Search Results

Search found 21004 results on 841 pages for 'load assembly'.

Page 180/841 | < Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >

  • How do I debug an overheating problem?

    - by Tab
    Hello guys. I have a problem with my Laptop (Dell Inspiron 1564 Core i5 4GB Ram VGA ATI Mobility Radeon HD 4300 running Ubuntu 10.10 32bit). It shuts down abruptly without even a lag in the application I am working with before shutdown. I think it's overheating problem. Actually the laptop is hot all the time when I am running Ubuntu. When I switch back to windows, even with intense load it won't shutdown or show any problem as long as I keep proper ventilation (when the air openings are blocked it does the same). Actually on Ubuntu i don't usually do things that need much CPU power, usually surfing internet, coding web pages and sometimes playing with python and ruby. I am not enabling desktop effects so no GPU load except the normal GNOME gui. Now as I am writing the Processor load in the panel monitor applet is 0%, Memory 11% by programs, 22% by cache. And i have CPU Frequency monitor for each of the 4 cores set to 1.20 Ghz (the lowest possible value, i am not sure if this applet does really limit CPU usage). Running sensors in terminal gave me temp1: +26.8°C (crit = +100.0°C) temp2: +0.0°C (crit = +100.0°C) hddtemp /dev/sda at the terminal gave me /dev/sda: WDC WD3200BEVT-75ZCT2: 46°C All that fine but the laptop is Really hot i can feel it in the keyboard, mouse pad is painful to touch, and the fan is always spinning. I am also placing 2 small fans running on USB under the laptop right now and the laptop is lifted over the fans so it's well ventilated. When I am running windows it doesn't get that hot except when there is a really big load on the CPU and this is keeping me away from using Linux for everyday tasks. Actually I don't care much for speed as I can deal with low speed it's not going to shutdown abruptly. So please if you can help me and tell me what are the possible causes, where should I start ?

    Read the article

  • Ubuntu 12.04 Freezes w/ Ethernet Unplugged + Wireless Drops (Acer Aspire 5516)

    - by Grand Master T
    Ubuntu 12.04-12.10 32/64 freezes or won't boot if the Ethernet cable is unplugged and will not hold a wireless connection. Here is my scenario... Laptop: Acer Aspire 5516 Wireless card: Broadcom BCM4312 Ubuntu 12.04 32/64 Issues Unity 3d won't load without the Ethernet cable plugged in. If I let it load with Ethernet plugged in, it will freeze once I disconnect the cable. Unity 2d will load without the Ethernet cable plugged. In Unity 2d, wireless cannot hold a connection. I can connect to a Wireless network, but when I try to use it (i.e. open a browser), it disconnects. I can reconnect by disabling wireless (uncheck Enable Wireless), re-enable wireless, and reconnect. But, it will disconnect again once I start using it. Ubuntu 12.10 Issues Since 12.10 only gives me the option to load 3d (I assume), I experience the same thing as the first issue in 12.04. Attempted Solutions Enable networking/LAN in BIOS Set LAN first in boot priority in BIOS Remove STA wireless driver (bcmwl-kernel-source) and install b43 low power driver (firmware-b43-lpphy-installer). Remove default Network Manager and install Wicd. So far, I have had no luck with fixing this issue. Does anyone have any further suggestions?

    Read the article

  • NVidia TwinView - slow rendering on dual desktop

    - by lisak
    Hey, does anybody have experience with it ? I've set it up 4 times on 4 different machines. And there was always problems with slow rendering ( for instance : scrolling pages in browser is not fluent). But there always was something that finally made it work perfectly... I remember that one time this option helped, but not now Option "RenderAccel" "1" Nvidia geforce 8400GS or Zotac geforce 9500GT Monitors connected via dvi and hdmi connectors proper nvidia driver installed Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" Option "Xinerama" "0" EndSection Section "Files" ModulePath "/usr/lib64/xorg/modules" FontPath "/usr/share/fonts/local" FontPath "/usr/share/fonts/TTF" FontPath "/usr/share/fonts/OTF" FontPath "/usr/share/fonts/Type1" FontPath "/usr/share/fonts/misc" FontPath "/usr/share/fonts/CID" FontPath "/usr/share/fonts/75dpi/:unscaled" FontPath "/usr/share/fonts/100dpi/:unscaled" FontPath "/usr/share/fonts/75dpi" FontPath "/usr/share/fonts/100dpi" FontPath "/usr/share/fonts/cyrillic" EndSection Section "Module" Load "dri2" Load "glx" Load "extmod" Load "record" Load "dbe" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Acer AL1715" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 75.0 EndSection Section "Device" Identifier "Nvidia" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "MSI big bang-fuzion" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8400 GS" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "RenderAccel" "1" Option "AllowGLXWithComposite" "1" Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-1" Option "metamodes" "CRT: 1280x1024 +1920+0, DFP: 1920x1080 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

    Read the article

  • Apache Startup doesn't work with PHP 5.3 in Debian Lenny

    - by Agustin Barrientos
    Today I updated PHP 5.2 to 5.3 but then Apache Startup doesn't work. Apache says: Starting web server: apache2apache2: Syntax error on line 205 of /etc/apache2/apache2.conf: Syntax error on line 1 of /etc/apache2/mods-enabled/php5.load: Cannot load /usr/lib/apache2/modules/libphp5.so into server: /usr/lib/apache2/modules/libphp5.so: cannot open shared object file: No such file or directory Cannot load /usr/lib/apache2/modules/libphp5.so Is downgrading PHP 5.3 to PHP 5.2 a good idea? If so, how can I do it?

    Read the article

  • Calling a model from a controller from the 404 route [migrated]

    - by IrishRob
    Got a problem here where I can’t seem to load a method from a model after the page has been redirected after encountering a 404. Model name: Category_Model Method name: get_category_menu() In my routes, I’ve updated the 404 over-ride to: $route[‘404_override’] = ‘whoops’; I’ve also got my controller Whoops that reads… <?php class Whoops extends CI_Controller { function index() { $this->load->model('Category_Model'); $data['Categories'] = $this->Category_Model->get_category_menu(); $data['main_content'] = $this->load->view('messages/whoops', null, true); $this->load->view('includes/template', $data); } } So when I navigate to a page that doesn’t exist, I get the following error… Message: Undefined property: Whoops::$Category_Model Filename: controllers/whoops.php I’ve hard coded the loading of the model into the controller here, even though I have it in my autoload, but no luck. Everything else with the site so far works, just this 404 problem. Any pointers would be great, kinda new to CI so go easy on me. Cheers.

    Read the article

  • Loading Entities Dynamically with Entity Framework

    - by Ricardo Peres
    Sometimes we may be faced with the need to load entities dynamically, that is, knowing their Type and the value(s) for the property(ies) representing the primary key. One way to achieve this is by using the following extension methods for ObjectContext (which can be obtained from a DbContext, of course): 1: public static class ObjectContextExtensions 2: { 3: public static Object Load(this ObjectContext ctx, Type type, params Object [] ids) 4: { 5: Object p = null; 6:  7: EntityType ospaceType = ctx.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace).SingleOrDefault(x => x.FullName == type.FullName); 8:  9: List<String> idProperties = ospaceType.KeyMembers.Select(k => k.Name).ToList(); 10:  11: List<EntityKeyMember> members = new List<EntityKeyMember>(); 12:  13: EntitySetBase collection = ctx.MetadataWorkspace.GetEntityContainer(ctx.DefaultContainerName, DataSpace.CSpace).BaseEntitySets.Where(x => x.ElementType.FullName == type.FullName).Single(); 14:  15: for (Int32 i = 0; i < ids.Length; ++i) 16: { 17: members.Add(new EntityKeyMember(idProperties[i], ids[i])); 18: } 19:  20: EntityKey key = new EntityKey(String.Concat(ctx.DefaultContainerName, ".", collection.Name), members); 21:  22: if (ctx.TryGetObjectByKey(key, out p) == true) 23: { 24: return (p); 25: } 26:  27: return (p); 28: } 29:  30: public static T Load<T>(this ObjectContext ctx, params Object[] ids) 31: { 32: return ((T)Load(ctx, typeof(T), ids)); 33: } 34: } This will work with both single-property primary keys or with multiple, but you will have to supply each of the corresponding values in the appropriate order. Hope you find this useful!

    Read the article

  • Welcome!

    - by mannamal
    Welcome to the Oracle Big Data Connectors blog, which will focus on posts related to integrating data on a Hadoop cluster with Oracle Database. In particular the blog will focus on best practices, usage notes, and performance tips for using Oracle Loader for Hadoop and Oracle Direct Connector for HDFS, which are part of Oracle Big Data Connectors. Oracle Big Data Connectors 1.0 also includes Oracle R Connector for Hadoop and Oracle Data Integrator Application Adapters for Hadoop. Oracle Loader for Hadoop: Oracle Loader for Hadoop loads data from Hadoop to Oracle Database. It runs as a MapReduce job on Hadoop to partition, sort, and convert the data into an Oracle-ready format, offloading to Hadoop the processing that is typically done using database CPUs. The data is thenloaded to the database by the Oracle Loader for Hadoop job (online load) or written out as Oracle Data Pump files for load and access later (offline load) with Oracle Direct Connector for HDFS. Oracle Direct Connector for HDFS: Oracle Direct Connector for HDFS is a connector for high speed access of data on HDFS from Oracle Database. With this connector Oracle SQL can be used to directly query data on HDFS. The data can be Oracle Data Pump files generated by Oracle Loader for Hadoop or delimited text files. The connector can also be used to load data into the database using SQL.

    Read the article

  • NVidia TwinView - slow rendering on dual desktop [closed]

    - by lisak
    Hey, does anybody have experience with it ? I've set it up 4 times on 4 different machines. And there was always problems with slow rendering ( for instance : scrolling pages in browser is not fluent). But there always was something that finally made it work perfectly... I remember that one time this option helped, but not now Option "RenderAccel" "1" Nvidia geforce 8400GS or Zotac geforce 9500GT Monitors connected via dvi and hdmi connectors proper nvidia driver installed Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" Option "Xinerama" "0" EndSection Section "Files" ModulePath "/usr/lib64/xorg/modules" FontPath "/usr/share/fonts/local" FontPath "/usr/share/fonts/TTF" FontPath "/usr/share/fonts/OTF" FontPath "/usr/share/fonts/Type1" FontPath "/usr/share/fonts/misc" FontPath "/usr/share/fonts/CID" FontPath "/usr/share/fonts/75dpi/:unscaled" FontPath "/usr/share/fonts/100dpi/:unscaled" FontPath "/usr/share/fonts/75dpi" FontPath "/usr/share/fonts/100dpi" FontPath "/usr/share/fonts/cyrillic" EndSection Section "Module" Load "dri2" Load "glx" Load "extmod" Load "record" Load "dbe" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Acer AL1715" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 75.0 EndSection Section "Device" Identifier "Nvidia" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "MSI big bang-fuzion" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8400 GS" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "RenderAccel" "1" Option "AllowGLXWithComposite" "1" Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-1" Option "metamodes" "CRT: 1280x1024 +1920+0, DFP: 1920x1080 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

    Read the article

  • terminal server 2003, changed location of user profile "Desktop" items

    - by Bamse
    have a terminal server 2003 that about 50users can use, users are saving documents on the desktop, today users complain that documents on the desktop is missing, no upgrades or changes has been done the error is that the server reverted to load items the folder name "Desktop" instaed of using the local language "Skrivbord" (swedish for desktop) So the files are still on the server located under the users swedish folder name, but server does not load it, server however does load files located under the English folder name how can the terminal server from one day to another just change from where it loads the user profile desktop files?

    Read the article

  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

    Read the article

  • Javascript loading never completes on many sites

    - by Joe
    I recently moved country and have found that on many websites the page never finishes loading. In some cases, no content is ever displayed, but the loading will never time out. Loading Developer Tools in Chrome shows me that it is the Javascript files which never load. For example, this BBC article will never load compatability.js, though will load all the other JS files perfectly. Google Maps often fails to finish loading, meaning it's impossible to make searches. There seems to be no pattern to which files will fail to load (i.e. they don't come from the same CDN). I have tried Chrome, Safari and Firefox on OSX 10.8, and Chrome on my girlfriend's OSX 10.7. I have similar issues on the iPad. In many cases, if I can go to the mobile version of the page that seems to load fine. I have run the browsers in private mode, disabled plugins, updated flash, cleared the cache, flushed the DNS cache - though it would seem that if this is happening on other devices, none of this would work anyway. Is this an ISP issue? And if so, why would it be limited to certain JS files and not all? JS files from the same domain work fine, so I'm not really sure what I should be looking for.

    Read the article

  • Windows 7 doesn't start anymore

    - by 0xFF
    I've experienced some BSOD on windows 7 RC, and some freezing when startup, but today was big surprise, it doesn't start anymore. I tried to start on safe mode and no results too, it shows the starting animation, then a blue screen for less than a second and turns off immediately. The only thing I remember did today is update flash player under Firefox, then chrome stopped working even after logging off, and once restarting, it doesn't start anymore. Anyone experienced the same issue? any hints? [EDIT 3] Solved : Windows 7 have a very smart repair strategy, it works automatically, and it tried every possible fix, what fixed my problem was the system restore to a previous date, all this happened automatically. [EDIT2] these are the last lines in the ntbtlog.txt file Did not load driver \SystemRoot\System32\drivers\vga.sys Loaded driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Loaded driver \SystemRoot\system32\drivers\CHDRT32.sys Loaded driver \SystemRoot\system32\DRIVERS\VSTAZL3.SYS Loaded driver \SystemRoot\system32\DRIVERS\VSTDPV3.SYS Loaded driver \SystemRoot\system32\DRIVERS\VSTCNXT3.SYS Loaded driver \SystemRoot\system32\drivers\modem.sys Loaded driver \SystemRoot\system32\DRIVERS\usbccgp.sys Loaded driver \SystemRoot\System32\Drivers\usbvideo.sys [edit] this is the BSOD I get : http://twitpic.com/i87cx Thank you.

    Read the article

  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

    Read the article

  • I can not cd "LaunchAgents" on macbook

    - by why
    after installing mongdb on my macbook-pro, it tells me: If this is your first install, automatically load on login with: cp /usr/local/Cellar/mongodb/1.6.3-x86_64/org.mongodb.mongod.plist ~/Library/LaunchAgents launchctl load -w ~/Library/LaunchAgents/org.mongodb.mongod.plist If this is an upgrade and you already have the org.mongodb.mongod.plist loaded: launchctl unload -w ~/Library/LaunchAgents/org.mongodb.mongod.plist cp /usr/local/Cellar/mongodb/1.6.3-x86_64/org.mongodb.mongod.plist ~/Library/LaunchAgents launchctl load -w ~/Library/LaunchAgents/org.mongodb.mongod.plist Or start it manually: mongod run --config /usr/local/Cellar/mongodb/1.6.3-x86_64/mongod.conf but after i copy org.mongodb.mongod.plist to ~/Library/LaunchAgents, it tells me launchctl load -w ~/Library/LaunchAgents/org.mongodb.mongod.plist launchctl: Couldn't stat("/Users/liuqiang/Library/LaunchAgents/org.mongodb.mongod.plist"): Not a directory and also i can not cd "~/Library/LaunchAgents", but i can ls the directory! "~/Library/LaunchAgents" is a strange directory in mac.

    Read the article

  • Siege - running a stress test benchmark

    - by morgoth84
    I need to do a benchmark test of a HTTPS server using Siege, to see how it behaves under massive load. I'm initiating tests from another machine which is quite powerful and it is connected to the same physical switch the server is connected on. But when I initiate a test, I can't get it to make more than 170 requests per second. With this load the server's CPU usage is at 15-20% and the average response time for a request is approx. 0.03 seconds. Load of the client machine is approx. at 10%. So, I gradually increase the number of users in Siege (the number of worker threads) and request rate linearly increases up to 170 reqs/sec, but it never gets over it. No matter how many more worker threads I start, the load on the server is never more than 20% (and the client's load also doesn't increase any more). How can I overcome this? I've googled a bit and found out that after a request is completed, a socket associated with one ephermal port remains in WAIT_TIME state for some time during which it can't be reused. I tried to overcome this by doing these things: sysctl -w net.ipv4.ip_local_port_range="1024 65535" echo 1 > /proc/sys/net/ipv4/tcp_tw_recycle Oh, and the client machine is a Linux (RedHat, I think, but I'm not sure). Any help would be appreciated.

    Read the article

  • Apache 2 settings for high traffic website

    - by Harry
    I'm having problems with the load on my website. It's an amazon ec2 server with 15Gb ram and 4 CPUs behind an LB. apachetop says I'm getting around 80 reqs per second which seems really low for this kind of server and the load ( given by top ) is usually around 15 but does increase to about 150 in 24 hrs. I'm seeing about 100 active apache processes at any time. Apache is in prefork mode. Mysql is used very little on the server and there are almost no static files. Here are my Apache settings: Timeout 20 KeepAlive Off MaxKeepAliveRequests 0 KeepAliveTimeout 3 <IfModule mpm_prefork_module> StartServers 40 MinSpareServers 25 MaxSpareServers 40 ServerLimit 400 MaxClients 400 MaxRequestsPerChild 4 </IfModule> Can anyone advise on how to tweak the settings? Thanx! Edit: The config was gotten by trial and error. Any and I mean by a number, change to these lines make the load skyrocket in like 5 minutes. It literally jumps to like 200-300 in a matter of minutes. Especially MaxRequestsPerChild. I've tried with 10, 15, 100, 1000 and the load just skyrockets. About php - there are actually only a few php files which aren't really that expensive at all. They just spit some simple stuff out. If I turn on KeepAlive load also goes to space..

    Read the article

  • Apache with mod_php high memory utilization

    - by Raj
    We have Magento application deployed on Apache with mod_php and mysql. I have observed that sometime apache server starts consuming high memory which causes memory swapping and results in high load on servers. whenever there is high load on apache server, the apache processes which are causing the high load were in sleep mode at mysql end and CLOSE_WAIT state at client side. Any help is appreciated to resolve this issue.

    Read the article

  • ASP.NET, IS7 and IE8 caching?

    - by jdege
    We're suddenly having problems with some of our sites having old versions of .css and .js files show up in the browser. Generally, these problems go away, when the user clears cache in the browser. Is there something we can do either in the code or in IIS7, to convince the browser to not used the cached files? In our weirdest case, we have one customer whose users hit our site, and get an old version of a js file. They clear cache, load the page, get the current version, and the page runs fine. Then they load the file again, and suddenly have the old version, again. Any ideas as to how that might be happening? I can think of three: The browser is somehow holding on to the old version, when we clear cache, and is putting it back in the cache, before the second page load. One of our servers has an old version of the file, and while the first page load after a clear cache pulls it from one of the servers with the current version, second and subsequent page loads pull it from the server that has the old version. The first load after a clear cache goes straight to our servers, while subsequent loads pull the file from the cache on the customer's web proxy. I have to say, all three of those scenarios seem outlandishly unlikely, but it's a repeatable behavior. Any ideas?

    Read the article

  • Drawing chunks, and positioning the camera

    - by Troubleshoot
    I've seen many questions and answers regarding how to draw tiled maps but I can't really get my head around it. Many answers suggest either loading the visible part of the map, or loading and unloading chunks of the map. I've decided the best option would be to load chunks, but I'm slightly confused as to how this would be implemented. Currently I'm loading the full map to a 2D array of buffered images, then drawing it every time repaint is called. Q1: If I were to load chunks of the map, would I load the map as a whole then draw the necessary chunk(s), or load & unload the chunks as the player moves along, and if so, how? My second question regards the camera. I want the player to be in the centre of the X axis and the camera to follow it. I've thought of drawing everything in relation to the map and calculating the position of the camera in relation to the players coordinates on the map. So, to calculate the camera's X position I understand that I should use cameraX = playerX - (canvasWidth/2), but how should I calculate the Y position? I want the camera to only move up when the player reaches cameraHeight/2 but to move down when the player reaches 3/4(cameraHeight). Q2: Should I check for this in the same way I check for collision, and move the camera relative to the movement of the player until the player stops moving, or am I thinking about it in the wrong way?

    Read the article

  • Flash As3 Loader Problem

    - by Hadar
    Hi iam trying to load a few external jpegs in As3. It works fine locally in Flash, but it dosen't work at all ion my server. My app also loads a youtube video simultaneously. function drawResult(index,videoID,song_title,thumbnail:String=null) { var theClip:resultRowClip=new resultRowClip (); _clip.addChild(theClip); myArray[index] = new Array(videoID,theClip); theClip.y=0+(43*(index-1)); theClip.rowText.text = song_title; theClip.rowBack.visible = false; if (thumbnail != ""){ theClip.tHolder.visible=true; loadImage(thumbnail,index); } } function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(url)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); } function imageLoaded(evt,id):void { //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[id][1].tHolder.addChild(image); myArray[id][1].tHolder.width=myArray[id][1].tHolder.width*0.35; myArray[id][1].tHolder.height=myArray[id][1].tHolder.height*0.35; } Does anyone knows what the problem is ? ** I added two Evenet listeners from io Error : imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); This is the function for handling the errors : private function ioErrorHandler(event:IOErrorEvent):void { this.myClip.myText.text +=("ioErrorHandler: " + event); } anyway, I got no errors... I also tried to move the listeners before imageLoader.load but it's still the same...no errors and no data loaded.. I change my code to patrikS suggestion : function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object //if (index != 1) return; var imageLoader:Loader = new Loader(); imageLoader.name = index.toString(); //myArray[index][1].addChild(imageLoader); //imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.load(new URLRequest(url)); } My current completeHandler function(tnx patrikS ) : private function completeHandler(evt:Event):void{ //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image trace("evt target loader name : "+ evt.target.loader.name ); evt.target.removeEventListener(Event.COMPLETE, completeHandler ); var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[evt.target.loader.name][1].tHolder.addChild(image); myArray[evt.target.loader.name][1].tHolder.width=myArray[evt.target.loader.name][1].tHolder.width*0.35; myArray[evt.target.loader.name][1].tHolder.height=myArray[evt.target.loader.name][1].tHolder.height*0.35; //trace (hadar.y + "Y / X" + hadar.x); } It still work only on flash IDE and dosent work on any browser...

    Read the article

  • Problems with :uniq => true/Distinct option in a has_many_through association w/ named scope (Rails)

    - by MikeH
    I had to make some tweaks to my app to add new functionality, and my changes seem to have broken the :uniq option that was previously working perfectly. Here's the set up: #User.rb has_many :products, :through = :seasons, :uniq = true has_many :varieties, :through = :seasons, :uniq = true #product.rb has_many :seasons has_many :users, :through = :seasons, :uniq = true has_many :varieties #season.rb belongs_to :product belongs_to :variety belongs_to :user named_scope :by_product_name, :joins = :product, :order = 'products.name' #variety.rb belongs_to :product has_many :seasons has_many :users, :through = :seasons, :uniq = true First I want to show you the previous version of the view that is now breaking, so that we have a baseline to compare. The view below is pulling up products and varieties that belong to the user. In both versions below, I've assigned the same products/varieties to the user so the logs will looking at the exact same use case. #user/show <% @user.products.each do |product| %> <%= link_to product.name, product %> <% @user.varieties.find_all_by_product_id(product.id).each do |variety| %> <%=h variety.name.capitalize %></p> <% end %> <% end %> This works. It displays only one of each product, and then displays each product's varieties. In the log below, product ID 1 has 3 associated varieties. And product ID 43 has none. Here's the log output for the code above: Product Load (11.3ms) SELECT DISTINCT `products`.* FROM `products` INNER JOIN `seasons` ON `products`.id = `seasons`.product_id WHERE ((`seasons`.user_id = 1)) ORDER BY name, products.name Product Columns (1.8ms) SHOW FIELDS FROM `products` Variety Columns (1.9ms) SHOW FIELDS FROM `varieties` Variety Load (0.7ms) SELECT DISTINCT `varieties`.* FROM `varieties` INNER JOIN `seasons` ON `varieties`.id = `seasons`.variety_id WHERE (`varieties`.`product_id` = 1) AND ((`seasons`.user_id = 1)) ORDER BY name Variety Load (0.5ms) SELECT DISTINCT `varieties`.* FROM `varieties` INNER JOIN `seasons` ON `varieties`.id = `seasons`.variety_id WHERE (`varieties`.`product_id` = 43) AND ((`seasons`.user_id = 1)) ORDER BY name Ok, so everything above is the previous version which was working great. In the new version, I added some columns to the join table called seasons, and made a bunch of custom methods that query those columns. As a result, I made the following changes to the view code that you saw above so that I could access those methods on the seasons model: <% @user.seasons.by_product_name.each do |season| %> <%= link_to season.product.name, season.product %> #Note: I couldn't get this loop to work at all, so I settled for the following: #<% @user.varieties.find_all_by_product_id(product.id).each do |variety| %> <%=h season.variety.name.capitalize %> <%end%> <%end%> Here's the log output for that: SQL (0.9ms) SELECT count(DISTINCT "products".id) AS count_products_id FROM "products" INNER JOIN "seasons" ON "products".id = "seasons".product_id WHERE (("seasons".user_id = 1)) Season Load (1.8ms) SELECT "seasons".* FROM "seasons" INNER JOIN "products" ON "products".id = "seasons".product_id WHERE ("seasons".user_id = 1) AND ("seasons".user_id = 1) ORDER BY products.name Product Load (0.7ms) SELECT * FROM "products" WHERE ("products"."id" = 43) ORDER BY products.name CACHE (0.0ms) SELECT "seasons".* FROM "seasons" INNER JOIN "products" ON "products".id = "seasons".product_id WHERE ("seasons".user_id = 1) AND ("seasons".user_id = 1) ORDER BY products.name Product Load (0.4ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name Variety Load (0.4ms) SELECT * FROM "varieties" WHERE ("varieties"."id" = 2) ORDER BY name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name Variety Load (0.4ms) SELECT * FROM "varieties" WHERE ("varieties"."id" = 8) ORDER BY name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name Variety Load (0.4ms) SELECT * FROM "varieties" WHERE ("varieties"."id" = 7) ORDER BY name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 43) ORDER BY products.name CACHE (0.0ms) SELECT count(DISTINCT "products".id) AS count_products_id FROM "products" INNER JOIN "seasons" ON "products".id = "seasons".product_id WHERE (("seasons".user_id = 1)) CACHE (0.0ms) SELECT "seasons".* FROM "seasons" INNER JOIN "products" ON "products".id = "seasons".product_id WHERE ("seasons".user_id = 1) AND ("seasons".user_id = 1) ORDER BY products.name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name CACHE (0.0ms) SELECT * FROM "varieties" WHERE ("varieties"."id" = 8) ORDER BY name I'm having two problems: (1) The :uniq option is not working for products. Three distinct versions of the same product are displaying on the page. (2) The :uniq option is not working for varieties. I don't have validation set up on this yet, and if the user enters the same variety twice, it does appear on the page. In the previous working version, this was not the case. The result I need is that only one product for any given ID displays, and all varieties associated with that ID display along with such unique product. One thing that sticks out to me is the sql call in the most recent log output. It's adding 'count' to the distinct call. I'm not sure why it's doing that or whether it might be an indication of an issue. I found this unresolved lighthouse ticket that seems like it could potentially be related, but I'm not sure if it's the same issue: https://rails.lighthouseapp.com/projects/8994/tickets/2189-count-breaks-sqlite-has_many-through-association-collection-with-named-scope I've tried a million variations on this and can't get it working. Any help is much appreciated!

    Read the article

  • The "CreateRiaClientFilesTask" task failed unexpectedly.

    - by Mohammadreza
    Hi guys. I've VS 2010 and recently installed WCF RIA Services V1.0. For testing I have created a new Silverligh Business project but now every now and then when I rebuild the solution I receive the following error: Does anybody know why I get this? Thanks Error 1 The "CreateRiaClientFilesTask" task failed unexpectedly. System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.ServiceModel.DomainServices.Tools, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. File name: 'Microsoft.ServiceModel.DomainServices.Tools, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, Boolean loadTypeFromPartialName, ObjectHandleOnStack type) at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, Boolean loadTypeFromPartialName) at System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark) at System.Type.GetType(String typeName, Boolean throwOnError) at System.Web.Hosting.HostingEnvironment.CreateWellKnownObjectInstance(String assemblyQualifiedName, Boolean failIfExists) at System.Web.Hosting.HostingEnvironment.CreateWellKnownObjectInstance(String assemblyQualifiedName, Boolean failIfExists) at System.Web.Hosting.ApplicationManager.CreateObjectInternal(String appId, Type type, IApplicationHost appHost, Boolean failIfExists, HostingEnvironmentParameters hostingParameters) at System.Web.Hosting.ApplicationManager.CreateObjectInternal(String appId, Type type, IApplicationHost appHost, Boolean failIfExists) at System.Web.Compilation.ClientBuildManager.CreateObject(Type type, Boolean failIfExists) at Microsoft.ServiceModel.DomainServices.Tools.CreateRiaClientFilesTask.CreateSharedTypeService(ClientBuildManager clientBuildManager, IEnumerable`1 serverAssemblies, ILogger logger) at Microsoft.ServiceModel.DomainServices.Tools.CreateRiaClientFilesTask.GenerateClientProxies() at Microsoft.ServiceModel.DomainServices.Tools.CreateRiaClientFilesTask.ExecuteInternal() at Microsoft.ServiceModel.DomainServices.Tools.RiaClientFilesTask.Execute() at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute() at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask(ITaskExecutionHost taskExecutionHost, TaskLoggingContext taskLoggingContext, TaskHost taskHost, ItemBucket bucket, TaskExecutionMode howToExecuteTask, Boolean& taskResult) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. BusinessApplication2

    Read the article

  • Building a VS2010 solution from TFS2008

    - by slugster
    I have a TFS 2008 Build Agent that has been used to build .Net 3.5 applications. I now have a .Net 4.0 app which i want to compile on the same build agent. I have ensured that MSBuild 4.0 is installed on there and all the required componentry is also installed, but i am getting the following MSB4062 error when building: [Any CPU/Release] C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets(244,5): error MSB4062: The "Microsoft.WebApplication.Build.Tasks.GetSilverlightItemsFromProperty" task could not be loaded from the assembly C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.Build.Tasks.dll. Could not load file or assembly 'file:///C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.Build.Tasks.dll' or one of its dependencies. This assembly is built by a runtime newer than the currently loaded runtime and cannot be loaded. Confirm that the declaration is correct, and that the assembly and all its dependencies are available. I am presuming that i get this because the TFSBuild.proj gets executed by MSBuild 3.5 which in turn means my solution is compiled with MSBuild 3.5. Am i correct with my diagnosis? Is there any way to ensure that TFS2008 uses MSBuild 4.0 for my solution? Can it be done on a single team project so that it doesn't affect any other team projects being built on the same build agent? Note that i have checked the question Build failing - VS2010 solution on TFS2008 and this is not a duplicate. Thanks :)

    Read the article

  • What is the difference (if any) between Html.Partial(view, model) and Html.RenderPartial(view,model)

    - by Stephane
    Other than the type it returns and the fact that you call it differently of course <% Html.RenderPartial(...); %> <%= Html.Partial(...) %> If they are different, why would you call one rather than the other one? The definitions: // Type: System.Web.Mvc.Html.RenderPartialExtensions // Assembly: System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 // Assembly location: C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET MVC 2\Assemblies\System.Web.Mvc.dll using System.Web.Mvc; namespace System.Web.Mvc.Html { public static class RenderPartialExtensions { public static void RenderPartial(this HtmlHelper htmlHelper, string partialViewName); public static void RenderPartial(this HtmlHelper htmlHelper, string partialViewName, ViewDataDictionary viewData); public static void RenderPartial(this HtmlHelper htmlHelper, string partialViewName, object model); public static void RenderPartial(this HtmlHelper htmlHelper, string partialViewName, object model, ViewDataDictionary viewData); } } // Type: System.Web.Mvc.Html.PartialExtensions // Assembly: System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 // Assembly location: C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET MVC 2\Assemblies\System.Web.Mvc.dll using System.Web.Mvc; namespace System.Web.Mvc.Html { public static class PartialExtensions { public static MvcHtmlString Partial(this HtmlHelper htmlHelper, string partialViewName); public static MvcHtmlString Partial(this HtmlHelper htmlHelper, string partialViewName, ViewDataDictionary viewData); public static MvcHtmlString Partial(this HtmlHelper htmlHelper, string partialViewName, object model); public static MvcHtmlString Partial(this HtmlHelper htmlHelper, string partialViewName, object model, ViewDataDictionary viewData); } }

    Read the article

  • SGEN doesn't work after upgrading from VS2008 to VS2010

    - by emddudley
    I just recently upgraded a VS2008/.NET 3.5 SP1 project to VS2010 and .NET 4. I have a post-build event which calls SGEN to generate the XmlSerializers assembly. Whenever I try to run it I get the following error. "C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\sgen.exe" /debug /force /verbose /c:"platform:x86" "C:\path\to\SomeAssembly.dll" Microsoft (R) Xml Serialization support utility [Microsoft (R) .NET Framework, Version 2.0.50727.3038] Copyright (C) Microsoft Corporation. All rights reserved. Error: An attempt was made to load an assembly with an incorrect format: c:\path\to\someassembly.dll. - Could not load file or assembly 'file:///c:\path\to\someassembly.dll' or one of its dependencies. This assembly is built by a runtime newer than the currently loaded runtime and cannot be loaded. If you would like more help, please type "sgen /?". I get the same error running SGEN from the command line, but I can't figure out what the problem is. Any ideas?

    Read the article

< Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >