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  • Is there a website to look up common, already written functions?

    - by pinnacler
    I'm sitting here writing a function that I'm positive has been written before, somewhere on earth. It's just too common to have not been attempted, and I'm wondering why I can't just go to a website and search for a function that I can then copy and paste into my project in 2 seconds, instead of wasting my day reinventing the wheel. Sure there are certain libraries you can use, but where do you find these libraries and when they are absent, is there a site like I'm describing? Possibly a wiki of some type that contains free code that anybody can edit and improve? Edit: I can code things fine, I just don't know HOW to do them. So for example, right now, I'm trying to localize a robot/car/point in space. I KNOW there is a way to do it, just based off of range and distance. Triangulation and Trilateration. How to code that is a different story. A site that could have psuedo code, step by step how to do that would be ridiculously helpful. It would also ensure the optimal solution since everybody can edit it. I'm also writing in Matlab, which I hate because it's quirky, adding to my desire for creating a website like I describe.

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  • Bioperl, equivalent of IO::ScalarArray for array of Seq objects?

    - by Ryan Thompson
    In perl, we have IO::ScalarArray for treating the elements of an array like the lines of a file. In BioPerl, we have Bio::SeqIO, which can produce a filehandle that reads and writes Bio::Seq objects instead of strings representing lines of text. I would like to do a combination of the two: I would like to obtain a handle that reads successive Bio::Seq objects from an array of such objects. Is there any way to do this? Would it be trivial for me to implement a module that does this? My reason for wanting this is that I would like to be able to write a subroutine that accepts either a Bio::SeqIO handle or an array of Bio::Seq objects, and I'd like to avoid writing separate loops based on what kind of input I get. Perhaps the following would be better than writing my own IO module? sub process_sequences { my $input = $_[0]; # read either from array of Bio::Seq or from Bio::SeqIO my $nextseq; if (ref $input eq 'ARRAY') { my $pos = 0 $nextseq = sub { return $input->[$pos++] if $pos < @$input}; } } else { $nextseq = sub { $input->getline(); } } while (my $seq = $nextseq->()) { do_cool_stuff_with($seq) } }

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  • Misalignement in the output Bitmap created from a byte array

    - by Daniel
    I am trying to understand why I have troubles creating a Bitmap from a byte array. I post this after a careful scrutiny of the existing posts about Bitmap creation from byte arrays, like the followings: Creating a bitmap from a byte[], Working with Image and Bitmap in c#?, C#: Bitmap Creation using bytes array My code is aimed to execute a filter on a digital image 8bppIndexed writing the pixel value on a byte [] buffer to be converted again (after some processing to manage gray levels) in a 8BppIndexed Bitmap My input image is a trivial image created by means of specific perl code: https://www.box.com/shared/zqt46c4pcvmxhc92i7ct Of course, after executing the filter the output image has lost the first and last rows and the first and last columns, due to the way the filter manage borders, so from the original 256 x 256 image i get a 254 x 254 image. Just to stay focused on the issue I have commented the code responsible for executing the filter so that the operation really performed is an obvious: ComputedPixel = InputImage.GetPixel(myColumn, myRow).R; I know, i should use lock and unlock but I prefer one headache one by one. Anyway this code should be a sort of identity transform, and at last i use: private unsafe void FillOutputImage() { OutputImage = new Bitmap (OutputImageCols, OutputImageRows , PixelFormat .Format8bppIndexed); ColorPalette ncp = OutputImage.Palette; for (int i = 0; i < 256; i++) ncp.Entries[i] = Color .FromArgb(255, i, i, i); OutputImage.Palette = ncp; Rectangle area = new Rectangle(0, 0, OutputImageCols, OutputImageRows); var data = OutputImage.LockBits(area, ImageLockMode.WriteOnly, OutputImage.PixelFormat); Marshal .Copy (byteBuffer, 0, data.Scan0, byteBuffer.Length); OutputImage.UnlockBits(data); } The output image I get is the following: https://www.box.com/shared/p6tubyi6dsf7cyregg9e It is quite clear that I am losing a pixel per row, but i cannot understand why: I have carefully controlled all the parameters: OutputImageCols, OutputImageRows and the byte [] byteBuffer length and content even writing known values as way to test. The code is nearly identical to other code posted in stackOverflow and elsewhere. Someone maybe could help to identify where the problem is? Thanks a lot

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  • Is F# a good language for card game AI?

    - by Anthony Brien
    I'm writing a Mahjong Game in C# (the Chinese traditional game, not the solitaire kind). While writing the code for the bot player's AI, I'm wondering if a functional language like F# would be a more suitable language than what I currently use which is C# with a lot of Linq. I don't know much about F# which is why I ask here. To illustrate what I try to solve, here's a quick summary of Mahjong: Mahjong plays a bit like Gin Rummy. You have 13 tiles in your hand, and each turn, you draw a tile and discard another one, trying to improve your hand towards a winning Mahjong hand, which consists or 4 sets and a pair. Sets can be a 3 of a kind (pungs), 4 of a kind (kongs) or a sequence of 3 consecutive tiles (chows). You can also steal another player's discard, if it can complete one of your sets. The code I had to write to detect if the bot can declare 3 consecutive tiles set (chow) is pretty tedious. I have to find all the unique tiles in the hand, and then start checking if there's a sequence of 3 tiles that contain that one in the hand. Detecting if the bot can go Mahjong is even more complicated since it's a combination of detecting if there's 4 sets and a pair in his hand. And that's just a standard Mahjong hand. There's also numerous "special" hands that break those rules but are still a Mahjong hand. For example, "13 unique wonders" consists of 13 specific tiles, "Jade Empire" consists of only tiles colored green, etc. In a perfect world, I'd love to be able to just state the 'rules' of Mahjong, and have the language be able to match a set of 13 tiles against those rules to retrieve which rules it fulfills, for example, checking if it's a Mahjong hand or if it includes a 4 of a kind. Is this something F#'s pattern matching feature can help solve?

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  • Solver Foundation Optimization - 1D Bin Packing

    - by Val Nolav
    I want to optimize loading marbles into trucks. I do not know, if I can use Solver Foundation class for that purpose. Before, I start writing code, I wanted to ask it here. 1- Marbles can be in any weight between 1 to 24 Tons. 2 - A truck can hold maximum of 24 Tons. 3- It can be loaded as many marble cubes, as it can take for upto 24 tones, which means there is no Volume limitation. 4- There can be between 200 up to 500 different marbles depending on time. GOAL - The goal is to load marbles in minimum truck shipment. How can I do that without writing a lot of if conditions and for loops? Can I use Microsoft Solver Foundation for that purpose? I read the documentation provided by Microsoft however, I could not find a scenario similar to mine. M1+ M2 + M3 + .... Mn <=24 this is for one truck shipment. Let say there are 200 different Marbles and Marble weights are Float. Thanks

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  • Do you like Twisted?

    - by Luca
    I use Python Twisted for web development, and I don't like it? I know async programming is a great idea, I know there are may async web servers now, I know it's the only way to solve some problems you'd have with threads but I don't like. The problem is that, you're forced to program in a twisted way. So, the architecture you have in mind, very often have to be modified to fit the way twisted works. The architecture have to follow the technology, I don't think this is good. When we use callback in javascript, we don't have too many difficulties: things are usually simpler, we use a callback in response to an Ajax call. But in a server web app things are, very often, a bit more complex. Writing chain of callbacks don't seem to me a wonderful way of programming. The code is not simple, and so it is difficult to understand and to maintain. Writing twisted code we very often lost the linear intuitive idea of the algorithm we wanted to implement, especially when things grow in complexity. What's your point of view?

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  • Regular expression to match empty HTML tags that may contain embedded JSTL?

    - by Keith Bentrup
    I'm trying to construct a regular expression to look for empty html tags that may have embedded JSTL. I'm using Perl for my matching. So far I can match any empty html tag that does not contain JSTL with the following? /<\w+\b(?!:)[^<]*?>\s*<\/\w+/si The \b(?!:) will avoid matching an opening JTSL tag but that doesn't address the whether JSTL may be within the HTML tag itself (which is allowable). I only want to know if this HTML tag has no children (only whitespace or empty). So I'm looking for a pattern that would match both the following: <div id="my-id"> </div> <div class="<c:out var="${my.property}" />"></div> Currently the first div matches. The second does not. Is it doable? I tried several variations using lookahead assertions, and I'm starting to think it's not. However, I can't say for certain or articulate why it's not. Edit: I'm not writing something to interpret the code, and I'm not interested in using a parser. I'm writing a script to point out potential issues/oversights. And at this point, I'm curious, too, to see if there is something clever with lookaheads or lookbehinds that I may be missing. If it bothers you that I'm trying to "solve" a problem this way, don't think of it as looking for a solution. To me it's more of a challenge now, and an opportunity to learn more about regular expressions. Also, if it helps, you can assume that the html is xhtml strict.

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  • Java hangs when trying to close a ProcessBuilder OutputStream

    - by Jeff Bullard
    I have the following Java code to start a ProcessBuilder, open an OutputStream, have the process write a string to an OutputStream, and then close the OutputStream. The whole thing hangs indefinitely when I try to close the OutputStream. This only happens on Windows, never on Mac or Linux. Some of the related questions seem to be close to the same problem I'm having, but I haven't been able to figure out how to apply the answers to my problem, as I am a relative newbie with Java. Here is the code. You can see I have put in a lot of println statements to try to isolate the problem. System.out.println("GenMic trying to get the input file now"); System.out.flush(); OutputStream out = child.getOutputStream(); try { System.out.println("GenMic getting ready to write the input file to out"); System.out.flush(); out.write(intext.getBytes()); System.out.println("GenMic finished writing to out"); System.out.flush(); out.close(); System.out.println("GenMic closed OutputStream"); System.out.flush(); } catch (IOException iox) { System.out.println("GenMic caught IOException 2"); System.out.flush(); String detailedMessage = iox.getMessage(); System.out.println("Exception: " + detailedMessage); System.out.flush(); throw new RuntimeException(iox); } And here is the output when this chunk is executed: GenMic trying to get the input file now GenMic getting ready to write the input file to out GenMic finished writing to out

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  • Concurrent WCF calls via shared channel

    - by Kent Boogaart
    I have a web tier that forwards calls onto an application tier. The web tier uses a shared, cached channel to do so. The application tier services in question are stateless and have concurrency enabled. But they are not being called concurrently. If I alter the web tier to create a new channel on every call, then I do get concurrent calls onto the application tier. But I wanted to avoid that cost since it is functionally unnecessary for my scenario. I have no session state, and nor do I need to re-authenticate the caller each time. I understand that the creation of the channel factory is far more expensive than than the creation of the channels, but it is still a cost I'd like to avoid if possible. I found this article on MSDN that states: While channels and clients created by the channels are thread-safe, they might not support writing more than one message to the wire concurrently. If you are sending large messages, particularly if streaming, the send operation might block waiting for another send to complete. Firstly, I'm not sending large messages (just a lot of small ones since I'm doing load testing) but am still seeing the blocking behavior. Secondly, this is rather open-ended and unhelpful documentation. It says they "might not" support writing more than one message but doesn't explain the scenarios under which they would support concurrent messages. Can anyone shed some light on this?

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  • Why do my CouchDB databases grow so fast?

    - by konrad
    I was wondering why my CouchDB database was growing to fast so I wrote a little test script. This script changes an attributed of a CouchDB document 1200 times and takes the size of the database after each change. After performing these 1200 writing steps the database is doing a compaction step and the db size is measured again. In the end the script plots the databases size against the revision numbers. The benchmarking is run twice: The first time the default number of document revision (=1000) is used (_revs_limit). The second time the number of document revisions is set to 1. The first run produces the following plot The second run produces this plot For me this is quite an unexpected behavior. In the first run I would have expected a linear growth as every change produces a new revision. When the 1000 revisions are reached the size value should be constant as the older revisions are discarded. After the compaction the size should fall significantly. In the second run the first revision should result in certain database size that is then keeps during the following writing steps as every new revision leads to the deletion of the previous one. I could understand if there is a little bit of overhead needed to manage the changes but this growth behavior seems weird to me. Can anybody explain this phenomenon or correct my assumptions that lead to the wrong expectations?

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  • How can I SETF an element in a tree by an accessor?

    - by Willi Ballenthin
    We've been using Lisp in my AI course. The assignments I've received have involved searching and generating tree-like structures. For each assignment, I've ended up writing something like: (defun initial-state () (list 0 ; score nil ; children 0 ; value 0)) ; something else and building my functions around these "states", which are really just nested lists with some loosely defined structure. To make the structure more rigid, I've tried to write accessors, such as: (defun state-score ( state ) (nth 2 state)) This works for reading the value (which should be all I need to do in a nicely functional world. However, as time crunches, and I start to madly hack, sometimes I want a mutable structure). I don't seem to be able to SETF the returned ...thing (place? value? pointer?). I get an error with something like: (setf (state-score *state*) 10) Sometimes I seem to have a little more luck writing the accessor/mutator as a macro: (defmacro state-score ( state ) `(nth 2 ,state)) However I don't know why this should be a macro, so I certainly shouldn't write it as a macro (except that sometimes it works. Programming by coincidence is bad). What is an appropriate strategy to build up such structures? More importantly, where can I learn about whats going on here (what operations affect the memory in what way)?

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  • question about MySQL database migration

    - by WilliamLou
    Hi there: If I have a MySQL database with several tables on a live server, now I would like to migrate this database to another server. Of course, the migration I mean here involves some database tables, for example: add some new columns to several tables, add some new tables etc.. Now, the only method I can think of is to use some php/python(two scripts I know) script, connect two databases, dump the data from the old database, and then write into the new database. However, this method is not efficient at all. For example: in old database, table A has 28 columns; in new database, table A has 29 columns, but the extra column will have default value 0 for all the old rows. My script still needs to dump the data row by row and insert each row into the new database. Is there any tools or a better method than writing a script yourself? Here, I dont need to worry about multithread writing problems etc.., I mean the old database will be down (not open to public usage etc.., only for upgrade ) for a while. Thanks!!

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  • How 'terse' is too terse? -- Practical guidelines for expressing as much intent in as few characters

    - by Christopher Altman
    First, I love writing as little code as possible. I think, and please correct me, one of the golden rules of programming is to express your code in as few of character as possible while maintaining human readability. But I can get a little carried away. I can pack three or four lines into one statement, something like $startDate = $dateTime > time() ? mktime(0,0,0,date('m',time()-86400),date('d',time()*2),2011) : time(); (Note: this is a notional example) I can comprehend the above code when reading it. I prefer 'mushing' it all together because having less lines per page is a good thing to me. So my question: When writing code and thinking about how compact or terse you can express yourself, what are some guidelines you use? Do you write multiple lines because you think it helps other people? Do you write as little as possible, but use comments? Or do you always look for the way to write as little code as possible and enjoy the rewards of compact statements? (Just one slightly off topic comment: I love the Perl one-liners, but that is not what I am talking about here)

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  • Should I write more SQL to be more efficient, or less SQL to be less buggy?

    - by RenderIn
    I've been writing a lot of one-off SQL queries to return exactly what a certain page needs and no more. I could reuse existing queries and issue a number of SQL requests linear to the number of records on the page. As an example, I have a query to return People and a query to return Job Details for a person. To return a list of people with their job details I could query once for people and then once for each person to retrieve their job details. I've found that in most cases that solution returns things in a reasonable amount of time, but I don't know how well it will scale in my environment. Instead I've been writing queries to join people + job details, or people + salary history, etc. I'm looking at my models and I see how I could shave off maybe 30% of my code if I were to re-use existing queries. This is a big temptation. Is it a bad thing to go for reuse over efficiency in general or does it all come down to the specific situation? Should I first do it the easy way and then optimize later, or is it best to get the code knocked out while everything is fresh in my mind? Thoughts, experiences?

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  • Returning true or error message in Ruby

    - by seaneshbaugh
    I'm wondering if writing functions like this is considered good or bad form. def test(x) if x == 1 return true else return "Error: x is not equal to one." end end And then to use it we do something like this: result = test(1) if result != true puts result end result = test(2) if result != true puts result end Which just displays the error message for the second call to test. I'm considering doing this because in a rails project I'm working on inside my controller code I make calls to a model's instance methods and if something goes wrong I want the model to return the error message to the controller and the controller takes that error message and puts it in the flash and redirects. Kinda like this def create @item = Item.new(params[:item]) if [email protected]? result = @item.save_image(params[:attachment][:file]) if result != true flash[:notice] = result redirect_to(new_item_url) and return end #and so on... That way I'm not constructing the error messages in the controller, merely passing them along, because I really don't want the controller to be concerned with what the save_image method itself does just whether or not it worked. It makes sense to me, but I'm curious as to whether or not this is considered a good or bad way of writing methods. Keep in mind I'm asking this in the most general sense pertaining mostly to ruby, it just happens that I'm doing this in a rails project, the actual logic of the controller really isn't my concern.

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  • Python and Unicode: How everything should be Unicode

    - by A A
    Forgive if this a long a question: I have been programming in Python for around six months. Self taught, starting with the Python tutorial and then SO and then just using Google for stuff. Here is the sad part: No one told me all strings should be Unicode. No, I am not lying or making this up, but where does the tutorial mention it? And most examples also I see just make use of byte strings, instead of Unicode strings. I was just browsing and came across this question on SO, which says how every string in Python should be a Unicode string. This pretty much made me cry! I read that every string in Python 3.0 is Unicode by default, so my questions are for 2.x: Should I do a: print u'Some text' or just print 'Text' ? Everything should be Unicode, does this mean, like say I have a tuple: t = ('First', 'Second'), it should be t = (u'First', u'Second')? I read that I can do a from __future__ import unicode_literals and then every string will be a Unicode string, but should I do this inside a container also? When reading/ writing to a file, I should use the codecs module. Right? Or should I just use the standard way or reading/ writing and encode or decode where required? If I get the string from say raw_input(), should I convert that to Unicode also? What is the common approach to handling all of the above issues in 2.x? The from __future__ import unicode_literals statement? Sorry for being a such a noob, but this changes what I have been doing for a long time and so clearly I am confused.

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  • why is OOP hard for me?

    - by netrox
    I have trouble writing OOP in PHP... I understand the concept but I never create classes for my projects... mainly because it's often a small project and nothing complex. But when I read OOP, it seems more difficult to code than writing simple procedural statements. It also seems to take a lot of room as well with so many empty abstract classes and that can be easily lost in the land of objects... it's becoming like a junkyard to me. Also, I noticed that virtually all instructions on how to use OOP use "car" or "cat" or "dog" analogies. Hello... we're not dealing with animals or cars... we're dealing with windows or consoles. You can talk about analogies to death and I will never learn. What I want is see a code that's written to show how objects are created - not, "aCow-moo!" For example, I want to see a browser window object displaying say... three inputs. I want to see an "object" created to output a window with three inputs then I want to see how overriding works, like change the window object to display only two inputs instead of three inputs. I think that would make learning more easy, wouldn't it? Any recommended tutorials of that nature instead of quacks, moos, and woofs.

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  • .net IHTTPHandler Streaming SQL Binary Data

    - by Yisman
    Hello everybody I am trying to implement an ihttphandeler for streaming files. files may be tiny thumbnails or gigantic movies the binaries r stored in sql server i looked at a lot of code online but something does not make sense isnt streaming supposed to read the data piece by piece and move it over the line? most of the code seems to first read the whole field from mssql to memory and then use streaming for the output writing wouldnt it b more eficient to actually stream from disk directly to http byte by byte (or buffered chunks?) heres my code so far but cant figure out the correct combination of the sqlreader mode and the stream object and the writing system Public Sub ProcessRequest(ByVal context As HttpContext) Implements IHttpHandler.ProcessRequest context.Response.BufferOutput = False Dim FileField=safeparam(context.Request.QueryString("FileField")) Dim FileTable=safeparam(context.Request.QueryString("FileTable")) Dim KeyField=safeparam(context.Request.QueryString("KeyField")) Dim FileKey=safeparam(context.Request.QueryString("FileKey")) Using connection As New SqlConnection(ConfigurationManager.ConnectionStrings("Main").ConnectionString) Using command As New SqlCommand("SELECT " & FileField & "Bytes," & FileField & "Type FROM " & FileTable & " WHERE " & KeyField & "=" & FileKey, connection) command.CommandType = Data.CommandType.Text enbd using end using end sub please be aware that this sql command also returns the file extension (pdf,jpg,doc...) in the second field of the query thank you all very much

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  • EC2 persistence of machine

    - by Seagull
    I want to 'persist' my Amazon EC2 images. My scenario: I have a range of Windows and Linux machines Some machines are EBS backed, whereas others are S3 backed. I need to be able to persist a machine (put it to sleep), preferably keeping all settings active I had them when the machine was running. I need to be able to quickly wake up a machine from sleep [Ideally with an SLA of less than 2 min to turn-on, if such an SLA is available with Amazon]. Here's the stuff that confuses me: AWS allows me to put EBS backed machines to sleep, but not S3 backed. I believe I can put S3 machines into some sort of persistence mode. But this involves shutting down the machine, writing it to S3 storage and then recovering from there (not a real sleep mode, but at least I don't continue to get billed for CPU). S3 backing seems to take a long time to either writing a machine to disk, or to recover (turn on a machine). I can't tell immediately which machines are EBS backed and which are S3 backed? It seems like I can instantiate either type, but it's not immediately clear how Amazon decided whether a given machine should be EBS or S3 backed. Advice?

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  • What languages should a microISV use to write commercial software?

    - by Wal
    I've been writing software in Java for many years now, but it was always for internal applications that would be deployed to a server. I'd like to get into writing desktop applications now but I don't know where to start. I've written a few Java/Swing applications but again they were for internal use. My understanding is that Java and other semi-compiled and interpreted languages are too easy to reverse engineer, making them unsuitable for commercial software. I am aware that there are compilers for Java and some other interpreted language, but I've also heard that they are pricey and/or unreliable. Assuming I start a microISV and wish to develop and sell applications to a broad audience, what's my best bet? I would prefer something that can be written close to once, and compiled for different operating systems but I am not opposed to .NET and a Windows-only audience if other languages would compromise the experience (installation ease & user experience) in Windows. My only issue there is that I don't have a large starting budget and paying out the wazoo for the required development tools is not really in the cards.

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  • Overloading operator>> to a char buffer in C++ - can I tell the stream length?

    - by exscape
    I'm on a custom C++ crash course. I've known the basics for many years, but I'm currently trying to refresh my memory and learn more. To that end, as my second task (after writing a stack class based on linked lists), I'm writing my own string class. It's gone pretty smoothly until now; I want to overload operator that I can do stuff like cin my_string;. The problem is that I don't know how to read the istream properly (or perhaps the problem is that I don't know streams...). I tried a while (!stream.eof()) loop that .read()s 128 bytes at a time, but as one might expect, it stops only on EOF. I want it to read to a newline, like you get with cin to a std::string. My string class has an alloc(size_t new_size) function that (re)allocates memory, and an append(const char *) function that does that part, but I obviously need to know the amount of memory to allocate before I can write to the buffer. Any advice on how to implement this? I tried getting the istream length with seekg() and tellg(), to no avail (it returns -1), and as I said looping until EOF (doesn't stop reading at a newline) reading one chunk at a time.

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  • wpf & validation application block > message localization > messageTemplateResource Name&Type

    - by Shaboboo
    I'm trying to write validation rules for my data objects in a WPF application. I'm writing them in the configuration file, and so far they are working fine. I'm stumped on how to localize the messages using messageTemplateResourceName and messageTemplateResourceType. What I know is that the strings can be writen in a resource file, given a name and referenced by that name. I get the idea, but i haven't been able to make this work. <ruleset name="Rule Set"> <properties> <property name="StringValue"> <validator lowerBound="0" lowerBoundType="Ignore" upperBound="25" upperBoundType="Inclusive" negated="false" messageTemplate="" messageTemplateResourceName="msg1" messageTemplateResourceType="Resources" tag="" type="Microsoft.Practices.EnterpriseLibrary.Validation.Validators.StringLengthValidator, Microsoft.Practices.EnterpriseLibrary.Validation" name="String Length Validator" /> </property> </properties> </ruleset> Where is the resource file and what value do I pass to messageTemplateResourceType? I have tried writing the messages in the shell project's resource file but no sucess trying to retrieve the value. I only get the default built-in message. I've tried messageTemplateResourceType="typeof(Resources)" messageTemplateResourceType="Resources" messageTemplateResourceType="Resources.resx" messageTemplateResourceType="typeof(Shell)" messageTemplateResourceType="Shell" messageTemplateResourceType="Shell, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" I've also tried adding a new resource file in the shell project, and adding a resource file to the data object's library. I'm all out of ideas Does anyone have any suggestions? I'm not even married to the idea of resource files, so if there are other ways to localize these messages I'd love to know! thanks

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  • Existing parsers in c# (BSD license or similar)

    - by Sylverdrag
    I am looking for parsers (in C#) for a bunch of formats. (PHP, ASP, some XML based formats, HTML,...pretty much anything I can get my hands on.) The purpose is to separate the text from the code and do some edits without messing up the code. I had a look at ANTLR, but while it seems like the "right tool", there is just too much prior knowledge assumed. I have an easier time writing a parser from scratch than understanding how to "easily" generate parsers from ANTLR. (I wrote a small parser for a specific type of RTF files within a couple days, so the task is probably within my reach, but as I have no formal knowledge of parsing/lexing, I am at loss with ANTLR) Then it occurred to me that there must existing parsers for many formats, so before I start writing yet another a brand new and potentially buggy version of the wheel, I figured I would check what parsers already exist and can be reused in a commercial product. I could use parsers for just about every format in existence, so this question would be a good place to make a list of all existing free parsers written in C#, if there are any. Thanks in advance for your suggestions

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  • Why do bind1st and bind2nd require constant function objects?

    - by rlbond
    So, I was writing a C++ program which would allow me to take control of the entire world. I was all done writing the final translation unit, but I got an error: error C3848: expression having type 'const `anonymous-namespace'::ElementAccumulator<T,BinaryFunction>' would lose some const-volatile qualifiers in order to call 'void `anonymous-namespace'::ElementAccumulator<T,BinaryFunction>::operator ()(const point::Point &,const int &)' with [ T=SideCounter, BinaryFunction=std::plus<int> ] c:\program files (x86)\microsoft visual studio 9.0\vc\include\functional(324) : while compiling class template member function 'void std::binder2nd<_Fn2>::operator ()(point::Point &) const' with [ _Fn2=`anonymous-namespace'::ElementAccumulator<SideCounter,std::plus<int>> ] c:\users\****\documents\visual studio 2008\projects\TAKE_OVER_THE_WORLD\grid_divider.cpp(361) : see reference to class template instantiation 'std::binder2nd<_Fn2>' being compiled with [ _Fn2=`anonymous-namespace'::ElementAccumulator<SideCounter,std::plus<int>> ] I looked in the specifications of binder2nd and there it was: it took a const AdaptibleBinaryFunction. So, not a big deal, I thought. I just used boost::bind instead, right? Wrong! Now my take-over-the-world program takes too long to compile (bind is used inside a template which is instantiated quite a lot)! At this rate, my nemesis is going to take over the world first! I can't let that happen -- he uses Java! So can someone tell me why this design decision was made? It seems like an odd decision. I guess I'll have to make some of the elements of my class mutable for now...

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  • Which Stroustrup book should I use?

    - by Chris Simmons
    I'm a C# programmer that is looking to branch out. I'm bored of writing business software and want to start getting into graphics programming and games/simulators. So I figured, although writing that stuff isn't impossible in managed code, the "right" way to do that would be to look to C++, of course focussing on the language first, then getting into OpenGL or DirectX (or whatever). Way way back ('98? '99?) I had tried and failed to really grasp Stroustrup's The C++ Programming Language. I know that this book is often not recommended for the beginner. Anyway, I picked it back up (in a much more recent printing) and I'm actually getting it and enjoying it. I also have a copy of his textbook, Programming: Principles and Practice Using C++, which, as I understand it, is really geared toward teaching programming, not necessarily C++. I'm certainly not arrogant enough to claim I don't have anything more to learn about programming, data structures, algoriths, etc., however I'm not a novice there either. So my question is, with the goal of gaining the broader and more real-world-useful understanding of C++ and given my background, on which should I focus? The denser (as I perceive it) TCPPPL or the gentler Programming? EDIT: I thank everyone for the responses. However, I've got a personal choice here to make between these two books. Granted there are other very good books out there, but I'm already a good length into both of the books I mention and I'd like to finish one. So, can anyone respond on which would be the better and why? Time is not an issue; I'm not looking (at this point) at an "accelerated" read.

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