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  • iphone float vs integer rounding?

    - by Rob
    Okay, from what I understand, an integer that is a fraction will be rounded one way or the other so that if a formula comes up with say 5/6 - it will automatically round it to 1. I have a calculation: xyz = ((1300 - [abc intValue])/6) + 100; xyz is defined as an NSInteger, abc is an NSString that is chosen via a UIPicker. I want the calculation (1300 - [abc intValue]) to add 1 to 100 for each 6 units below 1300. For example, 1255 should result in xyz having a value of 100 and 1254 should result in a value of 101. Now, I understand that my formula above is wrong because of the rounding principles, but I am getting some CRAZY results from the program itself. When I punched in 1259 - I got 106. When I punched in 1255 - I got 107. Why would it behave that way?

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  • How to replace an object in an NSMutableArray at a given index with a new object

    - by shakeelw
    Hi guys. I have an NSMutableArray object(retained, synthesized as all) that is initiated just fine and I can easily add objects to it using the 'addObject:' method. But if I want to replace an object at a certain index with a new one in that NSMutableArray, it doesn't work. For example: ClassA.h @interface ClassA : NSObject { NSMutableArray *list; } @property (nonatomic, copy, readwrite) NSMutableArray *list; end ClassA.m import "ClassA.h" @implementation ClassA @synthesize list; (id)init { [super init]; NSMutableArray *localList = [[NSMutableArray alloc] init]; self.list = localList; [localList release]; //Add initial data [list addObject:@"Hello "]; [list addObject:@"World"]; } // Custom set accessor to ensure the new list is mutable (void)setList:(NSMutableArray *)newList { if (list != newList) { [list release]; list = [newList mutableCopy]; } } -(void)updateTitle:(NSString *)newTitle:(NSString *)theIndex { int i = [theIndex intValue]-1; [self.list replaceObjectAtIndex:i withObject:newTitle]; NSLog((NSString *)[self.list objectAtIndex:i]); // gives the correct output } However, the change remains true only inside the method. from any other method, the NSLog((NSString *)[self.list objectAtIndex:i]); gives the same old value. How can I actually get the old object replaced with the new one at a specific index so that the change can be noticed from within any other method as well. I even modified the method like this, but the result is the same: -(void)updateTitle:(NSString *)newTitle:(NSString *)theIndex { int i = [theIndex intValue]-1; NSMutableArray *localList = [[NSMutableArray alloc] init]; localList = [localList mutableCopy]; for(int j = 0; j < [list count]; j++) { if(j == i) { [localList addObject:newTitle]; NSLog(@"j == 1"); NSLog([NSString stringWithFormat:@"%d", j]); } else { [localList addObject:(NSString *)[self.list objectAtIndex:j]]; } } [self.list release]; //self.list = [localList mutableCopy]; [self setList:localList]; [localList release]; } Please help out guys :)

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  • Does Quartz2D test intersection of rect by line before drawing it.

    - by ddnv
    I'm drawing a big scheme that consist of a lot of lines. I do it in the drawRect: method of UIView. The scheme is larger than the layer of view and I check each line and draw it only if it intersects the visible rect. But at one moment I thought, should I do this? Maybe Quartz is already doing this test? So the question is: When I use function CGContextAddLineToPoint() does the Core Graphics tests this line for intersection with layer rect or it just draw it anyway?

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  • Incompatible Types in Initialization

    - by jack
    I have the following code in a subroutine that produces an incompatible types in initialization error on the varVal library in the subroutine evaluateExpression: NSDictionary *varVal; for (int i=0; i<varCount; i++) { [varVal setObject:[(i+1)*2 stringValue] forKey:[i stringValue]]; } double result =[[self brain] evaluateExpression:[[self brain] expression] usingVariableValues:varVal]; My subroutine declaration in the brain.h file is: +(double)evaluateExpression:(id)anExpression usingVariableValues:(NSDictionary *)variables; I'd appreciate any help.

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  • Nested functions not allowed in drawrect problem

    - by Martin
    I have a custom view onto which I draw some graphics from the drawrect function, which works fine. However I like to draw based on the contens of an array I pass on the the view just before I do a setNeedsDisplay. In the drawRect function I try to access the array but then I get a nested functions error which I do not understand. Here's my code: // // MyView.h // window // #import <UIKit/UIKit.h> @interface MyView : UIView { NSArray * nary; } @property (nonatomic, copy) NSArray *nary; @end // // MyView.m // window // #import "MyView.h" @implementation MyView @synthesize nary; CGContextRef c; CGFloat black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { c = UIGraphicsGetCurrentContext(); CGContextSetStrokeColor(c, black); NSLog(@"mview"); NSArray *ns = [nary objectAtIndex:0]; } - (void)dealloc { [super dealloc]; } @end

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  • Autorelease vs. Release

    - by Sheehan Alam
    Given the two scenarios, which code is best practice and why? Autorelease loginButton = [[[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)] autorelease]; self.navigationItem.rightBarButtonItem = loginButton; or Release loginButton = [[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)]; self.navigationItem.rightBarButtonItem = loginButton; [loginButton release];

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  • iPhone simulator app crashes when appending a string

    - by Franklyn Weber
    Hi, I'm a complete novice, so I'm probably missing something really easy, but I can't get my string appending to work. I add the 3rd character to typedDigit & it crashes - the method is called fine and typedDigit will get to 2 characters long. I think everything is declared properly in the header file. Code is - -(IBAction)digitPressed:(UIButton *)sender { NSString *digit = [[sender titleLabel] text]; // in this case, "0" - "9" if (userIsInMiddleOfTyping) { // typedDigit is already at least 1 character long typedDigit = [typedDigit stringByAppendingString:digit]; } else { // first character of typedDigit typedDigit = digit; userIsInMiddleOfTyping = YES; } } Many thanks for any help!

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  • Custom setter methods in Core-Data

    - by andrewebling
    I need to write a custom setter method for a field (we'll call it foo) in my subclass of NSManagedObject. foo is defined in the data model and Xcode has autogenerated @property and @dynamic fields in the .h and .m files respectively. If I write my setter like this: - (void)setFoo: (NSObject *)inFoo { [super setFoo: inFoo]; [self updateStuff]; } then I get a compiler warning on the call to super. Alternatively, if I do this: - (void)setFoo: (NSObject *)inFoo { [super setValue: inFoo forKey: inFoo]; [self updateStuff]; } then I end up in an infinite loop. So what's the correct approach to write a custom setter for a subclass of NSManagedObject?

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  • "'Objects' may not respond to 'functions'" warnings.

    - by Andrew
    Hello all, for the last couple of weeks I've finally gotten into Obj-C from regular C and have started my first app. I've watched tutorials and read through a book along with a lot of webpages, but I know I've only just begun. Anyway, for most of the night and this morning, I've been trying to get this code to work, and now that it will compile, I have a few warnings. I've searched and found similar problems with solutions, but still no dice. What I'm trying to do is put an array made from a txt document into the popup list in a combo box. AwesomeBoxList.h: #import <Cocoa/Cocoa.h> @interface AwesomeBoxList : NSObject { IBOutlet NSComboBox *ComboBoz; } -(NSArray *) getStringzFromTxtz; - (void) awesomeBoxList; @end AwesomeBoxList.m: #import "AwesomeBoxList.h" @implementation AwesomeBoxList -(NSArray *)getStringzFromTxtz { ... return combind; } - (void) awesomeBoxList { [ComboBoz setUsesDataSource:YES]; [ComboBoz setDataSource: [ComboBoz getStringzFromTxtz]: //'NSComboBox' may not respond to 'getStringzFromTxtz' [ComboBoz comboBox:(NSComboBox *)ComboBoz objectValueForItemAtIndex: [ComboBoz numberOfItemsInComboBox:(NSComboBox *)ComboBoz]]]; /*'NSComboBox' may not respond to '-numberOfItemsInComboBox:' 'NSComboBox' may not respond to '-comboBox:objectValueForItemAtIndex:' 'NSComboBox' may not respond to '-setDataSource:' */ } @end So, with all of these errors and my still shallow knowledge of Obj-C, I must be making some sort of n00b mistake. Thanks for the help.

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  • Should I create subclass NSManagedObject or not?

    - by TP
    Hi, I have spent a few days learning and writing NSCoding and finally got it working. However, it took very long to archive and unarchive the (quite complex) object graph, which is unacceptable. After searching the internet for some time, I think the better way is to use core data. Do you recommend that 1) I should rewrite all my classes as subclasses of NSManagedObject or 2) should I create an instance variable of NSManagedObject in each of my class so that any changes to the class also updates its core data representation? Doing either way will need significant changes to the exiting classes and I think I have to update lots of unit test cases as well if it changes the way the classes are initialized. What do you recommend? I really don't want to head to the wrong approach again... Thanks!

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  • how to fetch & store any column from coredata to array

    - by user440485
    Hi All, I am working on page(Lesson) has button called "AddToFavorite". when i click on this button lessonID,lessonHeading is added in the Coredata. - (NSFetchedResultsController *)fetchedResultsController { // Set up the fetched results controller if needed. if (fetchedResultsController != nil) { return fetchedResultsController; } // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Favorites" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"lessonHeading" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"lessonHeading" cacheName:@"Root"]; self.fetchedResultsController = aFetchedResultsController; self.fetchedResultsController.delegate = self; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } -(void)addToFavorites { UIAlertView *alert=[[UIAlertView alloc]initWithTitle:nil message:@"Lesson has been added successfully to your Favorite List" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; //Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingManagedObjectContext setPersistentStoreCoordinator:[[fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; Favorites *fav = [NSEntityDescription insertNewObjectForEntityForName:@"Favorites" inManagedObjectContext:addingContext]; fav.lessonID=[[data objectAtIndex:count]objectForKey:@"LessonID"]; fav.lessonTitle=[[data objectAtIndex:count]objectForKey:@"LessonTitle"]; [self didFinishWithSave:YES]; [addingContext release]; } My problem is that i want to show an alert if this lessonID is already existing in the coreData. show guide me how i can match the current page lessonID with the existing lessonID's in the CoreData. I am using CoreData 1st time.so sory for any mistake ...& thanks for ypur help frnds.

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  • Custom UITableViewCell trouble with UIAccessibility elements

    - by ojreadmore
    No matter what I try, I can't keep my custom UITableViewCell from acting like it should under the default rules for UIAccessiblity. I don't want this cell to act like an accessibility container (per se), so following this guide I should be able to make all of my subviews accessible, right?! It says to make each element accessible separately and make sure the cell itself is not accessible. - (BOOL)isAccessibilityElement { return NO; } - (NSString *)accessibilityLabel { return nil; } - (NSInteger)accessibilityElementCount { return 0; } - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier //cells use this reusage stuff { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { [self setIsAccessibilityElement:NO]; sub1 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub1 setAccessibilityLanguage:@"es"]; [sub1 setIsAccessibilityElement:YES]; [sub1 setAccessibilityLabel:sub1.text] sub2 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub2 setAccessibilityLanguage:@"es"]; [sub2 setIsAccessibilityElement:YES]; [sub2 setAccessibilityLabel:sub2.text] The voice over system reads the contents of the whole cell all at once, even though I'm trying to stop that behavior. I could say [sub2 setIsAccessibilityElement:NO]; but that would would make this element entirely unreadable. I want to keep it readable, but not have the whole cell be treated like a container (and assumed to be the English language). There does not appear to be a lot of information out there on this, so at the very least I'd like to document it.

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  • method returning wrong variable

    - by cocoanewbie
    This class I'm working with has three instance variables I'm interested in, NSmutablearrays xArray yArray and zArray, there are also other NSmutablearrays, a, bArray and c. I just added accessors - (NSMutableArray *) xArray { return xArray; } ditto for y and z. However, it's returning yArray, zArray and bArray for some reason. Why is that happening? Okay, I just changed the names of the methods to GetXArray and everything seems to be returning the right variables. Now I'm really confused. How the heck did this happen and how do I prevent this from happening in the future?

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  • Is there any example code explaining how to change Facebooks API existing code to make it yours?

    - by Naeim
    FBStreamDialog* dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"Example prompt"; dialog.attachment = @"{\"name\":\"Facebook Connect for iPhone\"," "\"href\":\"http://developers.facebook.com/connect.php?tab=iphone\"," "\"caption\":\"Caption\",\"description\":\"Description\"," "\"media\":[{\"type\":\"image\"," "\"src\":\"http://img40.yfrog.com/img40/5914/iphoneconnectbtn.jpg\"," "\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}]," "\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}"; // replace this with a friend's UID // dialog.targetId = @"999999"; [dialog show]; Is there any example code explaining how to change Facebooks API existing code to make it yours? i want to change http://img40.yfrog.com/img40/5914/iphoneconnectbtn.jpg to http://img40.yfrog.com/img40/5914/%@.jpg //... , %mystring

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  • How to check image during animation

    - by TomTom
    I have set up an animation in the following way (self is an UIImageView, myImages an Array of UIImages): self.animationImages = myImages; self.animationDuration = 50; self.animationRepeatCount = 0; [self startAnimating]; During the animation I'd like to check the current image. I tried it the following way if([self image]==[UIImage imageNamed:@"image1.png"]); but this does not work. Is there a straight forward way for this? Can I keep track of which image is shown during the animation?

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  • UINavigationController: How do I delete a view of a stack

    - by Harry Pham
    Let say here is my stack layout View3 --> Top of the stack View2 View1 HomeView --> Bottom of the stack So I am in View3 now, if I click the Home button, I want to load HomeView, meaning that I need to pop View3, View2, and View1. But if I pop View3, View2 will be displayed. I dont want that. I want View3, View2, and View1 be removed, and HomeView will be displayed. Any idea how?

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  • how to create static line in coreplot

    - by Rémi Bédard-Couture
    I am trying to make my control lines static so instead of being displayed as part of the graph(the control lines are moving with the graph), they would be displayed like an axis the app can only scroll horizontally i'm talking about the two red line and the green line(which i put over the x axis) this is how i do my lines: // Center line CPTScatterPlot *centerLinePlot = [[CPTScatterPlot alloc] init]; centerLinePlot.identifier = kCenterLine; CPTMutableLineStyle *lineStyle = [CPTMutableLineStyle lineStyle]; lineStyle.lineWidth = 2.0; lineStyle.lineColor = [CPTColor greenColor]; centerLinePlot.dataLineStyle = lineStyle; centerLinePlot.dataSource = self; [graph addPlot:centerLinePlot]; but maybe it has something to do with the displayed range: ////////ajuste la portion a voir if(data.Resultats.count>10) { plotSpace.xRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromDouble(data.Resultats.count - 10) length:CPTDecimalFromDouble(10)]; } plotSpace.yRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromDouble(RangeMin) length:CPTDecimalFromDouble(RangeMax-RangeMin)]; // Adjust visible ranges so plot symbols along the edges are not clipped CPTMutablePlotRange *xRange = [plotSpace.xRange mutableCopy]; CPTMutablePlotRange *yRange = [plotSpace.yRange mutableCopy]; //place l'axe x sur la ligne de controle pour voir les WorkOrders x.orthogonalCoordinateDecimal = CPTDecimalFromDouble(center); //x.orthogonalCoordinateDecimal = yRange.location; //y.orthogonalCoordinateDecimal = xRange.location; //x.visibleRange = xRange; //y.visibleRange = yRange; //x.gridLinesRange = yRange; //y.gridLinesRange = xRange; [xRange expandRangeByFactor:CPTDecimalFromDouble(1.15)];//1.05 [yRange expandRangeByFactor:CPTDecimalFromDouble(1.15)]; plotSpace.xRange = xRange; plotSpace.yRange = yRange;

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  • Search pattern in string using regex in obj-c

    - by manileo86
    I'm working on a string pattern match algorithm. I use NSRegularExpression for finding the matches. For ex: I've to find all words starting with '#' in a string.. Currently I use the following regex function: static NSRegularExpression *_searchTagRegularExpression; static inline NSRegularExpression * SearchTagRegularExpression() { if (!_searchTagRegularExpression) { _searchTagRegularExpression = [[NSRegularExpression alloc] initWithPattern:@"(?<!\\w)#([\\w\\._-]+)? options:NSRegularExpressionCaseInsensitive error:nil]; } return _searchTagRegularExpression; } and I use it as below: NSRegularExpression *regexp = SearchTagRegularExpression(); [regexp enumerateMatchesInString:searchString options:0 range:stringRange usingBlock:^(NSTextCheckingResult *result, NSMatchingFlags flags, BOOL *stop) { // comes here for every match with range }]; This works properly. But i just want to know if this is the best way. suggest if there's any better alternative...

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  • Animating the drawing of a line

    - by jkigel
    I'm trying to animate the drawing of a line by the following way: .h CAShapeLayer *rootLayer; CAShapeLayer *lineLayer; CGMutablePathRef path; .m path = CGPathCreateMutable(); CGPathMoveToPoint(path, nil, self.frame.size.width/2-100, 260); CGPathAddLineToPoint(path, nil, self.frame.size.width/2+100.0, 260); CGPathCloseSubpath(path); self.rootLayer = [CALayer layer]; rootLayer.frame = self.bounds; [self.layer addSublayer:rootLayer]; self.lineLayer = [CAShapeLayer layer]; [lineLayer setPath:path]; [lineLayer setFillColor:[UIColor redColor].CGColor]; [lineLayer setStrokeColor:[UIColor blueColor].CGColor]; [lineLayer setLineWidth:1.5]; [lineLayer setFillRule:kCAFillRuleNonZero]; [rootLayer addSublayer:lineLayer]; [self performSelector:@selector(startTotalLine) withObject:nil afterDelay:1.5]; - (void)startTotalLine { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"animatePath"]; [animation setDuration:3.5]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [animation setAutoreverses:NO]; [animation setFromValue:(id)path]; [animation setToValue:(id)path]; [lineLayer addAnimation:animation forKey:@"animatePath"]; } The line had drawn before the startTotalLine method is invoked. Also, the startTotalLine method doesn't affect the line. I want it to animate the the line drawing from right to left

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  • Issues using UITapGestureRecognizers in Interface Builder

    - by 5StringRyan
    I'm attempting to use the UITapGestureRecognizer object that can be found in Interface Builder. I've dragged a single "UITapGestureRecognizer" from the object library to a single view xib. I then create an IBAction method from this tap gesture, for a simple test, I'm just printing an "NSLog" message to the console once there is a tap on the view. I've run this, and the tap method isn't being called. I right click the view in IB and I noticed that there is a warning "!" on the view's "Outlook Collections" I see: Outlook Collections gestureRecognizers - Tap Gesture Recognizer (!) The warning states: UIView does not have an outlet collection named gestureRecognizers. What do I need to do to remedy this?

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  • iphone development

    - by jaynaiphone
    Hi I want to play pls file from iphone application. The url for that is "http://yp.shoutcast.com/sbin/tunein-station.pls?id=4512", Please help me how can I play this file from iphone application. Thanks in advance.

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