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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • Friday Fun: Games that Look Like Productivity Apps

    - by Mysticgeek
    We’ve been showing you fun flash games to play during company time on a Friday afternoon. Hopefully while playing them, you haven’t received a “talking to”. Today we show you some cool games to play that look like productivity apps, so the boss will be none the wiser. The website cantyouseeimbusy.com has developed some very neat little games that look like productivity apps like Word and Excel. These apps look exactly like some project you would be working on, but are really neat little games. Here we take a look at three cool ones on the site called Breakdown, Leadership, and Cost Cutter. Leadership Leadership is a cool game that looks like something you would be working in Excel and is a spin off of the classic game Moon Lander. You navigate your ship through a variety of challenging line graphs. Breakdown This one is a knock off of the classic game Break Out. Use your mouse to scroll the racket at the bottom and bounce the ball off of the text in the document. Press the space bar to pause the game and the elements will disappear…good for when the boss comes around. Cost Cutter This one is a puzzle game where it looks like your working on some bar charts in Excel. You need to click combinations of two or more blocks that are the same color. Again, hit the spacebar and the game elements will disappear. If you’re looking for a way to goof off with some simple games without the boss knowing, these will definitely do the trick. Another cool game along these lines is Excit! which we covered previously. Play Cost Cutter, Breakdown, and Leadership at cantyouseeimbusy.com Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: Bricks Breaking & Cube CrashFriday Fun: Fancy Pants AdventuresFriday Fun: GemCraft is a Totally Addictive Tower Defense GameFriday Fun: Five More Time Wasting Online Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Download Microsoft Office Help tab The Growth of Citibank Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI

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  • Extracting data from internet

    - by Ankiov Spetsnaz
    I would like to extract data from internet like www.mozenda.com does but I want to write my own program to do that. Specific data I'm looking for is various event data. Based on my research, I think custom web crawler is my answer but I Would like to confirm the answer and see if there are any suggestion to make custom web crawlers if web crawler indeed is an answer. Personally, I would prefer Java and I'm planning on using Glassfish technology if that matters...

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  • chrome os in triple boot with ubuntu (elemntary os)(ubuntu gnome) and windows 8.1

    - by Aniel Arias
    hi im wondering how to put/ install chrome os n hard drive with dual boot with Ubuntu and windows 8.1 please i need help with this. i had follow some guides from here https://sites.google.com/site/installationubuntu/chrome-os/make-your-own-chromium-os-notebook and http://unix.stackexchange.com/questions/29283/install-chromium-os-without-usb-disk please contact me at Facebook aniel arias or my email [email protected] thank you

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  • Is it possible to billboard a sprite using a transformation matrix?

    - by Ross
    None of the current topics on billboarding seemed to answer this question. But, given a sprite (or quad) that has it's own 4x4 transformation matrix a camera with a view matrix (a standard 4x4 transformation matrix) is it possible to compute a 4x4 transformation matrix such that when the quad's matrix is multiplied with this matrix it has an orientation of looking at the camera? Thank you in advance.

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  • Perfect Cloud-based Photo Setup with digiKam and Piwigo

    <b>Linux Pro Magazine:</b> "Using digiKam's Kipi plugins, you can upload your photos to a variety of popular photo services, including Flickr, Picasaweb, and SmugMug. But what if you want to host your own photo album and still be able to populate it with photos directly from within digiKam?"

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  • ASP.NET MVC–How to show asterisk after required field label

    - by DigiMortal
    Usually we have some required fields on our forms and it would be nice if ASP.NET MVC views can detect those fields automatically and display nice red asterisk after field label. As this functionality is not built in I built my own solution based on data annotations. In this posting I will show you how to show red asterisk after label of required fields. Here are the main information sources I used when working out my own solution: How can I modify LabelFor to display an asterisk on required fields? (stackoverflow) ASP.NET MVC – Display visual hints for the required fields in your model (Radu Enuca) Although my code was first written for completely different situation I needed it later and I modified it to work with models that use data annotations. If data member of model has Required attribute set then asterisk is rendered after field. If Required attribute is missing then there will be no asterisk. Here’s my code. You can take just LabelForRequired() methods and paste them to your own HTML extension class. public static class HtmlExtensions {     [SuppressMessage("Microsoft.Design", "CA1006:DoNotNestGenericTypesInMemberSignatures", Justification = "This is an appropriate nesting of generic types")]     public static MvcHtmlString LabelForRequired<TModel, TValue>(this HtmlHelper<TModel> html, Expression<Func<TModel, TValue>> expression, string labelText = "")     {         return LabelHelper(html,             ModelMetadata.FromLambdaExpression(expression, html.ViewData),             ExpressionHelper.GetExpressionText(expression), labelText);     }       private static MvcHtmlString LabelHelper(HtmlHelper html,         ModelMetadata metadata, string htmlFieldName, string labelText)     {         if (string.IsNullOrEmpty(labelText))         {             labelText = metadata.DisplayName ?? metadata.PropertyName ?? htmlFieldName.Split('.').Last();         }           if (string.IsNullOrEmpty(labelText))         {             return MvcHtmlString.Empty;         }           bool isRequired = false;           if (metadata.ContainerType != null)         {             isRequired = metadata.ContainerType.GetProperty(metadata.PropertyName)                             .GetCustomAttributes(typeof(RequiredAttribute), false)                             .Length == 1;         }           TagBuilder tag = new TagBuilder("label");         tag.Attributes.Add(             "for",             TagBuilder.CreateSanitizedId(                 html.ViewContext.ViewData.TemplateInfo.GetFullHtmlFieldName(htmlFieldName)             )         );           if (isRequired)             tag.Attributes.Add("class", "label-required");           tag.SetInnerText(labelText);           var output = tag.ToString(TagRenderMode.Normal);             if (isRequired)         {             var asteriskTag = new TagBuilder("span");             asteriskTag.Attributes.Add("class", "required");             asteriskTag.SetInnerText("*");             output += asteriskTag.ToString(TagRenderMode.Normal);         }         return MvcHtmlString.Create(output);     } } And here’s how to use LabelForRequired extension method in your view: <div class="field">     @Html.LabelForRequired(m => m.Name)     @Html.TextBoxFor(m => m.Name)     @Html.ValidationMessageFor(m => m.Name) </div> After playing with CSS style called .required my example form looks like this: These red asterisks are not part of original view mark-up. LabelForRequired method detected that these properties have Required attribute set and rendered out asterisks after field names. NB! By default asterisks are not red. You have to define CSS class called “required” to modify how asterisk looks like and how it is positioned.

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  • Improving performance for web scraping code

    - by Pankaj Upadhyay
    I have a website in which the code scrapes other websites for getting the accurate data. While the code works good but there a decent lag in performance because the code firsts downloads the html stream from various sites(some times 9 websites), extracts the relative part and then renders the html page. What should I do to get an optimal performance. Should I change from shared hosting (godaddy) to my own server or it has nothing to do with my hosting and I need to make changes to my code?

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  • I can't start mysql in ubuntu 11.04

    - by shomid
    I downloaded following files of Oracle.com: MySQL-server-5.5.28-1.linux2.6.i386.rpm<br/> MySQL-client-5.5.28-1.linux2.6.i386.rpm<br/> MySQL-shared-5.5.28-1.linux2.6.i386.rpm<br/> then with "alien -i" command installing rpm packages and when starting mysql get following error: Starting MySQL<br/> .... * The server quit without updating PID file (/var/lib/mysql/omid-desktop.pid). error log: 121117 13:21:30 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql 121117 13:21:30 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld: Table 'mysql.plugin' doesn't exist 121117 13:21:30 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 121117 13:21:30 InnoDB: The InnoDB memory heap is disabled 121117 13:21:30 InnoDB: Mutexes and rw_locks use InnoDB's own implementation 121117 13:21:30 InnoDB: Compressed tables use zlib 1.2.3 121117 13:21:30 InnoDB: Using Linux native AIO 121117 13:21:30 InnoDB: Initializing buffer pool, size = 128.0M 121117 13:21:30 InnoDB: Completed initialization of buffer pool 121117 13:21:30 InnoDB: highest supported file format is Barracuda. 121117 13:21:30 InnoDB: Waiting for the background threads to start 121117 13:21:31 InnoDB: 1.1.8 started; log sequence number 1595675 121117 13:21:31 [Note] Recovering after a crash using mysql-bin 121117 13:21:31 [Note] Starting crash recovery... 121117 13:21:31 [Note] Crash recovery finished. 121117 13:21:31 [Note] Server hostname (bind-address): '0.0.0.0'; port: 3306 121117 13:21:31 [Note] - '0.0.0.0' resolves to '0.0.0.0'; 121117 13:21:31 [Note] Server socket created on IP: '0.0.0.0'. 121117 13:21:31 [ERROR] Fatal error: Can't open and lock privilege tables: Table 'mysql.host' doesn't exist 121117 13:21:31 mysqld_safe mysqld from pid file /var/lib/mysql/omid-desktop.pid ended 121117 13:25:38 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql 121117 13:25:38 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld: Table 'mysql.plugin' doesn't exist 121117 13:25:38 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 121117 13:25:38 InnoDB: The InnoDB memory heap is disabled 121117 13:25:38 InnoDB: Mutexes and rw_locks use InnoDB's own implementation 121117 13:25:38 InnoDB: Compressed tables use zlib 1.2.3 121117 13:25:38 InnoDB: Using Linux native AIO 121117 13:25:38 InnoDB: Initializing buffer pool, size = 128.0M 121117 13:25:38 InnoDB: Completed initialization of buffer pool 121117 13:25:38 InnoDB: highest supported file format is Barracuda. 121117 13:25:38 InnoDB: Waiting for the background threads to start 121117 13:25:39 InnoDB: 1.1.8 started; log sequence number 1595675 /usr/sbin/mysqld: Too many arguments (first extra is 'start'). Use --verbose --help to get a list of available options 121117 13:25:39 [ERROR] Aborting 121117 13:25:39 InnoDB: Starting shutdown... 121117 13:25:40 InnoDB: Shutdown completed; log sequence number 1595675 121117 13:25:40 [Note] /usr/sbin/mysqld: Shutdown complete

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  • Loading SpriteFont through a different class than Game.cs

    - by MintyAnt
    I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, and thus do not require Content.Load SoundEffect soundEffect = SoundEffect.FromStream( fs ); Since this ResourceManager does not inherit from Game or is like Game.cs, I cannot use the usual method: SpriteFont spriteFont = Content.Load<SpriteFont>(resource.Key.Item2); Anyone have any idea how I can either: -Load the SpriteFont a different way -Create my own Contentmanager

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  • Listen to Local FM Radio in Windows 7 Media Center

    - by DigitalGeekery
    If you have a supported tuner card and connected FM antenna, you can listen to your favorite local over-the-air FM stations in Windows 7 Media Center. Before the FM radio option will be available in Windows Media Center, you’ll need to have a TV or Radio tuner card installed and configured. If you have a TV tuner card installed, you may already have a Radio tuner as well. Many TV tuner cards also have built in FM tuners. Open Windows Media Center, scroll the “Music” and over to “Radio.” Click on “FM Radio.”   The radio will turn on and you’ll see the current station number listed in the white box. Just below are standard “Seek” and “Tune” buttons, as well as “Preset” options. Tuning works just like a typical FM radio. Click on the (-) or (+) buttons to “Tune” or “Seek” up and down the dial. If you already know the frequency of the station, enter the numbers using the numeric keypad on the remote control or keyboard. To save the current station you’re listening to as a preset, click on the “Save as Preset” button. Type in a custom name for your preset station and click “Save.”   Once you set your presets, they will also be available on the main FM Radio screen. The transport controls at the bottom of the screen also allow you to control Volume, Pause, Play, Skip back, and Skip forward. Fast Forward and Rewind, however, are not supported.   This is a nice option if you’d like to listen to your local FM favorites on your computer, especially if those stations aren’t available online. If you don’t have an FM tuner and want to listen to thousands of online radio streams, check out our article on RadioTime in WMC. Similar Articles Productive Geek Tips Listen to Over 100,000 Radio Stations in Windows Media CenterListen To XM Radio with Windows Media Center in Windows 7Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Schedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional The Growth of Citibank Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier

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  • wisotool 20100530 has been released

    <b>Wine-Reviews:</b> "Dan Kegel today released wisotool 20100530. wisotool is a handy winetricks-like script for automatically installing games from .iso or .mds files copied from your own dvds (or, if the game is freely downloadable, it will download it)."

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  • Is eval the defmacro of javascript?

    - by Florian Margaine
    In Common Lisp, defmacro basically allows us to build our own DSL. I read this page today and it explains something cleverly done: But I wasn't about to write out all these boring predicates myself, so I defined a function that, given a list of words, builds up the text for such a predicate automatically, and then evals it to produce a function. Which just looks like defmacro to me. Is eval the defmacro of javascript? Could it be used as such?

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  • Importance of scripting engine at Cocos2d Game Engine

    - by Mahbubur R Aaman
    Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to engine). Cocos2D is a great product on it’s own, but it doesn’t expose engine functionality to a scripting Language like Lua, JavaScript etc. My Question: How much important to integrate a Scripting Engine at Cocos2d?

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  • iPad: How To Soft Reset, Restore Factory Settings And Erase All Content

    - by Gopinath
    iPad is an amazing gadget from Apple and everyone of us loves to own it. If you are a lucky one to own an iPad here are some basic troubleshooting features that you should be aware. There is no doubt that iPad is an amazing gadget, but similar to other electronic gadgets it refuses to work now and then. When your iPad hangs or refuses to respond you can soft reset it by holding the Sleep/Wake button and the Home button at the same time for at least ten seconds, until the Apple logo appears. This just reset your iPad and it’s similar to force rebooting your PC. All your settings and data are untouched during this process. The embedded video below shows how to turn off and soft reset an iPad. If iPad Doesn’t Work After Soft Reset – Restore Factory Settings Soft reset should resolve most of the iPad issues like hanging, not responding properly, etc. In case even if your iPad does not work properly after soft reset you can try reset all the setting to factory defaults by navigating through the Home screen > Settings > General > Reset > Reset All Settings.  This will reset all your settings and other iPad customizations to factory defaults but your data(images, documents, apps, etc.) are left untouched. How To Erase All Content Of iPad You may ask why should I erase all the content of iPad? Well may be you are willing to sell it off on eBay by erasing all the content or you want start afresh or some other reason. It is easy to reset all the settings of iPad as well as wipe out all content by navigating through Home screen > General > Reset >  “Erase All Content and Settings.” CC Image credit flickr/korosirego This article titled,iPad: How To Soft Reset, Restore Factory Settings And Erase All Content, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Camera rotation flicker in OpenGL ES 2.0

    - by seahorse
    I implemented an orbit camera in my own OpenGL ES 2.0 application. I was getting extensive amount of flicker while rotating the camera using the mouse. When I added the line eglSwapInterval( ..., 0.1); after eglSwapBuffers() and then the flicker immediately stopped. I am not able to understand why eglSwapInterval solves the flicker problem? (The FPS of my app prior to eglSwapInterval was around 700FPS) (The flicker is NOT due to z-fighting because I have set near and far clip planes as 100 and 500)

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  • Automated build platform for .NET portfolio - best choice?

    - by jkohlhepp
    I am involved with maintaining a fairly large portfolio of .NET applications. Also in the portfolio are legacy applications built on top of other platforms - native C++, ECLIPS Forms, etc. I have a complex build framework on top of NAnt right now that manages the builds for all of these applications. The build framework uses NAnt to do a number of different things: Pull code out of Subversion, as well as create tags in Subversion Build the code, using MSBuild for .NET or other compilers for other platforms Peek inside AssemblyInfo files to increment version numbers Do deletes of certain files that shouldn't be included in builds / releases Releases code to deployment folders Zips code up for backup purposes Deploy Windows services; start and stop them Etc. Most of those things can be done with just NAnt by itself, but we did build a couple of extension tasks for NAnt to do some things that were specific to our environment. Also, most of those processes above are genericized and reused across a lot of our different application build scripts, so that we don't repeat logic. So it is not simple NAnt code, and not simple build scripts. There are dozens of NAnt files that come together to execute a build. Lately I've been dissatisfied with NAnt for a couple reasons: (1) it's syntax is just awful - programming languages on top of XML are really horrific to maintain, (2) the project seems to have died on the vine; there haven't been a ton of updates lately and it seems like no one is really at the helm. Trying to get it working with .NET 4 has cause some pain points due to this lack of activity. So, with all of that background out of the way, here's my question. Given some of the things that I want to accomplish based on that list above, and given that I am primarily in a .NET shop, but I also need to build non-.NET projects, is there an alternative to NAnt that I should consider switching to? Things on my radar include Powershell (with or without psake), MSBuild by itself, and rake. These all have pros and cons. For example, is MSBuild powerful enough? I remember using it years ago and it didn't seem to have as much power as NAnt. Do I really want to have my team learn Ruby just to do builds using rake? Is psake really mature enough of a project to pin my portfolio to? Is Powershell "too close to the metal" and I'll end up having to write my own build library akin to psake to use it on its own? Are there other tools that I should consider? If you were involved with maintaining a .NET portfolio of significant complexity, what build tool would you be looking at? What does your team currently use?

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  • Why is it a good practice to wrap all primitives and Strings?

    - by Amogh Talpallikar
    According to Jeff Bay's Essay on Object Callisthenics, One of the practices is set to be "Wrap all primitives and Strings" Can anyone elaborate on this ? In languages where we already have wrappers for primitives like C# and Java. and In languages where Collections can have generics where you are sure of what type goes into the collection, do we need to wrap string's inside their own classes ? Does it have any other advantage ?

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  • 7 of the Best Free Linux Medical Imaging Software

    <b>LinuxLinks:</b> "Now, let's explore the 7 imaging software at hand. For each title we have compiled its own portal page, a full description with an in-depth analysis of its features, a screenshot of the software in action, together with links to relevant resources and reviews."

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  • What should web-developer know? [closed]

    - by Chelios
    Possible Duplicate: What should every programmer know about web development? I am looking forward to be web-developer, I am a junior ASP.NET developer at the moment, but I want to be an expert in web-development since it's the most needed freelance job aswell as a good niche for starting own business/project/startup, so I would like to know what technologies should I a good web-developer know? Thanks!

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  • How to Work with the Network from the Linux Terminal: 11 Commands You Need to Know

    - by Chris Hoffman
    Whether you want to download files, diagnose network problems, manage your network interfaces, or view network statistics, there’s a terminal command for that. This collection contains the tried and true tools and a few newer commands. You can do most of this from a graphical desktop, although even Linux users that rarely use the terminal often launch one to use ping and other network diagnostic tools. Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Voice echo in UDP based voice transmission [closed]

    - by Meherzad
    I have coded a java application for voice transmission between to ip in LAN. Here the code. public static Boolean flag= true; public static Boolean recFlag=true; DatagramSocket UDPSocket=null; AudioFormat format = null; TargetDataLine microphone=null; byte[] buffer=null; DatagramPacket UDPPacket=null; public void startChat(String ipAddress){ try{ buffer = new byte[1000]; UDPSocket=new DatagramSocket(1987); Thread th=new Thread(new Listener()); th.start(); microphone = AudioSystem.getTargetDataLine(format); format= new AudioFormat(8000.0f, 16, 1, true, true); UDPPacket = new DatagramPacket(buffer, buffer.length, InetAddress.getByName(ipAddress), 1988); microphone.open(format); microphone.start(); while (flag) { microphone.read(buffer, 0, buffer.length); UDPSocket.send(UDPPacket); } } catch(Exception e){ System.out.println(" ssss "+e.getMessage()); } } public class Listener extends Thread{ byte[] buff=new byte[1000]; DatagramSocket UDPSocket1=null; DatagramPacket recPacket=null; DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); SourceDataLine line=null; @Override public void run(){ try{ UDPSocket1=new DatagramSocket(1988); format= new AudioFormat(8000.0f, 16, 1, true, true); line = (SourceDataLine) AudioSystem.getLine(info); line.open(format); line.start(); } catch(Exception e){ System.out.println("list "+ e.getMessage()); } recPacket=new DatagramPacket(buff, buff.length); while(recFlag){ try{ UDPSocket1.receive(recPacket); buff = (byte[])recPacket.getData(); line.write(buff, 0, buff.length); } catch(Exception e){ System.out.println("errr "+e.getMessage()); } } line.drain(); line.close(); } } Main problem which I am facing that I am getting only echo of my own voice. I am unable to hear voice from the other end only I am hearing is my own voice. Please suggest any solution.

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