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  • How to define implementation details?

    - by woni
    In our project, an assembly combines logic for the IoC-Container, the project internals and the communication layer. The current version evolved to have only internal classes in addin assemblies. My main problem with this approach is, that the entry point is only available over the IoC-Container. It is not possible to use anything else than reflection to initialize the assembly. Everything behind the IoC-Interface is defined as implementation detail and therefore not intended for usages outside. It is well known that you should not test implementation detail (such as private and internal methods), because they should be tested through the public interface. It is also well known, that your tests should not use the IoC-Container to setup the SUTs, because that would result in too much dependencies. So we are using the InternalsVisibleTo-Attribute to make internals visible to our test assemblies and test the so called implementation details. I recognized that one problem could be the mixup between different concerns in that assembly, changing this would make this discussion useless, because classes have to be defined public. Ignoring my concerns with this, isn't the need to test a class enough reason to make it public, the usages of InternalsVisibleTo seems unintended, and a little bit "hacky". The approach to test only against the publicly available IoC-Container is too costly and would result in integration style tests. The pros of using internals are, that the usages are well known and do not have to be implemented like a public method would have to be (documentation, completeness, versioning,...). Is there a solution, to not test against internals, but keep their advantages over public classes, or do we have to redefine what an implementation detail is.

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  • Is this too much to ask for a game programming and developing enthusiast? Am I doing this wrong?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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  • Rendering ASP.NET Script References into the Html Header

    - by Rick Strahl
    One thing that I’ve come to appreciate in control development in ASP.NET that use JavaScript is the ability to have more control over script and script include placement than ASP.NET provides natively. Specifically in ASP.NET you can use either the ClientScriptManager or ScriptManager to embed scripts and script references into pages via code. This works reasonably well, but the script references that get generated are generated into the HTML body and there’s very little operational control for placement of scripts. If you have multiple controls or several of the same control that need to place the same scripts onto the page it’s not difficult to end up with scripts that render in the wrong order and stop working correctly. This is especially critical if you load script libraries with dependencies either via resources or even if you are rendering referenced to CDN resources. Natively ASP.NET provides a host of methods that help embedding scripts into the page via either Page.ClientScript or the ASP.NET ScriptManager control (both with slightly different syntax): RegisterClientScriptBlock Renders a script block at the top of the HTML body and should be used for embedding callable functions/classes. RegisterStartupScript Renders a script block just prior to the </form> tag and should be used to for embedding code that should execute when the page is first loaded. Not recommended – use jQuery.ready() or equivalent load time routines. RegisterClientScriptInclude Embeds a reference to a script from a url into the page. RegisterClientScriptResource Embeds a reference to a Script from a resource file generating a long resource file string All 4 of these methods render their <script> tags into the HTML body. The script blocks give you a little bit of control by having a ‘top’ and ‘bottom’ of the document location which gives you some flexibility over script placement and precedence. Script includes and resource url unfortunately do not even get that much control – references are simply rendered into the page in the order of declaration. The ASP.NET ScriptManager control facilitates this task a little bit with the abililty to specify scripts in code and the ability to programmatically check what scripts have already been registered, but it doesn’t provide any more control over the script rendering process itself. Further the ScriptManager is a bear to deal with generically because generic code has to always check and see if it is actually present. Some time ago I posted a ClientScriptProxy class that helps with managing the latter process of sending script references either to ClientScript or ScriptManager if it’s available. Since I last posted about this there have been a number of improvements in this API, one of which is the ability to control placement of scripts and script includes in the page which I think is rather important and a missing feature in the ASP.NET native functionality. Handling ScriptRenderModes One of the big enhancements that I’ve come to rely on is the ability of the various script rendering functions described above to support rendering in multiple locations: /// <summary> /// Determines how scripts are included into the page /// </summary> public enum ScriptRenderModes { /// <summary> /// Inherits the setting from the control or from the ClientScript.DefaultScriptRenderMode /// </summary> Inherit, /// Renders the script include at the location of the control /// </summary> Inline, /// <summary> /// Renders the script include into the bottom of the header of the page /// </summary> Header, /// <summary> /// Renders the script include into the top of the header of the page /// </summary> HeaderTop, /// <summary> /// Uses ClientScript or ScriptManager to embed the script include to /// provide standard ASP.NET style rendering in the HTML body. /// </summary> Script, /// <summary> /// Renders script at the bottom of the page before the last Page.Controls /// literal control. Note this may result in unexpected behavior /// if /body and /html are not the last thing in the markup page. /// </summary> BottomOfPage } This enum is then applied to the various Register functions to allow more control over where scripts actually show up. Why is this useful? For me I often render scripts out of control resources and these scripts often include things like a JavaScript Library (jquery) and a few plug-ins. The order in which these can be loaded is critical so that jQuery.js always loads before any plug-in for example. Typically I end up with a general script layout like this: Core Libraries- HeaderTop Plug-ins: Header ScriptBlocks: Header or Script depending on other dependencies There’s also an option to render scripts and CSS at the very bottom of the page before the last Page control on the page which can be useful for speeding up page load when lots of scripts are loaded. The API syntax of the ClientScriptProxy methods is closely compatible with ScriptManager’s using static methods and control references to gain access to the page and embedding scripts. For example, to render some script into the current page in the header: // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Same again - shouldn't be rendered because it's the same id ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Create a second script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function2", "function helloWorld2() { alert('hello2'); }", true, ScriptRenderModes.Header); // This just calls ClientScript and renders into bottom of document ClientScriptProxy.Current.RegisterStartupScript(this,typeof(ControlResources), "call_hello", "helloWorld();helloWorld2();", true); which generates: <html xmlns="http://www.w3.org/1999/xhtml" > <head><title> </title> <script type="text/javascript"> function helloWorld() { alert('hello'); } </script> <script type="text/javascript"> function helloWorld2() { alert('hello2'); } </script> </head> <body> … <script type="text/javascript"> //<![CDATA[ helloWorld();helloWorld2();//]]> </script> </form> </body> </html> Note that the scripts are generated into the header rather than the body except for the last script block which is the call to RegisterStartupScript. In general I wouldn’t recommend using RegisterStartupScript – ever. It’s a much better practice to use a script base load event to handle ‘startup’ code that should fire when the page first loads. So instead of the code above I’d actually recommend doing: ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "call_hello", "$().ready( function() { alert('hello2'); });", true, ScriptRenderModes.Header); assuming you’re using jQuery on the page. For script includes from a Url the following demonstrates how to embed scripts into the header. This example injects a jQuery and jQuery.UI script reference from the Google CDN then checks each with a script block to ensure that it has loaded and if not loads it from a server local location: // load jquery from CDN ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js", ScriptRenderModes.HeaderTop); // check if jquery loaded - if it didn't we're not online string scriptCheck = @"if (typeof jQuery != 'object') document.write(unescape(""%3Cscript src='{0}' type='text/javascript'%3E%3C/script%3E""));"; string jQueryUrl = ClientScriptProxy.Current.GetWebResourceUrl(this, typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jquery_register", string.Format(scriptCheck,jQueryUrl),true, ScriptRenderModes.HeaderTop); // Load jquery-ui from cdn ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js", ScriptRenderModes.Header); // check if we need to load from local string jQueryUiUrl = ResolveUrl("~/scripts/jquery-ui-custom.min.js"); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jqueryui_register", string.Format(scriptCheck, jQueryUiUrl), true, ScriptRenderModes.Header); // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "$().ready( function() { alert('hello'); });", true, ScriptRenderModes.Header); which in turn generates this HTML: <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/WebResource.axd?d=DIykvYhJ_oXCr-TA_dr35i4AayJoV1mgnQAQGPaZsoPM2LCdvoD3cIsRRitHKlKJfV5K_jQvylK7tsqO3lQIFw2&t=633979863959332352' type='text/javascript'%3E%3C/script%3E")); </script> <title> </title> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/scripts/jquery-ui-custom.min.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> $().ready(function() { alert('hello'); }); </script> </head> <body> …</body> </html> As you can see there’s a bit more control in this process as you can inject both script includes and script blocks into the document at the top or bottom of the header, plus if necessary at the usual body locations. This is quite useful especially if you create custom server controls that interoperate with script and have certain dependencies. The above is a good example of a useful switchable routine where you can switch where scripts load from by default – the above pulls from Google CDN but a configuration switch may automatically switch to pull from the local development copies if your doing development for example. How does it work? As mentioned the ClientScriptProxy object mimicks many of the ScriptManager script related methods and so provides close API compatibility with it although it contains many additional overloads that enhance functionality. It does however work against ScriptManager if it’s available on the page, or Page.ClientScript if it’s not so it provides a single unified frontend to script access. There are however many overloads of the original SM methods like the above to provide additional functionality. The implementation of script header rendering is pretty straight forward – as long as a server header (ie. it has to have runat=”server” set) is available. Otherwise these routines fall back to using the default document level insertions of ScriptManager/ClientScript. Given that there is a server header it’s relatively easy to generate the script tags and code and append them to the header either at the top or bottom. I suspect Microsoft didn’t provide header rendering functionality precisely because a runat=”server” header is not required by ASP.NET so behavior would be slightly unpredictable. That’s not really a problem for a custom implementation however. Here’s the RegisterClientScriptBlock implementation that takes a ScriptRenderModes parameter to allow header rendering: /// <summary> /// Renders client script block with the option of rendering the script block in /// the Html header /// /// For this to work Header must be defined as runat="server" /// </summary> /// <param name="control">any control that instance typically page</param> /// <param name="type">Type that identifies this rendering</param> /// <param name="key">unique script block id</param> /// <param name="script">The script code to render</param> /// <param name="addScriptTags">Ignored for header rendering used for all other insertions</param> /// <param name="renderMode">Where the block is rendered</param> public void RegisterClientScriptBlock(Control control, Type type, string key, string script, bool addScriptTags, ScriptRenderModes renderMode) { if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; if (control.Page.Header == null || renderMode != ScriptRenderModes.HeaderTop && renderMode != ScriptRenderModes.Header && renderMode != ScriptRenderModes.BottomOfPage) { RegisterClientScriptBlock(control, type, key, script, addScriptTags); return; } // No dupes - ref script include only once const string identifier = "scriptblock_"; if (HttpContext.Current.Items.Contains(identifier + key)) return; HttpContext.Current.Items.Add(identifier + key, string.Empty); StringBuilder sb = new StringBuilder(); // Embed in header sb.AppendLine("\r\n<script type=\"text/javascript\">"); sb.AppendLine(script); sb.AppendLine("</script>"); int? index = HttpContext.Current.Items["__ScriptResourceIndex"] as int?; if (index == null) index = 0; if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if(renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1,new LiteralControl(sb.ToString())); HttpContext.Current.Items["__ScriptResourceIndex"] = index; } Note that the routine has to keep track of items inserted by id so that if the same item is added again with the same key it won’t generate two script entries. Additionally the code has to keep track of how many insertions have been made at the top of the document so that entries are added in the proper order. The RegisterScriptInclude method is similar but there’s some additional logic in here to deal with script file references and ClientScriptProxy’s (optional) custom resource handler that provides script compression /// <summary> /// Registers a client script reference into the page with the option to specify /// the script location in the page /// </summary> /// <param name="control">Any control instance - typically page</param> /// <param name="type">Type that acts as qualifier (uniqueness)</param> /// <param name="url">the Url to the script resource</param> /// <param name="ScriptRenderModes">Determines where the script is rendered</param> public void RegisterClientScriptInclude(Control control, Type type, string url, ScriptRenderModes renderMode) { const string STR_ScriptResourceIndex = "__ScriptResourceIndex"; if (string.IsNullOrEmpty(url)) return; if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; // Extract just the script filename string fileId = null; // Check resource IDs and try to match to mapped file resources // Used to allow scripts not to be loaded more than once whether // embedded manually (script tag) or via resources with ClientScriptProxy if (url.Contains(".axd?r=")) { string res = HttpUtility.UrlDecode( StringUtils.ExtractString(url, "?r=", "&", false, true) ); foreach (ScriptResourceAlias item in ScriptResourceAliases) { if (item.Resource == res) { fileId = item.Alias + ".js"; break; } } if (fileId == null) fileId = url.ToLower(); } else fileId = Path.GetFileName(url).ToLower(); // No dupes - ref script include only once const string identifier = "script_"; if (HttpContext.Current.Items.Contains( identifier + fileId ) ) return; HttpContext.Current.Items.Add(identifier + fileId, string.Empty); // just use script manager or ClientScriptManager if (control.Page.Header == null || renderMode == ScriptRenderModes.Script || renderMode == ScriptRenderModes.Inline) { RegisterClientScriptInclude(control, type,url, url); return; } // Retrieve script index in header int? index = HttpContext.Current.Items[STR_ScriptResourceIndex] as int?; if (index == null) index = 0; StringBuilder sb = new StringBuilder(256); url = WebUtils.ResolveUrl(url); // Embed in header sb.AppendLine("\r\n<script src=\"" + url + "\" type=\"text/javascript\"></script>"); if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if (renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1, new LiteralControl(sb.ToString())); HttpContext.Current.Items[STR_ScriptResourceIndex] = index; } There’s a little more code here that deals with cleaning up the passed in Url and also some custom handling of script resources that run through the ScriptCompressionModule – any script resources loaded in this fashion are automatically cached based on the resource id. Raw urls extract just the filename from the URL and cache based on that. All of this to avoid doubling up of scripts if called multiple times by multiple instances of the same control for example or several controls that all load the same resources/includes. Finally RegisterClientScriptResource utilizes the previous method to wrap the WebResourceUrl as well as some custom functionality for the resource compression module: /// <summary> /// Returns a WebResource or ScriptResource URL for script resources that are to be /// embedded as script includes. /// </summary> /// <param name="control">Any control</param> /// <param name="type">A type in assembly where resources are located</param> /// <param name="resourceName">Name of the resource to load</param> /// <param name="renderMode">Determines where in the document the link is rendered</param> public void RegisterClientScriptResource(Control control, Type type, string resourceName, ScriptRenderModes renderMode) { string resourceUrl = GetClientScriptResourceUrl(control, type, resourceName); RegisterClientScriptInclude(control, type, resourceUrl, renderMode); } /// <summary> /// Works like GetWebResourceUrl but can be used with javascript resources /// to allow using of resource compression (if the module is loaded). /// </summary> /// <param name="control"></param> /// <param name="type"></param> /// <param name="resourceName"></param> /// <returns></returns> public string GetClientScriptResourceUrl(Control control, Type type, string resourceName) { #if IncludeScriptCompressionModuleSupport // If wwScriptCompression Module through Web.config is loaded use it to compress // script resources by using wcSC.axd Url the module intercepts if (ScriptCompressionModule.ScriptCompressionModuleActive) { string url = "~/wwSC.axd?r=" + HttpUtility.UrlEncode(resourceName); if (type.Assembly != GetType().Assembly) url += "&t=" + HttpUtility.UrlEncode(type.FullName); return WebUtils.ResolveUrl(url); } #endif return control.Page.ClientScript.GetWebResourceUrl(type, resourceName); } This code merely retrieves the resource URL and then simply calls back to RegisterClientScriptInclude with the URL to be embedded which means there’s nothing specific to deal with other than the custom compression module logic which is nice and easy. What else is there in ClientScriptProxy? ClientscriptProxy also provides a few other useful services beyond what I’ve already covered here: Transparent ScriptManager and ClientScript calls ClientScriptProxy includes a host of routines that help figure out whether a script manager is available or not and all functions in this class call the appropriate object – ScriptManager or ClientScript – that is available in the current page to ensure that scripts get embedded into pages properly. This is especially useful for control development where controls have no control over the scripting environment in place on the page. RegisterCssLink and RegisterCssResource Much like the script embedding functions these two methods allow embedding of CSS links. CSS links are appended to the header or to a form declared with runat=”server”. LoadControlScript Is a high level resource loading routine that can be used to easily switch between different script linking modes. It supports loading from a WebResource, a url or not loading anything at all. This is very useful if you build controls that deal with specification of resource urls/ids in a standard way. Check out the full Code You can check out the full code to the ClientScriptProxyClass here: ClientScriptProxy.cs ClientScriptProxy Documentation (class reference) Note that the ClientScriptProxy has a few dependencies in the West Wind Web Toolkit of which it is part of. ControlResources holds a few standard constants and script resource links and the ScriptCompressionModule which is referenced in a few of the script inclusion methods. There’s also another useful ScriptContainer companion control  to the ClientScriptProxy that allows scripts to be placed onto the page’s markup including the ability to specify the script location and script minification options. You can find all the dependencies in the West Wind Web Toolkit repository: West Wind Web Toolkit Repository West Wind Web Toolkit Home Page© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  JavaScript  

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  • Creating a dynamic proxy generator with c# – Part 3 – Creating the constructors

    - by SeanMcAlinden
    Creating a dynamic proxy generator with c# – Part 1 – Creating the Assembly builder, Module builder and caching mechanism Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design For the latest code go to http://rapidioc.codeplex.com/ When building our proxy type, the first thing we need to do is build the constructors. There needs to be a corresponding constructor for each constructor on the passed in base type. We also want to create a field to store the interceptors and construct this list within each constructor. So assuming the passed in base type is a User<int, IRepository> class, were looking to generate constructor code like the following:   Default Constructor public User`2_RapidDynamicBaseProxy() {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }     Parameterised Constructor public User`2_RapidDynamicBaseProxy(IRepository repository1) : base(repository1) {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }   As you can see, we first populate a field on the class with a new list of the passed in base type. Construct our DefaultInterceptor class. Add the DefaultInterceptor instance to our interceptor collection. Although this seems like a relatively small task, there is a fair amount of work require to get this going. Instead of going through every line of code – please download the latest from http://rapidioc.codeplex.com/ and debug through. In this post I’m going to concentrate on explaining how it works. TypeBuilder The TypeBuilder class is the main class used to create the type. You instantiate a new TypeBuilder using the assembly module we created in part 1. /// <summary> /// Creates a type builder. /// </summary> /// <typeparam name="TBase">The type of the base class to be proxied.</typeparam> public static TypeBuilder CreateTypeBuilder<TBase>() where TBase : class {     TypeBuilder typeBuilder = DynamicModuleCache.Get.DefineType         (             CreateTypeName<TBase>(),             TypeAttributes.Class | TypeAttributes.Public,             typeof(TBase),             new Type[] { typeof(IProxy) }         );       if (typeof(TBase).IsGenericType)     {         GenericsHelper.MakeGenericType(typeof(TBase), typeBuilder);     }       return typeBuilder; }   private static string CreateTypeName<TBase>() where TBase : class {     return string.Format("{0}_RapidDynamicBaseProxy", typeof(TBase).Name); } As you can see, I’ve create a new public class derived from TBase which also implements my IProxy interface, this is used later for adding interceptors. If the base type is generic, the following GenericsHelper.MakeGenericType method is called. GenericsHelper using System; using System.Reflection.Emit; namespace Rapid.DynamicProxy.Types.Helpers {     /// <summary>     /// Helper class for generic types and methods.     /// </summary>     internal static class GenericsHelper     {         /// <summary>         /// Makes the typeBuilder a generic.         /// </summary>         /// <param name="concrete">The concrete.</param>         /// <param name="typeBuilder">The type builder.</param>         public static void MakeGenericType(Type baseType, TypeBuilder typeBuilder)         {             Type[] genericArguments = baseType.GetGenericArguments();               string[] genericArgumentNames = GetArgumentNames(genericArguments);               GenericTypeParameterBuilder[] genericTypeParameterBuilder                 = typeBuilder.DefineGenericParameters(genericArgumentNames);               typeBuilder.MakeGenericType(genericTypeParameterBuilder);         }           /// <summary>         /// Gets the argument names from an array of generic argument types.         /// </summary>         /// <param name="genericArguments">The generic arguments.</param>         public static string[] GetArgumentNames(Type[] genericArguments)         {             string[] genericArgumentNames = new string[genericArguments.Length];               for (int i = 0; i < genericArguments.Length; i++)             {                 genericArgumentNames[i] = genericArguments[i].Name;             }               return genericArgumentNames;         }     } }       As you can see, I’m getting all of the generic argument types and names, creating a GenericTypeParameterBuilder and then using the typeBuilder to make the new type generic. InterceptorsField The interceptors field will store a List<IInterceptor<TBase>>. Fields are simple made using the FieldBuilder class. The following code demonstrates how to create the interceptor field. FieldBuilder interceptorsField = typeBuilder.DefineField(     "interceptors",     typeof(System.Collections.Generic.List<>).MakeGenericType(typeof(IInterceptor<TBase>)),       FieldAttributes.Private     ); The field will now exist with the new Type although it currently has no data – we’ll deal with this in the constructor. Add method for interceptorsField To enable us to add to the interceptorsField list, we are going to utilise the Add method that already exists within the System.Collections.Generic.List class. We still however have to create the methodInfo necessary to call the add method. This can be done similar to the following: Add Interceptor Field MethodInfo addInterceptor = typeof(List<>)     .MakeGenericType(new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) })     .GetMethod     (        "Add",        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,        null,        new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) },        null     ); So we’ve create a List<IInterceptor<TBase>> type, then using the type created a method info called Add which accepts an IInterceptor<TBase>. Now in our constructor we can use this to call this.interceptors.Add(// interceptor); Building the Constructors This will be the first hard-core part of the proxy building process so I’m going to show the class and then try to explain what everything is doing. For a clear view, download the source from http://rapidioc.codeplex.com/, go to the test project and debug through the constructor building section. Anyway, here it is: DynamicConstructorBuilder using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using Rapid.DynamicProxy.Interception; using Rapid.DynamicProxy.Types.Helpers; namespace Rapid.DynamicProxy.Types.Constructors {     /// <summary>     /// Class for creating the proxy constructors.     /// </summary>     internal static class DynamicConstructorBuilder     {         /// <summary>         /// Builds the constructors.         /// </summary>         /// <typeparam name="TBase">The base type.</typeparam>         /// <param name="typeBuilder">The type builder.</param>         /// <param name="interceptorsField">The interceptors field.</param>         public static void BuildConstructors<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 MethodInfo addInterceptor             )             where TBase : class         {             ConstructorInfo interceptorsFieldConstructor = CreateInterceptorsFieldConstructor<TBase>();               ConstructorInfo defaultInterceptorConstructor = CreateDefaultInterceptorConstructor<TBase>();               ConstructorInfo[] constructors = typeof(TBase).GetConstructors();               foreach (ConstructorInfo constructorInfo in constructors)             {                 CreateConstructor<TBase>                     (                         typeBuilder,                         interceptorsField,                         interceptorsFieldConstructor,                         defaultInterceptorConstructor,                         addInterceptor,                         constructorInfo                     );             }         }           #region Private Methods           private static void CreateConstructor<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ConstructorInfo defaultInterceptorConstructor,                 MethodInfo AddDefaultInterceptor,                 ConstructorInfo constructorInfo             ) where TBase : class         {             Type[] parameterTypes = GetParameterTypes(constructorInfo);               ConstructorBuilder constructorBuilder = CreateConstructorBuilder(typeBuilder, parameterTypes);               ILGenerator cIL = constructorBuilder.GetILGenerator();               LocalBuilder defaultInterceptorMethodVariable =                 cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase)));               ConstructInterceptorsField(interceptorsField, interceptorsFieldConstructor, cIL);               ConstructDefaultInterceptor(defaultInterceptorConstructor, cIL, defaultInterceptorMethodVariable);               AddDefaultInterceptorToInterceptorsList                 (                     interceptorsField,                     AddDefaultInterceptor,                     cIL,                     defaultInterceptorMethodVariable                 );               CreateConstructor(constructorInfo, parameterTypes, cIL);         }           private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         }           private static void AddDefaultInterceptorToInterceptorsList             (                 FieldBuilder interceptorsField,                 MethodInfo AddDefaultInterceptor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Ldfld, interceptorsField);             cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);             cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor);         }           private static void ConstructDefaultInterceptor             (                 ConstructorInfo defaultInterceptorConstructor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);             cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable);         }           private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         }           private static ConstructorBuilder CreateConstructorBuilder(TypeBuilder typeBuilder, Type[] parameterTypes)         {             return typeBuilder.DefineConstructor                 (                     MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName                     | MethodAttributes.HideBySig, CallingConventions.Standard, parameterTypes                 );         }           private static Type[] GetParameterTypes(ConstructorInfo constructorInfo)         {             ParameterInfo[] parameterInfoArray = constructorInfo.GetParameters();               Type[] parameterTypes = new Type[parameterInfoArray.Length];               for (int p = 0; p < parameterInfoArray.Length; p++)             {                 parameterTypes[p] = parameterInfoArray[p].ParameterType;             }               return parameterTypes;         }           private static ConstructorInfo CreateInterceptorsFieldConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(List<>),                     new Type[] { typeof(IInterceptor<TBase>) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           private static ConstructorInfo CreateDefaultInterceptorConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(DefaultInterceptor<>),                     new Type[] { typeof(TBase) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           #endregion     } } So, the first two tasks within the class should be fairly clear, we are creating a ConstructorInfo for the interceptorField list and a ConstructorInfo for the DefaultConstructor, this is for instantiating them in each contructor. We then using Reflection get an array of all of the constructors in the base class, we then loop through the array and create a corresponding proxy contructor. Hopefully, the code is fairly easy to follow other than some new types and the dreaded Opcodes. ConstructorBuilder This class defines a new constructor on the type. ILGenerator The ILGenerator allows the use of Reflection.Emit to create the method body. LocalBuilder The local builder allows the storage of data in local variables within a method, in this case it’s the constructed DefaultInterceptor. Constructing the interceptors field The first bit of IL you’ll come across as you follow through the code is the following private method used for constructing the field list of interceptors. private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         } The first thing to know about generating code using IL is that you are using a stack, if you want to use something, you need to push it up the stack etc. etc. OpCodes.ldArg_0 This opcode is a really interesting one, basically each method has a hidden first argument of the containing class instance (apart from static classes), constructors are no different. This is the reason you can use syntax like this.myField. So back to the method, as we want to instantiate the List in the interceptorsField, first we need to load the class instance onto the stack, we then load the new object (new List<TBase>) and finally we store it in the interceptorsField. Hopefully, that should follow easily enough in the method. In each constructor you would now have this.interceptors = new List<User<int, IRepository>>(); Constructing and storing the DefaultInterceptor The next bit of code we need to create is the constructed DefaultInterceptor. Firstly, we create a local builder to store the constructed type. Create a local builder LocalBuilder defaultInterceptorMethodVariable =     cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase))); Once our local builder is ready, we then need to construct the DefaultInterceptor<TBase> and store it in the variable. Connstruct DefaultInterceptor private static void ConstructDefaultInterceptor     (         ConstructorInfo defaultInterceptorConstructor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);     cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable); } As you can see, using the ConstructorInfo named defaultInterceptorConstructor, we load the new object onto the stack. Then using the store local opcode (OpCodes.Stloc), we store the new object in the local builder named defaultInterceptorMethodVariable. Add the constructed DefaultInterceptor to the interceptors field collection Using the add method created earlier in this post, we are going to add the new DefaultInterceptor object to the interceptors field collection. Add Default Interceptor private static void AddDefaultInterceptorToInterceptorsList     (         FieldBuilder interceptorsField,         MethodInfo AddDefaultInterceptor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Ldarg_0);     cIL.Emit(OpCodes.Ldfld, interceptorsField);     cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);     cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor); } So, here’s whats going on. The class instance is first loaded onto the stack using the load argument at index 0 opcode (OpCodes.Ldarg_0) (remember the first arg is the hidden class instance). The interceptorsField is then loaded onto the stack using the load field opcode (OpCodes.Ldfld). We then load the DefaultInterceptor object we stored locally using the load local opcode (OpCodes.Ldloc). Then finally we call the AddDefaultInterceptor method using the call virtual opcode (Opcodes.Callvirt). Completing the constructor The last thing we need to do is complete the constructor. Complete the constructor private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         } So, the first thing we do again is load the class instance using the load argument at index 0 opcode (OpCodes.Ldarg_0). We then load each parameter using OpCode.Ldarg_S, this opcode allows us to specify an index position for each argument. We then setup calling the base constructor using OpCodes.Call and the base constructors ConstructorInfo. Finally, all methods are required to return, even when they have a void return. As there are no values on the stack after the OpCodes.Call line, we can safely call the OpCode.Ret to give the constructor a void return. If there was a value, we would have to pop the value of the stack before calling return otherwise, the method would try and return a value. Conclusion This was a slightly hardcore post but hopefully it hasn’t been too hard to follow. The main thing is that a number of the really useful opcodes have been used and now the dynamic proxy is capable of being constructed. If you download the code and debug through the tests at http://rapidioc.codeplex.com/, you’ll be able to create proxies at this point, they cannon do anything in terms of interception but you can happily run the tests, call base methods and properties and also take a look at the created assembly in Reflector. Hope this is useful. The next post should be up soon, it will be covering creating the private methods for calling the base class methods and properties. Kind Regards, Sean.

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  • Pinning Projects and Solutions with Visual Studio 2010

    - by ScottGu
    This is the twenty-fourth in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. Today’s blog post covers a very small, but still useful, feature of VS 2010 – the ability to “pin” projects and solutions to both the Windows 7 taskbar as well VS 2010 Start Page.  This makes it easier to quickly find and open projects in the IDE. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] VS 2010 Jump List on Windows 7 Taskbar Windows 7 added support for customizing the taskbar at the bottom of your screen.  You can “pin” and re-arrange your application icons on it however you want. Most developers using Visual Studio 2010 on Windows 7 probably already know that they can “pin” the Visual Studio icon to the Windows 7 taskbar – making it always present.  What you might not yet have discovered, though, is that Visual Studio 2010 also exposes a Taskbar “jump list” that you can use to quickly find and load your most recently used projects as well. To activate this, simply right-click on the VS 2010 icon in the task bar and you’ll see a list of your most recent projects.  Clicking one will load it within Visual Studio 2010: Pinning Projects on the VS 2010 Jump List with Windows 7 One nice feature also supported by VS 2010 is the ability to optionally “pin” projects to the jump-list as well – which makes them always listed at the top.  To enable this, simply hover over the project you want to pin and then click the “pin” icon that appears on the right of it: When you click the pin the project will be added to a new “Pinned” list at the top of the jumplist: This enables you to always display your own list of projects at the top of the list.  You can optionally click and drag them to display in any order you want. VS 2010 Start Page and Project Pinning VS 2010 has a new “start page” that displays by default each time you launch a new instance of Visual Studio.  In addition to displaying learning and help resources, it also includes a “Recent Projects” section that you can use to quickly load previous projects that you have recently worked on: The “Recent Projects” section of the start page also supports the concept of “pinning” a link to projects you want to always keep in the list – regardless of how recently they’ve been accessed. To “pin” a project to the list you simply select the “pin” icon that appears when you hover over an item within the list: Once you’ve pinned a project to the start page list it will always show up in it (at least until you “unpin” it). Summary This project pinning support is a small but nice usability improvement with VS 2010 and can make it easier to quickly find and load projects/solutions.  If you work with a lot of projects at the same time it offers a nice shortcut to load them. Hope this helps, Scott

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  • NoSQL with RavenDB and ASP.NET MVC - Part 2

    - by shiju
    In my previous post, we have discussed on how to work with RavenDB document database in an ASP.NET MVC application. We have setup RavenDB for our ASP.NET MVC application and did basic CRUD operations against a simple domain entity. In this post, let’s discuss on domain entity with deep object graph and how to query against RavenDB documents using Indexes.Let's create two domain entities for our demo ASP.NET MVC appplication  public class Category {       public string Id { get; set; }     [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public List<Expense> Expenses { get; set; }       public Category()     {         Expenses = new List<Expense>();     } }    public class Expense {       public string Id { get; set; }     public Category Category { get; set; }     public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }   }  We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category.Let's create  ASP.NET MVC view model  for Expense transaction public class ExpenseViewModel {     public string Id { get; set; }       public string CategoryId { get; set; }       [Required(ErrorMessage = "Transaction Required")]            public string Transaction { get; set; }       [Required(ErrorMessage = "Date Required")]            public DateTime Date { get; set; }       [Required(ErrorMessage = "Amount Required")]     public double Amount { get; set; }       public IEnumerable<SelectListItem> Category { get; set; } } Let's create a contract type for Expense Repository  public interface IExpenseRepository {     Expense Load(string id);     IEnumerable<Expense> GetExpenseTransactions(DateTime startDate,DateTime endDate);     void Save(Expense expense,string categoryId);     void Delete(string id);  } Let's create a concrete type for Expense Repository for handling CRUD operations. public class ExpenseRepository : IExpenseRepository {   private IDocumentSession session; public ExpenseRepository() {         session = MvcApplication.CurrentSession; } public Expense Load(string id) {     return session.Load<Expense>(id); } public IEnumerable<Expense> GetExpenseTransactions(DateTime startDate, DateTime endDate) {             //Querying using the Index name "ExpenseTransactions"     //filtering with dates     var expenses = session.LuceneQuery<Expense>("ExpenseTransactions")         .WaitForNonStaleResults()         .Where(exp => exp.Date >= startDate && exp.Date <= endDate)         .ToArray();     return expenses; } public void Save(Expense expense,string categoryId) {     var category = session.Load<Category>(categoryId);     if (string.IsNullOrEmpty(expense.Id))     {         //new expense transaction         expense.Category = category;         session.Store(expense);     }     else     {         //modifying an existing expense transaction         var expenseToEdit = Load(expense.Id);         //Copy values to  expenseToEdit         ModelCopier.CopyModel(expense, expenseToEdit);         //set category object         expenseToEdit.Category = category;       }     //save changes     session.SaveChanges(); } public void Delete(string id) {     var expense = Load(id);     session.Delete<Expense>(expense);     session.SaveChanges(); }   }  Insert/Update Expense Transaction The Save method is used for both insert a new expense record and modifying an existing expense transaction. For a new expense transaction, we store the expense object with associated category into document session object and load the existing expense object and assign values to it for editing a existing record.  public void Save(Expense expense,string categoryId) {     var category = session.Load<Category>(categoryId);     if (string.IsNullOrEmpty(expense.Id))     {         //new expense transaction         expense.Category = category;         session.Store(expense);     }     else     {         //modifying an existing expense transaction         var expenseToEdit = Load(expense.Id);         //Copy values to  expenseToEdit         ModelCopier.CopyModel(expense, expenseToEdit);         //set category object         expenseToEdit.Category = category;       }     //save changes     session.SaveChanges(); } Querying Expense transactions   public IEnumerable<Expense> GetExpenseTransactions(DateTime startDate, DateTime endDate) {             //Querying using the Index name "ExpenseTransactions"     //filtering with dates     var expenses = session.LuceneQuery<Expense>("ExpenseTransactions")         .WaitForNonStaleResults()         .Where(exp => exp.Date >= startDate && exp.Date <= endDate)         .ToArray();     return expenses; }  The GetExpenseTransactions method returns expense transactions using a LINQ query expression with a Date comparison filter. The Lucene Query is using a index named "ExpenseTransactions" for getting the result set. In RavenDB, Indexes are LINQ queries stored in the RavenDB server and would be  executed on the background and will perform query against the JSON documents. Indexes will be working with a lucene query expression or a set operation. Indexes are composed using a Map and Reduce function. Check out Ayende's blog post on Map/Reduce We can create index using RavenDB web admin tool as well as programmitically using its Client API. The below shows the screen shot of creating index using web admin tool. We can also create Indexes using Raven Cleint API as shown in the following code documentStore.DatabaseCommands.PutIndex("ExpenseTransactions",     new IndexDefinition<Expense,Expense>() {     Map = Expenses => from exp in Expenses                     select new { exp.Date } });  In the Map function, we used a Linq expression as shown in the following from exp in docs.Expensesselect new { exp.Date };We have not used a Reduce function for the above index. A Reduce function is useful while performing aggregate functions based on the results from the Map function. Indexes can be use with set operations of RavenDB.SET OperationsUnlike other document databases, RavenDB supports set based operations that lets you to perform updates, deletes and inserts to the bulk_docs endpoint of RavenDB. For doing this, you just pass a query to a Index as shown in the following commandDELETE http://localhost:8080/bulk_docs/ExpenseTransactions?query=Date:20100531The above command using the Index named "ExpenseTransactions" for querying the documents with Date filter and  will delete all the documents that match the query criteria. The above command is equivalent of the following queryDELETE FROM ExpensesWHERE Date='2010-05-31' Controller & ActionsWe have created Expense Repository class for performing CRUD operations for the Expense transactions. Let's create a controller class for handling expense transactions.   public class ExpenseController : Controller { private ICategoryRepository categoyRepository; private IExpenseRepository expenseRepository; public ExpenseController(ICategoryRepository categoyRepository, IExpenseRepository expenseRepository) {     this.categoyRepository = categoyRepository;     this.expenseRepository = expenseRepository; } //Get Expense transactions based on dates public ActionResult Index(DateTime? StartDate, DateTime? EndDate) {     //If date is not passed, take current month's first and last dte     DateTime dtNow;     dtNow = DateTime.Today;     if (!StartDate.HasValue)     {         StartDate = new DateTime(dtNow.Year, dtNow.Month, 1);         EndDate = StartDate.Value.AddMonths(1).AddDays(-1);     }     //take last date of startdate's month, if endate is not passed     if (StartDate.HasValue && !EndDate.HasValue)     {         EndDate = (new DateTime(StartDate.Value.Year, StartDate.Value.Month, 1)).AddMonths(1).AddDays(-1);     }       var expenses = expenseRepository.GetExpenseTransactions(StartDate.Value, EndDate.Value);     if (Request.IsAjaxRequest())     {           return PartialView("ExpenseList", expenses);     }     ViewData.Add("StartDate", StartDate.Value.ToShortDateString());     ViewData.Add("EndDate", EndDate.Value.ToShortDateString());             return View(expenses);            }   // GET: /Expense/Edit public ActionResult Edit(string id) {       var expenseModel = new ExpenseViewModel();     var expense = expenseRepository.Load(id);     ModelCopier.CopyModel(expense, expenseModel);     var categories = categoyRepository.GetCategories();     expenseModel.Category = categories.ToSelectListItems(expense.Category.Id.ToString());                    return View("Save", expenseModel);          }   // // GET: /Expense/Create   public ActionResult Create() {     var expenseModel = new ExpenseViewModel();               var categories = categoyRepository.GetCategories();     expenseModel.Category = categories.ToSelectListItems("-1");     expenseModel.Date = DateTime.Today;     return View("Save", expenseModel); }   // // POST: /Expense/Save // Insert/Update Expense Tansaction [HttpPost] public ActionResult Save(ExpenseViewModel expenseViewModel) {     try     {         if (!ModelState.IsValid)         {               var categories = categoyRepository.GetCategories();                 expenseViewModel.Category = categories.ToSelectListItems(expenseViewModel.CategoryId);                               return View("Save", expenseViewModel);         }           var expense=new Expense();         ModelCopier.CopyModel(expenseViewModel, expense);          expenseRepository.Save(expense, expenseViewModel.CategoryId);                       return RedirectToAction("Index");     }     catch     {         return View();     } } //Delete a Expense Transaction public ActionResult Delete(string id) {     expenseRepository.Delete(id);     return RedirectToAction("Index");     }     }     Download the Source - You can download the source code from http://ravenmvc.codeplex.com

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  • Implementing the Reactive Manifesto with Azure and AWS

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/31/implementing-the-reactive-manifesto-with-azure-and-aws.aspxMy latest Pluralsight course, Implementing the Reactive Manifesto with Azure and AWS has just been published! I’d planned to do a course on dual-running a messaging-based solution in Azure and AWS for super-high availability and scale, and the Reactive Manifesto encapsulates exactly what I wanted to do. A “reactive” application describes an architecture which is inherently resilient and scalable, being event-driven at the core, and using asynchronous communication between components. In the course, I compare that architecture to a classic n-tier approach, and go on to build out an app which exhibits all the reactive traits: responsive, event-driven, scalable and resilient. I use a suite of technologies which are enablers for all those traits: ASP.NET SignalR for presentation, with server push notifications to the user Messaging in the middle layer for asynchronous communication between presentation and compute Azure Service Bus Queues and Topics AWS Simple Queue Service AWS Simple Notification Service MongoDB at the storage layer for easy HA and scale, with minimal locking under load. Starting with a couple of console apps to demonstrate message sending, I build the solution up over 7 modules, deploying to Azure and AWS and running the app across both clouds concurrently for the whole stack - web servers, messaging infrastructure, message handlers and database servers. I demonstrating failover by killing off bits of infrastructure, and show how a reactive app deployed across two clouds can survive machine failure, data centre failure and even whole cloud failure. The course finishes by configuring auto-scaling in AWS and Azure for the compute and presentation layers, and running a load test with blitz.io. The test pushes masses of load into the app, which is deployed across four data centres in Azure and AWS, and the infrastructure scales up seamlessly to meet the load – the blitz report is pretty impressive: That’s 99.9% success rate for hits to the website, with the potential to serve over 36,000,000 hits per day – all from a few hours’ build time, and a fairly limited set of auto-scale configurations. When the load stops, the infrastructure scales back down again to a minimal set of servers for high availability, so the app doesn’t cost much to host unless it’s getting a lot of traffic. This is my third course for Pluralsight, with Nginx and PHP Fundamentals and Caching in the .NET Stack: Inside-Out released earlier this year. Now that it’s out, I’m starting on the fourth one, which is focused on C#, and should be out by the end of the year.

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  • Application Specific Paths for DLL Loading when DLL is loaded dynamically

    - by MartinHT
    Hi: I am building a program that uses a very simple plugin system. This is the code I'm using to load the possible plugins: public interface IPlugin { string Name { get; } string Description { get; } bool Execute(System.Windows.Forms.IWin32Window parent); } private void loadPlugins() { int idx = 0; string[] pluginFolders = getPluginFolders(); Array.ForEach(pluginFolders, folder => { string[] pluginFiles = getPluginFiles(folder); Array.ForEach(pluginFiles, file => { try { System.Reflection.Assembly assembly = System.Reflection.Assembly.LoadFile(file); Array.ForEach(assembly.GetTypes(), type => { if(type.GetInterface("PluginExecutor.IPlugin") != null) { IPlugin plugin = assembly.CreateInstance(type.ToString()) as IPlugin; if(plugin != null) lista.Add(new PluginItem(plugin.Name, plugin.Description, file, plugin)); } }); } catch(Exception) { } }); }); } When the user selects a particular plugin from the list, I launch the plugin's Execute method. So far, so good! As you can see the plugins are loaded from a folder, and within the folder are several dll's that are needed but the plugin. My problem is that I can't get the plugin to 'see' the dlls, it just searches the launching applications startup folder, but not the folder where the plugin was loaded from. I have tried several methods: 1. Changing the Current Directory to the plugins folder. 2. Using an inter-op call to SetDllDirectory 3. Adding an entry in the registry to point to a folder where I want it to look (see code below) None of these methods work. What am I missing? As I load the dll plugin dynamically, it does not seem to obey any of the above mentioned methods. What else can I try? Regards, MartinH. //HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths Microsoft.Win32.RegistryKey appPaths = Microsoft.Win32.Registry.LocalMachine.CreateSubKey( string.Format( @"SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\{0}", System.IO.Path.GetFileName(Application.ExecutablePath)), Microsoft.Win32.RegistryKeyPermissionCheck.ReadWriteSubTree); appPaths.SetValue(string.Empty, Application.ExecutablePath); object path = appPaths.GetValue("Path"); if(path == null) appPaths.SetValue("Path", System.IO.Path.GetDirectoryName(pluginItem.FileName)); else { string strPath = string.Format("{0};{1}", path, System.IO.Path.GetDirectoryName(pluginItem.FileName)); appPaths.SetValue("Path", strPath); } appPaths.Flush();

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  • ASP.NET MVC 2 InputExtensions different on server than local machine

    - by Mike
    Hi everyone, So this is kind of a crazy problem to me, but I've had no luck Googling it. I have an ASP.NET MVC 2 application (under .NET 4.0) running locally just fine. When I upload it to my production server (under shared hosting) I get Compiler Error Message: CS1061: 'System.Web.Mvc.HtmlHelper' does not contain a definition for 'TextBoxFor' and no extension method 'TextBoxFor' accepting a first argument of type 'System.Web.Mvc.HtmlHelper' could be found (are you missing a using directive or an assembly reference?) for this code: <%= this.Html.TextBoxFor(person => person.LastName) %> This is one of the new standard extension methods in MVC 2. So I wrote some diagnostic code: System.Reflection.Assembly ass = System.Reflection.Assembly.GetAssembly(typeof(InputExtensions)); Response.Write("From GAC: " + ass.GlobalAssemblyCache.ToString() + "<br/>"); Response.Write("ImageRuntimeVersion: " + ass.ImageRuntimeVersion.ToString() + "<br/>"); Response.Write("Version: " + System.Diagnostics.FileVersionInfo.GetVersionInfo(ass.Location).ToString() + "<br/>"); foreach (var method in typeof(InputExtensions).GetMethods()) { Response.Write(method.Name + "<br/>"); } running locally (where it works fine), I get this as output: From GAC: True ImageRuntimeVersion: v2.0.50727 Version: File: C:\Windows\assembly\GAC_MSIL\System.Web.Mvc\2.0.0.0__31bf3856ad364e35\System.Web.Mvc.dll InternalName: System.Web.Mvc.dll OriginalFilename: System.Web.Mvc.dll FileVersion: 2.0.50217.0 FileDescription: System.Web.Mvc.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.50217.0 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral CheckBox CheckBox CheckBox CheckBox CheckBox CheckBox CheckBoxFor CheckBoxFor CheckBoxFor Hidden Hidden Hidden Hidden HiddenFor HiddenFor HiddenFor Password Password Password Password PasswordFor PasswordFor PasswordFor RadioButton RadioButton RadioButton RadioButton RadioButton RadioButton RadioButtonFor RadioButtonFor RadioButtonFor TextBox TextBox TextBox TextBox TextBoxFor TextBoxFor TextBoxFor ToString Equals GetHashCode GetType and when running on the production server (where it fails), I see: From GAC: True ImageRuntimeVersion: v2.0.50727 Version: File: C:\Windows\assembly\GAC_MSIL\System.Web.Mvc\2.0.0.0__31bf3856ad364e35\System.Web.Mvc.dll InternalName: System.Web.Mvc.dll OriginalFilename: System.Web.Mvc.dll FileVersion: 2.0.41001.0 FileDescription: System.Web.Mvc.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.41001.0 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral CheckBox CheckBox CheckBox CheckBox CheckBox CheckBox Hidden Hidden Hidden Hidden Hidden Hidden Password Password Password Password RadioButton RadioButton RadioButton RadioButton RadioButton RadioButton TextBox TextBox TextBox TextBox ToString Equals GetHashCode GetType note that "TextBoxFor" is not present (hence the error). I have MVC referenced in the csproj: <Reference Include="System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL"> <SpecificVersion>True</SpecificVersion> <HintPath>References\System.Web.Mvc.dll</HintPath> <Private>True</Private> </Reference> I just can't figure it what to do next. Thoughts? Thanks! -Mike

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  • Problem using ‘useLegacyV2RuntimeActivationPolicy’ & supportedRuntime in an application

    - by Notre
    Hello, I've modified a couple of different applications' .config file like this: <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0"/> </startup> When I did this for devenv.exe.config (VS 2005 - don't ask :) ), things work great - most of the Visual Studio used .NET 2.0 but I was able to make use of an assembly targeting .NET 4.0 framework. I tried to do the same thing for a custom .exe, which happens to be based on MS CAB (slightly modified) and has a hybrid mix of WPF and WinForms content. As soon as I modified this application's app config file, I started getting this exception, sometime during application startup: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). System.InvalidOperationException: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). There's a big long stack trace that doesn't show anything in my application code directly (just a bunch of MS assemblies). If I modify the application's .config file to this: <startup useLegacyV2RuntimeActivationPolicy="true"> </startup> i.e.I remove the supportedRuntime element, then the application doesn't throw this exception. But when I go to the point in my code where I try to load my .NET 4 assembly, if fails with this: System.BadImageFormatException: Could not load file or assembly '' or one of its dependencies. This assembly is built by a runtime newer than the currently loaded runtime and cannot be loaded. I guess this is expected. I have two questions: 1) Any idea why I'm getting the System.InvalidOperationException exception when I modify this application's configuration file to include the supportedRuntime element, adding .NET 4 support and any suggestions on what I can do about it? 2) If the answer is "no idea why/don't know what you can do about it", then is possible for my .NET 3.5 SP1 code (C#) to provide more fine grain support for conditionally adding .NET 4 runtime support for a certain assembly(ies) without converting my entire application to target .NET 4, or without using the declarative config file approach? At some point I would convert the entire application to target .NET 4, but for the short term this is daunting task and I'm hope for some short term solution/hack. Thank you very much for any advice you can give!

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  • Google slideshow shows a blank screen when calling from ajax

    - by ufk
    I'm having problems implementing google slideshow (http://www.google.com/uds/solutions/slideshow/index.html) to my web application by loading it using a jquery load() function. index.html: <script type="text/javascript" src="jquery-1.3.2.js"></script> <div id="moshe"></div> <script type="text/javascript"> $(document).ready(function(){ $('#moshe').load('test.html'); }); </script> test.html: <script type="text/javascript"> function load() { var samples = "http://dlc0421.googlepages.com/gfss.rss"; var options = { displayTime: 2000, transistionTime: 600, linkTarget : google.feeds.LINK_TARGET_BLANK }; new GFslideShow(samples, "slideshow", options); } google.load("feeds", "1"); google.setOnLoadCallback(load); </script> <div id="slideshow" class="gslideshow" style="width:300px;height:300px;position:relative; border: 2px solid blue">Loading...</div> When i execute the test.html, it loads the slideshow just fine. when i try to load using index.html that actually calls Jquery's $.load() function that loads the content of test.html into a specific div element, i see that the gallery is loading on that div, but when it's about to show images the entire page clears and all i have is a blank page. Any ideas ? a different version of index.html without using jquery: <script type="text/javascript"> function makeRequest(url) { var httpRequest; if (window.XMLHttpRequest) { // Mozilla, Safari, ... httpRequest = new XMLHttpRequest(); if (httpRequest.overrideMimeType) { httpRequest.overrideMimeType('text/xml'); // See note below about this line } } else if (window.ActiveXObject) { // IE try { httpRequest = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { httpRequest = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) {} } } if (!httpRequest) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } httpRequest.onreadystatechange = function() { alertContents(httpRequest); }; httpRequest.open('GET', url, true); httpRequest.send(''); } function alertContents(httpRequest) { if (httpRequest.readyState == 4) { if (httpRequest.status == 200) { document.getElementById('moshe').innerHTML=httpRequest.responseText; } else { alert('There was a problem with the request.'); } } } makeRequest('test.html'); </script>

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  • Unity framework DependencyAttribute only works for public properties?

    - by rally25rs
    I was trying to clean up some accessability stuff in my code, and inadvertently broke Unity dependency injection. After a while I realized that I marked some public properties that I didn't really want exposed outside my DLLs to internal. Then I started getting exceptions. So it seems that using the [Dependency] attribute in Unity only works for public properties. I suppose that makes sense since the internal and private props wouldnt be visible to the Unity assembly, but feels really dirty to have a bunch of public properties that you never want anyone to set or be able to set, other than Unity. Is there a way to let unity set internal or private properties too? Here is the unit test I'd like to see pass. Currently only the public prop test passes: [TestFixture] public class UnityFixture { [Test] public void UnityCanSetPublicDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasPublicDep, HasPublicDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasPublicDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.dep); } [Test] public void UnityCanSetInternalDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasInternalDep, HasInternalDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasInternalDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.dep); } [Test] public void UnityCanSetPrivateDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasPrivateDep, HasPrivateDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasPrivateDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.depExposed); } } public class HasPublicDep { [Dependency] public TheDep dep { get; set; } } public class HasInternalDep { [Dependency] internal TheDep dep { get; set; } } public class HasPrivateDep { [Dependency] private TheDep dep { get; set; } public TheDep depExposed { get { return this.dep; } } } public class TheDep { } Updated: I noticed the call stack to set the property passed from: UnityCanSetPublicDependency() --> Microsoft.Practices.Unity.dll --> Microsoft.Practices.ObjectBuilder2.dll --> HasPublicDep.TheDep.set() So in an attempt to at least make the internal version work, I added these to my assembly's properties: [assembly: InternalsVisibleTo("Microsoft.Practices.Unity")] [assembly: InternalsVisibleTo("Microsoft.Practices.Unity.Configuration")] [assembly: InternalsVisibleTo("Microsoft.Practices.ObjectBuilder2")] However, no change. Unity/ObjectBuilder still won't set the internal property

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  • How do I specify the manifest for side-by-side assemblies in my header file?

    - by sep
    I am developing in Visual C++ 2008 using MSMQ. In Windows Vista, the application cannot locate the mqrt.dll which is found at C:\Windows\winsxscd x86_microsoft-windows-msmq-runtime-core_31bf3856ad364e35_6. 0.6002.18005_none_574cf1cdb624ee17\mqrt.dll. The description of the manifest in WinSxS is: <assembly xmlns="urn:schemas-microsoft-com:asm.v3" manifestVersion="1.0" description="MSMQ core runtime component." displayName="MSMQ Core runtime component" company="Microsoft" copyright="Copyright (c) Microsoft Corporation. All Rights Reserved." creationTimeStamp="2005-03-11T01:47:18" lastUpdateTimeStamp="2005-03-11T01:48:59"> <assemblyIdentity name="Microsoft-Windows-msmq-runtime-core" version="6.0.6002.18005" processorArchitecture="x86" language="neutral" buildType="release" publicKeyToken="31bf3856ad364e35" versionScope="nonSxS" /> I added a #pragma comment into my header file: #pragma comment(linker, "\"/manifestdependency:name='Microsoft-Windows-msmq-runtime-core' version='6.0.6002.18005' processorArchitecture='x86' publicKeyToken='31bf3856ad364e35' language='neutral'\"") The manifest is embedded into the exe using mt.exe. But it does not work. The error message in sxstrace is: INFO: Resolving reference Microsoft-Windows-msmq-runtime-core,processorArchitecture="x86",publicKeyToken="31bf3856ad364e35",version="6.0.6002.18005". INFO: Resolving reference for ProcessorArchitecture x86. INFO: Resolving reference for culture Neutral. INFO: Applying Binding Policy. INFO: No publisher policy found. INFO: No binding policy redirect found. INFO: Begin assembly probing. INFO: Did not find the assembly in WinSxS. INFO: Attempt to probe manifest at C:\Windows\assembly\GAC_32\Microsoft-Windows-msmq-runtime-core\6.0.6002.18005__31bf3856ad364e35\Microsoft-Windows-msmq-runtime-core.DLL. INFO: Attempt to probe manifest at c:\qt\datamon\bin\Microsoft-Windows-msmq-runtime-core.DLL. INFO: Attempt to probe manifest at c:\qt\datamon\bin\Microsoft-Windows-msmq-runtime-core.MANIFEST. INFO: Attempt to probe manifest at c:\qt\datamon\bin\Microsoft-Windows-msmq-runtime-core\Microsoft-Windows-msmq-runtime-core.DLL. INFO: Attempt to probe manifest at c:\qt\datamon\bin\Microsoft-Windows-msmq-runtime-core\Microsoft-Windows-msmq-runtime-core.MANIFEST. INFO: Did not find manifest for culture Neutral. INFO: End assembly probing. ERROR: Cannot resolve reference Microsoft-Windows-msmq-runtime-core,processorArchitecture="x86",publicKeyToken="31bf3856ad364e35",version="6.0.6002.18005". ERROR: Activation Context generation failed. I tried the following pragma, but WinSxS does not even try to resolve msmq (probably because of the versionScope attribute): #pragma comment(linker, "\"/manifestdependency:name='Microsoft-Windows-msmq-runtime-core' version='6.0.6002.18005' processorArchitecture='x86' publicKeyToken='31bf3856ad364e35' language='neutral' buildType='release' versionScope='nonSxS'\"") What is the correct pragma to use?

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  • Asp.net MVC VirtualPathProvider views parse error

    - by madcapnmckay
    Hi, I am working on a plugin system for Asp.net MVC 2. I have a dll containing controllers and views as embedded resources. I scan the plugin dlls for controller using StructureMap and I then can pull them out and instantiate them when requested. This works fine. I then have a VirtualPathProvider which I adapted from this post public class AssemblyResourceProvider : VirtualPathProvider { protected virtual string WidgetDirectory { get { return "~/bin"; } } private bool IsAppResourcePath(string virtualPath) { var checkPath = VirtualPathUtility.ToAppRelative(virtualPath); return checkPath.StartsWith(WidgetDirectory, StringComparison.InvariantCultureIgnoreCase); } public override bool FileExists(string virtualPath) { return (IsAppResourcePath(virtualPath) || base.FileExists(virtualPath)); } public override VirtualFile GetFile(string virtualPath) { return IsAppResourcePath(virtualPath) ? new AssemblyResourceVirtualFile(virtualPath) : base.GetFile(virtualPath); } public override CacheDependency GetCacheDependency(string virtualPath, IEnumerable virtualPathDependencies, DateTime utcStart) { return IsAppResourcePath(virtualPath) ? null : base.GetCacheDependency(virtualPath, virtualPathDependencies, utcStart); } } internal class AssemblyResourceVirtualFile : VirtualFile { private readonly string path; public AssemblyResourceVirtualFile(string virtualPath) : base(virtualPath) { path = VirtualPathUtility.ToAppRelative(virtualPath); } public override Stream Open() { var parts = path.Split('/'); var resourceName = Path.GetFileName(path); var apath = HttpContext.Current.Server.MapPath(Path.GetDirectoryName(path)); var assembly = Assembly.LoadFile(apath); return assembly != null ? assembly.GetManifestResourceStream(assembly.GetManifestResourceNames().SingleOrDefault(s => string.Compare(s, resourceName, true) == 0)) : null; } } The VPP seems to be working fine also. The view is found and is pulled out into a stream. I then receive a parse error Could not load type 'System.Web.Mvc.ViewUserControl<dynamic>'. which I can't find mentioned in any previous example of pluggable views. Why would my view not compile at this stage? Thanks for any help, Ian EDIT: Getting closer to an answer but not quite clear why things aren't compiling. Based on the comments I checked the versions and everything is in V2, I believe dynamic was brought in at V2 so this is fine. I don't even have V3 installed so it can't be that. I have however got the view to render, if I remove the <dynamic> altogether. So a VPP works but only if the view is not strongly typed or dynamic This makes sense for the strongly typed scenario as the type is in the dynamically loaded dll so the viewengine will not be aware of it, even though the dll is in the bin. Is there a way to load types at app start? Considering having a go with MEF instead of my bespoke Structuremap solution. What do you think?

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  • Using FluentNHibernate + SQLite with .Net4?

    - by stiank81
    I have a WPF application running with .Net3.5 using FluentNHibernate, and all works fine. When I upgraded to VS2010 I ran into some odd problems, but after changing to use x64 variant of SQLite it worked fine again. Now I want to change to use .Net4, but this has turned into a more painful experience then I expected.. When calling FluentConfiguration.BuildConfiguration I get an exception thrown: FluentConfigurationException unhandled An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more detail The inner exception gives us more information: Message = "Could not create the driver from NHibernate.Driver.SQLite20Driver, NHibernate, Version=2.1.2.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4." It has an InnerException again: Exception has been thrown by the target of an invocation. Which again has an InnerException: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Now - to me it sounds like it doesn't find System.Data.SQLite.dll, but I can't understand this. Everywhere this is referenced I have "Copy Local", and I have verified that it is in every build folder for projects using SQLite. I have also copied it manually to every Debug folder of the solution - without luck. Notes: This exact same code worked just fine before I upgraded to .Net4. I did see some x64 x86 mismatch problems earlier, but I have switched to use x86 as the target platform and for all referenced dlls. I have verified that all files in the Debug-folder are x86. I have tried the precompiled Fluent dlls, I have tried compiling myself, and I have compiled my own version of Fluent using .Net4. I see that there are also others that have seen this problem, but I haven't really seen any solution yet. After @devio's answer I tried adding a reference to the SQLite dll. This didn't change anything, but I hope I made it right though.. This is what I added to the root node of the app.config file: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <qualifyAssembly partialName="System.Data.SQLite" fullName="System.Data.SQLite, Version=1.0.60.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139" /> </assemblyBinding> </runtime> Anyone out there using Fluent with .Net4 and SQLite successfully? Help! I'm lost...

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  • How do I avoid the loader lock?

    - by Mark0978
    We have a managed app, that uses an assembly. That assembly uses some unmanaged C++ code. The Managed C++ code is in a dll, that depends on several other dlls. All of those Dlls are loaded by this code. (We load all the dll's that ImageCore.dll depends on first, so we can tell which ones are missing, otherwise it would just show up as ImageCore.dll failed to load, and the log file would give no clues as to why). class Interop { private const int DONT_RESOLVE_DLL_REFERENCES = 1; private static log4net.ILog log = log4net.LogManager.GetLogger("Imagecore.NET"); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr LoadLibraryEx(string fileName, IntPtr dummy, int flags); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr FreeLibrary(IntPtr hModule); static private String[] libs = { "log4cplus.dll", "yaz.dll", "zlib1.dll", "libxml2.dll" }; public static void PreloadAssemblies() { for (int i=0; i < libs.Length; ++i) { String libname = libs[i]; IntPtr hModule = LoadLibraryEx(libname, IntPtr.Zero, DONT_RESOLVE_DLL_REFERENCES); if(hModule == IntPtr.Zero) { log.Error("Unable to pre-load '" + libname + "'"); throw new DllNotFoundException("Unable to pre-load '" + libname + "'"); } else { FreeLibrary(hModule); } } IntPtr h = LoadLibraryEx("ImageCore.dll", IntPtr.Zero, 0); if (h == IntPtr.Zero) { throw new DllNotFoundException("Unable to pre-load ImageCore.dll"); } } } And this code is called by public class ImageDoc : IDisposable { static ImageDoc() { ImageHawk.ImageCore.Utility.Interop.PreloadAssemblies(); } ... } Which is static constructor. As near as I can understand it, as soon as we attempt to use an ImageDoc object, the dll that contains that assembly is loaded and as part of that load, the static constructor is called which in turn causes several other DLLs to be loaded as well. What I'm trying to figure out, is how do we defer loading of those DLLs so that we don't run smack dab into this loader lock that is being kicked out because of the static constructor. I've pieced this much together by looking at: http://social.msdn.microsoft.com/Forums/en-US/vsto/thread/dd192d7e-ce92-49ce-beef-3816c88e5a86 http://msdn.microsoft.com/en-us/library/aa290048%28VS.71%29.aspx http://forums.devx.com/showthread.php?t=53529 http://www.yoda.arachsys.com/csharp/beforefieldinit.html But I just can't seem to find a way to get these external DLLs to load without it happening at the point the class is loading. I think I need to get these LoadLibrary calls out of the static constructor, but don't know how to get them called before they are needed (except for how it is done here). I would prefer to not have to put this kind of knowledge of the dlls into every app that uses this assembly. (And I'm not sure that would even fix the problem.... The strange thing is that the exception only appears to be happening while running within the debugger, not while running outside the debugger.

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  • Activate a (COM Interop based) ActiveX contol using registration free com

    - by embnut
    I have a (COM Interop based) ActiveX contol that I am trying to use with registration free com. When the control loads the control is inactive (does not responds to events, control not fully rendered etc). After much search I discovered that COM objects using reg-free-com use the miscStatus attribute to set the initial state to get correctly activated. I know how to use it with a comClass which corresponds to a native COM Object. 1) What is the equivalent of the following for clrClass element which corresponds to a COM-interop object? <comClass clsid="{qqqqqqqq-wwww-eeee-rrrr-00C0F0283628}" tlbid="{xxxxxxxx-yyyy-zzzz-aaaa-0000F8754DA1}" threadingModel="Both" progid="SomeCompany.SomeOleControl" description="Some ActiveX Control" miscStatus="recomposeonresize,insideout,activatewhenvisible,nouiactivate" > 2) The COM client I am using is Visual FoxPro. If the (1) is not possible what can I do in VFP to activate the inactive ActiveX control. (I dont mind VB or C# input too if I can use it to find the equivalent foxpro) Currently I tried the following this.AddObject('OleControl1', 'oleControl', 'SomeCompany.SomeOleControl') this.OleControl1.AutoActivate = 3 this.OleControl1.Visible = .T. this.OleControl1.SetFocus But I the OleControl1 gets focus before passing events like mouse click to its subelements. So I have to click twice on it to do the necessary action, any time it does not have focus. I would like the control to act as if the "nouiactivate" of the miscStatus value is set. 3) Is there any other way of accomplishing what I want to do? Hans Passant, here is the listing of current Assembly.dll.manifest. The formatting in the comment made it unreadable. <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity name="Assembly" version="1.0.0.0" type="win32" publicKeyToken="wwwwwwwwwwwwwwww"/> <clrClass name="SomeCompany.SomeOleControl" clsid="{qqqqqqqq-wwww-eeee-rrrr-00C0F0283628}" progid="SomeCompany.SomeOleControl" threadingModel="Both"/> <file name="Assembly.tlb"> <typelib tlbid="{xxxxxxxx-yyyy-zzzz-aaaa-0000F8754DA1}" version="1.0" helpdir="" flags="hasdiskimage"/> </file> </assembly>

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  • Problems using FluentNHibernate + SQLite with .NET4?

    - by stiank81
    I have a WPF application running with VS2010 .Net3.5 using Nhibernate with FluentNHibernate + SQLite, and all works fine. Now I want to change to use .Net4, but this has turned into a more painful experience then I expected.. When setting up the connection a FluentConfigurationException is thrown from FluentConfiguration.BuildConfiguration saying: An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more details. The inner exception gives us more information: Could not create the driver from NHibernate.Driver.SQLite20Driver, NHibernate, Version=2.1.2.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4. It has an InnerException again: Exception has been thrown by the target of an invocation. Which again has an InnerException: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Now - to me it sounds like it doesn't find System.Data.SQLite.dll, but I can't understand this. Everywhere this is referenced I have "Copy Local", and I have verified that it is in every build folder for projects using SQLite. I have also copied it manually to every Debug folder of the solution - without luck. Notes: This is exactly the same code that worked just fine before I upgraded to .Net4. I did see some x64 x86 mismatch problems earlier, but I have switched to use x86 as the target platform and for all referenced dlls. I have verified that all files in the Debug-folder are x86. I have tried the precompiled Fluent dlls, I have tried compiling myself, and I have compiled my own version of Fluent using .Net4. I see that there are also others that have seen this problem, but I haven't really seen any solution yet. After @devio's answer I tried adding a reference to the SQLite dll. This didn't change anything, but I hope I made it right though.. This is what I added to the root node of the app.config file: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <qualifyAssembly partialName="System.Data.SQLite" fullName="System.Data.SQLite, Version=1.0.60.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139" /> </assemblyBinding> </runtime> Anyone out there using Fluent with .Net4 and SQLite successfully? Help! I'm lost...

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  • Fleunt NHibernate not working outside of nunit test fixtures

    - by thorkia
    Okay, here is my problem... I created a Data Layer using the RTM Fluent Nhibernate. My create session code looks like this: _session = Fluently.Configure(). Database(SQLiteConfiguration.Standard.UsingFile("Data.s3db")) .Mappings( m => { m.FluentMappings.AddFromAssemblyOf<ProductMap>(); m.FluentMappings.AddFromAssemblyOf<ProductLogMap>(); }) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); When I reference the module in a test project, then create a test fixture that looks something like this: [Test] public void CanAddProduct() { var product = new Product {Code = "9", Name = "Test 9"}; IProductRepository repository = new ProductRepository(); repository.AddProduct(product); using (ISession session = OrmHelper.OpenSession()) { var fromDb = session.Get<Product>(product.Id); Assert.IsNotNull(fromDb); Assert.AreNotSame(fromDb, product); Assert.AreEqual(fromDb.Id, product.Id); } My tests pass. When I open up the created SQLite DB, the new Product with Code 9 is in it. the tables for Product and ProductLog are there. Now, when I create a new console application, and reference the same library, do something like this: Product product = new Product() {Code = "10", Name = "Hello"}; IProductRepository repository = new ProductRepository(); repository.AddProduct(product); Console.WriteLine(product.Id); Console.ReadLine(); It doesn't work. I actually get pretty nasty exception chain. To save you lots of head aches, here is the summary: Top Level exception: An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more detail.\r\n\r\n The PotentialReasons collection is empty The Inner exception: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Both the unit test library and the console application reference the exact same version of System.Data.SQLite. Both projects have the exact same DLLs in the debug folder. I even tried copying SQLite DB the unit test library created into the debug directory of the console app, and removed the build schema lines and it still fails If anyone can help me figure out why this won't work outside of my unit tests it would be greatly appreciated. This crazy bug has me at a stand still.

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  • How to set which version of the VC++ runtime Visual Studio 2005 targets

    - by TallGuy
    I have an application that contains a VC++ project (along with C# projects). Previously, (i.e. during the last year or so) when a build has been done, Visual Studio 2005 appears to be targeting the VC++ runtime version 8.0.50727.762. At least, that is what the Assembly.dll.intermediate.manifest file is telling me: <?xml version='1.0' encoding='UTF-8' standalone='yes'?> <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.VC80.CRT' version='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> </dependentAssembly> </dependency> </assembly> This version number matches the Visual Studio 2005 version number. The application worked fine when deployed to the webserver. The sun was shining, the birds were singing and all was right with the world. Now something has changed. I don't know what - a security patch, an obscure Visual Studio setting or something. Now Visual Studio 2005 seems to be targeting the wrong version of the VC++ runtime: <?xml version='1.0' encoding='UTF-8' standalone='yes'?> <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.VC80.CRT' version='8.0.50727.4053' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> </dependentAssembly> </dependency> </assembly> When I deploy the application to the webserver, I get the dreaded This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1) error. This problem occurs even when I recompile previous versions of the application. I can absolutely guarantee that nothing at all has changed in the solution - we zip up the entire contents of the solution as part of the build process and archive it. I have unzipped a number of these to a temp directory, verified that the previous manifest file refers to 8.0.50727.762, recompiled using exactly the same command at the command line and then verified that the new manifest file now refers to 8.0.50727.4053. I am using Microsoft Visual Studio 2005 Version 8.0.50727.762 (SP.050727-7600) and Microsoft Visual C++ 2005 77646-008-0000007-41610. Why would Visual Studio revert to a previous version of the VC++ runtime? How do I specify which version it should use? What is going wrong here?

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  • Dealing with C++ web views

    - by Jeffrey
    I'm working, as an hobby (before any one rage out of their mind, I'm just trying to study C++ regarding something I love: web. I'm not trying to reinvent your precious wheel, and I'm not trying to create the new web technology. I just have the time to go for it.), creating a web CGI C++ library. I'm at a pretty good point, but in the future I see one big problem: views. I'm used to the great <body><?php echo "Hey!"; ?></body> embedded php, but there's no such thing in C++, so I'm wondering: How would you deal with views? Would you create a simple find-replace-variable templating system and deal with thousands of partial views? For example: View view; view.load("header.html"); view.load("nav.html"); view.load("post_start.html"); for (int i = 0; i < 10; i++) { std::map<std::string, std::string> post; Post p(i); post = p.get(); view.load(post_view.html, post); // p is passed as argument and every `{% varname %}` in the html will be replaced with its value inside the map } view.load(post_end.html); view.load(footer); Would you create a simple templating system? So that we can deal with this C++ code: std::vector<std::map<std::string, std::string>> posts; Posts p; posts = p.getAll(); view.load(posts.html, posts); and then this HTML/TPL: <html> ... <body> <h2> Posts </h2> {% for (i = 0; i < 10; i++): %} <div class="post">...</div> {% endfor %} </body> </html> Is there any other way? What is the best way to do this? (And no, I don't think this is subjective question)

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  • Creating Custom Ajax Control Toolkit Controls

    - by Stephen Walther
    The goal of this blog entry is to explain how you can extend the Ajax Control Toolkit with custom Ajax Control Toolkit controls. I describe how you can create the two halves of an Ajax Control Toolkit control: the server-side control extender and the client-side control behavior. Finally, I explain how you can use the new Ajax Control Toolkit control in a Web Forms page. At the end of this blog entry, there is a link to download a Visual Studio 2010 solution which contains the code for two Ajax Control Toolkit controls: SampleExtender and PopupHelpExtender. The SampleExtender contains the minimum skeleton for creating a new Ajax Control Toolkit control. You can use the SampleExtender as a starting point for your custom Ajax Control Toolkit controls. The PopupHelpExtender control is a super simple custom Ajax Control Toolkit control. This control extender displays a help message when you start typing into a TextBox control. The animated GIF below demonstrates what happens when you click into a TextBox which has been extended with the PopupHelp extender. Here’s a sample of a Web Forms page which uses the control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="ShowPopupHelp.aspx.cs" Inherits="MyACTControls.Web.Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html > <head runat="server"> <title>Show Popup Help</title> </head> <body> <form id="form1" runat="server"> <div> <act:ToolkitScriptManager ID="tsm" runat="server" /> <%-- Social Security Number --%> <asp:Label ID="lblSSN" Text="SSN:" AssociatedControlID="txtSSN" runat="server" /> <asp:TextBox ID="txtSSN" runat="server" /> <act:PopupHelpExtender id="ph1" TargetControlID="txtSSN" HelpText="Please enter your social security number." runat="server" /> <%-- Social Security Number --%> <asp:Label ID="lblPhone" Text="Phone Number:" AssociatedControlID="txtPhone" runat="server" /> <asp:TextBox ID="txtPhone" runat="server" /> <act:PopupHelpExtender id="ph2" TargetControlID="txtPhone" HelpText="Please enter your phone number." runat="server" /> </div> </form> </body> </html> In the page above, the PopupHelp extender is used to extend the functionality of the two TextBox controls. When focus is given to a TextBox control, the popup help message is displayed. An Ajax Control Toolkit control extender consists of two parts: a server-side control extender and a client-side behavior. For example, the PopupHelp extender consists of a server-side PopupHelpExtender control (PopupHelpExtender.cs) and a client-side PopupHelp behavior JavaScript script (PopupHelpBehavior.js). Over the course of this blog entry, I describe how you can create both the server-side extender and the client-side behavior. Writing the Server-Side Code Creating a Control Extender You create a control extender by creating a class that inherits from the abstract ExtenderControlBase class. For example, the PopupHelpExtender control is declared like this: public class PopupHelpExtender: ExtenderControlBase { } The ExtenderControlBase class is part of the Ajax Control Toolkit. This base class contains all of the common server properties and methods of every Ajax Control Toolkit extender control. The ExtenderControlBase class inherits from the ExtenderControl class. The ExtenderControl class is a standard class in the ASP.NET framework located in the System.Web.UI namespace. This class is responsible for generating a client-side behavior. The class generates a call to the Microsoft Ajax Library $create() method which looks like this: <script type="text/javascript"> $create(MyACTControls.PopupHelpBehavior, {"HelpText":"Please enter your social security number.","id":"ph1"}, null, null, $get("txtSSN")); }); </script> The JavaScript $create() method is part of the Microsoft Ajax Library. The reference for this method can be found here: http://msdn.microsoft.com/en-us/library/bb397487.aspx This method accepts the following parameters: type – The type of client behavior to create. The $create() method above creates a client PopupHelpBehavior. Properties – Enables you to pass initial values for the properties of the client behavior. For example, the initial value of the HelpText property. This is how server property values are passed to the client. Events – Enables you to pass client-side event handlers to the client behavior. References – Enables you to pass references to other client components. Element – The DOM element associated with the client behavior. This will be the DOM element associated with the control being extended such as the txtSSN TextBox. The $create() method is generated for you automatically. You just need to focus on writing the server-side control extender class. Specifying the Target Control All Ajax Control Toolkit extenders inherit a TargetControlID property from the ExtenderControlBase class. This property, the TargetControlID property, points at the control that the extender control extends. For example, the Ajax Control Toolkit TextBoxWatermark control extends a TextBox, the ConfirmButton control extends a Button, and the Calendar control extends a TextBox. You must indicate the type of control which your extender is extending. You indicate the type of control by adding a [TargetControlType] attribute to your control. For example, the PopupHelp extender is declared like this: [TargetControlType(typeof(TextBox))] public class PopupHelpExtender: ExtenderControlBase { } The PopupHelp extender can be used to extend a TextBox control. If you try to use the PopupHelp extender with another type of control then an exception is thrown. If you want to create an extender control which can be used with any type of ASP.NET control (Button, DataView, TextBox or whatever) then use the following attribute: [TargetControlType(typeof(Control))] Decorating Properties with Attributes If you decorate a server-side property with the [ExtenderControlProperty] attribute then the value of the property gets passed to the control’s client-side behavior. The value of the property gets passed to the client through the $create() method discussed above. The PopupHelp control contains the following HelpText property: [ExtenderControlProperty] [RequiredProperty] public string HelpText { get { return GetPropertyValue("HelpText", "Help Text"); } set { SetPropertyValue("HelpText", value); } } The HelpText property determines the help text which pops up when you start typing into a TextBox control. Because the HelpText property is decorated with the [ExtenderControlProperty] attribute, any value assigned to this property on the server is passed to the client automatically. For example, if you declare the PopupHelp extender in a Web Form page like this: <asp:TextBox ID="txtSSN" runat="server" /> <act:PopupHelpExtender id="ph1" TargetControlID="txtSSN" HelpText="Please enter your social security number." runat="server" />   Then the PopupHelpExtender renders the call to the the following Microsoft Ajax Library $create() method: $create(MyACTControls.PopupHelpBehavior, {"HelpText":"Please enter your social security number.","id":"ph1"}, null, null, $get("txtSSN")); You can see this call to the JavaScript $create() method by selecting View Source in your browser. This call to the $create() method calls a method named set_HelpText() automatically and passes the value “Please enter your social security number”. There are several attributes which you can use to decorate server-side properties including: ExtenderControlProperty – When a property is marked with this attribute, the value of the property is passed to the client automatically. ExtenderControlEvent – When a property is marked with this attribute, the property represents a client event handler. Required – When a value is not assigned to this property on the server, an error is displayed. DefaultValue – The default value of the property passed to the client. ClientPropertyName – The name of the corresponding property in the JavaScript behavior. For example, the server-side property is named ID (uppercase) and the client-side property is named id (lower-case). IDReferenceProperty – Applied to properties which refer to the IDs of other controls. URLProperty – Calls ResolveClientURL() to convert from a server-side URL to a URL which can be used on the client. ElementReference – Returns a reference to a DOM element by performing a client $get(). The WebResource, ClientResource, and the RequiredScript Attributes The PopupHelp extender uses three embedded resources named PopupHelpBehavior.js, PopupHelpBehavior.debug.js, and PopupHelpBehavior.css. The first two files are JavaScript files and the final file is a Cascading Style sheet file. These files are compiled as embedded resources. You don’t need to mark them as embedded resources in your Visual Studio solution because they get added to the assembly when the assembly is compiled by a build task. You can see that these files get embedded into the MyACTControls assembly by using Red Gate’s .NET Reflector tool: In order to use these files with the PopupHelp extender, you need to work with both the WebResource and the ClientScriptResource attributes. The PopupHelp extender includes the following three WebResource attributes. [assembly: WebResource("PopupHelp.PopupHelpBehavior.js", "text/javascript")] [assembly: WebResource("PopupHelp.PopupHelpBehavior.debug.js", "text/javascript")] [assembly: WebResource("PopupHelp.PopupHelpBehavior.css", "text/css", PerformSubstitution = true)] These WebResource attributes expose the embedded resource from the assembly so that they can be accessed by using the ScriptResource.axd or WebResource.axd handlers. The first parameter passed to the WebResource attribute is the name of the embedded resource and the second parameter is the content type of the embedded resource. The PopupHelp extender also includes the following ClientScriptResource and ClientCssResource attributes: [ClientScriptResource("MyACTControls.PopupHelpBehavior", "PopupHelp.PopupHelpBehavior.js")] [ClientCssResource("PopupHelp.PopupHelpBehavior.css")] Including these attributes causes the PopupHelp extender to request these resources when you add the PopupHelp extender to a page. If you open View Source in a browser which uses the PopupHelp extender then you will see the following link for the Cascading Style Sheet file: <link href="/WebResource.axd?d=0uONMsWXUuEDG-pbJHAC1kuKiIMteQFkYLmZdkgv7X54TObqYoqVzU4mxvaa4zpn5H9ch0RDwRYKwtO8zM5mKgO6C4WbrbkWWidKR07LD1d4n4i_uNB1mHEvXdZu2Ae5mDdVNDV53znnBojzCzwvSw2&amp;t=634417392021676003" type="text/css" rel="stylesheet" /> You also will see the following script include for the JavaScript file: <script src="/ScriptResource.axd?d=pIS7xcGaqvNLFBvExMBQSp_0xR3mpDfS0QVmmyu1aqDUjF06TrW1jVDyXNDMtBHxpRggLYDvgFTWOsrszflZEDqAcQCg-hDXjun7ON0Ol7EXPQIdOe1GLMceIDv3OeX658-tTq2LGdwXhC1-dE7_6g2&amp;t=ffffffff88a33b59" type="text/javascript"></script> The JavaScrpt file returned by this request to ScriptResource.axd contains the combined scripts for any and all Ajax Control Toolkit controls in a page. By default, the Ajax Control Toolkit combines all of the JavaScript files required by a page into a single JavaScript file. Combining files in this way really speeds up how quickly all of the JavaScript files get delivered from the web server to the browser. So, by default, there will be only one ScriptResource.axd include for all of the JavaScript files required by a page. If you want to disable Script Combining, and create separate links, then disable Script Combining like this: <act:ToolkitScriptManager ID="tsm" runat="server" CombineScripts="false" /> There is one more important attribute used by Ajax Control Toolkit extenders. The PopupHelp behavior uses the following two RequirdScript attributes to load the JavaScript files which are required by the PopupHelp behavior: [RequiredScript(typeof(CommonToolkitScripts), 0)] [RequiredScript(typeof(PopupExtender), 1)] The first parameter of the RequiredScript attribute represents either the string name of a JavaScript file or the type of an Ajax Control Toolkit control. The second parameter represents the order in which the JavaScript files are loaded (This second parameter is needed because .NET attributes are intrinsically unordered). In this case, the RequiredScript attribute will load the JavaScript files associated with the CommonToolkitScripts type and the JavaScript files associated with the PopupExtender in that order. The PopupHelp behavior depends on these JavaScript files. Writing the Client-Side Code The PopupHelp extender uses a client-side behavior written with the Microsoft Ajax Library. Here is the complete code for the client-side behavior: (function () { // The unique name of the script registered with the // client script loader var scriptName = "PopupHelpBehavior"; function execute() { Type.registerNamespace('MyACTControls'); MyACTControls.PopupHelpBehavior = function (element) { /// <summary> /// A behavior which displays popup help for a textbox /// </summmary> /// <param name="element" type="Sys.UI.DomElement">The element to attach to</param> MyACTControls.PopupHelpBehavior.initializeBase(this, [element]); this._textbox = Sys.Extended.UI.TextBoxWrapper.get_Wrapper(element); this._cssClass = "ajax__popupHelp"; this._popupBehavior = null; this._popupPosition = Sys.Extended.UI.PositioningMode.BottomLeft; this._popupDiv = null; this._helpText = "Help Text"; this._element$delegates = { focus: Function.createDelegate(this, this._element_onfocus), blur: Function.createDelegate(this, this._element_onblur) }; } MyACTControls.PopupHelpBehavior.prototype = { initialize: function () { MyACTControls.PopupHelpBehavior.callBaseMethod(this, 'initialize'); // Add event handlers for focus and blur var element = this.get_element(); $addHandlers(element, this._element$delegates); }, _ensurePopup: function () { if (!this._popupDiv) { var element = this.get_element(); var id = this.get_id(); this._popupDiv = $common.createElementFromTemplate({ nodeName: "div", properties: { id: id + "_popupDiv" }, cssClasses: ["ajax__popupHelp"] }, element.parentNode); this._popupBehavior = new $create(Sys.Extended.UI.PopupBehavior, { parentElement: element }, {}, {}, this._popupDiv); this._popupBehavior.set_positioningMode(this._popupPosition); } }, get_HelpText: function () { return this._helpText; }, set_HelpText: function (value) { if (this._HelpText != value) { this._helpText = value; this._ensurePopup(); this._popupDiv.innerHTML = value; this.raisePropertyChanged("Text") } }, _element_onfocus: function (e) { this.show(); }, _element_onblur: function (e) { this.hide(); }, show: function () { this._popupBehavior.show(); }, hide: function () { if (this._popupBehavior) { this._popupBehavior.hide(); } }, dispose: function() { var element = this.get_element(); $clearHandlers(element); if (this._popupBehavior) { this._popupBehavior.dispose(); this._popupBehavior = null; } } }; MyACTControls.PopupHelpBehavior.registerClass('MyACTControls.PopupHelpBehavior', Sys.Extended.UI.BehaviorBase); Sys.registerComponent(MyACTControls.PopupHelpBehavior, { name: "popupHelp" }); } // execute if (window.Sys && Sys.loader) { Sys.loader.registerScript(scriptName, ["ExtendedBase", "ExtendedCommon"], execute); } else { execute(); } })();   In the following sections, we’ll discuss how this client-side behavior works. Wrapping the Behavior for the Script Loader The behavior is wrapped with the following script: (function () { // The unique name of the script registered with the // client script loader var scriptName = "PopupHelpBehavior"; function execute() { // Behavior Content } // execute if (window.Sys && Sys.loader) { Sys.loader.registerScript(scriptName, ["ExtendedBase", "ExtendedCommon"], execute); } else { execute(); } })(); This code is required by the Microsoft Ajax Library Script Loader. You need this code if you plan to use a behavior directly from client-side code and you want to use the Script Loader. If you plan to only use your code in the context of the Ajax Control Toolkit then you can leave out this code. Registering a JavaScript Namespace The PopupHelp behavior is declared within a namespace named MyACTControls. In the code above, this namespace is created with the following registerNamespace() method: Type.registerNamespace('MyACTControls'); JavaScript does not have any built-in way of creating namespaces to prevent naming conflicts. The Microsoft Ajax Library extends JavaScript with support for namespaces. You can learn more about the registerNamespace() method here: http://msdn.microsoft.com/en-us/library/bb397723.aspx Creating the Behavior The actual Popup behavior is created with the following code. MyACTControls.PopupHelpBehavior = function (element) { /// <summary> /// A behavior which displays popup help for a textbox /// </summmary> /// <param name="element" type="Sys.UI.DomElement">The element to attach to</param> MyACTControls.PopupHelpBehavior.initializeBase(this, [element]); this._textbox = Sys.Extended.UI.TextBoxWrapper.get_Wrapper(element); this._cssClass = "ajax__popupHelp"; this._popupBehavior = null; this._popupPosition = Sys.Extended.UI.PositioningMode.BottomLeft; this._popupDiv = null; this._helpText = "Help Text"; this._element$delegates = { focus: Function.createDelegate(this, this._element_onfocus), blur: Function.createDelegate(this, this._element_onblur) }; } MyACTControls.PopupHelpBehavior.prototype = { initialize: function () { MyACTControls.PopupHelpBehavior.callBaseMethod(this, 'initialize'); // Add event handlers for focus and blur var element = this.get_element(); $addHandlers(element, this._element$delegates); }, _ensurePopup: function () { if (!this._popupDiv) { var element = this.get_element(); var id = this.get_id(); this._popupDiv = $common.createElementFromTemplate({ nodeName: "div", properties: { id: id + "_popupDiv" }, cssClasses: ["ajax__popupHelp"] }, element.parentNode); this._popupBehavior = new $create(Sys.Extended.UI.PopupBehavior, { parentElement: element }, {}, {}, this._popupDiv); this._popupBehavior.set_positioningMode(this._popupPosition); } }, get_HelpText: function () { return this._helpText; }, set_HelpText: function (value) { if (this._HelpText != value) { this._helpText = value; this._ensurePopup(); this._popupDiv.innerHTML = value; this.raisePropertyChanged("Text") } }, _element_onfocus: function (e) { this.show(); }, _element_onblur: function (e) { this.hide(); }, show: function () { this._popupBehavior.show(); }, hide: function () { if (this._popupBehavior) { this._popupBehavior.hide(); } }, dispose: function() { var element = this.get_element(); $clearHandlers(element); if (this._popupBehavior) { this._popupBehavior.dispose(); this._popupBehavior = null; } } }; The code above has two parts. The first part of the code is used to define the constructor function for the PopupHelp behavior. This is a factory method which returns an instance of a PopupHelp behavior: MyACTControls.PopupHelpBehavior = function (element) { } The second part of the code modified the prototype for the PopupHelp behavior: MyACTControls.PopupHelpBehavior.prototype = { } Any code which is particular to a single instance of the PopupHelp behavior should be placed in the constructor function. For example, the default value of the _helpText field is assigned in the constructor function: this._helpText = "Help Text"; Any code which is shared among all instances of the PopupHelp behavior should be added to the PopupHelp behavior’s prototype. For example, the public HelpText property is added to the prototype: get_HelpText: function () { return this._helpText; }, set_HelpText: function (value) { if (this._HelpText != value) { this._helpText = value; this._ensurePopup(); this._popupDiv.innerHTML = value; this.raisePropertyChanged("Text") } }, Registering a JavaScript Class After you create the PopupHelp behavior, you must register the behavior as a class by using the Microsoft Ajax registerClass() method like this: MyACTControls.PopupHelpBehavior.registerClass('MyACTControls.PopupHelpBehavior', Sys.Extended.UI.BehaviorBase); This call to registerClass() registers PopupHelp behavior as a class which derives from the base Sys.Extended.UI.BehaviorBase class. Like the ExtenderControlBase class on the server side, the BehaviorBase class on the client side contains method used by every behavior. The documentation for the BehaviorBase class can be found here: http://msdn.microsoft.com/en-us/library/bb311020.aspx The most important methods and properties of the BehaviorBase class are the following: dispose() – Use this method to clean up all resources used by your behavior. In the case of the PopupHelp behavior, the dispose() method is used to remote the event handlers created by the behavior and disposed the Popup behavior. get_element() -- Use this property to get the DOM element associated with the behavior. In other words, the DOM element which the behavior extends. get_id() – Use this property to the ID of the current behavior. initialize() – Use this method to initialize the behavior. This method is called after all of the properties are set by the $create() method. Creating Debug and Release Scripts You might have noticed that the PopupHelp behavior uses two scripts named PopupHelpBehavior.js and PopupHelpBehavior.debug.js. However, you never create these two scripts. Instead, you only create a single script named PopupHelpBehavior.pre.js. The pre in PopupHelpBehavior.pre.js stands for preprocessor. When you build the Ajax Control Toolkit (or the sample Visual Studio Solution at the end of this blog entry), a build task named JSBuild generates the PopupHelpBehavior.js release script and PopupHelpBehavior.debug.js debug script automatically. The JSBuild preprocessor supports the following directives: #IF #ELSE #ENDIF #INCLUDE #LOCALIZE #DEFINE #UNDEFINE The preprocessor directives are used to mark code which should only appear in the debug version of the script. The directives are used extensively in the Microsoft Ajax Library. For example, the Microsoft Ajax Library Array.contains() method is created like this: $type.contains = function Array$contains(array, item) { //#if DEBUG var e = Function._validateParams(arguments, [ {name: "array", type: Array, elementMayBeNull: true}, {name: "item", mayBeNull: true} ]); if (e) throw e; //#endif return (indexOf(array, item) >= 0); } Notice that you add each of the preprocessor directives inside a JavaScript comment. The comment prevents Visual Studio from getting confused with its Intellisense. The release version, but not the debug version, of the PopupHelpBehavior script is also minified automatically by the Microsoft Ajax Minifier. The minifier is invoked by a build step in the project file. Conclusion The goal of this blog entry was to explain how you can create custom AJAX Control Toolkit controls. In the first part of this blog entry, you learned how to create the server-side portion of an Ajax Control Toolkit control. You learned how to derive a new control from the ExtenderControlBase class and decorate its properties with the necessary attributes. Next, in the second part of this blog entry, you learned how to create the client-side portion of an Ajax Control Toolkit control by creating a client-side behavior with JavaScript. You learned how to use the methods of the Microsoft Ajax Library to extend your client behavior from the BehaviorBase class. Download the Custom ACT Starter Solution

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  • AngularJs ng-cloak Problems on large Pages

    - by Rick Strahl
    I’ve been working on a rather complex and large Angular page. Unlike a typical AngularJs SPA style ‘application’ this particular page is just that: a single page with a large amount of data on it that has to be visible all at once. The problem is that when this large page loads it flickers and displays template markup briefly before kicking into its actual content rendering. This is is what the Angular ng-cloak is supposed to address, but in this case I had no luck getting it to work properly. This application is a shop floor app where workers need to see all related information in one big screen view, so some of the benefits of Angular’s routing and view swapping features couldn’t be applied. Instead, we decided to have one very big view but lots of ng-controllers and directives to break out the logic for code separation. For code separation this works great – there are a number of small controllers that deal with their own individual and isolated application concerns. For HTML separation we used partial ASP.NET MVC Razor Views which made breaking out the HTML into manageable pieces super easy and made migration of this page from a previous server side Razor page much easier. We were also able to leverage most of our server side localization without a lot of  changes as a bonus. But as a result of this choice the initial HTML document that loads is rather large – even without any data loaded into it, resulting in a fairly large DOM tree that Angular must manage. Large Page and Angular Startup The problem on this particular page is that there’s quite a bit of markup – 35k’s worth of markup without any data loaded, in fact. It’s a large HTML page with a complex DOM tree. There are quite a lot of Angular {{ }} markup expressions in the document. Angular provides the ng-cloak directive to try and hide the element it cloaks so that you don’t see the flash of these markup expressions when the page initially loads before Angular has a chance to render the data into the markup expressions.<div id="mainContainer" class="mainContainer boxshadow" ng-app="app" ng-cloak> Note the ng-cloak attribute on this element, which here is an outer wrapper element of the most of this large page’s content. ng-cloak is supposed to prevent displaying the content below it, until Angular has taken control and is ready to render the data into the templates. Alas, with this large page the end result unfortunately is a brief flicker of un-rendered markup which looks like this: It’s brief, but plenty ugly – right?  And depending on the speed of the machine this flash gets more noticeable with slow machines that take longer to process the initial HTML DOM. ng-cloak Styles ng-cloak works by temporarily hiding the marked up element and it does this by essentially applying a style that does this:[ng\:cloak], [ng-cloak], [data-ng-cloak], [x-ng-cloak], .ng-cloak, .x-ng-cloak { display: none !important; } This style is inlined as part of AngularJs itself. If you looking at the angular.js source file you’ll find this at the very end of the file:!angular.$$csp() && angular.element(document) .find('head') .prepend('<style type="text/css">@charset "UTF-8";[ng\\:cloak],[ng-cloak],' + '[data-ng-cloak],[x-ng-cloak],.ng-cloak,.x-ng-cloak,' + '.ng-hide{display:none !important;}ng\\:form{display:block;}' '.ng-animate-block-transitions{transition:0s all!important;-webkit-transition:0s all!important;}' + '</style>'); This is is meant to initially hide any elements that contain the ng-cloak attribute or one of the other Angular directive permutation markup. Unfortunately on this particular web page ng-cloak had no effect – I still see the flicker. Why doesn’t ng-cloak work? The problem is of course – timing. The problem is that Angular actually needs to get control of the page before it ever starts doing anything like process even the ng-cloak attribute (or style etc). Because this page is rather large (about 35k of non-data HTML) it takes a while for the DOM to actually plow through the HTML. With the Angular <script> tag defined at the bottom of the page after the HTML DOM content there’s a slight delay which causes the flicker. For smaller pages the initial DOM load/parse cycle is so fast that the markup never shows, but with larger content pages it may show and become an annoying problem. Workarounds There a number of simple ways around this issue and some of them are hinted on in the Angular documentation. Load Angular Sooner One obvious thing that would help with this is to load Angular at the top of the page  BEFORE the DOM loads and that would give it much earlier control. The old ng-cloak documentation actually recommended putting the Angular.js script into the header of the page (apparently this was recently removed), but generally it’s not a good practice to load scripts in the header for page load performance. This is especially true if you load other libraries like jQuery which should be loaded prior to loading Angular so it can use jQuery rather than its own jqLite subset. This is not something I normally would like to do and also something that I’d likely forget in the future and end up right back here :-). Use ng-include for Child Content Angular supports nesting of child templates via the ng-include directive which essentially delay loads HTML content. This helps by removing a lot of the template content out of the main page and so getting control to Angular a lot sooner in order to hide the markup template content. In the application in question, I realize that in hindsight it might have been smarter to break this page out with client side ng-include directives instead of MVC Razor partial views we used to break up the page sections. Razor partial views give that nice separation as well, but in the end Razor puts humpty dumpty (ie. the HTML) back together into a whole single and rather large HTML document. Razor provides the logical separation, but still results in a large physical result document. But Razor also ended up being helpful to have a few security related blocks handled via server side template logic that simply excludes certain parts of the UI the user is not allowed to see – something that you can’t really do with client side exclusion like ng-hide/ng-show – client side content is always there whereas on the server side you can simply not send it to the client. Another reason I’m not a huge fan of ng-include is that it adds another HTTP hit to a request as templates are loaded from the server dynamically as needed. Given that this page was already heavy with resources adding another 10 separate ng-include directives wouldn’t be beneficial :-) ng-include is a valid option if you start from scratch and partition your logic. Of course if you don’t have complex pages, having completely separate views that are swapped in as they are accessed are even better, but we didn’t have this option due to the information having to be on screen all at once. Avoid using {{ }}  Expressions The biggest issue that ng-cloak attempts to address isn’t so much displaying the original content – it’s displaying empty {{ }} markup expression tags that get embedded into content. It gives you the dreaded “now you see it, now you don’t” effect where you sometimes see three separate rendering states: Markup junk, empty views, then views filled with data. If we can remove {{ }} expressions from the page you remove most of the perceived double draw effect as you would effectively start with a blank form and go straight to a filled form. To do this you can forego {{ }}  expressions and replace them with ng-bind directives on DOM elements. For example you can turn:<div class="list-item-name listViewOrderNo"> <a href='#'>{{lineItem.MpsOrderNo}}</a> </div>into:<div class="list-item-name listViewOrderNo"> <a href="#" ng-bind="lineItem.MpsOrderNo"></a> </div> to get identical results but because the {{ }}  expression has been removed there’s no double draw effect for this element. Again, not a great solution. The {{ }} syntax sure reads cleaner and is more fluent to type IMHO. In some cases you may also not have an outer element to attach ng-bind to which then requires you to artificially inject DOM elements into the page. This is especially painful if you have several consecutive values like {{Firstname}} {{Lastname}} for example. It’s an option though especially if you think of this issue up front and you don’t have a ton of expressions to deal with. Add the ng-cloak Styles manually You can also explicitly define the .css styles that Angular injects via code manually in your application’s style sheet. By doing so the styles become immediately available and so are applied right when the page loads – no flicker. I use the minimal:[ng-cloak] { display: none !important; } which works for:<div id="mainContainer" class="mainContainer dialog boxshadow" ng-app="app" ng-cloak> If you use one of the other combinations add the other CSS selectors as well or use the full style shown earlier. Angular will still load its version of the ng-cloak styling but it overrides those settings later, but this will do the trick of hiding the content before that CSS is injected into the page. Adding the CSS in your own style sheet works well, and is IMHO by far the best option. The nuclear option: Hiding the Content manually Using the explicit CSS is the best choice, so the following shouldn’t ever be necessary. But I’ll mention it here as it gives some insight how you can hide/show content manually on load for other frameworks or in your own markup based templates. Before I figured out that I could explicitly embed the CSS style into the page, I had tried to figure out why ng-cloak wasn’t doing its job. After wasting an hour getting nowhere I finally decided to just manually hide and show the container. The idea is simple – initially hide the container, then show it once Angular has done its initial processing and removal of the template markup from the page. You can manually hide the content and make it visible after Angular has gotten control. To do this I used:<div id="mainContainer" class="mainContainer boxshadow" ng-app="app" style="display:none"> Notice the display: none style that explicitly hides the element initially on the page. Then once Angular has run its initialization and effectively processed the template markup on the page you can show the content. For Angular this ‘ready’ event is the app.run() function:app.run( function ($rootScope, $location, cellService) { $("#mainContainer").show(); … }); This effectively removes the display:none style and the content displays. By the time app.run() fires the DOM is ready to displayed with filled data or at least empty data – Angular has gotten control. Edge Case Clearly this is an edge case. In general the initial HTML pages tend to be reasonably sized and the load time for the HTML and Angular are fast enough that there’s no flicker between the rendering times. This only becomes an issue as the initial pages get rather large. Regardless – if you have an Angular application it’s probably a good idea to add the CSS style into your application’s CSS (or a common shared one) just to make sure that content is always hidden. You never know how slow of a browser somebody might be running and while your super fast dev machine might not show any flicker, grandma’s old XP box very well might…© Rick Strahl, West Wind Technologies, 2005-2014Posted in Angular  JavaScript  CSS  HTML   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Unable to start Tomcat6 with HTTPS enabled

    - by ram
    I have the following server.xml settings for my tomcat6 server <!-- COMMENTED <Connector port="8080" maxThreads="150" enableLookups="false" acceptCount="100" scheme="http" redirectPort="8443"/> --> <!-- COMMENTED <Connector port="80" maxThreads="150" enableLookups="false" acceptCount="100" scheme="http" redirectPort="443"/> --> <Connector port="443" maxHttpHeaderSize="8192" maxThreads="150" enableLookups="false" disableUploadTimeout="true" acceptCount="100" scheme="https" secure="true" SSLEnabled="true" SSLCertificateFile="%SSL_CERT%" SSLCertificateKeyFile="%SSL_KEY%" SSLCipherSuite="ALL:!ADH:!kEDH:!SSLv2:!EXPORT40:!EXP:!LOW" compression="on" compressableMimeType="text/html,text/xml,text/plain,application/javascript,application/json,text/javascript"/> Complete server.xml is here but when I try to start the application I get the following error in catalina.*.log file INFO: Initializing Coyote HTTP/1.1 on http-80 Apr 7, 2013 8:38:38 PM org.apache.coyote.http11.Http11AprProtocol init SEVERE: Error initializing endpoint java.lang.Exception: Invalid Server SSL Protocol (error:00000000:lib(0):func(0):reason(0)) at org.apache.tomcat.jni.SSLContext.make(Native Method) at org.apache.tomcat.util.net.AprEndpoint.init(AprEndpoint.java:729) at org.apache.coyote.http11.Http11AprProtocol.init(Http11AprProtocol.java:107) at org.apache.catalina.connector.Connector.initialize(Connector.java:1049) at org.apache.catalina.core.StandardService.initialize(StandardService.java:703) at org.apache.catalina.core.StandardServer.initialize(StandardServer.java:838) at org.apache.catalina.startup.Catalina.load(Catalina.java:538) at org.apache.catalina.startup.Catalina.load(Catalina.java:562) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.load(Bootstrap.java:261) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:413) Apr 7, 2013 8:38:38 PM org.apache.catalina.core.StandardService initialize SEVERE: Failed to initialize connector [Connector[HTTP/1.1-443]] LifecycleException: Protocol handler initialization failed: java.lang.Exception: Invalid Server SSL Protocol (error:00000000:lib(0):func(0):reason(0)) at org.apache.catalina.connector.Connector.initialize(Connector.java:1051) at org.apache.catalina.core.StandardService.initialize(StandardService.java:703) at org.apache.catalina.core.StandardServer.initialize(StandardServer.java:838) at org.apache.catalina.startup.Catalina.load(Catalina.java:538) at org.apache.catalina.startup.Catalina.load(Catalina.java:562) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.load(Bootstrap.java:261) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:413) I've checked the following things already I have given read permissions for everyone for .crt and .key files I copied server.xml to a different working tomcat6 server and it works there, server.xml from the mentioned working tomcat5 webserver doesn't work here and it fails with the same error Works well with just HTTP enabled explicitly mentioning protocol in the Connector i.e. protocol="org.apache.coyote.http11.Http11AprProtocol" results in the same exception Please help me if I am missing something. Thanks in advance

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