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  • When I update, It says I should check my internet and it says I should I should use apt-cdrom but I can't get onto it

    - by Joey
    W:Failed to fetch cdrom://Ubuntu 12.10 _Quantal Quetzal_ - Release amd64 (20121017.5)/dists/quantal/main/binary-amd64/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 12.10 _Quantal Quetzal_ - Release amd64 (20121017.5)/dists/quantal/restricted/binary-amd64/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 12.10 _Quantal Quetzal_ - Release amd64 (20121017.5)/dists/quantal/main/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 12.10 _Quantal Quetzal_ - Release amd64 (20121017.5)/dists/quantal/restricted/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , E:Some index files failed to download. They have been ignored, or old ones used instead.

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  • Collision Detection Game Design and Architecture

    - by Chompas
    I've reading some articles about collision detection. My question here is about ideas on the design for it. Baically I have a C++ game that has a main loop with entities with an update method. Based on keyboard input, these characters updates their positions. My question is not about how to detect collisions, it's about getting ideas in which is the best way to implement this. The game has a main character but also enemies that have to collide between them, so I'm not sure where to make all the iterations for checking collisions and if the right way is to check everything against everything. Thanks in advance.

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  • Postfix and tmpfs for /var/spool

    - by Rob Fisher
    My main disk is an SSD so in order to preserve its lifetime by reducing writes I followed some advice and made /var/spool a ram disk by adding this line to /etc/fstab: tmpfs /var/spool tmpfs defaults,noatime,mode=1777 0 0 Later I configured postfix because I have a RAID array on my system and mdadm wants to send me email if the RAID array fails which sounds like a fine idea. Email sending worked fine until I rebooted, at which point: postfix: fatal: open /etc/postfix-out/main.cf: No such file or directory The fix for this is apparently: mkdir /var/spool/postfix postfix check Then I found I also had to do: mkfifo /var/spool/postfix/public/pickup service postfix restart Now sending emails works fine...until the next reboot. So: what is the most correct way to recreate the contents of /var/spool/postfix automatically at boot time if it does not exist? I am using Ubuntu Server 12.04.

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  • playonlinux is unable to find 32bits / 64bits OpenGL library

    - by footy
    When I open a fresh instalation of playonlinux, it gives 2 dialog box as mentioned in title: playonlinux is unable to find 32bits OpenGL library playonlinux is unable to find 64bits OpenGL library I am using Ubuntu 12.04 (and new to it) and would like to know how to solve this problem EDIT TERMINAL OUTPUT ~$ playonlinux [main] Message: PlayOnLinux (4.1.8) is starting [clean_tmp] Message: Cleaning temp directory Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: [main] Message: Filesystem is compatible [install_plugins] Message: Checking plugin: Capture... [maj_check] Message: Web version : 1349866727 [maj_check] Message: Current local version : 1349563245 [maj_check] Message: Updating list [install_plugins] Message: Checking plugin: ScreenCap... [install_plugins] Message: Checking plugin: PlayOnLinux Vault... /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected [POL_Config_Write] Message: Config write: LAST_TIMESTAMP 1349866727

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  • When to roll your own game engine?

    - by Joey Green
    I've been a software developer for 5 years now and wanting to get into iOS game development. I've played around with the iOS SDK for about 2 years now, attending cocoaheads meetings and feel I have a good grasp on objective-c/cocoa and even c/c++. I have a game idea and know that I will use Box2D but I'm wondering if I should use cocos2D or not. The main reasons are: I may want to do things graphics wise that aren't available in cocos2d. If I roll my own game engine I'll have more control. Of course the main reason for using a already existing game engine is the time it saves and it makes the hard stuff easier, but for someone who has the technical chops to roll his own does it make sense?

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  • Beware of const members

    - by nmarun
    I happened to learn a new thing about const today and how one needs to be careful with its usage. Let’s say I have a third-party assembly ‘ConstVsReadonlyLib’ with a class named ConstSideEffect.cs: 1: public class ConstSideEffect 2: { 3: public static readonly int StartValue = 10; 4: public const int EndValue = 20; 5: } In my project, I reference the above assembly as follows: 1: static void Main(string[] args) 2: { 3: for (int i = ConstSideEffect.StartValue; i < ConstSideEffect.EndValue; i++) 4: { 5: Console.WriteLine(i); 6: } 7: Console.ReadLine(); 8: } You’ll see values 10 through 19 as expected. Now, let’s say I receive a new version of the ConstVsReadonlyLib. 1: public class ConstSideEffect 2: { 3: public static readonly int StartValue = 5; 4: public const int EndValue = 30; 5: } If I just drop this new assembly in the bin folder and run the application, without rebuilding my console application, my thinking was that the output would be from 5 to 29. Of course I was wrong… if not you’d not be reading this blog. The actual output is from 5 through 19. The reason is due to the behavior of const and readonly members. To begin with, const is the compile-time constant and readonly is a runtime constant. Next, when you compile the code, a compile-time constant member is replaced with the value of the constant in the code. But, the IL generated when you reference a read-only constant, references the readonly variable, not its value. So, the IL version of the Main method, after compilation actually looks something like: 1: static void Main(string[] args) 2: { 3: for (int i = ConstSideEffect.StartValue; i < 20; i++) 4: { 5: Console.WriteLine(i); 6: } 7: Console.ReadLine(); 8: } I’m no expert with this IL thingi, but when I look at the disassembled code of the exe file (using IL Disassembler), I see the following: I see our readonly member still being referenced by the variable name (ConstVsReadonlyLib.ConstSideEffect::StartValue) in line 0001. Then there’s the Console.WriteLine in line 000b and finally, see the value of 20 in line 0017. This, I’m pretty sure is our const member being replaced by its value which marks the upper bound of the ‘for’ loop. Now you know why the output was from 5 through 19. This definitely is a side-effect of having const members and one needs to be aware of it. While we’re here, I’d like to add a few other points about const and readonly members: const is slightly faster, but is less flexible readonly cannot be declared within a method scope const can be used only on primitive types (numbers and strings) Just wanted to share this before going to bed!

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  • How do I fix SweetHome3d?

    - by GOOD_GUY
    This is what I get in Terminal. I hope this helps. If not, let me know what I need to provide. Thanks sweethome3d [warning] /usr/bin/sweethome3d: Unable to locate /usr/lib/jvm/java-6-sun/jre/lib/javaws.jar in /usr/share/java Exception in thread "main" java.lang.ExceptionInInitializerError at com.eteks.sweethome3d.j3d.Component3DManager$RenderingErrorListenerManager.setRenderingErrorObserver(Unknown Source) at com.eteks.sweethome3d.j3d.Component3DManager.setRenderingErrorObserver(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.addComponent3DRenderingErrorObserver(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.init(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.main(Unknown Source) Caused by: java.awt.HeadlessException at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:294) ... 5 more

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  • Multiple domains and product categories but one company?

    - by Brad
    Hi Guys, My company is expanding online, and we are wondering the best way to go about our eCommerce strategy. We sell a wide range of products of a single material, lets use ceramics as an example. The current competition in our niche online is medium level. We currently have one site selling all our range: ceramicstuff.com However I have just found that ceramickitchenware.com, ceramicbowls.com, etc are currently unregistered, despite quite decent traffic search volume around those keywords monthly. What do you guys think about registering these domains to increase traffic? Would I put a standalone sites on those domains, or do I point them to my main domain? Or do I use them a "micro" sites to offer information, and then link to buy at my main domain, etc? Summary: I'm looking to employ "spammy" type SEO tricks, multiple domains, etc but the key point is I will be generating REAL content, and offering a REAL QUALITY product. How to proceed? Thanks!

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  • Setting up CLASSPATH and ant in Ubuntu

    - by Dzung Nguyen
    I just started to learn Java using Thinking in Java book, and have some troubles using ant. I'm using Ubuntu 12.04, and have openjdk 7 java installed. I also setup the CLASSPATH to be the code folder When I run ant in code folder, this is the output: Exception in thread "main" java.lang.RuntimeException: JDK 1.4.1 or higher is required to run the examples in this book. [CheckVersion] at com.bruceeckel.tools.CheckVersion.main(Unknown Source) However when I run java -version, this is the output: java version "1.6.0_27" OpenJDK Runtime Environment (IcedTea6 1.12.5) (6b27-1.12.5-0ubuntu0.12.04.1) OpenJDK 64-Bit Server VM (build 20.0-b12, mixed mode) How to setup ant and classpath correctly?

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  • Using a Predicate as a key to a Dictionary

    - by Tom Hines
    I really love Linq and Lambda Expressions in C#.  I also love certain community forums and programming websites like DaniWeb. A user on DaniWeb posted a question about comparing the results of a game that is like poker (5-card stud), but is played with dice. The question stemmed around determining what was the winning hand.  I looked at the question and issued some comments and suggestions toward a potential answer, but I thought it was a neat homework exercise. [A little explanation] I eventually realized not only could I compare the results of the hands (by name) with a certain construct – I could also compare the values of the individual dice with the same construct. That piece of code eventually became a Dictionary with the KEY as a Predicate<int> and the Value a Func<T> that returns a string from the another structure that contains the mapping of an ENUM to a string.  In one instance, that string is the name of the hand and in another instance, it is a string (CSV) representation of of the digits in the hand. An added benefit is that the digits re returned in the order they would be for a proper poker hand.  For instance the hand 1,2,5,3,1 would be returned as ONE_PAIR (1,1,5,3,2). [Getting to the point] 1: using System; 2: using System.Collections.Generic; 3:   4: namespace DicePoker 5: { 6: using KVP_E2S = KeyValuePair<CDicePoker.E_DICE_POKER_HAND_VAL, string>; 7: public partial class CDicePoker 8: { 9: /// <summary> 10: /// Magical construction to determine the winner of given hand Key/Value. 11: /// </summary> 12: private static Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 13: map_prd2fn = new Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 14: { 15: {new Predicate<int>(i => i.Equals(0)), PlayerTie},//first tie 16:   17: {new Predicate<int>(i => i > 0), 18: (m => string.Format("Player One wins\n1={0}({1})\n2={2}({3})", 19: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 20:   21: {new Predicate<int>(i => i < 0), 22: (m => string.Format("Player Two wins\n2={2}({3})\n1={0}({1})", 23: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 24:   25: {new Predicate<int>(i => i.Equals(0)), 26: (m => string.Format("Tie({0}) \n1={1}\n2={2}", 27: m[0].Key, m[0].Value, m[1].Value))} 28: }; 29: } 30: } When this is called, the code calls the Invoke method of the predicate to return a bool.  The first on matching true will have its value invoked. 1: private static Func<DICE_HAND, E_DICE_POKER_HAND_VAL> GetHandEval = dh => 2: map_dph2fn[map_dph2fn.Keys.Where(enm2fn => enm2fn(dh)).First()]; After coming up with this process, I realized (with a little modification) it could be called to evaluate the individual values in the dice hand in the event of a tie. 1: private static Func<List<KVP_E2S>, string> PlayerTie = lst_kvp => 2: map_prd2fn.Skip(1) 3: .Where(x => x.Key.Invoke(RenderDigits(dhPlayerOne).CompareTo(RenderDigits(dhPlayerTwo)))) 4: .Select(s => s.Value) 5: .First().Invoke(lst_kvp); After that, I realized I could now create a program completely without “if” statements or “for” loops! 1: static void Main(string[] args) 2: { 3: Dictionary<Predicate<int>, Action<Action<string>>> main = new Dictionary<Predicate<int>, Action<Action<string>>> 4: { 5: {(i => i.Equals(0)), PlayGame}, 6: {(i => true), Usage} 7: }; 8:   9: main[main.Keys.Where(m => m.Invoke(args.Length)).First()].Invoke(Display); 10: } …and there you have it. :) ZIPPED Project

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  • font showing up as squares during installation

    - by EmileBeaulieu
    I am very new to linux, just so you know. I chose ubuntu as my first linux distro. I created a boot flash drive and installed it on to my little netbook. It works fine, and I'm having fun playing around with it. Now I wanted to install it on my main computer, however after inserting the flash drive and rebooting, and after the initial startup screen, the first screen that comes up has ALL the text showing up as little squares! If I remember correctly from when I installed it on the netbook, it's asking me what language I want on this screen. Why would this happen on my main computer and not on the little netbook, when I used the exact same flash drive and installation? I have a screenshot, but since I'm new here, it won't let me post it.

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  • Run the Windows .net Application in System Tray on System Startup

    - by Rajneesh Verma
    Hi, Today i have created a .net windows application which has following key points. 1. Run only one instance of the project: to achieve this i have change the code of Program.cs as: Code Snippet static class Program { /// <summary> /// The main entry point for the application. /// </summary> [ STAThread ] static void Main() { bool instanceCountOne = false ; using ( Mutex mtex = new Mutex ( true , "MyRunningApp" , out instanceCountOne)) { if (instanceCountOne) { Application ...(read more)

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  • VB.Net Sub reports problem in SS Reporting Services

    - by user65697
    I am trying to transfer over some MS Access reports to VB.Net via sql reporting services. Currently using VB.Net in Visual Studio 2008. I have 5 sub reports that need to run. Depending on the user selection any number of them can show at one time in the report viewer. So I assume I need to use a main report which holds the sub reports. How do I populate the data for each sub report when the main container report loads? Do I need to set the datasource of each subreport dynamically? Do I also need to dynamically load the subreports into the report viewer? Any code appreciated. Thanks

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  • Transfer domains without disrupting local email server

    - by krosiris
    Perhaps I am thinking about this wrong, but maybe some of you guys can help me on this one. I have a client who currently has a domain from network solutions and is hosted via GoDaddy. Additionally, he his has email service with GoDaddy as well, but it seems to be forwarded to his local server at work. How can I transfer hosting accounts without disrupting email service (or at least temporarily)? Some MX info via Godaddy: A @ Points to GoDaddy Host main Points to client's home server sw Points to client's home server MX @ Points to main.example.com @ Points to smtp.secureserver @ Points to mailstore1.secureserver

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  • Redirecting a CSS file based on .htaccess rules.

    - by Anthony Hiscox
    I'm trying to hack the css files on OSTicket by replacing them with my own custom ones when a specific URL is accessed. The URL that is accessed for this example is http://osticket.cts/helpdesk/scp/css/main.css and I would like it to use the css file at http://osticket.cts/test.css why won't this .htaccess file (in web root, not /helpdesk/scp/) work? Is there an easy way to debug these rules, some way to find out what apache did when the URL was accessed and where it's failing? error.log doesn't show anything useful. RewriteEngine On RewriteCond %{HTTP_HOST} ^osticket\.cts$ [NC] RewriteRule ^(.*)main\.css$ /test.css [NC, L]

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  • New Software on Ubuntu Hardy Heron(8.04)

    - by tuxi
    I am using ubuntu 8.04 because of my hardware restrictions. I followed the steps to install latest firefox as i can use but i get firefox 3.6 could not found response: For Ubuntu 8.04 (Hardy) Users deb http://ppa.launchpad.net/ubuntu-mozilla-daily/ppa/ubuntu hardy main deb-src http://ppa.launchpad.net/ubuntu-mozilla-daily/ppa/ubuntu hardy main Save and exit the file Now you need to add PPA GPG key sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 247510BE Update the source list sudo apt-get update Install Firefox 3.6 sudo apt-get install firefox-3.6 If you already have a version of Firefox 3.5 installed from a repo then upgrade using the following command sudo apt-get upgrade

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  • How do you Install the Latest Release of Miro?

    - by Brenton Horne
    In the software centre the latest release of Miro available is 4.0.4 whereas the latest release of Miro is 5.0.4. How do I download 5.0.4 on 12.10? I have tried following the guide at http://www.getmiro.com/download/for-ubuntu/ (and thus have already run sudo add-apt-repository ppa:pcf/miro-releases) but it failed and when I tried to run sudo apt-get update I received the error: W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/source/Sources 404 Not Found W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • Question about wifi connection files/certificates

    - by I_am_that_man-with-hair
    Here is the output i get when i run my school's wifi .py file for secure login. I "python SecureW2_JoinNow.py" I've emailed them about it, but wanted to take a shot and post here, could be on my end. I can't make sense of this error, although the last line makes me think it's on my end. Fresh install, so maybe that is it... Traceback (most recent call last): File "SecureW2_JoinNow.py", line 252, in <module> main() File "SecureW2_JoinNow.py", line 248, in main nm.connect() File "SecureW2_JoinNow.py", line 196, in connect wireless_device = nm_iface.GetDeviceByIpIface('wlan0') File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 70, in __call__ return self._proxy_method(*args, **keywords) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 145, in __call__ **keywords) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 651, in call_blocking message, timeout) dbus.exceptions.DBusException: org.freedesktop.NetworkManager.UnknownDevice: No device found for the requested iface.

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  • SEO and unique IDs in urls

    - by kokoko
    I have a web site who's home page is at http://domain.com when a new user first hits the web site I'm creating a unique id of 5 chars for them (for example 'abcde' and redirecting them to http://domain.com/abcde so they can later bookmark and return to their workspace. My question is what's the best approach for SEO purposes, I need the main url domain.com to be indexed but google will also get the redirect and will not index the main page. I know about canonical urls, but this applies only when the domain.com url does not redirect also should I use 301 or 302 code in the redirect ?

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  • C Problem with Compiler?

    - by Solomon081
    I just started learning C, and wrote my hello world program: #include <stdio.h> main() { printf("Hello World"); return 0; } When I run the code, I get a really long error: Apple Mach-O Linker (id) Error Ld /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj normal x86_64 cd /Users/Solomon/Desktop/C/CProj setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Developer/usr/bin/clang -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.7.sdk -L/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -F/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -filelist /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/CProj.LinkFileList -mmacosx-version-min=10.7 -o /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj ld: duplicate symbol _main in /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/helloworld.o and /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/main.o for architecture x86_64 Command /Developer/usr/bin/clang failed with exit code 1 I am running xCode Should I reinstall DevTools?

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  • How can I set the default page for an https request?

    - by Rachel
    We have a website which has a Virtual Directory containing the secure portion of the website. If users come to http://www.mydomain.com, they should get directed to default.aspx of the main site, but if they go to https://www.mydomain.com, they should go to default.aspx of the virtual directory. The default page for the main site works fine, however I can't figure out how to set the default page for https traffic. Right now going to https://www.mydomain.com simply gives me a Page Not Found error. How can I set this up in IIS on Windows Server 2003?

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  • 403 forbidden error when I attempt to install an ssh server

    - by vino suryono
    I have a problem when I try installing ssh-server on ubuntu 14.04 lts. What I've done: sudo apt-get update == succeed. sudo apt-get upgrade == succeed. sudo apt-get install ssh == failed. Notification that I got: Err http://archive.ubuntu.com/ubuntu/ trusty-update/main openssh-sftp-server i386 1:6.6p1-2buntu2 403 forbidden E: failed to fetch http://archive.ubuntu.com/ubuntu/pool/main/o/openssh/openssh-sftp-server_6.6p1-2ubuntu2_i386.deb 403 forbidden E: Unable to fetch some archive, maybu run apt-get update or try with --fix-missing ?

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  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

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  • 2 google analytics profiles for 2 sections of the same site

    - by sam
    Ive got a website which for the most part is a portfolio, there is another section of the site mysite.com/micro-site which ranks extremely well for it chosen term / topic, and brings in lots of traffic, but actually has little to do with the core business. It was really made as a piece of content - in the same way sites like this are - http://chrome.com/campaigns/rollit For the main site i use 1 Google analytics profile and set of tags, for the micro site i have a completely different analytics profile and set of tags. The main reason ive done this is because the traffic stats and insights for the micro site are essentially just noise, its nice to have the traffic but they dont help when reading analytics reports, so if they were combined my analytics reports would be a mess. Is there any disadvantage / negatives of doing this ?

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  • Segmentation fault 11 in MacOS X- C++ [migrated]

    - by Marcos Cesar Vargas Magana
    all. I have a "segmentation fault 11" error when I run the following code. The code actually compiles but I get the error at run time. //** Terror.h ** #include <iostream> #include <string> #include <map> using std::map; using std::pair; using std::string; template<typename Tsize> class Terror { public: //Inserts a message in the map. static Tsize insertMessage(const string& message) { mErrorMessages.insert( pair<Tsize, string>(mErrorMessages.size()+1, message) ); return mErrorMessages.size(); } private: static map<Tsize, string> mErrorMessages; } template<typename Tsize> map<Tsize,string> Terror<Tsize>::mErrorMessages; //** error.h ** #include <iostream> #include "Terror.h" typedef unsigned short errorType; typedef Terror<errorType> error; errorType memoryAllocationError=error::insertMessage("ERROR: out of memory."); //** main.cpp ** #include <iostream> #include "error.h" using namespace std; int main() { try { throw error(memoryAllocationError); } catch(error& err) { } } I have kind of debugging the code and the error happens when the message is being inserted in the static map member. An observation is that if I put the line: errorType memoryAllocationError=error::insertMessage("ERROR: out of memory."); inside the "main()" function instead of at global scope, then everything works fine. But I would like to extend the error messages at global scope, not at local scope. The map is defined static so that all instances of "error" share the same error codes and messages. Do you know how can I get this or something similar. Thank you very much.

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