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  • How do large blobs affect SQL delete performance, and how can I mitigate the impact?

    - by Max Pollack
    I'm currently experiencing a strange issue that my understanding of SQL Server doesn't quite mesh with. We use SQL as our file storage for our internal storage service, and our database has about half a million rows in it. Most of the files (86%) are 1mb or under, but even on fresh copies of our database where we simply populate the table with data for the purposes of a test, it appears that rows with large amounts of data stored in a BLOB frequently cause timeouts when our SQL Server is under load. My understanding of how SQL Server deletes rows is that it's a garbage collection process, i.e. the row is marked as a ghost and the row is later deleted by the ghost cleanup process after the changes are copied to the transaction log. This suggests to me that regardless of the size of the data in the blob, row deletion should be close to instantaneous. However when deleting these rows we are definitely experiencing large numbers of timeouts and astoundingly low performance. In our test data set, its files over 30mb that cause this issue. This is an edge case, we don't frequently encounter these, and even though we're looking into SQL filestream as a solution to some of our problems, we're trying to narrow down where these issues are originating from. We ARE performing our deletes inside of a transaction. We're also performing updates to metadata such as file size stats, but these exist in a separate table away from the file data itself. Hierarchy data is stored in the table that contains the file information. Really, in the end it's not so much what we're doing around the deletes that matters, we just can't find any references to low delete performance on rows that contain a large amount of data in a BLOB. We are trying to determine if this is even an avenue worth exploring, or if it has to be one of our processes around the delete that's causing the issue. Are there any situations in which this could occur? Is it common for a database server to come to the point of complete timeouts when many of these deletes are occurring simultaneously? Is there a way to combat this issue if it exists? (cross-posted from StackOverflow )

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • MD5 vertex skinning problem extending to multi-jointed skeleton (GPU Skinning)

    - by Soapy
    Currently I'm trying to implement GPU skinning in my project. So far I have achieved single joint translation and rotation, and multi-jointed translation. The problem arises when I try to rotate a multi-jointed skeleton. The image above shows the current progress. The left image shows how the model should deform. The middle image shows how it deforms in my project. The right shows a better deform (still not right) inverting a certain value, which I will explain below. The way I get my animation data is by exporting it to the MD5 format (MD5mesh for mesh data and MD5anim for animation data). When I come to parse the animation data, for each frame, I check if the bone has a parent, if not, the data is passed in as is from the MD5anim file. If it does have a parent, I transform the bones position by the parents orientation, and the add this with the parents translation. Then the parent and child orientations get concatenated. This is covered at this website. if (Parent < 0){ ... // Save this data without editing it } else { Math3::vec3 rpos; Math3::quat pq = Parent.Quaternion; Math3::quat pqi(pq); pqi.InvertUnitQuat(); pqi.Normalise(); Math3::quat::RotateVector3(rpos, pq, jv); Math3::vec3 npos(rpos + Parent.Pos); this->Translation = npos; Math3::quat nq = pq * jq; nq.Normalise(); this->Quaternion = nq; } And to achieve the image to the right, all I need to do is to change Math3::quat::RotateVector3(rpos, pq, jv); to Math3::quat::RotateVector3(rpos, pqi, jv);, why is that? And this is my skinning shader. SkinningShader.vert #version 330 core smooth out vec2 vVaryingTexCoords; smooth out vec3 vVaryingNormals; smooth out vec4 vWeightColor; uniform mat4 MV; uniform mat4 MVP; uniform mat4 Pallete[55]; uniform mat4 invBindPose[55]; layout(location = 0) in vec3 vPos; layout(location = 1) in vec2 vTexCoords; layout(location = 2) in vec3 vNormals; layout(location = 3) in int vSkeleton[4]; layout(location = 4) in vec3 vWeight; void main() { vec4 wpos = vec4(vPos, 1.0); vec4 norm = vec4(vNormals, 0.0); vec4 weight = vec4(vWeight, (1.0f-(vWeight[0] + vWeight[1] + vWeight[2]))); normalize(weight); mat4 BoneTransform; for(int i = 0; i < 4; i++) { if(vSkeleton[i] != -1) { if(i == 0) { // These are interchangable for some reason // BoneTransform = ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform = ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } else { // These are interchangable for some reason // BoneTransform += ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform += ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } } } wpos = BoneTransform * wpos; vWeightColor = weight; vVaryingTexCoords = vTexCoords; vVaryingNormals = normalize(vec3(vec4(vNormals, 0.0) * MV)); gl_Position = wpos * MVP; } The Pallete matrices are the matrices calculated using the above code (a rotation and translation matrix get created from the translation and quaternion). The invBindPose matrices are simply the inverted matrices created from the joints in the MD5mesh file. Update 1 I looked at GLM to compare the values I get with my own implementation. They turn out to be exactly the same. So now i'm checking if there's a problem with matrix creation... Update 2 Looked at GLM again to compare matrix creation using quaternions. Turns out that's not the problem either.

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • Triangle Picking Picking Back faces

    - by Tangeleno
    I'm having a bit of trouble with 3D picking, at first I thought my ray was inaccurate but it turns out that the picking is happening on faces facing the camera and faces facing away from the camera which I'm currently culling. Here's my ray creation code, I'm pretty sure the problem isn't here but I've been wrong before. private uint Pick() { Ray cursorRay = CalculateCursorRay(); Vector3? point = Control.Mesh.RayCast(cursorRay); if (point != null) { Tile hitTile = Control.TileMesh.GetTileAtPoint(point); return hitTile == null ? uint.MaxValue : (uint)(hitTile.X + hitTile.Y * Control.Generator.TilesWide); } return uint.MaxValue; } private Ray CalculateCursorRay() { Vector3 nearPoint = Control.Camera.Unproject(new Vector3(Cursor.Position.X, Control.ClientRectangle.Height - Cursor.Position.Y, 0f)); Vector3 farPoint = Control.Camera.Unproject(new Vector3(Cursor.Position.X, Control.ClientRectangle.Height - Cursor.Position.Y, 1f)); Vector3 direction = farPoint - nearPoint; direction.Normalize(); return new Ray(nearPoint, direction); } public Vector3 Camera.Unproject(Vector3 source) { Vector4 result; result.X = (source.X - _control.ClientRectangle.X) * 2 / _control.ClientRectangle.Width - 1; result.Y = (source.Y - _control.ClientRectangle.Y) * 2 / _control.ClientRectangle.Height - 1; result.Z = source.Z - 1; if (_farPlane - 1 == 0) result.Z = 0; else result.Z = result.Z / (_farPlane - 1); result.W = 1f; result = Vector4.Transform(result, Matrix4.Invert(ProjectionMatrix)); result = Vector4.Transform(result, Matrix4.Invert(ViewMatrix)); result = Vector4.Transform(result, Matrix4.Invert(_world)); result = Vector4.Divide(result, result.W); return new Vector3(result.X, result.Y, result.Z); } And my triangle intersection code. Ripped mainly from the XNA picking sample. public float? Intersects(Ray ray) { float? closestHit = Bounds.Intersects(ray); if (closestHit != null && Vertices.Length == 3) { Vector3 e1, e2; Vector3.Subtract(ref Vertices[1].Position, ref Vertices[0].Position, out e1); Vector3.Subtract(ref Vertices[2].Position, ref Vertices[0].Position, out e2); Vector3 directionCrossEdge2; Vector3.Cross(ref ray.Direction, ref e2, out directionCrossEdge2); float determinant; Vector3.Dot(ref e1, ref directionCrossEdge2, out determinant); if (determinant > -float.Epsilon && determinant < float.Epsilon) return null; float inverseDeterminant = 1.0f/determinant; Vector3 distanceVector; Vector3.Subtract(ref ray.Position, ref Vertices[0].Position, out distanceVector); float triangleU; Vector3.Dot(ref distanceVector, ref directionCrossEdge2, out triangleU); triangleU *= inverseDeterminant; if (triangleU < 0 || triangleU > 1) return null; Vector3 distanceCrossEdge1; Vector3.Cross(ref distanceVector, ref e1, out distanceCrossEdge1); float triangleV; Vector3.Dot(ref ray.Direction, ref distanceCrossEdge1, out triangleV); triangleV *= inverseDeterminant; if (triangleV < 0 || triangleU + triangleV > 1) return null; float rayDistance; Vector3.Dot(ref e2, ref distanceCrossEdge1, out rayDistance); rayDistance *= inverseDeterminant; if (rayDistance < 0) return null; return rayDistance; } return closestHit; } I'll admit I don't fully understand all of the math behind the intersection and that is something I'm working on, but my understanding was that if rayDistance was less than 0 the face was facing away from the camera, and shouldn't be counted as a hit. So my question is, is there an issue with my intersection or ray creation code, or is there another check I need to perform to tell if the face is facing away from the camera, and if so any hints on what that check might contain would be appreciated.

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  • CSS Hidden DIV Scroll to view

    - by Dasa
    <DIV CLASS="fact" ID="xnews-4" > <DIV CLASS="storyheadline"> <DIV CLASS="vote up"><A ID="xvotes-4" HREF="javascript:vote(0,258160,4,'f3d3d9c1885fb8508bdbde825d0dfd6e',10)">1</A><A ID="xvote-4" HREF="javascript:vote(0,258160,4,'f3d3d9c1885fb8508bdbde825d0dfd6e',10)"><strong>Vote</strong></A> </DIV> <DIV CLASS="title" ID="title-4"><H2><A HREF="/story.php?title=this-article-is-about-the-song">This article is about the song.</A></H2> </DIV> </DIV> <DIV CLASS="storycontent subtext hidden" ID="plus4" style="display: none;"> <DIV>Posted by <A HREF="/user.php?login=fact-o-matic">fact-o-matic</A> 2 minutes ago | Source: Editorial<SPAN ID="ls_adminlinks-4" style="display:none"> </SPAN> </DIV> <DIV> <DIV CLASS="floatleft"> <A HREF="/story.php?title=this-article-is-about-the-song"> Read More</A>&nbsp;|<SPAN ID="ls_comments_url-4"> <SPAN CLASS="linksummaryDiscuss"><A HREF="/story.php?title=this-article-is-about-the-song#discuss" CLASS="comments">Discuss</A></SPAN></SPAN> <SPAN ID="xreport-4"><SPAN CLASS="linksummaryBury">| <A HREF="javascript:vote(0,258160,4,'f3d3d9c1885fb8508bdbde825d0dfd6e',-10)">Bury</A></SPAN></SPAN> |&nbsp; <span id="emailto-4" style="display:none"></span><span id="linksummaryAddLink"> <a href="javascript://" onclick="var replydisplay=document.getElementById('addto-4').style.display ? 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title="submit 'This article is about the song.' to ask" href=" http://myjeeves.ask.com/mysearch/BookmarkIt?v=1.2&t=webpages&url=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&title=This article is about the song."><img src="http://www.factmeme.com/modules/social_bookmark/images/ask.gif" border="0" alt="submit 'This article is about the song.' to ask" /></a> <hr /> <p style="font-size:16px;font-weight:bold;margin:0px;">Story URL</p> <script type="text/javascript"> function select_all() { var text_val=eval("document.storyurl.thisurl"); text_val.focus(); text_val.select(); } </script> <form name="storyurl"><input type="text" name="thisurl" size="92" onClick="select_all();" value="http://www.factmeme.com/story.php?title=this-article-is-about-the-song"></form> </div> </span> </DIV> <DIV CLASS="floatright"> <A HREF="/index.php?category=culture">Culture</A> | <A HREF="/search.php?search=Olavi&amp;tag=true">Olavi</A> <A HREF="/search.php?search=Olavi&amp;tag=true">All</A> </DIV> </DIV></DIV> <DIV CLASS="more show"></DIV> </DIV> when I click on the add to, a box is supposed to popup with options to add the story to other websites The problem is that nothing appears to happen, even though something is actually happening, the only way to see the add too box is to click on scroll to view in inspect element in firefox and even then the box appears in the wrong place I am almost certain that it is a positioning conflict but I cant work it out How can I fix it

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  • PHP/APC fatal error, apc_mmap: mmap failed

    - by Sudowned
    I'm seeing some intermittent CPU usage spikes to 100%, sort of correlated to these log entries: [27-Feb-2012 13:29:29] PHP Fatal error: PHP Startup: apc_mmap: mmap failed: in Unknown on line 0 [27-Feb-2012 13:29:30] PHP Fatal error: PHP Startup: apc_mmap: mmap failed: in Unknown on line 0 [27-Feb-2012 13:29:31] PHP Fatal error: PHP Startup: apc_mmap: mmap failed: in Unknown on line 0 [27-Feb-2012 13:29:31] PHP Fatal error: PHP Startup: apc_mmap: mmap failed: in Unknown on line 0 phpinfo() indicates that APC is set up, and as far as I can tell this error doesn't cause visible 500 errors on the live site, which is a WordPress install that gets about 600k views monthly. Google's been unhelpful so far, and I was hoping that someone here had some insight as to what's causing this and how to fix it. Curiously, this error only shows up /usr/local/apache2/logs/error_log and not the error_log for the cpanel-configured site.

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  • iftop - how to generate text file with its output?

    - by mickula
    iftop is great tool to view almost live bandwidth usage distinguished by source-ip source-port destination-ip destination port. I'm using it to see which client's ip is using most bandwidth. Now I would like to store output somewhere. iftop uses ncurses so iftop > log.txt does not work as expected, result file is not readable. Is there any tool like this which can be used to pipe output to a text file? Thanks for your replies.

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  • ESXi hard drive power saving

    - by Jens
    I currently have a Windows Server running beneath my desk and was considering replacing it with a ESXi layer to run both a Windows and Unix virtual machine. The ESXi is going to give me some nice advantages that I can use but I am still stuck on this issue: The server is mainly used as a fileserver/local webserver, and I use Windows tasks to hibernate/wake the machine at night. Also there is an aggressive disk spin down timeout to reduce noise. With ESXi, this will not be possible to do any more. I could live with the server running 24/7, but I would really like to spin down the disks when not in use. Is there a way to do this on ESXi?

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  • “BAD” partition showing up in Partition Manager

    - by Quintin Par
    I tried to partition my primary hard disk (NTFS partitions) with qtparted and got stuck in the process. Consequently I had to kill the process and exit my knoppix live CD boot up. Even though I was expecting XP to get corrupted, it booted fine and showed up all the drives accessible. But when I opened this with partition manager 8, it shows up as “BAD”. I ran chkdsk /f without any success. My objective with qparted and partition magic was to resize my existing partitions and add some space to c: How do I fix this problem and resize my partitions? Edit: Here's how my primary drive as per windows is

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  • Trying to make a custom Arch-based Linux distro with larch

    - by strangeronyourtrain
    I'm all set up with a spiffy Arch installation in a virtual machine, and now I want to turn it into a live ISO. When I heard about larch, I thought it would be the perfect tool to turn my existing installation into something I could distribute. However, I can't get larch to install properly. I followed the installation instructions on the website, which said to download and run the larch-setup script. When I run it, though, it installs the larch profiles and libraries but doesn't install the executable programs. Here's a screenshot of the errors I get when larch-setup tries to install the executables. I'd greatly appreciate any clues to what is going wrong here, or suggestions for alternative ways to turn my customized Arch installation into an ISO! Thanks!

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  • Connecting Wii to router to Proxy Server via VPN to BBC iPlayer

    - by nkimber
    I live in the USA and want to be able to watch UK TV streamed over the web. The relevant services are geographically crippled. I can do this by using a VPN proxy server in the UK, connecting to the VPN service using a straight Windows VPN connection. However, this means I have to watch everything on my PC. The BBC iPlayer works on the Wii in the UK. So, I'd like to connect my Wii to a wireless router (LinkSys WRT54G2) and have that be automatically connected via VPN to my proxy service in the UK. If I can do this then I'd be able to stream UK TV direct to my TV via the Wii. I thought I could have one router act as my VPN connection, connected to a 2nd router that connects to my Cable internet access. But this bit isn't working, any thoughts?

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  • Linux (or Anaconda) installation, RAID 5

    - by user48058
    I having trouble with installation of Fedora and/or Centos. On first steps of installation, on step What type of devices will your installation involve, whatever I choose, same thing happen: I get window with message An unhandled exception has occurred. This is most likely a bug. Please save a copy of the detailed exception and file a bug report. In Details window there are lots of messages. At the end there are: ERR kernel:[ 81.854179] device-mapper: table: 253:1: raid45: unknown target type WARNING kernel:[ 81.854183] device-mapper: ioctl: error adding target to table Same thing occur with several versions of Fedora (17 and 16, x64, live, etc) and with Centos distribution also. Can you please give me some advices how to avoid this messages? Thank you in advance!

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  • Dual-screen Multimedia Control Suite for Linux (like Screen Monkey)

    - by samjetski
    I'm looking for some linux software to manage and control a dual monitor/multi screen setup for use in professional-like presentations (ie: monitor1=control, monitor2=projector/audience). I have the dual-monitor configured with my gnome desktop running over both monitors (that's the easy part). What I'm looking for is a neat/seamless way to switch between, say, OpenOffice Impress, DVD Player, VLC live video, Lyricue, other software on monitor2. To have monitor2 shown to the audience and run neat presentations of DVDs, Slideshows, etc. whilst controlling it from monitor1. I can run slideshows, play a DVD on monitor2 (drag & drop VLC on monitor2, and go fullscreen) etc. but this is rather messy in a presentation environment. I found this software: Screen Monkey. Looks like an excellent windows equivalent for what I want to do. Is there anything similar for linux? For Gnome, KDE, anything else X based? Thanks, SamJ

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  • install red5 demos via installer or within war file manually

    - by dursunturan
    I'm using Ubuntu 10.10 and installed the red5-server package. I've also downloaded oflaDemo.war file from that address. First I tried to install the oflaDemo via installer, but I couldnt reach the goal. I see the .war file under the /tmp directory, I got stuck with this message: "This may take a couple minutes, please wait". After that, I put the downloaded war file into the /webapps directory and wait 10 minutes as mentioned in red5-common.xml. Unfortunately, nothing changed ... So I decided to extract war file manually. I did this: jar -xvf oflaDemo.war Ok, I see all of the unzipped content under the webapps directory, but how can I preview the demo via a web browser? I really need to make live stream via Red5. Please help me.

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  • Outlook close to tray

    - by David Lay
    Ok, I'm stuck using outlook in the office (but they let me use 2010 betas which are awsome, btw) and one thing I'll allways rant about outlook in any version is that when I press the X button it goes away. I mean, I know the X button is supposed to close the app, it's the standard and all that, but email is (sadly) very critical, as well as meeting requests and reminders, outlook should not be closed so freaking easily. I mean, Live Messenger is not so critical but it has this feature built in and on by default. Is there a way to close outlook to the tray, addons, vba, settings, reghack, anything? I know there is minimize to tray and I've been searching the web but could not find anything usefull.

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  • Charging a laptop battery, without a laptop.

    - by Crippledsmurf
    I have an old-ish laptop that only works on AC power because the battery is old and no longer holds a charge. I live in Christchurch New Zealand where there has recently been a number of very large earthquakes. During one of these earthquakes my laptop was thrown from my desk to the floor and now does not respond at all when the AC adapter is connected. Given that the laptop is not responding to power, is there another way I could charge a replacement battery for it as I don't currently have funds to repair the AC adapter on the box. My research would suggest that this isn't possible as chargers need to take into account the specifics of the model of battery being charged

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  • Problems with wireless file copy - hangs during copy

    - by Eran Kampf
    I have this problem on my home network where when I try to copy files via wireless connection, at some point the copy fails and the machine doing the copy loses connection to the network. I'm pretty much lost as to figuring out the source for the problem... Some more details that might help: It's not OS related. I have Windows 7 machines and Leopard machines and this occurs on both I'm using a 3com OfficeConnect router Wired transfer works fine Other programs that require heavy wireless traffic work just fine:streaming large HD movies, Xbox Live! ... I'm lost as to how to even begin trying to diagnose the problem so any tips are welcome...

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  • How do I add a self-referencing linked server in SQL 2008

    - by tigermain
    I am trying to replicate our live server set up local using a single SQL database. In SQL 2005 I would added 2 linked servers both referencing itself with different names, each point to a different table. How do I do this in SQL 2008. I've try the various providers and different parameters butto no avail. The local server is using a trusted connection so I dont need any usernames/passwords Im ideally need to set up the following linked references: DBSVR1 - mydb_master DBSVR2 - mydb_import Any light on the subject would help, I managed to do it in 2005 about 8 months ago but cant remember how, now Im in 2008!

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  • Windows 7 file sharing password protecting or making stuff available to just me

    - by Carbonara
    Even with the new Homegroup feature I'm still finding the way Windows deals with folder sharing utterly baffling. Here's what I want to do. I have two computers, a PC Desktop and a laptop. I also live in a shared flat with other computer users. I have set up a Homegroup and a Workgroup on the desktop and joined them on the laptop and in the home group I have shared video, music and pictures. This is so that anyone on the network can view pictures and listen to music etc. But I want my Documents folder from my desktop to only be available to me on my laptop and not to anyone else that may be on the network. The Homegroup only allows (from what I can gather from the baffling array of options) sharing with everyone or no one. Is it possible to only allow the laptop to access the documents folder on the desktop? The user name and password are the same on both computers.

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  • Join Production Server 2008 to 2003 domain

    - by Campo
    I administer a production server for a .com. It is live right now. Server 2008 x64 IIS 7 SQL 2008 PHP MYSQL I have another server which is a DC Server 2003 x86 and a warm standby for the website, sql, DFS, exchange queue. In order to get DFS going to transfer user photos and other content I need it in the domain. My question is, What preparations do I need to do to the production server to allow a smooth transition onto the domain? Things such as permissions for the website. I do not want to be running around resetting all the permissions. The Group Policy on the DC is completely default. Should I add the DNS manually or allow it to add itself? Anything else I left out.

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  • SQL Server 2008 to Sybase Linked Server (x64) -- Provider and permissions issues

    - by Cory Larson
    Good morning, We're testing a new SQL Server 2008 setup (64-bit) and one of our requirements was to get a linked server up and talking to a Sybase database. We've successfully done so using Sybase's 64-bit 15.5 drivers, however I can't expand the catalog list from a remote machine (connecting to the '08 box with SSMS) without having my network account being added as an Administrator on the actual box and then using Windows Authentication to connect to the server instance. This is going to be problematic when we go live. Has anybody experienced this, or have any input on the permissions in SQL Server 2008 with regards to linked servers? If I remove my network account from the Administrators group, the big error I'm getting is a 'Msg 7302, Level 16, State 1, Line 41' with a description something like "Cannot create an instance of OLE DB provider "ASEOLEDB" for linked server "", and all research points to permissions issues. Thoughts? This document talks about DCOM configuration and permissions, but we've tried all of it with no luck. Thanks

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  • Mounting a Mail Store that is in a Recovery Storage group On Exchange 2003

    - by Kyle Brandt
    If I have a production server with the Mail Store Foo in both the storage group companyName and the Recovery Storage Group, is it okay to Mount Foo in the RSG while it is mounted in companyName so I can extract some mailboxs from the recovery storage group? Basically I am wonder if it is okay to mount it in both Production and the Recovery Storage Groups while the mail server is in production and the particular mail store is in production. Reference: "Once an RSG is restored into and mounted up you can connect to it with ExMerge and read out mailboxes into PST files for merging back into a 'live' store" -- http://serverfault.com/questions/49728/test-restore-of-exchange-dbs-with-the-ms-exchange-plugin-of-netbackup-6

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  • Ubuntu Server - Power failure leads to boot failure

    - by Ali Nadalizadeh
    I have installed Ubuntu Server 10.04.1 LTS on an ext4 partition. Whenever my system looses power suddenly, It doesn't boot into the normal procedure to fix the problems automatically, but switches to the busy box shell (where it says Kernel Panic : No init found) So I guess kernel is refusing to mount the filesystem when it is not clean, since when I boot up using a Live CD and fsck it, it boots up correctly. How can I force kernel to mount the filesystem, even if it is not clean ?, so that automated fsck on system startup fixes the problems... (or it's a grub problem ?) K-V : 2.6.32-26-generic-pae #48-Ubuntu SMP

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  • Is the Microsoft Surface restricted to Chinese display language in China and Hong Kong

    - by TimothyP
    I currently live in China so my only options to buy a Surface tablet is to buy it here or in Hong Kong. Problem is that by default the entire UI is in Chinese. In the x86 version of Windows 8 you can install additional language packs to solve this, but I'm wondering if this is true for the tablet as well In the shop (Sunning) they will not let me try that, and if I buy one and it turns out you can't install language packs than I'm pooched. Can't find any official information on it either, at least nothing that refers to the tablet directly. (and whether or not the Chinese version is restricted in some way)

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