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  • How can I launch a GUI session on a remote Ubuntu Desktop via SSH from a non-GUI Linux shell?

    - by Vihung
    I am setting up a test environment, made up of various Linux boxes, and I have the need to launch an instance of Firefox on a remote machine via ssh. The remote machine has Ubuntu Desktop (11) and Firefox installed. The source machine is a Continuous Integration server and it creates an ssh session to the remote machine from a non-GUI environment. It then runs a script, which tries to launch Firefox on the remote machine. However, since the ssh session is a from a non-GUI environment, there is no display. Is it possible to have a headless X-windows display? i.e. a virtual display in the remote environment for Firefox to run in? What options do I have?

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  • Is there a way to get a 10000x10000 virtual resolution desktop?

    - by pingo
    I have a java applet map viewer and I'd like to plot out the map it displays. To do that I need to open it in a high enough resolution to avoid too much stitching. Is there any possible way I could get a desktop with such high resolution? So far I've been able to use panning 2560x1920 by booting windows 7 in VmWare Player. Would it be possible to get it higher? Maybe this would be doable on Linux? The whole thing can be laggy as hell as long as it will render my screenshot...

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  • Why can't I change the icon being displayed for a desktop shortcut?

    - by Bill
    I wanted to change the icon showing for a shortcut on the desktop, which points to a .Net utility I created for myself. I rebuilt the exe after changing the icon used within the project. In Windows Explorer the new icon shows in all size variations for the exe. In the 'Change Icon' dialog from the Properties option, the correct icon is showing as present, yet when I Apply it remains with the old icon??? Even when I delete the shortcut and create a new one pointing to the newly built exe the old icon somehow is assigned???

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  • How to get a remote desktop / X11 with ubuntu 10.04 LTS from mac os x?

    - by cwd
    I am running Snow Leopard OS X 10.6 and I have X11 installed. I also have ubuntu 10.04 LTS running on a remote machine. I have root privileges. So far I haven't really installed anything besides the operating system. This was done in an amazon aws type of way. I see people talking about getting gnome or a "remote desktop" type of thing working, but I'm not sure how to go about this. I connected and then typed in gnome-session but nothing happened. Maybe I don't have that thing installed yet? Can someone point me in the right direction? Also, is it possible to just start an X11 session with a single app, like notepad or a file and folder browser?

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  • strange memory usage pattern on windows server 2008 on login through remote desktop..

    - by headsling
    I'm running Windows Server 2008 Datacenter Service Pack 2 on a VM Ware instance with 10Gb ram allocated. I'm not running IIS or SQL Server. Under 'normal' conditions, the machine uses ~5.5Gb of memory. However, when I login to the server through remote desktop, the memory usage slowly climbs up to 9.8Gb of memory in use. After several minutes the memory slowly creeps back down to the 5.5Gb mark. I've tried killing all the processes associated with my login, on login, barring the taskmanager without success, and I can't see any process that is growing in memory usage when the memory is increasing. I'm assuming this is some system level cache that is growing / shrinking... but why is it doing this?

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  • Using Stub Objects

    - by user9154181
    Having told the long and winding tale of where stub objects came from and how we use them to build Solaris, I'd like to focus now on the the nuts and bolts of building and using them. The following new features were added to the Solaris link-editor (ld) to support the production and use of stub objects: -z stub This new command line option informs ld that it is to build a stub object rather than a normal object. In this mode, it accepts the same command line arguments as usual, but will quietly ignore any objects and sharable object dependencies. STUB_OBJECT Mapfile Directive In order to build a stub version of an object, its mapfile must specify the STUB_OBJECT directive. When producing a non-stub object, the presence of STUB_OBJECT causes the link-editor to perform extra validation to ensure that the stub and non-stub objects will be compatible. ASSERT Mapfile Directive All data symbols exported from the object must have an ASSERT symbol directive in the mapfile that declares them as data and supplies the size, binding, bss attributes, and symbol aliasing details. When building the stub objects, the information in these ASSERT directives is used to create the data symbols. When building the real object, these ASSERT directives will ensure that the real object matches the linking interface presented by the stub. Although ASSERT was added to the link-editor in order to support stub objects, they are a general purpose feature that can be used independently of stub objects. For instance you might choose to use an ASSERT directive if you have a symbol that must have a specific address in order for the object to operate properly and you want to automatically ensure that this will always be the case. The material presented here is derived from a document I originally wrote during the development effort, which had the dual goals of providing supplemental materials for the stub object PSARC case, and as a set of edits that were eventually applied to the Oracle Solaris Linker and Libraries Manual (LLM). The Solaris 11 LLM contains this information in a more polished form. Stub Objects A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be used at runtime. However, an application can be built against a stub object, where the stub object provides the real object name to be used at runtime, and then use the real object at runtime. When building a stub object, the link-editor ignores any object or library files specified on the command line, and these files need not exist in order to build a stub. Since the compilation step can be omitted, and because the link-editor has relatively little work to do, stub objects can be built very quickly. Stub objects can be used to solve a variety of build problems: Speed Modern machines, using a version of make with the ability to parallelize operations, are capable of compiling and linking many objects simultaneously, and doing so offers significant speedups. However, it is typical that a given object will depend on other objects, and that there will be a core set of objects that nearly everything else depends on. It is necessary to impose an ordering that builds each object before any other object that requires it. This ordering creates bottlenecks that reduce the amount of parallelization that is possible and limits the overall speed at which the code can be built. Complexity/Correctness In a large body of code, there can be a large number of dependencies between the various objects. The makefiles or other build descriptions for these objects can become very complex and difficult to understand or maintain. The dependencies can change as the system evolves. This can cause a given set of makefiles to become slightly incorrect over time, leading to race conditions and mysterious rare build failures. Dependency Cycles It might be desirable to organize code as cooperating shared objects, each of which draw on the resources provided by the other. Such cycles cannot be supported in an environment where objects must be built before the objects that use them, even though the runtime linker is fully capable of loading and using such objects if they could be built. Stub shared objects offer an alternative method for building code that sidesteps the above issues. Stub objects can be quickly built for all the shared objects produced by the build. Then, all the real shared objects and executables can be built in parallel, in any order, using the stub objects to stand in for the real objects at link-time. Afterwards, the executables and real shared objects are kept, and the stub shared objects are discarded. Stub objects are built from a mapfile, which must satisfy the following requirements. The mapfile must specify the STUB_OBJECT directive. This directive informs the link-editor that the object can be built as a stub object, and as such causes the link-editor to perform validation and sanity checking intended to guarantee that an object and its stub will always provide identical linking interfaces. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data exported from the object must have an ASSERT symbol attribute in the mapfile to specify the symbol type, size, and bss attributes. In the case where there are multiple symbols that reference the same data, the ASSERT for one of these symbols must specify the TYPE and SIZE attributes, while the others must use the ALIAS attribute to reference this primary symbol. Given such a mapfile, the stub and real versions of the shared object can be built using the same command line for each, adding the '-z stub' option to the link for the stub object, and omiting the option from the link for the real object. To demonstrate these ideas, the following code implements a shared object named idx5, which exports data from a 5 element array of integers, with each element initialized to contain its zero-based array index. This data is available as a global array, via an alternative alias data symbol with weak binding, and via a functional interface. % cat idx5.c int _idx5[5] = { 0, 1, 2, 3, 4 }; #pragma weak idx5 = _idx5 int idx5_func(int index) { if ((index 4)) return (-1); return (_idx5[index]); } A mapfile is required to describe the interface provided by this shared object. % cat mapfile $mapfile_version 2 STUB_OBJECT; SYMBOL_SCOPE { _idx5 { ASSERT { TYPE=data; SIZE=4[5] }; }; idx5 { ASSERT { BINDING=weak; ALIAS=_idx5 }; }; idx5_func; local: *; }; The following main program is used to print all the index values available from the idx5 shared object. % cat main.c #include <stdio.h> extern int _idx5[5], idx5[5], idx5_func(int); int main(int argc, char **argv) { int i; for (i = 0; i The following commands create a stub version of this shared object in a subdirectory named stublib. elfdump is used to verify that the resulting object is a stub. The command used to build the stub differs from that of the real object only in the addition of the -z stub option, and the use of a different output file name. This demonstrates the ease with which stub generation can be added to an existing makefile. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o stublib/libidx5.so.1 -zstub % ln -s libidx5.so.1 stublib/libidx5.so % elfdump -d stublib/libidx5.so | grep STUB [11] FLAGS_1 0x4000000 [ STUB ] The main program can now be built, using the stub object to stand in for the real shared object, and setting a runpath that will find the real object at runtime. However, as we have not yet built the real object, this program cannot yet be run. Attempts to cause the system to load the stub object are rejected, as the runtime linker knows that stub objects lack the actual code and data found in the real object, and cannot execute. % cc main.c -L stublib -R '$ORIGIN/lib' -lidx5 -lc % ./a.out ld.so.1: a.out: fatal: libidx5.so.1: open failed: No such file or directory Killed % LD_PRELOAD=stublib/libidx5.so.1 ./a.out ld.so.1: a.out: fatal: stublib/libidx5.so.1: stub shared object cannot be used at runtime Killed We build the real object using the same command as we used to build the stub, omitting the -z stub option, and writing the results to a different file. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o lib/libidx5.so.1 Once the real object has been built in the lib subdirectory, the program can be run. % ./a.out [0] 0 0 0 [1] 1 1 1 [2] 2 2 2 [3] 3 3 3 [4] 4 4 4 Mapfile Changes The version 2 mapfile syntax was extended in a number of places to accommodate stub objects. Conditional Input The version 2 mapfile syntax has the ability conditionalize mapfile input using the $if control directive. As you might imagine, these directives are used frequently with ASSERT directives for data, because a given data symbol will frequently have a different size in 32 or 64-bit code, or on differing hardware such as x86 versus sparc. The link-editor maintains an internal table of names that can be used in the logical expressions evaluated by $if and $elif. At startup, this table is initialized with items that describe the class of object (_ELF32 or _ELF64) and the type of the target machine (_sparc or _x86). We found that there were a small number of cases in the Solaris code base in which we needed to know what kind of object we were producing, so we added the following new predefined items in order to address that need: NameMeaning ...... _ET_DYNshared object _ET_EXECexecutable object _ET_RELrelocatable object ...... STUB_OBJECT Directive The new STUB_OBJECT directive informs the link-editor that the object described by the mapfile can be built as a stub object. STUB_OBJECT; A stub shared object is built entirely from the information in the mapfiles supplied on the command line. When the -z stub option is specified to build a stub object, the presence of the STUB_OBJECT directive in a mapfile is required, and the link-editor uses the information in symbol ASSERT attributes to create global symbols that match those of the real object. When the real object is built, the presence of STUB_OBJECT causes the link-editor to verify that the mapfiles accurately describe the real object interface, and that a stub object built from them will provide the same linking interface as the real object it represents. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data in the object is required to have an ASSERT attribute that specifies the symbol type and size. If the ASSERT BIND attribute is not present, the link-editor provides a default assertion that the symbol must be GLOBAL. If the ASSERT SH_ATTR attribute is not present, or does not specify that the section is one of BITS or NOBITS, the link-editor provides a default assertion that the associated section is BITS. All data symbols that describe the same address and size are required to have ASSERT ALIAS attributes specified in the mapfile. If aliased symbols are discovered that do not have an ASSERT ALIAS specified, the link fails and no object is produced. These rules ensure that the mapfiles contain a description of the real shared object's linking interface that is sufficient to produce a stub object with a completely compatible linking interface. SYMBOL_SCOPE/SYMBOL_VERSION ASSERT Attribute The SYMBOL_SCOPE and SYMBOL_VERSION mapfile directives were extended with a symbol attribute named ASSERT. The syntax for the ASSERT attribute is as follows: ASSERT { ALIAS = symbol_name; BINDING = symbol_binding; TYPE = symbol_type; SH_ATTR = section_attributes; SIZE = size_value; SIZE = size_value[count]; }; The ASSERT attribute is used to specify the expected characteristics of the symbol. The link-editor compares the symbol characteristics that result from the link to those given by ASSERT attributes. If the real and asserted attributes do not agree, a fatal error is issued and the output object is not created. In normal use, the link editor evaluates the ASSERT attribute when present, but does not require them, or provide default values for them. The presence of the STUB_OBJECT directive in a mapfile alters the interpretation of ASSERT to require them under some circumstances, and to supply default assertions if explicit ones are not present. See the definition of the STUB_OBJECT Directive for the details. When the -z stub command line option is specified to build a stub object, the information provided by ASSERT attributes is used to define the attributes of the global symbols provided by the object. ASSERT accepts the following: ALIAS Name of a previously defined symbol that this symbol is an alias for. An alias symbol has the same type, value, and size as the main symbol. The ALIAS attribute is mutually exclusive to the TYPE, SIZE, and SH_ATTR attributes, and cannot be used with them. When ALIAS is specified, the type, size, and section attributes are obtained from the alias symbol. BIND Specifies an ELF symbol binding, which can be any of the STB_ constants defined in <sys/elf.h>, with the STB_ prefix removed (e.g. GLOBAL, WEAK). TYPE Specifies an ELF symbol type, which can be any of the STT_ constants defined in <sys/elf.h>, with the STT_ prefix removed (e.g. OBJECT, COMMON, FUNC). In addition, for compatibility with other mapfile usage, FUNCTION and DATA can be specified, for STT_FUNC and STT_OBJECT, respectively. TYPE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SH_ATTR Specifies attributes of the section associated with the symbol. The section_attributes that can be specified are given in the following table: Section AttributeMeaning BITSSection is not of type SHT_NOBITS NOBITSSection is of type SHT_NOBITS SH_ATTR is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SIZE Specifies the expected symbol size. SIZE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. The syntax for the size_value argument is as described in the discussion of the SIZE attribute below. SIZE The SIZE symbol attribute existed before support for stub objects was introduced. It is used to set the size attribute of a given symbol. This attribute results in the creation of a symbol definition. Prior to the introduction of the ASSERT SIZE attribute, the value of a SIZE attribute was always numeric. While attempting to apply ASSERT SIZE to the objects in the Solaris ON consolidation, I found that many data symbols have a size based on the natural machine wordsize for the class of object being produced. Variables declared as long, or as a pointer, will be 4 bytes in size in a 32-bit object, and 8 bytes in a 64-bit object. Initially, I employed the conditional $if directive to handle these cases as follows: $if _ELF32 foo { ASSERT { TYPE=data; SIZE=4 } }; bar { ASSERT { TYPE=data; SIZE=20 } }; $elif _ELF64 foo { ASSERT { TYPE=data; SIZE=8 } }; bar { ASSERT { TYPE=data; SIZE=40 } }; $else $error UNKNOWN ELFCLASS $endif I found that the situation occurs frequently enough that this is cumbersome. To simplify this case, I introduced the idea of the addrsize symbolic name, and of a repeat count, which together make it simple to specify machine word scalar or array symbols. Both the SIZE, and ASSERT SIZE attributes support this syntax: The size_value argument can be a numeric value, or it can be the symbolic name addrsize. addrsize represents the size of a machine word capable of holding a memory address. The link-editor substitutes the value 4 for addrsize when building 32-bit objects, and the value 8 when building 64-bit objects. addrsize is useful for representing the size of pointer variables and C variables of type long, as it automatically adjusts for 32 and 64-bit objects without requiring the use of conditional input. The size_value argument can be optionally suffixed with a count value, enclosed in square brackets. If count is present, size_value and count are multiplied together to obtain the final size value. Using this feature, the example above can be written more naturally as: foo { ASSERT { TYPE=data; SIZE=addrsize } }; bar { ASSERT { TYPE=data; SIZE=addrsize[5] } }; Exported Global Data Is Still A Bad Idea As you can see, the additional plumbing added to the Solaris link-editor to support stub objects is minimal. Furthermore, about 90% of that plumbing is dedicated to handling global data. We have long advised against global data exported from shared objects. There are many ways in which global data does not fit well with dynamic linking. Stub objects simply provide one more reason to avoid this practice. It is always better to export all data via a functional interface. You should always hide your data, and make it available to your users via a function that they can call to acquire the address of the data item. However, If you do have to support global data for a stub, perhaps because you are working with an already existing object, it is still easilily done, as shown above. Oracle does not like us to discuss hypothetical new features that don't exist in shipping product, so I'll end this section with a speculation. It might be possible to do more in this area to ease the difficulty of dealing with objects that have global data that the users of the library don't need. Perhaps someday... Conclusions It is easy to create stub objects for most objects. If your library only exports function symbols, all you have to do to build a faithful stub object is to add STUB_OBJECT; and then to use the same link command you're currently using, with the addition of the -z stub option. Happy Stubbing!

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  • Why do I get "file is not of required architecture" when I try to build my app on an iphone?

    - by Dale
    My app seemingly runs fine in the simulator but the first time I hooked a phone up to my system and had it build for it I got a huge error log with things like: Build SCCUI of project SCCUI with configuration Debug CompileXIB HandleAlert.xib cd /Users/gdbriggs/Desktop/SCCUI setenv IBC_MINIMUM_COMPATIBILITY_VERSION 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr /bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/HandleAlert.nib /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib /* com.apple.ibtool.document.warnings */ /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib:13: warning: UITextView does not support data detectors when the text view is editable. Ld build/Debug-iphoneos/SCCUI.app/SCCUI normal armv6 cd /Users/gdbriggs/Desktop/SCCUI setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk -L/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks -filelist /Users/gdbriggs/Desktop/SCCUI/build/SCCUI.build/Debug-iphoneos/SCCUI.build/Objects-normal/armv6/SCCUI.LinkFileList -mmacosx-version-min=10.5 -dead_strip -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -framework MessageUI -o /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/SCCUI ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/UIKit.framework/UIKit, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/MessageUI.framework/MessageUI, file is not of required architecture Undefined symbols: "_OBJC_CLASS_$_UIDevice", referenced from: __objc_classrefs__DATA@0 in SCAuthenticationHandler.o "_OBJC_CLASS_$_NSString", referenced from: __objc_classrefs__DATA@0 in CCProxy.o __objc_classrefs__DATA@0 in AlertSummaryViewController.o __objc_classrefs__DATA@0 in HomeLevelController.o __objc_classrefs__DATA@0 in SCAuthenticationHandler.o __objc_classrefs__DATA@0 in SCRequestHandler.o "_UIApplicationMain", referenced from: _main in main.o "_objc_msgSend", referenced from: _main in main.o _main in main.o _main in main.o -[SCCUIAppDelegate applicationDidFinishLaunching:] in and it just keeps going. At / near the bottom it says: ld: symbol(s) not found collect2: ld returned 1 exit status What am I doing wrong?

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  • problems with openGl on eclipse

    - by lego69
    I'm working on Windows XP I have portable version of Eclipse Galileo, but I didn't find there glut so I decided to add it using this link I made all steps and and now I'm trying to compile this code #include "GL/glut.h" #include "GL/gl.h" #include "GL/glu.h" /////////////////////////////////////////////////////////// // Called to draw scene void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Flush drawing commands glFlush(); } /////////////////////////////////////////////////////////// // Setup the rendering state void SetupRC(void) { glClearColor(0.0f, 0.0f, 1.0f, 1.0f); } /////////////////////////////////////////////////////////// // Main program entry point void main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800,600); glutCreateWindow("Simple"); glutDisplayFunc(RenderScene); SetupRC(); glutMainLoop(); } and I have this errors Simple.o: In function `RenderScene': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:16: undefined reference to `_imp__glClear' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:20: undefined reference to `_imp__glFlush' Simple.o: In function `SetupRC': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:27: undefined reference to `_imp__glClearColor' Simple.o: In function `main': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:34: undefined reference to `glutInit' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:35: undefined reference to `glutInitDisplayMode' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:36: undefined reference to `glutInitWindowSize' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:37: undefined reference to `glutCreateWindow' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:38: undefined reference to `glutDisplayFunc' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:42: undefined reference to `glutMainLoop' collect2: ld returned 1 exit status please can somebody help me, thanks in advance

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  • Can I share a TV card?

    - by Boris
    My environment: 2 PCs, a desktop and a laptop, both on Oneiric they are connected together by ethernet wire nfs-common is installed and configured: the desktop is the server a TV tuner card is installed on the desktop, I can watch TV with the software Me-TV It works fine, TV on desktop, and my network too: I share folders thanks to NFS. But I would like more: How can I share my TV tuner card from the desktop and be able to watch TV on the laptop too? If possible I would like a solution that allows me to keep using the software Me-TV, on both PCs. I bet that there is a solution to create a fake TV card on the 2nd PC with xNBD. I'm trying xnbd-server --target /dev/dvb/adapter0/demux0 but I cant make it work. Trying to understand some examples of xNBD command lines, it seems to be meant only for sharing disk player. If someone as ever used xNBD, he's welcome.

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  • How do I add a custom launcher?

    - by sayth
    I started by searching guides. I found this guide but neither of the main methods works anymore in 11.10. The first solution, I have created the desktop file, however the file location given as .gconf-> desktop-> unity-> launcher -> favourites no longer exists. I can get to /home/sayth/.gconf/desktop but there is no longer a unity folder. The second solution described right-clicking the desktop and creating a launcher. Right-clicking the desktop no longer produces a "create a launcher" option. I manually installed geany 0.21 as the one in the repo's is outdated. It's installed and working correctly, and is executing from /usr/local/bin/geany. How can I add it to the launcher?

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  • Add Custom Launcher in 11.10

    - by sayth
    I started by searching guides. I found this guide but neither of the main methods works anymore in 11.10. The first solution, I have created the desktop file, however the file location given as .gconf-> desktop-> unity-> launcher -> favourites no longer exists. I can get to /home/sayth/.gconf/desktop but there is no longer a unity folder. The second solution described right-clicking the desktop and creating a launcher. Right-clicking the desktop no longer produces a "create a launcher" option. I manually installed geany 0.21 as the one in the repo's is outdated. It's installed and working correctly, and is executing from /usr/local/bin/geany. How can I add it to the launcher?

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  • Week in Geek: Rogue Antivirus Caught Using AVG Logo Edition

    - by Asian Angel
    This week we learned how to quickly cut a clip from a video file with Avidemux, “tile windows, remote control a desktop using an iOS device, taking advantage of Windows 7 libraries”, turn a home Ubuntu PC into a LAMP web server, enable desktop notifications for Gmail in Chrome, “what image channels are and what they mean”, and more Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Android Notifier Pushes Android Notices to Your Desktop Dead Space 2 Theme for Chrome and Iron Carl Sagan and Halo Reach Mashup – We Humans are Capable of Greatness [Video] Battle the Necromorphs Once Again on Your Desktop with the Dead Space 2 Theme for Windows 7 HTC Home Brings HTC’s Weather Widget to Your Windows Desktop Apps Uninstall Batch Removes Android Applications

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  • How can I share the TV card on my home network? with a solution like `ln -s`?

    - by Boris
    My environment: - 2 PCs, a desktop and a laptop, both on Oneiric - they are connected together by ethernet wire - nfs-common is installed and configured: the desktop is the server - a TV tuner card is installed on the desktop, I can watch the French TNT TV with the software Me-TV It works fine, TV on desktop, and my network too: I share folders thanks to NFS. But I would like more: how can I share my TV tuner card from the desktop and be able to watch TV on the laptop too? If possible I would like a solution that allows me to keep using the software Me-TV, on both PCs. I bet that there is a solution to create a fake TV card on the 2nd PC. Something like ln -s on /dev/dvb/adapter0/.

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  • I'm trying to install Bruteforce Savedata from the archiver

    - by Jonathan
    I've just installed UBUNTU 12.04 for curiosity purposes. I'm a gamer and I wanted to install Brute force Save data on my comp. So i download it and it open in the Archive manager i go to run the ".exe" but encounter this message Archive: /home/c4/Desktop/Bruteforce_Save_Data_installer.exe [/home/c4/Desktop/Bruteforce_Save_Data_installer.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/c4/Desktop/Bruteforce_Save_Data_installer.exe or /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.zip, and cannot find /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.ZIP, period. Please help!

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  • I have lost sudo privileges in Ubuntu 13.04 [duplicate]

    - by Fredca
    This question already has an answer here: How do I add myself back as a sudo user? 3 answers I have lost sudo privileges in Ubuntu 13.04 these are the responses I get user@user-desktop:~$ sudo sudo: effective uid is not 0, is sudo installed setuid root? user@user-desktop:~$ groups user user : user adm cdrom sudo dip plugdev lpadmin sambashare user@user-desktop:~$ su user Password: su: Authentication failure user@user-desktop:~$ who am i user pts/0 2013-10-24 08:54 (:0.0) user@user-desktop:~$ why can't I invoke sudo if one of my groups is sudo? also I have noticed that /etc/sudoers needs sudo privileges. sudoers.so doesn't exist in /usr/lib but does in /usr/lib/sudo is this correct in 13.04? Please note that the user is already a member of both sudo and adm groups.

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  • Why is the superblock last mount time in the future?

    - by user69541
    Future time: Since installing Ubuntu 12.04, I regularly have to fun fsck and reset my clock because it shows a 'future time' : Err.Msg. "superblock last mount time is in the future by less than a day, probably due to hardware clock being incorrectly set." FIXED. According to what I have read, it looks like I'm in the right place to get an answer. Following are my feeble attempts to rectify this annoyance: mjh@mjh-desktop:~$ sudo service ntp start [sudo] password for mjh: ntp: unrecognized service mjh@mjh-desktop:~$ mjh@mjh-desktop:~$ sudo apt-get install update Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package update mjh@mjh-desktop:~$ sudo service ntp start ntp: unrecognized service mjh@mjh-desktop:~$ Suggestions? Matthew

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  • Lightweight Ubuntu

    - by Nick Berardi
    Just to start off, I know of lubuntu but it really doesn't meet what I am looking for. Basically what I am looking for is the standard Desktop Ubuntu install, but with out all the word processing, multimedia, and games installed. I have seen posts out about how to get the desktop environment running on Ubuntu server, but they seem complicated, and never seem to equal the standard Desktop install. So my question is, is there anyway to tell the standard Desktop install not to install all the applications? Or is there a distro available that leaves all the applications out, and just has the standard desktop look and feel? What I really want this for is, is for development purposes to run on a VM to do Mono development.

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  • How to safely and painlessly switch from Kubuntu to Lubuntu?

    - by cdshines
    I've had Kubuntu installed for several years, updating from one major release to another, and now I think I'd like to try to switch to Lubuntu. But since my distribution is already tuned and shaped to satisfy my needs, I'd like not to get a fresh installation, but just purge kubuntu-desktop and install lubuntu-desktop. But when I execute sudo apt-get install lubuntu-desktop, it gives me an error of the following essence: The following packages have unmet dependencies: lubuntu-desktop : Depends: usb-modeswitch but it is not going to be installed E: Unable to correct problems, you have held broken packages. So, I investigate the modeswitch problem and get The following packages have unmet dependencies: usb-modeswitch : Depends: usb-modeswitch-data (>= 20110227-1~) but it is not going to be installed E: Unable to correct problems, you have held broken packages. But: Reading state information... Done usb-modeswitch-data is already the newest version. So, my question is: what actions should I take in order to obtain a clean and fresh installation of Lubuntu? And also, how do I safely remove all the kubuntu-desktop-related stuff?

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  • How To Change the Default Search Engine in Windows 8's Internet Explorer 10

    - by Chris Hoffman
    You can change the default search provider in the Modern version of Internet Explorer 10, but Microsoft hides this option well. You won’t find it in IE’s Settings charm – you’ll have to change this setting from the desktop. After you change this setting on the desktop, both versions of Internet Explorer will use your preferred search engine. You’ll have to use the desktop to change certain settings on Windows tablets — even Windows RT includes a limited desktop. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • How do I access an external drive mounted on a machine on my own network?

    - by avilella
    I've got one desktop computer Ubuntu 11.04 with an external USB drive mounted on it on the home WRT54L Linux network (192.168.0.2), and when I arrive at home with my laptop, I want to be able to mount the external USB drive from my Ubuntu 11.04 laptop (192.168.0.3) to the desktop, without having to unplug it from the desktop, that is accessing it. Is it possible to send a remote mount command to the desktop usb drive from my laptop? Ideally something that creates a local mountpoint I can just call locally from the programs installed in my laptop, like: username@laptop ~ ./myprograminlaptop /my/file/which/is/actually/on/the/desktop/file.txt

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  • What's New in SGD 5.1?

    - by Fat Bloke
    Oracle announced the latest version of Secure Global Desktop (SGD) this week with 3 major themes: Support for Android devices; Support for Desktop Chrome clients;  Support for Oracle Unified Directory. I'll talk about the new features in a moment, but a bit of context first: Oracle SGD - what, how and why?  Oracle Secure Global Desktop is Oracle's secure remote access product which allows users on almost any device, to access almost any type application which  is hosted in the data center, from almost any location. And it does this by sitting on the edge of the datacenter, between the user and the applications: This is actually a really smart environment for an increasing number of use cases where: Users need mobility of location AND device (i.e. work from anywhere); IT needs to ensure security of applications and data (of course!) The application requires an end-user environment which can't be guaranteed and IT may not own the client platform (e.g. BYOD, working from home, partners or contractors). Oracle has a a specific interest in this of course. As the leading supplier of enterprise applications, many of Oracle's customers, and indeed Oracle itself, fit these criteria. So, as an IT guy rolling out an application to your employees, if one of your apps absolutely needs, say,  IE10 with Java 6 update 32, how can you be sure that the user population has this, especially when they're using their own devices? In the SGD model you, the IT guy, can set up, say, a Windows Server running the exact environment required, and then use SGD to publish this app, without needing to worry any further about the device the end user is using. What's new?  So back to SGD 5.1 and what is new there: Android devices Since we introduced our support for iPad tablets in SGD 5.0 we've had a big demand from customers to extend this to Android tablets too, and so we're pleased to announce that 5.1 supports Android 4.x tablets such as Nexus 7 and 10, and the Galaxy Tab. Here's how it works, with screenshots from my Nexus 7: Simply point your browser to the SGD server URL and login; The workspace is the list of apps that the admin has deemed ok for you to run. You click on an application to run it (here's Excel and Oracle E-Business Suite): There's an extended on-screen keyboard (extended because desktop apps need keys that don't appear on a tablet keyboard such as ctrl, WIndow key, etc) and touch gestures can be mapped to desktop events (such as tap and hold to right click) All in all a pretty nice implementation for Android tablet users. Desktop Chrome Browsers SGD has always been designed around using a browser to access your applications. But traditionally, this has involved using Java to deliver the SGD client component. With HTML5 and Javascript engines becoming so powerful, we thought we'd see how well a pure web client could perform with desktop apps. And the answer was, surprisingly well. So with this release we now offer this additional way of working, which can be enabled by a simple bit of configuration. Here's a Linux desktop running in a tab in Chrome. And if you resize the browser window, the Linux desktop is resized by SGD too. Very cool! Oracle Unified Directory As I mentioned above, a lot of Oracle users already benefit from SGD. And a lot of Oracle customers use Oracle Unified Directory as their Enterprise and Carrier grade user directory. So it makes a lot of sense that SGD now supports this LDAP directory for both Authentication and as a means to determine which users get which applications, e.g. publish the engineering app to the guys in the Development group, but give everyone E-Business Suite to let them do their expenses. Summary With new devices, and faster 4G networking becoming more prevalent, the pressure for businesses to move to a increasingly mobile enterprise is stronger than ever. SGD is good for users, and even better for IT. By offering the user the ability to work from anywhere, and IT the control and security they need, everyone wins with SGD. To try this for yourself, download SGD 5.1 (look under Desktop Virtualization Products) from the Oracle Software Delivery Cloud or if you're an existing customer, get it from My Oracle Support.  -FB 

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  • project with 2 types of interfaces performing different jobs, should they use the same BLL and DAL?

    - by user2080257
    i am working on a project that has two interface (web and desktop), they are not performing the same tasks but they use the same BLL and DAL, the web part using 100% of the BLL and DAL, while the desktop only needs to know about 20% of the BLL and DAL. do you think it is a good idea to let the desktop use the same BLL and DAL as the web, which consequently will lead to ditributing thos BLL and DAL with the desktop application? or you think i'd better create new BLL and DAL projects just to serve the desktop app? but in this case i will fall in the trap of maintaining two copies of the same code!

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  • Serving protected files using Nginx's X-Accel-Redirect header

    - by andybak
    I'm trying to serve protected files using this directive in my nginx.conf: location /secure/ { internal; alias /home/ldr/webapps/nginx/app/secure/; } I'm passing in paths in the form: "/myfile.doc" and the file's path would be: /home/ldr/webapps/nginx/app/secure/myfile.doc I just get 404's when I access "http: //myserver/secure/myfile.doc" (space inserted after http to stop ServerFault converting it to a link) I've tried taking the trailing / off the location directive and that makes no difference. Two questions: How do I fix it! How can I debug problems like this myself? How can I get Nginx to report which path it's looking for? error.log shows nothing and access.log just tells me which url is being requested - this is the bit I already know! It's no fun trying things randomly without any feedback. Here's my entire nginx.conf: daemon off; worker_processes 2; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; server { listen 21534; server_name my.server.com; client_max_body_size 5m; location /media/ { alias /home/ldr/webapps/nginx/app/media/; } location / { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; fastcgi_pass unix:/home/ldr/webapps/nginx/app/myproject/django.sock; fastcgi_pass_header Authorization; fastcgi_hide_header X-Accel-Redirect; fastcgi_hide_header X-Sendfile; fastcgi_intercept_errors off; include fastcgi_params; } location /secure { internal; alias /home/ldr/webapps/nginx/app/secure/; } } } EDIT: I'm trying some of the suggestions here So I've tried: location /secure/ { internal; alias /home/ldr/webapps/nginx/app/; } both with and without the trailing slash on location. I've also tried moving this block before the "location /" directive. The page I linked to has ^~ after 'location' giving: location ^~ /secure/ { ...etc... Not sure what that signifies but it didn't work either!

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  • JavaScript: Reference a functions local scope as an object

    - by eBusiness
    When I call a function, a local scope is erected for that call. Is there any way to directly reference that scope as an object? Just like window is a reference for the global scope object. Example: function test(foo){ var bar=1 //Now, can I access the object containing foo, bar, arguments and anything //else within the local scope like this: magicIdentifier.bar } Alternately, does anyone have a complete list of what is in the global scope on top of custom variables? Background: I'm trying to get down to a way of completely shifting to global scope from within a function call, the with statement is a joke, call works a little better, but it still breaks for anything declared in function scope but not in global scope, therefore I would declare these few cases in global scope, but that requires me to know what they are. The IE function execScript makes a complete shift, but that only solves the problem for IE. Note: To anyone loading JavaScript dynamically, setTimeout(code,1) is a simple effective hack to achieve global scope, but it will not execute immediately.

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  • winsock compile error

    - by ioil
    The following errors are from a file with just windows and winsock2 included. C:\Users\ioil\Desktop\dm\bin>dmc sockit.c typedef struct fd_set { ^ C:\Users\ioil\Desktop\dm\bin\..\include\win32\WINSOCK2.H(85) : Error: 'fd_set' is already defined } fd_set; ^ C:\Users\ioil\Desktop\dm\bin\..\include\win32\WINSOCK2.H(88) : Error: identifier or '( declarator )' expected struct timeval { ^ C:\Users\ioil\Desktop\dm\bin\..\include\win32\WINSOCK2.H(129) : Error: 'timeval' is already defined }; ^ C:\Users\ioil\Desktop\dm\bin\..\include\win32\WINSOCK2.H(132) : Error: identifier or '( declarator )' expected struct hostent { ^ C:\Users\ioil\Desktop\dm\bin\..\include\win32\WINSOCK2.H(185) : Error: 'hostent' is already defined Fatal error: too many errors --- errorlevel 1 C:\Users\ioil\Desktop\dm\bin> What's already been tried : placing the winsock.dll file in the same directory as the compiler and program to be compiled, placing it in the system32 directory, and entering it in the registry with the regsrv32 command. Don't really know where to go from here, appreciate any advice . . .

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