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  • C# WPF to Embedded programming transition

    - by Cheltoonjr
    I've been learning C# .NET Framework for around 4-6 months (still starting) using some books, and have currently made my way up to Collections and Generics. I'll probably spend the next two months covering the rest up to LINQ and/or Garbage Collections. The thing is, I started to get interested in embedded systems and found out that you can use C# to code it through .NET MF, which mean I wouldn't have to learn C or C++. So, I would like to know if the knowledge I'll have by that time (2 months) will be enough to start working on Embedded (using C# .NET Micro Framework and Netduino) or I should probably see more about plain C# like Multithreading, async and other advanced features ? I want use embedded just as a hobby, at least by now, as I'll still have a long way through university. Although, I'll probably pick it as a career then. Thanks in advance!

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  • How to solve programming problems using logic? [closed]

    - by md nth
    I know these principles: Define the constrains and operations,eg constrains are the rules that you cant pass and what you want determined by the end goal, operations are actions you can do, "choices" . Buy some time by solving easy and solvable piece. Halving the difficulty by dividing the project into small goals and blocks. The more blocks you create the more hinges you have. Analogies which means : using other code blocks, yours or from other programmers . which has problem similar to the current problem. Experiments not guessing by writing "predicted end" code, in other word creating a hypothesis, about what will happen if you do this or that. Use your tools first, don't begin with a unknown code first. By making small goals you ll not get frustrated. Start from smallest problem. Are there other principles?

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  • C programming multiple storage backends

    - by ahjmorton
    I am starting a side project in C which requires multiple storage backends to be driven by a particular piece of logic. These storage backends would each be linked with the decision of which one to use specified at runtime. So for example if I invoke my program with one set of parameters it will perform the operations in memory but if I change the program configuration it would write to disk. The underlying idea is that each storage backend should implement the same protocol. In other words the logic for performing operations should need to know which backend it is operating on. Currently the way I have thought to provide this indirection is to have a struct of function pointers with the logic calling these function pointers. Essentially the struct would contain all the operations needed to implement the higher level logic E.g. struct Context { void (* doPartOfDoOp)(void) int (* getResult)(void); } //logic.h void doOp(Context * context) { //bunch of stuff context->doPartOfDoOp(); } int getResult(Context * context) { //bunch of stuff return context->getResult(); } My questions is if this way of solving the problem is one a C programmer would understand? I am a Java developer by trade but enjoy using C/++. Essentially the Context struct provides an interface like level of indirection. However I would like to know if there is a more idiomatic way of achieving this.

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  • Programming test for ASP.NET C# developer job - Opinions please!

    - by Indy
    Hi all, We are hiring a .NET C# developer and I have developed a technical test for the candidates to complete. They have an hour and it has two parts, some knowledge based questions covering asp.net, C# and SQL and a small practical test. I'd appreciate feedback on the test, is it sufficient to test the programmers ability? What would you change if anything? Part One. What the are events fired as part of the ASP.NET Page lifecycle. What interesting things can you do at each? How does ViewState work and why is it either useful or bad? What is a common way to create web services in ASP.NET 2.0? What is the GAC? What is boxing? What is a delegate? The C# keyword .int. maps to which .NET type? Explain the difference between a Stored Procedure and a Trigger? What is an OUTER Join? What is @@IDENTITY? Part Two: You are provided with the Northwind Database and the attached DB relationship diagram. Please create a page which provides users with the following functionality. You don’t need to be too concerned with the presentation detail of the page. Select a customer from a list, and see all the orders placed by that customer. For the same customer, find all their orders which are Beverages and the quantity is more than 5. I was aware of setting the right balance of difficulty on this as there is an hour's test. I was able to complete the practical test in under 30 mins using SQLDatasource and the query designer in visual studio and the test questions, I am looking to see how they approach it logically and whether they use the tools available. Many thanks!

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  • Can I use POSIX signals in my Perl program to create event-driven programming?

    - by Shiftbit
    Is there any POSIX signals that I could utilize in my Perl program to create event-driven programming? Currently, I have multi-process program that is able to cross communicate but my parent thread is only able to listen to listen at one child at a time. foreach (@proc) { sysread(${$_}{'read'}, my $line, 100); #problem here chomp($line); print "Parent hears: $line\n"; } The problem is that the parent sits in a continual wait state until it receives it a signal from the first child before it can continue on. I am relying on 'pipe' for my intercommunication. My current solution is very similar to: http://stackoverflow.com/questions/2558098/how-can-i-use-pipe-to-facilitate-interprocess-communication-in-perl If possible I would like to rely on a $SIG{...} event or any non-CPAN solution. Update: As Jonathan Leffler mentioned, kill can be used to send a signal: kill USR1 = $$; # send myself a SIGUSR1 My solution will be to send a USR1 signal to my child process. This event tells the parent to listen to the particular child. child: kill USR1 => $parentPID if($customEvent); syswrite($parentPipe, $msg, $buffer); #select $parentPipe; print $parentPipe $msg; parent: $SIG{USR1} = { #get child pid? sysread($array[$pid]{'childPipe'}, $msg, $buffer); }; But how do I get my the source/child pid that signaled the parent? Have the child Identify itself in its message. What happens if two children signal USR1 at the same time?

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  • Concurrent Programming:Should I write a sequential program first, then add thread safety?

    - by evthim
    I'm working on a project where we have to create a number of threads(actual number will be inputted in by testers (TA's)). I'm having trouble not only with the programming but also with the design, I can't wrap my head around all of the threads that will be invoked and where I might cause errors. The project is due soon so I don't want to waste time on this if it'll actually set me back, but I was wondering if I should write the program like only one thread will be running and everything should be sequential and then later go back and try to add the thread safety parts of the code? Would that take twice the original amount of time? Project Description: Note:I'm going to be as vague as possible so I don't violate any honor codes, sorry :( your program should accept n number of objectA threads, m number of objectB threads, and r number of objectC objectB threads interact with code in objectA. objectA threads interact with code in objectB and objectC objectB and objectC don't directly interact, but do so indirectly through objectA -ex: objectB needs something from objectA. objectA gets the result for that something by calling objectC my confusion stems mostly from the fact that all of this interactions will be done by m+n threads and there are various restrictions throughout the descriptions, like objectB can request something from objectA, and objectA has to wait for objectC to finish that something before returning it to objectB. Also each objectA thread can only work on one instruction from objectB at a time, etc. etc. I just want to know if I write the code so that there is only 1 objectA, 1 objectB and 1 object C, can I go back and easily modify it so that those 1's can be changed to m, n and r? Sorry again, if my description is a little bit confusing.

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  • Should I learn two (or more) programming languages in parallel?

    - by c_maker
    I found entries on this site about learning a new programming language, however, I have not come across anything that talks about the advantages and disadvantages of learning two languages at the same time. Let's say my goal is to learn two new languages in a year. I understand that the definition of learning a new language is different for everyone and you can probably never know everything about a language. I believe in most cases the following things are enough to include the language in your resume and say that you are proficient in it (list is not in any particular order): Know its syntax so you can write a simple program in it Compare its underlying concepts with concepts of other languages Know best practices Know what libraries are available Know in what situations to use it Understand the flow of a more complex program At least know most of what you do not know I would probably look for a good book and pick an open source project for both of these languages to start with. My questions: Is it best to spend 5 months learning language#1 then 5 months learning language#2, or should you mix the two. Mixing them I mean you work on them in parallel. Should you pick two languages that are similar or different? Are there any advantages/disadvantages of let's say learning Lisp in tandem with Ruby? Is it a good idea to pick two languages with similar syntax or would it be too confusing? Please tell me what your experiences are regarding this. Does it make a difference if you are a beginner or a senior programmer?

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  • Can anyone give me a sample java socket programming for doing a peer to peer for 3 systems?

    - by Sadesh Kumar N
    I am doing an university project. I need some sample programs on peer to peer programs in java socket programming. Every where people are telling to add a server socket in the client program. I am in a confusion. Can a single program having server socket and client socket will do or i have to create two programs of one initiating a system and another peer program running thrice to solve the problem. or i need to create three programs for three peer systems. I am not clear on the architecture of building peer to peer programs using java sockets. Can some one help me giving a simple program on how to create a peer to peer connection between three systems. I know how to do a socket program for client server model and clear on the concept. But creating a peer to peer architecture sounds complex for me to understand. I also referred this thread. developing peer to peer in java The person commented second says" To make peer2peer app each client opens server socket too. When client A wishes to connect to client B it just connects to its socket. " Need some more sample and an explanation on how peer to peer java socket program works I dont want any external api like jxta to do this task. I need a clear picture on how it works alone with an example.

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  • Building a Windows Phone 7 Twitter Application using Silverlight

    - by ScottGu
    On Monday I had the opportunity to present the MIX 2010 Day 1 Keynote in Las Vegas (you can watch a video of it here).  In the keynote I announced the release of the Silverlight 4 Release Candidate (we’ll ship the final release of it next month) and the VS 2010 RC tools for Silverlight 4.  I also had the chance to talk for the first time about how Silverlight and XNA can now be used to build Windows Phone 7 applications. During my talk I did two quick Windows Phone 7 coding demos using Silverlight – a quick “Hello World” application and a “Twitter” data-snacking application.  Both applications were easy to build and only took a few minutes to create on stage.  Below are the steps you can follow yourself to build them on your own machines as well. [Note: In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Building a “Hello World” Windows Phone 7 Application First make sure you’ve installed the Windows Phone Developer Tools CTP – this includes the Visual Studio 2010 Express for Windows Phone development tool (which will be free forever and is the only thing you need to develop and build Windows Phone 7 applications) as well as an add-on to the VS 2010 RC that enables phone development within the full VS 2010 as well. After you’ve downloaded and installed the Windows Phone Developer Tools CTP, launch the Visual Studio 2010 Express for Windows Phone that it installs or launch the VS 2010 RC (if you have it already installed), and then choose “File”->”New Project.”  Here, you’ll find the usual list of project template types along with a new category: “Silverlight for Windows Phone”. The first CTP offers two application project templates. The first is the “Windows Phone Application” template - this is what we’ll use for this example. The second is the “Windows Phone List Application” template - which provides the basic layout for a master-details phone application: After creating a new project, you’ll get a view of the design surface and markup. Notice that the design surface shows the phone UI, letting you easily see how your application will look while you develop. For those familiar with Visual Studio, you’ll also find the familiar ToolBox, Solution Explorer and Properties pane. For our HelloWorld application, we’ll start out by adding a TextBox and a Button from the Toolbox. Notice that you get the same design experience as you do for Silverlight on the web or desktop. You can easily resize, position and align your controls on the design surface. Changing properties is easy with the Properties pane. We’ll change the name of the TextBox that we added to username and change the page title text to “Hello world.” We’ll then write some code by double-clicking on the button and create an event handler in the code-behind file (MainPage.xaml.cs). We’ll start out by changing the title text of the application. The project template included this title as a TextBlock with the name textBlockListTitle (note that the current name incorrectly includes the word “list”; that will be fixed for the final release.)  As we write code against it we get intellisense showing the members available.  Below we’ll set the Text property of the title TextBlock to “Hello “ + the Text property of the TextBox username: We now have all the code necessary for a Hello World application.  We have two choices when it comes to deploying and running the application. We can either deploy to an actual device itself or use the built-in phone emulator: Because the phone emulator is actually the phone operating system running in a virtual machine, we’ll get the same experience developing in the emulator as on the device. For this sample, we’ll just press F5 to start the application with debugging using the emulator.  Once the phone operating system loads, the emulator will run the new “Hello world” application exactly as it would on the device: Notice that we can change several settings of the emulator experience with the emulator toolbar – which is a floating toolbar on the top right.  This includes the ability to re-size/zoom the emulator and two rotate buttons.  Zoom lets us zoom into even the smallest detail of the application: The orientation buttons allow us easily see what the application looks like in landscape mode (orientation change support is just built into the default template): Note that the emulator can be reused across F5 debug sessions - that means that we don’t have to start the emulator for every deployment. We’ve added a dialog that will help you from accidentally shutting down the emulator if you want to reuse it.  Launching an application on an already running emulator should only take ~3 seconds to deploy and run. Within our Hello World application we’ll click the “username” textbox to give it focus.  This will cause the software input panel (SIP) to open up automatically.  We can either type a message or – since we are using the emulator – just type in text.  Note that the emulator works with Windows 7 multi-touch so, if you have a touchscreen, you can see how interaction will feel on a device just by pressing the screen. We’ll enter “MIX 10” in the textbox and then click the button – this will cause the title to update to be “Hello MIX 10”: We provide the same Visual Studio experience when developing for the phone as other .NET applications. This means that we can set a breakpoint within the button event handler, press the button again and have it break within the debugger: Building a “Twitter” Windows Phone 7 Application using Silverlight Rather than just stop with “Hello World” let’s keep going and evolve it to be a basic Twitter client application. We’ll return to the design surface and add a ListBox, using the snaplines within the designer to fit it to the device screen and make the best use of phone screen real estate.  We’ll also rename the Button “Lookup”: We’ll then return to the Button event handler in Main.xaml.cs, and remove the original “Hello World” line of code and take advantage of the WebClient networking class to asynchronously download a Twitter feed. This takes three lines of code in total: (1) declaring and creating the WebClient, (2) attaching an event handler and then (3) calling the asynchronous DownloadStringAsync method. In the DownloadStringAsync call, we’ll pass a Twitter Uri plus a query string which pulls the text from the “username” TextBox. This feed will pull down the respective user’s most frequent posts in an XML format. When the call completes, the DownloadStringCompleted event is fired and our generated event handler twitter_DownloadStringCompleted will be called: The result returned from the Twitter call will come back in an XML based format.  To parse this we’ll use LINQ to XML. LINQ to XML lets us create simple queries for accessing data in an xml feed. To use this library, we’ll first need to add a reference to the assembly (right click on the References folder in the solution explorer and choose “Add Reference): We’ll then add a “using System.Xml.Linq” namespace reference at the top of the code-behind file at the top of Main.xaml.cs file: We’ll then add a simple helper class called TwitterItem to our project. TwitterItem has three string members – UserName, Message and ImageSource: We’ll then implement the twitter_DownloadStringCompleted event handler and use LINQ to XML to parse the returned XML string from Twitter.  What the query is doing is pulling out the three key pieces of information for each Twitter post from the username we passed as the query string. These are the ImageSource for their profile image, the Message of their tweet and their UserName. For each Tweet in the XML, we are creating a new TwitterItem in the IEnumerable<XElement> returned by the Linq query.  We then assign the generated TwitterItem sequence to the ListBox’s ItemsSource property: We’ll then do one more step to complete the application. In the Main.xaml file, we’ll add an ItemTemplate to the ListBox. For the demo, I used a simple template that uses databinding to show the user’s profile image, their tweet and their username. <ListBox Height="521" HorizonalAlignment="Left" Margin="0,131,0,0" Name="listBox1" VerticalAlignment="Top" Width="476"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal" Height="132"> <Image Source="{Binding ImageSource}" Height="73" Width="73" VerticalAlignment="Top" Margin="0,10,8,0"/> <StackPanel Width="370"> <TextBlock Text="{Binding UserName}" Foreground="#FFC8AB14" FontSize="28" /> <TextBlock Text="{Binding Message}" TextWrapping="Wrap" FontSize="24" /> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> Now, pressing F5 again, we are able to reuse the emulator and re-run the application. Once the application has launched, we can type in a Twitter username and press the  Button to see the results. Try my Twitter user name (scottgu) and you’ll get back a result of TwitterItems in the Listbox: Try using the mouse (or if you have a touchscreen device your finger) to scroll the items in the Listbox – you should find that they move very fast within the emulator.  This is because the emulator is hardware accelerated – and so gives you the same fast performance that you get on the actual phone hardware. Summary Silverlight and the VS 2010 Tools for Windows Phone (and the corresponding Expression Blend Tools for Windows Phone) make building Windows Phone applications both really easy and fun.  At MIX this week a number of great partners (including Netflix, FourSquare, Seesmic, Shazaam, Major League Soccer, Graphic.ly, Associated Press, Jackson Fish and more) showed off some killer application prototypes they’ve built over the last few weeks.  You can watch my full day 1 keynote to see them in action. I think they start to show some of the promise and potential of using Silverlight with Windows Phone 7.  I’ll be doing more blog posts in the weeks and months ahead that cover that more. Hope this helps, Scott

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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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  • Best practice with branching source code and application lifecycle

    - by Toni Frankola
    We are a small ISV shop and we usually ship a new version of our products every month. We use Subversion as our code repository and Visual Studio 2010 as our IDE. I am aware a lot of people are advocating Mercurial and other distributed source control systems but at this point I do not see how we could benefit from these, but I might be wrong. Our main problem is how to keep branches and main trunk in sync. Here is how we do things today: Release new version (automatically create a tag in Subversion) Continue working on the main trunk that will be released next month And the cycle repeats every month and works perfectly. The problem arises when an urgent service release needs to be released. We cannot release it from the main trunk (2) as it is under heavy development and it is not stable enough to be released urgently. In such case we do the following: Create a branch from the tag we created in step (1) Bug fix Test and release Push the change back to main trunk (if applicable) Our biggest problem is merging these two (branch with main). In most cases we cannot rely on automatic merging because e.g.: a lot of changes has been made to main trunk merging complex files (like Visual Studio XML files etc.) does not work very well another developer / team made changes you do not understand and you cannot just merge it So what you think is the best practice to keep these two different versions (branch and main) in sync. What do you do?

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  • Why do programmers seem to be such bad spellers?

    - by Joel Etherton
    Programming languages are very precise tools based on explicit grammars. They're very picky, and when being used they require an exacting amount of detail. C#, for instance, is case sensitive so even getting the case of an argument wrong will cause an error. Questions asked all over the StackExchange are replete with misspellings, grammatical errors, and other problems that seem to indicate a lack of attention to detail when it comes to the language itself. Now, I understand there are a lot of programmers out there whose native language is not English, and I am not directing this question (rant one might say) at them. I'm referring to the individuals who are clearly from an English speaking background who refuse to pay attention to these simple details. I am not perfect by any means, but I try to use the language correctly so that my meaning will be understood correctly. I find programmers misspelling variable names, classes, and all manner of words in any kind of technical documentation they might write. I have had to withstand code where I am repeatedly referring to the subit[sic] button or HttpWebResponse reponse. The general complaint about bad spelling is one thing, and it will always be there. I accept that. But my question/comment is about the proclivity of bad spelling within the programming community. I would think that people who deal with such exacting tools to be more naturally predisposed towards proper spelling. Yet this doesn't seem to be the case.

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  • Learning to be a good developer: what parts can you skip over?

    - by Andrew M
    I have set myself the goal of becoming a decent developer by this time next year. By this I mean full experience of the development 'lifecycle,' a few good apps/sites/webapps under my belt, and most importantly being able to work at a steady pace without getting sidelined for hours by some should-know-this-already technique. I'm not starting from scratch. I've written a lot of html/css, SQL, javascript, python and VB.net, and studied other languages like C and Java. I know about things like OOP, design patterns, TDD, complexity, computational linguistics, pointers/references, functional programming, and other academic/theoretical matters. It's just I can't say I've really done these things yet. So I want to get up to speed, and I want to know what things I can leave till a later date. For instance, studying algorithms and the maths behind them is interesting and all, but so far I've hardly needed to write anything but the most basic nested loops. Investigating Assembly to have a clearer picture of low-level operations would be cool... but I imagine rarely infringes on daily work. On the other hand, looking at a functional programming language might help me write programs that are more comprehensible and less prone to hidden failures (at the moment I'm finding the biggest difficulty is when the complexity of the app exceeds my capacity to understand it - for instance passing data around was fine... until I had to start doing it with AJAX, which was a painful step up). I could spend time working through case studies of design patterns, but I'm not sure how many of them get used in 'real life.' I'm a programmer with basic abilities - what skills should I focus on developing? (also my Unix skills are very weak, and also knowledge of Windows configuration... not sure how much time I should spend on that)

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  • Are programmers getting lazier and less competent

    - by Skeith
    I started programming in C++ at uni and loved it. In the next term we changed to VB6 and I hated it. I could not tell what was going on, you drag a button to a form and the ide writes the code for you. While I hated the way VB functioned I cannot argue that it was faster and easier than doing the same thing in C++ so i can see why it is a popular language. Now I am not calling VB developers lazy in just saying it easier than C++ and I have noticed that a lot of newer languages are following this trend such a C#. This leads me to think that as more business want quick results more people will program like this and sooner or later there will be no such thing as what we call programming now. Future programmers will tell the computer what they want and the compiler will write the program for them like in star trek. Is this just an under informed opinion of a junior programmer or are programmers getting lazier and less competent in general? EDIT: A lot of answers say why re invent the wheel and I agree with this but when there are wheels available people are not bothering to learn how to make the wheel. I can google how to do pretty much anything in any language and half the languages do so much for you when it come to debugging they have no idea what there code does of how to fix the error. That's how I cam up with the theory that programmers are becoming lazier and less competent as no one cares how stuff works just that it does until it does not.

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  • Terminology: .NET C++ vs. traditional C++

    - by Mike Clark
    Hello. I've recently been working with a team that's using both .NET C++ and pre-.NET C++. I fully understand the technical differences between the two technologies. However, I sometimes feel like I'm floundering when it comes to the terminology used to differentiate the two. Example: Say we have two projects: ProjectA contains "C++" code that builds a .NET assembly DLL. ProjectB contains Visual C++ code that builds a traditional native Windows DLL. What is the best way to succinctly and terminologically draw a distinction between the two projects? Again, I'm not asking for an in-depth technical description of the differences between the two technologies. I'm just looking for names and labels. This is how I might try to make the distinction when talking to someone about Project A and Project B: "ProjectA is a managed .NET C++ project" and ProjectB is an unmanaged Visual C++ DLL project." However I am not at all certain that this terminology is ideal, or even correct. Please describe what you feel the ideal language to use in this situation (or similar situations) might be. Feel free to motivate your answer.

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  • Free Team Foundation Service a Boon for Play Projects

    - by Ken Cox [MVP]
    My ‘jump in and sink or swim’ learning style leads me to create dozens of unbillable ‘play’ projects in Visual Studio 2012.  For example, I’m currently learning to customize the powerful auction/fixed price/classifieds software called AuctionWorx Enterprise.  I make stupid mistakes as I grasp a new API and configure projects. It’s frustrating to go down a rat hole and discover the VS IDE’s Undo doesn’t reach back to a working build from the previous weekend. Enter Visual Studio’s Free Team Foundation Service.  Put your play projects into the free source control and check in (or shelve) a snapshot before embarking on something risky. (I already use Discount ASP.NET’s Team Foundation Server hosting for client projects so there’s zero TFS/VS learning curve for me and first class GUI support.) TFS is free right now for teams of five or fewer. I’m not naive enough to expect ‘free’ to last forever. So, it’ll be interesting to see how much Microsoft intends to charge in 2013 for TFS. In the meantime, why not grab some free source code storage? BTW, it’s weird to realize that Microsoft is backing up my junky little playtime code on three physically-distinct servers every day - and taking incremental backups every hour.

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  • I have 5 days of vouchers for MS training… help me choose? [closed]

    - by Shyatic
    I'm a Microsoft centric guy (systems engineering side) and I already know the syntax of VB, have done VBScript pretty extensively and Excel VBA stuff as well. I want to make the leap into proper programming, probably with C# because it teaches me syntax I can use for Java if I want to go that route at some point. Since I have vouchers for 5 days of programming, and I can understand logic and understand how the .NET framework works... I would love to hear ideas on which MS Courses I should take. My primary focus is to work on web applications with web services that interact and do neat stuff... like for example, to create a 'chat' room or something interactive on the web. Or should I do something with HTML5/JS? I am really not sure... like I said, I want to work to make web services/sites. Not making the next Facebook mind you, but I'd like to work towards something in that spectrum on a much smaller scale. Please give me any advice, I'd like to book these classes asap Obviously getting involved with SQL and things that I will require would be important here.. you guys know better than me! Thanks!

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  • How to properly diagram lambda expressions or traversals through them in Architecture Explorer?

    - by MainMa
    I'm exploring a piece of code in Architecture Explorer in Visual Studio 2010 to study the relations between methods. I noticed a strange behavior. Take the following source code. It generates a hello message based on a template and a template engine, the template engine being a method (a sort of strategy pattern simplified at a maximum for demo purposes). public string GenerateHelloMessage(string personName) { return this.ApplyTemplate( this.DefaultTemplateEngine, this.GenerateLocalizedHelloTemplate(), personName); } private string GenerateLocalizedHelloTemplate() { return "Hello {0}!"; } public string ApplyTemplate( Func<string, string, string> templateEngine, string template, string personName) { return templateEngine(template, personName); } public string DefaultTemplateEngine(string template, string personName) { return string.Format(template, personName); } The graph generated from this code is this one: Change the first method from this: public string GenerateHelloMessage(string personName) { return this.ApplyTemplate( this.DefaultTemplateEngine, this.GenerateLocalizedHelloTemplate(), personName); } to this: public string GenerateHelloMessage(string personName) { return this.ApplyTemplate( (a, b) => this.DefaultTemplateEngine(a, b), this.GenerateLocalizedHelloTemplate(), personName); } and the graph becomes: While semantically identical, those two versions of code produce different dependency graphs, and Architecture Explorer shows no trace of the lambda expression (while Visual Studio's code coverage, for example, shows them, as well as Code analysis seems to be able to understand that the link exists). How would it be possible, without changing the source code, to: Either force Architecture Explorer to display everything, including lambda expressions, Or make it traverse lambda expressions while drawing a dependency through them (so in this case, drawing the dependency from GenerateHelloMessage to DefaultTemplateEngine in the second example)?

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  • Unity throws SynchronizationLockException while debugging

    - by pjohnson
    I've found Unity to be a great resource for writing unit-testable code, and tests targeting it. Sadly, not all those unit tests work perfectly the first time (TDD notwithstanding), and sometimes it's not even immediately apparent why they're failing. So I use Visual Studio's debugger. I then see SynchronizationLockExceptions thrown by Unity calls, when I never did while running the code without debugging. I hit F5 to continue past these distractions, the line that had the exception appears to have completed normally, and I continue on to what I was trying to debug in the first place.In settings where Unity isn't used extensively, this is just one amongst a handful of annoyances in a tool (Visual Studio) that overall makes my work life much, much easier and more enjoyable. But in larger projects, it can be maddening. Finally it bugged me enough where it was worth researching it.Amongst the first and most helpful Google results was, of course, at Stack Overflow. The first couple answers were extensive but seemed a bit more involved than I could pull off at this stage in the product's lifecycle. A bit more digging showed that the Microsoft team knows about this bug but hasn't prioritized it into any released build yet. SO users jaster and alex-g proposed workarounds that relieved my pain--just go to Debug|Exceptions..., find the SynchronizationLockException, and uncheck it. As others warned, this will skip over SynchronizationLockExceptions in your code that you want to catch, but that wasn't a concern for me in this case. Thanks, guys; I've used that dialog before, but it's been so long I'd forgotten about it.Now if I could just do the same for Microsoft.CSharp.RuntimeBinder.RuntimeBinderException... Until then, F5 it is.

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  • Software development process for a part time University project for 1 developer?

    - by Pricey
    I will be doing a part time University project soon and the time frame for it is around 8 months with approximately 10-15 hours a week spent working on it, with a review by a tutor each quarter. My question is what software development process would you recommend using when the course requires you to work on your own in order to manage yourself as well as the project? I wanted to use a weekly or bi-weekly iterative approach to my work but a lot of the processes seem tailored to teams of people. I am looking at XP (Extreme Programming) OR Scrum as something that is less than the norm for University work but again Scrum I don't know a lot about yet, and a question I have is; can you say you are doing XP without pair-programming? because my tutor seems to think that I have to stick to all the practices otherwise I can't do it (nevermind if I am working alone). We can have external user input as well but due to the small timescales with part time work it may be more beneficial for myself to be the user as well, which is not what I prefer considering how I can get lost in the design.

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  • Is the separation of program logic and presentation layer going too far?

    - by Timwi
    In a Drupal programming guide, I noticed this sentence: The theme hook receives the total number of votes and the number of votes for just that item, but the template wants to display a percentage. That kind of work shouldn't be done in a template; instead, the math is performed here. The math necessary to calculate a percentage from a total and a number is (number/total)*100. Is this application of two basic arithmetic operators within a presentation layer already too much? Is the maintenance of the entire system severely compromised by this amount of mathematics? The WPF (Windows Presentation Framework) and its UI mark-up language, XAML, seem to go to similar extremes. If you try to so much as add two numbers in the View (the presentation layer), you have committed a cardinal sin. Consequently, XAML has no operators for any arithmetic whatsoever. Is this ultra-strict separation really the holy grail of programming? What are the significant gains to be had from taking the separation to such extremes?

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  • Is there a language more general than Lisp?

    - by Jon Purdy
    I've been programming for a long time, and writing in Lisp (well, mostly Scheme) for a little less. My experience in these languages (and other functional languages) has informed my ability to write clean code even with less powerful tools. Lisp-family languages have lovely facilities for implementing every abstraction in common use: S-expressions generalise structure. Macros generalise syntax. Continuations generalise flow control. But I'm dissatisfied. Somehow, I want more. Is there a language that's more general? More powerful? As great as Lisp is, I find it hard to believe no one has come up with anything (dare I say) better. I'm well aware that ordinarily a question like this ought to be closed for its argumentative nature. But there seems to be a broad consensus that Lisp represents the theoretical pinnacle of programming language design. I simply refuse to accept that without some kind of proof. Which I guess amounts to questioning whether the lambda calculus is in fact the ideal abstraction of computation.

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