent PEP node and a similar message to the receiving users offers_received PEP node. While the sending user is able to tell if their offer was send (relatively) easily, if the notification to the receiving user is never received that user will never know it missed a message. A little about out JavaScript setup, it has 4 main layers: StropheJS An MVC framework for dealing with low level tasks and to build on top of An application layer which contains the app logic routes, controllers models etc. as well as a browser cache of the model data A UI layer that receives events and publishes events to and from the application layer One way to solve the missing messages issue would be to periodically check the PEP nodes for new data that the browser doesn't know about. If a new message was discovered the browsers cache would be invalidated and all new data would be requested from the server. I'm not sure this is the best way to go and it also doesn't cover all situations. We certainly don't want to get into the situation where we are sending messages to confirm the previous message was received at it's destination as this would double the network traffic. With the number of real time websites growing daily this is an issue that must have been encountered by other developers, it would be interesting to see how it's been solved by others. As far as I can see there are two situations in which messages go missing: On poor connections messages are not sent or received due to the packets being dropped Involving navigating between pages, a message is received by the browser but is not fully processed and stored in the local cache before the page is unloaded. Or a message is added to the send queue but never sent before the page is unloaded I suspect the hardest issue to solve will be number 2. Any thoughts on the subject would be much appreciated.

    Read the article

  • Why don't my scrollbars work properly when programmatically hiding rows in silverlight Datagrid?

    - by Luke Vilnis
    I have a Silverlight datagrid with custom code that allows for +/- buttons on the lefthand side and can display a table with a tree structure. The +/- buttons are bound to a IsExpanded property on my ViewModelRows, as I call them. The visibility of rows is bound to an IsVisible property on the ViewModelRows which is determined based on whether or not all of the parent rows are expanded. Straightforward enough. This code works fine in that if I scroll up and down the grid with PageUp/PageDown or the arrow keys, all the right rows are hidden and everything has the right structure and I can play with the +/- buttons to my hearts content. However, the vertical scroll bar on the right hand side, although it starts off the correct size and it scrolls through the rows smoothly, when I collapse rows and then re-expand them, doesn't go back to its correct size. The scrollbar can still usually be moved around to scroll through the whole collection, but because it is too big, once the bar moves to the bottom, there are still more rows to go through and it sort of jerkily shoots all the way down to the bottom or sometimes fails to scroll at all. This is pretty hard to describe so I included a screenshot with the black lines drawn on to show the difference in scrollbar length even though the two grids have the same number of rows expanded. I think this might be a bug related to the way the Datagrid does virtualization of rows. It seems to me like it isn't properly keeping track of how tall each row is supposed to be when expansion states change. Is there a way to programmatically "poke" (read hack) it to recalculate its scrollbar size on LoadingRow or something ugly like that? I'd include a code sample but there's 2 c# files and 1 xaml file so I wanted to see if anyone else has heard of this sort of issue before I try to make it reproducible in a self-contained way. Once again, scrolling with the arrow keys works fine so I'm pretty sure the underlying logic and binding is working, there's just some issue with the row height not being calculated properly. Since I'm a new user, it won't let me use image tags so here's the link to a picture of the problem: http://img210.imageshack.us/img210/8760/messedupscrollbars.png

    Read the article

  • server|configuration problem, a php script just die with no error log & no reason

    - by Roberto
    Hi (first of all, thanks for your attention & sorry for my bad english hahaha also this is not a programming error, or thats what I think, I think this is an error in some configuration of the server or something else but I dont know what) I have a php script (is running like a process of linux, its not running on the web browser) that send SMS via SMPP on the port 2055 (using sockets in php) & then inserts like 10,000 rows into a dababase on MySQL, the script gets the data from a XML file; firts it was running in a shared server (Hostgator is our hosting provider) & at the begining it worked fine, with no trouble, but 5 months later an error appear, the process just die with no reason, the script only sent & inserted 700 rows in the table of the database & the process didnt show any warning or error, nothing appears in the error logs, & I didnt make any change in the script Hostgator never helped us hahaha so we decided to move the script from the shared server to a dedicated server; I thought it was a memory problem or something like that, but when we move the script to the dedicated server the problem just get worse, the script die when has just sent & inserted 40 to 50 rows to the database the information about this error: the shared server is on Red Hat 4.1.2-46 & the dedicated server is on CentOS 5.4 I have commented the line that sends the SMS, & the problem remains in the shared server, at the begining the script was fine, but then the script started to die when has just inserted 700 aprox. in the database, & now the script is dying when has inserted 2500 rows, its better but we didnt change anything in the dedicated server, the script dies when has just inserted like 40 row in the table the script, before it dies, change to a zombie process & we dont know why the usage of memory appears to be 0.3%, and of the cpu appears to be 0.7% to 1% I have changed the max memory limit of php to 128Mb, and even to -1 (so php wont have any limit) but the problem remains we have the limit of 50 connections of mysql at the same time, so I think this is not the problem Im using mysqli to connect from php to mysql Hostgator report that they haven't made any change or update in the servers what could be the problem?? what should I do??? what should I search??? is something in the logic Im missing?? what steps do I have to follow when managing & searching problems of process on Linux??? thank you very much, I think this is not a programming problem, but you have more experience than me, you can tell me thanks!!! bye!!! :)

    Read the article

  • Advantage of creating a generic repository vs. specific repository for each object?

    - by LuckyLindy
    We are developing an ASP.NET MVC application, and are now building the repository/service classes. I'm wondering if there are any major advantages to creating a generic IRepository interface that all repositories implement, vs. each Repository having its own unique interface and set of methods. For example: a generic IRepository interface might look like (taken from this answer): public interface IRepository : IDisposable { T[] GetAll<T>(); T[] GetAll<T>(Expression<Func<T, bool>> filter); T GetSingle<T>(Expression<Func<T, bool>> filter); T GetSingle<T>(Expression<Func<T, bool>> filter, List<Expression<Func<T, object>>> subSelectors); void Delete<T>(T entity); void Add<T>(T entity); int SaveChanges(); DbTransaction BeginTransaction(); } Each Repository would implement this interface (e.g. CustomerRepository:IRepository, ProductRepository:IRepository, etc). The alternate that we've followed in prior projects would be: public interface IInvoiceRepository : IDisposable { EntityCollection<InvoiceEntity> GetAllInvoices(int accountId); EntityCollection<InvoiceEntity> GetAllInvoices(DateTime theDate); InvoiceEntity GetSingleInvoice(int id, bool doFetchRelated); InvoiceEntity GetSingleInvoice(DateTime invoiceDate, int accountId); //unique InvoiceEntity CreateInvoice(); InvoiceLineEntity CreateInvoiceLine(); void SaveChanges(InvoiceEntity); //handles inserts or updates void DeleteInvoice(InvoiceEntity); void DeleteInvoiceLine(InvoiceLineEntity); } In the second case, the expressions (LINQ or otherwise) would be entirely contained in the Repository implementation, whoever is implementing the service just needs to know which repository function to call. I guess I don't see the advantage of writing all the expression syntax in the service class and passing to the repository. Wouldn't this mean easy-to-messup LINQ code is being duplicated in many cases? For example, in our old invoicing system, we call InvoiceRepository.GetSingleInvoice(DateTime invoiceDate, int accountId) from a few different services (Customer, Invoice, Account, etc). That seems much cleaner than writing the following in multiple places: rep.GetSingle(x => x.AccountId = someId && x.InvoiceDate = someDate.Date); The only disadvantage I see to using the specific approach is that we could end up with many permutations of Get* functions, but this still seems preferable to pushing the expression logic up into the Service classes. What am I missing?

    Read the article

< Previous Page | 174 175 176 177 178 179 180 181 182 183 184 185  | Next Page >